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			JavaScript
		
	
			
		
		
	
	
			31185 lines
		
	
	
		
			992 KiB
		
	
	
	
		
			JavaScript
		
	
| /* build: `node build.js modules=ALL exclude=gestures,accessors,erasing requirejs minifier=uglifyjs` */
 | |
| /*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */
 | |
| 
 | |
| var fabric = fabric || { version: '5.2.4' };
 | |
| if (typeof exports !== 'undefined') {
 | |
|   exports.fabric = fabric;
 | |
| }
 | |
| /* _AMD_START_ */
 | |
| else if (typeof define === 'function' && define.amd) {
 | |
|   define([], function() { return fabric; });
 | |
| }
 | |
| /* _AMD_END_ */
 | |
| if (typeof document !== 'undefined' && typeof window !== 'undefined') {
 | |
|   if (document instanceof (typeof HTMLDocument !== 'undefined' ? HTMLDocument : Document)) {
 | |
|     fabric.document = document;
 | |
|   }
 | |
|   else {
 | |
|     fabric.document = document.implementation.createHTMLDocument('');
 | |
|   }
 | |
|   fabric.window = window;
 | |
| }
 | |
| else {
 | |
|   // assume we're running under node.js when document/window are not present
 | |
|   var jsdom = require('jsdom');
 | |
|   var virtualWindow = new jsdom.JSDOM(
 | |
|     decodeURIComponent('%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E'),
 | |
|     {
 | |
|       features: {
 | |
|         FetchExternalResources: ['img']
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|       },
 | |
|       resources: 'usable'
 | |
|     }).window;
 | |
|   fabric.document = virtualWindow.document;
 | |
|   fabric.jsdomImplForWrapper = require('jsdom/lib/jsdom/living/generated/utils').implForWrapper;
 | |
|   fabric.nodeCanvas = require('jsdom/lib/jsdom/utils').Canvas;
 | |
|   fabric.window = virtualWindow;
 | |
|   DOMParser = fabric.window.DOMParser;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * True when in environment that supports touch events
 | |
|  * @type boolean
 | |
|  */
 | |
| fabric.isTouchSupported = 'ontouchstart' in fabric.window || 'ontouchstart' in fabric.document ||
 | |
|   (fabric.window && fabric.window.navigator && fabric.window.navigator.maxTouchPoints > 0);
 | |
| 
 | |
| /**
 | |
|  * True when in environment that's probably Node.js
 | |
|  * @type boolean
 | |
|  */
 | |
| fabric.isLikelyNode = typeof Buffer !== 'undefined' &&
 | |
|                       typeof window === 'undefined';
 | |
| 
 | |
| /* _FROM_SVG_START_ */
 | |
| /**
 | |
|  * Attributes parsed from all SVG elements
 | |
|  * @type array
 | |
|  */
 | |
| fabric.SHARED_ATTRIBUTES = [
 | |
|   'display',
 | |
|   'transform',
 | |
|   'fill', 'fill-opacity', 'fill-rule',
 | |
|   'opacity',
 | |
|   'stroke', 'stroke-dasharray', 'stroke-linecap', 'stroke-dashoffset',
 | |
|   'stroke-linejoin', 'stroke-miterlimit',
 | |
|   'stroke-opacity', 'stroke-width',
 | |
|   'id', 'paint-order', 'vector-effect',
 | |
|   'instantiated_by_use', 'clip-path',
 | |
| ];
 | |
| /* _FROM_SVG_END_ */
 | |
| 
 | |
| /**
 | |
|  * Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion.
 | |
|  */
 | |
| fabric.DPI = 96;
 | |
| fabric.reNum = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:[eE][-+]?\\d+)?)';
 | |
| fabric.commaWsp = '(?:\\s+,?\\s*|,\\s*)';
 | |
| fabric.rePathCommand = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:[eE][-+]?\d+)?)/ig;
 | |
| fabric.reNonWord = /[ \n\.,;!\?\-]/;
 | |
| fabric.fontPaths = { };
 | |
| fabric.iMatrix = [1, 0, 0, 1, 0, 0];
 | |
| fabric.svgNS = 'http://www.w3.org/2000/svg';
 | |
| 
 | |
| /**
 | |
|  * Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine.
 | |
|  * @since 1.7.14
 | |
|  * @type Number
 | |
|  * @default
 | |
|  */
 | |
| fabric.perfLimitSizeTotal = 2097152;
 | |
| 
 | |
| /**
 | |
|  * Pixel limit for cache canvases width or height. IE fixes the maximum at 5000
 | |
|  * @since 1.7.14
 | |
|  * @type Number
 | |
|  * @default
 | |
|  */
 | |
| fabric.maxCacheSideLimit = 4096;
 | |
| 
 | |
| /**
 | |
|  * Lowest pixel limit for cache canvases, set at 256PX
 | |
|  * @since 1.7.14
 | |
|  * @type Number
 | |
|  * @default
 | |
|  */
 | |
| fabric.minCacheSideLimit = 256;
 | |
| 
 | |
| /**
 | |
|  * Cache Object for widths of chars in text rendering.
 | |
|  */
 | |
| fabric.charWidthsCache = { };
 | |
| 
 | |
| /**
 | |
|  * if webgl is enabled and available, textureSize will determine the size
 | |
|  * of the canvas backend
 | |
|  * @since 2.0.0
 | |
|  * @type Number
 | |
|  * @default
 | |
|  */
 | |
| fabric.textureSize = 2048;
 | |
| 
 | |
| /**
 | |
|  * When 'true', style information is not retained when copy/pasting text, making
 | |
|  * pasted text use destination style.
 | |
|  * Defaults to 'false'.
 | |
|  * @type Boolean
 | |
|  * @default
 | |
|  */
 | |
| fabric.disableStyleCopyPaste = false;
 | |
| 
 | |
| /**
 | |
|  * Enable webgl for filtering picture is available
 | |
|  * A filtering backend will be initialized, this will both take memory and
 | |
|  * time since a default 2048x2048 canvas will be created for the gl context
 | |
|  * @since 2.0.0
 | |
|  * @type Boolean
 | |
|  * @default
 | |
|  */
 | |
| fabric.enableGLFiltering = true;
 | |
| 
 | |
| /**
 | |
|  * Device Pixel Ratio
 | |
|  * @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html
 | |
|  */
 | |
| fabric.devicePixelRatio = fabric.window.devicePixelRatio ||
 | |
|                           fabric.window.webkitDevicePixelRatio ||
 | |
|                           fabric.window.mozDevicePixelRatio ||
 | |
|                           1;
 | |
| /**
 | |
|  * Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value,
 | |
|  * which is unitless and not rendered equally across browsers.
 | |
|  *
 | |
|  * Values that work quite well (as of October 2017) are:
 | |
|  * - Chrome: 1.5
 | |
|  * - Edge: 1.75
 | |
|  * - Firefox: 0.9
 | |
|  * - Safari: 0.95
 | |
|  *
 | |
|  * @since 2.0.0
 | |
|  * @type Number
 | |
|  * @default 1
 | |
|  */
 | |
| fabric.browserShadowBlurConstant = 1;
 | |
| 
 | |
| /**
 | |
|  * This object contains the result of arc to bezier conversion for faster retrieving if the same arc needs to be converted again.
 | |
|  * It was an internal variable, is accessible since version 2.3.4
 | |
|  */
 | |
| fabric.arcToSegmentsCache = { };
 | |
| 
 | |
| /**
 | |
|  * This object keeps the results of the boundsOfCurve calculation mapped by the joined arguments necessary to calculate it.
 | |
|  * It does speed up calculation, if you parse and add always the same paths, but in case of heavy usage of freedrawing
 | |
|  * you do not get any speed benefit and you get a big object in memory.
 | |
|  * The object was a private variable before, while now is appended to the lib so that you have access to it and you
 | |
|  * can eventually clear it.
 | |
|  * It was an internal variable, is accessible since version 2.3.4
 | |
|  */
 | |
| fabric.boundsOfCurveCache = { };
 | |
| 
 | |
| /**
 | |
|  * If disabled boundsOfCurveCache is not used. For apps that make heavy usage of pencil drawing probably disabling it is better
 | |
|  * @default true
 | |
|  */
 | |
| fabric.cachesBoundsOfCurve = true;
 | |
| 
 | |
| /**
 | |
|  * Skip performance testing of setupGLContext and force the use of putImageData that seems to be the one that works best on
 | |
|  * Chrome + old hardware. if your users are experiencing empty images after filtering you may try to force this to true
 | |
|  * this has to be set before instantiating the filtering backend ( before filtering the first image )
 | |
|  * @type Boolean
 | |
|  * @default false
 | |
|  */
 | |
| fabric.forceGLPutImageData = false;
 | |
| 
 | |
| fabric.initFilterBackend = function() {
 | |
|   if (fabric.enableGLFiltering && fabric.isWebglSupported && fabric.isWebglSupported(fabric.textureSize)) {
 | |
|     console.log('max texture size: ' + fabric.maxTextureSize);
 | |
|     return (new fabric.WebglFilterBackend({ tileSize: fabric.textureSize }));
 | |
|   }
 | |
|   else if (fabric.Canvas2dFilterBackend) {
 | |
|     return (new fabric.Canvas2dFilterBackend());
 | |
|   }
 | |
| };
 | |
| 
 | |
| 
 | |
| if (typeof document !== 'undefined' && typeof window !== 'undefined') {
 | |
|   // ensure globality even if entire library were function wrapped (as in Meteor.js packaging system)
 | |
|   window.fabric = fabric;
 | |
| }
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {String} eventName
 | |
|    * @param {Function} handler
 | |
|    */
 | |
|   function _removeEventListener(eventName, handler) {
 | |
|     if (!this.__eventListeners[eventName]) {
 | |
|       return;
 | |
|     }
 | |
|     var eventListener = this.__eventListeners[eventName];
 | |
|     if (handler) {
 | |
|       eventListener[eventListener.indexOf(handler)] = false;
 | |
|     }
 | |
|     else {
 | |
|       fabric.util.array.fill(eventListener, false);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Observes specified event
 | |
|    * @memberOf fabric.Observable
 | |
|    * @alias on
 | |
|    * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
 | |
|    * @param {Function} handler Function that receives a notification when an event of the specified type occurs
 | |
|    * @return {Self} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   function on(eventName, handler) {
 | |
|     if (!this.__eventListeners) {
 | |
|       this.__eventListeners = { };
 | |
|     }
 | |
|     // one object with key/value pairs was passed
 | |
|     if (arguments.length === 1) {
 | |
|       for (var prop in eventName) {
 | |
|         this.on(prop, eventName[prop]);
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       if (!this.__eventListeners[eventName]) {
 | |
|         this.__eventListeners[eventName] = [];
 | |
|       }
 | |
|       this.__eventListeners[eventName].push(handler);
 | |
|     }
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   function _once(eventName, handler) {
 | |
|     var _handler = function () {
 | |
|       handler.apply(this, arguments);
 | |
|       this.off(eventName, _handler);
 | |
|     }.bind(this);
 | |
|     this.on(eventName, _handler);
 | |
|   }
 | |
| 
 | |
|   function once(eventName, handler) {
 | |
|     // one object with key/value pairs was passed
 | |
|     if (arguments.length === 1) {
 | |
|       for (var prop in eventName) {
 | |
|         _once.call(this, prop, eventName[prop]);
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       _once.call(this, eventName, handler);
 | |
|     }
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Stops event observing for a particular event handler. Calling this method
 | |
|    * without arguments removes all handlers for all events
 | |
|    * @memberOf fabric.Observable
 | |
|    * @alias off
 | |
|    * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
 | |
|    * @param {Function} handler Function to be deleted from EventListeners
 | |
|    * @return {Self} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   function off(eventName, handler) {
 | |
|     if (!this.__eventListeners) {
 | |
|       return this;
 | |
|     }
 | |
| 
 | |
|     // remove all key/value pairs (event name -> event handler)
 | |
|     if (arguments.length === 0) {
 | |
|       for (eventName in this.__eventListeners) {
 | |
|         _removeEventListener.call(this, eventName);
 | |
|       }
 | |
|     }
 | |
|     // one object with key/value pairs was passed
 | |
|     else if (arguments.length === 1 && typeof arguments[0] === 'object') {
 | |
|       for (var prop in eventName) {
 | |
|         _removeEventListener.call(this, prop, eventName[prop]);
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       _removeEventListener.call(this, eventName, handler);
 | |
|     }
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Fires event with an optional options object
 | |
|    * @memberOf fabric.Observable
 | |
|    * @param {String} eventName Event name to fire
 | |
|    * @param {Object} [options] Options object
 | |
|    * @return {Self} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   function fire(eventName, options) {
 | |
|     if (!this.__eventListeners) {
 | |
|       return this;
 | |
|     }
 | |
| 
 | |
|     var listenersForEvent = this.__eventListeners[eventName];
 | |
|     if (!listenersForEvent) {
 | |
|       return this;
 | |
|     }
 | |
| 
 | |
|     for (var i = 0, len = listenersForEvent.length; i < len; i++) {
 | |
|       listenersForEvent[i] && listenersForEvent[i].call(this, options || { });
 | |
|     }
 | |
|     this.__eventListeners[eventName] = listenersForEvent.filter(function(value) {
 | |
|       return value !== false;
 | |
|     });
 | |
|     return this;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @namespace fabric.Observable
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#events}
 | |
|    * @see {@link http://fabricjs.com/events|Events demo}
 | |
|    */
 | |
|   fabric.Observable = {
 | |
|     fire: fire,
 | |
|     on: on,
 | |
|     once: once,
 | |
|     off: off,
 | |
|   };
 | |
| })();
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * @namespace fabric.Collection
 | |
|  */
 | |
| fabric.Collection = {
 | |
| 
 | |
|   _objects: [],
 | |
| 
 | |
|   /**
 | |
|    * Adds objects to collection, Canvas or Group, then renders canvas
 | |
|    * (if `renderOnAddRemove` is not `false`).
 | |
|    * in case of Group no changes to bounding box are made.
 | |
|    * Objects should be instances of (or inherit from) fabric.Object
 | |
|    * Use of this function is highly discouraged for groups.
 | |
|    * you can add a bunch of objects with the add method but then you NEED
 | |
|    * to run a addWithUpdate call for the Group class or position/bbox will be wrong.
 | |
|    * @param {...fabric.Object} object Zero or more fabric instances
 | |
|    * @return {Self} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   add: function () {
 | |
|     this._objects.push.apply(this._objects, arguments);
 | |
|     if (this._onObjectAdded) {
 | |
|       for (var i = 0, length = arguments.length; i < length; i++) {
 | |
|         this._onObjectAdded(arguments[i]);
 | |
|       }
 | |
|     }
 | |
|     this.renderOnAddRemove && this.requestRenderAll();
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`)
 | |
|    * An object should be an instance of (or inherit from) fabric.Object
 | |
|    * Use of this function is highly discouraged for groups.
 | |
|    * you can add a bunch of objects with the insertAt method but then you NEED
 | |
|    * to run a addWithUpdate call for the Group class or position/bbox will be wrong.
 | |
|    * @param {Object} object Object to insert
 | |
|    * @param {Number} index Index to insert object at
 | |
|    * @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs
 | |
|    * @return {Self} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   insertAt: function (object, index, nonSplicing) {
 | |
|     var objects = this._objects;
 | |
|     if (nonSplicing) {
 | |
|       objects[index] = object;
 | |
|     }
 | |
|     else {
 | |
|       objects.splice(index, 0, object);
 | |
|     }
 | |
|     this._onObjectAdded && this._onObjectAdded(object);
 | |
|     this.renderOnAddRemove && this.requestRenderAll();
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`)
 | |
|    * @param {...fabric.Object} object Zero or more fabric instances
 | |
|    * @return {Self} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   remove: function() {
 | |
|     var objects = this._objects,
 | |
|         index, somethingRemoved = false;
 | |
| 
 | |
|     for (var i = 0, length = arguments.length; i < length; i++) {
 | |
|       index = objects.indexOf(arguments[i]);
 | |
| 
 | |
|       // only call onObjectRemoved if an object was actually removed
 | |
|       if (index !== -1) {
 | |
|         somethingRemoved = true;
 | |
|         objects.splice(index, 1);
 | |
|         this._onObjectRemoved && this._onObjectRemoved(arguments[i]);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     this.renderOnAddRemove && somethingRemoved && this.requestRenderAll();
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Executes given function for each object in this group
 | |
|    * @param {Function} callback
 | |
|    *                   Callback invoked with current object as first argument,
 | |
|    *                   index - as second and an array of all objects - as third.
 | |
|    *                   Callback is invoked in a context of Global Object (e.g. `window`)
 | |
|    *                   when no `context` argument is given
 | |
|    *
 | |
|    * @param {Object} context Context (aka thisObject)
 | |
|    * @return {Self} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   forEachObject: function(callback, context) {
 | |
|     var objects = this.getObjects();
 | |
|     for (var i = 0, len = objects.length; i < len; i++) {
 | |
|       callback.call(context, objects[i], i, objects);
 | |
|     }
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns an array of children objects of this instance
 | |
|    * Type parameter introduced in 1.3.10
 | |
|    * since 2.3.5 this method return always a COPY of the array;
 | |
|    * @param {String} [type] When specified, only objects of this type are returned
 | |
|    * @return {Array}
 | |
|    */
 | |
|   getObjects: function(type) {
 | |
|     if (typeof type === 'undefined') {
 | |
|       return this._objects.concat();
 | |
|     }
 | |
|     return this._objects.filter(function(o) {
 | |
|       return o.type === type;
 | |
|     });
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns object at specified index
 | |
|    * @param {Number} index
 | |
|    * @return {Self} thisArg
 | |
|    */
 | |
|   item: function (index) {
 | |
|     return this._objects[index];
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns true if collection contains no objects
 | |
|    * @return {Boolean} true if collection is empty
 | |
|    */
 | |
|   isEmpty: function () {
 | |
|     return this._objects.length === 0;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns a size of a collection (i.e: length of an array containing its objects)
 | |
|    * @return {Number} Collection size
 | |
|    */
 | |
|   size: function() {
 | |
|     return this._objects.length;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns true if collection contains an object
 | |
|    * @param {Object} object Object to check against
 | |
|    * @param {Boolean} [deep=false] `true` to check all descendants, `false` to check only `_objects`
 | |
|    * @return {Boolean} `true` if collection contains an object
 | |
|    */
 | |
|   contains: function (object, deep) {
 | |
|     if (this._objects.indexOf(object) > -1) {
 | |
|       return true;
 | |
|     }
 | |
|     else if (deep) {
 | |
|       return this._objects.some(function (obj) {
 | |
|         return typeof obj.contains === 'function' && obj.contains(object, true);
 | |
|       });
 | |
|     }
 | |
|     return false;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns number representation of a collection complexity
 | |
|    * @return {Number} complexity
 | |
|    */
 | |
|   complexity: function () {
 | |
|     return this._objects.reduce(function (memo, current) {
 | |
|       memo += current.complexity ? current.complexity() : 0;
 | |
|       return memo;
 | |
|     }, 0);
 | |
|   }
 | |
| };
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * @namespace fabric.CommonMethods
 | |
|  */
 | |
| fabric.CommonMethods = {
 | |
| 
 | |
|   /**
 | |
|    * Sets object's properties from options
 | |
|    * @param {Object} [options] Options object
 | |
|    */
 | |
|   _setOptions: function(options) {
 | |
|     for (var prop in options) {
 | |
|       this.set(prop, options[prop]);
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Object} [filler] Options object
 | |
|    * @param {String} [property] property to set the Gradient to
 | |
|    */
 | |
|   _initGradient: function(filler, property) {
 | |
|     if (filler && filler.colorStops && !(filler instanceof fabric.Gradient)) {
 | |
|       this.set(property, new fabric.Gradient(filler));
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Object} [filler] Options object
 | |
|    * @param {String} [property] property to set the Pattern to
 | |
|    * @param {Function} [callback] callback to invoke after pattern load
 | |
|    */
 | |
|   _initPattern: function(filler, property, callback) {
 | |
|     if (filler && filler.source && !(filler instanceof fabric.Pattern)) {
 | |
|       this.set(property, new fabric.Pattern(filler, callback));
 | |
|     }
 | |
|     else {
 | |
|       callback && callback();
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   _setObject: function(obj) {
 | |
|     for (var prop in obj) {
 | |
|       this._set(prop, obj[prop]);
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
 | |
|    * @param {String|Object} key Property name or object (if object, iterate over the object properties)
 | |
|    * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   set: function(key, value) {
 | |
|     if (typeof key === 'object') {
 | |
|       this._setObject(key);
 | |
|     }
 | |
|     else {
 | |
|       this._set(key, value);
 | |
|     }
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   _set: function(key, value) {
 | |
|     this[key] = value;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Toggles specified property from `true` to `false` or from `false` to `true`
 | |
|    * @param {String} property Property to toggle
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   toggle: function(property) {
 | |
|     var value = this.get(property);
 | |
|     if (typeof value === 'boolean') {
 | |
|       this.set(property, !value);
 | |
|     }
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Basic getter
 | |
|    * @param {String} property Property name
 | |
|    * @return {*} value of a property
 | |
|    */
 | |
|   get: function(property) {
 | |
|     return this[property];
 | |
|   }
 | |
| };
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   var sqrt = Math.sqrt,
 | |
|       atan2 = Math.atan2,
 | |
|       pow = Math.pow,
 | |
|       PiBy180 = Math.PI / 180,
 | |
|       PiBy2 = Math.PI / 2;
 | |
| 
 | |
|   /**
 | |
|    * @namespace fabric.util
 | |
|    */
 | |
|   fabric.util = {
 | |
| 
 | |
|     /**
 | |
|      * Calculate the cos of an angle, avoiding returning floats for known results
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Number} angle the angle in radians or in degree
 | |
|      * @return {Number}
 | |
|      */
 | |
|     cos: function(angle) {
 | |
|       if (angle === 0) { return 1; }
 | |
|       if (angle < 0) {
 | |
|         // cos(a) = cos(-a)
 | |
|         angle = -angle;
 | |
|       }
 | |
|       var angleSlice = angle / PiBy2;
 | |
|       switch (angleSlice) {
 | |
|         case 1: case 3: return 0;
 | |
|         case 2: return -1;
 | |
|       }
 | |
|       return Math.cos(angle);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate the sin of an angle, avoiding returning floats for known results
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Number} angle the angle in radians or in degree
 | |
|      * @return {Number}
 | |
|      */
 | |
|     sin: function(angle) {
 | |
|       if (angle === 0) { return 0; }
 | |
|       var angleSlice = angle / PiBy2, sign = 1;
 | |
|       if (angle < 0) {
 | |
|         // sin(-a) = -sin(a)
 | |
|         sign = -1;
 | |
|       }
 | |
|       switch (angleSlice) {
 | |
|         case 1: return sign;
 | |
|         case 2: return 0;
 | |
|         case 3: return -sign;
 | |
|       }
 | |
|       return Math.sin(angle);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Removes value from an array.
 | |
|      * Presence of value (and its position in an array) is determined via `Array.prototype.indexOf`
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Array} array
 | |
|      * @param {*} value
 | |
|      * @return {Array} original array
 | |
|      */
 | |
|     removeFromArray: function(array, value) {
 | |
|       var idx = array.indexOf(value);
 | |
|       if (idx !== -1) {
 | |
|         array.splice(idx, 1);
 | |
|       }
 | |
|       return array;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns random number between 2 specified ones.
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Number} min lower limit
 | |
|      * @param {Number} max upper limit
 | |
|      * @return {Number} random value (between min and max)
 | |
|      */
 | |
|     getRandomInt: function(min, max) {
 | |
|       return Math.floor(Math.random() * (max - min + 1)) + min;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Transforms degrees to radians.
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Number} degrees value in degrees
 | |
|      * @return {Number} value in radians
 | |
|      */
 | |
|     degreesToRadians: function(degrees) {
 | |
|       return degrees * PiBy180;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Transforms radians to degrees.
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Number} radians value in radians
 | |
|      * @return {Number} value in degrees
 | |
|      */
 | |
|     radiansToDegrees: function(radians) {
 | |
|       return radians / PiBy180;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Rotates `point` around `origin` with `radians`
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {fabric.Point} point The point to rotate
 | |
|      * @param {fabric.Point} origin The origin of the rotation
 | |
|      * @param {Number} radians The radians of the angle for the rotation
 | |
|      * @return {fabric.Point} The new rotated point
 | |
|      */
 | |
|     rotatePoint: function(point, origin, radians) {
 | |
|       var newPoint = new fabric.Point(point.x - origin.x, point.y - origin.y),
 | |
|           v = fabric.util.rotateVector(newPoint, radians);
 | |
|       return new fabric.Point(v.x, v.y).addEquals(origin);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Rotates `vector` with `radians`
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Object} vector The vector to rotate (x and y)
 | |
|      * @param {Number} radians The radians of the angle for the rotation
 | |
|      * @return {Object} The new rotated point
 | |
|      */
 | |
|     rotateVector: function(vector, radians) {
 | |
|       var sin = fabric.util.sin(radians),
 | |
|           cos = fabric.util.cos(radians),
 | |
|           rx = vector.x * cos - vector.y * sin,
 | |
|           ry = vector.x * sin + vector.y * cos;
 | |
|       return {
 | |
|         x: rx,
 | |
|         y: ry
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates a vetor from points represented as a point
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      *
 | |
|      * @typedef {Object} Point
 | |
|      * @property {number} x
 | |
|      * @property {number} y
 | |
|      *
 | |
|      * @param {Point} from
 | |
|      * @param {Point} to
 | |
|      * @returns {Point} vector
 | |
|      */
 | |
|     createVector: function (from, to) {
 | |
|       return new fabric.Point(to.x - from.x, to.y - from.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculates angle between 2 vectors using dot product
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Point} a
 | |
|      * @param {Point} b
 | |
|      * @returns the angle in radian between the vectors
 | |
|      */
 | |
|     calcAngleBetweenVectors: function (a, b) {
 | |
|       return Math.acos((a.x * b.x + a.y * b.y) / (Math.hypot(a.x, a.y) * Math.hypot(b.x, b.y)));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Point} v
 | |
|      * @returns {Point} vector representing the unit vector of pointing to the direction of `v`
 | |
|      */
 | |
|     getHatVector: function (v) {
 | |
|       return new fabric.Point(v.x, v.y).multiply(1 / Math.hypot(v.x, v.y));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Point} A
 | |
|      * @param {Point} B
 | |
|      * @param {Point} C
 | |
|      * @returns {{ vector: Point, angle: number }} vector representing the bisector of A and A's angle
 | |
|      */
 | |
|     getBisector: function (A, B, C) {
 | |
|       var AB = fabric.util.createVector(A, B), AC = fabric.util.createVector(A, C);
 | |
|       var alpha = fabric.util.calcAngleBetweenVectors(AB, AC);
 | |
|       //  check if alpha is relative to AB->BC
 | |
|       var ro = fabric.util.calcAngleBetweenVectors(fabric.util.rotateVector(AB, alpha), AC);
 | |
|       var phi = alpha * (ro === 0 ? 1 : -1) / 2;
 | |
|       return {
 | |
|         vector: fabric.util.getHatVector(fabric.util.rotateVector(AB, phi)),
 | |
|         angle: alpha
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Project stroke width on points returning 2 projections for each point as follows:
 | |
|      * - `miter`: 2 points corresponding to the outer boundary and the inner boundary of stroke.
 | |
|      * - `bevel`: 2 points corresponding to the bevel boundaries, tangent to the bisector.
 | |
|      * - `round`: same as `bevel`
 | |
|      * Used to calculate object's bounding box
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Point[]} points
 | |
|      * @param {Object} options
 | |
|      * @param {number} options.strokeWidth
 | |
|      * @param {'miter'|'bevel'|'round'} options.strokeLineJoin
 | |
|      * @param {number} options.strokeMiterLimit https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke-miterlimit
 | |
|      * @param {boolean} options.strokeUniform
 | |
|      * @param {number} options.scaleX
 | |
|      * @param {number} options.scaleY
 | |
|      * @param {boolean} [openPath] whether the shape is open or not, affects the calculations of the first and last points
 | |
|      * @returns {fabric.Point[]} array of size 2n/4n of all suspected points
 | |
|      */
 | |
|     projectStrokeOnPoints: function (points, options, openPath) {
 | |
|       var coords = [], s = options.strokeWidth / 2,
 | |
|           strokeUniformScalar = options.strokeUniform ?
 | |
|             new fabric.Point(1 / options.scaleX, 1 / options.scaleY) : new fabric.Point(1, 1),
 | |
|           getStrokeHatVector = function (v) {
 | |
|             var scalar = s / (Math.hypot(v.x, v.y));
 | |
|             return new fabric.Point(v.x * scalar * strokeUniformScalar.x, v.y * scalar * strokeUniformScalar.y);
 | |
|           };
 | |
|       if (points.length <= 1) {return coords;}
 | |
|       points.forEach(function (p, index) {
 | |
|         var A = new fabric.Point(p.x, p.y), B, C;
 | |
|         if (index === 0) {
 | |
|           C = points[index + 1];
 | |
|           B = openPath ? getStrokeHatVector(fabric.util.createVector(C, A)).addEquals(A) : points[points.length - 1];
 | |
|         }
 | |
|         else if (index === points.length - 1) {
 | |
|           B = points[index - 1];
 | |
|           C = openPath ? getStrokeHatVector(fabric.util.createVector(B, A)).addEquals(A) : points[0];
 | |
|         }
 | |
|         else {
 | |
|           B = points[index - 1];
 | |
|           C = points[index + 1];
 | |
|         }
 | |
|         var bisector = fabric.util.getBisector(A, B, C),
 | |
|             bisectorVector = bisector.vector,
 | |
|             alpha = bisector.angle,
 | |
|             scalar,
 | |
|             miterVector;
 | |
|         if (options.strokeLineJoin === 'miter') {
 | |
|           scalar = -s / Math.sin(alpha / 2);
 | |
|           miterVector = new fabric.Point(
 | |
|             bisectorVector.x * scalar * strokeUniformScalar.x,
 | |
|             bisectorVector.y * scalar * strokeUniformScalar.y
 | |
|           );
 | |
|           if (Math.hypot(miterVector.x, miterVector.y) / s <= options.strokeMiterLimit) {
 | |
|             coords.push(A.add(miterVector));
 | |
|             coords.push(A.subtract(miterVector));
 | |
|             return;
 | |
|           }
 | |
|         }
 | |
|         scalar = -s * Math.SQRT2;
 | |
|         miterVector = new fabric.Point(
 | |
|           bisectorVector.x * scalar * strokeUniformScalar.x,
 | |
|           bisectorVector.y * scalar * strokeUniformScalar.y
 | |
|         );
 | |
|         coords.push(A.add(miterVector));
 | |
|         coords.push(A.subtract(miterVector));
 | |
|       });
 | |
|       return coords;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply transform t to point p
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param  {fabric.Point} p The point to transform
 | |
|      * @param  {Array} t The transform
 | |
|      * @param  {Boolean} [ignoreOffset] Indicates that the offset should not be applied
 | |
|      * @return {fabric.Point} The transformed point
 | |
|      */
 | |
|     transformPoint: function(p, t, ignoreOffset) {
 | |
|       if (ignoreOffset) {
 | |
|         return new fabric.Point(
 | |
|           t[0] * p.x + t[2] * p.y,
 | |
|           t[1] * p.x + t[3] * p.y
 | |
|         );
 | |
|       }
 | |
|       return new fabric.Point(
 | |
|         t[0] * p.x + t[2] * p.y + t[4],
 | |
|         t[1] * p.x + t[3] * p.y + t[5]
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns coordinates of points's bounding rectangle (left, top, width, height)
 | |
|      * @param {Array} points 4 points array
 | |
|      * @param {Array} [transform] an array of 6 numbers representing a 2x3 transform matrix
 | |
|      * @return {Object} Object with left, top, width, height properties
 | |
|      */
 | |
|     makeBoundingBoxFromPoints: function(points, transform) {
 | |
|       if (transform) {
 | |
|         for (var i = 0; i < points.length; i++) {
 | |
|           points[i] = fabric.util.transformPoint(points[i], transform);
 | |
|         }
 | |
|       }
 | |
|       var xPoints = [points[0].x, points[1].x, points[2].x, points[3].x],
 | |
|           minX = fabric.util.array.min(xPoints),
 | |
|           maxX = fabric.util.array.max(xPoints),
 | |
|           width = maxX - minX,
 | |
|           yPoints = [points[0].y, points[1].y, points[2].y, points[3].y],
 | |
|           minY = fabric.util.array.min(yPoints),
 | |
|           maxY = fabric.util.array.max(yPoints),
 | |
|           height = maxY - minY;
 | |
| 
 | |
|       return {
 | |
|         left: minX,
 | |
|         top: minY,
 | |
|         width: width,
 | |
|         height: height
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Invert transformation t
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Array} t The transform
 | |
|      * @return {Array} The inverted transform
 | |
|      */
 | |
|     invertTransform: function(t) {
 | |
|       var a = 1 / (t[0] * t[3] - t[1] * t[2]),
 | |
|           r = [a * t[3], -a * t[1], -a * t[2], a * t[0]],
 | |
|           o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true);
 | |
|       r[4] = -o.x;
 | |
|       r[5] = -o.y;
 | |
|       return r;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * A wrapper around Number#toFixed, which contrary to native method returns number, not string.
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Number|String} number number to operate on
 | |
|      * @param {Number} fractionDigits number of fraction digits to "leave"
 | |
|      * @return {Number}
 | |
|      */
 | |
|     toFixed: function(number, fractionDigits) {
 | |
|       return parseFloat(Number(number).toFixed(fractionDigits));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Converts from attribute value to pixel value if applicable.
 | |
|      * Returns converted pixels or original value not converted.
 | |
|      * @param {Number|String} value number to operate on
 | |
|      * @param {Number} fontSize
 | |
|      * @return {Number|String}
 | |
|      */
 | |
|     parseUnit: function(value, fontSize) {
 | |
|       var unit = /\D{0,2}$/.exec(value),
 | |
|           number = parseFloat(value);
 | |
|       if (!fontSize) {
 | |
|         fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE;
 | |
|       }
 | |
|       switch (unit[0]) {
 | |
|         case 'mm':
 | |
|           return number * fabric.DPI / 25.4;
 | |
| 
 | |
|         case 'cm':
 | |
|           return number * fabric.DPI / 2.54;
 | |
| 
 | |
|         case 'in':
 | |
|           return number * fabric.DPI;
 | |
| 
 | |
|         case 'pt':
 | |
|           return number * fabric.DPI / 72; // or * 4 / 3
 | |
| 
 | |
|         case 'pc':
 | |
|           return number * fabric.DPI / 72 * 12; // or * 16
 | |
| 
 | |
|         case 'em':
 | |
|           return number * fontSize;
 | |
| 
 | |
|         default:
 | |
|           return number;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Function which always returns `false`.
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     falseFunction: function() {
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns klass "Class" object of given namespace
 | |
|      * @memberOf fabric.util
 | |
|      * @param {String} type Type of object (eg. 'circle')
 | |
|      * @param {String} namespace Namespace to get klass "Class" object from
 | |
|      * @return {Object} klass "Class"
 | |
|      */
 | |
|     getKlass: function(type, namespace) {
 | |
|       // capitalize first letter only
 | |
|       type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1));
 | |
|       return fabric.util.resolveNamespace(namespace)[type];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns array of attributes for given svg that fabric parses
 | |
|      * @memberOf fabric.util
 | |
|      * @param {String} type Type of svg element (eg. 'circle')
 | |
|      * @return {Array} string names of supported attributes
 | |
|      */
 | |
|     getSvgAttributes: function(type) {
 | |
|       var attributes = [
 | |
|         'instantiated_by_use',
 | |
|         'style',
 | |
|         'id',
 | |
|         'class'
 | |
|       ];
 | |
|       switch (type) {
 | |
|         case 'linearGradient':
 | |
|           attributes = attributes.concat(['x1', 'y1', 'x2', 'y2', 'gradientUnits', 'gradientTransform']);
 | |
|           break;
 | |
|         case 'radialGradient':
 | |
|           attributes = attributes.concat(['gradientUnits', 'gradientTransform', 'cx', 'cy', 'r', 'fx', 'fy', 'fr']);
 | |
|           break;
 | |
|         case 'stop':
 | |
|           attributes = attributes.concat(['offset', 'stop-color', 'stop-opacity']);
 | |
|           break;
 | |
|       }
 | |
|       return attributes;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object of given namespace
 | |
|      * @memberOf fabric.util
 | |
|      * @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric'
 | |
|      * @return {Object} Object for given namespace (default fabric)
 | |
|      */
 | |
|     resolveNamespace: function(namespace) {
 | |
|       if (!namespace) {
 | |
|         return fabric;
 | |
|       }
 | |
| 
 | |
|       var parts = namespace.split('.'),
 | |
|           len = parts.length, i,
 | |
|           obj = global || fabric.window;
 | |
| 
 | |
|       for (i = 0; i < len; ++i) {
 | |
|         obj = obj[parts[i]];
 | |
|       }
 | |
| 
 | |
|       return obj;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Loads image element from given url and passes it to a callback
 | |
|      * @memberOf fabric.util
 | |
|      * @param {String} url URL representing an image
 | |
|      * @param {Function} callback Callback; invoked with loaded image
 | |
|      * @param {*} [context] Context to invoke callback in
 | |
|      * @param {Object} [crossOrigin] crossOrigin value to set image element to
 | |
|      */
 | |
|     loadImage: function(url, callback, context, crossOrigin) {
 | |
|       if (!url) {
 | |
|         callback && callback.call(context, url);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var img = fabric.util.createImage();
 | |
| 
 | |
|       /** @ignore */
 | |
|       var onLoadCallback = function () {
 | |
|         callback && callback.call(context, img, false);
 | |
|         img = img.onload = img.onerror = null;
 | |
|       };
 | |
| 
 | |
|       img.onload = onLoadCallback;
 | |
|       /** @ignore */
 | |
|       img.onerror = function() {
 | |
|         fabric.log('Error loading ' + img.src);
 | |
|         callback && callback.call(context, null, true);
 | |
|         img = img.onload = img.onerror = null;
 | |
|       };
 | |
| 
 | |
|       // data-urls appear to be buggy with crossOrigin
 | |
|       // https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767
 | |
|       // see https://code.google.com/p/chromium/issues/detail?id=315152
 | |
|       //     https://bugzilla.mozilla.org/show_bug.cgi?id=935069
 | |
|       // crossOrigin null is the same as not set.
 | |
|       if (url.indexOf('data') !== 0 &&
 | |
|         crossOrigin !== undefined &&
 | |
|         crossOrigin !== null) {
 | |
|         img.crossOrigin = crossOrigin;
 | |
|       }
 | |
| 
 | |
|       // IE10 / IE11-Fix: SVG contents from data: URI
 | |
|       // will only be available if the IMG is present
 | |
|       // in the DOM (and visible)
 | |
|       if (url.substring(0,14) === 'data:image/svg') {
 | |
|         img.onload = null;
 | |
|         fabric.util.loadImageInDom(img, onLoadCallback);
 | |
|       }
 | |
| 
 | |
|       img.src = url;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Attaches SVG image with data: URL to the dom
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Object} img Image object with data:image/svg src
 | |
|      * @param {Function} callback Callback; invoked with loaded image
 | |
|      * @return {Object} DOM element (div containing the SVG image)
 | |
|      */
 | |
|     loadImageInDom: function(img, onLoadCallback) {
 | |
|       var div = fabric.document.createElement('div');
 | |
|       div.style.width = div.style.height = '1px';
 | |
|       div.style.left = div.style.top = '-100%';
 | |
|       div.style.position = 'absolute';
 | |
|       div.appendChild(img);
 | |
|       fabric.document.querySelector('body').appendChild(div);
 | |
|       /**
 | |
|        * Wrap in function to:
 | |
|        *   1. Call existing callback
 | |
|        *   2. Cleanup DOM
 | |
|        */
 | |
|       img.onload = function () {
 | |
|         onLoadCallback();
 | |
|         div.parentNode.removeChild(div);
 | |
|         div = null;
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates corresponding fabric instances from their object representations
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Array} objects Objects to enliven
 | |
|      * @param {Function} callback Callback to invoke when all objects are created
 | |
|      * @param {String} namespace Namespace to get klass "Class" object from
 | |
|      * @param {Function} reviver Method for further parsing of object elements,
 | |
|      * called after each fabric object created.
 | |
|      */
 | |
|     enlivenObjects: function(objects, callback, namespace, reviver) {
 | |
|       objects = objects || [];
 | |
| 
 | |
|       var enlivenedObjects = [],
 | |
|           numLoadedObjects = 0,
 | |
|           numTotalObjects = objects.length;
 | |
| 
 | |
|       function onLoaded() {
 | |
|         if (++numLoadedObjects === numTotalObjects) {
 | |
|           callback && callback(enlivenedObjects.filter(function(obj) {
 | |
|             // filter out undefined objects (objects that gave error)
 | |
|             return obj;
 | |
|           }));
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       if (!numTotalObjects) {
 | |
|         callback && callback(enlivenedObjects);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       objects.forEach(function (o, index) {
 | |
|         // if sparse array
 | |
|         if (!o || !o.type) {
 | |
|           onLoaded();
 | |
|           return;
 | |
|         }
 | |
|         var klass = fabric.util.getKlass(o.type, namespace);
 | |
|         klass.fromObject(o, function (obj, error) {
 | |
|           error || (enlivenedObjects[index] = obj);
 | |
|           reviver && reviver(o, obj, error);
 | |
|           onLoaded();
 | |
|         });
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates corresponding fabric instances residing in an object, e.g. `clipPath`
 | |
|      * @see {@link fabric.Object.ENLIVEN_PROPS}
 | |
|      * @param {Object} object
 | |
|      * @param {Object} [context] assign enlived props to this object (pass null to skip this)
 | |
|      * @param {(objects:fabric.Object[]) => void} callback
 | |
|      */
 | |
|     enlivenObjectEnlivables: function (object, context, callback) {
 | |
|       var enlivenProps = fabric.Object.ENLIVEN_PROPS.filter(function (key) { return !!object[key]; });
 | |
|       fabric.util.enlivenObjects(enlivenProps.map(function (key) { return object[key]; }), function (enlivedProps) {
 | |
|         var objects = {};
 | |
|         enlivenProps.forEach(function (key, index) {
 | |
|           objects[key] = enlivedProps[index];
 | |
|           context && (context[key] = enlivedProps[index]);
 | |
|         });
 | |
|         callback && callback(objects);
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Create and wait for loading of patterns
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Array} patterns Objects to enliven
 | |
|      * @param {Function} callback Callback to invoke when all objects are created
 | |
|      * called after each fabric object created.
 | |
|      */
 | |
|     enlivenPatterns: function(patterns, callback) {
 | |
|       patterns = patterns || [];
 | |
| 
 | |
|       function onLoaded() {
 | |
|         if (++numLoadedPatterns === numPatterns) {
 | |
|           callback && callback(enlivenedPatterns);
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       var enlivenedPatterns = [],
 | |
|           numLoadedPatterns = 0,
 | |
|           numPatterns = patterns.length;
 | |
| 
 | |
|       if (!numPatterns) {
 | |
|         callback && callback(enlivenedPatterns);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       patterns.forEach(function (p, index) {
 | |
|         if (p && p.source) {
 | |
|           new fabric.Pattern(p, function(pattern) {
 | |
|             enlivenedPatterns[index] = pattern;
 | |
|             onLoaded();
 | |
|           });
 | |
|         }
 | |
|         else {
 | |
|           enlivenedPatterns[index] = p;
 | |
|           onLoaded();
 | |
|         }
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Groups SVG elements (usually those retrieved from SVG document)
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Array} elements SVG elements to group
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {String} path Value to set sourcePath to
 | |
|      * @return {fabric.Object|fabric.Group}
 | |
|      */
 | |
|     groupSVGElements: function(elements, options, path) {
 | |
|       var object;
 | |
|       if (elements && elements.length === 1) {
 | |
|         if (typeof path !== 'undefined') {
 | |
|           elements[0].sourcePath = path;
 | |
|         }
 | |
|         return elements[0];
 | |
|       }
 | |
|       if (options) {
 | |
|         if (options.width && options.height) {
 | |
|           options.centerPoint = {
 | |
|             x: options.width / 2,
 | |
|             y: options.height / 2
 | |
|           };
 | |
|         }
 | |
|         else {
 | |
|           delete options.width;
 | |
|           delete options.height;
 | |
|         }
 | |
|       }
 | |
|       object = new fabric.Group(elements, options);
 | |
|       if (typeof path !== 'undefined') {
 | |
|         object.sourcePath = path;
 | |
|       }
 | |
|       return object;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Populates an object with properties of another object
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Object} source Source object
 | |
|      * @param {Object} destination Destination object
 | |
|      * @return {Array} properties Properties names to include
 | |
|      */
 | |
|     populateWithProperties: function(source, destination, properties) {
 | |
|       if (properties && Array.isArray(properties)) {
 | |
|         for (var i = 0, len = properties.length; i < len; i++) {
 | |
|           if (properties[i] in source) {
 | |
|             destination[properties[i]] = source[properties[i]];
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates canvas element
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @return {CanvasElement} initialized canvas element
 | |
|      */
 | |
|     createCanvasElement: function() {
 | |
|       return fabric.document.createElement('canvas');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates a canvas element that is a copy of another and is also painted
 | |
|      * @param {CanvasElement} canvas to copy size and content of
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @return {CanvasElement} initialized canvas element
 | |
|      */
 | |
|     copyCanvasElement: function(canvas) {
 | |
|       var newCanvas = fabric.util.createCanvasElement();
 | |
|       newCanvas.width = canvas.width;
 | |
|       newCanvas.height = canvas.height;
 | |
|       newCanvas.getContext('2d').drawImage(canvas, 0, 0);
 | |
|       return newCanvas;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * since 2.6.0 moved from canvas instance to utility.
 | |
|      * @param {CanvasElement} canvasEl to copy size and content of
 | |
|      * @param {String} format 'jpeg' or 'png', in some browsers 'webp' is ok too
 | |
|      * @param {Number} quality <= 1 and > 0
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @return {String} data url
 | |
|      */
 | |
|     toDataURL: function(canvasEl, format, quality) {
 | |
|       return canvasEl.toDataURL('image/' + format, quality);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates image element (works on client and node)
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @return {HTMLImageElement} HTML image element
 | |
|      */
 | |
|     createImage: function() {
 | |
|       return fabric.document.createElement('img');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Multiply matrix A by matrix B to nest transformations
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param  {Array} a First transformMatrix
 | |
|      * @param  {Array} b Second transformMatrix
 | |
|      * @param  {Boolean} is2x2 flag to multiply matrices as 2x2 matrices
 | |
|      * @return {Array} The product of the two transform matrices
 | |
|      */
 | |
|     multiplyTransformMatrices: function(a, b, is2x2) {
 | |
|       // Matrix multiply a * b
 | |
|       return [
 | |
|         a[0] * b[0] + a[2] * b[1],
 | |
|         a[1] * b[0] + a[3] * b[1],
 | |
|         a[0] * b[2] + a[2] * b[3],
 | |
|         a[1] * b[2] + a[3] * b[3],
 | |
|         is2x2 ? 0 : a[0] * b[4] + a[2] * b[5] + a[4],
 | |
|         is2x2 ? 0 : a[1] * b[4] + a[3] * b[5] + a[5]
 | |
|       ];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Decomposes standard 2x3 matrix into transform components
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param  {Array} a transformMatrix
 | |
|      * @return {Object} Components of transform
 | |
|      */
 | |
|     qrDecompose: function(a) {
 | |
|       var angle = atan2(a[1], a[0]),
 | |
|           denom = pow(a[0], 2) + pow(a[1], 2),
 | |
|           scaleX = sqrt(denom),
 | |
|           scaleY = (a[0] * a[3] - a[2] * a[1]) / scaleX,
 | |
|           skewX = atan2(a[0] * a[2] + a[1] * a [3], denom);
 | |
|       return {
 | |
|         angle: angle / PiBy180,
 | |
|         scaleX: scaleX,
 | |
|         scaleY: scaleY,
 | |
|         skewX: skewX / PiBy180,
 | |
|         skewY: 0,
 | |
|         translateX: a[4],
 | |
|         translateY: a[5]
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a transform matrix starting from an object of the same kind of
 | |
|      * the one returned from qrDecompose, useful also if you want to calculate some
 | |
|      * transformations from an object that is not enlived yet
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param  {Object} options
 | |
|      * @param  {Number} [options.angle] angle in degrees
 | |
|      * @return {Number[]} transform matrix
 | |
|      */
 | |
|     calcRotateMatrix: function(options) {
 | |
|       if (!options.angle) {
 | |
|         return fabric.iMatrix.concat();
 | |
|       }
 | |
|       var theta = fabric.util.degreesToRadians(options.angle),
 | |
|           cos = fabric.util.cos(theta),
 | |
|           sin = fabric.util.sin(theta);
 | |
|       return [cos, sin, -sin, cos, 0, 0];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a transform matrix starting from an object of the same kind of
 | |
|      * the one returned from qrDecompose, useful also if you want to calculate some
 | |
|      * transformations from an object that is not enlived yet.
 | |
|      * is called DimensionsTransformMatrix because those properties are the one that influence
 | |
|      * the size of the resulting box of the object.
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param  {Object} options
 | |
|      * @param  {Number} [options.scaleX]
 | |
|      * @param  {Number} [options.scaleY]
 | |
|      * @param  {Boolean} [options.flipX]
 | |
|      * @param  {Boolean} [options.flipY]
 | |
|      * @param  {Number} [options.skewX]
 | |
|      * @param  {Number} [options.skewY]
 | |
|      * @return {Number[]} transform matrix
 | |
|      */
 | |
|     calcDimensionsMatrix: function(options) {
 | |
|       var scaleX = typeof options.scaleX === 'undefined' ? 1 : options.scaleX,
 | |
|           scaleY = typeof options.scaleY === 'undefined' ? 1 : options.scaleY,
 | |
|           scaleMatrix = [
 | |
|             options.flipX ? -scaleX : scaleX,
 | |
|             0,
 | |
|             0,
 | |
|             options.flipY ? -scaleY : scaleY,
 | |
|             0,
 | |
|             0],
 | |
|           multiply = fabric.util.multiplyTransformMatrices,
 | |
|           degreesToRadians = fabric.util.degreesToRadians;
 | |
|       if (options.skewX) {
 | |
|         scaleMatrix = multiply(
 | |
|           scaleMatrix,
 | |
|           [1, 0, Math.tan(degreesToRadians(options.skewX)), 1],
 | |
|           true);
 | |
|       }
 | |
|       if (options.skewY) {
 | |
|         scaleMatrix = multiply(
 | |
|           scaleMatrix,
 | |
|           [1, Math.tan(degreesToRadians(options.skewY)), 0, 1],
 | |
|           true);
 | |
|       }
 | |
|       return scaleMatrix;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a transform matrix starting from an object of the same kind of
 | |
|      * the one returned from qrDecompose, useful also if you want to calculate some
 | |
|      * transformations from an object that is not enlived yet
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param  {Object} options
 | |
|      * @param  {Number} [options.angle]
 | |
|      * @param  {Number} [options.scaleX]
 | |
|      * @param  {Number} [options.scaleY]
 | |
|      * @param  {Boolean} [options.flipX]
 | |
|      * @param  {Boolean} [options.flipY]
 | |
|      * @param  {Number} [options.skewX]
 | |
|      * @param  {Number} [options.skewX]
 | |
|      * @param  {Number} [options.translateX]
 | |
|      * @param  {Number} [options.translateY]
 | |
|      * @return {Number[]} transform matrix
 | |
|      */
 | |
|     composeMatrix: function(options) {
 | |
|       var matrix = [1, 0, 0, 1, options.translateX || 0, options.translateY || 0],
 | |
|           multiply = fabric.util.multiplyTransformMatrices;
 | |
|       if (options.angle) {
 | |
|         matrix = multiply(matrix, fabric.util.calcRotateMatrix(options));
 | |
|       }
 | |
|       if (options.scaleX !== 1 || options.scaleY !== 1 ||
 | |
|           options.skewX || options.skewY || options.flipX || options.flipY) {
 | |
|         matrix = multiply(matrix, fabric.util.calcDimensionsMatrix(options));
 | |
|       }
 | |
|       return matrix;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * reset an object transform state to neutral. Top and left are not accounted for
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param  {fabric.Object} target object to transform
 | |
|      */
 | |
|     resetObjectTransform: function (target) {
 | |
|       target.scaleX = 1;
 | |
|       target.scaleY = 1;
 | |
|       target.skewX = 0;
 | |
|       target.skewY = 0;
 | |
|       target.flipX = false;
 | |
|       target.flipY = false;
 | |
|       target.rotate(0);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Extract Object transform values
 | |
|      * @static
 | |
|      * @memberOf fabric.util
 | |
|      * @param  {fabric.Object} target object to read from
 | |
|      * @return {Object} Components of transform
 | |
|      */
 | |
|     saveObjectTransform: function (target) {
 | |
|       return {
 | |
|         scaleX: target.scaleX,
 | |
|         scaleY: target.scaleY,
 | |
|         skewX: target.skewX,
 | |
|         skewY: target.skewY,
 | |
|         angle: target.angle,
 | |
|         left: target.left,
 | |
|         flipX: target.flipX,
 | |
|         flipY: target.flipY,
 | |
|         top: target.top
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if context has transparent pixel
 | |
|      * at specified location (taking tolerance into account)
 | |
|      * @param {CanvasRenderingContext2D} ctx context
 | |
|      * @param {Number} x x coordinate
 | |
|      * @param {Number} y y coordinate
 | |
|      * @param {Number} tolerance Tolerance
 | |
|      */
 | |
|     isTransparent: function(ctx, x, y, tolerance) {
 | |
| 
 | |
|       // If tolerance is > 0 adjust start coords to take into account.
 | |
|       // If moves off Canvas fix to 0
 | |
|       if (tolerance > 0) {
 | |
|         if (x > tolerance) {
 | |
|           x -= tolerance;
 | |
|         }
 | |
|         else {
 | |
|           x = 0;
 | |
|         }
 | |
|         if (y > tolerance) {
 | |
|           y -= tolerance;
 | |
|         }
 | |
|         else {
 | |
|           y = 0;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       var _isTransparent = true, i, temp,
 | |
|           imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1),
 | |
|           l = imageData.data.length;
 | |
| 
 | |
|       // Split image data - for tolerance > 1, pixelDataSize = 4;
 | |
|       for (i = 3; i < l; i += 4) {
 | |
|         temp = imageData.data[i];
 | |
|         _isTransparent = temp <= 0;
 | |
|         if (_isTransparent === false) {
 | |
|           break; // Stop if colour found
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       imageData = null;
 | |
| 
 | |
|       return _isTransparent;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Parse preserveAspectRatio attribute from element
 | |
|      * @param {string} attribute to be parsed
 | |
|      * @return {Object} an object containing align and meetOrSlice attribute
 | |
|      */
 | |
|     parsePreserveAspectRatioAttribute: function(attribute) {
 | |
|       var meetOrSlice = 'meet', alignX = 'Mid', alignY = 'Mid',
 | |
|           aspectRatioAttrs = attribute.split(' '), align;
 | |
| 
 | |
|       if (aspectRatioAttrs && aspectRatioAttrs.length) {
 | |
|         meetOrSlice = aspectRatioAttrs.pop();
 | |
|         if (meetOrSlice !== 'meet' && meetOrSlice !== 'slice') {
 | |
|           align = meetOrSlice;
 | |
|           meetOrSlice = 'meet';
 | |
|         }
 | |
|         else if (aspectRatioAttrs.length) {
 | |
|           align = aspectRatioAttrs.pop();
 | |
|         }
 | |
|       }
 | |
|       //divide align in alignX and alignY
 | |
|       alignX = align !== 'none' ? align.slice(1, 4) : 'none';
 | |
|       alignY = align !== 'none' ? align.slice(5, 8) : 'none';
 | |
|       return {
 | |
|         meetOrSlice: meetOrSlice,
 | |
|         alignX: alignX,
 | |
|         alignY: alignY
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clear char widths cache for the given font family or all the cache if no
 | |
|      * fontFamily is specified.
 | |
|      * Use it if you know you are loading fonts in a lazy way and you are not waiting
 | |
|      * for custom fonts to load properly when adding text objects to the canvas.
 | |
|      * If a text object is added when its own font is not loaded yet, you will get wrong
 | |
|      * measurement and so wrong bounding boxes.
 | |
|      * After the font cache is cleared, either change the textObject text content or call
 | |
|      * initDimensions() to trigger a recalculation
 | |
|      * @memberOf fabric.util
 | |
|      * @param {String} [fontFamily] font family to clear
 | |
|      */
 | |
|     clearFabricFontCache: function(fontFamily) {
 | |
|       fontFamily = (fontFamily || '').toLowerCase();
 | |
|       if (!fontFamily) {
 | |
|         fabric.charWidthsCache = { };
 | |
|       }
 | |
|       else if (fabric.charWidthsCache[fontFamily]) {
 | |
|         delete fabric.charWidthsCache[fontFamily];
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Given current aspect ratio, determines the max width and height that can
 | |
|      * respect the total allowed area for the cache.
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Number} ar aspect ratio
 | |
|      * @param {Number} maximumArea Maximum area you want to achieve
 | |
|      * @return {Object.x} Limited dimensions by X
 | |
|      * @return {Object.y} Limited dimensions by Y
 | |
|      */
 | |
|     limitDimsByArea: function(ar, maximumArea) {
 | |
|       var roughWidth = Math.sqrt(maximumArea * ar),
 | |
|           perfLimitSizeY = Math.floor(maximumArea / roughWidth);
 | |
|       return { x: Math.floor(roughWidth), y: perfLimitSizeY };
 | |
|     },
 | |
| 
 | |
|     capValue: function(min, value, max) {
 | |
|       return Math.max(min, Math.min(value, max));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Finds the scale for the object source to fit inside the object destination,
 | |
|      * keeping aspect ratio intact.
 | |
|      * respect the total allowed area for the cache.
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Object | fabric.Object} source
 | |
|      * @param {Number} source.height natural unscaled height of the object
 | |
|      * @param {Number} source.width natural unscaled width of the object
 | |
|      * @param {Object | fabric.Object} destination
 | |
|      * @param {Number} destination.height natural unscaled height of the object
 | |
|      * @param {Number} destination.width natural unscaled width of the object
 | |
|      * @return {Number} scale factor to apply to source to fit into destination
 | |
|      */
 | |
|     findScaleToFit: function(source, destination) {
 | |
|       return Math.min(destination.width / source.width, destination.height / source.height);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Finds the scale for the object source to cover entirely the object destination,
 | |
|      * keeping aspect ratio intact.
 | |
|      * respect the total allowed area for the cache.
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Object | fabric.Object} source
 | |
|      * @param {Number} source.height natural unscaled height of the object
 | |
|      * @param {Number} source.width natural unscaled width of the object
 | |
|      * @param {Object | fabric.Object} destination
 | |
|      * @param {Number} destination.height natural unscaled height of the object
 | |
|      * @param {Number} destination.width natural unscaled width of the object
 | |
|      * @return {Number} scale factor to apply to source to cover destination
 | |
|      */
 | |
|     findScaleToCover: function(source, destination) {
 | |
|       return Math.max(destination.width / source.width, destination.height / source.height);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * given an array of 6 number returns something like `"matrix(...numbers)"`
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Array} transform an array with 6 numbers
 | |
|      * @return {String} transform matrix for svg
 | |
|      * @return {Object.y} Limited dimensions by Y
 | |
|      */
 | |
|     matrixToSVG: function(transform) {
 | |
|       return 'matrix(' + transform.map(function(value) {
 | |
|         return fabric.util.toFixed(value, fabric.Object.NUM_FRACTION_DIGITS);
 | |
|       }).join(' ') + ')';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * given an object and a transform, apply the inverse transform to the object,
 | |
|      * this is equivalent to remove from that object that transformation, so that
 | |
|      * added in a space with the removed transform, the object will be the same as before.
 | |
|      * Removing from an object a transform that scale by 2 is like scaling it by 1/2.
 | |
|      * Removing from an object a transfrom that rotate by 30deg is like rotating by 30deg
 | |
|      * in the opposite direction.
 | |
|      * This util is used to add objects inside transformed groups or nested groups.
 | |
|      * @memberOf fabric.util
 | |
|      * @param {fabric.Object} object the object you want to transform
 | |
|      * @param {Array} transform the destination transform
 | |
|      */
 | |
|     removeTransformFromObject: function(object, transform) {
 | |
|       var inverted = fabric.util.invertTransform(transform),
 | |
|           finalTransform = fabric.util.multiplyTransformMatrices(inverted, object.calcOwnMatrix());
 | |
|       fabric.util.applyTransformToObject(object, finalTransform);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * given an object and a transform, apply the transform to the object.
 | |
|      * this is equivalent to change the space where the object is drawn.
 | |
|      * Adding to an object a transform that scale by 2 is like scaling it by 2.
 | |
|      * This is used when removing an object from an active selection for example.
 | |
|      * @memberOf fabric.util
 | |
|      * @param {fabric.Object} object the object you want to transform
 | |
|      * @param {Array} transform the destination transform
 | |
|      */
 | |
|     addTransformToObject: function(object, transform) {
 | |
|       fabric.util.applyTransformToObject(
 | |
|         object,
 | |
|         fabric.util.multiplyTransformMatrices(transform, object.calcOwnMatrix())
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * discard an object transform state and apply the one from the matrix.
 | |
|      * @memberOf fabric.util
 | |
|      * @param {fabric.Object} object the object you want to transform
 | |
|      * @param {Array} transform the destination transform
 | |
|      */
 | |
|     applyTransformToObject: function(object, transform) {
 | |
|       var options = fabric.util.qrDecompose(transform),
 | |
|           center = new fabric.Point(options.translateX, options.translateY);
 | |
|       object.flipX = false;
 | |
|       object.flipY = false;
 | |
|       object.set('scaleX', options.scaleX);
 | |
|       object.set('scaleY', options.scaleY);
 | |
|       object.skewX = options.skewX;
 | |
|       object.skewY = options.skewY;
 | |
|       object.angle = options.angle;
 | |
|       object.setPositionByOrigin(center, 'center', 'center');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * given a width and height, return the size of the bounding box
 | |
|      * that can contains the box with width/height with applied transform
 | |
|      * described in options.
 | |
|      * Use to calculate the boxes around objects for controls.
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Number} width
 | |
|      * @param {Number} height
 | |
|      * @param {Object} options
 | |
|      * @param {Number} options.scaleX
 | |
|      * @param {Number} options.scaleY
 | |
|      * @param {Number} options.skewX
 | |
|      * @param {Number} options.skewY
 | |
|      * @return {Object.x} width of containing
 | |
|      * @return {Object.y} height of containing
 | |
|      */
 | |
|     sizeAfterTransform: function(width, height, options) {
 | |
|       var dimX = width / 2, dimY = height / 2,
 | |
|           points = [
 | |
|             {
 | |
|               x: -dimX,
 | |
|               y: -dimY
 | |
|             },
 | |
|             {
 | |
|               x: dimX,
 | |
|               y: -dimY
 | |
|             },
 | |
|             {
 | |
|               x: -dimX,
 | |
|               y: dimY
 | |
|             },
 | |
|             {
 | |
|               x: dimX,
 | |
|               y: dimY
 | |
|             }],
 | |
|           transformMatrix = fabric.util.calcDimensionsMatrix(options),
 | |
|           bbox = fabric.util.makeBoundingBoxFromPoints(points, transformMatrix);
 | |
|       return {
 | |
|         x: bbox.width,
 | |
|         y: bbox.height,
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Merges 2 clip paths into one visually equal clip path
 | |
|      *
 | |
|      * **IMPORTANT**:\
 | |
|      * Does **NOT** clone the arguments, clone them proir if necessary.
 | |
|      *
 | |
|      * Creates a wrapper (group) that contains one clip path and is clipped by the other so content is kept where both overlap.
 | |
|      * Use this method if both the clip paths may have nested clip paths of their own, so assigning one to the other's clip path property is not possible.
 | |
|      *
 | |
|      * In order to handle the `inverted` property we follow logic described in the following cases:\
 | |
|      * **(1)** both clip paths are inverted - the clip paths pass the inverted prop to the wrapper and loose it themselves.\
 | |
|      * **(2)** one is inverted and the other isn't - the wrapper shouldn't become inverted and the inverted clip path must clip the non inverted one to produce an identical visual effect.\
 | |
|      * **(3)** both clip paths are not inverted - wrapper and clip paths remain unchanged.
 | |
|      *
 | |
|      * @memberOf fabric.util
 | |
|      * @param {fabric.Object} c1
 | |
|      * @param {fabric.Object} c2
 | |
|      * @returns {fabric.Object} merged clip path
 | |
|      */
 | |
|     mergeClipPaths: function (c1, c2) {
 | |
|       var a = c1, b = c2;
 | |
|       if (a.inverted && !b.inverted) {
 | |
|         //  case (2)
 | |
|         a = c2;
 | |
|         b = c1;
 | |
|       }
 | |
|       //  `b` becomes `a`'s clip path so we transform `b` to `a` coordinate plane
 | |
|       fabric.util.applyTransformToObject(
 | |
|         b,
 | |
|         fabric.util.multiplyTransformMatrices(
 | |
|           fabric.util.invertTransform(a.calcTransformMatrix()),
 | |
|           b.calcTransformMatrix()
 | |
|         )
 | |
|       );
 | |
|       //  assign the `inverted` prop to the wrapping group
 | |
|       var inverted = a.inverted && b.inverted;
 | |
|       if (inverted) {
 | |
|         //  case (1)
 | |
|         a.inverted = b.inverted = false;
 | |
|       }
 | |
|       return new fabric.Group([a], { clipPath: b, inverted: inverted });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Object} prevStyle first style to compare
 | |
|      * @param {Object} thisStyle second style to compare
 | |
|      * @param {boolean} forTextSpans whether to check overline, underline, and line-through properties
 | |
|      * @return {boolean} true if the style changed
 | |
|      */
 | |
|     hasStyleChanged: function(prevStyle, thisStyle, forTextSpans) {
 | |
|       forTextSpans = forTextSpans || false;
 | |
|       return (prevStyle.fill !== thisStyle.fill ||
 | |
|               prevStyle.stroke !== thisStyle.stroke ||
 | |
|               prevStyle.strokeWidth !== thisStyle.strokeWidth ||
 | |
|               prevStyle.fontSize !== thisStyle.fontSize ||
 | |
|               prevStyle.fontFamily !== thisStyle.fontFamily ||
 | |
|               prevStyle.fontWeight !== thisStyle.fontWeight ||
 | |
|               prevStyle.fontStyle !== thisStyle.fontStyle ||
 | |
|               prevStyle.deltaY !== thisStyle.deltaY) ||
 | |
|               (forTextSpans &&
 | |
|                 (prevStyle.overline !== thisStyle.overline ||
 | |
|                 prevStyle.underline !== thisStyle.underline ||
 | |
|                 prevStyle.linethrough !== thisStyle.linethrough));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the array form of a text object's inline styles property with styles grouped in ranges
 | |
|      * rather than per character. This format is less verbose, and is better suited for storage
 | |
|      * so it is used in serialization (not during runtime).
 | |
|      * @memberOf fabric.util
 | |
|      * @param {object} styles per character styles for a text object
 | |
|      * @param {String} text the text string that the styles are applied to
 | |
|      * @return {{start: number, end: number, style: object}[]}
 | |
|      */
 | |
|     stylesToArray: function(styles, text) {
 | |
|       // clone style structure to prevent mutation
 | |
|       var styles = fabric.util.object.clone(styles, true),
 | |
|           textLines = text.split('\n'),
 | |
|           charIndex = -1, prevStyle = {}, stylesArray = [];
 | |
|       //loop through each textLine
 | |
|       for (var i = 0; i < textLines.length; i++) {
 | |
|         if (!styles[i]) {
 | |
|           //no styles exist for this line, so add the line's length to the charIndex total
 | |
|           charIndex += textLines[i].length;
 | |
|           continue;
 | |
|         }
 | |
|         //loop through each character of the current line
 | |
|         for (var c = 0; c < textLines[i].length; c++) {
 | |
|           charIndex++;
 | |
|           var thisStyle = styles[i][c];
 | |
|           //check if style exists for this character
 | |
|           if (thisStyle) {
 | |
|             var styleChanged = fabric.util.hasStyleChanged(prevStyle, thisStyle, true);
 | |
|             if (styleChanged) {
 | |
|               stylesArray.push({
 | |
|                 start: charIndex,
 | |
|                 end: charIndex + 1,
 | |
|                 style: thisStyle
 | |
|               });
 | |
|             }
 | |
|             else {
 | |
|               //if style is the same as previous character, increase end index
 | |
|               stylesArray[stylesArray.length - 1].end++;
 | |
|             }
 | |
|           }
 | |
|           prevStyle = thisStyle || {};
 | |
|         }
 | |
|       }
 | |
|       return stylesArray;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the object form of the styles property with styles that are assigned per
 | |
|      * character rather than grouped by range. This format is more verbose, and is
 | |
|      * only used during runtime (not for serialization/storage)
 | |
|      * @memberOf fabric.util
 | |
|      * @param {Array} styles the serialized form of a text object's styles
 | |
|      * @param {String} text the text string that the styles are applied to
 | |
|      * @return {Object}
 | |
|      */
 | |
|     stylesFromArray: function(styles, text) {
 | |
|       if (!Array.isArray(styles)) {
 | |
|         return styles;
 | |
|       }
 | |
|       var textLines = text.split('\n'),
 | |
|           charIndex = -1, styleIndex = 0, stylesObject = {};
 | |
|       //loop through each textLine
 | |
|       for (var i = 0; i < textLines.length; i++) {
 | |
|         //loop through each character of the current line
 | |
|         for (var c = 0; c < textLines[i].length; c++) {
 | |
|           charIndex++;
 | |
|           //check if there's a style collection that includes the current character
 | |
|           if (styles[styleIndex]
 | |
|             && styles[styleIndex].start <= charIndex
 | |
|             && charIndex < styles[styleIndex].end) {
 | |
|             //create object for line index if it doesn't exist
 | |
|             stylesObject[i] = stylesObject[i] || {};
 | |
|             //assign a style at this character's index
 | |
|             stylesObject[i][c] = Object.assign({}, styles[styleIndex].style);
 | |
|             //if character is at the end of the current style collection, move to the next
 | |
|             if (charIndex === styles[styleIndex].end - 1) {
 | |
|               styleIndex++;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       return stylesObject;
 | |
|     }
 | |
|   };
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function() {
 | |
|   var _join = Array.prototype.join,
 | |
|       commandLengths = {
 | |
|         m: 2,
 | |
|         l: 2,
 | |
|         h: 1,
 | |
|         v: 1,
 | |
|         c: 6,
 | |
|         s: 4,
 | |
|         q: 4,
 | |
|         t: 2,
 | |
|         a: 7
 | |
|       },
 | |
|       repeatedCommands = {
 | |
|         m: 'l',
 | |
|         M: 'L'
 | |
|       };
 | |
|   function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) {
 | |
|     var costh2 = fabric.util.cos(th2),
 | |
|         sinth2 = fabric.util.sin(th2),
 | |
|         costh3 = fabric.util.cos(th3),
 | |
|         sinth3 = fabric.util.sin(th3),
 | |
|         toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1,
 | |
|         toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1,
 | |
|         cp1X = fromX + mT * ( -cosTh * rx * sinth2 - sinTh * ry * costh2),
 | |
|         cp1Y = fromY + mT * ( -sinTh * rx * sinth2 + cosTh * ry * costh2),
 | |
|         cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3),
 | |
|         cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3);
 | |
| 
 | |
|     return ['C',
 | |
|       cp1X, cp1Y,
 | |
|       cp2X, cp2Y,
 | |
|       toX, toY
 | |
|     ];
 | |
|   }
 | |
| 
 | |
|   /* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp
 | |
|    * by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here
 | |
|    * http://mozilla.org/MPL/2.0/
 | |
|    */
 | |
|   function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) {
 | |
|     var PI = Math.PI, th = rotateX * PI / 180,
 | |
|         sinTh = fabric.util.sin(th),
 | |
|         cosTh = fabric.util.cos(th),
 | |
|         fromX = 0, fromY = 0;
 | |
| 
 | |
|     rx = Math.abs(rx);
 | |
|     ry = Math.abs(ry);
 | |
| 
 | |
|     var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5,
 | |
|         py = -cosTh * toY * 0.5 + sinTh * toX * 0.5,
 | |
|         rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px,
 | |
|         pl = rx2 * ry2 - rx2 * py2 - ry2 * px2,
 | |
|         root = 0;
 | |
| 
 | |
|     if (pl < 0) {
 | |
|       var s = Math.sqrt(1 - pl / (rx2 * ry2));
 | |
|       rx *= s;
 | |
|       ry *= s;
 | |
|     }
 | |
|     else {
 | |
|       root = (large === sweep ? -1.0 : 1.0) *
 | |
|               Math.sqrt( pl / (rx2 * py2 + ry2 * px2));
 | |
|     }
 | |
| 
 | |
|     var cx = root * rx * py / ry,
 | |
|         cy = -root * ry * px / rx,
 | |
|         cx1 = cosTh * cx - sinTh * cy + toX * 0.5,
 | |
|         cy1 = sinTh * cx + cosTh * cy + toY * 0.5,
 | |
|         mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry),
 | |
|         dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry);
 | |
| 
 | |
|     if (sweep === 0 && dtheta > 0) {
 | |
|       dtheta -= 2 * PI;
 | |
|     }
 | |
|     else if (sweep === 1 && dtheta < 0) {
 | |
|       dtheta += 2 * PI;
 | |
|     }
 | |
| 
 | |
|     // Convert into cubic bezier segments <= 90deg
 | |
|     var segments = Math.ceil(Math.abs(dtheta / PI * 2)),
 | |
|         result = [], mDelta = dtheta / segments,
 | |
|         mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2),
 | |
|         th3 = mTheta + mDelta;
 | |
| 
 | |
|     for (var i = 0; i < segments; i++) {
 | |
|       result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY);
 | |
|       fromX = result[i][5];
 | |
|       fromY = result[i][6];
 | |
|       mTheta = th3;
 | |
|       th3 += mDelta;
 | |
|     }
 | |
|     return result;
 | |
|   }
 | |
| 
 | |
|   /*
 | |
|    * Private
 | |
|    */
 | |
|   function calcVectorAngle(ux, uy, vx, vy) {
 | |
|     var ta = Math.atan2(uy, ux),
 | |
|         tb = Math.atan2(vy, vx);
 | |
|     if (tb >= ta) {
 | |
|       return tb - ta;
 | |
|     }
 | |
|     else {
 | |
|       return 2 * Math.PI - (ta - tb);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Calculate bounding box of a beziercurve
 | |
|    * @param {Number} x0 starting point
 | |
|    * @param {Number} y0
 | |
|    * @param {Number} x1 first control point
 | |
|    * @param {Number} y1
 | |
|    * @param {Number} x2 secondo control point
 | |
|    * @param {Number} y2
 | |
|    * @param {Number} x3 end of bezier
 | |
|    * @param {Number} y3
 | |
|    */
 | |
|   // taken from http://jsbin.com/ivomiq/56/edit  no credits available for that.
 | |
|   // TODO: can we normalize this with the starting points set at 0 and then translated the bbox?
 | |
|   function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) {
 | |
|     var argsString;
 | |
|     if (fabric.cachesBoundsOfCurve) {
 | |
|       argsString = _join.call(arguments);
 | |
|       if (fabric.boundsOfCurveCache[argsString]) {
 | |
|         return fabric.boundsOfCurveCache[argsString];
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     var sqrt = Math.sqrt,
 | |
|         min = Math.min, max = Math.max,
 | |
|         abs = Math.abs, tvalues = [],
 | |
|         bounds = [[], []],
 | |
|         a, b, c, t, t1, t2, b2ac, sqrtb2ac;
 | |
| 
 | |
|     b = 6 * x0 - 12 * x1 + 6 * x2;
 | |
|     a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3;
 | |
|     c = 3 * x1 - 3 * x0;
 | |
| 
 | |
|     for (var i = 0; i < 2; ++i) {
 | |
|       if (i > 0) {
 | |
|         b = 6 * y0 - 12 * y1 + 6 * y2;
 | |
|         a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3;
 | |
|         c = 3 * y1 - 3 * y0;
 | |
|       }
 | |
| 
 | |
|       if (abs(a) < 1e-12) {
 | |
|         if (abs(b) < 1e-12) {
 | |
|           continue;
 | |
|         }
 | |
|         t = -c / b;
 | |
|         if (0 < t && t < 1) {
 | |
|           tvalues.push(t);
 | |
|         }
 | |
|         continue;
 | |
|       }
 | |
|       b2ac = b * b - 4 * c * a;
 | |
|       if (b2ac < 0) {
 | |
|         continue;
 | |
|       }
 | |
|       sqrtb2ac = sqrt(b2ac);
 | |
|       t1 = (-b + sqrtb2ac) / (2 * a);
 | |
|       if (0 < t1 && t1 < 1) {
 | |
|         tvalues.push(t1);
 | |
|       }
 | |
|       t2 = (-b - sqrtb2ac) / (2 * a);
 | |
|       if (0 < t2 && t2 < 1) {
 | |
|         tvalues.push(t2);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     var x, y, j = tvalues.length, jlen = j, mt;
 | |
|     while (j--) {
 | |
|       t = tvalues[j];
 | |
|       mt = 1 - t;
 | |
|       x = (mt * mt * mt * x0) + (3 * mt * mt * t * x1) + (3 * mt * t * t * x2) + (t * t * t * x3);
 | |
|       bounds[0][j] = x;
 | |
| 
 | |
|       y = (mt * mt * mt * y0) + (3 * mt * mt * t * y1) + (3 * mt * t * t * y2) + (t * t * t * y3);
 | |
|       bounds[1][j] = y;
 | |
|     }
 | |
| 
 | |
|     bounds[0][jlen] = x0;
 | |
|     bounds[1][jlen] = y0;
 | |
|     bounds[0][jlen + 1] = x3;
 | |
|     bounds[1][jlen + 1] = y3;
 | |
|     var result = [
 | |
|       {
 | |
|         x: min.apply(null, bounds[0]),
 | |
|         y: min.apply(null, bounds[1])
 | |
|       },
 | |
|       {
 | |
|         x: max.apply(null, bounds[0]),
 | |
|         y: max.apply(null, bounds[1])
 | |
|       }
 | |
|     ];
 | |
|     if (fabric.cachesBoundsOfCurve) {
 | |
|       fabric.boundsOfCurveCache[argsString] = result;
 | |
|     }
 | |
|     return result;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Converts arc to a bunch of bezier curves
 | |
|    * @param {Number} fx starting point x
 | |
|    * @param {Number} fy starting point y
 | |
|    * @param {Array} coords Arc command
 | |
|    */
 | |
|   function fromArcToBeziers(fx, fy, coords) {
 | |
|     var rx = coords[1],
 | |
|         ry = coords[2],
 | |
|         rot = coords[3],
 | |
|         large = coords[4],
 | |
|         sweep = coords[5],
 | |
|         tx = coords[6],
 | |
|         ty = coords[7],
 | |
|         segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);
 | |
| 
 | |
|     for (var i = 0, len = segsNorm.length; i < len; i++) {
 | |
|       segsNorm[i][1] += fx;
 | |
|       segsNorm[i][2] += fy;
 | |
|       segsNorm[i][3] += fx;
 | |
|       segsNorm[i][4] += fy;
 | |
|       segsNorm[i][5] += fx;
 | |
|       segsNorm[i][6] += fy;
 | |
|     }
 | |
|     return segsNorm;
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * This function take a parsed SVG path and make it simpler for fabricJS logic.
 | |
|    * simplification consist of: only UPPERCASE absolute commands ( relative converted to absolute )
 | |
|    * S converted in C, T converted in Q, A converted in C.
 | |
|    * @param {Array} path the array of commands of a parsed svg path for fabric.Path
 | |
|    * @return {Array} the simplified array of commands of a parsed svg path for fabric.Path
 | |
|    */
 | |
|   function makePathSimpler(path) {
 | |
|     // x and y represent the last point of the path. the previous command point.
 | |
|     // we add them to each relative command to make it an absolute comment.
 | |
|     // we also swap the v V h H with L, because are easier to transform.
 | |
|     var x = 0, y = 0, len = path.length,
 | |
|         // x1 and y1 represent the last point of the subpath. the subpath is started with
 | |
|         // m or M command. When a z or Z command is drawn, x and y need to be resetted to
 | |
|         // the last x1 and y1.
 | |
|         x1 = 0, y1 = 0, current, i, converted,
 | |
|         // previous will host the letter of the previous command, to handle S and T.
 | |
|         // controlX and controlY will host the previous reflected control point
 | |
|         destinationPath = [], previous, controlX, controlY;
 | |
|     for (i = 0; i < len; ++i) {
 | |
|       converted = false;
 | |
|       current = path[i].slice(0);
 | |
|       switch (current[0]) { // first letter
 | |
|         case 'l': // lineto, relative
 | |
|           current[0] = 'L';
 | |
|           current[1] += x;
 | |
|           current[2] += y;
 | |
|           // falls through
 | |
|         case 'L':
 | |
|           x = current[1];
 | |
|           y = current[2];
 | |
|           break;
 | |
|         case 'h': // horizontal lineto, relative
 | |
|           current[1] += x;
 | |
|           // falls through
 | |
|         case 'H':
 | |
|           current[0] = 'L';
 | |
|           current[2] = y;
 | |
|           x = current[1];
 | |
|           break;
 | |
|         case 'v': // vertical lineto, relative
 | |
|           current[1] += y;
 | |
|           // falls through
 | |
|         case 'V':
 | |
|           current[0] = 'L';
 | |
|           y = current[1];
 | |
|           current[1] = x;
 | |
|           current[2] = y;
 | |
|           break;
 | |
|         case 'm': // moveTo, relative
 | |
|           current[0] = 'M';
 | |
|           current[1] += x;
 | |
|           current[2] += y;
 | |
|           // falls through
 | |
|         case 'M':
 | |
|           x = current[1];
 | |
|           y = current[2];
 | |
|           x1 = current[1];
 | |
|           y1 = current[2];
 | |
|           break;
 | |
|         case 'c': // bezierCurveTo, relative
 | |
|           current[0] = 'C';
 | |
|           current[1] += x;
 | |
|           current[2] += y;
 | |
|           current[3] += x;
 | |
|           current[4] += y;
 | |
|           current[5] += x;
 | |
|           current[6] += y;
 | |
|           // falls through
 | |
|         case 'C':
 | |
|           controlX = current[3];
 | |
|           controlY = current[4];
 | |
|           x = current[5];
 | |
|           y = current[6];
 | |
|           break;
 | |
|         case 's': // shorthand cubic bezierCurveTo, relative
 | |
|           current[0] = 'S';
 | |
|           current[1] += x;
 | |
|           current[2] += y;
 | |
|           current[3] += x;
 | |
|           current[4] += y;
 | |
|           // falls through
 | |
|         case 'S':
 | |
|           // would be sScC but since we are swapping sSc for C, we check just that.
 | |
|           if (previous === 'C') {
 | |
|             // calculate reflection of previous control points
 | |
|             controlX = 2 * x - controlX;
 | |
|             controlY = 2 * y - controlY;
 | |
|           }
 | |
|           else {
 | |
|             // If there is no previous command or if the previous command was not a C, c, S, or s,
 | |
|             // the control point is coincident with the current point
 | |
|             controlX = x;
 | |
|             controlY = y;
 | |
|           }
 | |
|           x = current[3];
 | |
|           y = current[4];
 | |
|           current[0] = 'C';
 | |
|           current[5] = current[3];
 | |
|           current[6] = current[4];
 | |
|           current[3] = current[1];
 | |
|           current[4] = current[2];
 | |
|           current[1] = controlX;
 | |
|           current[2] = controlY;
 | |
|           // current[3] and current[4] are NOW the second control point.
 | |
|           // we keep it for the next reflection.
 | |
|           controlX = current[3];
 | |
|           controlY = current[4];
 | |
|           break;
 | |
|         case 'q': // quadraticCurveTo, relative
 | |
|           current[0] = 'Q';
 | |
|           current[1] += x;
 | |
|           current[2] += y;
 | |
|           current[3] += x;
 | |
|           current[4] += y;
 | |
|           // falls through
 | |
|         case 'Q':
 | |
|           controlX = current[1];
 | |
|           controlY = current[2];
 | |
|           x = current[3];
 | |
|           y = current[4];
 | |
|           break;
 | |
|         case 't': // shorthand quadraticCurveTo, relative
 | |
|           current[0] = 'T';
 | |
|           current[1] += x;
 | |
|           current[2] += y;
 | |
|           // falls through
 | |
|         case 'T':
 | |
|           if (previous === 'Q') {
 | |
|             // calculate reflection of previous control point
 | |
|             controlX = 2 * x - controlX;
 | |
|             controlY = 2 * y - controlY;
 | |
|           }
 | |
|           else {
 | |
|             // If there is no previous command or if the previous command was not a Q, q, T or t,
 | |
|             // assume the control point is coincident with the current point
 | |
|             controlX = x;
 | |
|             controlY = y;
 | |
|           }
 | |
|           current[0] = 'Q';
 | |
|           x = current[1];
 | |
|           y = current[2];
 | |
|           current[1] = controlX;
 | |
|           current[2] = controlY;
 | |
|           current[3] = x;
 | |
|           current[4] = y;
 | |
|           break;
 | |
|         case 'a':
 | |
|           current[0] = 'A';
 | |
|           current[6] += x;
 | |
|           current[7] += y;
 | |
|           // falls through
 | |
|         case 'A':
 | |
|           converted = true;
 | |
|           destinationPath = destinationPath.concat(fromArcToBeziers(x, y, current));
 | |
|           x = current[6];
 | |
|           y = current[7];
 | |
|           break;
 | |
|         case 'z':
 | |
|         case 'Z':
 | |
|           x = x1;
 | |
|           y = y1;
 | |
|           break;
 | |
|         default:
 | |
|       }
 | |
|       if (!converted) {
 | |
|         destinationPath.push(current);
 | |
|       }
 | |
|       previous = current[0];
 | |
|     }
 | |
|     return destinationPath;
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Calc length from point x1,y1 to x2,y2
 | |
|    * @param {Number} x1 starting point x
 | |
|    * @param {Number} y1 starting point y
 | |
|    * @param {Number} x2 starting point x
 | |
|    * @param {Number} y2 starting point y
 | |
|    * @return {Number} length of segment
 | |
|    */
 | |
|   function calcLineLength(x1, y1, x2, y2) {
 | |
|     return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
 | |
|   }
 | |
| 
 | |
|   // functions for the Cubic beizer
 | |
|   // taken from: https://github.com/konvajs/konva/blob/7.0.5/src/shapes/Path.ts#L350
 | |
|   function CB1(t) {
 | |
|     return t * t * t;
 | |
|   }
 | |
|   function CB2(t) {
 | |
|     return 3 * t * t * (1 - t);
 | |
|   }
 | |
|   function CB3(t) {
 | |
|     return 3 * t * (1 - t) * (1 - t);
 | |
|   }
 | |
|   function CB4(t) {
 | |
|     return (1 - t) * (1 - t) * (1 - t);
 | |
|   }
 | |
| 
 | |
|   function getPointOnCubicBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y) {
 | |
|     return function(pct) {
 | |
|       var c1 = CB1(pct), c2 = CB2(pct), c3 = CB3(pct), c4 = CB4(pct);
 | |
|       return {
 | |
|         x: p4x * c1 + p3x * c2 + p2x * c3 + p1x * c4,
 | |
|         y: p4y * c1 + p3y * c2 + p2y * c3 + p1y * c4
 | |
|       };
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   function getTangentCubicIterator(p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y) {
 | |
|     return function (pct) {
 | |
|       var invT = 1 - pct,
 | |
|           tangentX = (3 * invT * invT * (p2x - p1x)) + (6 * invT * pct * (p3x - p2x)) +
 | |
|           (3 * pct * pct * (p4x - p3x)),
 | |
|           tangentY = (3 * invT * invT * (p2y - p1y)) + (6 * invT * pct * (p3y - p2y)) +
 | |
|           (3 * pct * pct * (p4y - p3y));
 | |
|       return Math.atan2(tangentY, tangentX);
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   function QB1(t) {
 | |
|     return t * t;
 | |
|   }
 | |
| 
 | |
|   function QB2(t) {
 | |
|     return 2 * t * (1 - t);
 | |
|   }
 | |
| 
 | |
|   function QB3(t) {
 | |
|     return (1 - t) * (1 - t);
 | |
|   }
 | |
| 
 | |
|   function getPointOnQuadraticBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y) {
 | |
|     return function(pct) {
 | |
|       var c1 = QB1(pct), c2 = QB2(pct), c3 = QB3(pct);
 | |
|       return {
 | |
|         x: p3x * c1 + p2x * c2 + p1x * c3,
 | |
|         y: p3y * c1 + p2y * c2 + p1y * c3
 | |
|       };
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   function getTangentQuadraticIterator(p1x, p1y, p2x, p2y, p3x, p3y) {
 | |
|     return function (pct) {
 | |
|       var invT = 1 - pct,
 | |
|           tangentX = (2 * invT * (p2x - p1x)) + (2 * pct * (p3x - p2x)),
 | |
|           tangentY = (2 * invT * (p2y - p1y)) + (2 * pct * (p3y - p2y));
 | |
|       return Math.atan2(tangentY, tangentX);
 | |
|     };
 | |
|   }
 | |
| 
 | |
| 
 | |
|   // this will run over a path segment ( a cubic or quadratic segment) and approximate it
 | |
|   // with 100 segemnts. This will good enough to calculate the length of the curve
 | |
|   function pathIterator(iterator, x1, y1) {
 | |
|     var tempP = { x: x1, y: y1 }, p, tmpLen = 0, perc;
 | |
|     for (perc = 1; perc <= 100; perc += 1) {
 | |
|       p = iterator(perc / 100);
 | |
|       tmpLen += calcLineLength(tempP.x, tempP.y, p.x, p.y);
 | |
|       tempP = p;
 | |
|     }
 | |
|     return tmpLen;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Given a pathInfo, and a distance in pixels, find the percentage from 0 to 1
 | |
|    * that correspond to that pixels run over the path.
 | |
|    * The percentage will be then used to find the correct point on the canvas for the path.
 | |
|    * @param {Array} segInfo fabricJS collection of information on a parsed path
 | |
|    * @param {Number} distance from starting point, in pixels.
 | |
|    * @return {Object} info object with x and y ( the point on canvas ) and angle, the tangent on that point;
 | |
|    */
 | |
|   function findPercentageForDistance(segInfo, distance) {
 | |
|     var perc = 0, tmpLen = 0, iterator = segInfo.iterator, tempP = { x: segInfo.x, y: segInfo.y },
 | |
|         p, nextLen, nextStep = 0.01, angleFinder = segInfo.angleFinder, lastPerc;
 | |
|     // nextStep > 0.0001 covers 0.00015625 that 1/64th of 1/100
 | |
|     // the path
 | |
|     while (tmpLen < distance && nextStep > 0.0001) {
 | |
|       p = iterator(perc);
 | |
|       lastPerc = perc;
 | |
|       nextLen = calcLineLength(tempP.x, tempP.y, p.x, p.y);
 | |
|       // compare tmpLen each cycle with distance, decide next perc to test.
 | |
|       if ((nextLen + tmpLen) > distance) {
 | |
|         // we discard this step and we make smaller steps.
 | |
|         perc -= nextStep;
 | |
|         nextStep /= 2;
 | |
|       }
 | |
|       else {
 | |
|         tempP = p;
 | |
|         perc += nextStep;
 | |
|         tmpLen += nextLen;
 | |
|       }
 | |
|     }
 | |
|     p.angle = angleFinder(lastPerc);
 | |
|     return p;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Run over a parsed and simplifed path and extrac some informations.
 | |
|    * informations are length of each command and starting point
 | |
|    * @param {Array} path fabricJS parsed path commands
 | |
|    * @return {Array} path commands informations
 | |
|    */
 | |
|   function getPathSegmentsInfo(path) {
 | |
|     var totalLength = 0, len = path.length, current,
 | |
|         //x2 and y2 are the coords of segment start
 | |
|         //x1 and y1 are the coords of the current point
 | |
|         x1 = 0, y1 = 0, x2 = 0, y2 = 0, info = [], iterator, tempInfo, angleFinder;
 | |
|     for (var i = 0; i < len; i++) {
 | |
|       current = path[i];
 | |
|       tempInfo = {
 | |
|         x: x1,
 | |
|         y: y1,
 | |
|         command: current[0],
 | |
|       };
 | |
|       switch (current[0]) { //first letter
 | |
|         case 'M':
 | |
|           tempInfo.length = 0;
 | |
|           x2 = x1 = current[1];
 | |
|           y2 = y1 = current[2];
 | |
|           break;
 | |
|         case 'L':
 | |
|           tempInfo.length = calcLineLength(x1, y1, current[1], current[2]);
 | |
|           x1 = current[1];
 | |
|           y1 = current[2];
 | |
|           break;
 | |
|         case 'C':
 | |
|           iterator = getPointOnCubicBezierIterator(
 | |
|             x1,
 | |
|             y1,
 | |
|             current[1],
 | |
|             current[2],
 | |
|             current[3],
 | |
|             current[4],
 | |
|             current[5],
 | |
|             current[6]
 | |
|           );
 | |
|           angleFinder = getTangentCubicIterator(
 | |
|             x1,
 | |
|             y1,
 | |
|             current[1],
 | |
|             current[2],
 | |
|             current[3],
 | |
|             current[4],
 | |
|             current[5],
 | |
|             current[6]
 | |
|           );
 | |
|           tempInfo.iterator = iterator;
 | |
|           tempInfo.angleFinder = angleFinder;
 | |
|           tempInfo.length = pathIterator(iterator, x1, y1);
 | |
|           x1 = current[5];
 | |
|           y1 = current[6];
 | |
|           break;
 | |
|         case 'Q':
 | |
|           iterator = getPointOnQuadraticBezierIterator(
 | |
|             x1,
 | |
|             y1,
 | |
|             current[1],
 | |
|             current[2],
 | |
|             current[3],
 | |
|             current[4]
 | |
|           );
 | |
|           angleFinder = getTangentQuadraticIterator(
 | |
|             x1,
 | |
|             y1,
 | |
|             current[1],
 | |
|             current[2],
 | |
|             current[3],
 | |
|             current[4]
 | |
|           );
 | |
|           tempInfo.iterator = iterator;
 | |
|           tempInfo.angleFinder = angleFinder;
 | |
|           tempInfo.length = pathIterator(iterator, x1, y1);
 | |
|           x1 = current[3];
 | |
|           y1 = current[4];
 | |
|           break;
 | |
|         case 'Z':
 | |
|         case 'z':
 | |
|           // we add those in order to ease calculations later
 | |
|           tempInfo.destX = x2;
 | |
|           tempInfo.destY = y2;
 | |
|           tempInfo.length = calcLineLength(x1, y1, x2, y2);
 | |
|           x1 = x2;
 | |
|           y1 = y2;
 | |
|           break;
 | |
|       }
 | |
|       totalLength += tempInfo.length;
 | |
|       info.push(tempInfo);
 | |
|     }
 | |
|     info.push({ length: totalLength, x: x1, y: y1 });
 | |
|     return info;
 | |
|   }
 | |
| 
 | |
|   function getPointOnPath(path, distance, infos) {
 | |
|     if (!infos) {
 | |
|       infos = getPathSegmentsInfo(path);
 | |
|     }
 | |
|     var i = 0;
 | |
|     while ((distance - infos[i].length > 0) && i < (infos.length - 2)) {
 | |
|       distance -= infos[i].length;
 | |
|       i++;
 | |
|     }
 | |
|     // var distance = infos[infos.length - 1] * perc;
 | |
|     var segInfo = infos[i], segPercent = distance / segInfo.length,
 | |
|         command = segInfo.command, segment = path[i], info;
 | |
| 
 | |
|     switch (command) {
 | |
|       case 'M':
 | |
|         return { x: segInfo.x, y: segInfo.y, angle: 0 };
 | |
|       case 'Z':
 | |
|       case 'z':
 | |
|         info = new fabric.Point(segInfo.x, segInfo.y).lerp(
 | |
|           new fabric.Point(segInfo.destX, segInfo.destY),
 | |
|           segPercent
 | |
|         );
 | |
|         info.angle = Math.atan2(segInfo.destY - segInfo.y, segInfo.destX - segInfo.x);
 | |
|         return info;
 | |
|       case 'L':
 | |
|         info = new fabric.Point(segInfo.x, segInfo.y).lerp(
 | |
|           new fabric.Point(segment[1], segment[2]),
 | |
|           segPercent
 | |
|         );
 | |
|         info.angle = Math.atan2(segment[2] - segInfo.y, segment[1] - segInfo.x);
 | |
|         return info;
 | |
|       case 'C':
 | |
|         return findPercentageForDistance(segInfo, distance);
 | |
|       case 'Q':
 | |
|         return findPercentageForDistance(segInfo, distance);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    *
 | |
|    * @param {string} pathString
 | |
|    * @return {(string|number)[][]} An array of SVG path commands
 | |
|    * @example <caption>Usage</caption>
 | |
|    * parsePath('M 3 4 Q 3 5 2 1 4 0 Q 9 12 2 1 4 0') === [
 | |
|    *   ['M', 3, 4],
 | |
|    *   ['Q', 3, 5, 2, 1, 4, 0],
 | |
|    *   ['Q', 9, 12, 2, 1, 4, 0],
 | |
|    * ];
 | |
|    *
 | |
|    */
 | |
|   function parsePath(pathString) {
 | |
|     var result = [],
 | |
|         coords = [],
 | |
|         currentPath,
 | |
|         parsed,
 | |
|         re = fabric.rePathCommand,
 | |
|         rNumber = '[-+]?(?:\\d*\\.\\d+|\\d+\\.?)(?:[eE][-+]?\\d+)?\\s*',
 | |
|         rNumberCommaWsp = '(' + rNumber + ')' + fabric.commaWsp,
 | |
|         rFlagCommaWsp = '([01])' + fabric.commaWsp + '?',
 | |
|         rArcSeq = rNumberCommaWsp + '?' + rNumberCommaWsp + '?' + rNumberCommaWsp + rFlagCommaWsp + rFlagCommaWsp +
 | |
|           rNumberCommaWsp + '?(' + rNumber + ')',
 | |
|         regArcArgumentSequence = new RegExp(rArcSeq, 'g'),
 | |
|         match,
 | |
|         coordsStr,
 | |
|         // one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values)
 | |
|         path;
 | |
|     if (!pathString || !pathString.match) {
 | |
|       return result;
 | |
|     }
 | |
|     path = pathString.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);
 | |
| 
 | |
|     for (var i = 0, coordsParsed, len = path.length; i < len; i++) {
 | |
|       currentPath = path[i];
 | |
| 
 | |
|       coordsStr = currentPath.slice(1).trim();
 | |
|       coords.length = 0;
 | |
| 
 | |
|       var command = currentPath.charAt(0);
 | |
|       coordsParsed = [command];
 | |
| 
 | |
|       if (command.toLowerCase() === 'a') {
 | |
|         // arcs have special flags that apparently don't require spaces so handle special
 | |
|         for (var args; (args = regArcArgumentSequence.exec(coordsStr));) {
 | |
|           for (var j = 1; j < args.length; j++) {
 | |
|             coords.push(args[j]);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         while ((match = re.exec(coordsStr))) {
 | |
|           coords.push(match[0]);
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       for (var j = 0, jlen = coords.length; j < jlen; j++) {
 | |
|         parsed = parseFloat(coords[j]);
 | |
|         if (!isNaN(parsed)) {
 | |
|           coordsParsed.push(parsed);
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       var commandLength = commandLengths[command.toLowerCase()],
 | |
|           repeatedCommand = repeatedCommands[command] || command;
 | |
| 
 | |
|       if (coordsParsed.length - 1 > commandLength) {
 | |
|         for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) {
 | |
|           result.push([command].concat(coordsParsed.slice(k, k + commandLength)));
 | |
|           command = repeatedCommand;
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         result.push(coordsParsed);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     return result;
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    *
 | |
|    * Converts points to a smooth SVG path
 | |
|    * @param {{ x: number,y: number }[]} points Array of points
 | |
|    * @param {number} [correction] Apply a correction to the path (usually we use `width / 1000`). If value is undefined 0 is used as the correction value.
 | |
|    * @return {(string|number)[][]} An array of SVG path commands
 | |
|    */
 | |
|   function getSmoothPathFromPoints(points, correction) {
 | |
|     var path = [], i,
 | |
|         p1 = new fabric.Point(points[0].x, points[0].y),
 | |
|         p2 = new fabric.Point(points[1].x, points[1].y),
 | |
|         len = points.length, multSignX = 1, multSignY = 0, manyPoints = len > 2;
 | |
|     correction = correction || 0;
 | |
| 
 | |
|     if (manyPoints) {
 | |
|       multSignX = points[2].x < p2.x ? -1 : points[2].x === p2.x ? 0 : 1;
 | |
|       multSignY = points[2].y < p2.y ? -1 : points[2].y === p2.y ? 0 : 1;
 | |
|     }
 | |
|     path.push(['M', p1.x - multSignX * correction, p1.y - multSignY * correction]);
 | |
|     for (i = 1; i < len; i++) {
 | |
|       if (!p1.eq(p2)) {
 | |
|         var midPoint = p1.midPointFrom(p2);
 | |
|         // p1 is our bezier control point
 | |
|         // midpoint is our endpoint
 | |
|         // start point is p(i-1) value.
 | |
|         path.push(['Q', p1.x, p1.y, midPoint.x, midPoint.y]);
 | |
|       }
 | |
|       p1 = points[i];
 | |
|       if ((i + 1) < points.length) {
 | |
|         p2 = points[i + 1];
 | |
|       }
 | |
|     }
 | |
|     if (manyPoints) {
 | |
|       multSignX = p1.x > points[i - 2].x ? 1 : p1.x === points[i - 2].x ? 0 : -1;
 | |
|       multSignY = p1.y > points[i - 2].y ? 1 : p1.y === points[i - 2].y ? 0 : -1;
 | |
|     }
 | |
|     path.push(['L', p1.x + multSignX * correction, p1.y + multSignY * correction]);
 | |
|     return path;
 | |
|   }
 | |
|   /**
 | |
|    * Transform a path by transforming each segment.
 | |
|    * it has to be a simplified path or it won't work.
 | |
|    * WARNING: this depends from pathOffset for correct operation
 | |
|    * @param {Array} path fabricJS parsed and simplified path commands
 | |
|    * @param {Array} transform matrix that represent the transformation
 | |
|    * @param {Object} [pathOffset] the fabric.Path pathOffset
 | |
|    * @param {Number} pathOffset.x
 | |
|    * @param {Number} pathOffset.y
 | |
|    * @returns {Array} the transformed path
 | |
|    */
 | |
|   function transformPath(path, transform, pathOffset) {
 | |
|     if (pathOffset) {
 | |
|       transform = fabric.util.multiplyTransformMatrices(
 | |
|         transform,
 | |
|         [1, 0, 0, 1, -pathOffset.x, -pathOffset.y]
 | |
|       );
 | |
|     }
 | |
|     return path.map(function(pathSegment) {
 | |
|       var newSegment = pathSegment.slice(0), point = {};
 | |
|       for (var i = 1; i < pathSegment.length - 1; i += 2) {
 | |
|         point.x = pathSegment[i];
 | |
|         point.y = pathSegment[i + 1];
 | |
|         point = fabric.util.transformPoint(point, transform);
 | |
|         newSegment[i] = point.x;
 | |
|         newSegment[i + 1] = point.y;
 | |
|       }
 | |
|       return newSegment;
 | |
|     });
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Join path commands to go back to svg format
 | |
|    * @param {Array} pathData fabricJS parsed path commands
 | |
|    * @return {String} joined path 'M 0 0 L 20 30'
 | |
|    */
 | |
|   fabric.util.joinPath = function(pathData) {
 | |
|     return pathData.map(function (segment) { return segment.join(' '); }).join(' ');
 | |
|   };
 | |
|   fabric.util.parsePath = parsePath;
 | |
|   fabric.util.makePathSimpler = makePathSimpler;
 | |
|   fabric.util.getSmoothPathFromPoints = getSmoothPathFromPoints;
 | |
|   fabric.util.getPathSegmentsInfo = getPathSegmentsInfo;
 | |
|   fabric.util.getBoundsOfCurve = getBoundsOfCurve;
 | |
|   fabric.util.getPointOnPath = getPointOnPath;
 | |
|   fabric.util.transformPath = transformPath;
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var slice = Array.prototype.slice;
 | |
| 
 | |
|   /**
 | |
|    * Invokes method on all items in a given array
 | |
|    * @memberOf fabric.util.array
 | |
|    * @param {Array} array Array to iterate over
 | |
|    * @param {String} method Name of a method to invoke
 | |
|    * @return {Array}
 | |
|    */
 | |
|   function invoke(array, method) {
 | |
|     var args = slice.call(arguments, 2), result = [];
 | |
|     for (var i = 0, len = array.length; i < len; i++) {
 | |
|       result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]);
 | |
|     }
 | |
|     return result;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Finds maximum value in array (not necessarily "first" one)
 | |
|    * @memberOf fabric.util.array
 | |
|    * @param {Array} array Array to iterate over
 | |
|    * @param {String} byProperty
 | |
|    * @return {*}
 | |
|    */
 | |
|   function max(array, byProperty) {
 | |
|     return find(array, byProperty, function(value1, value2) {
 | |
|       return value1 >= value2;
 | |
|     });
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Finds minimum value in array (not necessarily "first" one)
 | |
|    * @memberOf fabric.util.array
 | |
|    * @param {Array} array Array to iterate over
 | |
|    * @param {String} byProperty
 | |
|    * @return {*}
 | |
|    */
 | |
|   function min(array, byProperty) {
 | |
|     return find(array, byProperty, function(value1, value2) {
 | |
|       return value1 < value2;
 | |
|     });
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function fill(array, value) {
 | |
|     var k = array.length;
 | |
|     while (k--) {
 | |
|       array[k] = value;
 | |
|     }
 | |
|     return array;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function find(array, byProperty, condition) {
 | |
|     if (!array || array.length === 0) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     var i = array.length - 1,
 | |
|         result = byProperty ? array[i][byProperty] : array[i];
 | |
|     if (byProperty) {
 | |
|       while (i--) {
 | |
|         if (condition(array[i][byProperty], result)) {
 | |
|           result = array[i][byProperty];
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       while (i--) {
 | |
|         if (condition(array[i], result)) {
 | |
|           result = array[i];
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     return result;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @namespace fabric.util.array
 | |
|    */
 | |
|   fabric.util.array = {
 | |
|     fill: fill,
 | |
|     invoke: invoke,
 | |
|     min: min,
 | |
|     max: max
 | |
|   };
 | |
| 
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
|   /**
 | |
|    * Copies all enumerable properties of one js object to another
 | |
|    * this does not and cannot compete with generic utils.
 | |
|    * Does not clone or extend fabric.Object subclasses.
 | |
|    * This is mostly for internal use and has extra handling for fabricJS objects
 | |
|    * it skips the canvas and group properties in deep cloning.
 | |
|    * @memberOf fabric.util.object
 | |
|    * @param {Object} destination Where to copy to
 | |
|    * @param {Object} source Where to copy from
 | |
|    * @param {Boolean} [deep] Whether to extend nested objects
 | |
|    * @return {Object}
 | |
|    */
 | |
| 
 | |
|   function extend(destination, source, deep) {
 | |
|     // JScript DontEnum bug is not taken care of
 | |
|     // the deep clone is for internal use, is not meant to avoid
 | |
|     // javascript traps or cloning html element or self referenced objects.
 | |
|     if (deep) {
 | |
|       if (!fabric.isLikelyNode && source instanceof Element) {
 | |
|         // avoid cloning deep images, canvases,
 | |
|         destination = source;
 | |
|       }
 | |
|       else if (source instanceof Array) {
 | |
|         destination = [];
 | |
|         for (var i = 0, len = source.length; i < len; i++) {
 | |
|           destination[i] = extend({ }, source[i], deep);
 | |
|         }
 | |
|       }
 | |
|       else if (source && typeof source === 'object') {
 | |
|         for (var property in source) {
 | |
|           if (property === 'canvas' || property === 'group') {
 | |
|             // we do not want to clone this props at all.
 | |
|             // we want to keep the keys in the copy
 | |
|             destination[property] = null;
 | |
|           }
 | |
|           else if (source.hasOwnProperty(property)) {
 | |
|             destination[property] = extend({ }, source[property], deep);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         // this sounds odd for an extend but is ok for recursive use
 | |
|         destination = source;
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       for (var property in source) {
 | |
|         destination[property] = source[property];
 | |
|       }
 | |
|     }
 | |
|     return destination;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Creates an empty object and copies all enumerable properties of another object to it
 | |
|    * This method is mostly for internal use, and not intended for duplicating shapes in canvas. 
 | |
|    * @memberOf fabric.util.object
 | |
|    * @param {Object} object Object to clone
 | |
|    * @param {Boolean} [deep] Whether to clone nested objects
 | |
|    * @return {Object}
 | |
|    */
 | |
| 
 | |
|   //TODO: this function return an empty object if you try to clone null
 | |
|   function clone(object, deep) {
 | |
|     return extend({ }, object, deep);
 | |
|   }
 | |
| 
 | |
|   /** @namespace fabric.util.object */
 | |
|   fabric.util.object = {
 | |
|     extend: extend,
 | |
|     clone: clone
 | |
|   };
 | |
|   fabric.util.object.extend(fabric.util, fabric.Observable);
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   /**
 | |
|    * Camelizes a string
 | |
|    * @memberOf fabric.util.string
 | |
|    * @param {String} string String to camelize
 | |
|    * @return {String} Camelized version of a string
 | |
|    */
 | |
|   function camelize(string) {
 | |
|     return string.replace(/-+(.)?/g, function(match, character) {
 | |
|       return character ? character.toUpperCase() : '';
 | |
|     });
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Capitalizes a string
 | |
|    * @memberOf fabric.util.string
 | |
|    * @param {String} string String to capitalize
 | |
|    * @param {Boolean} [firstLetterOnly] If true only first letter is capitalized
 | |
|    * and other letters stay untouched, if false first letter is capitalized
 | |
|    * and other letters are converted to lowercase.
 | |
|    * @return {String} Capitalized version of a string
 | |
|    */
 | |
|   function capitalize(string, firstLetterOnly) {
 | |
|     return string.charAt(0).toUpperCase() +
 | |
|       (firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase());
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Escapes XML in a string
 | |
|    * @memberOf fabric.util.string
 | |
|    * @param {String} string String to escape
 | |
|    * @return {String} Escaped version of a string
 | |
|    */
 | |
|   function escapeXml(string) {
 | |
|     return string.replace(/&/g, '&')
 | |
|       .replace(/"/g, '"')
 | |
|       .replace(/'/g, ''')
 | |
|       .replace(/</g, '<')
 | |
|       .replace(/>/g, '>');
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Divide a string in the user perceived single units
 | |
|    * @memberOf fabric.util.string
 | |
|    * @param {String} textstring String to escape
 | |
|    * @return {Array} array containing the graphemes
 | |
|    */
 | |
|   function graphemeSplit(textstring) {
 | |
|     var i = 0, chr, graphemes = [];
 | |
|     for (i = 0, chr; i < textstring.length; i++) {
 | |
|       if ((chr = getWholeChar(textstring, i)) === false) {
 | |
|         continue;
 | |
|       }
 | |
|       graphemes.push(chr);
 | |
|     }
 | |
|     return graphemes;
 | |
|   }
 | |
| 
 | |
|   // taken from mdn in the charAt doc page.
 | |
|   function getWholeChar(str, i) {
 | |
|     var code = str.charCodeAt(i);
 | |
| 
 | |
|     if (isNaN(code)) {
 | |
|       return ''; // Position not found
 | |
|     }
 | |
|     if (code < 0xD800 || code > 0xDFFF) {
 | |
|       return str.charAt(i);
 | |
|     }
 | |
| 
 | |
|     // High surrogate (could change last hex to 0xDB7F to treat high private
 | |
|     // surrogates as single characters)
 | |
|     if (0xD800 <= code && code <= 0xDBFF) {
 | |
|       if (str.length <= (i + 1)) {
 | |
|         throw 'High surrogate without following low surrogate';
 | |
|       }
 | |
|       var next = str.charCodeAt(i + 1);
 | |
|       if (0xDC00 > next || next > 0xDFFF) {
 | |
|         throw 'High surrogate without following low surrogate';
 | |
|       }
 | |
|       return str.charAt(i) + str.charAt(i + 1);
 | |
|     }
 | |
|     // Low surrogate (0xDC00 <= code && code <= 0xDFFF)
 | |
|     if (i === 0) {
 | |
|       throw 'Low surrogate without preceding high surrogate';
 | |
|     }
 | |
|     var prev = str.charCodeAt(i - 1);
 | |
| 
 | |
|     // (could change last hex to 0xDB7F to treat high private
 | |
|     // surrogates as single characters)
 | |
|     if (0xD800 > prev || prev > 0xDBFF) {
 | |
|       throw 'Low surrogate without preceding high surrogate';
 | |
|     }
 | |
|     // We can pass over low surrogates now as the second component
 | |
|     // in a pair which we have already processed
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
| 
 | |
|   /**
 | |
|    * String utilities
 | |
|    * @namespace fabric.util.string
 | |
|    */
 | |
|   fabric.util.string = {
 | |
|     camelize: camelize,
 | |
|     capitalize: capitalize,
 | |
|     escapeXml: escapeXml,
 | |
|     graphemeSplit: graphemeSplit
 | |
|   };
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var slice = Array.prototype.slice, emptyFunction = function() { },
 | |
| 
 | |
|       IS_DONTENUM_BUGGY = (function() {
 | |
|         for (var p in { toString: 1 }) {
 | |
|           if (p === 'toString') {
 | |
|             return false;
 | |
|           }
 | |
|         }
 | |
|         return true;
 | |
|       })(),
 | |
| 
 | |
|       /** @ignore */
 | |
|       addMethods = function(klass, source, parent) {
 | |
|         for (var property in source) {
 | |
| 
 | |
|           if (property in klass.prototype &&
 | |
|               typeof klass.prototype[property] === 'function' &&
 | |
|               (source[property] + '').indexOf('callSuper') > -1) {
 | |
| 
 | |
|             klass.prototype[property] = (function(property) {
 | |
|               return function() {
 | |
| 
 | |
|                 var superclass = this.constructor.superclass;
 | |
|                 this.constructor.superclass = parent;
 | |
|                 var returnValue = source[property].apply(this, arguments);
 | |
|                 this.constructor.superclass = superclass;
 | |
| 
 | |
|                 if (property !== 'initialize') {
 | |
|                   return returnValue;
 | |
|                 }
 | |
|               };
 | |
|             })(property);
 | |
|           }
 | |
|           else {
 | |
|             klass.prototype[property] = source[property];
 | |
|           }
 | |
| 
 | |
|           if (IS_DONTENUM_BUGGY) {
 | |
|             if (source.toString !== Object.prototype.toString) {
 | |
|               klass.prototype.toString = source.toString;
 | |
|             }
 | |
|             if (source.valueOf !== Object.prototype.valueOf) {
 | |
|               klass.prototype.valueOf = source.valueOf;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       };
 | |
| 
 | |
|   function Subclass() { }
 | |
| 
 | |
|   function callSuper(methodName) {
 | |
|     var parentMethod = null,
 | |
|         _this = this;
 | |
| 
 | |
|     // climb prototype chain to find method not equal to callee's method
 | |
|     while (_this.constructor.superclass) {
 | |
|       var superClassMethod = _this.constructor.superclass.prototype[methodName];
 | |
|       if (_this[methodName] !== superClassMethod) {
 | |
|         parentMethod = superClassMethod;
 | |
|         break;
 | |
|       }
 | |
|       // eslint-disable-next-line
 | |
|       _this = _this.constructor.superclass.prototype;
 | |
|     }
 | |
| 
 | |
|     if (!parentMethod) {
 | |
|       return console.log('tried to callSuper ' + methodName + ', method not found in prototype chain', this);
 | |
|     }
 | |
| 
 | |
|     return (arguments.length > 1)
 | |
|       ? parentMethod.apply(this, slice.call(arguments, 1))
 | |
|       : parentMethod.call(this);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Helper for creation of "classes".
 | |
|    * @memberOf fabric.util
 | |
|    * @param {Function} [parent] optional "Class" to inherit from
 | |
|    * @param {Object} [properties] Properties shared by all instances of this class
 | |
|    *                  (be careful modifying objects defined here as this would affect all instances)
 | |
|    */
 | |
|   function createClass() {
 | |
|     var parent = null,
 | |
|         properties = slice.call(arguments, 0);
 | |
| 
 | |
|     if (typeof properties[0] === 'function') {
 | |
|       parent = properties.shift();
 | |
|     }
 | |
|     function klass() {
 | |
|       this.initialize.apply(this, arguments);
 | |
|     }
 | |
| 
 | |
|     klass.superclass = parent;
 | |
|     klass.subclasses = [];
 | |
| 
 | |
|     if (parent) {
 | |
|       Subclass.prototype = parent.prototype;
 | |
|       klass.prototype = new Subclass();
 | |
|       parent.subclasses.push(klass);
 | |
|     }
 | |
|     for (var i = 0, length = properties.length; i < length; i++) {
 | |
|       addMethods(klass, properties[i], parent);
 | |
|     }
 | |
|     if (!klass.prototype.initialize) {
 | |
|       klass.prototype.initialize = emptyFunction;
 | |
|     }
 | |
|     klass.prototype.constructor = klass;
 | |
|     klass.prototype.callSuper = callSuper;
 | |
|     return klass;
 | |
|   }
 | |
| 
 | |
|   fabric.util.createClass = createClass;
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function () {
 | |
|   // since ie11 can use addEventListener but they do not support options, i need to check
 | |
|   var couldUseAttachEvent = !!fabric.document.createElement('div').attachEvent,
 | |
|       touchEvents = ['touchstart', 'touchmove', 'touchend'];
 | |
|   /**
 | |
|    * Adds an event listener to an element
 | |
|    * @function
 | |
|    * @memberOf fabric.util
 | |
|    * @param {HTMLElement} element
 | |
|    * @param {String} eventName
 | |
|    * @param {Function} handler
 | |
|    */
 | |
|   fabric.util.addListener = function(element, eventName, handler, options) {
 | |
|     element && element.addEventListener(eventName, handler, couldUseAttachEvent ? false : options);
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Removes an event listener from an element
 | |
|    * @function
 | |
|    * @memberOf fabric.util
 | |
|    * @param {HTMLElement} element
 | |
|    * @param {String} eventName
 | |
|    * @param {Function} handler
 | |
|    */
 | |
|   fabric.util.removeListener = function(element, eventName, handler, options) {
 | |
|     element && element.removeEventListener(eventName, handler, couldUseAttachEvent ? false : options);
 | |
|   };
 | |
| 
 | |
|   function getTouchInfo(event) {
 | |
|     var touchProp = event.changedTouches;
 | |
|     if (touchProp && touchProp[0]) {
 | |
|       return touchProp[0];
 | |
|     }
 | |
|     return event;
 | |
|   }
 | |
| 
 | |
|   fabric.util.getPointer = function(event) {
 | |
|     var element = event.target,
 | |
|         scroll = fabric.util.getScrollLeftTop(element),
 | |
|         _evt = getTouchInfo(event);
 | |
|     return {
 | |
|       x: _evt.clientX + scroll.left,
 | |
|       y: _evt.clientY + scroll.top
 | |
|     };
 | |
|   };
 | |
| 
 | |
|   fabric.util.isTouchEvent = function(event) {
 | |
|     return touchEvents.indexOf(event.type) > -1 || event.pointerType === 'touch';
 | |
|   };
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function () {
 | |
| 
 | |
|   /**
 | |
|    * Cross-browser wrapper for setting element's style
 | |
|    * @memberOf fabric.util
 | |
|    * @param {HTMLElement} element
 | |
|    * @param {Object} styles
 | |
|    * @return {HTMLElement} Element that was passed as a first argument
 | |
|    */
 | |
|   function setStyle(element, styles) {
 | |
|     var elementStyle = element.style;
 | |
|     if (!elementStyle) {
 | |
|       return element;
 | |
|     }
 | |
|     if (typeof styles === 'string') {
 | |
|       element.style.cssText += ';' + styles;
 | |
|       return styles.indexOf('opacity') > -1
 | |
|         ? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1])
 | |
|         : element;
 | |
|     }
 | |
|     for (var property in styles) {
 | |
|       if (property === 'opacity') {
 | |
|         setOpacity(element, styles[property]);
 | |
|       }
 | |
|       else {
 | |
|         var normalizedProperty = (property === 'float' || property === 'cssFloat')
 | |
|           ? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat')
 | |
|           : property;
 | |
|         elementStyle.setProperty(normalizedProperty, styles[property]);
 | |
|       }
 | |
|     }
 | |
|     return element;
 | |
|   }
 | |
| 
 | |
|   var parseEl = fabric.document.createElement('div'),
 | |
|       supportsOpacity = typeof parseEl.style.opacity === 'string',
 | |
|       supportsFilters = typeof parseEl.style.filter === 'string',
 | |
|       reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/,
 | |
| 
 | |
|       /** @ignore */
 | |
|       setOpacity = function (element) { return element; };
 | |
| 
 | |
|   if (supportsOpacity) {
 | |
|     /** @ignore */
 | |
|     setOpacity = function(element, value) {
 | |
|       element.style.opacity = value;
 | |
|       return element;
 | |
|     };
 | |
|   }
 | |
|   else if (supportsFilters) {
 | |
|     /** @ignore */
 | |
|     setOpacity = function(element, value) {
 | |
|       var es = element.style;
 | |
|       if (element.currentStyle && !element.currentStyle.hasLayout) {
 | |
|         es.zoom = 1;
 | |
|       }
 | |
|       if (reOpacity.test(es.filter)) {
 | |
|         value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')');
 | |
|         es.filter = es.filter.replace(reOpacity, value);
 | |
|       }
 | |
|       else {
 | |
|         es.filter += ' alpha(opacity=' + (value * 100) + ')';
 | |
|       }
 | |
|       return element;
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   fabric.util.setStyle = setStyle;
 | |
| 
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var _slice = Array.prototype.slice;
 | |
| 
 | |
|   /**
 | |
|    * Takes id and returns an element with that id (if one exists in a document)
 | |
|    * @memberOf fabric.util
 | |
|    * @param {String|HTMLElement} id
 | |
|    * @return {HTMLElement|null}
 | |
|    */
 | |
|   function getById(id) {
 | |
|     return typeof id === 'string' ? fabric.document.getElementById(id) : id;
 | |
|   }
 | |
| 
 | |
|   var sliceCanConvertNodelists,
 | |
|       /**
 | |
|        * Converts an array-like object (e.g. arguments or NodeList) to an array
 | |
|        * @memberOf fabric.util
 | |
|        * @param {Object} arrayLike
 | |
|        * @return {Array}
 | |
|        */
 | |
|       toArray = function(arrayLike) {
 | |
|         return _slice.call(arrayLike, 0);
 | |
|       };
 | |
| 
 | |
|   try {
 | |
|     sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array;
 | |
|   }
 | |
|   catch (err) { }
 | |
| 
 | |
|   if (!sliceCanConvertNodelists) {
 | |
|     toArray = function(arrayLike) {
 | |
|       var arr = new Array(arrayLike.length), i = arrayLike.length;
 | |
|       while (i--) {
 | |
|         arr[i] = arrayLike[i];
 | |
|       }
 | |
|       return arr;
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Creates specified element with specified attributes
 | |
|    * @memberOf fabric.util
 | |
|    * @param {String} tagName Type of an element to create
 | |
|    * @param {Object} [attributes] Attributes to set on an element
 | |
|    * @return {HTMLElement} Newly created element
 | |
|    */
 | |
|   function makeElement(tagName, attributes) {
 | |
|     var el = fabric.document.createElement(tagName);
 | |
|     for (var prop in attributes) {
 | |
|       if (prop === 'class') {
 | |
|         el.className = attributes[prop];
 | |
|       }
 | |
|       else if (prop === 'for') {
 | |
|         el.htmlFor = attributes[prop];
 | |
|       }
 | |
|       else {
 | |
|         el.setAttribute(prop, attributes[prop]);
 | |
|       }
 | |
|     }
 | |
|     return el;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Adds class to an element
 | |
|    * @memberOf fabric.util
 | |
|    * @param {HTMLElement} element Element to add class to
 | |
|    * @param {String} className Class to add to an element
 | |
|    */
 | |
|   function addClass(element, className) {
 | |
|     if (element && (' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) {
 | |
|       element.className += (element.className ? ' ' : '') + className;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Wraps element with another element
 | |
|    * @memberOf fabric.util
 | |
|    * @param {HTMLElement} element Element to wrap
 | |
|    * @param {HTMLElement|String} wrapper Element to wrap with
 | |
|    * @param {Object} [attributes] Attributes to set on a wrapper
 | |
|    * @return {HTMLElement} wrapper
 | |
|    */
 | |
|   function wrapElement(element, wrapper, attributes) {
 | |
|     if (typeof wrapper === 'string') {
 | |
|       wrapper = makeElement(wrapper, attributes);
 | |
|     }
 | |
|     if (element.parentNode) {
 | |
|       element.parentNode.replaceChild(wrapper, element);
 | |
|     }
 | |
|     wrapper.appendChild(element);
 | |
|     return wrapper;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Returns element scroll offsets
 | |
|    * @memberOf fabric.util
 | |
|    * @param {HTMLElement} element Element to operate on
 | |
|    * @return {Object} Object with left/top values
 | |
|    */
 | |
|   function getScrollLeftTop(element) {
 | |
| 
 | |
|     var left = 0,
 | |
|         top = 0,
 | |
|         docElement = fabric.document.documentElement,
 | |
|         body = fabric.document.body || {
 | |
|           scrollLeft: 0, scrollTop: 0
 | |
|         };
 | |
| 
 | |
|     // While loop checks (and then sets element to) .parentNode OR .host
 | |
|     //  to account for ShadowDOM. We still want to traverse up out of ShadowDOM,
 | |
|     //  but the .parentNode of a root ShadowDOM node will always be null, instead
 | |
|     //  it should be accessed through .host. See http://stackoverflow.com/a/24765528/4383938
 | |
|     while (element && (element.parentNode || element.host)) {
 | |
| 
 | |
|       // Set element to element parent, or 'host' in case of ShadowDOM
 | |
|       element = element.parentNode || element.host;
 | |
| 
 | |
|       if (element === fabric.document) {
 | |
|         left = body.scrollLeft || docElement.scrollLeft || 0;
 | |
|         top = body.scrollTop ||  docElement.scrollTop || 0;
 | |
|       }
 | |
|       else {
 | |
|         left += element.scrollLeft || 0;
 | |
|         top += element.scrollTop || 0;
 | |
|       }
 | |
| 
 | |
|       if (element.nodeType === 1 && element.style.position === 'fixed') {
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     return { left: left, top: top };
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Returns offset for a given element
 | |
|    * @function
 | |
|    * @memberOf fabric.util
 | |
|    * @param {HTMLElement} element Element to get offset for
 | |
|    * @return {Object} Object with "left" and "top" properties
 | |
|    */
 | |
|   function getElementOffset(element) {
 | |
|     var docElem,
 | |
|         doc = element && element.ownerDocument,
 | |
|         box = { left: 0, top: 0 },
 | |
|         offset = { left: 0, top: 0 },
 | |
|         scrollLeftTop,
 | |
|         offsetAttributes = {
 | |
|           borderLeftWidth: 'left',
 | |
|           borderTopWidth:  'top',
 | |
|           paddingLeft:     'left',
 | |
|           paddingTop:      'top'
 | |
|         };
 | |
| 
 | |
|     if (!doc) {
 | |
|       return offset;
 | |
|     }
 | |
| 
 | |
|     for (var attr in offsetAttributes) {
 | |
|       offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0;
 | |
|     }
 | |
| 
 | |
|     docElem = doc.documentElement;
 | |
|     if ( typeof element.getBoundingClientRect !== 'undefined' ) {
 | |
|       box = element.getBoundingClientRect();
 | |
|     }
 | |
| 
 | |
|     scrollLeftTop = getScrollLeftTop(element);
 | |
| 
 | |
|     return {
 | |
|       left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left,
 | |
|       top: box.top + scrollLeftTop.top - (docElem.clientTop || 0)  + offset.top
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Returns style attribute value of a given element
 | |
|    * @memberOf fabric.util
 | |
|    * @param {HTMLElement} element Element to get style attribute for
 | |
|    * @param {String} attr Style attribute to get for element
 | |
|    * @return {String} Style attribute value of the given element.
 | |
|    */
 | |
|   var getElementStyle;
 | |
|   if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) {
 | |
|     getElementStyle = function(element, attr) {
 | |
|       var style = fabric.document.defaultView.getComputedStyle(element, null);
 | |
|       return style ? style[attr] : undefined;
 | |
|     };
 | |
|   }
 | |
|   else {
 | |
|     getElementStyle = function(element, attr) {
 | |
|       var value = element.style[attr];
 | |
|       if (!value && element.currentStyle) {
 | |
|         value = element.currentStyle[attr];
 | |
|       }
 | |
|       return value;
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   (function () {
 | |
|     var style = fabric.document.documentElement.style,
 | |
|         selectProp = 'userSelect' in style
 | |
|           ? 'userSelect'
 | |
|           : 'MozUserSelect' in style
 | |
|             ? 'MozUserSelect'
 | |
|             : 'WebkitUserSelect' in style
 | |
|               ? 'WebkitUserSelect'
 | |
|               : 'KhtmlUserSelect' in style
 | |
|                 ? 'KhtmlUserSelect'
 | |
|                 : '';
 | |
| 
 | |
|     /**
 | |
|      * Makes element unselectable
 | |
|      * @memberOf fabric.util
 | |
|      * @param {HTMLElement} element Element to make unselectable
 | |
|      * @return {HTMLElement} Element that was passed in
 | |
|      */
 | |
|     function makeElementUnselectable(element) {
 | |
|       if (typeof element.onselectstart !== 'undefined') {
 | |
|         element.onselectstart = fabric.util.falseFunction;
 | |
|       }
 | |
|       if (selectProp) {
 | |
|         element.style[selectProp] = 'none';
 | |
|       }
 | |
|       else if (typeof element.unselectable === 'string') {
 | |
|         element.unselectable = 'on';
 | |
|       }
 | |
|       return element;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Makes element selectable
 | |
|      * @memberOf fabric.util
 | |
|      * @param {HTMLElement} element Element to make selectable
 | |
|      * @return {HTMLElement} Element that was passed in
 | |
|      */
 | |
|     function makeElementSelectable(element) {
 | |
|       if (typeof element.onselectstart !== 'undefined') {
 | |
|         element.onselectstart = null;
 | |
|       }
 | |
|       if (selectProp) {
 | |
|         element.style[selectProp] = '';
 | |
|       }
 | |
|       else if (typeof element.unselectable === 'string') {
 | |
|         element.unselectable = '';
 | |
|       }
 | |
|       return element;
 | |
|     }
 | |
| 
 | |
|     fabric.util.makeElementUnselectable = makeElementUnselectable;
 | |
|     fabric.util.makeElementSelectable = makeElementSelectable;
 | |
|   })();
 | |
| 
 | |
|   function getNodeCanvas(element) {
 | |
|     var impl = fabric.jsdomImplForWrapper(element);
 | |
|     return impl._canvas || impl._image;
 | |
|   };
 | |
| 
 | |
|   function cleanUpJsdomNode(element) {
 | |
|     if (!fabric.isLikelyNode) {
 | |
|       return;
 | |
|     }
 | |
|     var impl = fabric.jsdomImplForWrapper(element);
 | |
|     if (impl) {
 | |
|       impl._image = null;
 | |
|       impl._canvas = null;
 | |
|       // unsure if necessary
 | |
|       impl._currentSrc = null;
 | |
|       impl._attributes = null;
 | |
|       impl._classList = null;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   function setImageSmoothing(ctx, value) {
 | |
|     ctx.imageSmoothingEnabled = ctx.imageSmoothingEnabled || ctx.webkitImageSmoothingEnabled
 | |
|       || ctx.mozImageSmoothingEnabled || ctx.msImageSmoothingEnabled || ctx.oImageSmoothingEnabled;
 | |
|     ctx.imageSmoothingEnabled = value;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * setImageSmoothing sets the context imageSmoothingEnabled property.
 | |
|    * Used by canvas and by ImageObject.
 | |
|    * @memberOf fabric.util
 | |
|    * @since 4.0.0
 | |
|    * @param {HTMLRenderingContext2D} ctx to set on
 | |
|    * @param {Boolean} value true or false
 | |
|    */
 | |
|   fabric.util.setImageSmoothing = setImageSmoothing;
 | |
|   fabric.util.getById = getById;
 | |
|   fabric.util.toArray = toArray;
 | |
|   fabric.util.addClass = addClass;
 | |
|   fabric.util.makeElement = makeElement;
 | |
|   fabric.util.wrapElement = wrapElement;
 | |
|   fabric.util.getScrollLeftTop = getScrollLeftTop;
 | |
|   fabric.util.getElementOffset = getElementOffset;
 | |
|   fabric.util.getNodeCanvas = getNodeCanvas;
 | |
|   fabric.util.cleanUpJsdomNode = cleanUpJsdomNode;
 | |
| 
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   function addParamToUrl(url, param) {
 | |
|     return url + (/\?/.test(url) ? '&' : '?') + param;
 | |
|   }
 | |
| 
 | |
|   function emptyFn() { }
 | |
| 
 | |
|   /**
 | |
|    * Cross-browser abstraction for sending XMLHttpRequest
 | |
|    * @memberOf fabric.util
 | |
|    * @param {String} url URL to send XMLHttpRequest to
 | |
|    * @param {Object} [options] Options object
 | |
|    * @param {String} [options.method="GET"]
 | |
|    * @param {String} [options.parameters] parameters to append to url in GET or in body
 | |
|    * @param {String} [options.body] body to send with POST or PUT request
 | |
|    * @param {Function} options.onComplete Callback to invoke when request is completed
 | |
|    * @return {XMLHttpRequest} request
 | |
|    */
 | |
|   function request(url, options) {
 | |
|     options || (options = { });
 | |
| 
 | |
|     var method = options.method ? options.method.toUpperCase() : 'GET',
 | |
|         onComplete = options.onComplete || function() { },
 | |
|         xhr = new fabric.window.XMLHttpRequest(),
 | |
|         body = options.body || options.parameters;
 | |
| 
 | |
|     /** @ignore */
 | |
|     xhr.onreadystatechange = function() {
 | |
|       if (xhr.readyState === 4) {
 | |
|         onComplete(xhr);
 | |
|         xhr.onreadystatechange = emptyFn;
 | |
|       }
 | |
|     };
 | |
| 
 | |
|     if (method === 'GET') {
 | |
|       body = null;
 | |
|       if (typeof options.parameters === 'string') {
 | |
|         url = addParamToUrl(url, options.parameters);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     xhr.open(method, url, true);
 | |
| 
 | |
|     if (method === 'POST' || method === 'PUT') {
 | |
|       xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
 | |
|     }
 | |
| 
 | |
|     xhr.send(body);
 | |
|     return xhr;
 | |
|   }
 | |
| 
 | |
|   fabric.util.request = request;
 | |
| })();
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Wrapper around `console.log` (when available)
 | |
|  * @param {*} [values] Values to log
 | |
|  */
 | |
| fabric.log = console.log;
 | |
| 
 | |
| /**
 | |
|  * Wrapper around `console.warn` (when available)
 | |
|  * @param {*} [values] Values to log as a warning
 | |
|  */
 | |
| fabric.warn = console.warn;
 | |
| 
 | |
| 
 | |
| (function () {
 | |
| 
 | |
|   var extend = fabric.util.object.extend,
 | |
|       clone = fabric.util.object.clone;
 | |
| 
 | |
|   /**
 | |
|    * @typedef {Object} AnimationOptions
 | |
|    * Animation of a value or list of values.
 | |
|    * When using lists, think of something like this:
 | |
|    * fabric.util.animate({
 | |
|    *   startValue: [1, 2, 3],
 | |
|    *   endValue: [2, 4, 6],
 | |
|    *   onChange: function([a, b, c]) {
 | |
|    *     canvas.zoomToPoint({x: b, y: c}, a)
 | |
|    *     canvas.renderAll()
 | |
|    *   }
 | |
|    * });
 | |
|    * @example
 | |
|    * @property {Function} [onChange] Callback; invoked on every value change
 | |
|    * @property {Function} [onComplete] Callback; invoked when value change is completed
 | |
|    * @example
 | |
|    * // Note: startValue, endValue, and byValue must match the type
 | |
|    * var animationOptions = { startValue: 0, endValue: 1, byValue: 0.25 }
 | |
|    * var animationOptions = { startValue: [0, 1], endValue: [1, 2], byValue: [0.25, 0.25] }
 | |
|    * @property {number | number[]} [startValue=0] Starting value
 | |
|    * @property {number | number[]} [endValue=100] Ending value
 | |
|    * @property {number | number[]} [byValue=100] Value to modify the property by
 | |
|    * @property {Function} [easing] Easing function
 | |
|    * @property {Number} [duration=500] Duration of change (in ms)
 | |
|    * @property {Function} [abort] Additional function with logic. If returns true, animation aborts.
 | |
|    *
 | |
|    * @typedef {() => void} CancelFunction
 | |
|    *
 | |
|    * @typedef {Object} AnimationCurrentState
 | |
|    * @property {number | number[]} currentValue value in range [`startValue`, `endValue`]
 | |
|    * @property {number} completionRate value in range [0, 1]
 | |
|    * @property {number} durationRate value in range [0, 1]
 | |
|    *
 | |
|    * @typedef {(AnimationOptions & AnimationCurrentState & { cancel: CancelFunction }} AnimationContext
 | |
|    */
 | |
| 
 | |
|   /**
 | |
|    * Array holding all running animations
 | |
|    * @memberof fabric
 | |
|    * @type {AnimationContext[]}
 | |
|    */
 | |
|   var RUNNING_ANIMATIONS = [];
 | |
|   fabric.util.object.extend(RUNNING_ANIMATIONS, {
 | |
| 
 | |
|     /**
 | |
|      * cancel all running animations at the next requestAnimFrame
 | |
|      * @returns {AnimationContext[]}
 | |
|      */
 | |
|     cancelAll: function () {
 | |
|       var animations = this.splice(0);
 | |
|       animations.forEach(function (animation) {
 | |
|         animation.cancel();
 | |
|       });
 | |
|       return animations;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * cancel all running animations attached to canvas at the next requestAnimFrame
 | |
|      * @param {fabric.Canvas} canvas
 | |
|      * @returns {AnimationContext[]}
 | |
|      */
 | |
|     cancelByCanvas: function (canvas) {
 | |
|       if (!canvas) {
 | |
|         return [];
 | |
|       }
 | |
|       var cancelled = this.filter(function (animation) {
 | |
|         return typeof animation.target === 'object' && animation.target.canvas === canvas;
 | |
|       });
 | |
|       cancelled.forEach(function (animation) {
 | |
|         animation.cancel();
 | |
|       });
 | |
|       return cancelled;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * cancel all running animations for target at the next requestAnimFrame
 | |
|      * @param {*} target
 | |
|      * @returns {AnimationContext[]}
 | |
|      */
 | |
|     cancelByTarget: function (target) {
 | |
|       var cancelled = this.findAnimationsByTarget(target);
 | |
|       cancelled.forEach(function (animation) {
 | |
|         animation.cancel();
 | |
|       });
 | |
|       return cancelled;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      *
 | |
|      * @param {CancelFunction} cancelFunc the function returned by animate
 | |
|      * @returns {number}
 | |
|      */
 | |
|     findAnimationIndex: function (cancelFunc) {
 | |
|       return this.indexOf(this.findAnimation(cancelFunc));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      *
 | |
|      * @param {CancelFunction} cancelFunc the function returned by animate
 | |
|      * @returns {AnimationContext | undefined} animation's options object
 | |
|      */
 | |
|     findAnimation: function (cancelFunc) {
 | |
|       return this.find(function (animation) {
 | |
|         return animation.cancel === cancelFunc;
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      *
 | |
|      * @param {*} target the object that is assigned to the target property of the animation context
 | |
|      * @returns {AnimationContext[]} array of animation options object associated with target
 | |
|      */
 | |
|     findAnimationsByTarget: function (target) {
 | |
|       if (!target) {
 | |
|         return [];
 | |
|       }
 | |
|       return this.filter(function (animation) {
 | |
|         return animation.target === target;
 | |
|       });
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   function noop() {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   function defaultEasing(t, b, c, d) {
 | |
|     return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Changes value from one to another within certain period of time, invoking callbacks as value is being changed.
 | |
|    * @memberOf fabric.util
 | |
|    * @param {AnimationOptions} [options] Animation options
 | |
|    * @example
 | |
|    * // Note: startValue, endValue, and byValue must match the type
 | |
|    * fabric.util.animate({ startValue: 0, endValue: 1, byValue: 0.25 })
 | |
|    * fabric.util.animate({ startValue: [0, 1], endValue: [1, 2], byValue: [0.25, 0.25] })
 | |
|    * @returns {CancelFunction} cancel function
 | |
|    */
 | |
|   function animate(options) {
 | |
|     options || (options = {});
 | |
|     var cancel = false,
 | |
|         context,
 | |
|         removeFromRegistry = function () {
 | |
|           var index = fabric.runningAnimations.indexOf(context);
 | |
|           return index > -1 && fabric.runningAnimations.splice(index, 1)[0];
 | |
|         };
 | |
| 
 | |
|     context = extend(clone(options), {
 | |
|       cancel: function () {
 | |
|         cancel = true;
 | |
|         return removeFromRegistry();
 | |
|       },
 | |
|       currentValue: 'startValue' in options ? options.startValue : 0,
 | |
|       completionRate: 0,
 | |
|       durationRate: 0
 | |
|     });
 | |
|     fabric.runningAnimations.push(context);
 | |
| 
 | |
|     requestAnimFrame(function(timestamp) {
 | |
|       var start = timestamp || +new Date(),
 | |
|           duration = options.duration || 500,
 | |
|           finish = start + duration, time,
 | |
|           onChange = options.onChange || noop,
 | |
|           abort = options.abort || noop,
 | |
|           onComplete = options.onComplete || noop,
 | |
|           easing = options.easing || defaultEasing,
 | |
|           isMany = 'startValue' in options ? options.startValue.length > 0 : false,
 | |
|           startValue = 'startValue' in options ? options.startValue : 0,
 | |
|           endValue = 'endValue' in options ? options.endValue : 100,
 | |
|           byValue = options.byValue || (isMany ? startValue.map(function(value, i) {
 | |
|             return endValue[i] - startValue[i];
 | |
|           }) : endValue - startValue);
 | |
| 
 | |
|       options.onStart && options.onStart();
 | |
| 
 | |
|       (function tick(ticktime) {
 | |
|         time = ticktime || +new Date();
 | |
|         var currentTime = time > finish ? duration : (time - start),
 | |
|             timePerc = currentTime / duration,
 | |
|             current = isMany ? startValue.map(function(_value, i) {
 | |
|               return easing(currentTime, startValue[i], byValue[i], duration);
 | |
|             }) : easing(currentTime, startValue, byValue, duration),
 | |
|             valuePerc = isMany ? Math.abs((current[0] - startValue[0]) / byValue[0])
 | |
|               : Math.abs((current - startValue) / byValue);
 | |
|         //  update context
 | |
|         context.currentValue = isMany ? current.slice() : current;
 | |
|         context.completionRate = valuePerc;
 | |
|         context.durationRate = timePerc;
 | |
|         if (cancel) {
 | |
|           return;
 | |
|         }
 | |
|         if (abort(current, valuePerc, timePerc)) {
 | |
|           removeFromRegistry();
 | |
|           return;
 | |
|         }
 | |
|         if (time > finish) {
 | |
|           //  update context
 | |
|           context.currentValue = isMany ? endValue.slice() : endValue;
 | |
|           context.completionRate = 1;
 | |
|           context.durationRate = 1;
 | |
|           //  execute callbacks
 | |
|           onChange(isMany ? endValue.slice() : endValue, 1, 1);
 | |
|           onComplete(endValue, 1, 1);
 | |
|           removeFromRegistry();
 | |
|           return;
 | |
|         }
 | |
|         else {
 | |
|           onChange(current, valuePerc, timePerc);
 | |
|           requestAnimFrame(tick);
 | |
|         }
 | |
|       })(start);
 | |
|     });
 | |
| 
 | |
|     return context.cancel;
 | |
|   }
 | |
| 
 | |
|   var _requestAnimFrame = fabric.window.requestAnimationFrame       ||
 | |
|                           fabric.window.webkitRequestAnimationFrame ||
 | |
|                           fabric.window.mozRequestAnimationFrame    ||
 | |
|                           fabric.window.oRequestAnimationFrame      ||
 | |
|                           fabric.window.msRequestAnimationFrame     ||
 | |
|                           function(callback) {
 | |
|                             return fabric.window.setTimeout(callback, 1000 / 60);
 | |
|                           };
 | |
| 
 | |
|   var _cancelAnimFrame = fabric.window.cancelAnimationFrame || fabric.window.clearTimeout;
 | |
| 
 | |
|   /**
 | |
|    * requestAnimationFrame polyfill based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/
 | |
|    * In order to get a precise start time, `requestAnimFrame` should be called as an entry into the method
 | |
|    * @memberOf fabric.util
 | |
|    * @param {Function} callback Callback to invoke
 | |
|    * @param {DOMElement} element optional Element to associate with animation
 | |
|    */
 | |
|   function requestAnimFrame() {
 | |
|     return _requestAnimFrame.apply(fabric.window, arguments);
 | |
|   }
 | |
| 
 | |
|   function cancelAnimFrame() {
 | |
|     return _cancelAnimFrame.apply(fabric.window, arguments);
 | |
|   }
 | |
| 
 | |
|   fabric.util.animate = animate;
 | |
|   fabric.util.requestAnimFrame = requestAnimFrame;
 | |
|   fabric.util.cancelAnimFrame = cancelAnimFrame;
 | |
|   fabric.runningAnimations = RUNNING_ANIMATIONS;
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
|   // Calculate an in-between color. Returns a "rgba()" string.
 | |
|   // Credit: Edwin Martin <edwin@bitstorm.org>
 | |
|   //         http://www.bitstorm.org/jquery/color-animation/jquery.animate-colors.js
 | |
|   function calculateColor(begin, end, pos) {
 | |
|     var color = 'rgba('
 | |
|         + parseInt((begin[0] + pos * (end[0] - begin[0])), 10) + ','
 | |
|         + parseInt((begin[1] + pos * (end[1] - begin[1])), 10) + ','
 | |
|         + parseInt((begin[2] + pos * (end[2] - begin[2])), 10);
 | |
| 
 | |
|     color += ',' + (begin && end ? parseFloat(begin[3] + pos * (end[3] - begin[3])) : 1);
 | |
|     color += ')';
 | |
|     return color;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Changes the color from one to another within certain period of time, invoking callbacks as value is being changed.
 | |
|    * @memberOf fabric.util
 | |
|    * @param {String} fromColor The starting color in hex or rgb(a) format.
 | |
|    * @param {String} toColor The starting color in hex or rgb(a) format.
 | |
|    * @param {Number} [duration] Duration of change (in ms).
 | |
|    * @param {Object} [options] Animation options
 | |
|    * @param {Function} [options.onChange] Callback; invoked on every value change
 | |
|    * @param {Function} [options.onComplete] Callback; invoked when value change is completed
 | |
|    * @param {Function} [options.colorEasing] Easing function. Note that this function only take two arguments (currentTime, duration). Thus the regular animation easing functions cannot be used.
 | |
|    * @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called.
 | |
|    * @returns {Function} abort function
 | |
|    */
 | |
|   function animateColor(fromColor, toColor, duration, options) {
 | |
|     var startColor = new fabric.Color(fromColor).getSource(),
 | |
|         endColor = new fabric.Color(toColor).getSource(),
 | |
|         originalOnComplete = options.onComplete,
 | |
|         originalOnChange = options.onChange;
 | |
|     options = options || {};
 | |
| 
 | |
|     return fabric.util.animate(fabric.util.object.extend(options, {
 | |
|       duration: duration || 500,
 | |
|       startValue: startColor,
 | |
|       endValue: endColor,
 | |
|       byValue: endColor,
 | |
|       easing: function (currentTime, startValue, byValue, duration) {
 | |
|         var posValue = options.colorEasing
 | |
|           ? options.colorEasing(currentTime, duration)
 | |
|           : 1 - Math.cos(currentTime / duration * (Math.PI / 2));
 | |
|         return calculateColor(startValue, byValue, posValue);
 | |
|       },
 | |
|       // has to take in account for color restoring;
 | |
|       onComplete: function(current, valuePerc, timePerc) {
 | |
|         if (originalOnComplete) {
 | |
|           return originalOnComplete(
 | |
|             calculateColor(endColor, endColor, 0),
 | |
|             valuePerc,
 | |
|             timePerc
 | |
|           );
 | |
|         }
 | |
|       },
 | |
|       onChange: function(current, valuePerc, timePerc) {
 | |
|         if (originalOnChange) {
 | |
|           if (Array.isArray(current)) {
 | |
|             return originalOnChange(
 | |
|               calculateColor(current, current, 0),
 | |
|               valuePerc,
 | |
|               timePerc
 | |
|             );
 | |
|           }
 | |
|           originalOnChange(current, valuePerc, timePerc);
 | |
|         }
 | |
|       }
 | |
|     }));
 | |
|   }
 | |
| 
 | |
|   fabric.util.animateColor = animateColor;
 | |
| 
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   function normalize(a, c, p, s) {
 | |
|     if (a < Math.abs(c)) {
 | |
|       a = c;
 | |
|       s = p / 4;
 | |
|     }
 | |
|     else {
 | |
|       //handle the 0/0 case:
 | |
|       if (c === 0 && a === 0) {
 | |
|         s = p / (2 * Math.PI) * Math.asin(1);
 | |
|       }
 | |
|       else {
 | |
|         s = p / (2 * Math.PI) * Math.asin(c / a);
 | |
|       }
 | |
|     }
 | |
|     return { a: a, c: c, p: p, s: s };
 | |
|   }
 | |
| 
 | |
|   function elastic(opts, t, d) {
 | |
|     return opts.a *
 | |
|       Math.pow(2, 10 * (t -= 1)) *
 | |
|       Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p );
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Cubic easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutCubic(t, b, c, d) {
 | |
|     return c * ((t = t / d - 1) * t * t + 1) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Cubic easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutCubic(t, b, c, d) {
 | |
|     t /= d / 2;
 | |
|     if (t < 1) {
 | |
|       return c / 2 * t * t * t + b;
 | |
|     }
 | |
|     return c / 2 * ((t -= 2) * t * t + 2) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Quartic easing in
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInQuart(t, b, c, d) {
 | |
|     return c * (t /= d) * t * t * t + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Quartic easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutQuart(t, b, c, d) {
 | |
|     return -c * ((t = t / d - 1) * t * t * t - 1) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Quartic easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutQuart(t, b, c, d) {
 | |
|     t /= d / 2;
 | |
|     if (t < 1) {
 | |
|       return c / 2 * t * t * t * t + b;
 | |
|     }
 | |
|     return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Quintic easing in
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInQuint(t, b, c, d) {
 | |
|     return c * (t /= d) * t * t * t * t + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Quintic easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutQuint(t, b, c, d) {
 | |
|     return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Quintic easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutQuint(t, b, c, d) {
 | |
|     t /= d / 2;
 | |
|     if (t < 1) {
 | |
|       return c / 2 * t * t * t * t * t + b;
 | |
|     }
 | |
|     return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Sinusoidal easing in
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInSine(t, b, c, d) {
 | |
|     return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Sinusoidal easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutSine(t, b, c, d) {
 | |
|     return c * Math.sin(t / d * (Math.PI / 2)) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Sinusoidal easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutSine(t, b, c, d) {
 | |
|     return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Exponential easing in
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInExpo(t, b, c, d) {
 | |
|     return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Exponential easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutExpo(t, b, c, d) {
 | |
|     return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Exponential easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutExpo(t, b, c, d) {
 | |
|     if (t === 0) {
 | |
|       return b;
 | |
|     }
 | |
|     if (t === d) {
 | |
|       return b + c;
 | |
|     }
 | |
|     t /= d / 2;
 | |
|     if (t < 1) {
 | |
|       return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
 | |
|     }
 | |
|     return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Circular easing in
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInCirc(t, b, c, d) {
 | |
|     return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Circular easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutCirc(t, b, c, d) {
 | |
|     return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Circular easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutCirc(t, b, c, d) {
 | |
|     t /= d / 2;
 | |
|     if (t < 1) {
 | |
|       return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
 | |
|     }
 | |
|     return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Elastic easing in
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInElastic(t, b, c, d) {
 | |
|     var s = 1.70158, p = 0, a = c;
 | |
|     if (t === 0) {
 | |
|       return b;
 | |
|     }
 | |
|     t /= d;
 | |
|     if (t === 1) {
 | |
|       return b + c;
 | |
|     }
 | |
|     if (!p) {
 | |
|       p = d * 0.3;
 | |
|     }
 | |
|     var opts = normalize(a, c, p, s);
 | |
|     return -elastic(opts, t, d) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Elastic easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutElastic(t, b, c, d) {
 | |
|     var s = 1.70158, p = 0, a = c;
 | |
|     if (t === 0) {
 | |
|       return b;
 | |
|     }
 | |
|     t /= d;
 | |
|     if (t === 1) {
 | |
|       return b + c;
 | |
|     }
 | |
|     if (!p) {
 | |
|       p = d * 0.3;
 | |
|     }
 | |
|     var opts = normalize(a, c, p, s);
 | |
|     return opts.a * Math.pow(2, -10 * t) * Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) + opts.c + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Elastic easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutElastic(t, b, c, d) {
 | |
|     var s = 1.70158, p = 0, a = c;
 | |
|     if (t === 0) {
 | |
|       return b;
 | |
|     }
 | |
|     t /= d / 2;
 | |
|     if (t === 2) {
 | |
|       return b + c;
 | |
|     }
 | |
|     if (!p) {
 | |
|       p = d * (0.3 * 1.5);
 | |
|     }
 | |
|     var opts = normalize(a, c, p, s);
 | |
|     if (t < 1) {
 | |
|       return -0.5 * elastic(opts, t, d) + b;
 | |
|     }
 | |
|     return opts.a * Math.pow(2, -10 * (t -= 1)) *
 | |
|       Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) * 0.5 + opts.c + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Backwards easing in
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInBack(t, b, c, d, s) {
 | |
|     if (s === undefined) {
 | |
|       s = 1.70158;
 | |
|     }
 | |
|     return c * (t /= d) * t * ((s + 1) * t - s) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Backwards easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutBack(t, b, c, d, s) {
 | |
|     if (s === undefined) {
 | |
|       s = 1.70158;
 | |
|     }
 | |
|     return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Backwards easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutBack(t, b, c, d, s) {
 | |
|     if (s === undefined) {
 | |
|       s = 1.70158;
 | |
|     }
 | |
|     t /= d / 2;
 | |
|     if (t < 1) {
 | |
|       return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
 | |
|     }
 | |
|     return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Bouncing easing in
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInBounce(t, b, c, d) {
 | |
|     return c - easeOutBounce (d - t, 0, c, d) + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Bouncing easing out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeOutBounce(t, b, c, d) {
 | |
|     if ((t /= d) < (1 / 2.75)) {
 | |
|       return c * (7.5625 * t * t) + b;
 | |
|     }
 | |
|     else if (t < (2 / 2.75)) {
 | |
|       return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
 | |
|     }
 | |
|     else if (t < (2.5 / 2.75)) {
 | |
|       return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
 | |
|     }
 | |
|     else {
 | |
|       return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Bouncing easing in and out
 | |
|    * @memberOf fabric.util.ease
 | |
|    */
 | |
|   function easeInOutBounce(t, b, c, d) {
 | |
|     if (t < d / 2) {
 | |
|       return easeInBounce (t * 2, 0, c, d) * 0.5 + b;
 | |
|     }
 | |
|     return easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Easing functions
 | |
|    * See <a href="http://gizma.com/easing/">Easing Equations by Robert Penner</a>
 | |
|    * @namespace fabric.util.ease
 | |
|    */
 | |
|   fabric.util.ease = {
 | |
| 
 | |
|     /**
 | |
|      * Quadratic easing in
 | |
|      * @memberOf fabric.util.ease
 | |
|      */
 | |
|     easeInQuad: function(t, b, c, d) {
 | |
|       return c * (t /= d) * t + b;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Quadratic easing out
 | |
|      * @memberOf fabric.util.ease
 | |
|      */
 | |
|     easeOutQuad: function(t, b, c, d) {
 | |
|       return -c * (t /= d) * (t - 2) + b;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Quadratic easing in and out
 | |
|      * @memberOf fabric.util.ease
 | |
|      */
 | |
|     easeInOutQuad: function(t, b, c, d) {
 | |
|       t /= (d / 2);
 | |
|       if (t < 1) {
 | |
|         return c / 2 * t * t + b;
 | |
|       }
 | |
|       return -c / 2 * ((--t) * (t - 2) - 1) + b;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Cubic easing in
 | |
|      * @memberOf fabric.util.ease
 | |
|      */
 | |
|     easeInCubic: function(t, b, c, d) {
 | |
|       return c * (t /= d) * t * t + b;
 | |
|     },
 | |
| 
 | |
|     easeOutCubic: easeOutCubic,
 | |
|     easeInOutCubic: easeInOutCubic,
 | |
|     easeInQuart: easeInQuart,
 | |
|     easeOutQuart: easeOutQuart,
 | |
|     easeInOutQuart: easeInOutQuart,
 | |
|     easeInQuint: easeInQuint,
 | |
|     easeOutQuint: easeOutQuint,
 | |
|     easeInOutQuint: easeInOutQuint,
 | |
|     easeInSine: easeInSine,
 | |
|     easeOutSine: easeOutSine,
 | |
|     easeInOutSine: easeInOutSine,
 | |
|     easeInExpo: easeInExpo,
 | |
|     easeOutExpo: easeOutExpo,
 | |
|     easeInOutExpo: easeInOutExpo,
 | |
|     easeInCirc: easeInCirc,
 | |
|     easeOutCirc: easeOutCirc,
 | |
|     easeInOutCirc: easeInOutCirc,
 | |
|     easeInElastic: easeInElastic,
 | |
|     easeOutElastic: easeOutElastic,
 | |
|     easeInOutElastic: easeInOutElastic,
 | |
|     easeInBack: easeInBack,
 | |
|     easeOutBack: easeOutBack,
 | |
|     easeInOutBack: easeInOutBack,
 | |
|     easeInBounce: easeInBounce,
 | |
|     easeOutBounce: easeOutBounce,
 | |
|     easeInOutBounce: easeInOutBounce
 | |
|   };
 | |
| 
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   /**
 | |
|    * @name fabric
 | |
|    * @namespace
 | |
|    */
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       extend = fabric.util.object.extend,
 | |
|       clone = fabric.util.object.clone,
 | |
|       toFixed = fabric.util.toFixed,
 | |
|       parseUnit = fabric.util.parseUnit,
 | |
|       multiplyTransformMatrices = fabric.util.multiplyTransformMatrices,
 | |
| 
 | |
|       svgValidTagNames = ['path', 'circle', 'polygon', 'polyline', 'ellipse', 'rect', 'line',
 | |
|         'image', 'text'],
 | |
|       svgViewBoxElements = ['symbol', 'image', 'marker', 'pattern', 'view', 'svg'],
 | |
|       svgInvalidAncestors = ['pattern', 'defs', 'symbol', 'metadata', 'clipPath', 'mask', 'desc'],
 | |
|       svgValidParents = ['symbol', 'g', 'a', 'svg', 'clipPath', 'defs'],
 | |
| 
 | |
|       attributesMap = {
 | |
|         cx:                   'left',
 | |
|         x:                    'left',
 | |
|         r:                    'radius',
 | |
|         cy:                   'top',
 | |
|         y:                    'top',
 | |
|         display:              'visible',
 | |
|         visibility:           'visible',
 | |
|         transform:            'transformMatrix',
 | |
|         'fill-opacity':       'fillOpacity',
 | |
|         'fill-rule':          'fillRule',
 | |
|         'font-family':        'fontFamily',
 | |
|         'font-size':          'fontSize',
 | |
|         'font-style':         'fontStyle',
 | |
|         'font-weight':        'fontWeight',
 | |
|         'letter-spacing':     'charSpacing',
 | |
|         'paint-order':        'paintFirst',
 | |
|         'stroke-dasharray':   'strokeDashArray',
 | |
|         'stroke-dashoffset':  'strokeDashOffset',
 | |
|         'stroke-linecap':     'strokeLineCap',
 | |
|         'stroke-linejoin':    'strokeLineJoin',
 | |
|         'stroke-miterlimit':  'strokeMiterLimit',
 | |
|         'stroke-opacity':     'strokeOpacity',
 | |
|         'stroke-width':       'strokeWidth',
 | |
|         'text-decoration':    'textDecoration',
 | |
|         'text-anchor':        'textAnchor',
 | |
|         opacity:              'opacity',
 | |
|         'clip-path':          'clipPath',
 | |
|         'clip-rule':          'clipRule',
 | |
|         'vector-effect':      'strokeUniform',
 | |
|         'image-rendering':    'imageSmoothing',
 | |
|       },
 | |
| 
 | |
|       colorAttributes = {
 | |
|         stroke: 'strokeOpacity',
 | |
|         fill:   'fillOpacity'
 | |
|       },
 | |
| 
 | |
|       fSize = 'font-size', cPath = 'clip-path';
 | |
| 
 | |
|   fabric.svgValidTagNamesRegEx = getSvgRegex(svgValidTagNames);
 | |
|   fabric.svgViewBoxElementsRegEx = getSvgRegex(svgViewBoxElements);
 | |
|   fabric.svgInvalidAncestorsRegEx = getSvgRegex(svgInvalidAncestors);
 | |
|   fabric.svgValidParentsRegEx = getSvgRegex(svgValidParents);
 | |
| 
 | |
|   fabric.cssRules = { };
 | |
|   fabric.gradientDefs = { };
 | |
|   fabric.clipPaths = { };
 | |
| 
 | |
|   function normalizeAttr(attr) {
 | |
|     // transform attribute names
 | |
|     if (attr in attributesMap) {
 | |
|       return attributesMap[attr];
 | |
|     }
 | |
|     return attr;
 | |
|   }
 | |
| 
 | |
|   function normalizeValue(attr, value, parentAttributes, fontSize) {
 | |
|     var isArray = Array.isArray(value), parsed;
 | |
| 
 | |
|     if ((attr === 'fill' || attr === 'stroke') && value === 'none') {
 | |
|       value = '';
 | |
|     }
 | |
|     else if (attr === 'strokeUniform') {
 | |
|       return (value === 'non-scaling-stroke');
 | |
|     }
 | |
|     else if (attr === 'strokeDashArray') {
 | |
|       if (value === 'none') {
 | |
|         value = null;
 | |
|       }
 | |
|       else {
 | |
|         value = value.replace(/,/g, ' ').split(/\s+/).map(parseFloat);
 | |
|       }
 | |
|     }
 | |
|     else if (attr === 'transformMatrix') {
 | |
|       if (parentAttributes && parentAttributes.transformMatrix) {
 | |
|         value = multiplyTransformMatrices(
 | |
|           parentAttributes.transformMatrix, fabric.parseTransformAttribute(value));
 | |
|       }
 | |
|       else {
 | |
|         value = fabric.parseTransformAttribute(value);
 | |
|       }
 | |
|     }
 | |
|     else if (attr === 'visible') {
 | |
|       value = value !== 'none' && value !== 'hidden';
 | |
|       // display=none on parent element always takes precedence over child element
 | |
|       if (parentAttributes && parentAttributes.visible === false) {
 | |
|         value = false;
 | |
|       }
 | |
|     }
 | |
|     else if (attr === 'opacity') {
 | |
|       value = parseFloat(value);
 | |
|       if (parentAttributes && typeof parentAttributes.opacity !== 'undefined') {
 | |
|         value *= parentAttributes.opacity;
 | |
|       }
 | |
|     }
 | |
|     else if (attr === 'textAnchor' /* text-anchor */) {
 | |
|       value = value === 'start' ? 'left' : value === 'end' ? 'right' : 'center';
 | |
|     }
 | |
|     else if (attr === 'charSpacing') {
 | |
|       // parseUnit returns px and we convert it to em
 | |
|       parsed = parseUnit(value, fontSize) / fontSize * 1000;
 | |
|     }
 | |
|     else if (attr === 'paintFirst') {
 | |
|       var fillIndex = value.indexOf('fill');
 | |
|       var strokeIndex = value.indexOf('stroke');
 | |
|       var value = 'fill';
 | |
|       if (fillIndex > -1 && strokeIndex > -1 && strokeIndex < fillIndex) {
 | |
|         value = 'stroke';
 | |
|       }
 | |
|       else if (fillIndex === -1 && strokeIndex > -1) {
 | |
|         value = 'stroke';
 | |
|       }
 | |
|     }
 | |
|     else if (attr === 'href' || attr === 'xlink:href' || attr === 'font') {
 | |
|       return value;
 | |
|     }
 | |
|     else if (attr === 'imageSmoothing') {
 | |
|       return (value === 'optimizeQuality');
 | |
|     }
 | |
|     else {
 | |
|       parsed = isArray ? value.map(parseUnit) : parseUnit(value, fontSize);
 | |
|     }
 | |
| 
 | |
|     return (!isArray && isNaN(parsed) ? value : parsed);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|     * @private
 | |
|     */
 | |
|   function getSvgRegex(arr) {
 | |
|     return new RegExp('^(' + arr.join('|') + ')\\b', 'i');
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Object} attributes Array of attributes to parse
 | |
|    */
 | |
|   function _setStrokeFillOpacity(attributes) {
 | |
|     for (var attr in colorAttributes) {
 | |
| 
 | |
|       if (typeof attributes[colorAttributes[attr]] === 'undefined' || attributes[attr] === '') {
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       if (typeof attributes[attr] === 'undefined') {
 | |
|         if (!fabric.Object.prototype[attr]) {
 | |
|           continue;
 | |
|         }
 | |
|         attributes[attr] = fabric.Object.prototype[attr];
 | |
|       }
 | |
| 
 | |
|       if (attributes[attr].indexOf('url(') === 0) {
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       var color = new fabric.Color(attributes[attr]);
 | |
|       attributes[attr] = color.setAlpha(toFixed(color.getAlpha() * attributes[colorAttributes[attr]], 2)).toRgba();
 | |
|     }
 | |
|     return attributes;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function _getMultipleNodes(doc, nodeNames) {
 | |
|     var nodeName, nodeArray = [], nodeList, i, len;
 | |
|     for (i = 0, len = nodeNames.length; i < len; i++) {
 | |
|       nodeName = nodeNames[i];
 | |
|       nodeList = doc.getElementsByTagName(nodeName);
 | |
|       nodeArray = nodeArray.concat(Array.prototype.slice.call(nodeList));
 | |
|     }
 | |
|     return nodeArray;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Parses "transform" attribute, returning an array of values
 | |
|    * @static
 | |
|    * @function
 | |
|    * @memberOf fabric
 | |
|    * @param {String} attributeValue String containing attribute value
 | |
|    * @return {Array} Array of 6 elements representing transformation matrix
 | |
|    */
 | |
|   fabric.parseTransformAttribute = (function() {
 | |
|     function rotateMatrix(matrix, args) {
 | |
|       var cos = fabric.util.cos(args[0]), sin = fabric.util.sin(args[0]),
 | |
|           x = 0, y = 0;
 | |
|       if (args.length === 3) {
 | |
|         x = args[1];
 | |
|         y = args[2];
 | |
|       }
 | |
| 
 | |
|       matrix[0] = cos;
 | |
|       matrix[1] = sin;
 | |
|       matrix[2] = -sin;
 | |
|       matrix[3] = cos;
 | |
|       matrix[4] = x - (cos * x - sin * y);
 | |
|       matrix[5] = y - (sin * x + cos * y);
 | |
|     }
 | |
| 
 | |
|     function scaleMatrix(matrix, args) {
 | |
|       var multiplierX = args[0],
 | |
|           multiplierY = (args.length === 2) ? args[1] : args[0];
 | |
| 
 | |
|       matrix[0] = multiplierX;
 | |
|       matrix[3] = multiplierY;
 | |
|     }
 | |
| 
 | |
|     function skewMatrix(matrix, args, pos) {
 | |
|       matrix[pos] = Math.tan(fabric.util.degreesToRadians(args[0]));
 | |
|     }
 | |
| 
 | |
|     function translateMatrix(matrix, args) {
 | |
|       matrix[4] = args[0];
 | |
|       if (args.length === 2) {
 | |
|         matrix[5] = args[1];
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // identity matrix
 | |
|     var iMatrix = fabric.iMatrix,
 | |
| 
 | |
|         // == begin transform regexp
 | |
|         number = fabric.reNum,
 | |
| 
 | |
|         commaWsp = fabric.commaWsp,
 | |
| 
 | |
|         skewX = '(?:(skewX)\\s*\\(\\s*(' + number + ')\\s*\\))',
 | |
| 
 | |
|         skewY = '(?:(skewY)\\s*\\(\\s*(' + number + ')\\s*\\))',
 | |
| 
 | |
|         rotate = '(?:(rotate)\\s*\\(\\s*(' + number + ')(?:' +
 | |
|                     commaWsp + '(' + number + ')' +
 | |
|                     commaWsp + '(' + number + '))?\\s*\\))',
 | |
| 
 | |
|         scale = '(?:(scale)\\s*\\(\\s*(' + number + ')(?:' +
 | |
|                     commaWsp + '(' + number + '))?\\s*\\))',
 | |
| 
 | |
|         translate = '(?:(translate)\\s*\\(\\s*(' + number + ')(?:' +
 | |
|                     commaWsp + '(' + number + '))?\\s*\\))',
 | |
| 
 | |
|         matrix = '(?:(matrix)\\s*\\(\\s*' +
 | |
|                   '(' + number + ')' + commaWsp +
 | |
|                   '(' + number + ')' + commaWsp +
 | |
|                   '(' + number + ')' + commaWsp +
 | |
|                   '(' + number + ')' + commaWsp +
 | |
|                   '(' + number + ')' + commaWsp +
 | |
|                   '(' + number + ')' +
 | |
|                   '\\s*\\))',
 | |
| 
 | |
|         transform = '(?:' +
 | |
|                     matrix + '|' +
 | |
|                     translate + '|' +
 | |
|                     scale + '|' +
 | |
|                     rotate + '|' +
 | |
|                     skewX + '|' +
 | |
|                     skewY +
 | |
|                     ')',
 | |
| 
 | |
|         transforms = '(?:' + transform + '(?:' + commaWsp + '*' + transform + ')*' + ')',
 | |
| 
 | |
|         transformList = '^\\s*(?:' + transforms + '?)\\s*$',
 | |
| 
 | |
|         // http://www.w3.org/TR/SVG/coords.html#TransformAttribute
 | |
|         reTransformList = new RegExp(transformList),
 | |
|         // == end transform regexp
 | |
| 
 | |
|         reTransform = new RegExp(transform, 'g');
 | |
| 
 | |
|     return function(attributeValue) {
 | |
| 
 | |
|       // start with identity matrix
 | |
|       var matrix = iMatrix.concat(),
 | |
|           matrices = [];
 | |
| 
 | |
|       // return if no argument was given or
 | |
|       // an argument does not match transform attribute regexp
 | |
|       if (!attributeValue || (attributeValue && !reTransformList.test(attributeValue))) {
 | |
|         return matrix;
 | |
|       }
 | |
| 
 | |
|       attributeValue.replace(reTransform, function(match) {
 | |
| 
 | |
|         var m = new RegExp(transform).exec(match).filter(function (match) {
 | |
|               // match !== '' && match != null
 | |
|               return (!!match);
 | |
|             }),
 | |
|             operation = m[1],
 | |
|             args = m.slice(2).map(parseFloat);
 | |
| 
 | |
|         switch (operation) {
 | |
|           case 'translate':
 | |
|             translateMatrix(matrix, args);
 | |
|             break;
 | |
|           case 'rotate':
 | |
|             args[0] = fabric.util.degreesToRadians(args[0]);
 | |
|             rotateMatrix(matrix, args);
 | |
|             break;
 | |
|           case 'scale':
 | |
|             scaleMatrix(matrix, args);
 | |
|             break;
 | |
|           case 'skewX':
 | |
|             skewMatrix(matrix, args, 2);
 | |
|             break;
 | |
|           case 'skewY':
 | |
|             skewMatrix(matrix, args, 1);
 | |
|             break;
 | |
|           case 'matrix':
 | |
|             matrix = args;
 | |
|             break;
 | |
|         }
 | |
| 
 | |
|         // snapshot current matrix into matrices array
 | |
|         matrices.push(matrix.concat());
 | |
|         // reset
 | |
|         matrix = iMatrix.concat();
 | |
|       });
 | |
| 
 | |
|       var combinedMatrix = matrices[0];
 | |
|       while (matrices.length > 1) {
 | |
|         matrices.shift();
 | |
|         combinedMatrix = fabric.util.multiplyTransformMatrices(combinedMatrix, matrices[0]);
 | |
|       }
 | |
|       return combinedMatrix;
 | |
|     };
 | |
|   })();
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function parseStyleString(style, oStyle) {
 | |
|     var attr, value;
 | |
|     style.replace(/;\s*$/, '').split(';').forEach(function (chunk) {
 | |
|       var pair = chunk.split(':');
 | |
| 
 | |
|       attr = pair[0].trim().toLowerCase();
 | |
|       value =  pair[1].trim();
 | |
| 
 | |
|       oStyle[attr] = value;
 | |
|     });
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function parseStyleObject(style, oStyle) {
 | |
|     var attr, value;
 | |
|     for (var prop in style) {
 | |
|       if (typeof style[prop] === 'undefined') {
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       attr = prop.toLowerCase();
 | |
|       value = style[prop];
 | |
| 
 | |
|       oStyle[attr] = value;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function getGlobalStylesForElement(element, svgUid) {
 | |
|     var styles = { };
 | |
|     for (var rule in fabric.cssRules[svgUid]) {
 | |
|       if (elementMatchesRule(element, rule.split(' '))) {
 | |
|         for (var property in fabric.cssRules[svgUid][rule]) {
 | |
|           styles[property] = fabric.cssRules[svgUid][rule][property];
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     return styles;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function elementMatchesRule(element, selectors) {
 | |
|     var firstMatching, parentMatching = true;
 | |
|     //start from rightmost selector.
 | |
|     firstMatching = selectorMatches(element, selectors.pop());
 | |
|     if (firstMatching && selectors.length) {
 | |
|       parentMatching = doesSomeParentMatch(element, selectors);
 | |
|     }
 | |
|     return firstMatching && parentMatching && (selectors.length === 0);
 | |
|   }
 | |
| 
 | |
|   function doesSomeParentMatch(element, selectors) {
 | |
|     var selector, parentMatching = true;
 | |
|     while (element.parentNode && element.parentNode.nodeType === 1 && selectors.length) {
 | |
|       if (parentMatching) {
 | |
|         selector = selectors.pop();
 | |
|       }
 | |
|       element = element.parentNode;
 | |
|       parentMatching = selectorMatches(element, selector);
 | |
|     }
 | |
|     return selectors.length === 0;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function selectorMatches(element, selector) {
 | |
|     var nodeName = element.nodeName,
 | |
|         classNames = element.getAttribute('class'),
 | |
|         id = element.getAttribute('id'), matcher, i;
 | |
|     // i check if a selector matches slicing away part from it.
 | |
|     // if i get empty string i should match
 | |
|     matcher = new RegExp('^' + nodeName, 'i');
 | |
|     selector = selector.replace(matcher, '');
 | |
|     if (id && selector.length) {
 | |
|       matcher = new RegExp('#' + id + '(?![a-zA-Z\\-]+)', 'i');
 | |
|       selector = selector.replace(matcher, '');
 | |
|     }
 | |
|     if (classNames && selector.length) {
 | |
|       classNames = classNames.split(' ');
 | |
|       for (i = classNames.length; i--;) {
 | |
|         matcher = new RegExp('\\.' + classNames[i] + '(?![a-zA-Z\\-]+)', 'i');
 | |
|         selector = selector.replace(matcher, '');
 | |
|       }
 | |
|     }
 | |
|     return selector.length === 0;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * to support IE8 missing getElementById on SVGdocument and on node xmlDOM
 | |
|    */
 | |
|   function elementById(doc, id) {
 | |
|     var el;
 | |
|     doc.getElementById && (el = doc.getElementById(id));
 | |
|     if (el) {
 | |
|       return el;
 | |
|     }
 | |
|     var node, i, len, nodelist = doc.getElementsByTagName('*');
 | |
|     for (i = 0, len = nodelist.length; i < len; i++) {
 | |
|       node = nodelist[i];
 | |
|       if (id === node.getAttribute('id')) {
 | |
|         return node;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function parseUseDirectives(doc) {
 | |
|     var nodelist = _getMultipleNodes(doc, ['use', 'svg:use']), i = 0;
 | |
|     while (nodelist.length && i < nodelist.length) {
 | |
|       var el = nodelist[i],
 | |
|           xlinkAttribute = el.getAttribute('xlink:href') || el.getAttribute('href');
 | |
| 
 | |
|       if (xlinkAttribute === null) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var xlink = xlinkAttribute.slice(1),
 | |
|           x = el.getAttribute('x') || 0,
 | |
|           y = el.getAttribute('y') || 0,
 | |
|           el2 = elementById(doc, xlink).cloneNode(true),
 | |
|           currentTrans = (el2.getAttribute('transform') || '') + ' translate(' + x + ', ' + y + ')',
 | |
|           parentNode,
 | |
|           oldLength = nodelist.length, attr,
 | |
|           j,
 | |
|           attrs,
 | |
|           len,
 | |
|           namespace = fabric.svgNS;
 | |
| 
 | |
|       applyViewboxTransform(el2);
 | |
|       if (/^svg$/i.test(el2.nodeName)) {
 | |
|         var el3 = el2.ownerDocument.createElementNS(namespace, 'g');
 | |
|         for (j = 0, attrs = el2.attributes, len = attrs.length; j < len; j++) {
 | |
|           attr = attrs.item(j);
 | |
|           el3.setAttributeNS(namespace, attr.nodeName, attr.nodeValue);
 | |
|         }
 | |
|         // el2.firstChild != null
 | |
|         while (el2.firstChild) {
 | |
|           el3.appendChild(el2.firstChild);
 | |
|         }
 | |
|         el2 = el3;
 | |
|       }
 | |
| 
 | |
|       for (j = 0, attrs = el.attributes, len = attrs.length; j < len; j++) {
 | |
|         attr = attrs.item(j);
 | |
|         if (attr.nodeName === 'x' || attr.nodeName === 'y' ||
 | |
|           attr.nodeName === 'xlink:href' || attr.nodeName === 'href') {
 | |
|           continue;
 | |
|         }
 | |
| 
 | |
|         if (attr.nodeName === 'transform') {
 | |
|           currentTrans = attr.nodeValue + ' ' + currentTrans;
 | |
|         }
 | |
|         else {
 | |
|           el2.setAttribute(attr.nodeName, attr.nodeValue);
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       el2.setAttribute('transform', currentTrans);
 | |
|       el2.setAttribute('instantiated_by_use', '1');
 | |
|       el2.removeAttribute('id');
 | |
|       parentNode = el.parentNode;
 | |
|       parentNode.replaceChild(el2, el);
 | |
|       // some browsers do not shorten nodelist after replaceChild (IE8)
 | |
|       if (nodelist.length === oldLength) {
 | |
|         i++;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute
 | |
|   // matches, e.g.: +14.56e-12, etc.
 | |
|   var reViewBoxAttrValue = new RegExp(
 | |
|     '^' +
 | |
|     '\\s*(' + fabric.reNum + '+)\\s*,?' +
 | |
|     '\\s*(' + fabric.reNum + '+)\\s*,?' +
 | |
|     '\\s*(' + fabric.reNum + '+)\\s*,?' +
 | |
|     '\\s*(' + fabric.reNum + '+)\\s*' +
 | |
|     '$'
 | |
|   );
 | |
| 
 | |
|   /**
 | |
|    * Add a <g> element that envelop all child elements and makes the viewbox transformMatrix descend on all elements
 | |
|    */
 | |
|   function applyViewboxTransform(element) {
 | |
|     if (!fabric.svgViewBoxElementsRegEx.test(element.nodeName)) {
 | |
|       return {};
 | |
|     }
 | |
|     var viewBoxAttr = element.getAttribute('viewBox'),
 | |
|         scaleX = 1,
 | |
|         scaleY = 1,
 | |
|         minX = 0,
 | |
|         minY = 0,
 | |
|         viewBoxWidth, viewBoxHeight, matrix, el,
 | |
|         widthAttr = element.getAttribute('width'),
 | |
|         heightAttr = element.getAttribute('height'),
 | |
|         x = element.getAttribute('x') || 0,
 | |
|         y = element.getAttribute('y') || 0,
 | |
|         preserveAspectRatio = element.getAttribute('preserveAspectRatio') || '',
 | |
|         missingViewBox = (!viewBoxAttr || !(viewBoxAttr = viewBoxAttr.match(reViewBoxAttrValue))),
 | |
|         missingDimAttr = (!widthAttr || !heightAttr || widthAttr === '100%' || heightAttr === '100%'),
 | |
|         toBeParsed = missingViewBox && missingDimAttr,
 | |
|         parsedDim = { }, translateMatrix = '', widthDiff = 0, heightDiff = 0;
 | |
| 
 | |
|     parsedDim.width = 0;
 | |
|     parsedDim.height = 0;
 | |
|     parsedDim.toBeParsed = toBeParsed;
 | |
| 
 | |
|     if (missingViewBox) {
 | |
|       if (((x || y) && element.parentNode && element.parentNode.nodeName !== '#document')) {
 | |
|         translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') ';
 | |
|         matrix = (element.getAttribute('transform') || '') + translateMatrix;
 | |
|         element.setAttribute('transform', matrix);
 | |
|         element.removeAttribute('x');
 | |
|         element.removeAttribute('y');
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (toBeParsed) {
 | |
|       return parsedDim;
 | |
|     }
 | |
| 
 | |
|     if (missingViewBox) {
 | |
|       parsedDim.width = parseUnit(widthAttr);
 | |
|       parsedDim.height = parseUnit(heightAttr);
 | |
|       // set a transform for elements that have x y and are inner(only) SVGs
 | |
|       return parsedDim;
 | |
|     }
 | |
|     minX = -parseFloat(viewBoxAttr[1]);
 | |
|     minY = -parseFloat(viewBoxAttr[2]);
 | |
|     viewBoxWidth = parseFloat(viewBoxAttr[3]);
 | |
|     viewBoxHeight = parseFloat(viewBoxAttr[4]);
 | |
|     parsedDim.minX = minX;
 | |
|     parsedDim.minY = minY;
 | |
|     parsedDim.viewBoxWidth = viewBoxWidth;
 | |
|     parsedDim.viewBoxHeight = viewBoxHeight;
 | |
|     if (!missingDimAttr) {
 | |
|       parsedDim.width = parseUnit(widthAttr);
 | |
|       parsedDim.height = parseUnit(heightAttr);
 | |
|       scaleX = parsedDim.width / viewBoxWidth;
 | |
|       scaleY = parsedDim.height / viewBoxHeight;
 | |
|     }
 | |
|     else {
 | |
|       parsedDim.width = viewBoxWidth;
 | |
|       parsedDim.height = viewBoxHeight;
 | |
|     }
 | |
| 
 | |
|     // default is to preserve aspect ratio
 | |
|     preserveAspectRatio = fabric.util.parsePreserveAspectRatioAttribute(preserveAspectRatio);
 | |
|     if (preserveAspectRatio.alignX !== 'none') {
 | |
|       //translate all container for the effect of Mid, Min, Max
 | |
|       if (preserveAspectRatio.meetOrSlice === 'meet') {
 | |
|         scaleY = scaleX = (scaleX > scaleY ? scaleY : scaleX);
 | |
|         // calculate additional translation to move the viewbox
 | |
|       }
 | |
|       if (preserveAspectRatio.meetOrSlice === 'slice') {
 | |
|         scaleY = scaleX = (scaleX > scaleY ? scaleX : scaleY);
 | |
|         // calculate additional translation to move the viewbox
 | |
|       }
 | |
|       widthDiff = parsedDim.width - viewBoxWidth * scaleX;
 | |
|       heightDiff = parsedDim.height - viewBoxHeight * scaleX;
 | |
|       if (preserveAspectRatio.alignX === 'Mid') {
 | |
|         widthDiff /= 2;
 | |
|       }
 | |
|       if (preserveAspectRatio.alignY === 'Mid') {
 | |
|         heightDiff /= 2;
 | |
|       }
 | |
|       if (preserveAspectRatio.alignX === 'Min') {
 | |
|         widthDiff = 0;
 | |
|       }
 | |
|       if (preserveAspectRatio.alignY === 'Min') {
 | |
|         heightDiff = 0;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (scaleX === 1 && scaleY === 1 && minX === 0 && minY === 0 && x === 0 && y === 0) {
 | |
|       return parsedDim;
 | |
|     }
 | |
|     if ((x || y) && element.parentNode.nodeName !== '#document') {
 | |
|       translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') ';
 | |
|     }
 | |
| 
 | |
|     matrix = translateMatrix + ' matrix(' + scaleX +
 | |
|                   ' 0' +
 | |
|                   ' 0 ' +
 | |
|                   scaleY + ' ' +
 | |
|                   (minX * scaleX + widthDiff) + ' ' +
 | |
|                   (minY * scaleY + heightDiff) + ') ';
 | |
|     // seems unused.
 | |
|     // parsedDim.viewboxTransform = fabric.parseTransformAttribute(matrix);
 | |
|     if (element.nodeName === 'svg') {
 | |
|       el = element.ownerDocument.createElementNS(fabric.svgNS, 'g');
 | |
|       // element.firstChild != null
 | |
|       while (element.firstChild) {
 | |
|         el.appendChild(element.firstChild);
 | |
|       }
 | |
|       element.appendChild(el);
 | |
|     }
 | |
|     else {
 | |
|       el = element;
 | |
|       el.removeAttribute('x');
 | |
|       el.removeAttribute('y');
 | |
|       matrix = el.getAttribute('transform') + matrix;
 | |
|     }
 | |
|     el.setAttribute('transform', matrix);
 | |
|     return parsedDim;
 | |
|   }
 | |
| 
 | |
|   function hasAncestorWithNodeName(element, nodeName) {
 | |
|     while (element && (element = element.parentNode)) {
 | |
|       if (element.nodeName && nodeName.test(element.nodeName.replace('svg:', ''))
 | |
|         && !element.getAttribute('instantiated_by_use')) {
 | |
|         return true;
 | |
|       }
 | |
|     }
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Parses an SVG document, converts it to an array of corresponding fabric.* instances and passes them to a callback
 | |
|    * @static
 | |
|    * @function
 | |
|    * @memberOf fabric
 | |
|    * @param {SVGDocument} doc SVG document to parse
 | |
|    * @param {Function} callback Callback to call when parsing is finished;
 | |
|    * It's being passed an array of elements (parsed from a document).
 | |
|    * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
 | |
|    * @param {Object} [parsingOptions] options for parsing document
 | |
|    * @param {String} [parsingOptions.crossOrigin] crossOrigin settings
 | |
|    */
 | |
|   fabric.parseSVGDocument = function(doc, callback, reviver, parsingOptions) {
 | |
|     if (!doc) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     parseUseDirectives(doc);
 | |
| 
 | |
|     var svgUid =  fabric.Object.__uid++, i, len,
 | |
|         options = applyViewboxTransform(doc),
 | |
|         descendants = fabric.util.toArray(doc.getElementsByTagName('*'));
 | |
|     options.crossOrigin = parsingOptions && parsingOptions.crossOrigin;
 | |
|     options.svgUid = svgUid;
 | |
| 
 | |
|     if (descendants.length === 0 && fabric.isLikelyNode) {
 | |
|       // we're likely in node, where "o3-xml" library fails to gEBTN("*")
 | |
|       // https://github.com/ajaxorg/node-o3-xml/issues/21
 | |
|       descendants = doc.selectNodes('//*[name(.)!="svg"]');
 | |
|       var arr = [];
 | |
|       for (i = 0, len = descendants.length; i < len; i++) {
 | |
|         arr[i] = descendants[i];
 | |
|       }
 | |
|       descendants = arr;
 | |
|     }
 | |
| 
 | |
|     var elements = descendants.filter(function(el) {
 | |
|       applyViewboxTransform(el);
 | |
|       return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')) &&
 | |
|             !hasAncestorWithNodeName(el, fabric.svgInvalidAncestorsRegEx); // http://www.w3.org/TR/SVG/struct.html#DefsElement
 | |
|     });
 | |
|     if (!elements || (elements && !elements.length)) {
 | |
|       callback && callback([], {});
 | |
|       return;
 | |
|     }
 | |
|     var clipPaths = { };
 | |
|     descendants.filter(function(el) {
 | |
|       return el.nodeName.replace('svg:', '') === 'clipPath';
 | |
|     }).forEach(function(el) {
 | |
|       var id = el.getAttribute('id');
 | |
|       clipPaths[id] = fabric.util.toArray(el.getElementsByTagName('*')).filter(function(el) {
 | |
|         return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', ''));
 | |
|       });
 | |
|     });
 | |
|     fabric.gradientDefs[svgUid] = fabric.getGradientDefs(doc);
 | |
|     fabric.cssRules[svgUid] = fabric.getCSSRules(doc);
 | |
|     fabric.clipPaths[svgUid] = clipPaths;
 | |
|     // Precedence of rules:   style > class > attribute
 | |
|     fabric.parseElements(elements, function(instances, elements) {
 | |
|       if (callback) {
 | |
|         callback(instances, options, elements, descendants);
 | |
|         delete fabric.gradientDefs[svgUid];
 | |
|         delete fabric.cssRules[svgUid];
 | |
|         delete fabric.clipPaths[svgUid];
 | |
|       }
 | |
|     }, clone(options), reviver, parsingOptions);
 | |
|   };
 | |
| 
 | |
|   function recursivelyParseGradientsXlink(doc, gradient) {
 | |
|     var gradientsAttrs = ['gradientTransform', 'x1', 'x2', 'y1', 'y2', 'gradientUnits', 'cx', 'cy', 'r', 'fx', 'fy'],
 | |
|         xlinkAttr = 'xlink:href',
 | |
|         xLink = gradient.getAttribute(xlinkAttr).slice(1),
 | |
|         referencedGradient = elementById(doc, xLink);
 | |
|     if (referencedGradient && referencedGradient.getAttribute(xlinkAttr)) {
 | |
|       recursivelyParseGradientsXlink(doc, referencedGradient);
 | |
|     }
 | |
|     gradientsAttrs.forEach(function(attr) {
 | |
|       if (referencedGradient && !gradient.hasAttribute(attr) && referencedGradient.hasAttribute(attr)) {
 | |
|         gradient.setAttribute(attr, referencedGradient.getAttribute(attr));
 | |
|       }
 | |
|     });
 | |
|     if (!gradient.children.length) {
 | |
|       var referenceClone = referencedGradient.cloneNode(true);
 | |
|       while (referenceClone.firstChild) {
 | |
|         gradient.appendChild(referenceClone.firstChild);
 | |
|       }
 | |
|     }
 | |
|     gradient.removeAttribute(xlinkAttr);
 | |
|   }
 | |
| 
 | |
|   var reFontDeclaration = new RegExp(
 | |
|     '(normal|italic)?\\s*(normal|small-caps)?\\s*' +
 | |
|     '(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900)?\\s*(' +
 | |
|       fabric.reNum +
 | |
|     '(?:px|cm|mm|em|pt|pc|in)*)(?:\\/(normal|' + fabric.reNum + '))?\\s+(.*)');
 | |
| 
 | |
|   extend(fabric, {
 | |
|     /**
 | |
|      * Parses a short font declaration, building adding its properties to a style object
 | |
|      * @static
 | |
|      * @function
 | |
|      * @memberOf fabric
 | |
|      * @param {String} value font declaration
 | |
|      * @param {Object} oStyle definition
 | |
|      */
 | |
|     parseFontDeclaration: function(value, oStyle) {
 | |
|       var match = value.match(reFontDeclaration);
 | |
| 
 | |
|       if (!match) {
 | |
|         return;
 | |
|       }
 | |
|       var fontStyle = match[1],
 | |
|           // font variant is not used
 | |
|           // fontVariant = match[2],
 | |
|           fontWeight = match[3],
 | |
|           fontSize = match[4],
 | |
|           lineHeight = match[5],
 | |
|           fontFamily = match[6];
 | |
| 
 | |
|       if (fontStyle) {
 | |
|         oStyle.fontStyle = fontStyle;
 | |
|       }
 | |
|       if (fontWeight) {
 | |
|         oStyle.fontWeight = isNaN(parseFloat(fontWeight)) ? fontWeight : parseFloat(fontWeight);
 | |
|       }
 | |
|       if (fontSize) {
 | |
|         oStyle.fontSize = parseUnit(fontSize);
 | |
|       }
 | |
|       if (fontFamily) {
 | |
|         oStyle.fontFamily = fontFamily;
 | |
|       }
 | |
|       if (lineHeight) {
 | |
|         oStyle.lineHeight = lineHeight === 'normal' ? 1 : lineHeight;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Parses an SVG document, returning all of the gradient declarations found in it
 | |
|      * @static
 | |
|      * @function
 | |
|      * @memberOf fabric
 | |
|      * @param {SVGDocument} doc SVG document to parse
 | |
|      * @return {Object} Gradient definitions; key corresponds to element id, value -- to gradient definition element
 | |
|      */
 | |
|     getGradientDefs: function(doc) {
 | |
|       var tagArray = [
 | |
|             'linearGradient',
 | |
|             'radialGradient',
 | |
|             'svg:linearGradient',
 | |
|             'svg:radialGradient'],
 | |
|           elList = _getMultipleNodes(doc, tagArray),
 | |
|           el, j = 0, gradientDefs = { };
 | |
|       j = elList.length;
 | |
|       while (j--) {
 | |
|         el = elList[j];
 | |
|         if (el.getAttribute('xlink:href')) {
 | |
|           recursivelyParseGradientsXlink(doc, el);
 | |
|         }
 | |
|         gradientDefs[el.getAttribute('id')] = el;
 | |
|       }
 | |
|       return gradientDefs;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns an object of attributes' name/value, given element and an array of attribute names;
 | |
|      * Parses parent "g" nodes recursively upwards.
 | |
|      * @static
 | |
|      * @memberOf fabric
 | |
|      * @param {DOMElement} element Element to parse
 | |
|      * @param {Array} attributes Array of attributes to parse
 | |
|      * @return {Object} object containing parsed attributes' names/values
 | |
|      */
 | |
|     parseAttributes: function(element, attributes, svgUid) {
 | |
| 
 | |
|       if (!element) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var value,
 | |
|           parentAttributes = { },
 | |
|           fontSize, parentFontSize;
 | |
| 
 | |
|       if (typeof svgUid === 'undefined') {
 | |
|         svgUid = element.getAttribute('svgUid');
 | |
|       }
 | |
|       // if there's a parent container (`g` or `a` or `symbol` node), parse its attributes recursively upwards
 | |
|       if (element.parentNode && fabric.svgValidParentsRegEx.test(element.parentNode.nodeName)) {
 | |
|         parentAttributes = fabric.parseAttributes(element.parentNode, attributes, svgUid);
 | |
|       }
 | |
| 
 | |
|       var ownAttributes = attributes.reduce(function(memo, attr) {
 | |
|         value = element.getAttribute(attr);
 | |
|         if (value) { // eslint-disable-line
 | |
|           memo[attr] = value;
 | |
|         }
 | |
|         return memo;
 | |
|       }, { });
 | |
|       // add values parsed from style, which take precedence over attributes
 | |
|       // (see: http://www.w3.org/TR/SVG/styling.html#UsingPresentationAttributes)
 | |
|       var cssAttrs = extend(
 | |
|         getGlobalStylesForElement(element, svgUid),
 | |
|         fabric.parseStyleAttribute(element)
 | |
|       );
 | |
|       ownAttributes = extend(
 | |
|         ownAttributes,
 | |
|         cssAttrs
 | |
|       );
 | |
|       if (cssAttrs[cPath]) {
 | |
|         element.setAttribute(cPath, cssAttrs[cPath]);
 | |
|       }
 | |
|       fontSize = parentFontSize = parentAttributes.fontSize || fabric.Text.DEFAULT_SVG_FONT_SIZE;
 | |
|       if (ownAttributes[fSize]) {
 | |
|         // looks like the minimum should be 9px when dealing with ems. this is what looks like in browsers.
 | |
|         ownAttributes[fSize] = fontSize = parseUnit(ownAttributes[fSize], parentFontSize);
 | |
|       }
 | |
| 
 | |
|       var normalizedAttr, normalizedValue, normalizedStyle = {};
 | |
|       for (var attr in ownAttributes) {
 | |
|         normalizedAttr = normalizeAttr(attr);
 | |
|         normalizedValue = normalizeValue(normalizedAttr, ownAttributes[attr], parentAttributes, fontSize);
 | |
|         normalizedStyle[normalizedAttr] = normalizedValue;
 | |
|       }
 | |
|       if (normalizedStyle && normalizedStyle.font) {
 | |
|         fabric.parseFontDeclaration(normalizedStyle.font, normalizedStyle);
 | |
|       }
 | |
|       var mergedAttrs = extend(parentAttributes, normalizedStyle);
 | |
|       return fabric.svgValidParentsRegEx.test(element.nodeName) ? mergedAttrs : _setStrokeFillOpacity(mergedAttrs);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Transforms an array of svg elements to corresponding fabric.* instances
 | |
|      * @static
 | |
|      * @memberOf fabric
 | |
|      * @param {Array} elements Array of elements to parse
 | |
|      * @param {Function} callback Being passed an array of fabric instances (transformed from SVG elements)
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
 | |
|      */
 | |
|     parseElements: function(elements, callback, options, reviver, parsingOptions) {
 | |
|       new fabric.ElementsParser(elements, callback, options, reviver, parsingOptions).parse();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Parses "style" attribute, retuning an object with values
 | |
|      * @static
 | |
|      * @memberOf fabric
 | |
|      * @param {SVGElement} element Element to parse
 | |
|      * @return {Object} Objects with values parsed from style attribute of an element
 | |
|      */
 | |
|     parseStyleAttribute: function(element) {
 | |
|       var oStyle = { },
 | |
|           style = element.getAttribute('style');
 | |
| 
 | |
|       if (!style) {
 | |
|         return oStyle;
 | |
|       }
 | |
| 
 | |
|       if (typeof style === 'string') {
 | |
|         parseStyleString(style, oStyle);
 | |
|       }
 | |
|       else {
 | |
|         parseStyleObject(style, oStyle);
 | |
|       }
 | |
| 
 | |
|       return oStyle;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Parses "points" attribute, returning an array of values
 | |
|      * @static
 | |
|      * @memberOf fabric
 | |
|      * @param {String} points points attribute string
 | |
|      * @return {Array} array of points
 | |
|      */
 | |
|     parsePointsAttribute: function(points) {
 | |
| 
 | |
|       // points attribute is required and must not be empty
 | |
|       if (!points) {
 | |
|         return null;
 | |
|       }
 | |
| 
 | |
|       // replace commas with whitespace and remove bookending whitespace
 | |
|       points = points.replace(/,/g, ' ').trim();
 | |
| 
 | |
|       points = points.split(/\s+/);
 | |
|       var parsedPoints = [], i, len;
 | |
| 
 | |
|       for (i = 0, len = points.length; i < len; i += 2) {
 | |
|         parsedPoints.push({
 | |
|           x: parseFloat(points[i]),
 | |
|           y: parseFloat(points[i + 1])
 | |
|         });
 | |
|       }
 | |
| 
 | |
|       // odd number of points is an error
 | |
|       // if (parsedPoints.length % 2 !== 0) {
 | |
|       //   return null;
 | |
|       // }
 | |
| 
 | |
|       return parsedPoints;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns CSS rules for a given SVG document
 | |
|      * @static
 | |
|      * @function
 | |
|      * @memberOf fabric
 | |
|      * @param {SVGDocument} doc SVG document to parse
 | |
|      * @return {Object} CSS rules of this document
 | |
|      */
 | |
|     getCSSRules: function(doc) {
 | |
|       var styles = doc.getElementsByTagName('style'), i, len,
 | |
|           allRules = { }, rules;
 | |
| 
 | |
|       // very crude parsing of style contents
 | |
|       for (i = 0, len = styles.length; i < len; i++) {
 | |
|         var styleContents = styles[i].textContent;
 | |
| 
 | |
|         // remove comments
 | |
|         styleContents = styleContents.replace(/\/\*[\s\S]*?\*\//g, '');
 | |
|         if (styleContents.trim() === '') {
 | |
|           continue;
 | |
|         }
 | |
|         // recovers all the rule in this form `body { style code... }`
 | |
|         // rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g);
 | |
|         rules = styleContents.split('}');
 | |
|         // remove empty rules.
 | |
|         rules = rules.filter(function(rule) { return rule.trim(); });
 | |
|         // at this point we have hopefully an array of rules `body { style code... `
 | |
|         // eslint-disable-next-line no-loop-func
 | |
|         rules.forEach(function(rule) {
 | |
| 
 | |
|           var match = rule.split('{'),
 | |
|               ruleObj = { }, declaration = match[1].trim(),
 | |
|               propertyValuePairs = declaration.split(';').filter(function(pair) { return pair.trim(); });
 | |
| 
 | |
|           for (i = 0, len = propertyValuePairs.length; i < len; i++) {
 | |
|             var pair = propertyValuePairs[i].split(':'),
 | |
|                 property = pair[0].trim(),
 | |
|                 value = pair[1].trim();
 | |
|             ruleObj[property] = value;
 | |
|           }
 | |
|           rule = match[0].trim();
 | |
|           rule.split(',').forEach(function(_rule) {
 | |
|             _rule = _rule.replace(/^svg/i, '').trim();
 | |
|             if (_rule === '') {
 | |
|               return;
 | |
|             }
 | |
|             if (allRules[_rule]) {
 | |
|               fabric.util.object.extend(allRules[_rule], ruleObj);
 | |
|             }
 | |
|             else {
 | |
|               allRules[_rule] = fabric.util.object.clone(ruleObj);
 | |
|             }
 | |
|           });
 | |
|         });
 | |
|       }
 | |
|       return allRules;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Takes url corresponding to an SVG document, and parses it into a set of fabric objects.
 | |
|      * Note that SVG is fetched via XMLHttpRequest, so it needs to conform to SOP (Same Origin Policy)
 | |
|      * @memberOf fabric
 | |
|      * @param {String} url
 | |
|      * @param {Function} callback
 | |
|      * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
 | |
|      * @param {Object} [options] Object containing options for parsing
 | |
|      * @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources
 | |
|      */
 | |
|     loadSVGFromURL: function(url, callback, reviver, options) {
 | |
| 
 | |
|       url = url.replace(/^\n\s*/, '').trim();
 | |
|       new fabric.util.request(url, {
 | |
|         method: 'get',
 | |
|         onComplete: onComplete
 | |
|       });
 | |
| 
 | |
|       function onComplete(r) {
 | |
| 
 | |
|         var xml = r.responseXML;
 | |
|         if (!xml || !xml.documentElement) {
 | |
|           callback && callback(null);
 | |
|           return false;
 | |
|         }
 | |
| 
 | |
|         fabric.parseSVGDocument(xml.documentElement, function (results, _options, elements, allElements) {
 | |
|           callback && callback(results, _options, elements, allElements);
 | |
|         }, reviver, options);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Takes string corresponding to an SVG document, and parses it into a set of fabric objects
 | |
|      * @memberOf fabric
 | |
|      * @param {String} string
 | |
|      * @param {Function} callback
 | |
|      * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
 | |
|      * @param {Object} [options] Object containing options for parsing
 | |
|      * @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources
 | |
|      */
 | |
|     loadSVGFromString: function(string, callback, reviver, options) {
 | |
|       var parser = new fabric.window.DOMParser(),
 | |
|           doc = parser.parseFromString(string.trim(), 'text/xml');
 | |
|       fabric.parseSVGDocument(doc.documentElement, function (results, _options, elements, allElements) {
 | |
|         callback(results, _options, elements, allElements);
 | |
|       }, reviver, options);
 | |
|     }
 | |
|   });
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| fabric.ElementsParser = function(elements, callback, options, reviver, parsingOptions, doc) {
 | |
|   this.elements = elements;
 | |
|   this.callback = callback;
 | |
|   this.options = options;
 | |
|   this.reviver = reviver;
 | |
|   this.svgUid = (options && options.svgUid) || 0;
 | |
|   this.parsingOptions = parsingOptions;
 | |
|   this.regexUrl = /^url\(['"]?#([^'"]+)['"]?\)/g;
 | |
|   this.doc = doc;
 | |
| };
 | |
| 
 | |
| (function(proto) {
 | |
|   proto.parse = function() {
 | |
|     this.instances = new Array(this.elements.length);
 | |
|     this.numElements = this.elements.length;
 | |
|     this.createObjects();
 | |
|   };
 | |
| 
 | |
|   proto.createObjects = function() {
 | |
|     var _this = this;
 | |
|     this.elements.forEach(function(element, i) {
 | |
|       element.setAttribute('svgUid', _this.svgUid);
 | |
|       _this.createObject(element, i);
 | |
|     });
 | |
|   };
 | |
| 
 | |
|   proto.findTag = function(el) {
 | |
|     return fabric[fabric.util.string.capitalize(el.tagName.replace('svg:', ''))];
 | |
|   };
 | |
| 
 | |
|   proto.createObject = function(el, index) {
 | |
|     var klass = this.findTag(el);
 | |
|     if (klass && klass.fromElement) {
 | |
|       try {
 | |
|         klass.fromElement(el, this.createCallback(index, el), this.options);
 | |
|       }
 | |
|       catch (err) {
 | |
|         fabric.log(err);
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       this.checkIfDone();
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   proto.createCallback = function(index, el) {
 | |
|     var _this = this;
 | |
|     return function(obj) {
 | |
|       var _options;
 | |
|       _this.resolveGradient(obj, el, 'fill');
 | |
|       _this.resolveGradient(obj, el, 'stroke');
 | |
|       if (obj instanceof fabric.Image && obj._originalElement) {
 | |
|         _options = obj.parsePreserveAspectRatioAttribute(el);
 | |
|       }
 | |
|       obj._removeTransformMatrix(_options);
 | |
|       _this.resolveClipPath(obj, el);
 | |
|       _this.reviver && _this.reviver(el, obj);
 | |
|       _this.instances[index] = obj;
 | |
|       _this.checkIfDone();
 | |
|     };
 | |
|   };
 | |
| 
 | |
|   proto.extractPropertyDefinition = function(obj, property, storage) {
 | |
|     var value = obj[property], regex = this.regexUrl;
 | |
|     if (!regex.test(value)) {
 | |
|       return;
 | |
|     }
 | |
|     regex.lastIndex = 0;
 | |
|     var id = regex.exec(value)[1];
 | |
|     regex.lastIndex = 0;
 | |
|     return fabric[storage][this.svgUid][id];
 | |
|   };
 | |
| 
 | |
|   proto.resolveGradient = function(obj, el, property) {
 | |
|     var gradientDef = this.extractPropertyDefinition(obj, property, 'gradientDefs');
 | |
|     if (gradientDef) {
 | |
|       var opacityAttr = el.getAttribute(property + '-opacity');
 | |
|       var gradient = fabric.Gradient.fromElement(gradientDef, obj, opacityAttr, this.options);
 | |
|       obj.set(property, gradient);
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   proto.createClipPathCallback = function(obj, container) {
 | |
|     return function(_newObj) {
 | |
|       _newObj._removeTransformMatrix();
 | |
|       _newObj.fillRule = _newObj.clipRule;
 | |
|       container.push(_newObj);
 | |
|     };
 | |
|   };
 | |
| 
 | |
|   proto.resolveClipPath = function(obj, usingElement) {
 | |
|     var clipPath = this.extractPropertyDefinition(obj, 'clipPath', 'clipPaths'),
 | |
|         element, klass, objTransformInv, container, gTransform, options;
 | |
|     if (clipPath) {
 | |
|       container = [];
 | |
|       objTransformInv = fabric.util.invertTransform(obj.calcTransformMatrix());
 | |
|       // move the clipPath tag as sibling to the real element that is using it
 | |
|       var clipPathTag = clipPath[0].parentNode;
 | |
|       var clipPathOwner = usingElement;
 | |
|       while (clipPathOwner.parentNode && clipPathOwner.getAttribute('clip-path') !== obj.clipPath) {
 | |
|         clipPathOwner = clipPathOwner.parentNode;
 | |
|       }
 | |
|       clipPathOwner.parentNode.appendChild(clipPathTag);
 | |
|       for (var i = 0; i < clipPath.length; i++) {
 | |
|         element = clipPath[i];
 | |
|         klass = this.findTag(element);
 | |
|         klass.fromElement(
 | |
|           element,
 | |
|           this.createClipPathCallback(obj, container),
 | |
|           this.options
 | |
|         );
 | |
|       }
 | |
|       if (container.length === 1) {
 | |
|         clipPath = container[0];
 | |
|       }
 | |
|       else {
 | |
|         clipPath = new fabric.Group(container);
 | |
|       }
 | |
|       gTransform = fabric.util.multiplyTransformMatrices(
 | |
|         objTransformInv,
 | |
|         clipPath.calcTransformMatrix()
 | |
|       );
 | |
|       if (clipPath.clipPath) {
 | |
|         this.resolveClipPath(clipPath, clipPathOwner);
 | |
|       }
 | |
|       var options = fabric.util.qrDecompose(gTransform);
 | |
|       clipPath.flipX = false;
 | |
|       clipPath.flipY = false;
 | |
|       clipPath.set('scaleX', options.scaleX);
 | |
|       clipPath.set('scaleY', options.scaleY);
 | |
|       clipPath.angle = options.angle;
 | |
|       clipPath.skewX = options.skewX;
 | |
|       clipPath.skewY = 0;
 | |
|       clipPath.setPositionByOrigin({ x: options.translateX, y: options.translateY }, 'center', 'center');
 | |
|       obj.clipPath = clipPath;
 | |
|     }
 | |
|     else {
 | |
|       // if clip-path does not resolve to any element, delete the property.
 | |
|       delete obj.clipPath;
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   proto.checkIfDone = function() {
 | |
|     if (--this.numElements === 0) {
 | |
|       this.instances = this.instances.filter(function(el) {
 | |
|         // eslint-disable-next-line no-eq-null, eqeqeq
 | |
|         return el != null;
 | |
|       });
 | |
|       this.callback(this.instances, this.elements);
 | |
|     }
 | |
|   };
 | |
| })(fabric.ElementsParser.prototype);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { });
 | |
| 
 | |
|   if (fabric.Point) {
 | |
|     fabric.warn('fabric.Point is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   fabric.Point = Point;
 | |
| 
 | |
|   /**
 | |
|    * Point class
 | |
|    * @class fabric.Point
 | |
|    * @memberOf fabric
 | |
|    * @constructor
 | |
|    * @param {Number} x
 | |
|    * @param {Number} y
 | |
|    * @return {fabric.Point} thisArg
 | |
|    */
 | |
|   function Point(x, y) {
 | |
|     this.x = x;
 | |
|     this.y = y;
 | |
|   }
 | |
| 
 | |
|   Point.prototype = /** @lends fabric.Point.prototype */ {
 | |
| 
 | |
|     type: 'point',
 | |
| 
 | |
|     constructor: Point,
 | |
| 
 | |
|     /**
 | |
|      * Adds another point to this one and returns another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {fabric.Point} new Point instance with added values
 | |
|      */
 | |
|     add: function (that) {
 | |
|       return new Point(this.x + that.x, this.y + that.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Adds another point to this one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {fabric.Point} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     addEquals: function (that) {
 | |
|       this.x += that.x;
 | |
|       this.y += that.y;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Adds value to this point and returns a new one
 | |
|      * @param {Number} scalar
 | |
|      * @return {fabric.Point} new Point with added value
 | |
|      */
 | |
|     scalarAdd: function (scalar) {
 | |
|       return new Point(this.x + scalar, this.y + scalar);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Adds value to this point
 | |
|      * @param {Number} scalar
 | |
|      * @return {fabric.Point} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     scalarAddEquals: function (scalar) {
 | |
|       this.x += scalar;
 | |
|       this.y += scalar;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Subtracts another point from this point and returns a new one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {fabric.Point} new Point object with subtracted values
 | |
|      */
 | |
|     subtract: function (that) {
 | |
|       return new Point(this.x - that.x, this.y - that.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Subtracts another point from this point
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {fabric.Point} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     subtractEquals: function (that) {
 | |
|       this.x -= that.x;
 | |
|       this.y -= that.y;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Subtracts value from this point and returns a new one
 | |
|      * @param {Number} scalar
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     scalarSubtract: function (scalar) {
 | |
|       return new Point(this.x - scalar, this.y - scalar);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Subtracts value from this point
 | |
|      * @param {Number} scalar
 | |
|      * @return {fabric.Point} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     scalarSubtractEquals: function (scalar) {
 | |
|       this.x -= scalar;
 | |
|       this.y -= scalar;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Multiplies this point by a value and returns a new one
 | |
|      * TODO: rename in scalarMultiply in 2.0
 | |
|      * @param {Number} scalar
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     multiply: function (scalar) {
 | |
|       return new Point(this.x * scalar, this.y * scalar);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Multiplies this point by a value
 | |
|      * TODO: rename in scalarMultiplyEquals in 2.0
 | |
|      * @param {Number} scalar
 | |
|      * @return {fabric.Point} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     multiplyEquals: function (scalar) {
 | |
|       this.x *= scalar;
 | |
|       this.y *= scalar;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Divides this point by a value and returns a new one
 | |
|      * TODO: rename in scalarDivide in 2.0
 | |
|      * @param {Number} scalar
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     divide: function (scalar) {
 | |
|       return new Point(this.x / scalar, this.y / scalar);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Divides this point by a value
 | |
|      * TODO: rename in scalarDivideEquals in 2.0
 | |
|      * @param {Number} scalar
 | |
|      * @return {fabric.Point} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     divideEquals: function (scalar) {
 | |
|       this.x /= scalar;
 | |
|       this.y /= scalar;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if this point is equal to another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     eq: function (that) {
 | |
|       return (this.x === that.x && this.y === that.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if this point is less than another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     lt: function (that) {
 | |
|       return (this.x < that.x && this.y < that.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if this point is less than or equal to another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     lte: function (that) {
 | |
|       return (this.x <= that.x && this.y <= that.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
| 
 | |
|      * Returns true if this point is greater another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     gt: function (that) {
 | |
|       return (this.x > that.x && this.y > that.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if this point is greater than or equal to another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     gte: function (that) {
 | |
|       return (this.x >= that.x && this.y >= that.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns new point which is the result of linear interpolation with this one and another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @param {Number} t , position of interpolation, between 0 and 1 default 0.5
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     lerp: function (that, t) {
 | |
|       if (typeof t === 'undefined') {
 | |
|         t = 0.5;
 | |
|       }
 | |
|       t = Math.max(Math.min(1, t), 0);
 | |
|       return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns distance from this point and another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {Number}
 | |
|      */
 | |
|     distanceFrom: function (that) {
 | |
|       var dx = this.x - that.x,
 | |
|           dy = this.y - that.y;
 | |
|       return Math.sqrt(dx * dx + dy * dy);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the point between this point and another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     midPointFrom: function (that) {
 | |
|       return this.lerp(that);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a new point which is the min of this and another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     min: function (that) {
 | |
|       return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a new point which is the max of this and another one
 | |
|      * @param {fabric.Point} that
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     max: function (that) {
 | |
|       return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns string representation of this point
 | |
|      * @return {String}
 | |
|      */
 | |
|     toString: function () {
 | |
|       return this.x + ',' + this.y;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets x/y of this point
 | |
|      * @param {Number} x
 | |
|      * @param {Number} y
 | |
|      * @chainable
 | |
|      */
 | |
|     setXY: function (x, y) {
 | |
|       this.x = x;
 | |
|       this.y = y;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets x of this point
 | |
|      * @param {Number} x
 | |
|      * @chainable
 | |
|      */
 | |
|     setX: function (x) {
 | |
|       this.x = x;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets y of this point
 | |
|      * @param {Number} y
 | |
|      * @chainable
 | |
|      */
 | |
|     setY: function (y) {
 | |
|       this.y = y;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets x/y of this point from another point
 | |
|      * @param {fabric.Point} that
 | |
|      * @chainable
 | |
|      */
 | |
|     setFromPoint: function (that) {
 | |
|       this.x = that.x;
 | |
|       this.y = that.y;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Swaps x/y of this point and another point
 | |
|      * @param {fabric.Point} that
 | |
|      */
 | |
|     swap: function (that) {
 | |
|       var x = this.x,
 | |
|           y = this.y;
 | |
|       this.x = that.x;
 | |
|       this.y = that.y;
 | |
|       that.x = x;
 | |
|       that.y = y;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * return a cloned instance of the point
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     clone: function () {
 | |
|       return new Point(this.x, this.y);
 | |
|     }
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
 | |
|   var fabric = global.fabric || (global.fabric = { });
 | |
| 
 | |
|   if (fabric.Intersection) {
 | |
|     fabric.warn('fabric.Intersection is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Intersection class
 | |
|    * @class fabric.Intersection
 | |
|    * @memberOf fabric
 | |
|    * @constructor
 | |
|    */
 | |
|   function Intersection(status) {
 | |
|     this.status = status;
 | |
|     this.points = [];
 | |
|   }
 | |
| 
 | |
|   fabric.Intersection = Intersection;
 | |
| 
 | |
|   fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ {
 | |
| 
 | |
|     constructor: Intersection,
 | |
| 
 | |
|     /**
 | |
|      * Appends a point to intersection
 | |
|      * @param {fabric.Point} point
 | |
|      * @return {fabric.Intersection} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     appendPoint: function (point) {
 | |
|       this.points.push(point);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Appends points to intersection
 | |
|      * @param {Array} points
 | |
|      * @return {fabric.Intersection} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     appendPoints: function (points) {
 | |
|       this.points = this.points.concat(points);
 | |
|       return this;
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Checks if one line intersects another
 | |
|    * TODO: rename in intersectSegmentSegment
 | |
|    * @static
 | |
|    * @param {fabric.Point} a1
 | |
|    * @param {fabric.Point} a2
 | |
|    * @param {fabric.Point} b1
 | |
|    * @param {fabric.Point} b2
 | |
|    * @return {fabric.Intersection}
 | |
|    */
 | |
|   fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) {
 | |
|     var result,
 | |
|         uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x),
 | |
|         ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x),
 | |
|         uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
 | |
|     if (uB !== 0) {
 | |
|       var ua = uaT / uB,
 | |
|           ub = ubT / uB;
 | |
|       if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
 | |
|         result = new Intersection('Intersection');
 | |
|         result.appendPoint(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y)));
 | |
|       }
 | |
|       else {
 | |
|         result = new Intersection();
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       if (uaT === 0 || ubT === 0) {
 | |
|         result = new Intersection('Coincident');
 | |
|       }
 | |
|       else {
 | |
|         result = new Intersection('Parallel');
 | |
|       }
 | |
|     }
 | |
|     return result;
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Checks if line intersects polygon
 | |
|    * TODO: rename in intersectSegmentPolygon
 | |
|    * fix detection of coincident
 | |
|    * @static
 | |
|    * @param {fabric.Point} a1
 | |
|    * @param {fabric.Point} a2
 | |
|    * @param {Array} points
 | |
|    * @return {fabric.Intersection}
 | |
|    */
 | |
|   fabric.Intersection.intersectLinePolygon = function(a1, a2, points) {
 | |
|     var result = new Intersection(),
 | |
|         length = points.length,
 | |
|         b1, b2, inter, i;
 | |
| 
 | |
|     for (i = 0; i < length; i++) {
 | |
|       b1 = points[i];
 | |
|       b2 = points[(i + 1) % length];
 | |
|       inter = Intersection.intersectLineLine(a1, a2, b1, b2);
 | |
| 
 | |
|       result.appendPoints(inter.points);
 | |
|     }
 | |
|     if (result.points.length > 0) {
 | |
|       result.status = 'Intersection';
 | |
|     }
 | |
|     return result;
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Checks if polygon intersects another polygon
 | |
|    * @static
 | |
|    * @param {Array} points1
 | |
|    * @param {Array} points2
 | |
|    * @return {fabric.Intersection}
 | |
|    */
 | |
|   fabric.Intersection.intersectPolygonPolygon = function (points1, points2) {
 | |
|     var result = new Intersection(),
 | |
|         length = points1.length, i;
 | |
| 
 | |
|     for (i = 0; i < length; i++) {
 | |
|       var a1 = points1[i],
 | |
|           a2 = points1[(i + 1) % length],
 | |
|           inter = Intersection.intersectLinePolygon(a1, a2, points2);
 | |
| 
 | |
|       result.appendPoints(inter.points);
 | |
|     }
 | |
|     if (result.points.length > 0) {
 | |
|       result.status = 'Intersection';
 | |
|     }
 | |
|     return result;
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Checks if polygon intersects rectangle
 | |
|    * @static
 | |
|    * @param {Array} points
 | |
|    * @param {fabric.Point} r1
 | |
|    * @param {fabric.Point} r2
 | |
|    * @return {fabric.Intersection}
 | |
|    */
 | |
|   fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) {
 | |
|     var min = r1.min(r2),
 | |
|         max = r1.max(r2),
 | |
|         topRight = new fabric.Point(max.x, min.y),
 | |
|         bottomLeft = new fabric.Point(min.x, max.y),
 | |
|         inter1 = Intersection.intersectLinePolygon(min, topRight, points),
 | |
|         inter2 = Intersection.intersectLinePolygon(topRight, max, points),
 | |
|         inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points),
 | |
|         inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points),
 | |
|         result = new Intersection();
 | |
| 
 | |
|     result.appendPoints(inter1.points);
 | |
|     result.appendPoints(inter2.points);
 | |
|     result.appendPoints(inter3.points);
 | |
|     result.appendPoints(inter4.points);
 | |
| 
 | |
|     if (result.points.length > 0) {
 | |
|       result.status = 'Intersection';
 | |
|     }
 | |
|     return result;
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { });
 | |
| 
 | |
|   if (fabric.Color) {
 | |
|     fabric.warn('fabric.Color is already defined.');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Color class
 | |
|    * The purpose of {@link fabric.Color} is to abstract and encapsulate common color operations;
 | |
|    * {@link fabric.Color} is a constructor and creates instances of {@link fabric.Color} objects.
 | |
|    *
 | |
|    * @class fabric.Color
 | |
|    * @param {String} color optional in hex or rgb(a) or hsl format or from known color list
 | |
|    * @return {fabric.Color} thisArg
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#colors}
 | |
|    */
 | |
|   function Color(color) {
 | |
|     if (!color) {
 | |
|       this.setSource([0, 0, 0, 1]);
 | |
|     }
 | |
|     else {
 | |
|       this._tryParsingColor(color);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   fabric.Color = Color;
 | |
| 
 | |
|   fabric.Color.prototype = /** @lends fabric.Color.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String|Array} color Color value to parse
 | |
|      */
 | |
|     _tryParsingColor: function(color) {
 | |
|       var source;
 | |
| 
 | |
|       if (color in Color.colorNameMap) {
 | |
|         color = Color.colorNameMap[color];
 | |
|       }
 | |
| 
 | |
|       if (color === 'transparent') {
 | |
|         source = [255, 255, 255, 0];
 | |
|       }
 | |
| 
 | |
|       if (!source) {
 | |
|         source = Color.sourceFromHex(color);
 | |
|       }
 | |
|       if (!source) {
 | |
|         source = Color.sourceFromRgb(color);
 | |
|       }
 | |
|       if (!source) {
 | |
|         source = Color.sourceFromHsl(color);
 | |
|       }
 | |
|       if (!source) {
 | |
|         //if color is not recognize let's make black as canvas does
 | |
|         source = [0, 0, 0, 1];
 | |
|       }
 | |
|       if (source) {
 | |
|         this.setSource(source);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
 | |
|      * @private
 | |
|      * @param {Number} r Red color value
 | |
|      * @param {Number} g Green color value
 | |
|      * @param {Number} b Blue color value
 | |
|      * @return {Array} Hsl color
 | |
|      */
 | |
|     _rgbToHsl: function(r, g, b) {
 | |
|       r /= 255; g /= 255; b /= 255;
 | |
| 
 | |
|       var h, s, l,
 | |
|           max = fabric.util.array.max([r, g, b]),
 | |
|           min = fabric.util.array.min([r, g, b]);
 | |
| 
 | |
|       l = (max + min) / 2;
 | |
| 
 | |
|       if (max === min) {
 | |
|         h = s = 0; // achromatic
 | |
|       }
 | |
|       else {
 | |
|         var d = max - min;
 | |
|         s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
 | |
|         switch (max) {
 | |
|           case r:
 | |
|             h = (g - b) / d + (g < b ? 6 : 0);
 | |
|             break;
 | |
|           case g:
 | |
|             h = (b - r) / d + 2;
 | |
|             break;
 | |
|           case b:
 | |
|             h = (r - g) / d + 4;
 | |
|             break;
 | |
|         }
 | |
|         h /= 6;
 | |
|       }
 | |
| 
 | |
|       return [
 | |
|         Math.round(h * 360),
 | |
|         Math.round(s * 100),
 | |
|         Math.round(l * 100)
 | |
|       ];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns source of this color (where source is an array representation; ex: [200, 200, 100, 1])
 | |
|      * @return {Array}
 | |
|      */
 | |
|     getSource: function() {
 | |
|       return this._source;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets source of this color (where source is an array representation; ex: [200, 200, 100, 1])
 | |
|      * @param {Array} source
 | |
|      */
 | |
|     setSource: function(source) {
 | |
|       this._source = source;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns color representation in RGB format
 | |
|      * @return {String} ex: rgb(0-255,0-255,0-255)
 | |
|      */
 | |
|     toRgb: function() {
 | |
|       var source = this.getSource();
 | |
|       return 'rgb(' + source[0] + ',' + source[1] + ',' + source[2] + ')';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns color representation in RGBA format
 | |
|      * @return {String} ex: rgba(0-255,0-255,0-255,0-1)
 | |
|      */
 | |
|     toRgba: function() {
 | |
|       var source = this.getSource();
 | |
|       return 'rgba(' + source[0] + ',' + source[1] + ',' + source[2] + ',' + source[3] + ')';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns color representation in HSL format
 | |
|      * @return {String} ex: hsl(0-360,0%-100%,0%-100%)
 | |
|      */
 | |
|     toHsl: function() {
 | |
|       var source = this.getSource(),
 | |
|           hsl = this._rgbToHsl(source[0], source[1], source[2]);
 | |
| 
 | |
|       return 'hsl(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%)';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns color representation in HSLA format
 | |
|      * @return {String} ex: hsla(0-360,0%-100%,0%-100%,0-1)
 | |
|      */
 | |
|     toHsla: function() {
 | |
|       var source = this.getSource(),
 | |
|           hsl = this._rgbToHsl(source[0], source[1], source[2]);
 | |
| 
 | |
|       return 'hsla(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%,' + source[3] + ')';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns color representation in HEX format
 | |
|      * @return {String} ex: FF5555
 | |
|      */
 | |
|     toHex: function() {
 | |
|       var source = this.getSource(), r, g, b;
 | |
| 
 | |
|       r = source[0].toString(16);
 | |
|       r = (r.length === 1) ? ('0' + r) : r;
 | |
| 
 | |
|       g = source[1].toString(16);
 | |
|       g = (g.length === 1) ? ('0' + g) : g;
 | |
| 
 | |
|       b = source[2].toString(16);
 | |
|       b = (b.length === 1) ? ('0' + b) : b;
 | |
| 
 | |
|       return r.toUpperCase() + g.toUpperCase() + b.toUpperCase();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns color representation in HEXA format
 | |
|      * @return {String} ex: FF5555CC
 | |
|      */
 | |
|     toHexa: function() {
 | |
|       var source = this.getSource(), a;
 | |
| 
 | |
|       a = Math.round(source[3] * 255);
 | |
|       a = a.toString(16);
 | |
|       a = (a.length === 1) ? ('0' + a) : a;
 | |
| 
 | |
|       return this.toHex() + a.toUpperCase();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Gets value of alpha channel for this color
 | |
|      * @return {Number} 0-1
 | |
|      */
 | |
|     getAlpha: function() {
 | |
|       return this.getSource()[3];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets value of alpha channel for this color
 | |
|      * @param {Number} alpha Alpha value 0-1
 | |
|      * @return {fabric.Color} thisArg
 | |
|      */
 | |
|     setAlpha: function(alpha) {
 | |
|       var source = this.getSource();
 | |
|       source[3] = alpha;
 | |
|       this.setSource(source);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Transforms color to its grayscale representation
 | |
|      * @return {fabric.Color} thisArg
 | |
|      */
 | |
|     toGrayscale: function() {
 | |
|       var source = this.getSource(),
 | |
|           average = parseInt((source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), 10),
 | |
|           currentAlpha = source[3];
 | |
|       this.setSource([average, average, average, currentAlpha]);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Transforms color to its black and white representation
 | |
|      * @param {Number} threshold
 | |
|      * @return {fabric.Color} thisArg
 | |
|      */
 | |
|     toBlackWhite: function(threshold) {
 | |
|       var source = this.getSource(),
 | |
|           average = (source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0),
 | |
|           currentAlpha = source[3];
 | |
| 
 | |
|       threshold = threshold || 127;
 | |
| 
 | |
|       average = (Number(average) < Number(threshold)) ? 0 : 255;
 | |
|       this.setSource([average, average, average, currentAlpha]);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Overlays color with another color
 | |
|      * @param {String|fabric.Color} otherColor
 | |
|      * @return {fabric.Color} thisArg
 | |
|      */
 | |
|     overlayWith: function(otherColor) {
 | |
|       if (!(otherColor instanceof Color)) {
 | |
|         otherColor = new Color(otherColor);
 | |
|       }
 | |
| 
 | |
|       var result = [],
 | |
|           alpha = this.getAlpha(),
 | |
|           otherAlpha = 0.5,
 | |
|           source = this.getSource(),
 | |
|           otherSource = otherColor.getSource(), i;
 | |
| 
 | |
|       for (i = 0; i < 3; i++) {
 | |
|         result.push(Math.round((source[i] * (1 - otherAlpha)) + (otherSource[i] * otherAlpha)));
 | |
|       }
 | |
| 
 | |
|       result[3] = alpha;
 | |
|       this.setSource(result);
 | |
|       return this;
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Regex matching color in RGB or RGBA formats (ex: rgb(0, 0, 0), rgba(255, 100, 10, 0.5), rgba( 255 , 100 , 10 , 0.5 ), rgb(1,1,1), rgba(100%, 60%, 10%, 0.5))
 | |
|    * @static
 | |
|    * @field
 | |
|    * @memberOf fabric.Color
 | |
|    */
 | |
|   // eslint-disable-next-line max-len
 | |
|   fabric.Color.reRGBa = /^rgba?\(\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*(?:\s*,\s*((?:\d*\.?\d+)?)\s*)?\)$/i;
 | |
| 
 | |
|   /**
 | |
|    * Regex matching color in HSL or HSLA formats (ex: hsl(200, 80%, 10%), hsla(300, 50%, 80%, 0.5), hsla( 300 , 50% , 80% , 0.5 ))
 | |
|    * @static
 | |
|    * @field
 | |
|    * @memberOf fabric.Color
 | |
|    */
 | |
|   fabric.Color.reHSLa = /^hsla?\(\s*(\d{1,3})\s*,\s*(\d{1,3}\%)\s*,\s*(\d{1,3}\%)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/i;
 | |
| 
 | |
|   /**
 | |
|    * Regex matching color in HEX format (ex: #FF5544CC, #FF5555, 010155, aff)
 | |
|    * @static
 | |
|    * @field
 | |
|    * @memberOf fabric.Color
 | |
|    */
 | |
|   fabric.Color.reHex = /^#?([0-9a-f]{8}|[0-9a-f]{6}|[0-9a-f]{4}|[0-9a-f]{3})$/i;
 | |
| 
 | |
|   /**
 | |
|    * Map of the 148 color names with HEX code
 | |
|    * @static
 | |
|    * @field
 | |
|    * @memberOf fabric.Color
 | |
|    * @see: https://www.w3.org/TR/css3-color/#svg-color
 | |
|    */
 | |
|   fabric.Color.colorNameMap = {
 | |
|     aliceblue:            '#F0F8FF',
 | |
|     antiquewhite:         '#FAEBD7',
 | |
|     aqua:                 '#00FFFF',
 | |
|     aquamarine:           '#7FFFD4',
 | |
|     azure:                '#F0FFFF',
 | |
|     beige:                '#F5F5DC',
 | |
|     bisque:               '#FFE4C4',
 | |
|     black:                '#000000',
 | |
|     blanchedalmond:       '#FFEBCD',
 | |
|     blue:                 '#0000FF',
 | |
|     blueviolet:           '#8A2BE2',
 | |
|     brown:                '#A52A2A',
 | |
|     burlywood:            '#DEB887',
 | |
|     cadetblue:            '#5F9EA0',
 | |
|     chartreuse:           '#7FFF00',
 | |
|     chocolate:            '#D2691E',
 | |
|     coral:                '#FF7F50',
 | |
|     cornflowerblue:       '#6495ED',
 | |
|     cornsilk:             '#FFF8DC',
 | |
|     crimson:              '#DC143C',
 | |
|     cyan:                 '#00FFFF',
 | |
|     darkblue:             '#00008B',
 | |
|     darkcyan:             '#008B8B',
 | |
|     darkgoldenrod:        '#B8860B',
 | |
|     darkgray:             '#A9A9A9',
 | |
|     darkgrey:             '#A9A9A9',
 | |
|     darkgreen:            '#006400',
 | |
|     darkkhaki:            '#BDB76B',
 | |
|     darkmagenta:          '#8B008B',
 | |
|     darkolivegreen:       '#556B2F',
 | |
|     darkorange:           '#FF8C00',
 | |
|     darkorchid:           '#9932CC',
 | |
|     darkred:              '#8B0000',
 | |
|     darksalmon:           '#E9967A',
 | |
|     darkseagreen:         '#8FBC8F',
 | |
|     darkslateblue:        '#483D8B',
 | |
|     darkslategray:        '#2F4F4F',
 | |
|     darkslategrey:        '#2F4F4F',
 | |
|     darkturquoise:        '#00CED1',
 | |
|     darkviolet:           '#9400D3',
 | |
|     deeppink:             '#FF1493',
 | |
|     deepskyblue:          '#00BFFF',
 | |
|     dimgray:              '#696969',
 | |
|     dimgrey:              '#696969',
 | |
|     dodgerblue:           '#1E90FF',
 | |
|     firebrick:            '#B22222',
 | |
|     floralwhite:          '#FFFAF0',
 | |
|     forestgreen:          '#228B22',
 | |
|     fuchsia:              '#FF00FF',
 | |
|     gainsboro:            '#DCDCDC',
 | |
|     ghostwhite:           '#F8F8FF',
 | |
|     gold:                 '#FFD700',
 | |
|     goldenrod:            '#DAA520',
 | |
|     gray:                 '#808080',
 | |
|     grey:                 '#808080',
 | |
|     green:                '#008000',
 | |
|     greenyellow:          '#ADFF2F',
 | |
|     honeydew:             '#F0FFF0',
 | |
|     hotpink:              '#FF69B4',
 | |
|     indianred:            '#CD5C5C',
 | |
|     indigo:               '#4B0082',
 | |
|     ivory:                '#FFFFF0',
 | |
|     khaki:                '#F0E68C',
 | |
|     lavender:             '#E6E6FA',
 | |
|     lavenderblush:        '#FFF0F5',
 | |
|     lawngreen:            '#7CFC00',
 | |
|     lemonchiffon:         '#FFFACD',
 | |
|     lightblue:            '#ADD8E6',
 | |
|     lightcoral:           '#F08080',
 | |
|     lightcyan:            '#E0FFFF',
 | |
|     lightgoldenrodyellow: '#FAFAD2',
 | |
|     lightgray:            '#D3D3D3',
 | |
|     lightgrey:            '#D3D3D3',
 | |
|     lightgreen:           '#90EE90',
 | |
|     lightpink:            '#FFB6C1',
 | |
|     lightsalmon:          '#FFA07A',
 | |
|     lightseagreen:        '#20B2AA',
 | |
|     lightskyblue:         '#87CEFA',
 | |
|     lightslategray:       '#778899',
 | |
|     lightslategrey:       '#778899',
 | |
|     lightsteelblue:       '#B0C4DE',
 | |
|     lightyellow:          '#FFFFE0',
 | |
|     lime:                 '#00FF00',
 | |
|     limegreen:            '#32CD32',
 | |
|     linen:                '#FAF0E6',
 | |
|     magenta:              '#FF00FF',
 | |
|     maroon:               '#800000',
 | |
|     mediumaquamarine:     '#66CDAA',
 | |
|     mediumblue:           '#0000CD',
 | |
|     mediumorchid:         '#BA55D3',
 | |
|     mediumpurple:         '#9370DB',
 | |
|     mediumseagreen:       '#3CB371',
 | |
|     mediumslateblue:      '#7B68EE',
 | |
|     mediumspringgreen:    '#00FA9A',
 | |
|     mediumturquoise:      '#48D1CC',
 | |
|     mediumvioletred:      '#C71585',
 | |
|     midnightblue:         '#191970',
 | |
|     mintcream:            '#F5FFFA',
 | |
|     mistyrose:            '#FFE4E1',
 | |
|     moccasin:             '#FFE4B5',
 | |
|     navajowhite:          '#FFDEAD',
 | |
|     navy:                 '#000080',
 | |
|     oldlace:              '#FDF5E6',
 | |
|     olive:                '#808000',
 | |
|     olivedrab:            '#6B8E23',
 | |
|     orange:               '#FFA500',
 | |
|     orangered:            '#FF4500',
 | |
|     orchid:               '#DA70D6',
 | |
|     palegoldenrod:        '#EEE8AA',
 | |
|     palegreen:            '#98FB98',
 | |
|     paleturquoise:        '#AFEEEE',
 | |
|     palevioletred:        '#DB7093',
 | |
|     papayawhip:           '#FFEFD5',
 | |
|     peachpuff:            '#FFDAB9',
 | |
|     peru:                 '#CD853F',
 | |
|     pink:                 '#FFC0CB',
 | |
|     plum:                 '#DDA0DD',
 | |
|     powderblue:           '#B0E0E6',
 | |
|     purple:               '#800080',
 | |
|     rebeccapurple:        '#663399',
 | |
|     red:                  '#FF0000',
 | |
|     rosybrown:            '#BC8F8F',
 | |
|     royalblue:            '#4169E1',
 | |
|     saddlebrown:          '#8B4513',
 | |
|     salmon:               '#FA8072',
 | |
|     sandybrown:           '#F4A460',
 | |
|     seagreen:             '#2E8B57',
 | |
|     seashell:             '#FFF5EE',
 | |
|     sienna:               '#A0522D',
 | |
|     silver:               '#C0C0C0',
 | |
|     skyblue:              '#87CEEB',
 | |
|     slateblue:            '#6A5ACD',
 | |
|     slategray:            '#708090',
 | |
|     slategrey:            '#708090',
 | |
|     snow:                 '#FFFAFA',
 | |
|     springgreen:          '#00FF7F',
 | |
|     steelblue:            '#4682B4',
 | |
|     tan:                  '#D2B48C',
 | |
|     teal:                 '#008080',
 | |
|     thistle:              '#D8BFD8',
 | |
|     tomato:               '#FF6347',
 | |
|     turquoise:            '#40E0D0',
 | |
|     violet:               '#EE82EE',
 | |
|     wheat:                '#F5DEB3',
 | |
|     white:                '#FFFFFF',
 | |
|     whitesmoke:           '#F5F5F5',
 | |
|     yellow:               '#FFFF00',
 | |
|     yellowgreen:          '#9ACD32'
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Number} p
 | |
|    * @param {Number} q
 | |
|    * @param {Number} t
 | |
|    * @return {Number}
 | |
|    */
 | |
|   function hue2rgb(p, q, t) {
 | |
|     if (t < 0) {
 | |
|       t += 1;
 | |
|     }
 | |
|     if (t > 1) {
 | |
|       t -= 1;
 | |
|     }
 | |
|     if (t < 1 / 6) {
 | |
|       return p + (q - p) * 6 * t;
 | |
|     }
 | |
|     if (t < 1 / 2) {
 | |
|       return q;
 | |
|     }
 | |
|     if (t < 2 / 3) {
 | |
|       return p + (q - p) * (2 / 3 - t) * 6;
 | |
|     }
 | |
|     return p;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Returns new color object, when given a color in RGB format
 | |
|    * @memberOf fabric.Color
 | |
|    * @param {String} color Color value ex: rgb(0-255,0-255,0-255)
 | |
|    * @return {fabric.Color}
 | |
|    */
 | |
|   fabric.Color.fromRgb = function(color) {
 | |
|     return Color.fromSource(Color.sourceFromRgb(color));
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in RGB or RGBA format
 | |
|    * @memberOf fabric.Color
 | |
|    * @param {String} color Color value ex: rgb(0-255,0-255,0-255), rgb(0%-100%,0%-100%,0%-100%)
 | |
|    * @return {Array} source
 | |
|    */
 | |
|   fabric.Color.sourceFromRgb = function(color) {
 | |
|     var match = color.match(Color.reRGBa);
 | |
|     if (match) {
 | |
|       var r = parseInt(match[1], 10) / (/%$/.test(match[1]) ? 100 : 1) * (/%$/.test(match[1]) ? 255 : 1),
 | |
|           g = parseInt(match[2], 10) / (/%$/.test(match[2]) ? 100 : 1) * (/%$/.test(match[2]) ? 255 : 1),
 | |
|           b = parseInt(match[3], 10) / (/%$/.test(match[3]) ? 100 : 1) * (/%$/.test(match[3]) ? 255 : 1);
 | |
| 
 | |
|       return [
 | |
|         parseInt(r, 10),
 | |
|         parseInt(g, 10),
 | |
|         parseInt(b, 10),
 | |
|         match[4] ? parseFloat(match[4]) : 1
 | |
|       ];
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Returns new color object, when given a color in RGBA format
 | |
|    * @static
 | |
|    * @function
 | |
|    * @memberOf fabric.Color
 | |
|    * @param {String} color
 | |
|    * @return {fabric.Color}
 | |
|    */
 | |
|   fabric.Color.fromRgba = Color.fromRgb;
 | |
| 
 | |
|   /**
 | |
|    * Returns new color object, when given a color in HSL format
 | |
|    * @param {String} color Color value ex: hsl(0-260,0%-100%,0%-100%)
 | |
|    * @memberOf fabric.Color
 | |
|    * @return {fabric.Color}
 | |
|    */
 | |
|   fabric.Color.fromHsl = function(color) {
 | |
|     return Color.fromSource(Color.sourceFromHsl(color));
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HSL or HSLA format.
 | |
|    * Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
 | |
|    * @memberOf fabric.Color
 | |
|    * @param {String} color Color value ex: hsl(0-360,0%-100%,0%-100%) or hsla(0-360,0%-100%,0%-100%, 0-1)
 | |
|    * @return {Array} source
 | |
|    * @see http://http://www.w3.org/TR/css3-color/#hsl-color
 | |
|    */
 | |
|   fabric.Color.sourceFromHsl = function(color) {
 | |
|     var match = color.match(Color.reHSLa);
 | |
|     if (!match) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     var h = (((parseFloat(match[1]) % 360) + 360) % 360) / 360,
 | |
|         s = parseFloat(match[2]) / (/%$/.test(match[2]) ? 100 : 1),
 | |
|         l = parseFloat(match[3]) / (/%$/.test(match[3]) ? 100 : 1),
 | |
|         r, g, b;
 | |
| 
 | |
|     if (s === 0) {
 | |
|       r = g = b = l;
 | |
|     }
 | |
|     else {
 | |
|       var q = l <= 0.5 ? l * (s + 1) : l + s - l * s,
 | |
|           p = l * 2 - q;
 | |
| 
 | |
|       r = hue2rgb(p, q, h + 1 / 3);
 | |
|       g = hue2rgb(p, q, h);
 | |
|       b = hue2rgb(p, q, h - 1 / 3);
 | |
|     }
 | |
| 
 | |
|     return [
 | |
|       Math.round(r * 255),
 | |
|       Math.round(g * 255),
 | |
|       Math.round(b * 255),
 | |
|       match[4] ? parseFloat(match[4]) : 1
 | |
|     ];
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Returns new color object, when given a color in HSLA format
 | |
|    * @static
 | |
|    * @function
 | |
|    * @memberOf fabric.Color
 | |
|    * @param {String} color
 | |
|    * @return {fabric.Color}
 | |
|    */
 | |
|   fabric.Color.fromHsla = Color.fromHsl;
 | |
| 
 | |
|   /**
 | |
|    * Returns new color object, when given a color in HEX format
 | |
|    * @static
 | |
|    * @memberOf fabric.Color
 | |
|    * @param {String} color Color value ex: FF5555
 | |
|    * @return {fabric.Color}
 | |
|    */
 | |
|   fabric.Color.fromHex = function(color) {
 | |
|     return Color.fromSource(Color.sourceFromHex(color));
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HEX format
 | |
|    * @static
 | |
|    * @memberOf fabric.Color
 | |
|    * @param {String} color ex: FF5555 or FF5544CC (RGBa)
 | |
|    * @return {Array} source
 | |
|    */
 | |
|   fabric.Color.sourceFromHex = function(color) {
 | |
|     if (color.match(Color.reHex)) {
 | |
|       var value = color.slice(color.indexOf('#') + 1),
 | |
|           isShortNotation = (value.length === 3 || value.length === 4),
 | |
|           isRGBa = (value.length === 8 || value.length === 4),
 | |
|           r = isShortNotation ? (value.charAt(0) + value.charAt(0)) : value.substring(0, 2),
 | |
|           g = isShortNotation ? (value.charAt(1) + value.charAt(1)) : value.substring(2, 4),
 | |
|           b = isShortNotation ? (value.charAt(2) + value.charAt(2)) : value.substring(4, 6),
 | |
|           a = isRGBa ? (isShortNotation ? (value.charAt(3) + value.charAt(3)) : value.substring(6, 8)) : 'FF';
 | |
| 
 | |
|       return [
 | |
|         parseInt(r, 16),
 | |
|         parseInt(g, 16),
 | |
|         parseInt(b, 16),
 | |
|         parseFloat((parseInt(a, 16) / 255).toFixed(2))
 | |
|       ];
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Returns new color object, when given color in array representation (ex: [200, 100, 100, 0.5])
 | |
|    * @static
 | |
|    * @memberOf fabric.Color
 | |
|    * @param {Array} source
 | |
|    * @return {fabric.Color}
 | |
|    */
 | |
|   fabric.Color.fromSource = function(source) {
 | |
|     var oColor = new Color();
 | |
|     oColor.setSource(source);
 | |
|     return oColor;
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       scaleMap = ['e', 'se', 's', 'sw', 'w', 'nw', 'n', 'ne', 'e'],
 | |
|       skewMap = ['ns', 'nesw', 'ew', 'nwse'],
 | |
|       controls = {},
 | |
|       LEFT = 'left', TOP = 'top', RIGHT = 'right', BOTTOM = 'bottom', CENTER = 'center',
 | |
|       opposite = {
 | |
|         top: BOTTOM,
 | |
|         bottom: TOP,
 | |
|         left: RIGHT,
 | |
|         right: LEFT,
 | |
|         center: CENTER,
 | |
|       }, radiansToDegrees = fabric.util.radiansToDegrees,
 | |
|       sign = (Math.sign || function(x) { return ((x > 0) - (x < 0)) || +x; });
 | |
| 
 | |
|   /**
 | |
|    * Combine control position and object angle to find the control direction compared
 | |
|    * to the object center.
 | |
|    * @param {fabric.Object} fabricObject the fabric object for which we are rendering controls
 | |
|    * @param {fabric.Control} control the control class
 | |
|    * @return {Number} 0 - 7 a quadrant number
 | |
|    */
 | |
|   function findCornerQuadrant(fabricObject, control) {
 | |
|     var cornerAngle = fabricObject.angle + radiansToDegrees(Math.atan2(control.y, control.x)) + 360;
 | |
|     return Math.round((cornerAngle % 360) / 45);
 | |
|   }
 | |
| 
 | |
|   function fireEvent(eventName, options) {
 | |
|     var target = options.transform.target,
 | |
|         canvas = target.canvas,
 | |
|         canvasOptions = fabric.util.object.clone(options);
 | |
|     canvasOptions.target = target;
 | |
|     canvas && canvas.fire('object:' + eventName, canvasOptions);
 | |
|     target.fire(eventName, options);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Inspect event and fabricObject properties to understand if the scaling action
 | |
|    * @param {Event} eventData from the user action
 | |
|    * @param {fabric.Object} fabricObject the fabric object about to scale
 | |
|    * @return {Boolean} true if scale is proportional
 | |
|    */
 | |
|   function scaleIsProportional(eventData, fabricObject) {
 | |
|     var canvas = fabricObject.canvas, uniScaleKey = canvas.uniScaleKey,
 | |
|         uniformIsToggled = eventData[uniScaleKey];
 | |
|     return (canvas.uniformScaling && !uniformIsToggled) ||
 | |
|     (!canvas.uniformScaling && uniformIsToggled);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Checks if transform is centered
 | |
|    * @param {Object} transform transform data
 | |
|    * @return {Boolean} true if transform is centered
 | |
|    */
 | |
|   function isTransformCentered(transform) {
 | |
|     return transform.originX === CENTER && transform.originY === CENTER;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Inspect fabricObject to understand if the current scaling action is allowed
 | |
|    * @param {fabric.Object} fabricObject the fabric object about to scale
 | |
|    * @param {String} by 'x' or 'y' or ''
 | |
|    * @param {Boolean} scaleProportionally true if we are trying to scale proportionally
 | |
|    * @return {Boolean} true if scaling is not allowed at current conditions
 | |
|    */
 | |
|   function scalingIsForbidden(fabricObject, by, scaleProportionally) {
 | |
|     var lockX = fabricObject.lockScalingX, lockY = fabricObject.lockScalingY;
 | |
|     if (lockX && lockY) {
 | |
|       return true;
 | |
|     }
 | |
|     if (!by && (lockX || lockY) && scaleProportionally) {
 | |
|       return true;
 | |
|     }
 | |
|     if (lockX && by === 'x') {
 | |
|       return true;
 | |
|     }
 | |
|     if (lockY && by === 'y') {
 | |
|       return true;
 | |
|     }
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * return the correct cursor style for the scale action
 | |
|    * @param {Event} eventData the javascript event that is causing the scale
 | |
|    * @param {fabric.Control} control the control that is interested in the action
 | |
|    * @param {fabric.Object} fabricObject the fabric object that is interested in the action
 | |
|    * @return {String} a valid css string for the cursor
 | |
|    */
 | |
|   function scaleCursorStyleHandler(eventData, control, fabricObject) {
 | |
|     var notAllowed = 'not-allowed',
 | |
|         scaleProportionally = scaleIsProportional(eventData, fabricObject),
 | |
|         by = '';
 | |
|     if (control.x !== 0 && control.y === 0) {
 | |
|       by = 'x';
 | |
|     }
 | |
|     else if (control.x === 0 && control.y !== 0) {
 | |
|       by = 'y';
 | |
|     }
 | |
|     if (scalingIsForbidden(fabricObject, by, scaleProportionally)) {
 | |
|       return notAllowed;
 | |
|     }
 | |
|     var n = findCornerQuadrant(fabricObject, control);
 | |
|     return scaleMap[n] + '-resize';
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * return the correct cursor style for the skew action
 | |
|    * @param {Event} eventData the javascript event that is causing the scale
 | |
|    * @param {fabric.Control} control the control that is interested in the action
 | |
|    * @param {fabric.Object} fabricObject the fabric object that is interested in the action
 | |
|    * @return {String} a valid css string for the cursor
 | |
|    */
 | |
|   function skewCursorStyleHandler(eventData, control, fabricObject) {
 | |
|     var notAllowed = 'not-allowed';
 | |
|     if (control.x !== 0 && fabricObject.lockSkewingY) {
 | |
|       return notAllowed;
 | |
|     }
 | |
|     if (control.y !== 0 && fabricObject.lockSkewingX) {
 | |
|       return notAllowed;
 | |
|     }
 | |
|     var n = findCornerQuadrant(fabricObject, control) % 4;
 | |
|     return skewMap[n] + '-resize';
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Combine skew and scale style handlers to cover fabric standard use case
 | |
|    * @param {Event} eventData the javascript event that is causing the scale
 | |
|    * @param {fabric.Control} control the control that is interested in the action
 | |
|    * @param {fabric.Object} fabricObject the fabric object that is interested in the action
 | |
|    * @return {String} a valid css string for the cursor
 | |
|    */
 | |
|   function scaleSkewCursorStyleHandler(eventData, control, fabricObject) {
 | |
|     if (eventData[fabricObject.canvas.altActionKey]) {
 | |
|       return controls.skewCursorStyleHandler(eventData, control, fabricObject);
 | |
|     }
 | |
|     return controls.scaleCursorStyleHandler(eventData, control, fabricObject);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Inspect event, control and fabricObject to return the correct action name
 | |
|    * @param {Event} eventData the javascript event that is causing the scale
 | |
|    * @param {fabric.Control} control the control that is interested in the action
 | |
|    * @param {fabric.Object} fabricObject the fabric object that is interested in the action
 | |
|    * @return {String} an action name
 | |
|    */
 | |
|   function scaleOrSkewActionName(eventData, control, fabricObject) {
 | |
|     var isAlternative = eventData[fabricObject.canvas.altActionKey];
 | |
|     if (control.x === 0) {
 | |
|       // then is scaleY or skewX
 | |
|       return isAlternative ? 'skewX' : 'scaleY';
 | |
|     }
 | |
|     if (control.y === 0) {
 | |
|       // then is scaleY or skewX
 | |
|       return isAlternative ? 'skewY' : 'scaleX';
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Find the correct style for the control that is used for rotation.
 | |
|    * this function is very simple and it just take care of not-allowed or standard cursor
 | |
|    * @param {Event} eventData the javascript event that is causing the scale
 | |
|    * @param {fabric.Control} control the control that is interested in the action
 | |
|    * @param {fabric.Object} fabricObject the fabric object that is interested in the action
 | |
|    * @return {String} a valid css string for the cursor
 | |
|    */
 | |
|   function rotationStyleHandler(eventData, control, fabricObject) {
 | |
|     if (fabricObject.lockRotation) {
 | |
|       return 'not-allowed';
 | |
|     }
 | |
|     return control.cursorStyle;
 | |
|   }
 | |
| 
 | |
|   function commonEventInfo(eventData, transform, x, y) {
 | |
|     return {
 | |
|       e: eventData,
 | |
|       transform: transform,
 | |
|       pointer: {
 | |
|         x: x,
 | |
|         y: y,
 | |
|       }
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Wrap an action handler with saving/restoring object position on the transform.
 | |
|    * this is the code that permits to objects to keep their position while transforming.
 | |
|    * @param {Function} actionHandler the function to wrap
 | |
|    * @return {Function} a function with an action handler signature
 | |
|    */
 | |
|   function wrapWithFixedAnchor(actionHandler) {
 | |
|     return function(eventData, transform, x, y) {
 | |
|       var target = transform.target, centerPoint = target.getCenterPoint(),
 | |
|           constraint = target.translateToOriginPoint(centerPoint, transform.originX, transform.originY),
 | |
|           actionPerformed = actionHandler(eventData, transform, x, y);
 | |
|       target.setPositionByOrigin(constraint, transform.originX, transform.originY);
 | |
|       return actionPerformed;
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Wrap an action handler with firing an event if the action is performed
 | |
|    * @param {Function} actionHandler the function to wrap
 | |
|    * @return {Function} a function with an action handler signature
 | |
|    */
 | |
|   function wrapWithFireEvent(eventName, actionHandler) {
 | |
|     return function(eventData, transform, x, y) {
 | |
|       var actionPerformed = actionHandler(eventData, transform, x, y);
 | |
|       if (actionPerformed) {
 | |
|         fireEvent(eventName, commonEventInfo(eventData, transform, x, y));
 | |
|       }
 | |
|       return actionPerformed;
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Transforms a point described by x and y in a distance from the top left corner of the object
 | |
|    * bounding box.
 | |
|    * @param {Object} transform
 | |
|    * @param {String} originX
 | |
|    * @param {String} originY
 | |
|    * @param {number} x
 | |
|    * @param {number} y
 | |
|    * @return {Fabric.Point} the normalized point
 | |
|    */
 | |
|   function getLocalPoint(transform, originX, originY, x, y) {
 | |
|     var target = transform.target,
 | |
|         control = target.controls[transform.corner],
 | |
|         zoom = target.canvas.getZoom(),
 | |
|         padding = target.padding / zoom,
 | |
|         localPoint = target.toLocalPoint(new fabric.Point(x, y), originX, originY);
 | |
|     if (localPoint.x >= padding) {
 | |
|       localPoint.x -= padding;
 | |
|     }
 | |
|     if (localPoint.x <= -padding) {
 | |
|       localPoint.x += padding;
 | |
|     }
 | |
|     if (localPoint.y >= padding) {
 | |
|       localPoint.y -= padding;
 | |
|     }
 | |
|     if (localPoint.y <= padding) {
 | |
|       localPoint.y += padding;
 | |
|     }
 | |
|     localPoint.x -= control.offsetX;
 | |
|     localPoint.y -= control.offsetY;
 | |
|     return localPoint;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Detect if the fabric object is flipped on one side.
 | |
|    * @param {fabric.Object} target
 | |
|    * @return {Boolean} true if one flip, but not two.
 | |
|    */
 | |
|   function targetHasOneFlip(target) {
 | |
|     return target.flipX !== target.flipY;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Utility function to compensate the scale factor when skew is applied on both axes
 | |
|    * @private
 | |
|    */
 | |
|   function compensateScaleForSkew(target, oppositeSkew, scaleToCompensate, axis, reference) {
 | |
|     if (target[oppositeSkew] !== 0) {
 | |
|       var newDim = target._getTransformedDimensions()[axis];
 | |
|       var newValue = reference / newDim * target[scaleToCompensate];
 | |
|       target.set(scaleToCompensate, newValue);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Action handler for skewing on the X axis
 | |
|    * @private
 | |
|    */
 | |
|   function skewObjectX(eventData, transform, x, y) {
 | |
|     var target = transform.target,
 | |
|         // find how big the object would be, if there was no skewX. takes in account scaling
 | |
|         dimNoSkew = target._getTransformedDimensions(0, target.skewY),
 | |
|         localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y),
 | |
|         // the mouse is in the center of the object, and we want it to stay there.
 | |
|         // so the object will grow twice as much as the mouse.
 | |
|         // this makes the skew growth to localPoint * 2 - dimNoSkew.
 | |
|         totalSkewSize = Math.abs(localPoint.x * 2) - dimNoSkew.x,
 | |
|         currentSkew = target.skewX, newSkew;
 | |
|     if (totalSkewSize < 2) {
 | |
|       // let's make it easy to go back to position 0.
 | |
|       newSkew = 0;
 | |
|     }
 | |
|     else {
 | |
|       newSkew = radiansToDegrees(
 | |
|         Math.atan2((totalSkewSize / target.scaleX), (dimNoSkew.y / target.scaleY))
 | |
|       );
 | |
|       // now we have to find the sign of the skew.
 | |
|       // it mostly depend on the origin of transformation.
 | |
|       if (transform.originX === LEFT && transform.originY === BOTTOM) {
 | |
|         newSkew = -newSkew;
 | |
|       }
 | |
|       if (transform.originX === RIGHT && transform.originY === TOP) {
 | |
|         newSkew = -newSkew;
 | |
|       }
 | |
|       if (targetHasOneFlip(target)) {
 | |
|         newSkew = -newSkew;
 | |
|       }
 | |
|     }
 | |
|     var hasSkewed = currentSkew !== newSkew;
 | |
|     if (hasSkewed) {
 | |
|       var dimBeforeSkewing = target._getTransformedDimensions().y;
 | |
|       target.set('skewX', newSkew);
 | |
|       compensateScaleForSkew(target, 'skewY', 'scaleY', 'y', dimBeforeSkewing);
 | |
|     }
 | |
|     return hasSkewed;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Action handler for skewing on the Y axis
 | |
|    * @private
 | |
|    */
 | |
|   function skewObjectY(eventData, transform, x, y) {
 | |
|     var target = transform.target,
 | |
|         // find how big the object would be, if there was no skewX. takes in account scaling
 | |
|         dimNoSkew = target._getTransformedDimensions(target.skewX, 0),
 | |
|         localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y),
 | |
|         // the mouse is in the center of the object, and we want it to stay there.
 | |
|         // so the object will grow twice as much as the mouse.
 | |
|         // this makes the skew growth to localPoint * 2 - dimNoSkew.
 | |
|         totalSkewSize = Math.abs(localPoint.y * 2) - dimNoSkew.y,
 | |
|         currentSkew = target.skewY, newSkew;
 | |
|     if (totalSkewSize < 2) {
 | |
|       // let's make it easy to go back to position 0.
 | |
|       newSkew = 0;
 | |
|     }
 | |
|     else {
 | |
|       newSkew = radiansToDegrees(
 | |
|         Math.atan2((totalSkewSize / target.scaleY), (dimNoSkew.x / target.scaleX))
 | |
|       );
 | |
|       // now we have to find the sign of the skew.
 | |
|       // it mostly depend on the origin of transformation.
 | |
|       if (transform.originX === LEFT && transform.originY === BOTTOM) {
 | |
|         newSkew = -newSkew;
 | |
|       }
 | |
|       if (transform.originX === RIGHT && transform.originY === TOP) {
 | |
|         newSkew = -newSkew;
 | |
|       }
 | |
|       if (targetHasOneFlip(target)) {
 | |
|         newSkew = -newSkew;
 | |
|       }
 | |
|     }
 | |
|     var hasSkewed = currentSkew !== newSkew;
 | |
|     if (hasSkewed) {
 | |
|       var dimBeforeSkewing = target._getTransformedDimensions().x;
 | |
|       target.set('skewY', newSkew);
 | |
|       compensateScaleForSkew(target, 'skewX', 'scaleX', 'x', dimBeforeSkewing);
 | |
|     }
 | |
|     return hasSkewed;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Wrapped Action handler for skewing on the Y axis, takes care of the
 | |
|    * skew direction and determine the correct transform origin for the anchor point
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    */
 | |
|   function skewHandlerX(eventData, transform, x, y) {
 | |
|     // step1 figure out and change transform origin.
 | |
|     // if skewX > 0 and originY bottom we anchor on right
 | |
|     // if skewX > 0 and originY top we anchor on left
 | |
|     // if skewX < 0 and originY bottom we anchor on left
 | |
|     // if skewX < 0 and originY top we anchor on right
 | |
|     // if skewX is 0, we look for mouse position to understand where are we going.
 | |
|     var target = transform.target, currentSkew = target.skewX, originX, originY = transform.originY;
 | |
|     if (target.lockSkewingX) {
 | |
|       return false;
 | |
|     }
 | |
|     if (currentSkew === 0) {
 | |
|       var localPointFromCenter = getLocalPoint(transform, CENTER, CENTER, x, y);
 | |
|       if (localPointFromCenter.x > 0) {
 | |
|         // we are pulling right, anchor left;
 | |
|         originX = LEFT;
 | |
|       }
 | |
|       else {
 | |
|         // we are pulling right, anchor right
 | |
|         originX = RIGHT;
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       if (currentSkew > 0) {
 | |
|         originX = originY === TOP ? LEFT : RIGHT;
 | |
|       }
 | |
|       if (currentSkew < 0) {
 | |
|         originX = originY === TOP ? RIGHT : LEFT;
 | |
|       }
 | |
|       // is the object flipped on one side only? swap the origin.
 | |
|       if (targetHasOneFlip(target)) {
 | |
|         originX = originX === LEFT ? RIGHT : LEFT;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // once we have the origin, we find the anchor point
 | |
|     transform.originX = originX;
 | |
|     var finalHandler = wrapWithFireEvent('skewing', wrapWithFixedAnchor(skewObjectX));
 | |
|     return finalHandler(eventData, transform, x, y);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Wrapped Action handler for skewing on the Y axis, takes care of the
 | |
|    * skew direction and determine the correct transform origin for the anchor point
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    */
 | |
|   function skewHandlerY(eventData, transform, x, y) {
 | |
|     // step1 figure out and change transform origin.
 | |
|     // if skewY > 0 and originX left we anchor on top
 | |
|     // if skewY > 0 and originX right we anchor on bottom
 | |
|     // if skewY < 0 and originX left we anchor on bottom
 | |
|     // if skewY < 0 and originX right we anchor on top
 | |
|     // if skewY is 0, we look for mouse position to understand where are we going.
 | |
|     var target = transform.target, currentSkew = target.skewY, originY, originX = transform.originX;
 | |
|     if (target.lockSkewingY) {
 | |
|       return false;
 | |
|     }
 | |
|     if (currentSkew === 0) {
 | |
|       var localPointFromCenter = getLocalPoint(transform, CENTER, CENTER, x, y);
 | |
|       if (localPointFromCenter.y > 0) {
 | |
|         // we are pulling down, anchor up;
 | |
|         originY = TOP;
 | |
|       }
 | |
|       else {
 | |
|         // we are pulling up, anchor down
 | |
|         originY = BOTTOM;
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       if (currentSkew > 0) {
 | |
|         originY = originX === LEFT ? TOP : BOTTOM;
 | |
|       }
 | |
|       if (currentSkew < 0) {
 | |
|         originY = originX === LEFT ? BOTTOM : TOP;
 | |
|       }
 | |
|       // is the object flipped on one side only? swap the origin.
 | |
|       if (targetHasOneFlip(target)) {
 | |
|         originY = originY === TOP ? BOTTOM : TOP;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // once we have the origin, we find the anchor point
 | |
|     transform.originY = originY;
 | |
|     var finalHandler = wrapWithFireEvent('skewing', wrapWithFixedAnchor(skewObjectY));
 | |
|     return finalHandler(eventData, transform, x, y);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Action handler for rotation and snapping, without anchor point.
 | |
|    * Needs to be wrapped with `wrapWithFixedAnchor` to be effective
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    * @private
 | |
|    */
 | |
|   function rotationWithSnapping(eventData, transform, x, y) {
 | |
|     var t = transform,
 | |
|         target = t.target,
 | |
|         pivotPoint = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY);
 | |
| 
 | |
|     if (target.lockRotation) {
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     var lastAngle = Math.atan2(t.ey - pivotPoint.y, t.ex - pivotPoint.x),
 | |
|         curAngle = Math.atan2(y - pivotPoint.y, x - pivotPoint.x),
 | |
|         angle = radiansToDegrees(curAngle - lastAngle + t.theta),
 | |
|         hasRotated = true;
 | |
| 
 | |
|     if (target.snapAngle > 0) {
 | |
|       var snapAngle  = target.snapAngle,
 | |
|           snapThreshold  = target.snapThreshold || snapAngle,
 | |
|           rightAngleLocked = Math.ceil(angle / snapAngle) * snapAngle,
 | |
|           leftAngleLocked = Math.floor(angle / snapAngle) * snapAngle;
 | |
| 
 | |
|       if (Math.abs(angle - leftAngleLocked) < snapThreshold) {
 | |
|         angle = leftAngleLocked;
 | |
|       }
 | |
|       else if (Math.abs(angle - rightAngleLocked) < snapThreshold) {
 | |
|         angle = rightAngleLocked;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // normalize angle to positive value
 | |
|     if (angle < 0) {
 | |
|       angle = 360 + angle;
 | |
|     }
 | |
|     angle %= 360;
 | |
| 
 | |
|     hasRotated = target.angle !== angle;
 | |
|     target.angle = angle;
 | |
|     return hasRotated;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Basic scaling logic, reused with different constrain for scaling X,Y, freely or equally.
 | |
|    * Needs to be wrapped with `wrapWithFixedAnchor` to be effective
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @param {Object} options additional information for scaling
 | |
|    * @param {String} options.by 'x', 'y', 'equally' or '' to indicate type of scaling
 | |
|    * @return {Boolean} true if some change happened
 | |
|    * @private
 | |
|    */
 | |
|   function scaleObject(eventData, transform, x, y, options) {
 | |
|     options = options || {};
 | |
|     var target = transform.target,
 | |
|         lockScalingX = target.lockScalingX, lockScalingY = target.lockScalingY,
 | |
|         by = options.by, newPoint, scaleX, scaleY, dim,
 | |
|         scaleProportionally = scaleIsProportional(eventData, target),
 | |
|         forbidScaling = scalingIsForbidden(target, by, scaleProportionally),
 | |
|         signX, signY, gestureScale = transform.gestureScale;
 | |
| 
 | |
|     if (forbidScaling) {
 | |
|       return false;
 | |
|     }
 | |
|     if (gestureScale) {
 | |
|       scaleX = transform.scaleX * gestureScale;
 | |
|       scaleY = transform.scaleY * gestureScale;
 | |
|     }
 | |
|     else {
 | |
|       newPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y);
 | |
|       // use of sign: We use sign to detect change of direction of an action. sign usually change when
 | |
|       // we cross the origin point with the mouse. So a scale flip for example. There is an issue when scaling
 | |
|       // by center and scaling using one middle control ( default: mr, mt, ml, mb), the mouse movement can easily
 | |
|       // cross many time the origin point and flip the object. so we need a way to filter out the noise.
 | |
|       // This ternary here should be ok to filter out X scaling when we want Y only and vice versa.
 | |
|       signX = by !== 'y' ? sign(newPoint.x) : 1;
 | |
|       signY = by !== 'x' ? sign(newPoint.y) : 1;
 | |
|       if (!transform.signX) {
 | |
|         transform.signX = signX;
 | |
|       }
 | |
|       if (!transform.signY) {
 | |
|         transform.signY = signY;
 | |
|       }
 | |
| 
 | |
|       if (target.lockScalingFlip &&
 | |
|         (transform.signX !== signX || transform.signY !== signY)
 | |
|       ) {
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       dim = target._getTransformedDimensions();
 | |
|       // missing detection of flip and logic to switch the origin
 | |
|       if (scaleProportionally && !by) {
 | |
|         // uniform scaling
 | |
|         var distance = Math.abs(newPoint.x) + Math.abs(newPoint.y),
 | |
|             original = transform.original,
 | |
|             originalDistance = Math.abs(dim.x * original.scaleX / target.scaleX) +
 | |
|               Math.abs(dim.y * original.scaleY / target.scaleY),
 | |
|             scale = distance / originalDistance;
 | |
|         scaleX = original.scaleX * scale;
 | |
|         scaleY = original.scaleY * scale;
 | |
|       }
 | |
|       else {
 | |
|         scaleX = Math.abs(newPoint.x * target.scaleX / dim.x);
 | |
|         scaleY = Math.abs(newPoint.y * target.scaleY / dim.y);
 | |
|       }
 | |
|       // if we are scaling by center, we need to double the scale
 | |
|       if (isTransformCentered(transform)) {
 | |
|         scaleX *= 2;
 | |
|         scaleY *= 2;
 | |
|       }
 | |
|       if (transform.signX !== signX && by !== 'y') {
 | |
|         transform.originX = opposite[transform.originX];
 | |
|         scaleX *= -1;
 | |
|         transform.signX = signX;
 | |
|       }
 | |
|       if (transform.signY !== signY && by !== 'x') {
 | |
|         transform.originY = opposite[transform.originY];
 | |
|         scaleY *= -1;
 | |
|         transform.signY = signY;
 | |
|       }
 | |
|     }
 | |
|     // minScale is taken are in the setter.
 | |
|     var oldScaleX = target.scaleX, oldScaleY = target.scaleY;
 | |
|     if (!by) {
 | |
|       !lockScalingX && target.set('scaleX', scaleX);
 | |
|       !lockScalingY && target.set('scaleY', scaleY);
 | |
|     }
 | |
|     else {
 | |
|       // forbidden cases already handled on top here.
 | |
|       by === 'x' && target.set('scaleX', scaleX);
 | |
|       by === 'y' && target.set('scaleY', scaleY);
 | |
|     }
 | |
|     return oldScaleX !== target.scaleX || oldScaleY !== target.scaleY;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Generic scaling logic, to scale from corners either equally or freely.
 | |
|    * Needs to be wrapped with `wrapWithFixedAnchor` to be effective
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    */
 | |
|   function scaleObjectFromCorner(eventData, transform, x, y) {
 | |
|     return scaleObject(eventData, transform, x, y);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Scaling logic for the X axis.
 | |
|    * Needs to be wrapped with `wrapWithFixedAnchor` to be effective
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    */
 | |
|   function scaleObjectX(eventData, transform, x, y) {
 | |
|     return scaleObject(eventData, transform, x, y , { by: 'x' });
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Scaling logic for the Y axis.
 | |
|    * Needs to be wrapped with `wrapWithFixedAnchor` to be effective
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    */
 | |
|   function scaleObjectY(eventData, transform, x, y) {
 | |
|     return scaleObject(eventData, transform, x, y , { by: 'y' });
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Composed action handler to either scale Y or skew X
 | |
|    * Needs to be wrapped with `wrapWithFixedAnchor` to be effective
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    */
 | |
|   function scalingYOrSkewingX(eventData, transform, x, y) {
 | |
|     // ok some safety needed here.
 | |
|     if (eventData[transform.target.canvas.altActionKey]) {
 | |
|       return controls.skewHandlerX(eventData, transform, x, y);
 | |
|     }
 | |
|     return controls.scalingY(eventData, transform, x, y);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Composed action handler to either scale X or skew Y
 | |
|    * Needs to be wrapped with `wrapWithFixedAnchor` to be effective
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    */
 | |
|   function scalingXOrSkewingY(eventData, transform, x, y) {
 | |
|     // ok some safety needed here.
 | |
|     if (eventData[transform.target.canvas.altActionKey]) {
 | |
|       return controls.skewHandlerY(eventData, transform, x, y);
 | |
|     }
 | |
|     return controls.scalingX(eventData, transform, x, y);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Action handler to change textbox width
 | |
|    * Needs to be wrapped with `wrapWithFixedAnchor` to be effective
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if some change happened
 | |
|    */
 | |
|   function changeWidth(eventData, transform, x, y) {
 | |
|     var target = transform.target, localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y),
 | |
|         strokePadding = target.strokeWidth / (target.strokeUniform ? target.scaleX : 1),
 | |
|         multiplier = isTransformCentered(transform) ? 2 : 1,
 | |
|         oldWidth = target.width,
 | |
|         newWidth = Math.abs(localPoint.x * multiplier / target.scaleX) - strokePadding;
 | |
|     target.set('width', Math.max(newWidth, 0));
 | |
|     return oldWidth !== newWidth;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Action handler
 | |
|    * @private
 | |
|    * @param {Event} eventData javascript event that is doing the transform
 | |
|    * @param {Object} transform javascript object containing a series of information around the current transform
 | |
|    * @param {number} x current mouse x position, canvas normalized
 | |
|    * @param {number} y current mouse y position, canvas normalized
 | |
|    * @return {Boolean} true if the translation occurred
 | |
|    */
 | |
|   function dragHandler(eventData, transform, x, y) {
 | |
|     var target = transform.target,
 | |
|         newLeft = x - transform.offsetX,
 | |
|         newTop = y - transform.offsetY,
 | |
|         moveX = !target.get('lockMovementX') && target.left !== newLeft,
 | |
|         moveY = !target.get('lockMovementY') && target.top !== newTop;
 | |
|     moveX && target.set('left', newLeft);
 | |
|     moveY && target.set('top', newTop);
 | |
|     if (moveX || moveY) {
 | |
|       fireEvent('moving', commonEventInfo(eventData, transform, x, y));
 | |
|     }
 | |
|     return moveX || moveY;
 | |
|   }
 | |
| 
 | |
|   controls.scaleCursorStyleHandler = scaleCursorStyleHandler;
 | |
|   controls.skewCursorStyleHandler = skewCursorStyleHandler;
 | |
|   controls.scaleSkewCursorStyleHandler = scaleSkewCursorStyleHandler;
 | |
|   controls.rotationWithSnapping = wrapWithFireEvent('rotating', wrapWithFixedAnchor(rotationWithSnapping));
 | |
|   controls.scalingEqually = wrapWithFireEvent('scaling', wrapWithFixedAnchor( scaleObjectFromCorner));
 | |
|   controls.scalingX = wrapWithFireEvent('scaling', wrapWithFixedAnchor(scaleObjectX));
 | |
|   controls.scalingY = wrapWithFireEvent('scaling', wrapWithFixedAnchor(scaleObjectY));
 | |
|   controls.scalingYOrSkewingX = scalingYOrSkewingX;
 | |
|   controls.scalingXOrSkewingY = scalingXOrSkewingY;
 | |
|   controls.changeWidth = wrapWithFireEvent('resizing', wrapWithFixedAnchor(changeWidth));
 | |
|   controls.skewHandlerX = skewHandlerX;
 | |
|   controls.skewHandlerY = skewHandlerY;
 | |
|   controls.dragHandler = dragHandler;
 | |
|   controls.scaleOrSkewActionName = scaleOrSkewActionName;
 | |
|   controls.rotationStyleHandler = rotationStyleHandler;
 | |
|   controls.fireEvent = fireEvent;
 | |
|   controls.wrapWithFixedAnchor = wrapWithFixedAnchor;
 | |
|   controls.wrapWithFireEvent = wrapWithFireEvent;
 | |
|   controls.getLocalPoint = getLocalPoint;
 | |
|   fabric.controlsUtils = controls;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       degreesToRadians = fabric.util.degreesToRadians,
 | |
|       controls = fabric.controlsUtils;
 | |
| 
 | |
|   /**
 | |
|    * Render a round control, as per fabric features.
 | |
|    * This function is written to respect object properties like transparentCorners, cornerSize
 | |
|    * cornerColor, cornerStrokeColor
 | |
|    * plus the addition of offsetY and offsetX.
 | |
|    * @param {CanvasRenderingContext2D} ctx context to render on
 | |
|    * @param {Number} left x coordinate where the control center should be
 | |
|    * @param {Number} top y coordinate where the control center should be
 | |
|    * @param {Object} styleOverride override for fabric.Object controls style
 | |
|    * @param {fabric.Object} fabricObject the fabric object for which we are rendering controls
 | |
|    */
 | |
|   function renderCircleControl (ctx, left, top, styleOverride, fabricObject) {
 | |
|     styleOverride = styleOverride || {};
 | |
|     var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize,
 | |
|         ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize,
 | |
|         transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ?
 | |
|           styleOverride.transparentCorners : fabricObject.transparentCorners,
 | |
|         methodName = transparentCorners ? 'stroke' : 'fill',
 | |
|         stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor),
 | |
|         myLeft = left,
 | |
|         myTop = top, size;
 | |
|     ctx.save();
 | |
|     ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor;
 | |
|     ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor;
 | |
|     // as soon as fabric react v5, remove ie11, use proper ellipse code.
 | |
|     if (xSize > ySize) {
 | |
|       size = xSize;
 | |
|       ctx.scale(1.0, ySize / xSize);
 | |
|       myTop = top * xSize / ySize;
 | |
|     }
 | |
|     else if (ySize > xSize) {
 | |
|       size = ySize;
 | |
|       ctx.scale(xSize / ySize, 1.0);
 | |
|       myLeft = left * ySize / xSize;
 | |
|     }
 | |
|     else {
 | |
|       size = xSize;
 | |
|     }
 | |
|     // this is still wrong
 | |
|     ctx.lineWidth = 1;
 | |
|     ctx.beginPath();
 | |
|     ctx.arc(myLeft, myTop, size / 2, 0, 2 * Math.PI, false);
 | |
|     ctx[methodName]();
 | |
|     if (stroke) {
 | |
|       ctx.stroke();
 | |
|     }
 | |
|     ctx.restore();
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Render a square control, as per fabric features.
 | |
|    * This function is written to respect object properties like transparentCorners, cornerSize
 | |
|    * cornerColor, cornerStrokeColor
 | |
|    * plus the addition of offsetY and offsetX.
 | |
|    * @param {CanvasRenderingContext2D} ctx context to render on
 | |
|    * @param {Number} left x coordinate where the control center should be
 | |
|    * @param {Number} top y coordinate where the control center should be
 | |
|    * @param {Object} styleOverride override for fabric.Object controls style
 | |
|    * @param {fabric.Object} fabricObject the fabric object for which we are rendering controls
 | |
|    */
 | |
|   function renderSquareControl(ctx, left, top, styleOverride, fabricObject) {
 | |
|     styleOverride = styleOverride || {};
 | |
|     var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize,
 | |
|         ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize,
 | |
|         transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ?
 | |
|           styleOverride.transparentCorners : fabricObject.transparentCorners,
 | |
|         methodName = transparentCorners ? 'stroke' : 'fill',
 | |
|         stroke = !transparentCorners && (
 | |
|           styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor
 | |
|         ), xSizeBy2 = xSize / 2, ySizeBy2 = ySize / 2;
 | |
|     ctx.save();
 | |
|     ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor;
 | |
|     ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor;
 | |
|     // this is still wrong
 | |
|     ctx.lineWidth = 1;
 | |
|     ctx.translate(left, top);
 | |
|     ctx.rotate(degreesToRadians(fabricObject.angle));
 | |
|     // this does not work, and fixed with ( && ) does not make sense.
 | |
|     // to have real transparent corners we need the controls on upperCanvas
 | |
|     // transparentCorners || ctx.clearRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
 | |
|     ctx[methodName + 'Rect'](-xSizeBy2, -ySizeBy2, xSize, ySize);
 | |
|     if (stroke) {
 | |
|       ctx.strokeRect(-xSizeBy2, -ySizeBy2, xSize, ySize);
 | |
|     }
 | |
|     ctx.restore();
 | |
|   }
 | |
| 
 | |
|   controls.renderCircleControl = renderCircleControl;
 | |
|   controls.renderSquareControl = renderSquareControl;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { });
 | |
| 
 | |
|   function Control(options) {
 | |
|     for (var i in options) {
 | |
|       this[i] = options[i];
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   fabric.Control = Control;
 | |
| 
 | |
|   fabric.Control.prototype = /** @lends fabric.Control.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * keep track of control visibility.
 | |
|      * mainly for backward compatibility.
 | |
|      * if you do not want to see a control, you can remove it
 | |
|      * from the controlset.
 | |
|      * @type {Boolean}
 | |
|      * @default true
 | |
|      */
 | |
|     visible: true,
 | |
| 
 | |
|     /**
 | |
|      * Name of the action that the control will likely execute.
 | |
|      * This is optional. FabricJS uses to identify what the user is doing for some
 | |
|      * extra optimizations. If you are writing a custom control and you want to know
 | |
|      * somewhere else in the code what is going on, you can use this string here.
 | |
|      * you can also provide a custom getActionName if your control run multiple actions
 | |
|      * depending on some external state.
 | |
|      * default to scale since is the most common, used on 4 corners by default
 | |
|      * @type {String}
 | |
|      * @default 'scale'
 | |
|      */
 | |
|     actionName: 'scale',
 | |
| 
 | |
|     /**
 | |
|      * Drawing angle of the control.
 | |
|      * NOT used for now, but name marked as needed for internal logic
 | |
|      * example: to reuse the same drawing function for different rotated controls
 | |
|      * @type {Number}
 | |
|      * @default 0
 | |
|      */
 | |
|     angle: 0,
 | |
| 
 | |
|     /**
 | |
|      * Relative position of the control. X
 | |
|      * 0,0 is the center of the Object, while -0.5 (left) or 0.5 (right) are the extremities
 | |
|      * of the bounding box.
 | |
|      * @type {Number}
 | |
|      * @default 0
 | |
|      */
 | |
|     x: 0,
 | |
| 
 | |
|     /**
 | |
|      * Relative position of the control. Y
 | |
|      * 0,0 is the center of the Object, while -0.5 (top) or 0.5 (bottom) are the extremities
 | |
|      * of the bounding box.
 | |
|      * @type {Number}
 | |
|      * @default 0
 | |
|      */
 | |
|     y: 0,
 | |
| 
 | |
|     /**
 | |
|      * Horizontal offset of the control from the defined position. In pixels
 | |
|      * Positive offset moves the control to the right, negative to the left.
 | |
|      * It used when you want to have position of control that does not scale with
 | |
|      * the bounding box. Example: rotation control is placed at x:0, y: 0.5 on
 | |
|      * the boundindbox, with an offset of 30 pixels vertically. Those 30 pixels will
 | |
|      * stay 30 pixels no matter how the object is big. Another example is having 2
 | |
|      * controls in the corner, that stay in the same position when the object scale.
 | |
|      * of the bounding box.
 | |
|      * @type {Number}
 | |
|      * @default 0
 | |
|      */
 | |
|     offsetX: 0,
 | |
| 
 | |
|     /**
 | |
|      * Vertical offset of the control from the defined position. In pixels
 | |
|      * Positive offset moves the control to the bottom, negative to the top.
 | |
|      * @type {Number}
 | |
|      * @default 0
 | |
|      */
 | |
|     offsetY: 0,
 | |
| 
 | |
|     /**
 | |
|      * Sets the length of the control. If null, defaults to object's cornerSize.
 | |
|      * Expects both sizeX and sizeY to be set when set.
 | |
|      * @type {?Number}
 | |
|      * @default null
 | |
|      */
 | |
|     sizeX: null,
 | |
| 
 | |
|     /**
 | |
|      * Sets the height of the control. If null, defaults to object's cornerSize.
 | |
|      * Expects both sizeX and sizeY to be set when set.
 | |
|      * @type {?Number}
 | |
|      * @default null
 | |
|      */
 | |
|     sizeY: null,
 | |
| 
 | |
|     /**
 | |
|      * Sets the length of the touch area of the control. If null, defaults to object's touchCornerSize.
 | |
|      * Expects both touchSizeX and touchSizeY to be set when set.
 | |
|      * @type {?Number}
 | |
|      * @default null
 | |
|      */
 | |
|     touchSizeX: null,
 | |
| 
 | |
|     /**
 | |
|      * Sets the height of the touch area of the control. If null, defaults to object's touchCornerSize.
 | |
|      * Expects both touchSizeX and touchSizeY to be set when set.
 | |
|      * @type {?Number}
 | |
|      * @default null
 | |
|      */
 | |
|     touchSizeY: null,
 | |
| 
 | |
|     /**
 | |
|      * Css cursor style to display when the control is hovered.
 | |
|      * if the method `cursorStyleHandler` is provided, this property is ignored.
 | |
|      * @type {String}
 | |
|      * @default 'crosshair'
 | |
|      */
 | |
|     cursorStyle: 'crosshair',
 | |
| 
 | |
|     /**
 | |
|      * If controls has an offsetY or offsetX, draw a line that connects
 | |
|      * the control to the bounding box
 | |
|      * @type {Boolean}
 | |
|      * @default false
 | |
|      */
 | |
|     withConnection: false,
 | |
| 
 | |
|     /**
 | |
|      * The control actionHandler, provide one to handle action ( control being moved )
 | |
|      * @param {Event} eventData the native mouse event
 | |
|      * @param {Object} transformData properties of the current transform
 | |
|      * @param {Number} x x position of the cursor
 | |
|      * @param {Number} y y position of the cursor
 | |
|      * @return {Boolean} true if the action/event modified the object
 | |
|      */
 | |
|     actionHandler: function(/* eventData, transformData, x, y */) { },
 | |
| 
 | |
|     /**
 | |
|      * The control handler for mouse down, provide one to handle mouse down on control
 | |
|      * @param {Event} eventData the native mouse event
 | |
|      * @param {Object} transformData properties of the current transform
 | |
|      * @param {Number} x x position of the cursor
 | |
|      * @param {Number} y y position of the cursor
 | |
|      * @return {Boolean} true if the action/event modified the object
 | |
|      */
 | |
|     mouseDownHandler: function(/* eventData, transformData, x, y */) { },
 | |
| 
 | |
|     /**
 | |
|      * The control mouseUpHandler, provide one to handle an effect on mouse up.
 | |
|      * @param {Event} eventData the native mouse event
 | |
|      * @param {Object} transformData properties of the current transform
 | |
|      * @param {Number} x x position of the cursor
 | |
|      * @param {Number} y y position of the cursor
 | |
|      * @return {Boolean} true if the action/event modified the object
 | |
|      */
 | |
|     mouseUpHandler: function(/* eventData, transformData, x, y */) { },
 | |
| 
 | |
|     /**
 | |
|      * Returns control actionHandler
 | |
|      * @param {Event} eventData the native mouse event
 | |
|      * @param {fabric.Object} fabricObject on which the control is displayed
 | |
|      * @param {fabric.Control} control control for which the action handler is being asked
 | |
|      * @return {Function} the action handler
 | |
|      */
 | |
|     getActionHandler: function(/* eventData, fabricObject, control */) {
 | |
|       return this.actionHandler;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns control mouseDown handler
 | |
|      * @param {Event} eventData the native mouse event
 | |
|      * @param {fabric.Object} fabricObject on which the control is displayed
 | |
|      * @param {fabric.Control} control control for which the action handler is being asked
 | |
|      * @return {Function} the action handler
 | |
|      */
 | |
|     getMouseDownHandler: function(/* eventData, fabricObject, control */) {
 | |
|       return this.mouseDownHandler;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns control mouseUp handler
 | |
|      * @param {Event} eventData the native mouse event
 | |
|      * @param {fabric.Object} fabricObject on which the control is displayed
 | |
|      * @param {fabric.Control} control control for which the action handler is being asked
 | |
|      * @return {Function} the action handler
 | |
|      */
 | |
|     getMouseUpHandler: function(/* eventData, fabricObject, control */) {
 | |
|       return this.mouseUpHandler;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns control cursorStyle for css using cursorStyle. If you need a more elaborate
 | |
|      * function you can pass one in the constructor
 | |
|      * the cursorStyle property
 | |
|      * @param {Event} eventData the native mouse event
 | |
|      * @param {fabric.Control} control the current control ( likely this)
 | |
|      * @param {fabric.Object} object on which the control is displayed
 | |
|      * @return {String}
 | |
|      */
 | |
|     cursorStyleHandler: function(eventData, control /* fabricObject */) {
 | |
|       return control.cursorStyle;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the action name. The basic implementation just return the actionName property.
 | |
|      * @param {Event} eventData the native mouse event
 | |
|      * @param {fabric.Control} control the current control ( likely this)
 | |
|      * @param {fabric.Object} object on which the control is displayed
 | |
|      * @return {String}
 | |
|      */
 | |
|     getActionName: function(eventData, control /* fabricObject */) {
 | |
|       return control.actionName;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns controls visibility
 | |
|      * @param {fabric.Object} object on which the control is displayed
 | |
|      * @param {String} controlKey key where the control is memorized on the
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     getVisibility: function(fabricObject, controlKey) {
 | |
|       var objectVisibility = fabricObject._controlsVisibility;
 | |
|       if (objectVisibility && typeof objectVisibility[controlKey] !== 'undefined') {
 | |
|         return objectVisibility[controlKey];
 | |
|       }
 | |
|       return this.visible;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets controls visibility
 | |
|      * @param {Boolean} visibility for the object
 | |
|      * @return {Void}
 | |
|      */
 | |
|     setVisibility: function(visibility /* name, fabricObject */) {
 | |
|       this.visible = visibility;
 | |
|     },
 | |
| 
 | |
| 
 | |
|     positionHandler: function(dim, finalMatrix /*, fabricObject, currentControl */) {
 | |
|       var point = fabric.util.transformPoint({
 | |
|         x: this.x * dim.x + this.offsetX,
 | |
|         y: this.y * dim.y + this.offsetY }, finalMatrix);
 | |
|       return point;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the coords for this control based on object values.
 | |
|      * @param {Number} objectAngle angle from the fabric object holding the control
 | |
|      * @param {Number} objectCornerSize cornerSize from the fabric object holding the control (or touchCornerSize if
 | |
|      *   isTouch is true)
 | |
|      * @param {Number} centerX x coordinate where the control center should be
 | |
|      * @param {Number} centerY y coordinate where the control center should be
 | |
|      * @param {boolean} isTouch true if touch corner, false if normal corner
 | |
|      */
 | |
|     calcCornerCoords: function(objectAngle, objectCornerSize, centerX, centerY, isTouch) {
 | |
|       var cosHalfOffset,
 | |
|           sinHalfOffset,
 | |
|           cosHalfOffsetComp,
 | |
|           sinHalfOffsetComp,
 | |
|           xSize = (isTouch) ? this.touchSizeX : this.sizeX,
 | |
|           ySize = (isTouch) ? this.touchSizeY : this.sizeY;
 | |
|       if (xSize && ySize && xSize !== ySize) {
 | |
|         // handle rectangular corners
 | |
|         var controlTriangleAngle = Math.atan2(ySize, xSize);
 | |
|         var cornerHypotenuse = Math.sqrt(xSize * xSize + ySize * ySize) / 2;
 | |
|         var newTheta = controlTriangleAngle - fabric.util.degreesToRadians(objectAngle);
 | |
|         var newThetaComp = Math.PI / 2 - controlTriangleAngle - fabric.util.degreesToRadians(objectAngle);
 | |
|         cosHalfOffset = cornerHypotenuse * fabric.util.cos(newTheta);
 | |
|         sinHalfOffset = cornerHypotenuse * fabric.util.sin(newTheta);
 | |
|         // use complementary angle for two corners
 | |
|         cosHalfOffsetComp = cornerHypotenuse * fabric.util.cos(newThetaComp);
 | |
|         sinHalfOffsetComp = cornerHypotenuse * fabric.util.sin(newThetaComp);
 | |
|       }
 | |
|       else {
 | |
|         // handle square corners
 | |
|         // use default object corner size unless size is defined
 | |
|         var cornerSize = (xSize && ySize) ? xSize : objectCornerSize;
 | |
|         /* 0.7071067812 stands for sqrt(2)/2 */
 | |
|         cornerHypotenuse = cornerSize * 0.7071067812;
 | |
|         // complementary angles are equal since they're both 45 degrees
 | |
|         var newTheta = fabric.util.degreesToRadians(45 - objectAngle);
 | |
|         cosHalfOffset = cosHalfOffsetComp = cornerHypotenuse * fabric.util.cos(newTheta);
 | |
|         sinHalfOffset = sinHalfOffsetComp = cornerHypotenuse * fabric.util.sin(newTheta);
 | |
|       }
 | |
| 
 | |
|       return {
 | |
|         tl: {
 | |
|           x: centerX - sinHalfOffsetComp,
 | |
|           y: centerY - cosHalfOffsetComp,
 | |
|         },
 | |
|         tr: {
 | |
|           x: centerX + cosHalfOffset,
 | |
|           y: centerY - sinHalfOffset,
 | |
|         },
 | |
|         bl: {
 | |
|           x: centerX - cosHalfOffset,
 | |
|           y: centerY + sinHalfOffset,
 | |
|         },
 | |
|         br: {
 | |
|           x: centerX + sinHalfOffsetComp,
 | |
|           y: centerY + cosHalfOffsetComp,
 | |
|         },
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|     * Render function for the control.
 | |
|     * When this function runs the context is unscaled. unrotate. Just retina scaled.
 | |
|     * all the functions will have to translate to the point left,top before starting Drawing
 | |
|     * if they want to draw a control where the position is detected.
 | |
|     * left and top are the result of the positionHandler function
 | |
|     * @param {RenderingContext2D} ctx the context where the control will be drawn
 | |
|     * @param {Number} left position of the canvas where we are about to render the control.
 | |
|     * @param {Number} top position of the canvas where we are about to render the control.
 | |
|     * @param {Object} styleOverride
 | |
|     * @param {fabric.Object} fabricObject the object where the control is about to be rendered
 | |
|     */
 | |
|     render: function(ctx, left, top, styleOverride, fabricObject) {
 | |
|       styleOverride = styleOverride || {};
 | |
|       switch (styleOverride.cornerStyle || fabricObject.cornerStyle) {
 | |
|         case 'circle':
 | |
|           fabric.controlsUtils.renderCircleControl.call(this, ctx, left, top, styleOverride, fabricObject);
 | |
|           break;
 | |
|         default:
 | |
|           fabric.controlsUtils.renderSquareControl.call(this, ctx, left, top, styleOverride, fabricObject);
 | |
|       }
 | |
|     },
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   function getColorStop(el, multiplier) {
 | |
|     var style = el.getAttribute('style'),
 | |
|         offset = el.getAttribute('offset') || 0,
 | |
|         color, colorAlpha, opacity, i;
 | |
| 
 | |
|     // convert percents to absolute values
 | |
|     offset = parseFloat(offset) / (/%$/.test(offset) ? 100 : 1);
 | |
|     offset = offset < 0 ? 0 : offset > 1 ? 1 : offset;
 | |
|     if (style) {
 | |
|       var keyValuePairs = style.split(/\s*;\s*/);
 | |
| 
 | |
|       if (keyValuePairs[keyValuePairs.length - 1] === '') {
 | |
|         keyValuePairs.pop();
 | |
|       }
 | |
| 
 | |
|       for (i = keyValuePairs.length; i--; ) {
 | |
| 
 | |
|         var split = keyValuePairs[i].split(/\s*:\s*/),
 | |
|             key = split[0].trim(),
 | |
|             value = split[1].trim();
 | |
| 
 | |
|         if (key === 'stop-color') {
 | |
|           color = value;
 | |
|         }
 | |
|         else if (key === 'stop-opacity') {
 | |
|           opacity = value;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (!color) {
 | |
|       color = el.getAttribute('stop-color') || 'rgb(0,0,0)';
 | |
|     }
 | |
|     if (!opacity) {
 | |
|       opacity = el.getAttribute('stop-opacity');
 | |
|     }
 | |
| 
 | |
|     color = new fabric.Color(color);
 | |
|     colorAlpha = color.getAlpha();
 | |
|     opacity = isNaN(parseFloat(opacity)) ? 1 : parseFloat(opacity);
 | |
|     opacity *= colorAlpha * multiplier;
 | |
| 
 | |
|     return {
 | |
|       offset: offset,
 | |
|       color: color.toRgb(),
 | |
|       opacity: opacity
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   function getLinearCoords(el) {
 | |
|     return {
 | |
|       x1: el.getAttribute('x1') || 0,
 | |
|       y1: el.getAttribute('y1') || 0,
 | |
|       x2: el.getAttribute('x2') || '100%',
 | |
|       y2: el.getAttribute('y2') || 0
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   function getRadialCoords(el) {
 | |
|     return {
 | |
|       x1: el.getAttribute('fx') || el.getAttribute('cx') || '50%',
 | |
|       y1: el.getAttribute('fy') || el.getAttribute('cy') || '50%',
 | |
|       r1: 0,
 | |
|       x2: el.getAttribute('cx') || '50%',
 | |
|       y2: el.getAttribute('cy') || '50%',
 | |
|       r2: el.getAttribute('r') || '50%'
 | |
|     };
 | |
|   }
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
|   var clone = fabric.util.object.clone;
 | |
| 
 | |
|   /**
 | |
|    * Gradient class
 | |
|    * @class fabric.Gradient
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#gradients}
 | |
|    * @see {@link fabric.Gradient#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Gradient = fabric.util.createClass(/** @lends fabric.Gradient.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Horizontal offset for aligning gradients coming from SVG when outside pathgroups
 | |
|      * @type Number
 | |
|      * @default 0
 | |
|      */
 | |
|     offsetX: 0,
 | |
| 
 | |
|     /**
 | |
|      * Vertical offset for aligning gradients coming from SVG when outside pathgroups
 | |
|      * @type Number
 | |
|      * @default 0
 | |
|      */
 | |
|     offsetY: 0,
 | |
| 
 | |
|     /**
 | |
|      * A transform matrix to apply to the gradient before painting.
 | |
|      * Imported from svg gradients, is not applied with the current transform in the center.
 | |
|      * Before this transform is applied, the origin point is at the top left corner of the object
 | |
|      * plus the addition of offsetY and offsetX.
 | |
|      * @type Number[]
 | |
|      * @default null
 | |
|      */
 | |
|     gradientTransform: null,
 | |
| 
 | |
|     /**
 | |
|      * coordinates units for coords.
 | |
|      * If `pixels`, the number of coords are in the same unit of width / height.
 | |
|      * If set as `percentage` the coords are still a number, but 1 means 100% of width
 | |
|      * for the X and 100% of the height for the y. It can be bigger than 1 and negative.
 | |
|      * allowed values pixels or percentage.
 | |
|      * @type String
 | |
|      * @default 'pixels'
 | |
|      */
 | |
|     gradientUnits: 'pixels',
 | |
| 
 | |
|     /**
 | |
|      * Gradient type linear or radial
 | |
|      * @type String
 | |
|      * @default 'pixels'
 | |
|      */
 | |
|     type: 'linear',
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} options Options object with type, coords, gradientUnits and colorStops
 | |
|      * @param {Object} [options.type] gradient type linear or radial
 | |
|      * @param {Object} [options.gradientUnits] gradient units
 | |
|      * @param {Object} [options.offsetX] SVG import compatibility
 | |
|      * @param {Object} [options.offsetY] SVG import compatibility
 | |
|      * @param {Object[]} options.colorStops contains the colorstops.
 | |
|      * @param {Object} options.coords contains the coords of the gradient
 | |
|      * @param {Number} [options.coords.x1] X coordiante of the first point for linear or of the focal point for radial
 | |
|      * @param {Number} [options.coords.y1] Y coordiante of the first point for linear or of the focal point for radial
 | |
|      * @param {Number} [options.coords.x2] X coordiante of the second point for linear or of the center point for radial
 | |
|      * @param {Number} [options.coords.y2] Y coordiante of the second point for linear or of the center point for radial
 | |
|      * @param {Number} [options.coords.r1] only for radial gradient, radius of the inner circle
 | |
|      * @param {Number} [options.coords.r2] only for radial gradient, radius of the external circle
 | |
|      * @return {fabric.Gradient} thisArg
 | |
|      */
 | |
|     initialize: function(options) {
 | |
|       options || (options = { });
 | |
|       options.coords || (options.coords = { });
 | |
| 
 | |
|       var coords, _this = this;
 | |
| 
 | |
|       // sets everything, then coords and colorstops get sets again
 | |
|       Object.keys(options).forEach(function(option) {
 | |
|         _this[option] = options[option];
 | |
|       });
 | |
| 
 | |
|       if (this.id) {
 | |
|         this.id += '_' + fabric.Object.__uid++;
 | |
|       }
 | |
|       else {
 | |
|         this.id = fabric.Object.__uid++;
 | |
|       }
 | |
| 
 | |
|       coords = {
 | |
|         x1: options.coords.x1 || 0,
 | |
|         y1: options.coords.y1 || 0,
 | |
|         x2: options.coords.x2 || 0,
 | |
|         y2: options.coords.y2 || 0
 | |
|       };
 | |
| 
 | |
|       if (this.type === 'radial') {
 | |
|         coords.r1 = options.coords.r1 || 0;
 | |
|         coords.r2 = options.coords.r2 || 0;
 | |
|       }
 | |
| 
 | |
|       this.coords = coords;
 | |
|       this.colorStops = options.colorStops.slice();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Adds another colorStop
 | |
|      * @param {Object} colorStop Object with offset and color
 | |
|      * @return {fabric.Gradient} thisArg
 | |
|      */
 | |
|     addColorStop: function(colorStops) {
 | |
|       for (var position in colorStops) {
 | |
|         var color = new fabric.Color(colorStops[position]);
 | |
|         this.colorStops.push({
 | |
|           offset: parseFloat(position),
 | |
|           color: color.toRgb(),
 | |
|           opacity: color.getAlpha()
 | |
|         });
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of a gradient
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object}
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       var object = {
 | |
|         type: this.type,
 | |
|         coords: this.coords,
 | |
|         colorStops: this.colorStops,
 | |
|         offsetX: this.offsetX,
 | |
|         offsetY: this.offsetY,
 | |
|         gradientUnits: this.gradientUnits,
 | |
|         gradientTransform: this.gradientTransform ? this.gradientTransform.concat() : this.gradientTransform
 | |
|       };
 | |
|       fabric.util.populateWithProperties(this, object, propertiesToInclude);
 | |
| 
 | |
|       return object;
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns SVG representation of an gradient
 | |
|      * @param {Object} object Object to create a gradient for
 | |
|      * @return {String} SVG representation of an gradient (linear/radial)
 | |
|      */
 | |
|     toSVG: function(object, options) {
 | |
|       var coords = clone(this.coords, true), i, len, options = options || {},
 | |
|           markup, commonAttributes, colorStops = clone(this.colorStops, true),
 | |
|           needsSwap = coords.r1 > coords.r2,
 | |
|           transform = this.gradientTransform ? this.gradientTransform.concat() : fabric.iMatrix.concat(),
 | |
|           offsetX = -this.offsetX, offsetY = -this.offsetY,
 | |
|           withViewport = !!options.additionalTransform,
 | |
|           gradientUnits = this.gradientUnits === 'pixels' ? 'userSpaceOnUse' : 'objectBoundingBox';
 | |
|       // colorStops must be sorted ascending
 | |
|       colorStops.sort(function(a, b) {
 | |
|         return a.offset - b.offset;
 | |
|       });
 | |
| 
 | |
|       if (gradientUnits === 'objectBoundingBox') {
 | |
|         offsetX /= object.width;
 | |
|         offsetY /= object.height;
 | |
|       }
 | |
|       else {
 | |
|         offsetX += object.width / 2;
 | |
|         offsetY += object.height / 2;
 | |
|       }
 | |
|       if (object.type === 'path' && this.gradientUnits !== 'percentage') {
 | |
|         offsetX -= object.pathOffset.x;
 | |
|         offsetY -= object.pathOffset.y;
 | |
|       }
 | |
| 
 | |
| 
 | |
|       transform[4] -= offsetX;
 | |
|       transform[5] -= offsetY;
 | |
| 
 | |
|       commonAttributes = 'id="SVGID_' + this.id +
 | |
|                      '" gradientUnits="' + gradientUnits + '"';
 | |
|       commonAttributes += ' gradientTransform="' + (withViewport ?
 | |
|         options.additionalTransform + ' ' : '') + fabric.util.matrixToSVG(transform) + '" ';
 | |
| 
 | |
|       if (this.type === 'linear') {
 | |
|         markup = [
 | |
|           '<linearGradient ',
 | |
|           commonAttributes,
 | |
|           ' x1="', coords.x1,
 | |
|           '" y1="', coords.y1,
 | |
|           '" x2="', coords.x2,
 | |
|           '" y2="', coords.y2,
 | |
|           '">\n'
 | |
|         ];
 | |
|       }
 | |
|       else if (this.type === 'radial') {
 | |
|         // svg radial gradient has just 1 radius. the biggest.
 | |
|         markup = [
 | |
|           '<radialGradient ',
 | |
|           commonAttributes,
 | |
|           ' cx="', needsSwap ? coords.x1 : coords.x2,
 | |
|           '" cy="', needsSwap ? coords.y1 : coords.y2,
 | |
|           '" r="', needsSwap ? coords.r1 : coords.r2,
 | |
|           '" fx="', needsSwap ? coords.x2 : coords.x1,
 | |
|           '" fy="', needsSwap ? coords.y2 : coords.y1,
 | |
|           '">\n'
 | |
|         ];
 | |
|       }
 | |
| 
 | |
|       if (this.type === 'radial') {
 | |
|         if (needsSwap) {
 | |
|           // svg goes from internal to external radius. if radius are inverted, swap color stops.
 | |
|           colorStops = colorStops.concat();
 | |
|           colorStops.reverse();
 | |
|           for (i = 0, len = colorStops.length; i < len; i++) {
 | |
|             colorStops[i].offset = 1 - colorStops[i].offset;
 | |
|           }
 | |
|         }
 | |
|         var minRadius = Math.min(coords.r1, coords.r2);
 | |
|         if (minRadius > 0) {
 | |
|           // i have to shift all colorStops and add new one in 0.
 | |
|           var maxRadius = Math.max(coords.r1, coords.r2),
 | |
|               percentageShift = minRadius / maxRadius;
 | |
|           for (i = 0, len = colorStops.length; i < len; i++) {
 | |
|             colorStops[i].offset += percentageShift * (1 - colorStops[i].offset);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       for (i = 0, len = colorStops.length; i < len; i++) {
 | |
|         var colorStop = colorStops[i];
 | |
|         markup.push(
 | |
|           '<stop ',
 | |
|           'offset="', (colorStop.offset * 100) + '%',
 | |
|           '" style="stop-color:', colorStop.color,
 | |
|           (typeof colorStop.opacity !== 'undefined' ? ';stop-opacity: ' + colorStop.opacity : ';'),
 | |
|           '"/>\n'
 | |
|         );
 | |
|       }
 | |
| 
 | |
|       markup.push((this.type === 'linear' ? '</linearGradient>\n' : '</radialGradient>\n'));
 | |
| 
 | |
|       return markup.join('');
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
|     /**
 | |
|      * Returns an instance of CanvasGradient
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @return {CanvasGradient}
 | |
|      */
 | |
|     toLive: function(ctx) {
 | |
|       var gradient, coords = fabric.util.object.clone(this.coords), i, len;
 | |
| 
 | |
|       if (!this.type) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (this.type === 'linear') {
 | |
|         gradient = ctx.createLinearGradient(
 | |
|           coords.x1, coords.y1, coords.x2, coords.y2);
 | |
|       }
 | |
|       else if (this.type === 'radial') {
 | |
|         gradient = ctx.createRadialGradient(
 | |
|           coords.x1, coords.y1, coords.r1, coords.x2, coords.y2, coords.r2);
 | |
|       }
 | |
| 
 | |
|       for (i = 0, len = this.colorStops.length; i < len; i++) {
 | |
|         var color = this.colorStops[i].color,
 | |
|             opacity = this.colorStops[i].opacity,
 | |
|             offset = this.colorStops[i].offset;
 | |
| 
 | |
|         if (typeof opacity !== 'undefined') {
 | |
|           color = new fabric.Color(color).setAlpha(opacity).toRgba();
 | |
|         }
 | |
|         gradient.addColorStop(offset, color);
 | |
|       }
 | |
| 
 | |
|       return gradient;
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   fabric.util.object.extend(fabric.Gradient, {
 | |
| 
 | |
|     /* _FROM_SVG_START_ */
 | |
|     /**
 | |
|      * Returns {@link fabric.Gradient} instance from an SVG element
 | |
|      * @static
 | |
|      * @memberOf fabric.Gradient
 | |
|      * @param {SVGGradientElement} el SVG gradient element
 | |
|      * @param {fabric.Object} instance
 | |
|      * @param {String} opacityAttr A fill-opacity or stroke-opacity attribute to multiply to each stop's opacity.
 | |
|      * @param {Object} svgOptions an object containing the size of the SVG in order to parse correctly gradients
 | |
|      * that uses gradientUnits as 'userSpaceOnUse' and percentages.
 | |
|      * @param {Object.number} viewBoxWidth width part of the viewBox attribute on svg
 | |
|      * @param {Object.number} viewBoxHeight height part of the viewBox attribute on svg
 | |
|      * @param {Object.number} width width part of the svg tag if viewBox is not specified
 | |
|      * @param {Object.number} height height part of the svg tag if viewBox is not specified
 | |
|      * @return {fabric.Gradient} Gradient instance
 | |
|      * @see http://www.w3.org/TR/SVG/pservers.html#LinearGradientElement
 | |
|      * @see http://www.w3.org/TR/SVG/pservers.html#RadialGradientElement
 | |
|      */
 | |
|     fromElement: function(el, instance, opacityAttr, svgOptions) {
 | |
|       /**
 | |
|        *  @example:
 | |
|        *
 | |
|        *  <linearGradient id="linearGrad1">
 | |
|        *    <stop offset="0%" stop-color="white"/>
 | |
|        *    <stop offset="100%" stop-color="black"/>
 | |
|        *  </linearGradient>
 | |
|        *
 | |
|        *  OR
 | |
|        *
 | |
|        *  <linearGradient id="linearGrad2">
 | |
|        *    <stop offset="0" style="stop-color:rgb(255,255,255)"/>
 | |
|        *    <stop offset="1" style="stop-color:rgb(0,0,0)"/>
 | |
|        *  </linearGradient>
 | |
|        *
 | |
|        *  OR
 | |
|        *
 | |
|        *  <radialGradient id="radialGrad1">
 | |
|        *    <stop offset="0%" stop-color="white" stop-opacity="1" />
 | |
|        *    <stop offset="50%" stop-color="black" stop-opacity="0.5" />
 | |
|        *    <stop offset="100%" stop-color="white" stop-opacity="1" />
 | |
|        *  </radialGradient>
 | |
|        *
 | |
|        *  OR
 | |
|        *
 | |
|        *  <radialGradient id="radialGrad2">
 | |
|        *    <stop offset="0" stop-color="rgb(255,255,255)" />
 | |
|        *    <stop offset="0.5" stop-color="rgb(0,0,0)" />
 | |
|        *    <stop offset="1" stop-color="rgb(255,255,255)" />
 | |
|        *  </radialGradient>
 | |
|        *
 | |
|        */
 | |
| 
 | |
|       var multiplier = parseFloat(opacityAttr) / (/%$/.test(opacityAttr) ? 100 : 1);
 | |
|       multiplier = multiplier < 0 ? 0 : multiplier > 1 ? 1 : multiplier;
 | |
|       if (isNaN(multiplier)) {
 | |
|         multiplier = 1;
 | |
|       }
 | |
| 
 | |
|       var colorStopEls = el.getElementsByTagName('stop'),
 | |
|           type,
 | |
|           gradientUnits = el.getAttribute('gradientUnits') === 'userSpaceOnUse' ?
 | |
|             'pixels' : 'percentage',
 | |
|           gradientTransform = el.getAttribute('gradientTransform') || '',
 | |
|           colorStops = [],
 | |
|           coords, i, offsetX = 0, offsetY = 0,
 | |
|           transformMatrix;
 | |
|       if (el.nodeName === 'linearGradient' || el.nodeName === 'LINEARGRADIENT') {
 | |
|         type = 'linear';
 | |
|         coords = getLinearCoords(el);
 | |
|       }
 | |
|       else {
 | |
|         type = 'radial';
 | |
|         coords = getRadialCoords(el);
 | |
|       }
 | |
| 
 | |
|       for (i = colorStopEls.length; i--; ) {
 | |
|         colorStops.push(getColorStop(colorStopEls[i], multiplier));
 | |
|       }
 | |
| 
 | |
|       transformMatrix = fabric.parseTransformAttribute(gradientTransform);
 | |
| 
 | |
|       __convertPercentUnitsToValues(instance, coords, svgOptions, gradientUnits);
 | |
| 
 | |
|       if (gradientUnits === 'pixels') {
 | |
|         offsetX = -instance.left;
 | |
|         offsetY = -instance.top;
 | |
|       }
 | |
| 
 | |
|       var gradient = new fabric.Gradient({
 | |
|         id: el.getAttribute('id'),
 | |
|         type: type,
 | |
|         coords: coords,
 | |
|         colorStops: colorStops,
 | |
|         gradientUnits: gradientUnits,
 | |
|         gradientTransform: transformMatrix,
 | |
|         offsetX: offsetX,
 | |
|         offsetY: offsetY,
 | |
|       });
 | |
| 
 | |
|       return gradient;
 | |
|     }
 | |
|     /* _FROM_SVG_END_ */
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function __convertPercentUnitsToValues(instance, options, svgOptions, gradientUnits) {
 | |
|     var propValue, finalValue;
 | |
|     Object.keys(options).forEach(function(prop) {
 | |
|       propValue = options[prop];
 | |
|       if (propValue === 'Infinity') {
 | |
|         finalValue = 1;
 | |
|       }
 | |
|       else if (propValue === '-Infinity') {
 | |
|         finalValue = 0;
 | |
|       }
 | |
|       else {
 | |
|         finalValue = parseFloat(options[prop], 10);
 | |
|         if (typeof propValue === 'string' && /^(\d+\.\d+)%|(\d+)%$/.test(propValue)) {
 | |
|           finalValue *= 0.01;
 | |
|           if (gradientUnits === 'pixels') {
 | |
|             // then we need to fix those percentages here in svg parsing
 | |
|             if (prop === 'x1' || prop === 'x2' || prop === 'r2') {
 | |
|               finalValue *= svgOptions.viewBoxWidth || svgOptions.width;
 | |
|             }
 | |
|             if (prop === 'y1' || prop === 'y2') {
 | |
|               finalValue *= svgOptions.viewBoxHeight || svgOptions.height;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       options[prop] = finalValue;
 | |
|     });
 | |
|   }
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var toFixed = fabric.util.toFixed;
 | |
| 
 | |
|   /**
 | |
|    * Pattern class
 | |
|    * @class fabric.Pattern
 | |
|    * @see {@link http://fabricjs.com/patterns|Pattern demo}
 | |
|    * @see {@link http://fabricjs.com/dynamic-patterns|DynamicPattern demo}
 | |
|    * @see {@link fabric.Pattern#initialize} for constructor definition
 | |
|    */
 | |
| 
 | |
| 
 | |
|   fabric.Pattern = fabric.util.createClass(/** @lends fabric.Pattern.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     repeat: 'repeat',
 | |
| 
 | |
|     /**
 | |
|      * Pattern horizontal offset from object's left/top corner
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     offsetX: 0,
 | |
| 
 | |
|     /**
 | |
|      * Pattern vertical offset from object's left/top corner
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     offsetY: 0,
 | |
| 
 | |
|     /**
 | |
|      * crossOrigin value (one of "", "anonymous", "use-credentials")
 | |
|      * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     crossOrigin: '',
 | |
| 
 | |
|     /**
 | |
|      * transform matrix to change the pattern, imported from svgs.
 | |
|      * @type Array
 | |
|      * @default
 | |
|      */
 | |
|     patternTransform: null,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Function} [callback] function to invoke after callback init.
 | |
|      * @return {fabric.Pattern} thisArg
 | |
|      */
 | |
|     initialize: function(options, callback) {
 | |
|       options || (options = { });
 | |
| 
 | |
|       this.id = fabric.Object.__uid++;
 | |
|       this.setOptions(options);
 | |
|       if (!options.source || (options.source && typeof options.source !== 'string')) {
 | |
|         callback && callback(this);
 | |
|         return;
 | |
|       }
 | |
|       else {
 | |
|         // img src string
 | |
|         var _this = this;
 | |
|         this.source = fabric.util.createImage();
 | |
|         fabric.util.loadImage(options.source, function(img, isError) {
 | |
|           _this.source = img;
 | |
|           callback && callback(_this, isError);
 | |
|         }, null, this.crossOrigin);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of a pattern
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} Object representation of a pattern instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
 | |
|           source, object;
 | |
| 
 | |
|       // <img> element
 | |
|       if (typeof this.source.src === 'string') {
 | |
|         source = this.source.src;
 | |
|       }
 | |
|       // <canvas> element
 | |
|       else if (typeof this.source === 'object' && this.source.toDataURL) {
 | |
|         source = this.source.toDataURL();
 | |
|       }
 | |
| 
 | |
|       object = {
 | |
|         type: 'pattern',
 | |
|         source: source,
 | |
|         repeat: this.repeat,
 | |
|         crossOrigin: this.crossOrigin,
 | |
|         offsetX: toFixed(this.offsetX, NUM_FRACTION_DIGITS),
 | |
|         offsetY: toFixed(this.offsetY, NUM_FRACTION_DIGITS),
 | |
|         patternTransform: this.patternTransform ? this.patternTransform.concat() : null
 | |
|       };
 | |
|       fabric.util.populateWithProperties(this, object, propertiesToInclude);
 | |
| 
 | |
|       return object;
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns SVG representation of a pattern
 | |
|      * @param {fabric.Object} object
 | |
|      * @return {String} SVG representation of a pattern
 | |
|      */
 | |
|     toSVG: function(object) {
 | |
|       var patternSource = typeof this.source === 'function' ? this.source() : this.source,
 | |
|           patternWidth = patternSource.width / object.width,
 | |
|           patternHeight = patternSource.height / object.height,
 | |
|           patternOffsetX = this.offsetX / object.width,
 | |
|           patternOffsetY = this.offsetY / object.height,
 | |
|           patternImgSrc = '';
 | |
|       if (this.repeat === 'repeat-x' || this.repeat === 'no-repeat') {
 | |
|         patternHeight = 1;
 | |
|         if (patternOffsetY) {
 | |
|           patternHeight += Math.abs(patternOffsetY);
 | |
|         }
 | |
|       }
 | |
|       if (this.repeat === 'repeat-y' || this.repeat === 'no-repeat') {
 | |
|         patternWidth = 1;
 | |
|         if (patternOffsetX) {
 | |
|           patternWidth += Math.abs(patternOffsetX);
 | |
|         }
 | |
| 
 | |
|       }
 | |
|       if (patternSource.src) {
 | |
|         patternImgSrc = patternSource.src;
 | |
|       }
 | |
|       else if (patternSource.toDataURL) {
 | |
|         patternImgSrc = patternSource.toDataURL();
 | |
|       }
 | |
| 
 | |
|       return '<pattern id="SVGID_' + this.id +
 | |
|                     '" x="' + patternOffsetX +
 | |
|                     '" y="' + patternOffsetY +
 | |
|                     '" width="' + patternWidth +
 | |
|                     '" height="' + patternHeight + '">\n' +
 | |
|                '<image x="0" y="0"' +
 | |
|                       ' width="' + patternSource.width +
 | |
|                       '" height="' + patternSource.height +
 | |
|                       '" xlink:href="' + patternImgSrc +
 | |
|                '"></image>\n' +
 | |
|              '</pattern>\n';
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
|     setOptions: function(options) {
 | |
|       for (var prop in options) {
 | |
|         this[prop] = options[prop];
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns an instance of CanvasPattern
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to create pattern
 | |
|      * @return {CanvasPattern}
 | |
|      */
 | |
|     toLive: function(ctx) {
 | |
|       var source = this.source;
 | |
|       // if the image failed to load, return, and allow rest to continue loading
 | |
|       if (!source) {
 | |
|         return '';
 | |
|       }
 | |
| 
 | |
|       // if an image
 | |
|       if (typeof source.src !== 'undefined') {
 | |
|         if (!source.complete) {
 | |
|           return '';
 | |
|         }
 | |
|         if (source.naturalWidth === 0 || source.naturalHeight === 0) {
 | |
|           return '';
 | |
|         }
 | |
|       }
 | |
|       return ctx.createPattern(source, this.repeat);
 | |
|     }
 | |
|   });
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       toFixed = fabric.util.toFixed;
 | |
| 
 | |
|   if (fabric.Shadow) {
 | |
|     fabric.warn('fabric.Shadow is already defined.');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Shadow class
 | |
|    * @class fabric.Shadow
 | |
|    * @see {@link http://fabricjs.com/shadows|Shadow demo}
 | |
|    * @see {@link fabric.Shadow#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Shadow = fabric.util.createClass(/** @lends fabric.Shadow.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Shadow color
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     color: 'rgb(0,0,0)',
 | |
| 
 | |
|     /**
 | |
|      * Shadow blur
 | |
|      * @type Number
 | |
|      */
 | |
|     blur: 0,
 | |
| 
 | |
|     /**
 | |
|      * Shadow horizontal offset
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     offsetX: 0,
 | |
| 
 | |
|     /**
 | |
|      * Shadow vertical offset
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     offsetY: 0,
 | |
| 
 | |
|     /**
 | |
|      * Whether the shadow should affect stroke operations
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     affectStroke: false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether toObject should include default values
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     includeDefaultValues: true,
 | |
| 
 | |
|     /**
 | |
|      * When `false`, the shadow will scale with the object.
 | |
|      * When `true`, the shadow's offsetX, offsetY, and blur will not be affected by the object's scale.
 | |
|      * default to false
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     nonScaling: false,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetY properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px")
 | |
|      * @return {fabric.Shadow} thisArg
 | |
|      */
 | |
|     initialize: function(options) {
 | |
| 
 | |
|       if (typeof options === 'string') {
 | |
|         options = this._parseShadow(options);
 | |
|       }
 | |
| 
 | |
|       for (var prop in options) {
 | |
|         this[prop] = options[prop];
 | |
|       }
 | |
| 
 | |
|       this.id = fabric.Object.__uid++;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} shadow Shadow value to parse
 | |
|      * @return {Object} Shadow object with color, offsetX, offsetY and blur
 | |
|      */
 | |
|     _parseShadow: function(shadow) {
 | |
|       var shadowStr = shadow.trim(),
 | |
|           offsetsAndBlur = fabric.Shadow.reOffsetsAndBlur.exec(shadowStr) || [],
 | |
|           color = shadowStr.replace(fabric.Shadow.reOffsetsAndBlur, '') || 'rgb(0,0,0)';
 | |
| 
 | |
|       return {
 | |
|         color: color.trim(),
 | |
|         offsetX: parseFloat(offsetsAndBlur[1], 10) || 0,
 | |
|         offsetY: parseFloat(offsetsAndBlur[2], 10) || 0,
 | |
|         blur: parseFloat(offsetsAndBlur[3], 10) || 0
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a string representation of an instance
 | |
|      * @see http://www.w3.org/TR/css-text-decor-3/#text-shadow
 | |
|      * @return {String} Returns CSS3 text-shadow declaration
 | |
|      */
 | |
|     toString: function() {
 | |
|       return [this.offsetX, this.offsetY, this.blur, this.color].join('px ');
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns SVG representation of a shadow
 | |
|      * @param {fabric.Object} object
 | |
|      * @return {String} SVG representation of a shadow
 | |
|      */
 | |
|     toSVG: function(object) {
 | |
|       var fBoxX = 40, fBoxY = 40, NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
 | |
|           offset = fabric.util.rotateVector(
 | |
|             { x: this.offsetX, y: this.offsetY },
 | |
|             fabric.util.degreesToRadians(-object.angle)),
 | |
|           BLUR_BOX = 20, color = new fabric.Color(this.color);
 | |
| 
 | |
|       if (object.width && object.height) {
 | |
|         //http://www.w3.org/TR/SVG/filters.html#FilterEffectsRegion
 | |
|         // we add some extra space to filter box to contain the blur ( 20 )
 | |
|         fBoxX = toFixed((Math.abs(offset.x) + this.blur) / object.width, NUM_FRACTION_DIGITS) * 100 + BLUR_BOX;
 | |
|         fBoxY = toFixed((Math.abs(offset.y) + this.blur) / object.height, NUM_FRACTION_DIGITS) * 100 + BLUR_BOX;
 | |
|       }
 | |
|       if (object.flipX) {
 | |
|         offset.x *= -1;
 | |
|       }
 | |
|       if (object.flipY) {
 | |
|         offset.y *= -1;
 | |
|       }
 | |
| 
 | |
|       return (
 | |
|         '<filter id="SVGID_' + this.id + '" y="-' + fBoxY + '%" height="' + (100 + 2 * fBoxY) + '%" ' +
 | |
|           'x="-' + fBoxX + '%" width="' + (100 + 2 * fBoxX) + '%" ' + '>\n' +
 | |
|           '\t<feGaussianBlur in="SourceAlpha" stdDeviation="' +
 | |
|             toFixed(this.blur ? this.blur / 2 : 0, NUM_FRACTION_DIGITS) + '"></feGaussianBlur>\n' +
 | |
|           '\t<feOffset dx="' + toFixed(offset.x, NUM_FRACTION_DIGITS) +
 | |
|           '" dy="' + toFixed(offset.y, NUM_FRACTION_DIGITS) + '" result="oBlur" ></feOffset>\n' +
 | |
|           '\t<feFlood flood-color="' + color.toRgb() + '" flood-opacity="' + color.getAlpha() + '"/>\n' +
 | |
|           '\t<feComposite in2="oBlur" operator="in" />\n' +
 | |
|           '\t<feMerge>\n' +
 | |
|             '\t\t<feMergeNode></feMergeNode>\n' +
 | |
|             '\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n' +
 | |
|           '\t</feMerge>\n' +
 | |
|         '</filter>\n');
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of a shadow
 | |
|      * @return {Object} Object representation of a shadow instance
 | |
|      */
 | |
|     toObject: function() {
 | |
|       if (this.includeDefaultValues) {
 | |
|         return {
 | |
|           color: this.color,
 | |
|           blur: this.blur,
 | |
|           offsetX: this.offsetX,
 | |
|           offsetY: this.offsetY,
 | |
|           affectStroke: this.affectStroke,
 | |
|           nonScaling: this.nonScaling
 | |
|         };
 | |
|       }
 | |
|       var obj = { }, proto = fabric.Shadow.prototype;
 | |
| 
 | |
|       ['color', 'blur', 'offsetX', 'offsetY', 'affectStroke', 'nonScaling'].forEach(function(prop) {
 | |
|         if (this[prop] !== proto[prop]) {
 | |
|           obj[prop] = this[prop];
 | |
|         }
 | |
|       }, this);
 | |
| 
 | |
|       return obj;
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px")
 | |
|    * @static
 | |
|    * @field
 | |
|    * @memberOf fabric.Shadow
 | |
|    */
 | |
|   // eslint-disable-next-line max-len
 | |
|   fabric.Shadow.reOffsetsAndBlur = /(?:\s|^)(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(\d+(?:\.\d*)?(?:px)?)?(?:\s?|$)(?:$|\s)/;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function () {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   if (fabric.StaticCanvas) {
 | |
|     fabric.warn('fabric.StaticCanvas is already defined.');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // aliases for faster resolution
 | |
|   var extend = fabric.util.object.extend,
 | |
|       getElementOffset = fabric.util.getElementOffset,
 | |
|       removeFromArray = fabric.util.removeFromArray,
 | |
|       toFixed = fabric.util.toFixed,
 | |
|       transformPoint = fabric.util.transformPoint,
 | |
|       invertTransform = fabric.util.invertTransform,
 | |
|       getNodeCanvas = fabric.util.getNodeCanvas,
 | |
|       createCanvasElement = fabric.util.createCanvasElement,
 | |
| 
 | |
|       CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element');
 | |
| 
 | |
|   /**
 | |
|    * Static canvas class
 | |
|    * @class fabric.StaticCanvas
 | |
|    * @mixes fabric.Collection
 | |
|    * @mixes fabric.Observable
 | |
|    * @see {@link http://fabricjs.com/static_canvas|StaticCanvas demo}
 | |
|    * @see {@link fabric.StaticCanvas#initialize} for constructor definition
 | |
|    * @fires before:render
 | |
|    * @fires after:render
 | |
|    * @fires canvas:cleared
 | |
|    * @fires object:added
 | |
|    * @fires object:removed
 | |
|    */
 | |
|   fabric.StaticCanvas = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.StaticCanvas.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {HTMLElement | String} el <canvas> element to initialize instance on
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {Object} thisArg
 | |
|      */
 | |
|     initialize: function(el, options) {
 | |
|       options || (options = { });
 | |
|       this.renderAndResetBound = this.renderAndReset.bind(this);
 | |
|       this.requestRenderAllBound = this.requestRenderAll.bind(this);
 | |
|       this._initStatic(el, options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Background color of canvas instance.
 | |
|      * Should be set via {@link fabric.StaticCanvas#setBackgroundColor}.
 | |
|      * @type {(String|fabric.Pattern)}
 | |
|      * @default
 | |
|      */
 | |
|     backgroundColor: '',
 | |
| 
 | |
|     /**
 | |
|      * Background image of canvas instance.
 | |
|      * since 2.4.0 image caching is active, please when putting an image as background, add to the
 | |
|      * canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom
 | |
|      * vale. As an alternative you can disable image objectCaching
 | |
|      * @type fabric.Image
 | |
|      * @default
 | |
|      */
 | |
|     backgroundImage: null,
 | |
| 
 | |
|     /**
 | |
|      * Overlay color of canvas instance.
 | |
|      * Should be set via {@link fabric.StaticCanvas#setOverlayColor}
 | |
|      * @since 1.3.9
 | |
|      * @type {(String|fabric.Pattern)}
 | |
|      * @default
 | |
|      */
 | |
|     overlayColor: '',
 | |
| 
 | |
|     /**
 | |
|      * Overlay image of canvas instance.
 | |
|      * since 2.4.0 image caching is active, please when putting an image as overlay, add to the
 | |
|      * canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom
 | |
|      * vale. As an alternative you can disable image objectCaching
 | |
|      * @type fabric.Image
 | |
|      * @default
 | |
|      */
 | |
|     overlayImage: null,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether toObject/toDatalessObject should include default values
 | |
|      * if set to false, takes precedence over the object value.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     includeDefaultValues: true,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether objects' state should be saved
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     stateful: false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove},
 | |
|      * {@link fabric.StaticCanvas.moveTo}, {@link fabric.StaticCanvas.clear} and many more, should also re-render canvas.
 | |
|      * Disabling this option will not give a performance boost when adding/removing a lot of objects to/from canvas at once
 | |
|      * since the renders are quequed and executed one per frame.
 | |
|      * Disabling is suggested anyway and managing the renders of the app manually is not a big effort ( canvas.requestRenderAll() )
 | |
|      * Left default to true to do not break documentation and old app, fiddles.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     renderOnAddRemove: true,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether object controls (borders/controls) are rendered above overlay image
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     controlsAboveOverlay: false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     allowTouchScrolling: false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether this canvas will use image smoothing, this is on by default in browsers
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     imageSmoothingEnabled: true,
 | |
| 
 | |
|     /**
 | |
|      * The transformation (a Canvas 2D API transform matrix) which focuses the viewport
 | |
|      * @type Array
 | |
|      * @example <caption>Default transform</caption>
 | |
|      * canvas.viewportTransform = [1, 0, 0, 1, 0, 0];
 | |
|      * @example <caption>Scale by 70% and translate toward bottom-right by 50, without skewing</caption>
 | |
|      * canvas.viewportTransform = [0.7, 0, 0, 0.7, 50, 50];
 | |
|      * @default
 | |
|      */
 | |
|     viewportTransform: fabric.iMatrix.concat(),
 | |
| 
 | |
|     /**
 | |
|      * if set to false background image is not affected by viewport transform
 | |
|      * @since 1.6.3
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     backgroundVpt: true,
 | |
| 
 | |
|     /**
 | |
|      * if set to false overlya image is not affected by viewport transform
 | |
|      * @since 1.6.3
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     overlayVpt: true,
 | |
| 
 | |
|     /**
 | |
|      * When true, canvas is scaled by devicePixelRatio for better rendering on retina screens
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     enableRetinaScaling: true,
 | |
| 
 | |
|     /**
 | |
|      * Describe canvas element extension over design
 | |
|      * properties are tl,tr,bl,br.
 | |
|      * if canvas is not zoomed/panned those points are the four corner of canvas
 | |
|      * if canvas is viewportTransformed you those points indicate the extension
 | |
|      * of canvas element in plain untrasformed coordinates
 | |
|      * The coordinates get updated with @method calcViewportBoundaries.
 | |
|      * @memberOf fabric.StaticCanvas.prototype
 | |
|      */
 | |
|     vptCoords: { },
 | |
| 
 | |
|     /**
 | |
|      * Based on vptCoords and object.aCoords, skip rendering of objects that
 | |
|      * are not included in current viewport.
 | |
|      * May greatly help in applications with crowded canvas and use of zoom/pan
 | |
|      * If One of the corner of the bounding box of the object is on the canvas
 | |
|      * the objects get rendered.
 | |
|      * @memberOf fabric.StaticCanvas.prototype
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     skipOffscreen: true,
 | |
| 
 | |
|     /**
 | |
|      * a fabricObject that, without stroke define a clipping area with their shape. filled in black
 | |
|      * the clipPath object gets used when the canvas has rendered, and the context is placed in the
 | |
|      * top left corner of the canvas.
 | |
|      * clipPath will clip away controls, if you do not want this to happen use controlsAboveOverlay = true
 | |
|      * @type fabric.Object
 | |
|      */
 | |
|     clipPath: undefined,
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {HTMLElement | String} el <canvas> element to initialize instance on
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     _initStatic: function(el, options) {
 | |
|       var cb = this.requestRenderAllBound;
 | |
|       this._objects = [];
 | |
|       this._createLowerCanvas(el);
 | |
|       this._initOptions(options);
 | |
|       // only initialize retina scaling once
 | |
|       if (!this.interactive) {
 | |
|         this._initRetinaScaling();
 | |
|       }
 | |
| 
 | |
|       if (options.overlayImage) {
 | |
|         this.setOverlayImage(options.overlayImage, cb);
 | |
|       }
 | |
|       if (options.backgroundImage) {
 | |
|         this.setBackgroundImage(options.backgroundImage, cb);
 | |
|       }
 | |
|       if (options.backgroundColor) {
 | |
|         this.setBackgroundColor(options.backgroundColor, cb);
 | |
|       }
 | |
|       if (options.overlayColor) {
 | |
|         this.setOverlayColor(options.overlayColor, cb);
 | |
|       }
 | |
|       this.calcOffset();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _isRetinaScaling: function() {
 | |
|       return (fabric.devicePixelRatio > 1 && this.enableRetinaScaling);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @return {Number} retinaScaling if applied, otherwise 1;
 | |
|      */
 | |
|     getRetinaScaling: function() {
 | |
|       return this._isRetinaScaling() ? Math.max(1, fabric.devicePixelRatio) : 1;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _initRetinaScaling: function() {
 | |
|       if (!this._isRetinaScaling()) {
 | |
|         return;
 | |
|       }
 | |
|       var scaleRatio = fabric.devicePixelRatio;
 | |
|       this.__initRetinaScaling(scaleRatio, this.lowerCanvasEl, this.contextContainer);
 | |
|       if (this.upperCanvasEl) {
 | |
|         this.__initRetinaScaling(scaleRatio, this.upperCanvasEl, this.contextTop);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     __initRetinaScaling: function(scaleRatio, canvas, context) {
 | |
|       canvas.setAttribute('width', this.width * scaleRatio);
 | |
|       canvas.setAttribute('height', this.height * scaleRatio);
 | |
|       context.scale(scaleRatio, scaleRatio);
 | |
|     },
 | |
| 
 | |
| 
 | |
|     /**
 | |
|      * Calculates canvas element offset relative to the document
 | |
|      * This method is also attached as "resize" event handler of window
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable
 | |
|      */
 | |
|     calcOffset: function () {
 | |
|       this._offset = getElementOffset(this.lowerCanvasEl);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas
 | |
|      * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to
 | |
|      * @param {Function} callback callback to invoke when image is loaded and set as an overlay
 | |
|      * @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}.
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      * @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo}
 | |
|      * @example <caption>Normal overlayImage with left/top = 0</caption>
 | |
|      * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
 | |
|      *   // Needed to position overlayImage at 0/0
 | |
|      *   originX: 'left',
 | |
|      *   originY: 'top'
 | |
|      * });
 | |
|      * @example <caption>overlayImage with different properties</caption>
 | |
|      * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
 | |
|      *   opacity: 0.5,
 | |
|      *   angle: 45,
 | |
|      *   left: 400,
 | |
|      *   top: 400,
 | |
|      *   originX: 'left',
 | |
|      *   originY: 'top'
 | |
|      * });
 | |
|      * @example <caption>Stretched overlayImage #1 - width/height correspond to canvas width/height</caption>
 | |
|      * fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img, isError) {
 | |
|      *    img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
 | |
|      *    canvas.setOverlayImage(img, canvas.renderAll.bind(canvas));
 | |
|      * });
 | |
|      * @example <caption>Stretched overlayImage #2 - width/height correspond to canvas width/height</caption>
 | |
|      * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
 | |
|      *   width: canvas.width,
 | |
|      *   height: canvas.height,
 | |
|      *   // Needed to position overlayImage at 0/0
 | |
|      *   originX: 'left',
 | |
|      *   originY: 'top'
 | |
|      * });
 | |
|      * @example <caption>overlayImage loaded from cross-origin</caption>
 | |
|      * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
 | |
|      *   opacity: 0.5,
 | |
|      *   angle: 45,
 | |
|      *   left: 400,
 | |
|      *   top: 400,
 | |
|      *   originX: 'left',
 | |
|      *   originY: 'top',
 | |
|      *   crossOrigin: 'anonymous'
 | |
|      * });
 | |
|      */
 | |
|     setOverlayImage: function (image, callback, options) {
 | |
|       return this.__setBgOverlayImage('overlayImage', image, callback, options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas
 | |
|      * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to
 | |
|      * @param {Function} callback Callback to invoke when image is loaded and set as background
 | |
|      * @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}.
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      * @see {@link http://jsfiddle.net/djnr8o7a/28/|jsFiddle demo}
 | |
|      * @example <caption>Normal backgroundImage with left/top = 0</caption>
 | |
|      * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
 | |
|      *   // Needed to position backgroundImage at 0/0
 | |
|      *   originX: 'left',
 | |
|      *   originY: 'top'
 | |
|      * });
 | |
|      * @example <caption>backgroundImage with different properties</caption>
 | |
|      * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
 | |
|      *   opacity: 0.5,
 | |
|      *   angle: 45,
 | |
|      *   left: 400,
 | |
|      *   top: 400,
 | |
|      *   originX: 'left',
 | |
|      *   originY: 'top'
 | |
|      * });
 | |
|      * @example <caption>Stretched backgroundImage #1 - width/height correspond to canvas width/height</caption>
 | |
|      * fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img, isError) {
 | |
|      *    img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
 | |
|      *    canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas));
 | |
|      * });
 | |
|      * @example <caption>Stretched backgroundImage #2 - width/height correspond to canvas width/height</caption>
 | |
|      * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
 | |
|      *   width: canvas.width,
 | |
|      *   height: canvas.height,
 | |
|      *   // Needed to position backgroundImage at 0/0
 | |
|      *   originX: 'left',
 | |
|      *   originY: 'top'
 | |
|      * });
 | |
|      * @example <caption>backgroundImage loaded from cross-origin</caption>
 | |
|      * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
 | |
|      *   opacity: 0.5,
 | |
|      *   angle: 45,
 | |
|      *   left: 400,
 | |
|      *   top: 400,
 | |
|      *   originX: 'left',
 | |
|      *   originY: 'top',
 | |
|      *   crossOrigin: 'anonymous'
 | |
|      * });
 | |
|      */
 | |
|     // TODO: fix stretched examples
 | |
|     setBackgroundImage: function (image, callback, options) {
 | |
|       return this.__setBgOverlayImage('backgroundImage', image, callback, options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets {@link fabric.StaticCanvas#overlayColor|foreground color} for this canvas
 | |
|      * @param {(String|fabric.Pattern)} overlayColor Color or pattern to set foreground color to
 | |
|      * @param {Function} callback Callback to invoke when foreground color is set
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      * @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo}
 | |
|      * @example <caption>Normal overlayColor - color value</caption>
 | |
|      * canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
 | |
|      * @example <caption>fabric.Pattern used as overlayColor</caption>
 | |
|      * canvas.setOverlayColor({
 | |
|      *   source: 'http://fabricjs.com/assets/escheresque_ste.png'
 | |
|      * }, canvas.renderAll.bind(canvas));
 | |
|      * @example <caption>fabric.Pattern used as overlayColor with repeat and offset</caption>
 | |
|      * canvas.setOverlayColor({
 | |
|      *   source: 'http://fabricjs.com/assets/escheresque_ste.png',
 | |
|      *   repeat: 'repeat',
 | |
|      *   offsetX: 200,
 | |
|      *   offsetY: 100
 | |
|      * }, canvas.renderAll.bind(canvas));
 | |
|      */
 | |
|     setOverlayColor: function(overlayColor, callback) {
 | |
|       return this.__setBgOverlayColor('overlayColor', overlayColor, callback);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas
 | |
|      * @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to
 | |
|      * @param {Function} callback Callback to invoke when background color is set
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      * @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo}
 | |
|      * @example <caption>Normal backgroundColor - color value</caption>
 | |
|      * canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
 | |
|      * @example <caption>fabric.Pattern used as backgroundColor</caption>
 | |
|      * canvas.setBackgroundColor({
 | |
|      *   source: 'http://fabricjs.com/assets/escheresque_ste.png'
 | |
|      * }, canvas.renderAll.bind(canvas));
 | |
|      * @example <caption>fabric.Pattern used as backgroundColor with repeat and offset</caption>
 | |
|      * canvas.setBackgroundColor({
 | |
|      *   source: 'http://fabricjs.com/assets/escheresque_ste.png',
 | |
|      *   repeat: 'repeat',
 | |
|      *   offsetX: 200,
 | |
|      *   offsetY: 100
 | |
|      * }, canvas.renderAll.bind(canvas));
 | |
|      */
 | |
|     setBackgroundColor: function(backgroundColor, callback) {
 | |
|       return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage}
 | |
|      * or {@link fabric.StaticCanvas#overlayImage|overlayImage})
 | |
|      * @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to
 | |
|      * @param {Function} callback Callback to invoke when image is loaded and set as background or overlay. The first argument is the created image, the second argument is a flag indicating whether an error occurred or not.
 | |
|      * @param {Object} [options] Optional options to set for the {@link fabric.Image|image}.
 | |
|      */
 | |
|     __setBgOverlayImage: function(property, image, callback, options) {
 | |
|       if (typeof image === 'string') {
 | |
|         fabric.util.loadImage(image, function(img, isError) {
 | |
|           if (img) {
 | |
|             var instance = new fabric.Image(img, options);
 | |
|             this[property] = instance;
 | |
|             instance.canvas = this;
 | |
|           }
 | |
|           callback && callback(img, isError);
 | |
|         }, this, options && options.crossOrigin);
 | |
|       }
 | |
|       else {
 | |
|         options && image.setOptions(options);
 | |
|         this[property] = image;
 | |
|         image && (image.canvas = this);
 | |
|         callback && callback(image, false);
 | |
|       }
 | |
| 
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor}
 | |
|      * or {@link fabric.StaticCanvas#overlayColor|overlayColor})
 | |
|      * @param {(Object|String|null)} color Object with pattern information, color value or null
 | |
|      * @param {Function} [callback] Callback is invoked when color is set
 | |
|      */
 | |
|     __setBgOverlayColor: function(property, color, callback) {
 | |
|       this[property] = color;
 | |
|       this._initGradient(color, property);
 | |
|       this._initPattern(color, property, callback);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _createCanvasElement: function() {
 | |
|       var element = createCanvasElement();
 | |
|       if (!element) {
 | |
|         throw CANVAS_INIT_ERROR;
 | |
|       }
 | |
|       if (!element.style) {
 | |
|         element.style = { };
 | |
|       }
 | |
|       if (typeof element.getContext === 'undefined') {
 | |
|         throw CANVAS_INIT_ERROR;
 | |
|       }
 | |
|       return element;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     _initOptions: function (options) {
 | |
|       var lowerCanvasEl = this.lowerCanvasEl;
 | |
|       this._setOptions(options);
 | |
| 
 | |
|       this.width = this.width || parseInt(lowerCanvasEl.width, 10) || 0;
 | |
|       this.height = this.height || parseInt(lowerCanvasEl.height, 10) || 0;
 | |
| 
 | |
|       if (!this.lowerCanvasEl.style) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       lowerCanvasEl.width = this.width;
 | |
|       lowerCanvasEl.height = this.height;
 | |
| 
 | |
|       lowerCanvasEl.style.width = this.width + 'px';
 | |
|       lowerCanvasEl.style.height = this.height + 'px';
 | |
| 
 | |
|       this.viewportTransform = this.viewportTransform.slice();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates a bottom canvas
 | |
|      * @private
 | |
|      * @param {HTMLElement} [canvasEl]
 | |
|      */
 | |
|     _createLowerCanvas: function (canvasEl) {
 | |
|       // canvasEl === 'HTMLCanvasElement' does not work on jsdom/node
 | |
|       if (canvasEl && canvasEl.getContext) {
 | |
|         this.lowerCanvasEl = canvasEl;
 | |
|       }
 | |
|       else {
 | |
|         this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement();
 | |
|       }
 | |
| 
 | |
|       fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas');
 | |
|       this._originalCanvasStyle = this.lowerCanvasEl.style;
 | |
|       if (this.interactive) {
 | |
|         this._applyCanvasStyle(this.lowerCanvasEl);
 | |
|       }
 | |
| 
 | |
|       this.contextContainer = this.lowerCanvasEl.getContext('2d');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns canvas width (in px)
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getWidth: function () {
 | |
|       return this.width;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns canvas height (in px)
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getHeight: function () {
 | |
|       return this.height;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets width of this canvas instance
 | |
|      * @param {Number|String} value                         Value to set width to
 | |
|      * @param {Object}        [options]                     Options object
 | |
|      * @param {Boolean}       [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
 | |
|      * @param {Boolean}       [options.cssOnly=false]       Set the given dimensions only as css dimensions
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     setWidth: function (value, options) {
 | |
|       return this.setDimensions({ width: value }, options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets height of this canvas instance
 | |
|      * @param {Number|String} value                         Value to set height to
 | |
|      * @param {Object}        [options]                     Options object
 | |
|      * @param {Boolean}       [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
 | |
|      * @param {Boolean}       [options.cssOnly=false]       Set the given dimensions only as css dimensions
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     setHeight: function (value, options) {
 | |
|       return this.setDimensions({ height: value }, options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em)
 | |
|      * @param {Object}        dimensions                    Object with width/height properties
 | |
|      * @param {Number|String} [dimensions.width]            Width of canvas element
 | |
|      * @param {Number|String} [dimensions.height]           Height of canvas element
 | |
|      * @param {Object}        [options]                     Options object
 | |
|      * @param {Boolean}       [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
 | |
|      * @param {Boolean}       [options.cssOnly=false]       Set the given dimensions only as css dimensions
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setDimensions: function (dimensions, options) {
 | |
|       var cssValue;
 | |
| 
 | |
|       options = options || {};
 | |
| 
 | |
|       for (var prop in dimensions) {
 | |
|         cssValue = dimensions[prop];
 | |
| 
 | |
|         if (!options.cssOnly) {
 | |
|           this._setBackstoreDimension(prop, dimensions[prop]);
 | |
|           cssValue += 'px';
 | |
|           this.hasLostContext = true;
 | |
|         }
 | |
| 
 | |
|         if (!options.backstoreOnly) {
 | |
|           this._setCssDimension(prop, cssValue);
 | |
|         }
 | |
|       }
 | |
|       if (this._isCurrentlyDrawing) {
 | |
|         this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles(this.contextTop);
 | |
|       }
 | |
|       this._initRetinaScaling();
 | |
|       this.calcOffset();
 | |
| 
 | |
|       if (!options.cssOnly) {
 | |
|         this.requestRenderAll();
 | |
|       }
 | |
| 
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Helper for setting width/height
 | |
|      * @private
 | |
|      * @param {String} prop property (width|height)
 | |
|      * @param {Number} value value to set property to
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     _setBackstoreDimension: function (prop, value) {
 | |
|       this.lowerCanvasEl[prop] = value;
 | |
| 
 | |
|       if (this.upperCanvasEl) {
 | |
|         this.upperCanvasEl[prop] = value;
 | |
|       }
 | |
| 
 | |
|       if (this.cacheCanvasEl) {
 | |
|         this.cacheCanvasEl[prop] = value;
 | |
|       }
 | |
| 
 | |
|       this[prop] = value;
 | |
| 
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Helper for setting css width/height
 | |
|      * @private
 | |
|      * @param {String} prop property (width|height)
 | |
|      * @param {String} value value to set property to
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     _setCssDimension: function (prop, value) {
 | |
|       this.lowerCanvasEl.style[prop] = value;
 | |
| 
 | |
|       if (this.upperCanvasEl) {
 | |
|         this.upperCanvasEl.style[prop] = value;
 | |
|       }
 | |
| 
 | |
|       if (this.wrapperEl) {
 | |
|         this.wrapperEl.style[prop] = value;
 | |
|       }
 | |
| 
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns canvas zoom level
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getZoom: function () {
 | |
|       return this.viewportTransform[0];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets viewport transformation of this canvas instance
 | |
|      * @param {Array} vpt a Canvas 2D API transform matrix
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     setViewportTransform: function (vpt) {
 | |
|       var activeObject = this._activeObject,
 | |
|           backgroundObject = this.backgroundImage,
 | |
|           overlayObject = this.overlayImage,
 | |
|           object, i, len;
 | |
|       this.viewportTransform = vpt;
 | |
|       for (i = 0, len = this._objects.length; i < len; i++) {
 | |
|         object = this._objects[i];
 | |
|         object.group || object.setCoords(true);
 | |
|       }
 | |
|       if (activeObject) {
 | |
|         activeObject.setCoords();
 | |
|       }
 | |
|       if (backgroundObject) {
 | |
|         backgroundObject.setCoords(true);
 | |
|       }
 | |
|       if (overlayObject) {
 | |
|         overlayObject.setCoords(true);
 | |
|       }
 | |
|       this.calcViewportBoundaries();
 | |
|       this.renderOnAddRemove && this.requestRenderAll();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets zoom level of this canvas instance, the zoom centered around point
 | |
|      * meaning that following zoom to point with the same point will have the visual
 | |
|      * effect of the zoom originating from that point. The point won't move.
 | |
|      * It has nothing to do with canvas center or visual center of the viewport.
 | |
|      * @param {fabric.Point} point to zoom with respect to
 | |
|      * @param {Number} value to set zoom to, less than 1 zooms out
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     zoomToPoint: function (point, value) {
 | |
|       // TODO: just change the scale, preserve other transformations
 | |
|       var before = point, vpt = this.viewportTransform.slice(0);
 | |
|       point = transformPoint(point, invertTransform(this.viewportTransform));
 | |
|       vpt[0] = value;
 | |
|       vpt[3] = value;
 | |
|       var after = transformPoint(point, vpt);
 | |
|       vpt[4] += before.x - after.x;
 | |
|       vpt[5] += before.y - after.y;
 | |
|       return this.setViewportTransform(vpt);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets zoom level of this canvas instance
 | |
|      * @param {Number} value to set zoom to, less than 1 zooms out
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     setZoom: function (value) {
 | |
|       this.zoomToPoint(new fabric.Point(0, 0), value);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Pan viewport so as to place point at top left corner of canvas
 | |
|      * @param {fabric.Point} point to move to
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     absolutePan: function (point) {
 | |
|       var vpt = this.viewportTransform.slice(0);
 | |
|       vpt[4] = -point.x;
 | |
|       vpt[5] = -point.y;
 | |
|       return this.setViewportTransform(vpt);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Pans viewpoint relatively
 | |
|      * @param {fabric.Point} point (position vector) to move by
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable true
 | |
|      */
 | |
|     relativePan: function (point) {
 | |
|       return this.absolutePan(new fabric.Point(
 | |
|         -point.x - this.viewportTransform[4],
 | |
|         -point.y - this.viewportTransform[5]
 | |
|       ));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns <canvas> element corresponding to this instance
 | |
|      * @return {HTMLCanvasElement}
 | |
|      */
 | |
|     getElement: function () {
 | |
|       return this.lowerCanvasEl;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {fabric.Object} obj Object that was added
 | |
|      */
 | |
|     _onObjectAdded: function(obj) {
 | |
|       this.stateful && obj.setupState();
 | |
|       obj._set('canvas', this);
 | |
|       obj.setCoords();
 | |
|       this.fire('object:added', { target: obj });
 | |
|       obj.fire('added');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {fabric.Object} obj Object that was removed
 | |
|      */
 | |
|     _onObjectRemoved: function(obj) {
 | |
|       this.fire('object:removed', { target: obj });
 | |
|       obj.fire('removed');
 | |
|       delete obj.canvas;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clears specified context of canvas element
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to clear
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     clearContext: function(ctx) {
 | |
|       ctx.clearRect(0, 0, this.width, this.height);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns context of canvas where objects are drawn
 | |
|      * @return {CanvasRenderingContext2D}
 | |
|      */
 | |
|     getContext: function () {
 | |
|       return this.contextContainer;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clears all contexts (background, main, top) of an instance
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     clear: function () {
 | |
|       this.remove.apply(this, this.getObjects());
 | |
|       this.backgroundImage = null;
 | |
|       this.overlayImage = null;
 | |
|       this.backgroundColor = '';
 | |
|       this.overlayColor = '';
 | |
|       if (this._hasITextHandlers) {
 | |
|         this.off('mouse:up', this._mouseUpITextHandler);
 | |
|         this._iTextInstances = null;
 | |
|         this._hasITextHandlers = false;
 | |
|       }
 | |
|       this.clearContext(this.contextContainer);
 | |
|       this.fire('canvas:cleared');
 | |
|       this.renderOnAddRemove && this.requestRenderAll();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders the canvas
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable
 | |
|      */
 | |
|     renderAll: function () {
 | |
|       var canvasToDrawOn = this.contextContainer;
 | |
|       this.renderCanvas(canvasToDrawOn, this._objects);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Function created to be instance bound at initialization
 | |
|      * used in requestAnimationFrame rendering
 | |
|      * Let the fabricJS call it. If you call it manually you could have more
 | |
|      * animationFrame stacking on to of each other
 | |
|      * for an imperative rendering, use canvas.renderAll
 | |
|      * @private
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable
 | |
|      */
 | |
|     renderAndReset: function() {
 | |
|       this.isRendering = 0;
 | |
|       this.renderAll();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Append a renderAll request to next animation frame.
 | |
|      * unless one is already in progress, in that case nothing is done
 | |
|      * a boolean flag will avoid appending more.
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable
 | |
|      */
 | |
|     requestRenderAll: function () {
 | |
|       if (!this.isRendering) {
 | |
|         this.isRendering = fabric.util.requestAnimFrame(this.renderAndResetBound);
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate the position of the 4 corner of canvas with current viewportTransform.
 | |
|      * helps to determinate when an object is in the current rendering viewport using
 | |
|      * object absolute coordinates ( aCoords )
 | |
|      * @return {Object} points.tl
 | |
|      * @chainable
 | |
|      */
 | |
|     calcViewportBoundaries: function() {
 | |
|       var points = { }, width = this.width, height = this.height,
 | |
|           iVpt = invertTransform(this.viewportTransform);
 | |
|       points.tl = transformPoint({ x: 0, y: 0 }, iVpt);
 | |
|       points.br = transformPoint({ x: width, y: height }, iVpt);
 | |
|       points.tr = new fabric.Point(points.br.x, points.tl.y);
 | |
|       points.bl = new fabric.Point(points.tl.x, points.br.y);
 | |
|       this.vptCoords = points;
 | |
|       return points;
 | |
|     },
 | |
| 
 | |
|     cancelRequestedRender: function() {
 | |
|       if (this.isRendering) {
 | |
|         fabric.util.cancelAnimFrame(this.isRendering);
 | |
|         this.isRendering = 0;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders background, objects, overlay and controls.
 | |
|      * @param {CanvasRenderingContext2D} ctx
 | |
|      * @param {Array} objects to render
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable
 | |
|      */
 | |
|     renderCanvas: function(ctx, objects) {
 | |
|       var v = this.viewportTransform, path = this.clipPath;
 | |
|       this.cancelRequestedRender();
 | |
|       this.calcViewportBoundaries();
 | |
|       this.clearContext(ctx);
 | |
|       fabric.util.setImageSmoothing(ctx, this.imageSmoothingEnabled);
 | |
|       this.fire('before:render', { ctx: ctx, });
 | |
|       this._renderBackground(ctx);
 | |
| 
 | |
|       ctx.save();
 | |
|       //apply viewport transform once for all rendering process
 | |
|       ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
 | |
|       this._renderObjects(ctx, objects);
 | |
|       ctx.restore();
 | |
|       if (!this.controlsAboveOverlay && this.interactive) {
 | |
|         this.drawControls(ctx);
 | |
|       }
 | |
|       if (path) {
 | |
|         path.canvas = this;
 | |
|         // needed to setup a couple of variables
 | |
|         path.shouldCache();
 | |
|         path._transformDone = true;
 | |
|         path.renderCache({ forClipping: true });
 | |
|         this.drawClipPathOnCanvas(ctx);
 | |
|       }
 | |
|       this._renderOverlay(ctx);
 | |
|       if (this.controlsAboveOverlay && this.interactive) {
 | |
|         this.drawControls(ctx);
 | |
|       }
 | |
|       this.fire('after:render', { ctx: ctx, });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Paint the cached clipPath on the lowerCanvasEl
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     drawClipPathOnCanvas: function(ctx) {
 | |
|       var v = this.viewportTransform, path = this.clipPath;
 | |
|       ctx.save();
 | |
|       ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
 | |
|       // DEBUG: uncomment this line, comment the following
 | |
|       // ctx.globalAlpha = 0.4;
 | |
|       ctx.globalCompositeOperation = 'destination-in';
 | |
|       path.transform(ctx);
 | |
|       ctx.scale(1 / path.zoomX, 1 / path.zoomY);
 | |
|       ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY);
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {Array} objects to render
 | |
|      */
 | |
|     _renderObjects: function(ctx, objects) {
 | |
|       var i, len;
 | |
|       for (i = 0, len = objects.length; i < len; ++i) {
 | |
|         objects[i] && objects[i].render(ctx);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {string} property 'background' or 'overlay'
 | |
|      */
 | |
|     _renderBackgroundOrOverlay: function(ctx, property) {
 | |
|       var fill = this[property + 'Color'], object = this[property + 'Image'],
 | |
|           v = this.viewportTransform, needsVpt = this[property + 'Vpt'];
 | |
|       if (!fill && !object) {
 | |
|         return;
 | |
|       }
 | |
|       if (fill) {
 | |
|         ctx.save();
 | |
|         ctx.beginPath();
 | |
|         ctx.moveTo(0, 0);
 | |
|         ctx.lineTo(this.width, 0);
 | |
|         ctx.lineTo(this.width, this.height);
 | |
|         ctx.lineTo(0, this.height);
 | |
|         ctx.closePath();
 | |
|         ctx.fillStyle = fill.toLive
 | |
|           ? fill.toLive(ctx, this)
 | |
|           : fill;
 | |
|         if (needsVpt) {
 | |
|           ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
 | |
|         }
 | |
|         ctx.transform(1, 0, 0, 1, fill.offsetX || 0, fill.offsetY || 0);
 | |
|         var m = fill.gradientTransform || fill.patternTransform;
 | |
|         m && ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
 | |
|         ctx.fill();
 | |
|         ctx.restore();
 | |
|       }
 | |
|       if (object) {
 | |
|         ctx.save();
 | |
|         if (needsVpt) {
 | |
|           ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
 | |
|         }
 | |
|         object.render(ctx);
 | |
|         ctx.restore();
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderBackground: function(ctx) {
 | |
|       this._renderBackgroundOrOverlay(ctx, 'background');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderOverlay: function(ctx) {
 | |
|       this._renderBackgroundOrOverlay(ctx, 'overlay');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns coordinates of a center of canvas.
 | |
|      * Returned value is an object with top and left properties
 | |
|      * @return {Object} object with "top" and "left" number values
 | |
|      * @deprecated migrate to `getCenterPoint`
 | |
|      */
 | |
|     getCenter: function () {
 | |
|       return {
 | |
|         top: this.height / 2,
 | |
|         left: this.width / 2
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns coordinates of a center of canvas.
 | |
|      * @return {fabric.Point} 
 | |
|      */
 | |
|     getCenterPoint: function () {
 | |
|       return new fabric.Point(this.width / 2, this.height / 2);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object horizontally in the canvas
 | |
|      * @param {fabric.Object} object Object to center horizontally
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      */
 | |
|     centerObjectH: function (object) {
 | |
|       return this._centerObject(object, new fabric.Point(this.getCenterPoint().x, object.getCenterPoint().y));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object vertically in the canvas
 | |
|      * @param {fabric.Object} object Object to center vertically
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     centerObjectV: function (object) {
 | |
|       return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenterPoint().y));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object vertically and horizontally in the canvas
 | |
|      * @param {fabric.Object} object Object to center vertically and horizontally
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     centerObject: function(object) {
 | |
|       var center = this.getCenterPoint();
 | |
|       return this._centerObject(object, center);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object vertically and horizontally in the viewport
 | |
|      * @param {fabric.Object} object Object to center vertically and horizontally
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     viewportCenterObject: function(object) {
 | |
|       var vpCenter = this.getVpCenter();
 | |
|       return this._centerObject(object, vpCenter);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object horizontally in the viewport, object.top is unchanged
 | |
|      * @param {fabric.Object} object Object to center vertically and horizontally
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     viewportCenterObjectH: function(object) {
 | |
|       var vpCenter = this.getVpCenter();
 | |
|       this._centerObject(object, new fabric.Point(vpCenter.x, object.getCenterPoint().y));
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object Vertically in the viewport, object.top is unchanged
 | |
|      * @param {fabric.Object} object Object to center vertically and horizontally
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     viewportCenterObjectV: function(object) {
 | |
|       var vpCenter = this.getVpCenter();
 | |
| 
 | |
|       return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, vpCenter.y));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate the point in canvas that correspond to the center of actual viewport.
 | |
|      * @return {fabric.Point} vpCenter, viewport center
 | |
|      * @chainable
 | |
|      */
 | |
|     getVpCenter: function() {
 | |
|       var center = this.getCenterPoint(),
 | |
|           iVpt = invertTransform(this.viewportTransform);
 | |
|       return transformPoint(center, iVpt);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {fabric.Object} object Object to center
 | |
|      * @param {fabric.Point} center Center point
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     _centerObject: function(object, center) {
 | |
|       object.setPositionByOrigin(center, 'center', 'center');
 | |
|       object.setCoords();
 | |
|       this.renderOnAddRemove && this.requestRenderAll();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns dataless JSON representation of canvas
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {String} json string
 | |
|      */
 | |
|     toDatalessJSON: function (propertiesToInclude) {
 | |
|       return this.toDatalessObject(propertiesToInclude);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of canvas
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toObject: function (propertiesToInclude) {
 | |
|       return this._toObjectMethod('toObject', propertiesToInclude);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns dataless object representation of canvas
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toDatalessObject: function (propertiesToInclude) {
 | |
|       return this._toObjectMethod('toDatalessObject', propertiesToInclude);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _toObjectMethod: function (methodName, propertiesToInclude) {
 | |
| 
 | |
|       var clipPath = this.clipPath, data = {
 | |
|         version: fabric.version,
 | |
|         objects: this._toObjects(methodName, propertiesToInclude),
 | |
|       };
 | |
|       if (clipPath && !clipPath.excludeFromExport) {
 | |
|         data.clipPath = this._toObject(this.clipPath, methodName, propertiesToInclude);
 | |
|       }
 | |
|       extend(data, this.__serializeBgOverlay(methodName, propertiesToInclude));
 | |
| 
 | |
|       fabric.util.populateWithProperties(this, data, propertiesToInclude);
 | |
| 
 | |
|       return data;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _toObjects: function(methodName, propertiesToInclude) {
 | |
|       return this._objects.filter(function(object) {
 | |
|         return !object.excludeFromExport;
 | |
|       }).map(function(instance) {
 | |
|         return this._toObject(instance, methodName, propertiesToInclude);
 | |
|       }, this);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _toObject: function(instance, methodName, propertiesToInclude) {
 | |
|       var originalValue;
 | |
| 
 | |
|       if (!this.includeDefaultValues) {
 | |
|         originalValue = instance.includeDefaultValues;
 | |
|         instance.includeDefaultValues = false;
 | |
|       }
 | |
| 
 | |
|       var object = instance[methodName](propertiesToInclude);
 | |
|       if (!this.includeDefaultValues) {
 | |
|         instance.includeDefaultValues = originalValue;
 | |
|       }
 | |
|       return object;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     __serializeBgOverlay: function(methodName, propertiesToInclude) {
 | |
|       var data = {}, bgImage = this.backgroundImage, overlayImage = this.overlayImage,
 | |
|           bgColor = this.backgroundColor, overlayColor = this.overlayColor;
 | |
| 
 | |
|       if (bgColor && bgColor.toObject) {
 | |
|         if (!bgColor.excludeFromExport) {
 | |
|           data.background = bgColor.toObject(propertiesToInclude);
 | |
|         }
 | |
|       }
 | |
|       else if (bgColor) {
 | |
|         data.background = bgColor;
 | |
|       }
 | |
| 
 | |
|       if (overlayColor && overlayColor.toObject) {
 | |
|         if (!overlayColor.excludeFromExport) {
 | |
|           data.overlay = overlayColor.toObject(propertiesToInclude);
 | |
|         }
 | |
|       }
 | |
|       else if (overlayColor) {
 | |
|         data.overlay = overlayColor;
 | |
|       }
 | |
| 
 | |
|       if (bgImage && !bgImage.excludeFromExport) {
 | |
|         data.backgroundImage = this._toObject(bgImage, methodName, propertiesToInclude);
 | |
|       }
 | |
|       if (overlayImage && !overlayImage.excludeFromExport) {
 | |
|         data.overlayImage = this._toObject(overlayImage, methodName, propertiesToInclude);
 | |
|       }
 | |
| 
 | |
|       return data;
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true,
 | |
|      * a zoomed canvas will then produce zoomed SVG output.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     svgViewportTransformation: true,
 | |
| 
 | |
|     /**
 | |
|      * Returns SVG representation of canvas
 | |
|      * @function
 | |
|      * @param {Object} [options] Options object for SVG output
 | |
|      * @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included
 | |
|      * @param {Object} [options.viewBox] SVG viewbox object
 | |
|      * @param {Number} [options.viewBox.x] x-coordinate of viewbox
 | |
|      * @param {Number} [options.viewBox.y] y-coordinate of viewbox
 | |
|      * @param {Number} [options.viewBox.width] Width of viewbox
 | |
|      * @param {Number} [options.viewBox.height] Height of viewbox
 | |
|      * @param {String} [options.encoding=UTF-8] Encoding of SVG output
 | |
|      * @param {String} [options.width] desired width of svg with or without units
 | |
|      * @param {String} [options.height] desired height of svg with or without units
 | |
|      * @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation.
 | |
|      * @return {String} SVG string
 | |
|      * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization}
 | |
|      * @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo}
 | |
|      * @example <caption>Normal SVG output</caption>
 | |
|      * var svg = canvas.toSVG();
 | |
|      * @example <caption>SVG output without preamble (without <?xml ../>)</caption>
 | |
|      * var svg = canvas.toSVG({suppressPreamble: true});
 | |
|      * @example <caption>SVG output with viewBox attribute</caption>
 | |
|      * var svg = canvas.toSVG({
 | |
|      *   viewBox: {
 | |
|      *     x: 100,
 | |
|      *     y: 100,
 | |
|      *     width: 200,
 | |
|      *     height: 300
 | |
|      *   }
 | |
|      * });
 | |
|      * @example <caption>SVG output with different encoding (default: UTF-8)</caption>
 | |
|      * var svg = canvas.toSVG({encoding: 'ISO-8859-1'});
 | |
|      * @example <caption>Modify SVG output with reviver function</caption>
 | |
|      * var svg = canvas.toSVG(null, function(svg) {
 | |
|      *   return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', '');
 | |
|      * });
 | |
|      */
 | |
|     toSVG: function(options, reviver) {
 | |
|       options || (options = { });
 | |
|       options.reviver = reviver;
 | |
|       var markup = [];
 | |
| 
 | |
|       this._setSVGPreamble(markup, options);
 | |
|       this._setSVGHeader(markup, options);
 | |
|       if (this.clipPath) {
 | |
|         markup.push('<g clip-path="url(#' + this.clipPath.clipPathId + ')" >\n');
 | |
|       }
 | |
|       this._setSVGBgOverlayColor(markup, 'background');
 | |
|       this._setSVGBgOverlayImage(markup, 'backgroundImage', reviver);
 | |
|       this._setSVGObjects(markup, reviver);
 | |
|       if (this.clipPath) {
 | |
|         markup.push('</g>\n');
 | |
|       }
 | |
|       this._setSVGBgOverlayColor(markup, 'overlay');
 | |
|       this._setSVGBgOverlayImage(markup, 'overlayImage', reviver);
 | |
| 
 | |
|       markup.push('</svg>');
 | |
| 
 | |
|       return markup.join('');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _setSVGPreamble: function(markup, options) {
 | |
|       if (options.suppressPreamble) {
 | |
|         return;
 | |
|       }
 | |
|       markup.push(
 | |
|         '<?xml version="1.0" encoding="', (options.encoding || 'UTF-8'), '" standalone="no" ?>\n',
 | |
|         '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" ',
 | |
|         '"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n'
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _setSVGHeader: function(markup, options) {
 | |
|       var width = options.width || this.width,
 | |
|           height = options.height || this.height,
 | |
|           vpt, viewBox = 'viewBox="0 0 ' + this.width + ' ' + this.height + '" ',
 | |
|           NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
 | |
| 
 | |
|       if (options.viewBox) {
 | |
|         viewBox = 'viewBox="' +
 | |
|                 options.viewBox.x + ' ' +
 | |
|                 options.viewBox.y + ' ' +
 | |
|                 options.viewBox.width + ' ' +
 | |
|                 options.viewBox.height + '" ';
 | |
|       }
 | |
|       else {
 | |
|         if (this.svgViewportTransformation) {
 | |
|           vpt = this.viewportTransform;
 | |
|           viewBox = 'viewBox="' +
 | |
|                   toFixed(-vpt[4] / vpt[0], NUM_FRACTION_DIGITS) + ' ' +
 | |
|                   toFixed(-vpt[5] / vpt[3], NUM_FRACTION_DIGITS) + ' ' +
 | |
|                   toFixed(this.width / vpt[0], NUM_FRACTION_DIGITS) + ' ' +
 | |
|                   toFixed(this.height / vpt[3], NUM_FRACTION_DIGITS) + '" ';
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       markup.push(
 | |
|         '<svg ',
 | |
|         'xmlns="http://www.w3.org/2000/svg" ',
 | |
|         'xmlns:xlink="http://www.w3.org/1999/xlink" ',
 | |
|         'version="1.1" ',
 | |
|         'width="', width, '" ',
 | |
|         'height="', height, '" ',
 | |
|         viewBox,
 | |
|         'xml:space="preserve">\n',
 | |
|         '<desc>Created with Fabric.js ', fabric.version, '</desc>\n',
 | |
|         '<defs>\n',
 | |
|         this.createSVGFontFacesMarkup(),
 | |
|         this.createSVGRefElementsMarkup(),
 | |
|         this.createSVGClipPathMarkup(options),
 | |
|         '</defs>\n'
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     createSVGClipPathMarkup: function(options) {
 | |
|       var clipPath = this.clipPath;
 | |
|       if (clipPath) {
 | |
|         clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++;
 | |
|         return  '<clipPath id="' + clipPath.clipPathId + '" >\n' +
 | |
|           this.clipPath.toClipPathSVG(options.reviver) +
 | |
|           '</clipPath>\n';
 | |
|       }
 | |
|       return '';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates markup containing SVG referenced elements like patterns, gradients etc.
 | |
|      * @return {String}
 | |
|      */
 | |
|     createSVGRefElementsMarkup: function() {
 | |
|       var _this = this,
 | |
|           markup = ['background', 'overlay'].map(function(prop) {
 | |
|             var fill = _this[prop + 'Color'];
 | |
|             if (fill && fill.toLive) {
 | |
|               var shouldTransform = _this[prop + 'Vpt'], vpt = _this.viewportTransform,
 | |
|                   object = {
 | |
|                     width: _this.width / (shouldTransform ? vpt[0] : 1),
 | |
|                     height: _this.height / (shouldTransform ? vpt[3] : 1)
 | |
|                   };
 | |
|               return fill.toSVG(
 | |
|                 object,
 | |
|                 { additionalTransform: shouldTransform ? fabric.util.matrixToSVG(vpt) : '' }
 | |
|               );
 | |
|             }
 | |
|           });
 | |
|       return markup.join('');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates markup containing SVG font faces,
 | |
|      * font URLs for font faces must be collected by developers
 | |
|      * and are not extracted from the DOM by fabricjs
 | |
|      * @param {Array} objects Array of fabric objects
 | |
|      * @return {String}
 | |
|      */
 | |
|     createSVGFontFacesMarkup: function() {
 | |
|       var markup = '', fontList = { }, obj, fontFamily,
 | |
|           style, row, rowIndex, _char, charIndex, i, len,
 | |
|           fontPaths = fabric.fontPaths, objects = [];
 | |
| 
 | |
|       this._objects.forEach(function add(object) {
 | |
|         objects.push(object);
 | |
|         if (object._objects) {
 | |
|           object._objects.forEach(add);
 | |
|         }
 | |
|       });
 | |
| 
 | |
|       for (i = 0, len = objects.length; i < len; i++) {
 | |
|         obj = objects[i];
 | |
|         fontFamily = obj.fontFamily;
 | |
|         if (obj.type.indexOf('text') === -1 || fontList[fontFamily] || !fontPaths[fontFamily]) {
 | |
|           continue;
 | |
|         }
 | |
|         fontList[fontFamily] = true;
 | |
|         if (!obj.styles) {
 | |
|           continue;
 | |
|         }
 | |
|         style = obj.styles;
 | |
|         for (rowIndex in style) {
 | |
|           row = style[rowIndex];
 | |
|           for (charIndex in row) {
 | |
|             _char = row[charIndex];
 | |
|             fontFamily = _char.fontFamily;
 | |
|             if (!fontList[fontFamily] && fontPaths[fontFamily]) {
 | |
|               fontList[fontFamily] = true;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       for (var j in fontList) {
 | |
|         markup += [
 | |
|           '\t\t@font-face {\n',
 | |
|           '\t\t\tfont-family: \'', j, '\';\n',
 | |
|           '\t\t\tsrc: url(\'', fontPaths[j], '\');\n',
 | |
|           '\t\t}\n'
 | |
|         ].join('');
 | |
|       }
 | |
| 
 | |
|       if (markup) {
 | |
|         markup = [
 | |
|           '\t<style type="text/css">',
 | |
|           '<![CDATA[\n',
 | |
|           markup,
 | |
|           ']]>',
 | |
|           '</style>\n'
 | |
|         ].join('');
 | |
|       }
 | |
| 
 | |
|       return markup;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _setSVGObjects: function(markup, reviver) {
 | |
|       var instance, i, len, objects = this._objects;
 | |
|       for (i = 0, len = objects.length; i < len; i++) {
 | |
|         instance = objects[i];
 | |
|         if (instance.excludeFromExport) {
 | |
|           continue;
 | |
|         }
 | |
|         this._setSVGObject(markup, instance, reviver);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _setSVGObject: function(markup, instance, reviver) {
 | |
|       markup.push(instance.toSVG(reviver));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _setSVGBgOverlayImage: function(markup, property, reviver) {
 | |
|       if (this[property] && !this[property].excludeFromExport && this[property].toSVG) {
 | |
|         markup.push(this[property].toSVG(reviver));
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _setSVGBgOverlayColor: function(markup, property) {
 | |
|       var filler = this[property + 'Color'], vpt = this.viewportTransform, finalWidth = this.width,
 | |
|           finalHeight = this.height;
 | |
|       if (!filler) {
 | |
|         return;
 | |
|       }
 | |
|       if (filler.toLive) {
 | |
|         var repeat = filler.repeat, iVpt = fabric.util.invertTransform(vpt), shouldInvert = this[property + 'Vpt'],
 | |
|             additionalTransform = shouldInvert ? fabric.util.matrixToSVG(iVpt) : '';
 | |
|         markup.push(
 | |
|           '<rect transform="' + additionalTransform + ' translate(', finalWidth / 2, ',', finalHeight / 2, ')"',
 | |
|           ' x="', filler.offsetX - finalWidth / 2,
 | |
|           '" y="', filler.offsetY - finalHeight / 2, '" ',
 | |
|           'width="',
 | |
|           (repeat === 'repeat-y' || repeat === 'no-repeat'
 | |
|             ? filler.source.width
 | |
|             : finalWidth ),
 | |
|           '" height="',
 | |
|           (repeat === 'repeat-x' || repeat === 'no-repeat'
 | |
|             ? filler.source.height
 | |
|             : finalHeight),
 | |
|           '" fill="url(#SVGID_' + filler.id + ')"',
 | |
|           '></rect>\n'
 | |
|         );
 | |
|       }
 | |
|       else {
 | |
|         markup.push(
 | |
|           '<rect x="0" y="0" width="100%" height="100%" ',
 | |
|           'fill="', filler, '"',
 | |
|           '></rect>\n'
 | |
|         );
 | |
|       }
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
|     /**
 | |
|      * Moves an object or the objects of a multiple selection
 | |
|      * to the bottom of the stack of drawn objects
 | |
|      * @param {fabric.Object} object Object to send to back
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     sendToBack: function (object) {
 | |
|       if (!object) {
 | |
|         return this;
 | |
|       }
 | |
|       var activeSelection = this._activeObject,
 | |
|           i, obj, objs;
 | |
|       if (object === activeSelection && object.type === 'activeSelection') {
 | |
|         objs = activeSelection._objects;
 | |
|         for (i = objs.length; i--;) {
 | |
|           obj = objs[i];
 | |
|           removeFromArray(this._objects, obj);
 | |
|           this._objects.unshift(obj);
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         removeFromArray(this._objects, object);
 | |
|         this._objects.unshift(object);
 | |
|       }
 | |
|       this.renderOnAddRemove && this.requestRenderAll();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Moves an object or the objects of a multiple selection
 | |
|      * to the top of the stack of drawn objects
 | |
|      * @param {fabric.Object} object Object to send
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     bringToFront: function (object) {
 | |
|       if (!object) {
 | |
|         return this;
 | |
|       }
 | |
|       var activeSelection = this._activeObject,
 | |
|           i, obj, objs;
 | |
|       if (object === activeSelection && object.type === 'activeSelection') {
 | |
|         objs = activeSelection._objects;
 | |
|         for (i = 0; i < objs.length; i++) {
 | |
|           obj = objs[i];
 | |
|           removeFromArray(this._objects, obj);
 | |
|           this._objects.push(obj);
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         removeFromArray(this._objects, object);
 | |
|         this._objects.push(object);
 | |
|       }
 | |
|       this.renderOnAddRemove && this.requestRenderAll();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Moves an object or a selection down in stack of drawn objects
 | |
|      * An optional parameter, intersecting allows to move the object in behind
 | |
|      * the first intersecting object. Where intersection is calculated with
 | |
|      * bounding box. If no intersection is found, there will not be change in the
 | |
|      * stack.
 | |
|      * @param {fabric.Object} object Object to send
 | |
|      * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     sendBackwards: function (object, intersecting) {
 | |
|       if (!object) {
 | |
|         return this;
 | |
|       }
 | |
|       var activeSelection = this._activeObject,
 | |
|           i, obj, idx, newIdx, objs, objsMoved = 0;
 | |
| 
 | |
|       if (object === activeSelection && object.type === 'activeSelection') {
 | |
|         objs = activeSelection._objects;
 | |
|         for (i = 0; i < objs.length; i++) {
 | |
|           obj = objs[i];
 | |
|           idx = this._objects.indexOf(obj);
 | |
|           if (idx > 0 + objsMoved) {
 | |
|             newIdx = idx - 1;
 | |
|             removeFromArray(this._objects, obj);
 | |
|             this._objects.splice(newIdx, 0, obj);
 | |
|           }
 | |
|           objsMoved++;
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         idx = this._objects.indexOf(object);
 | |
|         if (idx !== 0) {
 | |
|           // if object is not on the bottom of stack
 | |
|           newIdx = this._findNewLowerIndex(object, idx, intersecting);
 | |
|           removeFromArray(this._objects, object);
 | |
|           this._objects.splice(newIdx, 0, object);
 | |
|         }
 | |
|       }
 | |
|       this.renderOnAddRemove && this.requestRenderAll();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _findNewLowerIndex: function(object, idx, intersecting) {
 | |
|       var newIdx, i;
 | |
| 
 | |
|       if (intersecting) {
 | |
|         newIdx = idx;
 | |
| 
 | |
|         // traverse down the stack looking for the nearest intersecting object
 | |
|         for (i = idx - 1; i >= 0; --i) {
 | |
| 
 | |
|           var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
 | |
|                                object.isContainedWithinObject(this._objects[i]) ||
 | |
|                                this._objects[i].isContainedWithinObject(object);
 | |
| 
 | |
|           if (isIntersecting) {
 | |
|             newIdx = i;
 | |
|             break;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         newIdx = idx - 1;
 | |
|       }
 | |
| 
 | |
|       return newIdx;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Moves an object or a selection up in stack of drawn objects
 | |
|      * An optional parameter, intersecting allows to move the object in front
 | |
|      * of the first intersecting object. Where intersection is calculated with
 | |
|      * bounding box. If no intersection is found, there will not be change in the
 | |
|      * stack.
 | |
|      * @param {fabric.Object} object Object to send
 | |
|      * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     bringForward: function (object, intersecting) {
 | |
|       if (!object) {
 | |
|         return this;
 | |
|       }
 | |
|       var activeSelection = this._activeObject,
 | |
|           i, obj, idx, newIdx, objs, objsMoved = 0;
 | |
| 
 | |
|       if (object === activeSelection && object.type === 'activeSelection') {
 | |
|         objs = activeSelection._objects;
 | |
|         for (i = objs.length; i--;) {
 | |
|           obj = objs[i];
 | |
|           idx = this._objects.indexOf(obj);
 | |
|           if (idx < this._objects.length - 1 - objsMoved) {
 | |
|             newIdx = idx + 1;
 | |
|             removeFromArray(this._objects, obj);
 | |
|             this._objects.splice(newIdx, 0, obj);
 | |
|           }
 | |
|           objsMoved++;
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         idx = this._objects.indexOf(object);
 | |
|         if (idx !== this._objects.length - 1) {
 | |
|           // if object is not on top of stack (last item in an array)
 | |
|           newIdx = this._findNewUpperIndex(object, idx, intersecting);
 | |
|           removeFromArray(this._objects, object);
 | |
|           this._objects.splice(newIdx, 0, object);
 | |
|         }
 | |
|       }
 | |
|       this.renderOnAddRemove && this.requestRenderAll();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _findNewUpperIndex: function(object, idx, intersecting) {
 | |
|       var newIdx, i, len;
 | |
| 
 | |
|       if (intersecting) {
 | |
|         newIdx = idx;
 | |
| 
 | |
|         // traverse up the stack looking for the nearest intersecting object
 | |
|         for (i = idx + 1, len = this._objects.length; i < len; ++i) {
 | |
| 
 | |
|           var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
 | |
|                                object.isContainedWithinObject(this._objects[i]) ||
 | |
|                                this._objects[i].isContainedWithinObject(object);
 | |
| 
 | |
|           if (isIntersecting) {
 | |
|             newIdx = i;
 | |
|             break;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         newIdx = idx + 1;
 | |
|       }
 | |
| 
 | |
|       return newIdx;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Moves an object to specified level in stack of drawn objects
 | |
|      * @param {fabric.Object} object Object to send
 | |
|      * @param {Number} index Position to move to
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     moveTo: function (object, index) {
 | |
|       removeFromArray(this._objects, object);
 | |
|       this._objects.splice(index, 0, object);
 | |
|       return this.renderOnAddRemove && this.requestRenderAll();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clears a canvas element and dispose objects
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     dispose: function () {
 | |
|       // cancel eventually ongoing renders
 | |
|       if (this.isRendering) {
 | |
|         fabric.util.cancelAnimFrame(this.isRendering);
 | |
|         this.isRendering = 0;
 | |
|       }
 | |
|       this.forEachObject(function(object) {
 | |
|         object.dispose && object.dispose();
 | |
|       });
 | |
|       this._objects = [];
 | |
|       if (this.backgroundImage && this.backgroundImage.dispose) {
 | |
|         this.backgroundImage.dispose();
 | |
|       }
 | |
|       this.backgroundImage = null;
 | |
|       if (this.overlayImage && this.overlayImage.dispose) {
 | |
|         this.overlayImage.dispose();
 | |
|       }
 | |
|       this.overlayImage = null;
 | |
|       this._iTextInstances = null;
 | |
|       this.contextContainer = null;
 | |
|       // restore canvas style
 | |
|       this.lowerCanvasEl.classList.remove('lower-canvas');
 | |
|       fabric.util.setStyle(this.lowerCanvasEl, this._originalCanvasStyle);
 | |
|       delete this._originalCanvasStyle;
 | |
|       // restore canvas size to original size in case retina scaling was applied
 | |
|       this.lowerCanvasEl.setAttribute('width', this.width);
 | |
|       this.lowerCanvasEl.setAttribute('height', this.height);
 | |
|       fabric.util.cleanUpJsdomNode(this.lowerCanvasEl);
 | |
|       this.lowerCanvasEl = undefined;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a string representation of an instance
 | |
|      * @return {String} string representation of an instance
 | |
|      */
 | |
|     toString: function () {
 | |
|       return '#<fabric.Canvas (' + this.complexity() + '): ' +
 | |
|                '{ objects: ' + this._objects.length + ' }>';
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   extend(fabric.StaticCanvas.prototype, fabric.Observable);
 | |
|   extend(fabric.StaticCanvas.prototype, fabric.Collection);
 | |
|   extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter);
 | |
| 
 | |
|   extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ {
 | |
| 
 | |
|     /**
 | |
|      * @static
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     EMPTY_JSON: '{"objects": [], "background": "white"}',
 | |
| 
 | |
|     /**
 | |
|      * Provides a way to check support of some of the canvas methods
 | |
|      * (either those of HTMLCanvasElement itself, or rendering context)
 | |
|      *
 | |
|      * @param {String} methodName Method to check support for;
 | |
|      *                            Could be one of "setLineDash"
 | |
|      * @return {Boolean | null} `true` if method is supported (or at least exists),
 | |
|      *                          `null` if canvas element or context can not be initialized
 | |
|      */
 | |
|     supports: function (methodName) {
 | |
|       var el = createCanvasElement();
 | |
| 
 | |
|       if (!el || !el.getContext) {
 | |
|         return null;
 | |
|       }
 | |
| 
 | |
|       var ctx = el.getContext('2d');
 | |
|       if (!ctx) {
 | |
|         return null;
 | |
|       }
 | |
| 
 | |
|       switch (methodName) {
 | |
| 
 | |
|         case 'setLineDash':
 | |
|           return typeof ctx.setLineDash !== 'undefined';
 | |
| 
 | |
|         default:
 | |
|           return null;
 | |
|       }
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns Object representation of canvas
 | |
|    * this alias is provided because if you call JSON.stringify on an instance,
 | |
|    * the toJSON object will be invoked if it exists.
 | |
|    * Having a toJSON method means you can do JSON.stringify(myCanvas)
 | |
|    * @function
 | |
|    * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|    * @return {Object} JSON compatible object
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization}
 | |
|    * @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo}
 | |
|    * @example <caption>JSON without additional properties</caption>
 | |
|    * var json = canvas.toJSON();
 | |
|    * @example <caption>JSON with additional properties included</caption>
 | |
|    * var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY']);
 | |
|    * @example <caption>JSON without default values</caption>
 | |
|    * canvas.includeDefaultValues = false;
 | |
|    * var json = canvas.toJSON();
 | |
|    */
 | |
|   fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject;
 | |
| 
 | |
|   if (fabric.isLikelyNode) {
 | |
|     fabric.StaticCanvas.prototype.createPNGStream = function() {
 | |
|       var impl = getNodeCanvas(this.lowerCanvasEl);
 | |
|       return impl && impl.createPNGStream();
 | |
|     };
 | |
|     fabric.StaticCanvas.prototype.createJPEGStream = function(opts) {
 | |
|       var impl = getNodeCanvas(this.lowerCanvasEl);
 | |
|       return impl && impl.createJPEGStream(opts);
 | |
|     };
 | |
|   }
 | |
| })();
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * BaseBrush class
 | |
|  * @class fabric.BaseBrush
 | |
|  * @see {@link http://fabricjs.com/freedrawing|Freedrawing demo}
 | |
|  */
 | |
| fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * Color of a brush
 | |
|    * @type String
 | |
|    * @default
 | |
|    */
 | |
|   color: 'rgb(0, 0, 0)',
 | |
| 
 | |
|   /**
 | |
|    * Width of a brush, has to be a Number, no string literals
 | |
|    * @type Number
 | |
|    * @default
 | |
|    */
 | |
|   width: 1,
 | |
| 
 | |
|   /**
 | |
|    * Shadow object representing shadow of this shape.
 | |
|    * <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number),
 | |
|    * "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12
 | |
|    * @type fabric.Shadow
 | |
|    * @default
 | |
|    */
 | |
|   shadow: null,
 | |
| 
 | |
|   /**
 | |
|    * Line endings style of a brush (one of "butt", "round", "square")
 | |
|    * @type String
 | |
|    * @default
 | |
|    */
 | |
|   strokeLineCap: 'round',
 | |
| 
 | |
|   /**
 | |
|    * Corner style of a brush (one of "bevel", "round", "miter")
 | |
|    * @type String
 | |
|    * @default
 | |
|    */
 | |
|   strokeLineJoin: 'round',
 | |
| 
 | |
|   /**
 | |
|    * Maximum miter length (used for strokeLineJoin = "miter") of a brush's
 | |
|    * @type Number
 | |
|    * @default
 | |
|    */
 | |
|   strokeMiterLimit:         10,
 | |
| 
 | |
|   /**
 | |
|    * Stroke Dash Array.
 | |
|    * @type Array
 | |
|    * @default
 | |
|    */
 | |
|   strokeDashArray: null,
 | |
| 
 | |
|   /**
 | |
|    * When `true`, the free drawing is limited to the whiteboard size. Default to false.
 | |
|    * @type Boolean
 | |
|    * @default false
 | |
|   */
 | |
| 
 | |
|   limitedToCanvasSize: false,
 | |
| 
 | |
| 
 | |
|   /**
 | |
|    * Sets brush styles
 | |
|    * @private
 | |
|    * @param {CanvasRenderingContext2D} ctx
 | |
|    */
 | |
|   _setBrushStyles: function (ctx) {
 | |
|     ctx.strokeStyle = this.color;
 | |
|     ctx.lineWidth = this.width;
 | |
|     ctx.lineCap = this.strokeLineCap;
 | |
|     ctx.miterLimit = this.strokeMiterLimit;
 | |
|     ctx.lineJoin = this.strokeLineJoin;
 | |
|     ctx.setLineDash(this.strokeDashArray || []);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Sets the transformation on given context
 | |
|    * @param {RenderingContext2d} ctx context to render on
 | |
|    * @private
 | |
|    */
 | |
|   _saveAndTransform: function(ctx) {
 | |
|     var v = this.canvas.viewportTransform;
 | |
|     ctx.save();
 | |
|     ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Sets brush shadow styles
 | |
|    * @private
 | |
|    */
 | |
|   _setShadow: function() {
 | |
|     if (!this.shadow) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     var canvas = this.canvas,
 | |
|         shadow = this.shadow,
 | |
|         ctx = canvas.contextTop,
 | |
|         zoom = canvas.getZoom();
 | |
|     if (canvas && canvas._isRetinaScaling()) {
 | |
|       zoom *= fabric.devicePixelRatio;
 | |
|     }
 | |
| 
 | |
|     ctx.shadowColor = shadow.color;
 | |
|     ctx.shadowBlur = shadow.blur * zoom;
 | |
|     ctx.shadowOffsetX = shadow.offsetX * zoom;
 | |
|     ctx.shadowOffsetY = shadow.offsetY * zoom;
 | |
|   },
 | |
| 
 | |
|   needsFullRender: function() {
 | |
|     var color = new fabric.Color(this.color);
 | |
|     return color.getAlpha() < 1 || !!this.shadow;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Removes brush shadow styles
 | |
|    * @private
 | |
|    */
 | |
|   _resetShadow: function() {
 | |
|     var ctx = this.canvas.contextTop;
 | |
| 
 | |
|     ctx.shadowColor = '';
 | |
|     ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Check is pointer is outside canvas boundaries
 | |
|    * @param {Object} pointer
 | |
|    * @private
 | |
|   */
 | |
|   _isOutSideCanvas: function(pointer) {
 | |
|     return pointer.x < 0 || pointer.x > this.canvas.getWidth() || pointer.y < 0 || pointer.y > this.canvas.getHeight();
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| (function() {
 | |
|   /**
 | |
|    * PencilBrush class
 | |
|    * @class fabric.PencilBrush
 | |
|    * @extends fabric.BaseBrush
 | |
|    */
 | |
|   fabric.PencilBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.PencilBrush.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Discard points that are less than `decimate` pixel distant from each other
 | |
|      * @type Number
 | |
|      * @default 0.4
 | |
|      */
 | |
|     decimate: 0.4,
 | |
| 
 | |
|     /**
 | |
|      * Draws a straight line between last recorded point to current pointer
 | |
|      * Used for `shift` functionality
 | |
|      *
 | |
|      * @type boolean
 | |
|      * @default false
 | |
|      */
 | |
|     drawStraightLine: false,
 | |
| 
 | |
|     /**
 | |
|      * The event modifier key that makes the brush draw a straight line.
 | |
|      * If `null` or 'none' or any other string that is not a modifier key the feature is disabled.
 | |
|      * @type {'altKey' | 'shiftKey' | 'ctrlKey' | 'none' | undefined | null}
 | |
|      */
 | |
|     straightLineKey: 'shiftKey',
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {fabric.Canvas} canvas
 | |
|      * @return {fabric.PencilBrush} Instance of a pencil brush
 | |
|      */
 | |
|     initialize: function(canvas) {
 | |
|       this.canvas = canvas;
 | |
|       this._points = [];
 | |
|     },
 | |
| 
 | |
|     needsFullRender: function () {
 | |
|       return this.callSuper('needsFullRender') || this._hasStraightLine;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Invoked inside on mouse down and mouse move
 | |
|      * @param {Object} pointer
 | |
|      */
 | |
|     _drawSegment: function (ctx, p1, p2) {
 | |
|       var midPoint = p1.midPointFrom(p2);
 | |
|       ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y);
 | |
|       return midPoint;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Invoked on mouse down
 | |
|      * @param {Object} pointer
 | |
|      */
 | |
|     onMouseDown: function(pointer, options) {
 | |
|       if (!this.canvas._isMainEvent(options.e)) {
 | |
|         return;
 | |
|       }
 | |
|       this.drawStraightLine = options.e[this.straightLineKey];
 | |
|       this._prepareForDrawing(pointer);
 | |
|       // capture coordinates immediately
 | |
|       // this allows to draw dots (when movement never occurs)
 | |
|       this._captureDrawingPath(pointer);
 | |
|       this._render();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Invoked on mouse move
 | |
|      * @param {Object} pointer
 | |
|      */
 | |
|     onMouseMove: function(pointer, options) {
 | |
|       if (!this.canvas._isMainEvent(options.e)) {
 | |
|         return;
 | |
|       }
 | |
|       this.drawStraightLine = options.e[this.straightLineKey];
 | |
|       if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) {
 | |
|         return;
 | |
|       }
 | |
|       if (this._captureDrawingPath(pointer) && this._points.length > 1) {
 | |
|         if (this.needsFullRender()) {
 | |
|           // redraw curve
 | |
|           // clear top canvas
 | |
|           this.canvas.clearContext(this.canvas.contextTop);
 | |
|           this._render();
 | |
|         }
 | |
|         else {
 | |
|           var points = this._points, length = points.length, ctx = this.canvas.contextTop;
 | |
|           // draw the curve update
 | |
|           this._saveAndTransform(ctx);
 | |
|           if (this.oldEnd) {
 | |
|             ctx.beginPath();
 | |
|             ctx.moveTo(this.oldEnd.x, this.oldEnd.y);
 | |
|           }
 | |
|           this.oldEnd = this._drawSegment(ctx, points[length - 2], points[length - 1], true);
 | |
|           ctx.stroke();
 | |
|           ctx.restore();
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Invoked on mouse up
 | |
|      */
 | |
|     onMouseUp: function(options) {
 | |
|       if (!this.canvas._isMainEvent(options.e)) {
 | |
|         return true;
 | |
|       }
 | |
|       this.drawStraightLine = false;
 | |
|       this.oldEnd = undefined;
 | |
|       this._finalizeAndAddPath();
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} pointer Actual mouse position related to the canvas.
 | |
|      */
 | |
|     _prepareForDrawing: function(pointer) {
 | |
| 
 | |
|       var p = new fabric.Point(pointer.x, pointer.y);
 | |
| 
 | |
|       this._reset();
 | |
|       this._addPoint(p);
 | |
|       this.canvas.contextTop.moveTo(p.x, p.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {fabric.Point} point Point to be added to points array
 | |
|      */
 | |
|     _addPoint: function(point) {
 | |
|       if (this._points.length > 1 && point.eq(this._points[this._points.length - 1])) {
 | |
|         return false;
 | |
|       }
 | |
|       if (this.drawStraightLine && this._points.length > 1) {
 | |
|         this._hasStraightLine = true;
 | |
|         this._points.pop();
 | |
|       }
 | |
|       this._points.push(point);
 | |
|       return true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clear points array and set contextTop canvas style.
 | |
|      * @private
 | |
|      */
 | |
|     _reset: function() {
 | |
|       this._points = [];
 | |
|       this._setBrushStyles(this.canvas.contextTop);
 | |
|       this._setShadow();
 | |
|       this._hasStraightLine = false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} pointer Actual mouse position related to the canvas.
 | |
|      */
 | |
|     _captureDrawingPath: function(pointer) {
 | |
|       var pointerPoint = new fabric.Point(pointer.x, pointer.y);
 | |
|       return this._addPoint(pointerPoint);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Draw a smooth path on the topCanvas using quadraticCurveTo
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} [ctx]
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       var i, len,
 | |
|           p1 = this._points[0],
 | |
|           p2 = this._points[1];
 | |
|       ctx = ctx || this.canvas.contextTop;
 | |
|       this._saveAndTransform(ctx);
 | |
|       ctx.beginPath();
 | |
|       //if we only have 2 points in the path and they are the same
 | |
|       //it means that the user only clicked the canvas without moving the mouse
 | |
|       //then we should be drawing a dot. A path isn't drawn between two identical dots
 | |
|       //that's why we set them apart a bit
 | |
|       if (this._points.length === 2 && p1.x === p2.x && p1.y === p2.y) {
 | |
|         var width = this.width / 1000;
 | |
|         p1 = new fabric.Point(p1.x, p1.y);
 | |
|         p2 = new fabric.Point(p2.x, p2.y);
 | |
|         p1.x -= width;
 | |
|         p2.x += width;
 | |
|       }
 | |
|       ctx.moveTo(p1.x, p1.y);
 | |
| 
 | |
|       for (i = 1, len = this._points.length; i < len; i++) {
 | |
|         // we pick the point between pi + 1 & pi + 2 as the
 | |
|         // end point and p1 as our control point.
 | |
|         this._drawSegment(ctx, p1, p2);
 | |
|         p1 = this._points[i];
 | |
|         p2 = this._points[i + 1];
 | |
|       }
 | |
|       // Draw last line as a straight line while
 | |
|       // we wait for the next point to be able to calculate
 | |
|       // the bezier control point
 | |
|       ctx.lineTo(p1.x, p1.y);
 | |
|       ctx.stroke();
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Converts points to SVG path
 | |
|      * @param {Array} points Array of points
 | |
|      * @return {(string|number)[][]} SVG path commands
 | |
|      */
 | |
|     convertPointsToSVGPath: function (points) {
 | |
|       var correction = this.width / 1000;
 | |
|       return fabric.util.getSmoothPathFromPoints(points, correction);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {(string|number)[][]} pathData SVG path commands
 | |
|      * @returns {boolean}
 | |
|      */
 | |
|     _isEmptySVGPath: function (pathData) {
 | |
|       var pathString = fabric.util.joinPath(pathData);
 | |
|       return pathString === 'M 0 0 Q 0 0 0 0 L 0 0';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates fabric.Path object to add on canvas
 | |
|      * @param {(string|number)[][]} pathData Path data
 | |
|      * @return {fabric.Path} Path to add on canvas
 | |
|      */
 | |
|     createPath: function(pathData) {
 | |
|       var path = new fabric.Path(pathData, {
 | |
|         fill: null,
 | |
|         stroke: this.color,
 | |
|         strokeWidth: this.width,
 | |
|         strokeLineCap: this.strokeLineCap,
 | |
|         strokeMiterLimit: this.strokeMiterLimit,
 | |
|         strokeLineJoin: this.strokeLineJoin,
 | |
|         strokeDashArray: this.strokeDashArray,
 | |
|       });
 | |
|       if (this.shadow) {
 | |
|         this.shadow.affectStroke = true;
 | |
|         path.shadow = new fabric.Shadow(this.shadow);
 | |
|       }
 | |
| 
 | |
|       return path;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Decimate points array with the decimate value
 | |
|      */
 | |
|     decimatePoints: function(points, distance) {
 | |
|       if (points.length <= 2) {
 | |
|         return points;
 | |
|       }
 | |
|       var zoom = this.canvas.getZoom(), adjustedDistance = Math.pow(distance / zoom, 2),
 | |
|           i, l = points.length - 1, lastPoint = points[0], newPoints = [lastPoint],
 | |
|           cDistance;
 | |
|       for (i = 1; i < l - 1; i++) {
 | |
|         cDistance = Math.pow(lastPoint.x - points[i].x, 2) + Math.pow(lastPoint.y - points[i].y, 2);
 | |
|         if (cDistance >= adjustedDistance) {
 | |
|           lastPoint = points[i];
 | |
|           newPoints.push(lastPoint);
 | |
|         }
 | |
|       }
 | |
|       /**
 | |
|        * Add the last point from the original line to the end of the array.
 | |
|        * This ensures decimate doesn't delete the last point on the line, and ensures the line is > 1 point.
 | |
|        */
 | |
|       newPoints.push(points[l]);
 | |
|       return newPoints;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * On mouseup after drawing the path on contextTop canvas
 | |
|      * we use the points captured to create an new fabric path object
 | |
|      * and add it to the fabric canvas.
 | |
|      */
 | |
|     _finalizeAndAddPath: function() {
 | |
|       var ctx = this.canvas.contextTop;
 | |
|       ctx.closePath();
 | |
|       if (this.decimate) {
 | |
|         this._points = this.decimatePoints(this._points, this.decimate);
 | |
|       }
 | |
|       var pathData = this.convertPointsToSVGPath(this._points);
 | |
|       if (this._isEmptySVGPath(pathData)) {
 | |
|         // do not create 0 width/height paths, as they are
 | |
|         // rendered inconsistently across browsers
 | |
|         // Firefox 4, for example, renders a dot,
 | |
|         // whereas Chrome 10 renders nothing
 | |
|         this.canvas.requestRenderAll();
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var path = this.createPath(pathData);
 | |
|       this.canvas.clearContext(this.canvas.contextTop);
 | |
|       this.canvas.fire('before:path:created', { path: path });
 | |
|       this.canvas.add(path);
 | |
|       this.canvas.requestRenderAll();
 | |
|       path.setCoords();
 | |
|       this._resetShadow();
 | |
| 
 | |
| 
 | |
|       // fire event 'path' created
 | |
|       this.canvas.fire('path:created', { path: path });
 | |
|     }
 | |
|   });
 | |
| })();
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * CircleBrush class
 | |
|  * @class fabric.CircleBrush
 | |
|  */
 | |
| fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * Width of a brush
 | |
|    * @type Number
 | |
|    * @default
 | |
|    */
 | |
|   width: 10,
 | |
| 
 | |
|   /**
 | |
|    * Constructor
 | |
|    * @param {fabric.Canvas} canvas
 | |
|    * @return {fabric.CircleBrush} Instance of a circle brush
 | |
|    */
 | |
|   initialize: function(canvas) {
 | |
|     this.canvas = canvas;
 | |
|     this.points = [];
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Invoked inside on mouse down and mouse move
 | |
|    * @param {Object} pointer
 | |
|    */
 | |
|   drawDot: function(pointer) {
 | |
|     var point = this.addPoint(pointer),
 | |
|         ctx = this.canvas.contextTop;
 | |
|     this._saveAndTransform(ctx);
 | |
|     this.dot(ctx, point);
 | |
|     ctx.restore();
 | |
|   },
 | |
| 
 | |
|   dot: function(ctx, point) {
 | |
|     ctx.fillStyle = point.fill;
 | |
|     ctx.beginPath();
 | |
|     ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false);
 | |
|     ctx.closePath();
 | |
|     ctx.fill();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Invoked on mouse down
 | |
|    */
 | |
|   onMouseDown: function(pointer) {
 | |
|     this.points.length = 0;
 | |
|     this.canvas.clearContext(this.canvas.contextTop);
 | |
|     this._setShadow();
 | |
|     this.drawDot(pointer);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Render the full state of the brush
 | |
|    * @private
 | |
|    */
 | |
|   _render: function() {
 | |
|     var ctx  = this.canvas.contextTop, i, len,
 | |
|         points = this.points;
 | |
|     this._saveAndTransform(ctx);
 | |
|     for (i = 0, len = points.length; i < len; i++) {
 | |
|       this.dot(ctx, points[i]);
 | |
|     }
 | |
|     ctx.restore();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Invoked on mouse move
 | |
|    * @param {Object} pointer
 | |
|    */
 | |
|   onMouseMove: function(pointer) {
 | |
|     if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) {
 | |
|       return;
 | |
|     }
 | |
|     if (this.needsFullRender()) {
 | |
|       this.canvas.clearContext(this.canvas.contextTop);
 | |
|       this.addPoint(pointer);
 | |
|       this._render();
 | |
|     }
 | |
|     else {
 | |
|       this.drawDot(pointer);
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Invoked on mouse up
 | |
|    */
 | |
|   onMouseUp: function() {
 | |
|     var originalRenderOnAddRemove = this.canvas.renderOnAddRemove, i, len;
 | |
|     this.canvas.renderOnAddRemove = false;
 | |
| 
 | |
|     var circles = [];
 | |
| 
 | |
|     for (i = 0, len = this.points.length; i < len; i++) {
 | |
|       var point = this.points[i],
 | |
|           circle = new fabric.Circle({
 | |
|             radius: point.radius,
 | |
|             left: point.x,
 | |
|             top: point.y,
 | |
|             originX: 'center',
 | |
|             originY: 'center',
 | |
|             fill: point.fill
 | |
|           });
 | |
| 
 | |
|       this.shadow && (circle.shadow = new fabric.Shadow(this.shadow));
 | |
| 
 | |
|       circles.push(circle);
 | |
|     }
 | |
|     var group = new fabric.Group(circles);
 | |
|     group.canvas = this.canvas;
 | |
| 
 | |
|     this.canvas.fire('before:path:created', { path: group });
 | |
|     this.canvas.add(group);
 | |
|     this.canvas.fire('path:created', { path: group });
 | |
| 
 | |
|     this.canvas.clearContext(this.canvas.contextTop);
 | |
|     this._resetShadow();
 | |
|     this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
 | |
|     this.canvas.requestRenderAll();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @param {Object} pointer
 | |
|    * @return {fabric.Point} Just added pointer point
 | |
|    */
 | |
|   addPoint: function(pointer) {
 | |
|     var pointerPoint = new fabric.Point(pointer.x, pointer.y),
 | |
| 
 | |
|         circleRadius = fabric.util.getRandomInt(
 | |
|           Math.max(0, this.width - 20), this.width + 20) / 2,
 | |
| 
 | |
|         circleColor = new fabric.Color(this.color)
 | |
|           .setAlpha(fabric.util.getRandomInt(0, 100) / 100)
 | |
|           .toRgba();
 | |
| 
 | |
|     pointerPoint.radius = circleRadius;
 | |
|     pointerPoint.fill = circleColor;
 | |
| 
 | |
|     this.points.push(pointerPoint);
 | |
| 
 | |
|     return pointerPoint;
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * SprayBrush class
 | |
|  * @class fabric.SprayBrush
 | |
|  */
 | |
| fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * Width of a spray
 | |
|    * @type Number
 | |
|    * @default
 | |
|    */
 | |
|   width:              10,
 | |
| 
 | |
|   /**
 | |
|    * Density of a spray (number of dots per chunk)
 | |
|    * @type Number
 | |
|    * @default
 | |
|    */
 | |
|   density:            20,
 | |
| 
 | |
|   /**
 | |
|    * Width of spray dots
 | |
|    * @type Number
 | |
|    * @default
 | |
|    */
 | |
|   dotWidth:           1,
 | |
| 
 | |
|   /**
 | |
|    * Width variance of spray dots
 | |
|    * @type Number
 | |
|    * @default
 | |
|    */
 | |
|   dotWidthVariance:   1,
 | |
| 
 | |
|   /**
 | |
|    * Whether opacity of a dot should be random
 | |
|    * @type Boolean
 | |
|    * @default
 | |
|    */
 | |
|   randomOpacity:        false,
 | |
| 
 | |
|   /**
 | |
|    * Whether overlapping dots (rectangles) should be removed (for performance reasons)
 | |
|    * @type Boolean
 | |
|    * @default
 | |
|    */
 | |
|   optimizeOverlapping:  true,
 | |
| 
 | |
|   /**
 | |
|    * Constructor
 | |
|    * @param {fabric.Canvas} canvas
 | |
|    * @return {fabric.SprayBrush} Instance of a spray brush
 | |
|    */
 | |
|   initialize: function(canvas) {
 | |
|     this.canvas = canvas;
 | |
|     this.sprayChunks = [];
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Invoked on mouse down
 | |
|    * @param {Object} pointer
 | |
|    */
 | |
|   onMouseDown: function(pointer) {
 | |
|     this.sprayChunks.length = 0;
 | |
|     this.canvas.clearContext(this.canvas.contextTop);
 | |
|     this._setShadow();
 | |
| 
 | |
|     this.addSprayChunk(pointer);
 | |
|     this.render(this.sprayChunkPoints);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Invoked on mouse move
 | |
|    * @param {Object} pointer
 | |
|    */
 | |
|   onMouseMove: function(pointer) {
 | |
|     if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) {
 | |
|       return;
 | |
|     }
 | |
|     this.addSprayChunk(pointer);
 | |
|     this.render(this.sprayChunkPoints);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Invoked on mouse up
 | |
|    */
 | |
|   onMouseUp: function() {
 | |
|     var originalRenderOnAddRemove = this.canvas.renderOnAddRemove;
 | |
|     this.canvas.renderOnAddRemove = false;
 | |
| 
 | |
|     var rects = [];
 | |
| 
 | |
|     for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
 | |
|       var sprayChunk = this.sprayChunks[i];
 | |
| 
 | |
|       for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) {
 | |
| 
 | |
|         var rect = new fabric.Rect({
 | |
|           width: sprayChunk[j].width,
 | |
|           height: sprayChunk[j].width,
 | |
|           left: sprayChunk[j].x + 1,
 | |
|           top: sprayChunk[j].y + 1,
 | |
|           originX: 'center',
 | |
|           originY: 'center',
 | |
|           fill: this.color
 | |
|         });
 | |
|         rects.push(rect);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (this.optimizeOverlapping) {
 | |
|       rects = this._getOptimizedRects(rects);
 | |
|     }
 | |
| 
 | |
|     var group = new fabric.Group(rects);
 | |
|     this.shadow && group.set('shadow', new fabric.Shadow(this.shadow));
 | |
|     this.canvas.fire('before:path:created', { path: group });
 | |
|     this.canvas.add(group);
 | |
|     this.canvas.fire('path:created', { path: group });
 | |
| 
 | |
|     this.canvas.clearContext(this.canvas.contextTop);
 | |
|     this._resetShadow();
 | |
|     this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
 | |
|     this.canvas.requestRenderAll();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Array} rects
 | |
|    */
 | |
|   _getOptimizedRects: function(rects) {
 | |
| 
 | |
|     // avoid creating duplicate rects at the same coordinates
 | |
|     var uniqueRects = { }, key, i, len;
 | |
| 
 | |
|     for (i = 0, len = rects.length; i < len; i++) {
 | |
|       key = rects[i].left + '' + rects[i].top;
 | |
|       if (!uniqueRects[key]) {
 | |
|         uniqueRects[key] = rects[i];
 | |
|       }
 | |
|     }
 | |
|     var uniqueRectsArray = [];
 | |
|     for (key in uniqueRects) {
 | |
|       uniqueRectsArray.push(uniqueRects[key]);
 | |
|     }
 | |
| 
 | |
|     return uniqueRectsArray;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Render new chunk of spray brush
 | |
|    */
 | |
|   render: function(sprayChunk) {
 | |
|     var ctx = this.canvas.contextTop, i, len;
 | |
|     ctx.fillStyle = this.color;
 | |
| 
 | |
|     this._saveAndTransform(ctx);
 | |
| 
 | |
|     for (i = 0, len = sprayChunk.length; i < len; i++) {
 | |
|       var point = sprayChunk[i];
 | |
|       if (typeof point.opacity !== 'undefined') {
 | |
|         ctx.globalAlpha = point.opacity;
 | |
|       }
 | |
|       ctx.fillRect(point.x, point.y, point.width, point.width);
 | |
|     }
 | |
|     ctx.restore();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Render all spray chunks
 | |
|    */
 | |
|   _render: function() {
 | |
|     var ctx = this.canvas.contextTop, i, ilen;
 | |
|     ctx.fillStyle = this.color;
 | |
| 
 | |
|     this._saveAndTransform(ctx);
 | |
| 
 | |
|     for (i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
 | |
|       this.render(this.sprayChunks[i]);
 | |
|     }
 | |
|     ctx.restore();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @param {Object} pointer
 | |
|    */
 | |
|   addSprayChunk: function(pointer) {
 | |
|     this.sprayChunkPoints = [];
 | |
| 
 | |
|     var x, y, width, radius = this.width / 2, i;
 | |
| 
 | |
|     for (i = 0; i < this.density; i++) {
 | |
| 
 | |
|       x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius);
 | |
|       y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius);
 | |
| 
 | |
|       if (this.dotWidthVariance) {
 | |
|         width = fabric.util.getRandomInt(
 | |
|           // bottom clamp width to 1
 | |
|           Math.max(1, this.dotWidth - this.dotWidthVariance),
 | |
|           this.dotWidth + this.dotWidthVariance);
 | |
|       }
 | |
|       else {
 | |
|         width = this.dotWidth;
 | |
|       }
 | |
| 
 | |
|       var point = new fabric.Point(x, y);
 | |
|       point.width = width;
 | |
| 
 | |
|       if (this.randomOpacity) {
 | |
|         point.opacity = fabric.util.getRandomInt(0, 100) / 100;
 | |
|       }
 | |
| 
 | |
|       this.sprayChunkPoints.push(point);
 | |
|     }
 | |
| 
 | |
|     this.sprayChunks.push(this.sprayChunkPoints);
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * PatternBrush class
 | |
|  * @class fabric.PatternBrush
 | |
|  * @extends fabric.BaseBrush
 | |
|  */
 | |
| fabric.PatternBrush = fabric.util.createClass(fabric.PencilBrush, /** @lends fabric.PatternBrush.prototype */ {
 | |
| 
 | |
|   getPatternSrc: function() {
 | |
| 
 | |
|     var dotWidth = 20,
 | |
|         dotDistance = 5,
 | |
|         patternCanvas = fabric.util.createCanvasElement(),
 | |
|         patternCtx = patternCanvas.getContext('2d');
 | |
| 
 | |
|     patternCanvas.width = patternCanvas.height = dotWidth + dotDistance;
 | |
| 
 | |
|     patternCtx.fillStyle = this.color;
 | |
|     patternCtx.beginPath();
 | |
|     patternCtx.arc(dotWidth / 2, dotWidth / 2, dotWidth / 2, 0, Math.PI * 2, false);
 | |
|     patternCtx.closePath();
 | |
|     patternCtx.fill();
 | |
| 
 | |
|     return patternCanvas;
 | |
|   },
 | |
| 
 | |
|   getPatternSrcFunction: function() {
 | |
|     return String(this.getPatternSrc).replace('this.color', '"' + this.color + '"');
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Creates "pattern" instance property
 | |
|    * @param {CanvasRenderingContext2D} ctx
 | |
|    */
 | |
|   getPattern: function(ctx) {
 | |
|     return ctx.createPattern(this.source || this.getPatternSrc(), 'repeat');
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Sets brush styles
 | |
|    * @param {CanvasRenderingContext2D} ctx
 | |
|    */
 | |
|   _setBrushStyles: function(ctx) {
 | |
|     this.callSuper('_setBrushStyles', ctx);
 | |
|     ctx.strokeStyle = this.getPattern(ctx);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Creates path
 | |
|    */
 | |
|   createPath: function(pathData) {
 | |
|     var path = this.callSuper('createPath', pathData),
 | |
|         topLeft = path._getLeftTopCoords().scalarAdd(path.strokeWidth / 2);
 | |
| 
 | |
|     path.stroke = new fabric.Pattern({
 | |
|       source: this.source || this.getPatternSrcFunction(),
 | |
|       offsetX: -topLeft.x,
 | |
|       offsetY: -topLeft.y
 | |
|     });
 | |
|     return path;
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var getPointer = fabric.util.getPointer,
 | |
|       degreesToRadians = fabric.util.degreesToRadians,
 | |
|       isTouchEvent = fabric.util.isTouchEvent;
 | |
| 
 | |
|   /**
 | |
|    * Canvas class
 | |
|    * @class fabric.Canvas
 | |
|    * @extends fabric.StaticCanvas
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#canvas}
 | |
|    * @see {@link fabric.Canvas#initialize} for constructor definition
 | |
|    *
 | |
|    * @fires object:modified at the end of a transform or any change when statefull is true
 | |
|    * @fires object:rotating while an object is being rotated from the control
 | |
|    * @fires object:scaling while an object is being scaled by controls
 | |
|    * @fires object:moving while an object is being dragged
 | |
|    * @fires object:skewing while an object is being skewed from the controls
 | |
|    *
 | |
|    * @fires before:transform before a transform is is started
 | |
|    * @fires before:selection:cleared
 | |
|    * @fires selection:cleared
 | |
|    * @fires selection:updated
 | |
|    * @fires selection:created
 | |
|    *
 | |
|    * @fires path:created after a drawing operation ends and the path is added
 | |
|    * @fires mouse:down
 | |
|    * @fires mouse:move
 | |
|    * @fires mouse:up
 | |
|    * @fires mouse:down:before  on mouse down, before the inner fabric logic runs
 | |
|    * @fires mouse:move:before on mouse move, before the inner fabric logic runs
 | |
|    * @fires mouse:up:before on mouse up, before the inner fabric logic runs
 | |
|    * @fires mouse:over
 | |
|    * @fires mouse:out
 | |
|    * @fires mouse:dblclick whenever a native dbl click event fires on the canvas.
 | |
|    *
 | |
|    * @fires dragover
 | |
|    * @fires dragenter
 | |
|    * @fires dragleave
 | |
|    * @fires drop:before before drop event. same native event. This is added to handle edge cases
 | |
|    * @fires drop
 | |
|    * @fires after:render at the end of the render process, receives the context in the callback
 | |
|    * @fires before:render at start the render process, receives the context in the callback
 | |
|    *
 | |
|    */
 | |
|   fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {HTMLElement | String} el <canvas> element to initialize instance on
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {Object} thisArg
 | |
|      */
 | |
|     initialize: function(el, options) {
 | |
|       options || (options = { });
 | |
|       this.renderAndResetBound = this.renderAndReset.bind(this);
 | |
|       this.requestRenderAllBound = this.requestRenderAll.bind(this);
 | |
|       this._initStatic(el, options);
 | |
|       this._initInteractive();
 | |
|       this._createCacheCanvas();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * When true, objects can be transformed by one side (unproportionally)
 | |
|      * when dragged on the corners that normally would not do that.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      * @since fabric 4.0 // changed name and default value
 | |
|      */
 | |
|     uniformScaling:      true,
 | |
| 
 | |
|     /**
 | |
|      * Indicates which key switches uniform scaling.
 | |
|      * values: 'altKey', 'shiftKey', 'ctrlKey'.
 | |
|      * If `null` or 'none' or any other string that is not a modifier key
 | |
|      * feature is disabled.
 | |
|      * totally wrong named. this sounds like `uniform scaling`
 | |
|      * if Canvas.uniformScaling is true, pressing this will set it to false
 | |
|      * and viceversa.
 | |
|      * @since 1.6.2
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     uniScaleKey:           'shiftKey',
 | |
| 
 | |
|     /**
 | |
|      * When true, objects use center point as the origin of scale transformation.
 | |
|      * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
 | |
|      * @since 1.3.4
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     centeredScaling:        false,
 | |
| 
 | |
|     /**
 | |
|      * When true, objects use center point as the origin of rotate transformation.
 | |
|      * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
 | |
|      * @since 1.3.4
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     centeredRotation:       false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates which key enable centered Transform
 | |
|      * values: 'altKey', 'shiftKey', 'ctrlKey'.
 | |
|      * If `null` or 'none' or any other string that is not a modifier key
 | |
|      * feature is disabled feature disabled.
 | |
|      * @since 1.6.2
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     centeredKey:           'altKey',
 | |
| 
 | |
|     /**
 | |
|      * Indicates which key enable alternate action on corner
 | |
|      * values: 'altKey', 'shiftKey', 'ctrlKey'.
 | |
|      * If `null` or 'none' or any other string that is not a modifier key
 | |
|      * feature is disabled feature disabled.
 | |
|      * @since 1.6.2
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     altActionKey:           'shiftKey',
 | |
| 
 | |
|     /**
 | |
|      * Indicates that canvas is interactive. This property should not be changed.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     interactive:            true,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether group selection should be enabled
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     selection:              true,
 | |
| 
 | |
|     /**
 | |
|      * Indicates which key or keys enable multiple click selection
 | |
|      * Pass value as a string or array of strings
 | |
|      * values: 'altKey', 'shiftKey', 'ctrlKey'.
 | |
|      * If `null` or empty or containing any other string that is not a modifier key
 | |
|      * feature is disabled.
 | |
|      * @since 1.6.2
 | |
|      * @type String|Array
 | |
|      * @default
 | |
|      */
 | |
|     selectionKey:           'shiftKey',
 | |
| 
 | |
|     /**
 | |
|      * Indicates which key enable alternative selection
 | |
|      * in case of target overlapping with active object
 | |
|      * values: 'altKey', 'shiftKey', 'ctrlKey'.
 | |
|      * For a series of reason that come from the general expectations on how
 | |
|      * things should work, this feature works only for preserveObjectStacking true.
 | |
|      * If `null` or 'none' or any other string that is not a modifier key
 | |
|      * feature is disabled.
 | |
|      * @since 1.6.5
 | |
|      * @type null|String
 | |
|      * @default
 | |
|      */
 | |
|     altSelectionKey:           null,
 | |
| 
 | |
|     /**
 | |
|      * Color of selection
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     selectionColor:         'rgba(100, 100, 255, 0.3)', // blue
 | |
| 
 | |
|     /**
 | |
|      * Default dash array pattern
 | |
|      * If not empty the selection border is dashed
 | |
|      * @type Array
 | |
|      */
 | |
|     selectionDashArray:     [],
 | |
| 
 | |
|     /**
 | |
|      * Color of the border of selection (usually slightly darker than color of selection itself)
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     selectionBorderColor:   'rgba(255, 255, 255, 0.3)',
 | |
| 
 | |
|     /**
 | |
|      * Width of a line used in object/group selection
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     selectionLineWidth:     1,
 | |
| 
 | |
|     /**
 | |
|      * Select only shapes that are fully contained in the dragged selection rectangle.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     selectionFullyContained: false,
 | |
| 
 | |
|     /**
 | |
|      * Default cursor value used when hovering over an object on canvas
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     hoverCursor:            'move',
 | |
| 
 | |
|     /**
 | |
|      * Default cursor value used when moving an object on canvas
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     moveCursor:             'move',
 | |
| 
 | |
|     /**
 | |
|      * Default cursor value used for the entire canvas
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     defaultCursor:          'default',
 | |
| 
 | |
|     /**
 | |
|      * Cursor value used during free drawing
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     freeDrawingCursor:      'crosshair',
 | |
| 
 | |
|     /**
 | |
|      * Cursor value used for disabled elements ( corners with disabled action )
 | |
|      * @type String
 | |
|      * @since 2.0.0
 | |
|      * @default
 | |
|      */
 | |
|     notAllowedCursor:         'not-allowed',
 | |
| 
 | |
|     /**
 | |
|      * Default element class that's given to wrapper (div) element of canvas
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     containerClass:         'canvas-container',
 | |
| 
 | |
|     /**
 | |
|      * When true, object detection happens on per-pixel basis rather than on per-bounding-box
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     perPixelTargetFind:     false,
 | |
| 
 | |
|     /**
 | |
|      * Number of pixels around target pixel to tolerate (consider active) during object detection
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     targetFindTolerance:    0,
 | |
| 
 | |
|     /**
 | |
|      * When true, target detection is skipped. Target detection will return always undefined.
 | |
|      * click selection won't work anymore, events will fire with no targets.
 | |
|      * if something is selected before setting it to true, it will be deselected at the first click.
 | |
|      * area selection will still work. check the `selection` property too.
 | |
|      * if you deactivate both, you should look into staticCanvas.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     skipTargetFind:         false,
 | |
| 
 | |
|     /**
 | |
|      * When true, mouse events on canvas (mousedown/mousemove/mouseup) result in free drawing.
 | |
|      * After mousedown, mousemove creates a shape,
 | |
|      * and then mouseup finalizes it and adds an instance of `fabric.Path` onto canvas.
 | |
|      * @tutorial {@link http://fabricjs.com/fabric-intro-part-4#free_drawing}
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     isDrawingMode:          false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether objects should remain in current stack position when selected.
 | |
|      * When false objects are brought to top and rendered as part of the selection group
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     preserveObjectStacking: false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates the angle that an object will lock to while rotating.
 | |
|      * @type Number
 | |
|      * @since 1.6.7
 | |
|      * @default
 | |
|      */
 | |
|     snapAngle: 0,
 | |
| 
 | |
|     /**
 | |
|      * Indicates the distance from the snapAngle the rotation will lock to the snapAngle.
 | |
|      * When `null`, the snapThreshold will default to the snapAngle.
 | |
|      * @type null|Number
 | |
|      * @since 1.6.7
 | |
|      * @default
 | |
|      */
 | |
|     snapThreshold: null,
 | |
| 
 | |
|     /**
 | |
|      * Indicates if the right click on canvas can output the context menu or not
 | |
|      * @type Boolean
 | |
|      * @since 1.6.5
 | |
|      * @default
 | |
|      */
 | |
|     stopContextMenu: false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates if the canvas can fire right click events
 | |
|      * @type Boolean
 | |
|      * @since 1.6.5
 | |
|      * @default
 | |
|      */
 | |
|     fireRightClick: false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates if the canvas can fire middle click events
 | |
|      * @type Boolean
 | |
|      * @since 1.7.8
 | |
|      * @default
 | |
|      */
 | |
|     fireMiddleClick: false,
 | |
| 
 | |
|     /**
 | |
|      * Keep track of the subTargets for Mouse Events
 | |
|      * @type fabric.Object[]
 | |
|      */
 | |
|     targets: [],
 | |
| 
 | |
|     /**
 | |
|      * When the option is enabled, PointerEvent is used instead of MouseEvent.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     enablePointerEvents: false,
 | |
| 
 | |
|     /**
 | |
|      * Keep track of the hovered target
 | |
|      * @type fabric.Object
 | |
|      * @private
 | |
|      */
 | |
|     _hoveredTarget: null,
 | |
| 
 | |
|     /**
 | |
|      * hold the list of nested targets hovered
 | |
|      * @type fabric.Object[]
 | |
|      * @private
 | |
|      */
 | |
|     _hoveredTargets: [],
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _initInteractive: function() {
 | |
|       this._currentTransform = null;
 | |
|       this._groupSelector = null;
 | |
|       this._initWrapperElement();
 | |
|       this._createUpperCanvas();
 | |
|       this._initEventListeners();
 | |
| 
 | |
|       this._initRetinaScaling();
 | |
| 
 | |
|       this.freeDrawingBrush = fabric.PencilBrush && new fabric.PencilBrush(this);
 | |
| 
 | |
|       this.calcOffset();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Divides objects in two groups, one to render immediately
 | |
|      * and one to render as activeGroup.
 | |
|      * @return {Array} objects to render immediately and pushes the other in the activeGroup.
 | |
|      */
 | |
|     _chooseObjectsToRender: function() {
 | |
|       var activeObjects = this.getActiveObjects(),
 | |
|           object, objsToRender, activeGroupObjects;
 | |
| 
 | |
|       if (activeObjects.length > 0 && !this.preserveObjectStacking) {
 | |
|         objsToRender = [];
 | |
|         activeGroupObjects = [];
 | |
|         for (var i = 0, length = this._objects.length; i < length; i++) {
 | |
|           object = this._objects[i];
 | |
|           if (activeObjects.indexOf(object) === -1 ) {
 | |
|             objsToRender.push(object);
 | |
|           }
 | |
|           else {
 | |
|             activeGroupObjects.push(object);
 | |
|           }
 | |
|         }
 | |
|         if (activeObjects.length > 1) {
 | |
|           this._activeObject._objects = activeGroupObjects;
 | |
|         }
 | |
|         objsToRender.push.apply(objsToRender, activeGroupObjects);
 | |
|       }
 | |
|       else {
 | |
|         objsToRender = this._objects;
 | |
|       }
 | |
|       return objsToRender;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders both the top canvas and the secondary container canvas.
 | |
|      * @return {fabric.Canvas} instance
 | |
|      * @chainable
 | |
|      */
 | |
|     renderAll: function () {
 | |
|       if (this.contextTopDirty && !this._groupSelector && !this.isDrawingMode) {
 | |
|         this.clearContext(this.contextTop);
 | |
|         this.contextTopDirty = false;
 | |
|       }
 | |
|       if (this.hasLostContext) {
 | |
|         this.renderTopLayer(this.contextTop);
 | |
|         this.hasLostContext = false;
 | |
|       }
 | |
|       var canvasToDrawOn = this.contextContainer;
 | |
|       this.renderCanvas(canvasToDrawOn, this._chooseObjectsToRender());
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     renderTopLayer: function(ctx) {
 | |
|       ctx.save();
 | |
|       if (this.isDrawingMode && this._isCurrentlyDrawing) {
 | |
|         this.freeDrawingBrush && this.freeDrawingBrush._render();
 | |
|         this.contextTopDirty = true;
 | |
|       }
 | |
|       // we render the top context - last object
 | |
|       if (this.selection && this._groupSelector) {
 | |
|         this._drawSelection(ctx);
 | |
|         this.contextTopDirty = true;
 | |
|       }
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Method to render only the top canvas.
 | |
|      * Also used to render the group selection box.
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     renderTop: function () {
 | |
|       var ctx = this.contextTop;
 | |
|       this.clearContext(ctx);
 | |
|       this.renderTopLayer(ctx);
 | |
|       this.fire('after:render');
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _normalizePointer: function (object, pointer) {
 | |
|       var m = object.calcTransformMatrix(),
 | |
|           invertedM = fabric.util.invertTransform(m),
 | |
|           vptPointer = this.restorePointerVpt(pointer);
 | |
|       return fabric.util.transformPoint(vptPointer, invertedM);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if object is transparent at a certain location
 | |
|      * @param {fabric.Object} target Object to check
 | |
|      * @param {Number} x Left coordinate
 | |
|      * @param {Number} y Top coordinate
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isTargetTransparent: function (target, x, y) {
 | |
|       // in case the target is the activeObject, we cannot execute this optimization
 | |
|       // because we need to draw controls too.
 | |
|       if (target.shouldCache() && target._cacheCanvas && target !== this._activeObject) {
 | |
|         var normalizedPointer = this._normalizePointer(target, {x: x, y: y}),
 | |
|             targetRelativeX = Math.max(target.cacheTranslationX + (normalizedPointer.x * target.zoomX), 0),
 | |
|             targetRelativeY = Math.max(target.cacheTranslationY + (normalizedPointer.y * target.zoomY), 0);
 | |
| 
 | |
|         var isTransparent = fabric.util.isTransparent(
 | |
|           target._cacheContext, Math.round(targetRelativeX), Math.round(targetRelativeY), this.targetFindTolerance);
 | |
| 
 | |
|         return isTransparent;
 | |
|       }
 | |
| 
 | |
|       var ctx = this.contextCache,
 | |
|           originalColor = target.selectionBackgroundColor, v = this.viewportTransform;
 | |
| 
 | |
|       target.selectionBackgroundColor = '';
 | |
| 
 | |
|       this.clearContext(ctx);
 | |
| 
 | |
|       ctx.save();
 | |
|       ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
 | |
|       target.render(ctx);
 | |
|       ctx.restore();
 | |
| 
 | |
|       target.selectionBackgroundColor = originalColor;
 | |
| 
 | |
|       var isTransparent = fabric.util.isTransparent(
 | |
|         ctx, x, y, this.targetFindTolerance);
 | |
| 
 | |
|       return isTransparent;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * takes an event and determines if selection key has been pressed
 | |
|      * @private
 | |
|      * @param {Event} e Event object
 | |
|      */
 | |
|     _isSelectionKeyPressed: function(e) {
 | |
|       var selectionKeyPressed = false;
 | |
| 
 | |
|       if (Array.isArray(this.selectionKey)) {
 | |
|         selectionKeyPressed = !!this.selectionKey.find(function(key) { return e[key] === true; });
 | |
|       }
 | |
|       else {
 | |
|         selectionKeyPressed = e[this.selectionKey];
 | |
|       }
 | |
| 
 | |
|       return selectionKeyPressed;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object
 | |
|      * @param {fabric.Object} target
 | |
|      */
 | |
|     _shouldClearSelection: function (e, target) {
 | |
|       var activeObjects = this.getActiveObjects(),
 | |
|           activeObject = this._activeObject;
 | |
| 
 | |
|       return (
 | |
|         !target
 | |
|         ||
 | |
|         (target &&
 | |
|           activeObject &&
 | |
|           activeObjects.length > 1 &&
 | |
|           activeObjects.indexOf(target) === -1 &&
 | |
|           activeObject !== target &&
 | |
|           !this._isSelectionKeyPressed(e))
 | |
|         ||
 | |
|         (target && !target.evented)
 | |
|         ||
 | |
|         (target &&
 | |
|           !target.selectable &&
 | |
|           activeObject &&
 | |
|           activeObject !== target)
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * centeredScaling from object can't override centeredScaling from canvas.
 | |
|      * this should be fixed, since object setting should take precedence over canvas.
 | |
|      * also this should be something that will be migrated in the control properties.
 | |
|      * as ability to define the origin of the transformation that the control provide.
 | |
|      * @private
 | |
|      * @param {fabric.Object} target
 | |
|      * @param {String} action
 | |
|      * @param {Boolean} altKey
 | |
|      */
 | |
|     _shouldCenterTransform: function (target, action, altKey) {
 | |
|       if (!target) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var centerTransform;
 | |
| 
 | |
|       if (action === 'scale' || action === 'scaleX' || action === 'scaleY' || action === 'resizing') {
 | |
|         centerTransform = this.centeredScaling || target.centeredScaling;
 | |
|       }
 | |
|       else if (action === 'rotate') {
 | |
|         centerTransform = this.centeredRotation || target.centeredRotation;
 | |
|       }
 | |
| 
 | |
|       return centerTransform ? !altKey : altKey;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * should disappear before release 4.0
 | |
|      * @private
 | |
|      */
 | |
|     _getOriginFromCorner: function(target, corner) {
 | |
|       var origin = {
 | |
|         x: target.originX,
 | |
|         y: target.originY
 | |
|       };
 | |
| 
 | |
|       if (corner === 'ml' || corner === 'tl' || corner === 'bl') {
 | |
|         origin.x = 'right';
 | |
|       }
 | |
|       else if (corner === 'mr' || corner === 'tr' || corner === 'br') {
 | |
|         origin.x = 'left';
 | |
|       }
 | |
| 
 | |
|       if (corner === 'tl' || corner === 'mt' || corner === 'tr') {
 | |
|         origin.y = 'bottom';
 | |
|       }
 | |
|       else if (corner === 'bl' || corner === 'mb' || corner === 'br') {
 | |
|         origin.y = 'top';
 | |
|       }
 | |
|       return origin;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Boolean} alreadySelected true if target is already selected
 | |
|      * @param {String} corner a string representing the corner ml, mr, tl ...
 | |
|      * @param {Event} e Event object
 | |
|      * @param {fabric.Object} [target] inserted back to help overriding. Unused
 | |
|      */
 | |
|     _getActionFromCorner: function(alreadySelected, corner, e, target) {
 | |
|       if (!corner || !alreadySelected) {
 | |
|         return 'drag';
 | |
|       }
 | |
|       var control = target.controls[corner];
 | |
|       return control.getActionName(e, control, target);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object
 | |
|      * @param {fabric.Object} target
 | |
|      */
 | |
|     _setupCurrentTransform: function (e, target, alreadySelected) {
 | |
|       if (!target) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var pointer = this.getPointer(e), corner = target.__corner,
 | |
|           control = target.controls[corner],
 | |
|           actionHandler = (alreadySelected && corner) ?
 | |
|             control.getActionHandler(e, target, control) : fabric.controlsUtils.dragHandler,
 | |
|           action = this._getActionFromCorner(alreadySelected, corner, e, target),
 | |
|           origin = this._getOriginFromCorner(target, corner),
 | |
|           altKey = e[this.centeredKey],
 | |
|           transform = {
 | |
|             target: target,
 | |
|             action: action,
 | |
|             actionHandler: actionHandler,
 | |
|             corner: corner,
 | |
|             scaleX: target.scaleX,
 | |
|             scaleY: target.scaleY,
 | |
|             skewX: target.skewX,
 | |
|             skewY: target.skewY,
 | |
|             // used by transation
 | |
|             offsetX: pointer.x - target.left,
 | |
|             offsetY: pointer.y - target.top,
 | |
|             originX: origin.x,
 | |
|             originY: origin.y,
 | |
|             ex: pointer.x,
 | |
|             ey: pointer.y,
 | |
|             lastX: pointer.x,
 | |
|             lastY: pointer.y,
 | |
|             // unsure they are useful anymore.
 | |
|             // left: target.left,
 | |
|             // top: target.top,
 | |
|             theta: degreesToRadians(target.angle),
 | |
|             // end of unsure
 | |
|             width: target.width * target.scaleX,
 | |
|             shiftKey: e.shiftKey,
 | |
|             altKey: altKey,
 | |
|             original: fabric.util.saveObjectTransform(target),
 | |
|           };
 | |
| 
 | |
|       if (this._shouldCenterTransform(target, action, altKey)) {
 | |
|         transform.originX = 'center';
 | |
|         transform.originY = 'center';
 | |
|       }
 | |
|       transform.original.originX = origin.x;
 | |
|       transform.original.originY = origin.y;
 | |
|       this._currentTransform = transform;
 | |
|       this._beforeTransform(e);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Set the cursor type of the canvas element
 | |
|      * @param {String} value Cursor type of the canvas element.
 | |
|      * @see http://www.w3.org/TR/css3-ui/#cursor
 | |
|      */
 | |
|     setCursor: function (value) {
 | |
|       this.upperCanvasEl.style.cursor = value;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx to draw the selection on
 | |
|      */
 | |
|     _drawSelection: function (ctx) {
 | |
|       var selector = this._groupSelector,
 | |
|           viewportStart = new fabric.Point(selector.ex, selector.ey),
 | |
|           start = fabric.util.transformPoint(viewportStart, this.viewportTransform),
 | |
|           viewportExtent = new fabric.Point(selector.ex + selector.left, selector.ey + selector.top),
 | |
|           extent = fabric.util.transformPoint(viewportExtent, this.viewportTransform),
 | |
|           minX = Math.min(start.x, extent.x),
 | |
|           minY = Math.min(start.y, extent.y),
 | |
|           maxX = Math.max(start.x, extent.x),
 | |
|           maxY = Math.max(start.y, extent.y),
 | |
|           strokeOffset = this.selectionLineWidth / 2;
 | |
| 
 | |
|       if (this.selectionColor) {
 | |
|         ctx.fillStyle = this.selectionColor;
 | |
|         ctx.fillRect(minX, minY, maxX - minX, maxY - minY);
 | |
|       }
 | |
| 
 | |
|       if (!this.selectionLineWidth || !this.selectionBorderColor) {
 | |
|         return;
 | |
|       }
 | |
|       ctx.lineWidth = this.selectionLineWidth;
 | |
|       ctx.strokeStyle = this.selectionBorderColor;
 | |
| 
 | |
|       minX += strokeOffset;
 | |
|       minY += strokeOffset;
 | |
|       maxX -= strokeOffset;
 | |
|       maxY -= strokeOffset;
 | |
|       // selection border
 | |
|       fabric.Object.prototype._setLineDash.call(this, ctx, this.selectionDashArray);
 | |
|       ctx.strokeRect(minX, minY, maxX - minX, maxY - minY);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Method that determines what object we are clicking on
 | |
|      * the skipGroup parameter is for internal use, is needed for shift+click action
 | |
|      * 11/09/2018 TODO: would be cool if findTarget could discern between being a full target
 | |
|      * or the outside part of the corner.
 | |
|      * @param {Event} e mouse event
 | |
|      * @param {Boolean} skipGroup when true, activeGroup is skipped and only objects are traversed through
 | |
|      * @return {fabric.Object} the target found
 | |
|      */
 | |
|     findTarget: function (e, skipGroup) {
 | |
|       if (this.skipTargetFind) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var ignoreZoom = true,
 | |
|           pointer = this.getPointer(e, ignoreZoom),
 | |
|           activeObject = this._activeObject,
 | |
|           aObjects = this.getActiveObjects(),
 | |
|           activeTarget, activeTargetSubs,
 | |
|           isTouch = isTouchEvent(e),
 | |
|           shouldLookForActive = (aObjects.length > 1 && !skipGroup) || aObjects.length === 1;
 | |
| 
 | |
|       // first check current group (if one exists)
 | |
|       // active group does not check sub targets like normal groups.
 | |
|       // if active group just exits.
 | |
|       this.targets = [];
 | |
| 
 | |
|       // if we hit the corner of an activeObject, let's return that.
 | |
|       if (shouldLookForActive && activeObject._findTargetCorner(pointer, isTouch)) {
 | |
|         return activeObject;
 | |
|       }
 | |
|       if (aObjects.length > 1 && !skipGroup && activeObject === this._searchPossibleTargets([activeObject], pointer)) {
 | |
|         return activeObject;
 | |
|       }
 | |
|       if (aObjects.length === 1 &&
 | |
|         activeObject === this._searchPossibleTargets([activeObject], pointer)) {
 | |
|         if (!this.preserveObjectStacking) {
 | |
|           return activeObject;
 | |
|         }
 | |
|         else {
 | |
|           activeTarget = activeObject;
 | |
|           activeTargetSubs = this.targets;
 | |
|           this.targets = [];
 | |
|         }
 | |
|       }
 | |
|       var target = this._searchPossibleTargets(this._objects, pointer);
 | |
|       if (e[this.altSelectionKey] && target && activeTarget && target !== activeTarget) {
 | |
|         target = activeTarget;
 | |
|         this.targets = activeTargetSubs;
 | |
|       }
 | |
|       return target;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks point is inside the object.
 | |
|      * @param {Object} [pointer] x,y object of point coordinates we want to check.
 | |
|      * @param {fabric.Object} obj Object to test against
 | |
|      * @param {Object} [globalPointer] x,y object of point coordinates relative to canvas used to search per pixel target.
 | |
|      * @return {Boolean} true if point is contained within an area of given object
 | |
|      * @private
 | |
|      */
 | |
|     _checkTarget: function(pointer, obj, globalPointer) {
 | |
|       if (obj &&
 | |
|           obj.visible &&
 | |
|           obj.evented &&
 | |
|           // http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html
 | |
|           // http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html
 | |
|           obj.containsPoint(pointer)
 | |
|       ) {
 | |
|         if ((this.perPixelTargetFind || obj.perPixelTargetFind) && !obj.isEditing) {
 | |
|           var isTransparent = this.isTargetTransparent(obj, globalPointer.x, globalPointer.y);
 | |
|           if (!isTransparent) {
 | |
|             return true;
 | |
|           }
 | |
|         }
 | |
|         else {
 | |
|           return true;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Function used to search inside objects an object that contains pointer in bounding box or that contains pointerOnCanvas when painted
 | |
|      * @param {Array} [objects] objects array to look into
 | |
|      * @param {Object} [pointer] x,y object of point coordinates we want to check.
 | |
|      * @return {fabric.Object} object that contains pointer
 | |
|      * @private
 | |
|      */
 | |
|     _searchPossibleTargets: function(objects, pointer) {
 | |
|       // Cache all targets where their bounding box contains point.
 | |
|       var target, i = objects.length, subTarget;
 | |
|       // Do not check for currently grouped objects, since we check the parent group itself.
 | |
|       // until we call this function specifically to search inside the activeGroup
 | |
|       while (i--) {
 | |
|         var objToCheck = objects[i];
 | |
|         var pointerToUse = objToCheck.group ?
 | |
|           this._normalizePointer(objToCheck.group, pointer) : pointer;
 | |
|         if (this._checkTarget(pointerToUse, objToCheck, pointer)) {
 | |
|           target = objects[i];
 | |
|           if (target.subTargetCheck && target instanceof fabric.Group) {
 | |
|             subTarget = this._searchPossibleTargets(target._objects, pointer);
 | |
|             subTarget && this.targets.push(subTarget);
 | |
|           }
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|       return target;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns pointer coordinates without the effect of the viewport
 | |
|      * @param {Object} pointer with "x" and "y" number values
 | |
|      * @return {Object} object with "x" and "y" number values
 | |
|      */
 | |
|     restorePointerVpt: function(pointer) {
 | |
|       return fabric.util.transformPoint(
 | |
|         pointer,
 | |
|         fabric.util.invertTransform(this.viewportTransform)
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns pointer coordinates relative to canvas.
 | |
|      * Can return coordinates with or without viewportTransform.
 | |
|      * ignoreZoom false gives back coordinates that represent
 | |
|      * the point clicked on canvas element.
 | |
|      * ignoreZoom true gives back coordinates after being processed
 | |
|      * by the viewportTransform ( sort of coordinates of what is displayed
 | |
|      * on the canvas where you are clicking.
 | |
|      * ignoreZoom true = HTMLElement coordinates relative to top,left
 | |
|      * ignoreZoom false, default = fabric space coordinates, the same used for shape position
 | |
|      * To interact with your shapes top and left you want to use ignoreZoom true
 | |
|      * most of the time, while ignoreZoom false will give you coordinates
 | |
|      * compatible with the object.oCoords system.
 | |
|      * of the time.
 | |
|      * @param {Event} e
 | |
|      * @param {Boolean} ignoreZoom
 | |
|      * @return {Object} object with "x" and "y" number values
 | |
|      */
 | |
|     getPointer: function (e, ignoreZoom) {
 | |
|       // return cached values if we are in the event processing chain
 | |
|       if (this._absolutePointer && !ignoreZoom) {
 | |
|         return this._absolutePointer;
 | |
|       }
 | |
|       if (this._pointer && ignoreZoom) {
 | |
|         return this._pointer;
 | |
|       }
 | |
| 
 | |
|       var pointer = getPointer(e),
 | |
|           upperCanvasEl = this.upperCanvasEl,
 | |
|           bounds = upperCanvasEl.getBoundingClientRect(),
 | |
|           boundsWidth = bounds.width || 0,
 | |
|           boundsHeight = bounds.height || 0,
 | |
|           cssScale;
 | |
| 
 | |
|       if (!boundsWidth || !boundsHeight ) {
 | |
|         if ('top' in bounds && 'bottom' in bounds) {
 | |
|           boundsHeight = Math.abs( bounds.top - bounds.bottom );
 | |
|         }
 | |
|         if ('right' in bounds && 'left' in bounds) {
 | |
|           boundsWidth = Math.abs( bounds.right - bounds.left );
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       this.calcOffset();
 | |
|       pointer.x = pointer.x - this._offset.left;
 | |
|       pointer.y = pointer.y - this._offset.top;
 | |
|       if (!ignoreZoom) {
 | |
|         pointer = this.restorePointerVpt(pointer);
 | |
|       }
 | |
| 
 | |
|       var retinaScaling = this.getRetinaScaling();
 | |
|       if (retinaScaling !== 1) {
 | |
|         pointer.x /= retinaScaling;
 | |
|         pointer.y /= retinaScaling;
 | |
|       }
 | |
| 
 | |
|       if (boundsWidth === 0 || boundsHeight === 0) {
 | |
|         // If bounds are not available (i.e. not visible), do not apply scale.
 | |
|         cssScale = { width: 1, height: 1 };
 | |
|       }
 | |
|       else {
 | |
|         cssScale = {
 | |
|           width: upperCanvasEl.width / boundsWidth,
 | |
|           height: upperCanvasEl.height / boundsHeight
 | |
|         };
 | |
|       }
 | |
| 
 | |
|       return {
 | |
|         x: pointer.x * cssScale.width,
 | |
|         y: pointer.y * cssScale.height
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @throws {CANVAS_INIT_ERROR} If canvas can not be initialized
 | |
|      */
 | |
|     _createUpperCanvas: function () {
 | |
|       var lowerCanvasClass = this.lowerCanvasEl.className.replace(/\s*lower-canvas\s*/, ''),
 | |
|           lowerCanvasEl = this.lowerCanvasEl, upperCanvasEl = this.upperCanvasEl;
 | |
| 
 | |
|       // there is no need to create a new upperCanvas element if we have already one.
 | |
|       if (upperCanvasEl) {
 | |
|         upperCanvasEl.className = '';
 | |
|       }
 | |
|       else {
 | |
|         upperCanvasEl = this._createCanvasElement();
 | |
|         this.upperCanvasEl = upperCanvasEl;
 | |
|       }
 | |
|       fabric.util.addClass(upperCanvasEl, 'upper-canvas ' + lowerCanvasClass);
 | |
| 
 | |
|       this.wrapperEl.appendChild(upperCanvasEl);
 | |
| 
 | |
|       this._copyCanvasStyle(lowerCanvasEl, upperCanvasEl);
 | |
|       this._applyCanvasStyle(upperCanvasEl);
 | |
|       this.contextTop = upperCanvasEl.getContext('2d');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns context of top canvas where interactions are drawn
 | |
|      * @returns {CanvasRenderingContext2D}
 | |
|      */
 | |
|     getTopContext: function () {
 | |
|       return this.contextTop;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _createCacheCanvas: function () {
 | |
|       this.cacheCanvasEl = this._createCanvasElement();
 | |
|       this.cacheCanvasEl.setAttribute('width', this.width);
 | |
|       this.cacheCanvasEl.setAttribute('height', this.height);
 | |
|       this.contextCache = this.cacheCanvasEl.getContext('2d');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _initWrapperElement: function () {
 | |
|       this.wrapperEl = fabric.util.wrapElement(this.lowerCanvasEl, 'div', {
 | |
|         'class': this.containerClass
 | |
|       });
 | |
|       fabric.util.setStyle(this.wrapperEl, {
 | |
|         width: this.width + 'px',
 | |
|         height: this.height + 'px',
 | |
|         position: 'relative'
 | |
|       });
 | |
|       fabric.util.makeElementUnselectable(this.wrapperEl);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {HTMLElement} element canvas element to apply styles on
 | |
|      */
 | |
|     _applyCanvasStyle: function (element) {
 | |
|       var width = this.width || element.width,
 | |
|           height = this.height || element.height;
 | |
| 
 | |
|       fabric.util.setStyle(element, {
 | |
|         position: 'absolute',
 | |
|         width: width + 'px',
 | |
|         height: height + 'px',
 | |
|         left: 0,
 | |
|         top: 0,
 | |
|         'touch-action': this.allowTouchScrolling ? 'manipulation' : 'none',
 | |
|         '-ms-touch-action': this.allowTouchScrolling ? 'manipulation' : 'none'
 | |
|       });
 | |
|       element.width = width;
 | |
|       element.height = height;
 | |
|       fabric.util.makeElementUnselectable(element);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Copy the entire inline style from one element (fromEl) to another (toEl)
 | |
|      * @private
 | |
|      * @param {Element} fromEl Element style is copied from
 | |
|      * @param {Element} toEl Element copied style is applied to
 | |
|      */
 | |
|     _copyCanvasStyle: function (fromEl, toEl) {
 | |
|       toEl.style.cssText = fromEl.style.cssText;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns context of canvas where object selection is drawn
 | |
|      * @return {CanvasRenderingContext2D}
 | |
|      */
 | |
|     getSelectionContext: function() {
 | |
|       return this.contextTop;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns <canvas> element on which object selection is drawn
 | |
|      * @return {HTMLCanvasElement}
 | |
|      */
 | |
|     getSelectionElement: function () {
 | |
|       return this.upperCanvasEl;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns currently active object
 | |
|      * @return {fabric.Object} active object
 | |
|      */
 | |
|     getActiveObject: function () {
 | |
|       return this._activeObject;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns an array with the current selected objects
 | |
|      * @return {fabric.Object} active object
 | |
|      */
 | |
|     getActiveObjects: function () {
 | |
|       var active = this._activeObject;
 | |
|       if (active) {
 | |
|         if (active.type === 'activeSelection' && active._objects) {
 | |
|           return active._objects.slice(0);
 | |
|         }
 | |
|         else {
 | |
|           return [active];
 | |
|         }
 | |
|       }
 | |
|       return [];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {fabric.Object} obj Object that was removed
 | |
|      */
 | |
|     _onObjectRemoved: function(obj) {
 | |
|       // removing active object should fire "selection:cleared" events
 | |
|       if (obj === this._activeObject) {
 | |
|         this.fire('before:selection:cleared', { target: obj });
 | |
|         this._discardActiveObject();
 | |
|         this.fire('selection:cleared', { target: obj });
 | |
|         obj.fire('deselected');
 | |
|       }
 | |
|       if (obj === this._hoveredTarget){
 | |
|         this._hoveredTarget = null;
 | |
|         this._hoveredTargets = [];
 | |
|       }
 | |
|       this.callSuper('_onObjectRemoved', obj);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * Compares the old activeObject with the current one and fires correct events
 | |
|      * @param {fabric.Object} obj old activeObject
 | |
|      */
 | |
|     _fireSelectionEvents: function(oldObjects, e) {
 | |
|       var somethingChanged = false, objects = this.getActiveObjects(),
 | |
|           added = [], removed = [];
 | |
|       oldObjects.forEach(function(oldObject) {
 | |
|         if (objects.indexOf(oldObject) === -1) {
 | |
|           somethingChanged = true;
 | |
|           oldObject.fire('deselected', {
 | |
|             e: e,
 | |
|             target: oldObject
 | |
|           });
 | |
|           removed.push(oldObject);
 | |
|         }
 | |
|       });
 | |
|       objects.forEach(function(object) {
 | |
|         if (oldObjects.indexOf(object) === -1) {
 | |
|           somethingChanged = true;
 | |
|           object.fire('selected', {
 | |
|             e: e,
 | |
|             target: object
 | |
|           });
 | |
|           added.push(object);
 | |
|         }
 | |
|       });
 | |
|       if (oldObjects.length > 0 && objects.length > 0) {
 | |
|         somethingChanged && this.fire('selection:updated', {
 | |
|           e: e,
 | |
|           selected: added,
 | |
|           deselected: removed,
 | |
|         });
 | |
|       }
 | |
|       else if (objects.length > 0) {
 | |
|         this.fire('selection:created', {
 | |
|           e: e,
 | |
|           selected: added,
 | |
|         });
 | |
|       }
 | |
|       else if (oldObjects.length > 0) {
 | |
|         this.fire('selection:cleared', {
 | |
|           e: e,
 | |
|           deselected: removed,
 | |
|         });
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets given object as the only active object on canvas
 | |
|      * @param {fabric.Object} object Object to set as an active one
 | |
|      * @param {Event} [e] Event (passed along when firing "object:selected")
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setActiveObject: function (object, e) {
 | |
|       var currentActives = this.getActiveObjects();
 | |
|       this._setActiveObject(object, e);
 | |
|       this._fireSelectionEvents(currentActives, e);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This is a private method for now.
 | |
|      * This is supposed to be equivalent to setActiveObject but without firing
 | |
|      * any event. There is commitment to have this stay this way.
 | |
|      * This is the functional part of setActiveObject.
 | |
|      * @private
 | |
|      * @param {Object} object to set as active
 | |
|      * @param {Event} [e] Event (passed along when firing "object:selected")
 | |
|      * @return {Boolean} true if the selection happened
 | |
|      */
 | |
|     _setActiveObject: function(object, e) {
 | |
|       if (this._activeObject === object) {
 | |
|         return false;
 | |
|       }
 | |
|       if (!this._discardActiveObject(e, object)) {
 | |
|         return false;
 | |
|       }
 | |
|       if (object.onSelect({ e: e })) {
 | |
|         return false;
 | |
|       }
 | |
|       this._activeObject = object;
 | |
|       return true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This is a private method for now.
 | |
|      * This is supposed to be equivalent to discardActiveObject but without firing
 | |
|      * any events. There is commitment to have this stay this way.
 | |
|      * This is the functional part of discardActiveObject.
 | |
|      * @param {Event} [e] Event (passed along when firing "object:deselected")
 | |
|      * @param {Object} object to set as active
 | |
|      * @return {Boolean} true if the selection happened
 | |
|      * @private
 | |
|      */
 | |
|     _discardActiveObject: function(e, object) {
 | |
|       var obj = this._activeObject;
 | |
|       if (obj) {
 | |
|         // onDeselect return TRUE to cancel selection;
 | |
|         if (obj.onDeselect({ e: e, object: object })) {
 | |
|           return false;
 | |
|         }
 | |
|         this._activeObject = null;
 | |
|       }
 | |
|       return true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Discards currently active object and fire events. If the function is called by fabric
 | |
|      * as a consequence of a mouse event, the event is passed as a parameter and
 | |
|      * sent to the fire function for the custom events. When used as a method the
 | |
|      * e param does not have any application.
 | |
|      * @param {event} e
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     discardActiveObject: function (e) {
 | |
|       var currentActives = this.getActiveObjects(), activeObject = this.getActiveObject();
 | |
|       if (currentActives.length) {
 | |
|         this.fire('before:selection:cleared', { target: activeObject, e: e });
 | |
|       }
 | |
|       this._discardActiveObject(e);
 | |
|       this._fireSelectionEvents(currentActives, e);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clears a canvas element and removes all event listeners
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     dispose: function () {
 | |
|       var wrapper = this.wrapperEl;
 | |
|       this.removeListeners();
 | |
|       wrapper.removeChild(this.upperCanvasEl);
 | |
|       wrapper.removeChild(this.lowerCanvasEl);
 | |
|       this.contextCache = null;
 | |
|       this.contextTop = null;
 | |
|       ['upperCanvasEl', 'cacheCanvasEl'].forEach((function(element) {
 | |
|         fabric.util.cleanUpJsdomNode(this[element]);
 | |
|         this[element] = undefined;
 | |
|       }).bind(this));
 | |
|       if (wrapper.parentNode) {
 | |
|         wrapper.parentNode.replaceChild(this.lowerCanvasEl, this.wrapperEl);
 | |
|       }
 | |
|       delete this.wrapperEl;
 | |
|       fabric.StaticCanvas.prototype.dispose.call(this);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clears all contexts (background, main, top) of an instance
 | |
|      * @return {fabric.Canvas} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     clear: function () {
 | |
|       // this.discardActiveGroup();
 | |
|       this.discardActiveObject();
 | |
|       this.clearContext(this.contextTop);
 | |
|       return this.callSuper('clear');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Draws objects' controls (borders/controls)
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render controls on
 | |
|      */
 | |
|     drawControls: function(ctx) {
 | |
|       var activeObject = this._activeObject;
 | |
| 
 | |
|       if (activeObject) {
 | |
|         activeObject._renderControls(ctx);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _toObject: function(instance, methodName, propertiesToInclude) {
 | |
|       //If the object is part of the current selection group, it should
 | |
|       //be transformed appropriately
 | |
|       //i.e. it should be serialised as it would appear if the selection group
 | |
|       //were to be destroyed.
 | |
|       var originalProperties = this._realizeGroupTransformOnObject(instance),
 | |
|           object = this.callSuper('_toObject', instance, methodName, propertiesToInclude);
 | |
|       //Undo the damage we did by changing all of its properties
 | |
|       this._unwindGroupTransformOnObject(instance, originalProperties);
 | |
|       return object;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Realises an object's group transformation on it
 | |
|      * @private
 | |
|      * @param {fabric.Object} [instance] the object to transform (gets mutated)
 | |
|      * @returns the original values of instance which were changed
 | |
|      */
 | |
|     _realizeGroupTransformOnObject: function(instance) {
 | |
|       if (instance.group && instance.group.type === 'activeSelection' && this._activeObject === instance.group) {
 | |
|         var layoutProps = ['angle', 'flipX', 'flipY', 'left', 'scaleX', 'scaleY', 'skewX', 'skewY', 'top'];
 | |
|         //Copy all the positionally relevant properties across now
 | |
|         var originalValues = {};
 | |
|         layoutProps.forEach(function(prop) {
 | |
|           originalValues[prop] = instance[prop];
 | |
|         });
 | |
|         fabric.util.addTransformToObject(instance, this._activeObject.calcOwnMatrix());
 | |
|         return originalValues;
 | |
|       }
 | |
|       else {
 | |
|         return null;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Restores the changed properties of instance
 | |
|      * @private
 | |
|      * @param {fabric.Object} [instance] the object to un-transform (gets mutated)
 | |
|      * @param {Object} [originalValues] the original values of instance, as returned by _realizeGroupTransformOnObject
 | |
|      */
 | |
|     _unwindGroupTransformOnObject: function(instance, originalValues) {
 | |
|       if (originalValues) {
 | |
|         instance.set(originalValues);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _setSVGObject: function(markup, instance, reviver) {
 | |
|       //If the object is in a selection group, simulate what would happen to that
 | |
|       //object when the group is deselected
 | |
|       var originalProperties = this._realizeGroupTransformOnObject(instance);
 | |
|       this.callSuper('_setSVGObject', markup, instance, reviver);
 | |
|       this._unwindGroupTransformOnObject(instance, originalProperties);
 | |
|     },
 | |
| 
 | |
|     setViewportTransform: function (vpt) {
 | |
|       if (this.renderOnAddRemove && this._activeObject && this._activeObject.isEditing) {
 | |
|         this._activeObject.clearContextTop();
 | |
|       }
 | |
|       fabric.StaticCanvas.prototype.setViewportTransform.call(this, vpt);
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   // copying static properties manually to work around Opera's bug,
 | |
|   // where "prototype" property is enumerable and overrides existing prototype
 | |
|   for (var prop in fabric.StaticCanvas) {
 | |
|     if (prop !== 'prototype') {
 | |
|       fabric.Canvas[prop] = fabric.StaticCanvas[prop];
 | |
|     }
 | |
|   }
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var addListener = fabric.util.addListener,
 | |
|       removeListener = fabric.util.removeListener,
 | |
|       RIGHT_CLICK = 3, MIDDLE_CLICK = 2, LEFT_CLICK = 1,
 | |
|       addEventOptions = { passive: false };
 | |
| 
 | |
|   function checkClick(e, value) {
 | |
|     return e.button && (e.button === value - 1);
 | |
|   }
 | |
| 
 | |
|   fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Contains the id of the touch event that owns the fabric transform
 | |
|      * @type Number
 | |
|      * @private
 | |
|      */
 | |
|     mainTouchId: null,
 | |
| 
 | |
|     /**
 | |
|      * Adds mouse listeners to canvas
 | |
|      * @private
 | |
|      */
 | |
|     _initEventListeners: function () {
 | |
|       // in case we initialized the class twice. This should not happen normally
 | |
|       // but in some kind of applications where the canvas element may be changed
 | |
|       // this is a workaround to having double listeners.
 | |
|       this.removeListeners();
 | |
|       this._bindEvents();
 | |
|       this.addOrRemove(addListener, 'add');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * return an event prefix pointer or mouse.
 | |
|      * @private
 | |
|      */
 | |
|     _getEventPrefix: function () {
 | |
|       return this.enablePointerEvents ? 'pointer' : 'mouse';
 | |
|     },
 | |
| 
 | |
|     addOrRemove: function(functor, eventjsFunctor) {
 | |
|       var canvasElement = this.upperCanvasEl,
 | |
|           eventTypePrefix = this._getEventPrefix();
 | |
|       functor(fabric.window, 'resize', this._onResize);
 | |
|       functor(canvasElement, eventTypePrefix + 'down', this._onMouseDown);
 | |
|       functor(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
 | |
|       functor(canvasElement, eventTypePrefix + 'out', this._onMouseOut);
 | |
|       functor(canvasElement, eventTypePrefix + 'enter', this._onMouseEnter);
 | |
|       functor(canvasElement, 'wheel', this._onMouseWheel);
 | |
|       functor(canvasElement, 'contextmenu', this._onContextMenu);
 | |
|       functor(canvasElement, 'dblclick', this._onDoubleClick);
 | |
|       functor(canvasElement, 'dragover', this._onDragOver);
 | |
|       functor(canvasElement, 'dragenter', this._onDragEnter);
 | |
|       functor(canvasElement, 'dragleave', this._onDragLeave);
 | |
|       functor(canvasElement, 'drop', this._onDrop);
 | |
|       if (!this.enablePointerEvents) {
 | |
|         functor(canvasElement, 'touchstart', this._onTouchStart, addEventOptions);
 | |
|       }
 | |
|       if (typeof eventjs !== 'undefined' && eventjsFunctor in eventjs) {
 | |
|         eventjs[eventjsFunctor](canvasElement, 'gesture', this._onGesture);
 | |
|         eventjs[eventjsFunctor](canvasElement, 'drag', this._onDrag);
 | |
|         eventjs[eventjsFunctor](canvasElement, 'orientation', this._onOrientationChange);
 | |
|         eventjs[eventjsFunctor](canvasElement, 'shake', this._onShake);
 | |
|         eventjs[eventjsFunctor](canvasElement, 'longpress', this._onLongPress);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Removes all event listeners
 | |
|      */
 | |
|     removeListeners: function() {
 | |
|       this.addOrRemove(removeListener, 'remove');
 | |
|       // if you dispose on a mouseDown, before mouse up, you need to clean document to...
 | |
|       var eventTypePrefix = this._getEventPrefix();
 | |
|       removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp);
 | |
|       removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions);
 | |
|       removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
 | |
|       removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _bindEvents: function() {
 | |
|       if (this.eventsBound) {
 | |
|         // for any reason we pass here twice we do not want to bind events twice.
 | |
|         return;
 | |
|       }
 | |
|       this._onMouseDown = this._onMouseDown.bind(this);
 | |
|       this._onTouchStart = this._onTouchStart.bind(this);
 | |
|       this._onMouseMove = this._onMouseMove.bind(this);
 | |
|       this._onMouseUp = this._onMouseUp.bind(this);
 | |
|       this._onTouchEnd = this._onTouchEnd.bind(this);
 | |
|       this._onResize = this._onResize.bind(this);
 | |
|       this._onGesture = this._onGesture.bind(this);
 | |
|       this._onDrag = this._onDrag.bind(this);
 | |
|       this._onShake = this._onShake.bind(this);
 | |
|       this._onLongPress = this._onLongPress.bind(this);
 | |
|       this._onOrientationChange = this._onOrientationChange.bind(this);
 | |
|       this._onMouseWheel = this._onMouseWheel.bind(this);
 | |
|       this._onMouseOut = this._onMouseOut.bind(this);
 | |
|       this._onMouseEnter = this._onMouseEnter.bind(this);
 | |
|       this._onContextMenu = this._onContextMenu.bind(this);
 | |
|       this._onDoubleClick = this._onDoubleClick.bind(this);
 | |
|       this._onDragOver = this._onDragOver.bind(this);
 | |
|       this._onDragEnter = this._simpleEventHandler.bind(this, 'dragenter');
 | |
|       this._onDragLeave = this._simpleEventHandler.bind(this, 'dragleave');
 | |
|       this._onDrop = this._onDrop.bind(this);
 | |
|       this.eventsBound = true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} [e] Event object fired on Event.js gesture
 | |
|      * @param {Event} [self] Inner Event object
 | |
|      */
 | |
|     _onGesture: function(e, self) {
 | |
|       this.__onTransformGesture && this.__onTransformGesture(e, self);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} [e] Event object fired on Event.js drag
 | |
|      * @param {Event} [self] Inner Event object
 | |
|      */
 | |
|     _onDrag: function(e, self) {
 | |
|       this.__onDrag && this.__onDrag(e, self);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} [e] Event object fired on wheel event
 | |
|      */
 | |
|     _onMouseWheel: function(e) {
 | |
|       this.__onMouseWheel(e);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousedown
 | |
|      */
 | |
|     _onMouseOut: function(e) {
 | |
|       var target = this._hoveredTarget;
 | |
|       this.fire('mouse:out', { target: target, e: e });
 | |
|       this._hoveredTarget = null;
 | |
|       target && target.fire('mouseout', { e: e });
 | |
| 
 | |
|       var _this = this;
 | |
|       this._hoveredTargets.forEach(function(_target){
 | |
|         _this.fire('mouse:out', { target: target, e: e });
 | |
|         _target && target.fire('mouseout', { e: e });
 | |
|       });
 | |
|       this._hoveredTargets = [];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mouseenter
 | |
|      */
 | |
|     _onMouseEnter: function(e) {
 | |
|       // This find target and consequent 'mouse:over' is used to
 | |
|       // clear old instances on hovered target.
 | |
|       // calling findTarget has the side effect of killing target.__corner.
 | |
|       // as a short term fix we are not firing this if we are currently transforming.
 | |
|       // as a long term fix we need to separate the action of finding a target with the
 | |
|       // side effects we added to it.
 | |
|       if (!this._currentTransform && !this.findTarget(e)) {
 | |
|         this.fire('mouse:over', { target: null, e: e });
 | |
|         this._hoveredTarget = null;
 | |
|         this._hoveredTargets = [];
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} [e] Event object fired on Event.js orientation change
 | |
|      * @param {Event} [self] Inner Event object
 | |
|      */
 | |
|     _onOrientationChange: function(e, self) {
 | |
|       this.__onOrientationChange && this.__onOrientationChange(e, self);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} [e] Event object fired on Event.js shake
 | |
|      * @param {Event} [self] Inner Event object
 | |
|      */
 | |
|     _onShake: function(e, self) {
 | |
|       this.__onShake && this.__onShake(e, self);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} [e] Event object fired on Event.js shake
 | |
|      * @param {Event} [self] Inner Event object
 | |
|      */
 | |
|     _onLongPress: function(e, self) {
 | |
|       this.__onLongPress && this.__onLongPress(e, self);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * prevent default to allow drop event to be fired
 | |
|      * @private
 | |
|      * @param {Event} [e] Event object fired on Event.js shake
 | |
|      */
 | |
|     _onDragOver: function(e) {
 | |
|       e.preventDefault();
 | |
|       var target = this._simpleEventHandler('dragover', e);
 | |
|       this._fireEnterLeaveEvents(target, e);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * `drop:before` is a an event that allow you to schedule logic
 | |
|      * before the `drop` event. Prefer `drop` event always, but if you need
 | |
|      * to run some drop-disabling logic on an event, since there is no way
 | |
|      * to handle event handlers ordering, use `drop:before`
 | |
|      * @param {Event} e
 | |
|      */
 | |
|     _onDrop: function (e) {
 | |
|       this._simpleEventHandler('drop:before', e);
 | |
|       return this._simpleEventHandler('drop', e);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousedown
 | |
|      */
 | |
|     _onContextMenu: function (e) {
 | |
|       if (this.stopContextMenu) {
 | |
|         e.stopPropagation();
 | |
|         e.preventDefault();
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousedown
 | |
|      */
 | |
|     _onDoubleClick: function (e) {
 | |
|       this._cacheTransformEventData(e);
 | |
|       this._handleEvent(e, 'dblclick');
 | |
|       this._resetTransformEventData(e);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return a the id of an event.
 | |
|      * returns either the pointerId or the identifier or 0 for the mouse event
 | |
|      * @private
 | |
|      * @param {Event} evt Event object
 | |
|      */
 | |
|     getPointerId: function(evt) {
 | |
|       var changedTouches = evt.changedTouches;
 | |
| 
 | |
|       if (changedTouches) {
 | |
|         return changedTouches[0] && changedTouches[0].identifier;
 | |
|       }
 | |
| 
 | |
|       if (this.enablePointerEvents) {
 | |
|         return evt.pointerId;
 | |
|       }
 | |
| 
 | |
|       return -1;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Determines if an event has the id of the event that is considered main
 | |
|      * @private
 | |
|      * @param {evt} event Event object
 | |
|      */
 | |
|     _isMainEvent: function(evt) {
 | |
|       if (evt.isPrimary === true) {
 | |
|         return true;
 | |
|       }
 | |
|       if (evt.isPrimary === false) {
 | |
|         return false;
 | |
|       }
 | |
|       if (evt.type === 'touchend' && evt.touches.length === 0) {
 | |
|         return true;
 | |
|       }
 | |
|       if (evt.changedTouches) {
 | |
|         return evt.changedTouches[0].identifier === this.mainTouchId;
 | |
|       }
 | |
|       return true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousedown
 | |
|      */
 | |
|     _onTouchStart: function(e) {
 | |
|       e.preventDefault();
 | |
|       if (this.mainTouchId === null) {
 | |
|         this.mainTouchId = this.getPointerId(e);
 | |
|       }
 | |
|       this.__onMouseDown(e);
 | |
|       this._resetTransformEventData();
 | |
|       var canvasElement = this.upperCanvasEl,
 | |
|           eventTypePrefix = this._getEventPrefix();
 | |
|       addListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions);
 | |
|       addListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
 | |
|       // Unbind mousedown to prevent double triggers from touch devices
 | |
|       removeListener(canvasElement, eventTypePrefix + 'down', this._onMouseDown);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousedown
 | |
|      */
 | |
|     _onMouseDown: function (e) {
 | |
|       this.__onMouseDown(e);
 | |
|       this._resetTransformEventData();
 | |
|       var canvasElement = this.upperCanvasEl,
 | |
|           eventTypePrefix = this._getEventPrefix();
 | |
|       removeListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
 | |
|       addListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp);
 | |
|       addListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousedown
 | |
|      */
 | |
|     _onTouchEnd: function(e) {
 | |
|       if (e.touches.length > 0) {
 | |
|         // if there are still touches stop here
 | |
|         return;
 | |
|       }
 | |
|       this.__onMouseUp(e);
 | |
|       this._resetTransformEventData();
 | |
|       this.mainTouchId = null;
 | |
|       var eventTypePrefix = this._getEventPrefix();
 | |
|       removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions);
 | |
|       removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
 | |
|       var _this = this;
 | |
|       if (this._willAddMouseDown) {
 | |
|         clearTimeout(this._willAddMouseDown);
 | |
|       }
 | |
|       this._willAddMouseDown = setTimeout(function() {
 | |
|         // Wait 400ms before rebinding mousedown to prevent double triggers
 | |
|         // from touch devices
 | |
|         addListener(_this.upperCanvasEl, eventTypePrefix + 'down', _this._onMouseDown);
 | |
|         _this._willAddMouseDown = 0;
 | |
|       }, 400);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mouseup
 | |
|      */
 | |
|     _onMouseUp: function (e) {
 | |
|       this.__onMouseUp(e);
 | |
|       this._resetTransformEventData();
 | |
|       var canvasElement = this.upperCanvasEl,
 | |
|           eventTypePrefix = this._getEventPrefix();
 | |
|       if (this._isMainEvent(e)) {
 | |
|         removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp);
 | |
|         removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
 | |
|         addListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousemove
 | |
|      */
 | |
|     _onMouseMove: function (e) {
 | |
|       !this.allowTouchScrolling && e.preventDefault && e.preventDefault();
 | |
|       this.__onMouseMove(e);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _onResize: function () {
 | |
|       this.calcOffset();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Decides whether the canvas should be redrawn in mouseup and mousedown events.
 | |
|      * @private
 | |
|      * @param {Object} target
 | |
|      */
 | |
|     _shouldRender: function(target) {
 | |
|       var activeObject = this._activeObject;
 | |
| 
 | |
|       if (
 | |
|         !!activeObject !== !!target ||
 | |
|         (activeObject && target && (activeObject !== target))
 | |
|       ) {
 | |
|         // this covers: switch of target, from target to no target, selection of target
 | |
|         // multiSelection with key and mouse
 | |
|         return true;
 | |
|       }
 | |
|       else if (activeObject && activeObject.isEditing) {
 | |
|         // if we mouse up/down over a editing textbox a cursor change,
 | |
|         // there is no need to re render
 | |
|         return false;
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Method that defines the actions when mouse is released on canvas.
 | |
|      * The method resets the currentTransform parameters, store the image corner
 | |
|      * position in the image object and render the canvas on top.
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mouseup
 | |
|      */
 | |
|     __onMouseUp: function (e) {
 | |
|       var target, transform = this._currentTransform,
 | |
|           groupSelector = this._groupSelector, shouldRender = false,
 | |
|           isClick = (!groupSelector || (groupSelector.left === 0 && groupSelector.top === 0));
 | |
|       this._cacheTransformEventData(e);
 | |
|       target = this._target;
 | |
|       this._handleEvent(e, 'up:before');
 | |
|       // if right/middle click just fire events and return
 | |
|       // target undefined will make the _handleEvent search the target
 | |
|       if (checkClick(e, RIGHT_CLICK)) {
 | |
|         if (this.fireRightClick) {
 | |
|           this._handleEvent(e, 'up', RIGHT_CLICK, isClick);
 | |
|         }
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (checkClick(e, MIDDLE_CLICK)) {
 | |
|         if (this.fireMiddleClick) {
 | |
|           this._handleEvent(e, 'up', MIDDLE_CLICK, isClick);
 | |
|         }
 | |
|         this._resetTransformEventData();
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (this.isDrawingMode && this._isCurrentlyDrawing) {
 | |
|         this._onMouseUpInDrawingMode(e);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (!this._isMainEvent(e)) {
 | |
|         return;
 | |
|       }
 | |
|       if (transform) {
 | |
|         this._finalizeCurrentTransform(e);
 | |
|         shouldRender = transform.actionPerformed;
 | |
|       }
 | |
|       if (!isClick) {
 | |
|         var targetWasActive = target === this._activeObject;
 | |
|         this._maybeGroupObjects(e);
 | |
|         if (!shouldRender) {
 | |
|           shouldRender = (
 | |
|             this._shouldRender(target) ||
 | |
|             (!targetWasActive && target === this._activeObject)
 | |
|           );
 | |
|         }
 | |
|       }
 | |
|       var corner, pointer;
 | |
|       if (target) {
 | |
|         corner = target._findTargetCorner(
 | |
|           this.getPointer(e, true),
 | |
|           fabric.util.isTouchEvent(e)
 | |
|         );
 | |
|         if (target.selectable && target !== this._activeObject && target.activeOn === 'up') {
 | |
|           this.setActiveObject(target, e);
 | |
|           shouldRender = true;
 | |
|         }
 | |
|         else {
 | |
|           var control = target.controls[corner],
 | |
|               mouseUpHandler = control && control.getMouseUpHandler(e, target, control);
 | |
|           if (mouseUpHandler) {
 | |
|             pointer = this.getPointer(e);
 | |
|             mouseUpHandler(e, transform, pointer.x, pointer.y);
 | |
|           }
 | |
|         }
 | |
|         target.isMoving = false;
 | |
|       }
 | |
|       // if we are ending up a transform on a different control or a new object
 | |
|       // fire the original mouse up from the corner that started the transform
 | |
|       if (transform && (transform.target !== target || transform.corner !== corner)) {
 | |
|         var originalControl = transform.target && transform.target.controls[transform.corner],
 | |
|             originalMouseUpHandler = originalControl && originalControl.getMouseUpHandler(e, target, control);
 | |
|         pointer = pointer || this.getPointer(e);
 | |
|         originalMouseUpHandler && originalMouseUpHandler(e, transform, pointer.x, pointer.y);
 | |
|       }
 | |
|       this._setCursorFromEvent(e, target);
 | |
|       this._handleEvent(e, 'up', LEFT_CLICK, isClick);
 | |
|       this._groupSelector = null;
 | |
|       this._currentTransform = null;
 | |
|       // reset the target information about which corner is selected
 | |
|       target && (target.__corner = 0);
 | |
|       if (shouldRender) {
 | |
|         this.requestRenderAll();
 | |
|       }
 | |
|       else if (!isClick) {
 | |
|         this.renderTop();
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * Handle event firing for target and subtargets
 | |
|      * @param {Event} e event from mouse
 | |
|      * @param {String} eventType event to fire (up, down or move)
 | |
|      * @return {Fabric.Object} target return the the target found, for internal reasons.
 | |
|      */
 | |
|     _simpleEventHandler: function(eventType, e) {
 | |
|       var target = this.findTarget(e),
 | |
|           targets = this.targets,
 | |
|           options = {
 | |
|             e: e,
 | |
|             target: target,
 | |
|             subTargets: targets,
 | |
|           };
 | |
|       this.fire(eventType, options);
 | |
|       target && target.fire(eventType, options);
 | |
|       if (!targets) {
 | |
|         return target;
 | |
|       }
 | |
|       for (var i = 0; i < targets.length; i++) {
 | |
|         targets[i].fire(eventType, options);
 | |
|       }
 | |
|       return target;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * Handle event firing for target and subtargets
 | |
|      * @param {Event} e event from mouse
 | |
|      * @param {String} eventType event to fire (up, down or move)
 | |
|      * @param {fabric.Object} targetObj receiving event
 | |
|      * @param {Number} [button] button used in the event 1 = left, 2 = middle, 3 = right
 | |
|      * @param {Boolean} isClick for left button only, indicates that the mouse up happened without move.
 | |
|      */
 | |
|     _handleEvent: function(e, eventType, button, isClick) {
 | |
|       var target = this._target,
 | |
|           targets = this.targets || [],
 | |
|           options = {
 | |
|             e: e,
 | |
|             target: target,
 | |
|             subTargets: targets,
 | |
|             button: button || LEFT_CLICK,
 | |
|             isClick: isClick || false,
 | |
|             pointer: this._pointer,
 | |
|             absolutePointer: this._absolutePointer,
 | |
|             transform: this._currentTransform
 | |
|           };
 | |
|       if (eventType === 'up') {
 | |
|         options.currentTarget = this.findTarget(e);
 | |
|         options.currentSubTargets = this.targets;
 | |
|       }
 | |
|       this.fire('mouse:' + eventType, options);
 | |
|       target && target.fire('mouse' + eventType, options);
 | |
|       for (var i = 0; i < targets.length; i++) {
 | |
|         targets[i].fire('mouse' + eventType, options);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e send the mouse event that generate the finalize down, so it can be used in the event
 | |
|      */
 | |
|     _finalizeCurrentTransform: function(e) {
 | |
| 
 | |
|       var transform = this._currentTransform,
 | |
|           target = transform.target,
 | |
|           options = {
 | |
|             e: e,
 | |
|             target: target,
 | |
|             transform: transform,
 | |
|             action: transform.action,
 | |
|           };
 | |
| 
 | |
|       if (target._scaling) {
 | |
|         target._scaling = false;
 | |
|       }
 | |
| 
 | |
|       target.setCoords();
 | |
| 
 | |
|       if (transform.actionPerformed || (this.stateful && target.hasStateChanged())) {
 | |
|         this._fire('modified', options);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousedown
 | |
|      */
 | |
|     _onMouseDownInDrawingMode: function(e) {
 | |
|       this._isCurrentlyDrawing = true;
 | |
|       if (this.getActiveObject()) {
 | |
|         this.discardActiveObject(e).requestRenderAll();
 | |
|       }
 | |
|       var pointer = this.getPointer(e);
 | |
|       this.freeDrawingBrush.onMouseDown(pointer, { e: e, pointer: pointer });
 | |
|       this._handleEvent(e, 'down');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousemove
 | |
|      */
 | |
|     _onMouseMoveInDrawingMode: function(e) {
 | |
|       if (this._isCurrentlyDrawing) {
 | |
|         var pointer = this.getPointer(e);
 | |
|         this.freeDrawingBrush.onMouseMove(pointer, { e: e, pointer: pointer });
 | |
|       }
 | |
|       this.setCursor(this.freeDrawingCursor);
 | |
|       this._handleEvent(e, 'move');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mouseup
 | |
|      */
 | |
|     _onMouseUpInDrawingMode: function(e) {
 | |
|       var pointer = this.getPointer(e);
 | |
|       this._isCurrentlyDrawing = this.freeDrawingBrush.onMouseUp({ e: e, pointer: pointer });
 | |
|       this._handleEvent(e, 'up');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Method that defines the actions when mouse is clicked on canvas.
 | |
|      * The method inits the currentTransform parameters and renders all the
 | |
|      * canvas so the current image can be placed on the top canvas and the rest
 | |
|      * in on the container one.
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousedown
 | |
|      */
 | |
|     __onMouseDown: function (e) {
 | |
|       this._cacheTransformEventData(e);
 | |
|       this._handleEvent(e, 'down:before');
 | |
|       var target = this._target;
 | |
|       // if right click just fire events
 | |
|       if (checkClick(e, RIGHT_CLICK)) {
 | |
|         if (this.fireRightClick) {
 | |
|           this._handleEvent(e, 'down', RIGHT_CLICK);
 | |
|         }
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (checkClick(e, MIDDLE_CLICK)) {
 | |
|         if (this.fireMiddleClick) {
 | |
|           this._handleEvent(e, 'down', MIDDLE_CLICK);
 | |
|         }
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (this.isDrawingMode) {
 | |
|         this._onMouseDownInDrawingMode(e);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (!this._isMainEvent(e)) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       // ignore if some object is being transformed at this moment
 | |
|       if (this._currentTransform) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var pointer = this._pointer;
 | |
|       // save pointer for check in __onMouseUp event
 | |
|       this._previousPointer = pointer;
 | |
|       var shouldRender = this._shouldRender(target),
 | |
|           shouldGroup = this._shouldGroup(e, target);
 | |
|       if (this._shouldClearSelection(e, target)) {
 | |
|         this.discardActiveObject(e);
 | |
|       }
 | |
|       else if (shouldGroup) {
 | |
|         this._handleGrouping(e, target);
 | |
|         target = this._activeObject;
 | |
|       }
 | |
| 
 | |
|       if (this.selection && (!target ||
 | |
|         (!target.selectable && !target.isEditing && target !== this._activeObject))) {
 | |
|         this._groupSelector = {
 | |
|           ex: this._absolutePointer.x,
 | |
|           ey: this._absolutePointer.y,
 | |
|           top: 0,
 | |
|           left: 0
 | |
|         };
 | |
|       }
 | |
| 
 | |
|       if (target) {
 | |
|         var alreadySelected = target === this._activeObject;
 | |
|         if (target.selectable && target.activeOn === 'down') {
 | |
|           this.setActiveObject(target, e);
 | |
|         }
 | |
|         var corner = target._findTargetCorner(
 | |
|           this.getPointer(e, true),
 | |
|           fabric.util.isTouchEvent(e)
 | |
|         );
 | |
|         target.__corner = corner;
 | |
|         if (target === this._activeObject && (corner || !shouldGroup)) {
 | |
|           this._setupCurrentTransform(e, target, alreadySelected);
 | |
|           var control = target.controls[corner],
 | |
|               pointer = this.getPointer(e),
 | |
|               mouseDownHandler = control && control.getMouseDownHandler(e, target, control);
 | |
|           if (mouseDownHandler) {
 | |
|             mouseDownHandler(e, this._currentTransform, pointer.x, pointer.y);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       this._handleEvent(e, 'down');
 | |
|       // we must renderAll so that we update the visuals
 | |
|       (shouldRender || shouldGroup) && this.requestRenderAll();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * reset cache form common information needed during event processing
 | |
|      * @private
 | |
|      */
 | |
|     _resetTransformEventData: function() {
 | |
|       this._target = null;
 | |
|       this._pointer = null;
 | |
|       this._absolutePointer = null;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Cache common information needed during event processing
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on event
 | |
|      */
 | |
|     _cacheTransformEventData: function(e) {
 | |
|       // reset in order to avoid stale caching
 | |
|       this._resetTransformEventData();
 | |
|       this._pointer = this.getPointer(e, true);
 | |
|       this._absolutePointer = this.restorePointerVpt(this._pointer);
 | |
|       this._target = this._currentTransform ? this._currentTransform.target : this.findTarget(e) || null;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _beforeTransform: function(e) {
 | |
|       var t = this._currentTransform;
 | |
|       this.stateful && t.target.saveState();
 | |
|       this.fire('before:transform', {
 | |
|         e: e,
 | |
|         transform: t,
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Method that defines the actions when mouse is hovering the canvas.
 | |
|      * The currentTransform parameter will define whether the user is rotating/scaling/translating
 | |
|      * an image or neither of them (only hovering). A group selection is also possible and would cancel
 | |
|      * all any other type of action.
 | |
|      * In case of an image transformation only the top canvas will be rendered.
 | |
|      * @private
 | |
|      * @param {Event} e Event object fired on mousemove
 | |
|      */
 | |
|     __onMouseMove: function (e) {
 | |
|       this._handleEvent(e, 'move:before');
 | |
|       this._cacheTransformEventData(e);
 | |
|       var target, pointer;
 | |
| 
 | |
|       if (this.isDrawingMode) {
 | |
|         this._onMouseMoveInDrawingMode(e);
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (!this._isMainEvent(e)) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var groupSelector = this._groupSelector;
 | |
| 
 | |
|       // We initially clicked in an empty area, so we draw a box for multiple selection
 | |
|       if (groupSelector) {
 | |
|         pointer = this._absolutePointer;
 | |
| 
 | |
|         groupSelector.left = pointer.x - groupSelector.ex;
 | |
|         groupSelector.top = pointer.y - groupSelector.ey;
 | |
| 
 | |
|         this.renderTop();
 | |
|       }
 | |
|       else if (!this._currentTransform) {
 | |
|         target = this.findTarget(e) || null;
 | |
|         this._setCursorFromEvent(e, target);
 | |
|         this._fireOverOutEvents(target, e);
 | |
|       }
 | |
|       else {
 | |
|         this._transformObject(e);
 | |
|       }
 | |
|       this._handleEvent(e, 'move');
 | |
|       this._resetTransformEventData();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Manage the mouseout, mouseover events for the fabric object on the canvas
 | |
|      * @param {Fabric.Object} target the target where the target from the mousemove event
 | |
|      * @param {Event} e Event object fired on mousemove
 | |
|      * @private
 | |
|      */
 | |
|     _fireOverOutEvents: function(target, e) {
 | |
|       var _hoveredTarget = this._hoveredTarget,
 | |
|           _hoveredTargets = this._hoveredTargets, targets = this.targets,
 | |
|           length = Math.max(_hoveredTargets.length, targets.length);
 | |
| 
 | |
|       this.fireSyntheticInOutEvents(target, e, {
 | |
|         oldTarget: _hoveredTarget,
 | |
|         evtOut: 'mouseout',
 | |
|         canvasEvtOut: 'mouse:out',
 | |
|         evtIn: 'mouseover',
 | |
|         canvasEvtIn: 'mouse:over',
 | |
|       });
 | |
|       for (var i = 0; i < length; i++){
 | |
|         this.fireSyntheticInOutEvents(targets[i], e, {
 | |
|           oldTarget: _hoveredTargets[i],
 | |
|           evtOut: 'mouseout',
 | |
|           evtIn: 'mouseover',
 | |
|         });
 | |
|       }
 | |
|       this._hoveredTarget = target;
 | |
|       this._hoveredTargets = this.targets.concat();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Manage the dragEnter, dragLeave events for the fabric objects on the canvas
 | |
|      * @param {Fabric.Object} target the target where the target from the onDrag event
 | |
|      * @param {Event} e Event object fired on ondrag
 | |
|      * @private
 | |
|      */
 | |
|     _fireEnterLeaveEvents: function(target, e) {
 | |
|       var _draggedoverTarget = this._draggedoverTarget,
 | |
|           _hoveredTargets = this._hoveredTargets, targets = this.targets,
 | |
|           length = Math.max(_hoveredTargets.length, targets.length);
 | |
| 
 | |
|       this.fireSyntheticInOutEvents(target, e, {
 | |
|         oldTarget: _draggedoverTarget,
 | |
|         evtOut: 'dragleave',
 | |
|         evtIn: 'dragenter',
 | |
|       });
 | |
|       for (var i = 0; i < length; i++) {
 | |
|         this.fireSyntheticInOutEvents(targets[i], e, {
 | |
|           oldTarget: _hoveredTargets[i],
 | |
|           evtOut: 'dragleave',
 | |
|           evtIn: 'dragenter',
 | |
|         });
 | |
|       }
 | |
|       this._draggedoverTarget = target;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Manage the synthetic in/out events for the fabric objects on the canvas
 | |
|      * @param {Fabric.Object} target the target where the target from the supported events
 | |
|      * @param {Event} e Event object fired
 | |
|      * @param {Object} config configuration for the function to work
 | |
|      * @param {String} config.targetName property on the canvas where the old target is stored
 | |
|      * @param {String} [config.canvasEvtOut] name of the event to fire at canvas level for out
 | |
|      * @param {String} config.evtOut name of the event to fire for out
 | |
|      * @param {String} [config.canvasEvtIn] name of the event to fire at canvas level for in
 | |
|      * @param {String} config.evtIn name of the event to fire for in
 | |
|      * @private
 | |
|      */
 | |
|     fireSyntheticInOutEvents: function(target, e, config) {
 | |
|       var inOpt, outOpt, oldTarget = config.oldTarget, outFires, inFires,
 | |
|           targetChanged = oldTarget !== target, canvasEvtIn = config.canvasEvtIn, canvasEvtOut = config.canvasEvtOut;
 | |
|       if (targetChanged) {
 | |
|         inOpt = { e: e, target: target, previousTarget: oldTarget };
 | |
|         outOpt = { e: e, target: oldTarget, nextTarget: target };
 | |
|       }
 | |
|       inFires = target && targetChanged;
 | |
|       outFires = oldTarget && targetChanged;
 | |
|       if (outFires) {
 | |
|         canvasEvtOut && this.fire(canvasEvtOut, outOpt);
 | |
|         oldTarget.fire(config.evtOut, outOpt);
 | |
|       }
 | |
|       if (inFires) {
 | |
|         canvasEvtIn && this.fire(canvasEvtIn, inOpt);
 | |
|         target.fire(config.evtIn, inOpt);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Method that defines actions when an Event Mouse Wheel
 | |
|      * @param {Event} e Event object fired on mouseup
 | |
|      */
 | |
|     __onMouseWheel: function(e) {
 | |
|       this._cacheTransformEventData(e);
 | |
|       this._handleEvent(e, 'wheel');
 | |
|       this._resetTransformEventData();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event fired on mousemove
 | |
|      */
 | |
|     _transformObject: function(e) {
 | |
|       var pointer = this.getPointer(e),
 | |
|           transform = this._currentTransform;
 | |
| 
 | |
|       transform.reset = false;
 | |
|       transform.shiftKey = e.shiftKey;
 | |
|       transform.altKey = e[this.centeredKey];
 | |
| 
 | |
|       this._performTransformAction(e, transform, pointer);
 | |
|       transform.actionPerformed && this.requestRenderAll();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _performTransformAction: function(e, transform, pointer) {
 | |
|       var x = pointer.x,
 | |
|           y = pointer.y,
 | |
|           action = transform.action,
 | |
|           actionPerformed = false,
 | |
|           actionHandler = transform.actionHandler;
 | |
|           // this object could be created from the function in the control handlers
 | |
| 
 | |
| 
 | |
|       if (actionHandler) {
 | |
|         actionPerformed = actionHandler(e, transform, x, y);
 | |
|       }
 | |
|       if (action === 'drag' && actionPerformed) {
 | |
|         transform.target.isMoving = true;
 | |
|         this.setCursor(transform.target.moveCursor || this.moveCursor);
 | |
|       }
 | |
|       transform.actionPerformed = transform.actionPerformed || actionPerformed;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _fire: fabric.controlsUtils.fireEvent,
 | |
| 
 | |
|     /**
 | |
|      * Sets the cursor depending on where the canvas is being hovered.
 | |
|      * Note: very buggy in Opera
 | |
|      * @param {Event} e Event object
 | |
|      * @param {Object} target Object that the mouse is hovering, if so.
 | |
|      */
 | |
|     _setCursorFromEvent: function (e, target) {
 | |
|       if (!target) {
 | |
|         this.setCursor(this.defaultCursor);
 | |
|         return false;
 | |
|       }
 | |
|       var hoverCursor = target.hoverCursor || this.hoverCursor,
 | |
|           activeSelection = this._activeObject && this._activeObject.type === 'activeSelection' ?
 | |
|             this._activeObject : null,
 | |
|           // only show proper corner when group selection is not active
 | |
|           corner = (!activeSelection || !activeSelection.contains(target))
 | |
|           // here we call findTargetCorner always with undefined for the touch parameter.
 | |
|           // we assume that if you are using a cursor you do not need to interact with
 | |
|           // the bigger touch area.
 | |
|                     && target._findTargetCorner(this.getPointer(e, true));
 | |
| 
 | |
|       if (!corner) {
 | |
|         if (target.subTargetCheck){
 | |
|           // hoverCursor should come from top-most subTarget,
 | |
|           // so we walk the array backwards
 | |
|           this.targets.concat().reverse().map(function(_target){
 | |
|             hoverCursor = _target.hoverCursor || hoverCursor;
 | |
|           });
 | |
|         }
 | |
|         this.setCursor(hoverCursor);
 | |
|       }
 | |
|       else {
 | |
|         this.setCursor(this.getCornerCursor(corner, target, e));
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     getCornerCursor: function(corner, target, e) {
 | |
|       var control = target.controls[corner];
 | |
|       return control.cursorStyleHandler(e, control, target);
 | |
|     }
 | |
|   });
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var min = Math.min,
 | |
|       max = Math.max;
 | |
| 
 | |
|   fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object
 | |
|      * @param {fabric.Object} target
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     _shouldGroup: function(e, target) {
 | |
|       var activeObject = this._activeObject;
 | |
|       return activeObject && this._isSelectionKeyPressed(e) && target && target.selectable && this.selection &&
 | |
|             (activeObject !== target || activeObject.type === 'activeSelection') && !target.onSelect({ e: e });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e Event object
 | |
|      * @param {fabric.Object} target
 | |
|      */
 | |
|     _handleGrouping: function (e, target) {
 | |
|       var activeObject = this._activeObject;
 | |
|       // avoid multi select when shift click on a corner
 | |
|       if (activeObject.__corner) {
 | |
|         return;
 | |
|       }
 | |
|       if (target === activeObject) {
 | |
|         // if it's a group, find target again, using activeGroup objects
 | |
|         target = this.findTarget(e, true);
 | |
|         // if even object is not found or we are on activeObjectCorner, bail out
 | |
|         if (!target || !target.selectable) {
 | |
|           return;
 | |
|         }
 | |
|       }
 | |
|       if (activeObject && activeObject.type === 'activeSelection') {
 | |
|         this._updateActiveSelection(target, e);
 | |
|       }
 | |
|       else {
 | |
|         this._createActiveSelection(target, e);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _updateActiveSelection: function(target, e) {
 | |
|       var activeSelection = this._activeObject,
 | |
|           currentActiveObjects = activeSelection._objects.slice(0);
 | |
|       if (activeSelection.contains(target)) {
 | |
|         activeSelection.removeWithUpdate(target);
 | |
|         this._hoveredTarget = target;
 | |
|         this._hoveredTargets = this.targets.concat();
 | |
|         if (activeSelection.size() === 1) {
 | |
|           // activate last remaining object
 | |
|           this._setActiveObject(activeSelection.item(0), e);
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         activeSelection.addWithUpdate(target);
 | |
|         this._hoveredTarget = activeSelection;
 | |
|         this._hoveredTargets = this.targets.concat();
 | |
|       }
 | |
|       this._fireSelectionEvents(currentActiveObjects, e);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _createActiveSelection: function(target, e) {
 | |
|       var currentActives = this.getActiveObjects(), group = this._createGroup(target);
 | |
|       this._hoveredTarget = group;
 | |
|       // ISSUE 4115: should we consider subTargets here?
 | |
|       // this._hoveredTargets = [];
 | |
|       // this._hoveredTargets = this.targets.concat();
 | |
|       this._setActiveObject(group, e);
 | |
|       this._fireSelectionEvents(currentActives, e);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} target
 | |
|      */
 | |
|     _createGroup: function(target) {
 | |
|       var objects = this._objects,
 | |
|           isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target),
 | |
|           groupObjects = isActiveLower
 | |
|             ? [this._activeObject, target]
 | |
|             : [target, this._activeObject];
 | |
|       this._activeObject.isEditing && this._activeObject.exitEditing();
 | |
|       return new fabric.ActiveSelection(groupObjects, {
 | |
|         canvas: this
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Event} e mouse event
 | |
|      */
 | |
|     _groupSelectedObjects: function (e) {
 | |
| 
 | |
|       var group = this._collectObjects(e),
 | |
|           aGroup;
 | |
| 
 | |
|       // do not create group for 1 element only
 | |
|       if (group.length === 1) {
 | |
|         this.setActiveObject(group[0], e);
 | |
|       }
 | |
|       else if (group.length > 1) {
 | |
|         aGroup = new fabric.ActiveSelection(group.reverse(), {
 | |
|           canvas: this
 | |
|         });
 | |
|         this.setActiveObject(aGroup, e);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _collectObjects: function(e) {
 | |
|       var group = [],
 | |
|           currentObject,
 | |
|           x1 = this._groupSelector.ex,
 | |
|           y1 = this._groupSelector.ey,
 | |
|           x2 = x1 + this._groupSelector.left,
 | |
|           y2 = y1 + this._groupSelector.top,
 | |
|           selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)),
 | |
|           selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)),
 | |
|           allowIntersect = !this.selectionFullyContained,
 | |
|           isClick = x1 === x2 && y1 === y2;
 | |
|       // we iterate reverse order to collect top first in case of click.
 | |
|       for (var i = this._objects.length; i--; ) {
 | |
|         currentObject = this._objects[i];
 | |
| 
 | |
|         if (!currentObject || !currentObject.selectable || !currentObject.visible) {
 | |
|           continue;
 | |
|         }
 | |
| 
 | |
|         if ((allowIntersect && currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2, true)) ||
 | |
|             currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2, true) ||
 | |
|             (allowIntersect && currentObject.containsPoint(selectionX1Y1, null, true)) ||
 | |
|             (allowIntersect && currentObject.containsPoint(selectionX2Y2, null, true))
 | |
|         ) {
 | |
|           group.push(currentObject);
 | |
|           // only add one object if it's a click
 | |
|           if (isClick) {
 | |
|             break;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       if (group.length > 1) {
 | |
|         group = group.filter(function(object) {
 | |
|           return !object.onSelect({ e: e });
 | |
|         });
 | |
|       }
 | |
| 
 | |
|       return group;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _maybeGroupObjects: function(e) {
 | |
|       if (this.selection && this._groupSelector) {
 | |
|         this._groupSelectedObjects(e);
 | |
|       }
 | |
|       this.setCursor(this.defaultCursor);
 | |
|       // clear selection and current transformation
 | |
|       this._groupSelector = null;
 | |
|     }
 | |
|   });
 | |
| 
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function () {
 | |
|   fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
 | |
|      * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
 | |
|      * @param {Number} [options.multiplier=1] Multiplier to scale by, to have consistent
 | |
|      * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
 | |
|      * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
 | |
|      * @param {Number} [options.width] Cropping width. Introduced in v1.2.14
 | |
|      * @param {Number} [options.height] Cropping height. Introduced in v1.2.14
 | |
|      * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 2.0.0
 | |
|      * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
 | |
|      * @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo}
 | |
|      * @example <caption>Generate jpeg dataURL with lower quality</caption>
 | |
|      * var dataURL = canvas.toDataURL({
 | |
|      *   format: 'jpeg',
 | |
|      *   quality: 0.8
 | |
|      * });
 | |
|      * @example <caption>Generate cropped png dataURL (clipping of canvas)</caption>
 | |
|      * var dataURL = canvas.toDataURL({
 | |
|      *   format: 'png',
 | |
|      *   left: 100,
 | |
|      *   top: 100,
 | |
|      *   width: 200,
 | |
|      *   height: 200
 | |
|      * });
 | |
|      * @example <caption>Generate double scaled png dataURL</caption>
 | |
|      * var dataURL = canvas.toDataURL({
 | |
|      *   format: 'png',
 | |
|      *   multiplier: 2
 | |
|      * });
 | |
|      */
 | |
|     toDataURL: function (options) {
 | |
|       options || (options = { });
 | |
| 
 | |
|       var format = options.format || 'png',
 | |
|           quality = options.quality || 1,
 | |
|           multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? this.getRetinaScaling() : 1),
 | |
|           canvasEl = this.toCanvasElement(multiplier, options);
 | |
|       return fabric.util.toDataURL(canvasEl, format, quality);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Create a new HTMLCanvas element painted with the current canvas content.
 | |
|      * No need to resize the actual one or repaint it.
 | |
|      * Will transfer object ownership to a new canvas, paint it, and set everything back.
 | |
|      * This is an intermediary step used to get to a dataUrl but also it is useful to
 | |
|      * create quick image copies of a canvas without passing for the dataUrl string
 | |
|      * @param {Number} [multiplier] a zoom factor.
 | |
|      * @param {Object} [cropping] Cropping informations
 | |
|      * @param {Number} [cropping.left] Cropping left offset.
 | |
|      * @param {Number} [cropping.top] Cropping top offset.
 | |
|      * @param {Number} [cropping.width] Cropping width.
 | |
|      * @param {Number} [cropping.height] Cropping height.
 | |
|      */
 | |
|     toCanvasElement: function(multiplier, cropping) {
 | |
|       multiplier = multiplier || 1;
 | |
|       cropping = cropping || { };
 | |
|       var scaledWidth = (cropping.width || this.width) * multiplier,
 | |
|           scaledHeight = (cropping.height || this.height) * multiplier,
 | |
|           zoom = this.getZoom(),
 | |
|           originalWidth = this.width,
 | |
|           originalHeight = this.height,
 | |
|           newZoom = zoom * multiplier,
 | |
|           vp = this.viewportTransform,
 | |
|           translateX = (vp[4] - (cropping.left || 0)) * multiplier,
 | |
|           translateY = (vp[5] - (cropping.top || 0)) * multiplier,
 | |
|           originalInteractive = this.interactive,
 | |
|           newVp = [newZoom, 0, 0, newZoom, translateX, translateY],
 | |
|           originalRetina = this.enableRetinaScaling,
 | |
|           canvasEl = fabric.util.createCanvasElement(),
 | |
|           originalContextTop = this.contextTop;
 | |
|       canvasEl.width = scaledWidth;
 | |
|       canvasEl.height = scaledHeight;
 | |
|       this.contextTop = null;
 | |
|       this.enableRetinaScaling = false;
 | |
|       this.interactive = false;
 | |
|       this.viewportTransform = newVp;
 | |
|       this.width = scaledWidth;
 | |
|       this.height = scaledHeight;
 | |
|       this.calcViewportBoundaries();
 | |
|       this.renderCanvas(canvasEl.getContext('2d'), this._objects);
 | |
|       this.viewportTransform = vp;
 | |
|       this.width = originalWidth;
 | |
|       this.height = originalHeight;
 | |
|       this.calcViewportBoundaries();
 | |
|       this.interactive = originalInteractive;
 | |
|       this.enableRetinaScaling = originalRetina;
 | |
|       this.contextTop = originalContextTop;
 | |
|       return canvasEl;
 | |
|     },
 | |
|   });
 | |
| 
 | |
| })();
 | |
| 
 | |
| 
 | |
| fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
 | |
|   /**
 | |
|    * Populates canvas with data from the specified JSON.
 | |
|    * JSON format must conform to the one of {@link fabric.Canvas#toJSON}
 | |
|    * @param {String|Object} json JSON string or object
 | |
|    * @param {Function} callback Callback, invoked when json is parsed
 | |
|    *                            and corresponding objects (e.g: {@link fabric.Image})
 | |
|    *                            are initialized
 | |
|    * @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created.
 | |
|    * @return {fabric.Canvas} instance
 | |
|    * @chainable
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#deserialization}
 | |
|    * @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo}
 | |
|    * @example <caption>loadFromJSON</caption>
 | |
|    * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas));
 | |
|    * @example <caption>loadFromJSON with reviver</caption>
 | |
|    * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas), function(o, object) {
 | |
|    *   // `o` = json object
 | |
|    *   // `object` = fabric.Object instance
 | |
|    *   // ... do some stuff ...
 | |
|    * });
 | |
|    */
 | |
|   loadFromJSON: function (json, callback, reviver) {
 | |
|     if (!json) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     // serialize if it wasn't already
 | |
|     var serialized = (typeof json === 'string')
 | |
|       ? JSON.parse(json)
 | |
|       : fabric.util.object.clone(json);
 | |
| 
 | |
|     var _this = this,
 | |
|         clipPath = serialized.clipPath,
 | |
|         renderOnAddRemove = this.renderOnAddRemove;
 | |
| 
 | |
|     this.renderOnAddRemove = false;
 | |
| 
 | |
|     delete serialized.clipPath;
 | |
| 
 | |
|     this._enlivenObjects(serialized.objects, function (enlivenedObjects) {
 | |
|       _this.clear();
 | |
|       _this._setBgOverlay(serialized, function () {
 | |
|         if (clipPath) {
 | |
|           _this._enlivenObjects([clipPath], function (enlivenedCanvasClip) {
 | |
|             _this.clipPath = enlivenedCanvasClip[0];
 | |
|             _this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback);
 | |
|           });
 | |
|         }
 | |
|         else {
 | |
|           _this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback);
 | |
|         }
 | |
|       });
 | |
|     }, reviver);
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Object} serialized Object with background and overlay information
 | |
|    * @param {Array} restored canvas objects
 | |
|    * @param {Function} cached renderOnAddRemove callback
 | |
|    * @param {Function} callback Invoked after all background and overlay images/patterns loaded
 | |
|    */
 | |
|   __setupCanvas: function(serialized, enlivenedObjects, renderOnAddRemove, callback) {
 | |
|     var _this = this;
 | |
|     enlivenedObjects.forEach(function(obj, index) {
 | |
|       // we splice the array just in case some custom classes restored from JSON
 | |
|       // will add more object to canvas at canvas init.
 | |
|       _this.insertAt(obj, index);
 | |
|     });
 | |
|     this.renderOnAddRemove = renderOnAddRemove;
 | |
|     // remove parts i cannot set as options
 | |
|     delete serialized.objects;
 | |
|     delete serialized.backgroundImage;
 | |
|     delete serialized.overlayImage;
 | |
|     delete serialized.background;
 | |
|     delete serialized.overlay;
 | |
|     // this._initOptions does too many things to just
 | |
|     // call it. Normally loading an Object from JSON
 | |
|     // create the Object instance. Here the Canvas is
 | |
|     // already an instance and we are just loading things over it
 | |
|     this._setOptions(serialized);
 | |
|     this.renderAll();
 | |
|     callback && callback();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Object} serialized Object with background and overlay information
 | |
|    * @param {Function} callback Invoked after all background and overlay images/patterns loaded
 | |
|    */
 | |
|   _setBgOverlay: function(serialized, callback) {
 | |
|     var loaded = {
 | |
|       backgroundColor: false,
 | |
|       overlayColor: false,
 | |
|       backgroundImage: false,
 | |
|       overlayImage: false
 | |
|     };
 | |
| 
 | |
|     if (!serialized.backgroundImage && !serialized.overlayImage && !serialized.background && !serialized.overlay) {
 | |
|       callback && callback();
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     var cbIfLoaded = function () {
 | |
|       if (loaded.backgroundImage && loaded.overlayImage && loaded.backgroundColor && loaded.overlayColor) {
 | |
|         callback && callback();
 | |
|       }
 | |
|     };
 | |
| 
 | |
|     this.__setBgOverlay('backgroundImage', serialized.backgroundImage, loaded, cbIfLoaded);
 | |
|     this.__setBgOverlay('overlayImage', serialized.overlayImage, loaded, cbIfLoaded);
 | |
|     this.__setBgOverlay('backgroundColor', serialized.background, loaded, cbIfLoaded);
 | |
|     this.__setBgOverlay('overlayColor', serialized.overlay, loaded, cbIfLoaded);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {String} property Property to set (backgroundImage, overlayImage, backgroundColor, overlayColor)
 | |
|    * @param {(Object|String)} value Value to set
 | |
|    * @param {Object} loaded Set loaded property to true if property is set
 | |
|    * @param {Object} callback Callback function to invoke after property is set
 | |
|    */
 | |
|   __setBgOverlay: function(property, value, loaded, callback) {
 | |
|     var _this = this;
 | |
| 
 | |
|     if (!value) {
 | |
|       loaded[property] = true;
 | |
|       callback && callback();
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     if (property === 'backgroundImage' || property === 'overlayImage') {
 | |
|       fabric.util.enlivenObjects([value], function(enlivedObject){
 | |
|         _this[property] = enlivedObject[0];
 | |
|         loaded[property] = true;
 | |
|         callback && callback();
 | |
|       });
 | |
|     }
 | |
|     else {
 | |
|       this['set' + fabric.util.string.capitalize(property, true)](value, function() {
 | |
|         loaded[property] = true;
 | |
|         callback && callback();
 | |
|       });
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Array} objects
 | |
|    * @param {Function} callback
 | |
|    * @param {Function} [reviver]
 | |
|    */
 | |
|   _enlivenObjects: function (objects, callback, reviver) {
 | |
|     if (!objects || objects.length === 0) {
 | |
|       callback && callback([]);
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     fabric.util.enlivenObjects(objects, function(enlivenedObjects) {
 | |
|       callback && callback(enlivenedObjects);
 | |
|     }, null, reviver);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {String} format
 | |
|    * @param {Function} callback
 | |
|    */
 | |
|   _toDataURL: function (format, callback) {
 | |
|     this.clone(function (clone) {
 | |
|       callback(clone.toDataURL(format));
 | |
|     });
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {String} format
 | |
|    * @param {Number} multiplier
 | |
|    * @param {Function} callback
 | |
|    */
 | |
|   _toDataURLWithMultiplier: function (format, multiplier, callback) {
 | |
|     this.clone(function (clone) {
 | |
|       callback(clone.toDataURLWithMultiplier(format, multiplier));
 | |
|     });
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Clones canvas instance
 | |
|    * @param {Object} [callback] Receives cloned instance as a first argument
 | |
|    * @param {Array} [properties] Array of properties to include in the cloned canvas and children
 | |
|    */
 | |
|   clone: function (callback, properties) {
 | |
|     var data = JSON.stringify(this.toJSON(properties));
 | |
|     this.cloneWithoutData(function(clone) {
 | |
|       clone.loadFromJSON(data, function() {
 | |
|         callback && callback(clone);
 | |
|       });
 | |
|     });
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Clones canvas instance without cloning existing data.
 | |
|    * This essentially copies canvas dimensions, clipping properties, etc.
 | |
|    * but leaves data empty (so that you can populate it with your own)
 | |
|    * @param {Object} [callback] Receives cloned instance as a first argument
 | |
|    */
 | |
|   cloneWithoutData: function(callback) {
 | |
|     var el = fabric.util.createCanvasElement();
 | |
| 
 | |
|     el.width = this.width;
 | |
|     el.height = this.height;
 | |
| 
 | |
|     var clone = new fabric.Canvas(el);
 | |
|     if (this.backgroundImage) {
 | |
|       clone.setBackgroundImage(this.backgroundImage.src, function() {
 | |
|         clone.renderAll();
 | |
|         callback && callback(clone);
 | |
|       });
 | |
|       clone.backgroundImageOpacity = this.backgroundImageOpacity;
 | |
|       clone.backgroundImageStretch = this.backgroundImageStretch;
 | |
|     }
 | |
|     else {
 | |
|       callback && callback(clone);
 | |
|     }
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       extend = fabric.util.object.extend,
 | |
|       clone = fabric.util.object.clone,
 | |
|       toFixed = fabric.util.toFixed,
 | |
|       capitalize = fabric.util.string.capitalize,
 | |
|       degreesToRadians = fabric.util.degreesToRadians,
 | |
|       objectCaching = !fabric.isLikelyNode,
 | |
|       ALIASING_LIMIT = 2;
 | |
| 
 | |
|   if (fabric.Object) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Root object class from which all 2d shape classes inherit from
 | |
|    * @class fabric.Object
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#objects}
 | |
|    * @see {@link fabric.Object#initialize} for constructor definition
 | |
|    *
 | |
|    * @fires added
 | |
|    * @fires removed
 | |
|    *
 | |
|    * @fires selected
 | |
|    * @fires deselected
 | |
|    * @fires modified
 | |
|    * @fires modified
 | |
|    * @fires moved
 | |
|    * @fires scaled
 | |
|    * @fires rotated
 | |
|    * @fires skewed
 | |
|    *
 | |
|    * @fires rotating
 | |
|    * @fires scaling
 | |
|    * @fires moving
 | |
|    * @fires skewing
 | |
|    *
 | |
|    * @fires mousedown
 | |
|    * @fires mouseup
 | |
|    * @fires mouseover
 | |
|    * @fires mouseout
 | |
|    * @fires mousewheel
 | |
|    * @fires mousedblclick
 | |
|    *
 | |
|    * @fires dragover
 | |
|    * @fires dragenter
 | |
|    * @fires dragleave
 | |
|    * @fires drop
 | |
|    */
 | |
|   fabric.Object = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.Object.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object (rect, circle, path, etc.).
 | |
|      * Note that this property is meant to be read-only and not meant to be modified.
 | |
|      * If you modify, certain parts of Fabric (such as JSON loading) won't work correctly.
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type:                     'object',
 | |
| 
 | |
|     /**
 | |
|      * Horizontal origin of transformation of an object (one of "left", "right", "center")
 | |
|      * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     originX:                  'left',
 | |
| 
 | |
|     /**
 | |
|      * Vertical origin of transformation of an object (one of "top", "bottom", "center")
 | |
|      * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     originY:                  'top',
 | |
| 
 | |
|     /**
 | |
|      * Top position of an object. Note that by default it's relative to object top. You can change this by setting originY={top/center/bottom}
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     top:                      0,
 | |
| 
 | |
|     /**
 | |
|      * Left position of an object. Note that by default it's relative to object left. You can change this by setting originX={left/center/right}
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     left:                     0,
 | |
| 
 | |
|     /**
 | |
|      * Object width
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     width:                    0,
 | |
| 
 | |
|     /**
 | |
|      * Object height
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     height:                   0,
 | |
| 
 | |
|     /**
 | |
|      * Object scale factor (horizontal)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     scaleX:                   1,
 | |
| 
 | |
|     /**
 | |
|      * Object scale factor (vertical)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     scaleY:                   1,
 | |
| 
 | |
|     /**
 | |
|      * When true, an object is rendered as flipped horizontally
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     flipX:                    false,
 | |
| 
 | |
|     /**
 | |
|      * When true, an object is rendered as flipped vertically
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     flipY:                    false,
 | |
| 
 | |
|     /**
 | |
|      * Opacity of an object
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     opacity:                  1,
 | |
| 
 | |
|     /**
 | |
|      * Angle of rotation of an object (in degrees)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     angle:                    0,
 | |
| 
 | |
|     /**
 | |
|      * Angle of skew on x axes of an object (in degrees)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     skewX:                    0,
 | |
| 
 | |
|     /**
 | |
|      * Angle of skew on y axes of an object (in degrees)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     skewY:                    0,
 | |
| 
 | |
|     /**
 | |
|      * Size of object's controlling corners (in pixels)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     cornerSize:               13,
 | |
| 
 | |
|     /**
 | |
|      * Size of object's controlling corners when touch interaction is detected
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     touchCornerSize:               24,
 | |
| 
 | |
|     /**
 | |
|      * When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill)
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     transparentCorners:       true,
 | |
| 
 | |
|     /**
 | |
|      * Default cursor value used when hovering over this object on canvas
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     hoverCursor:              null,
 | |
| 
 | |
|     /**
 | |
|      * Default cursor value used when moving this object on canvas
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     moveCursor:               null,
 | |
| 
 | |
|     /**
 | |
|      * Padding between object and its controlling borders (in pixels)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     padding:                  0,
 | |
| 
 | |
|     /**
 | |
|      * Color of controlling borders of an object (when it's active)
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     borderColor:              'rgb(178,204,255)',
 | |
| 
 | |
|     /**
 | |
|      * Array specifying dash pattern of an object's borders (hasBorder must be true)
 | |
|      * @since 1.6.2
 | |
|      * @type Array
 | |
|      */
 | |
|     borderDashArray:          null,
 | |
| 
 | |
|     /**
 | |
|      * Color of controlling corners of an object (when it's active)
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     cornerColor:              'rgb(178,204,255)',
 | |
| 
 | |
|     /**
 | |
|      * Color of controlling corners of an object (when it's active and transparentCorners false)
 | |
|      * @since 1.6.2
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     cornerStrokeColor:        null,
 | |
| 
 | |
|     /**
 | |
|      * Specify style of control, 'rect' or 'circle'
 | |
|      * @since 1.6.2
 | |
|      * @type String
 | |
|      */
 | |
|     cornerStyle:          'rect',
 | |
| 
 | |
|     /**
 | |
|      * Array specifying dash pattern of an object's control (hasBorder must be true)
 | |
|      * @since 1.6.2
 | |
|      * @type Array
 | |
|      */
 | |
|     cornerDashArray:          null,
 | |
| 
 | |
|     /**
 | |
|      * When true, this object will use center point as the origin of transformation
 | |
|      * when being scaled via the controls.
 | |
|      * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
 | |
|      * @since 1.3.4
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     centeredScaling:          false,
 | |
| 
 | |
|     /**
 | |
|      * When true, this object will use center point as the origin of transformation
 | |
|      * when being rotated via the controls.
 | |
|      * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
 | |
|      * @since 1.3.4
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     centeredRotation:         true,
 | |
| 
 | |
|     /**
 | |
|      * Color of object's fill
 | |
|      * takes css colors https://www.w3.org/TR/css-color-3/
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     fill:                     'rgb(0,0,0)',
 | |
| 
 | |
|     /**
 | |
|      * Fill rule used to fill an object
 | |
|      * accepted values are nonzero, evenodd
 | |
|      * <b>Backwards incompatibility note:</b> This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead)
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     fillRule:                 'nonzero',
 | |
| 
 | |
|     /**
 | |
|      * Composite rule used for canvas globalCompositeOperation
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     globalCompositeOperation: 'source-over',
 | |
| 
 | |
|     /**
 | |
|      * Background color of an object.
 | |
|      * takes css colors https://www.w3.org/TR/css-color-3/
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     backgroundColor:          '',
 | |
| 
 | |
|     /**
 | |
|      * Selection Background color of an object. colored layer behind the object when it is active.
 | |
|      * does not mix good with globalCompositeOperation methods.
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     selectionBackgroundColor:          '',
 | |
| 
 | |
|     /**
 | |
|      * When defined, an object is rendered via stroke and this property specifies its color
 | |
|      * takes css colors https://www.w3.org/TR/css-color-3/
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     stroke:                   null,
 | |
| 
 | |
|     /**
 | |
|      * Width of a stroke used to render this object
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     strokeWidth:              1,
 | |
| 
 | |
|     /**
 | |
|      * Array specifying dash pattern of an object's stroke (stroke must be defined)
 | |
|      * @type Array
 | |
|      */
 | |
|     strokeDashArray:          null,
 | |
| 
 | |
|     /**
 | |
|      * Line offset of an object's stroke
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     strokeDashOffset: 0,
 | |
| 
 | |
|     /**
 | |
|      * Line endings style of an object's stroke (one of "butt", "round", "square")
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     strokeLineCap:            'butt',
 | |
| 
 | |
|     /**
 | |
|      * Corner style of an object's stroke (one of "bevel", "round", "miter")
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     strokeLineJoin:           'miter',
 | |
| 
 | |
|     /**
 | |
|      * Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     strokeMiterLimit:         4,
 | |
| 
 | |
|     /**
 | |
|      * Shadow object representing shadow of this shape
 | |
|      * @type fabric.Shadow
 | |
|      * @default
 | |
|      */
 | |
|     shadow:                   null,
 | |
| 
 | |
|     /**
 | |
|      * Opacity of object's controlling borders when object is active and moving
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     borderOpacityWhenMoving:  0.4,
 | |
| 
 | |
|     /**
 | |
|      * Scale factor of object's controlling borders
 | |
|      * bigger number will make a thicker border
 | |
|      * border is 1, so this is basically a border thickness
 | |
|      * since there is no way to change the border itself.
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     borderScaleFactor:        1,
 | |
| 
 | |
|     /**
 | |
|      * Minimum allowed scale value of an object
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     minScaleLimit:            0,
 | |
| 
 | |
|     /**
 | |
|      * When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection).
 | |
|      * But events still fire on it.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     selectable:               true,
 | |
| 
 | |
|     /**
 | |
|      * When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     evented:                  true,
 | |
| 
 | |
|     /**
 | |
|      * When set to `false`, an object is not rendered on canvas
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     visible:                  true,
 | |
| 
 | |
|     /**
 | |
|      * When set to `false`, object's controls are not displayed and can not be used to manipulate object
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     hasControls:              true,
 | |
| 
 | |
|     /**
 | |
|      * When set to `false`, object's controlling borders are not rendered
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     hasBorders:               true,
 | |
| 
 | |
|     /**
 | |
|      * When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     perPixelTargetFind:       false,
 | |
| 
 | |
|     /**
 | |
|      * When `false`, default object's values are not included in its serialization
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     includeDefaultValues:     true,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object horizontal movement is locked
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     lockMovementX:            false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object vertical movement is locked
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     lockMovementY:            false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object rotation is locked
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     lockRotation:             false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object horizontal scaling is locked
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     lockScalingX:             false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object vertical scaling is locked
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     lockScalingY:             false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object horizontal skewing is locked
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     lockSkewingX:             false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object vertical skewing is locked
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     lockSkewingY:             false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object cannot be flipped by scaling into negative values
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     lockScalingFlip:          false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object is not exported in OBJECT/JSON
 | |
|      * @since 1.6.3
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     excludeFromExport:        false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object is cached on an additional canvas.
 | |
|      * When `false`, object is not cached unless necessary ( clipPath )
 | |
|      * default to true
 | |
|      * @since 1.7.0
 | |
|      * @type Boolean
 | |
|      * @default true
 | |
|      */
 | |
|     objectCaching:            objectCaching,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, object properties are checked for cache invalidation. In some particular
 | |
|      * situation you may want this to be disabled ( spray brush, very big, groups)
 | |
|      * or if your application does not allow you to modify properties for groups child you want
 | |
|      * to disable it for groups.
 | |
|      * default to false
 | |
|      * since 1.7.0
 | |
|      * @type Boolean
 | |
|      * @default false
 | |
|      */
 | |
|     statefullCache:            false,
 | |
| 
 | |
|     /**
 | |
|      * When `true`, cache does not get updated during scaling. The picture will get blocky if scaled
 | |
|      * too much and will be redrawn with correct details at the end of scaling.
 | |
|      * this setting is performance and application dependant.
 | |
|      * default to true
 | |
|      * since 1.7.0
 | |
|      * @type Boolean
 | |
|      * @default true
 | |
|      */
 | |
|     noScaleCache:              true,
 | |
| 
 | |
|     /**
 | |
|      * When `false`, the stoke width will scale with the object.
 | |
|      * When `true`, the stroke will always match the exact pixel size entered for stroke width.
 | |
|      * this Property does not work on Text classes or drawing call that uses strokeText,fillText methods
 | |
|      * default to false
 | |
|      * @since 2.6.0
 | |
|      * @type Boolean
 | |
|      * @default false
 | |
|      * @type Boolean
 | |
|      * @default false
 | |
|      */
 | |
|     strokeUniform:              false,
 | |
| 
 | |
|     /**
 | |
|      * When set to `true`, object's cache will be rerendered next render call.
 | |
|      * since 1.7.0
 | |
|      * @type Boolean
 | |
|      * @default true
 | |
|      */
 | |
|     dirty:                true,
 | |
| 
 | |
|     /**
 | |
|      * keeps the value of the last hovered corner during mouse move.
 | |
|      * 0 is no corner, or 'mt', 'ml', 'mtr' etc..
 | |
|      * It should be private, but there is no harm in using it as
 | |
|      * a read-only property.
 | |
|      * @type number|string|any
 | |
|      * @default 0
 | |
|      */
 | |
|     __corner: 0,
 | |
| 
 | |
|     /**
 | |
|      * Determines if the fill or the stroke is drawn first (one of "fill" or "stroke")
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     paintFirst:           'fill',
 | |
| 
 | |
|     /**
 | |
|      * When 'down', object is set to active on mousedown/touchstart
 | |
|      * When 'up', object is set to active on mouseup/touchend
 | |
|      * Experimental. Let's see if this breaks anything before supporting officially
 | |
|      * @private
 | |
|      * since 4.4.0
 | |
|      * @type String
 | |
|      * @default 'down'
 | |
|      */
 | |
|     activeOn:           'down',
 | |
| 
 | |
|     /**
 | |
|      * List of properties to consider when checking if state
 | |
|      * of an object is changed (fabric.Object#hasStateChanged)
 | |
|      * as well as for history (undo/redo) purposes
 | |
|      * @type Array
 | |
|      */
 | |
|     stateProperties: (
 | |
|       'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' +
 | |
|       'stroke strokeWidth strokeDashArray strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit ' +
 | |
|       'angle opacity fill globalCompositeOperation shadow visible backgroundColor ' +
 | |
|       'skewX skewY fillRule paintFirst clipPath strokeUniform'
 | |
|     ).split(' '),
 | |
| 
 | |
|     /**
 | |
|      * List of properties to consider when checking if cache needs refresh
 | |
|      * Those properties are checked by statefullCache ON ( or lazy mode if we want ) or from single
 | |
|      * calls to Object.set(key, value). If the key is in this list, the object is marked as dirty
 | |
|      * and refreshed at the next render
 | |
|      * @type Array
 | |
|      */
 | |
|     cacheProperties: (
 | |
|       'fill stroke strokeWidth strokeDashArray width height paintFirst strokeUniform' +
 | |
|       ' strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit backgroundColor clipPath'
 | |
|     ).split(' '),
 | |
| 
 | |
|     /**
 | |
|      * List of properties to consider for animating colors.
 | |
|      * @type Array
 | |
|      */
 | |
|     colorProperties: (
 | |
|       'fill stroke backgroundColor'
 | |
|     ).split(' '),
 | |
| 
 | |
|     /**
 | |
|      * a fabricObject that, without stroke define a clipping area with their shape. filled in black
 | |
|      * the clipPath object gets used when the object has rendered, and the context is placed in the center
 | |
|      * of the object cacheCanvas.
 | |
|      * If you want 0,0 of a clipPath to align with an object center, use clipPath.originX/Y to 'center'
 | |
|      * @type fabric.Object
 | |
|      */
 | |
|     clipPath: undefined,
 | |
| 
 | |
|     /**
 | |
|      * Meaningful ONLY when the object is used as clipPath.
 | |
|      * if true, the clipPath will make the object clip to the outside of the clipPath
 | |
|      * since 2.4.0
 | |
|      * @type boolean
 | |
|      * @default false
 | |
|      */
 | |
|     inverted: false,
 | |
| 
 | |
|     /**
 | |
|      * Meaningful ONLY when the object is used as clipPath.
 | |
|      * if true, the clipPath will have its top and left relative to canvas, and will
 | |
|      * not be influenced by the object transform. This will make the clipPath relative
 | |
|      * to the canvas, but clipping just a particular object.
 | |
|      * WARNING this is beta, this feature may change or be renamed.
 | |
|      * since 2.4.0
 | |
|      * @type boolean
 | |
|      * @default false
 | |
|      */
 | |
|     absolutePositioned: false,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     initialize: function(options) {
 | |
|       if (options) {
 | |
|         this.setOptions(options);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Create a the canvas used to keep the cached copy of the object
 | |
|      * @private
 | |
|      */
 | |
|     _createCacheCanvas: function() {
 | |
|       this._cacheProperties = {};
 | |
|       this._cacheCanvas = fabric.util.createCanvasElement();
 | |
|       this._cacheContext = this._cacheCanvas.getContext('2d');
 | |
|       this._updateCacheCanvas();
 | |
|       // if canvas gets created, is empty, so dirty.
 | |
|       this.dirty = true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Limit the cache dimensions so that X * Y do not cross fabric.perfLimitSizeTotal
 | |
|      * and each side do not cross fabric.cacheSideLimit
 | |
|      * those numbers are configurable so that you can get as much detail as you want
 | |
|      * making bargain with performances.
 | |
|      * @param {Object} dims
 | |
|      * @param {Object} dims.width width of canvas
 | |
|      * @param {Object} dims.height height of canvas
 | |
|      * @param {Object} dims.zoomX zoomX zoom value to unscale the canvas before drawing cache
 | |
|      * @param {Object} dims.zoomY zoomY zoom value to unscale the canvas before drawing cache
 | |
|      * @return {Object}.width width of canvas
 | |
|      * @return {Object}.height height of canvas
 | |
|      * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
 | |
|      * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
 | |
|      */
 | |
|     _limitCacheSize: function(dims) {
 | |
|       var perfLimitSizeTotal = fabric.perfLimitSizeTotal,
 | |
|           width = dims.width, height = dims.height,
 | |
|           max = fabric.maxCacheSideLimit, min = fabric.minCacheSideLimit;
 | |
|       if (width <= max && height <= max && width * height <= perfLimitSizeTotal) {
 | |
|         if (width < min) {
 | |
|           dims.width = min;
 | |
|         }
 | |
|         if (height < min) {
 | |
|           dims.height = min;
 | |
|         }
 | |
|         return dims;
 | |
|       }
 | |
|       var ar = width / height, limitedDims = fabric.util.limitDimsByArea(ar, perfLimitSizeTotal),
 | |
|           capValue = fabric.util.capValue,
 | |
|           x = capValue(min, limitedDims.x, max),
 | |
|           y = capValue(min, limitedDims.y, max);
 | |
|       if (width > x) {
 | |
|         dims.zoomX /= width / x;
 | |
|         dims.width = x;
 | |
|         dims.capped = true;
 | |
|       }
 | |
|       if (height > y) {
 | |
|         dims.zoomY /= height / y;
 | |
|         dims.height = y;
 | |
|         dims.capped = true;
 | |
|       }
 | |
|       return dims;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return the dimension and the zoom level needed to create a cache canvas
 | |
|      * big enough to host the object to be cached.
 | |
|      * @private
 | |
|      * @return {Object}.x width of object to be cached
 | |
|      * @return {Object}.y height of object to be cached
 | |
|      * @return {Object}.width width of canvas
 | |
|      * @return {Object}.height height of canvas
 | |
|      * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
 | |
|      * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
 | |
|      */
 | |
|     _getCacheCanvasDimensions: function() {
 | |
|       var objectScale = this.getTotalObjectScaling(),
 | |
|           // caculate dimensions without skewing
 | |
|           dim = this._getTransformedDimensions(0, 0),
 | |
|           neededX = dim.x * objectScale.scaleX / this.scaleX,
 | |
|           neededY = dim.y * objectScale.scaleY / this.scaleY;
 | |
|       return {
 | |
|         // for sure this ALIASING_LIMIT is slightly creating problem
 | |
|         // in situation in which the cache canvas gets an upper limit
 | |
|         // also objectScale contains already scaleX and scaleY
 | |
|         width: neededX + ALIASING_LIMIT,
 | |
|         height: neededY + ALIASING_LIMIT,
 | |
|         zoomX: objectScale.scaleX,
 | |
|         zoomY: objectScale.scaleY,
 | |
|         x: neededX,
 | |
|         y: neededY
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Update width and height of the canvas for cache
 | |
|      * returns true or false if canvas needed resize.
 | |
|      * @private
 | |
|      * @return {Boolean} true if the canvas has been resized
 | |
|      */
 | |
|     _updateCacheCanvas: function() {
 | |
|       var targetCanvas = this.canvas;
 | |
|       if (this.noScaleCache && targetCanvas && targetCanvas._currentTransform) {
 | |
|         var target = targetCanvas._currentTransform.target,
 | |
|             action = targetCanvas._currentTransform.action;
 | |
|         if (this === target && action.slice && action.slice(0, 5) === 'scale') {
 | |
|           return false;
 | |
|         }
 | |
|       }
 | |
|       var canvas = this._cacheCanvas,
 | |
|           dims = this._limitCacheSize(this._getCacheCanvasDimensions()),
 | |
|           minCacheSize = fabric.minCacheSideLimit,
 | |
|           width = dims.width, height = dims.height, drawingWidth, drawingHeight,
 | |
|           zoomX = dims.zoomX, zoomY = dims.zoomY,
 | |
|           dimensionsChanged = width !== this.cacheWidth || height !== this.cacheHeight,
 | |
|           zoomChanged = this.zoomX !== zoomX || this.zoomY !== zoomY,
 | |
|           shouldRedraw = dimensionsChanged || zoomChanged,
 | |
|           additionalWidth = 0, additionalHeight = 0, shouldResizeCanvas = false;
 | |
|       if (dimensionsChanged) {
 | |
|         var canvasWidth = this._cacheCanvas.width,
 | |
|             canvasHeight = this._cacheCanvas.height,
 | |
|             sizeGrowing = width > canvasWidth || height > canvasHeight,
 | |
|             sizeShrinking = (width < canvasWidth * 0.9 || height < canvasHeight * 0.9) &&
 | |
|               canvasWidth > minCacheSize && canvasHeight > minCacheSize;
 | |
|         shouldResizeCanvas = sizeGrowing || sizeShrinking;
 | |
|         if (sizeGrowing && !dims.capped && (width > minCacheSize || height > minCacheSize)) {
 | |
|           additionalWidth = width * 0.1;
 | |
|           additionalHeight = height * 0.1;
 | |
|         }
 | |
|       }
 | |
|       if (this instanceof fabric.Text && this.path) {
 | |
|         shouldRedraw = true;
 | |
|         shouldResizeCanvas = true;
 | |
|         additionalWidth += this.getHeightOfLine(0) * this.zoomX;
 | |
|         additionalHeight += this.getHeightOfLine(0) * this.zoomY;
 | |
|       }
 | |
|       if (shouldRedraw) {
 | |
|         if (shouldResizeCanvas) {
 | |
|           canvas.width = Math.ceil(width + additionalWidth);
 | |
|           canvas.height = Math.ceil(height + additionalHeight);
 | |
|         }
 | |
|         else {
 | |
|           this._cacheContext.setTransform(1, 0, 0, 1, 0, 0);
 | |
|           this._cacheContext.clearRect(0, 0, canvas.width, canvas.height);
 | |
|         }
 | |
|         drawingWidth = dims.x / 2;
 | |
|         drawingHeight = dims.y / 2;
 | |
|         this.cacheTranslationX = Math.round(canvas.width / 2 - drawingWidth) + drawingWidth;
 | |
|         this.cacheTranslationY = Math.round(canvas.height / 2 - drawingHeight) + drawingHeight;
 | |
|         this.cacheWidth = width;
 | |
|         this.cacheHeight = height;
 | |
|         this._cacheContext.translate(this.cacheTranslationX, this.cacheTranslationY);
 | |
|         this._cacheContext.scale(zoomX, zoomY);
 | |
|         this.zoomX = zoomX;
 | |
|         this.zoomY = zoomY;
 | |
|         return true;
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets object's properties from options
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     setOptions: function(options) {
 | |
|       this._setOptions(options);
 | |
|       this._initGradient(options.fill, 'fill');
 | |
|       this._initGradient(options.stroke, 'stroke');
 | |
|       this._initPattern(options.fill, 'fill');
 | |
|       this._initPattern(options.stroke, 'stroke');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Transforms context when rendering an object
 | |
|      * @param {CanvasRenderingContext2D} ctx Context
 | |
|      */
 | |
|     transform: function(ctx) {
 | |
|       var needFullTransform = (this.group && !this.group._transformDone) ||
 | |
|          (this.group && this.canvas && ctx === this.canvas.contextTop);
 | |
|       var m = this.calcTransformMatrix(!needFullTransform);
 | |
|       ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns an object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
 | |
| 
 | |
|           object = {
 | |
|             type:                     this.type,
 | |
|             version:                  fabric.version,
 | |
|             originX:                  this.originX,
 | |
|             originY:                  this.originY,
 | |
|             left:                     toFixed(this.left, NUM_FRACTION_DIGITS),
 | |
|             top:                      toFixed(this.top, NUM_FRACTION_DIGITS),
 | |
|             width:                    toFixed(this.width, NUM_FRACTION_DIGITS),
 | |
|             height:                   toFixed(this.height, NUM_FRACTION_DIGITS),
 | |
|             fill:                     (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill,
 | |
|             stroke:                   (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke,
 | |
|             strokeWidth:              toFixed(this.strokeWidth, NUM_FRACTION_DIGITS),
 | |
|             strokeDashArray:          this.strokeDashArray ? this.strokeDashArray.concat() : this.strokeDashArray,
 | |
|             strokeLineCap:            this.strokeLineCap,
 | |
|             strokeDashOffset:         this.strokeDashOffset,
 | |
|             strokeLineJoin:           this.strokeLineJoin,
 | |
|             strokeUniform:            this.strokeUniform,
 | |
|             strokeMiterLimit:         toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS),
 | |
|             scaleX:                   toFixed(this.scaleX, NUM_FRACTION_DIGITS),
 | |
|             scaleY:                   toFixed(this.scaleY, NUM_FRACTION_DIGITS),
 | |
|             angle:                    toFixed(this.angle, NUM_FRACTION_DIGITS),
 | |
|             flipX:                    this.flipX,
 | |
|             flipY:                    this.flipY,
 | |
|             opacity:                  toFixed(this.opacity, NUM_FRACTION_DIGITS),
 | |
|             shadow:                   (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow,
 | |
|             visible:                  this.visible,
 | |
|             backgroundColor:          this.backgroundColor,
 | |
|             fillRule:                 this.fillRule,
 | |
|             paintFirst:               this.paintFirst,
 | |
|             globalCompositeOperation: this.globalCompositeOperation,
 | |
|             skewX:                    toFixed(this.skewX, NUM_FRACTION_DIGITS),
 | |
|             skewY:                    toFixed(this.skewY, NUM_FRACTION_DIGITS),
 | |
|           };
 | |
| 
 | |
|       if (this.clipPath && !this.clipPath.excludeFromExport) {
 | |
|         object.clipPath = this.clipPath.toObject(propertiesToInclude);
 | |
|         object.clipPath.inverted = this.clipPath.inverted;
 | |
|         object.clipPath.absolutePositioned = this.clipPath.absolutePositioned;
 | |
|       }
 | |
| 
 | |
|       fabric.util.populateWithProperties(this, object, propertiesToInclude);
 | |
|       if (!this.includeDefaultValues) {
 | |
|         object = this._removeDefaultValues(object);
 | |
|       }
 | |
| 
 | |
|       return object;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns (dataless) object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toDatalessObject: function(propertiesToInclude) {
 | |
|       // will be overwritten by subclasses
 | |
|       return this.toObject(propertiesToInclude);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} object
 | |
|      */
 | |
|     _removeDefaultValues: function(object) {
 | |
|       var prototype = fabric.util.getKlass(object.type).prototype,
 | |
|           stateProperties = prototype.stateProperties;
 | |
|       stateProperties.forEach(function(prop) {
 | |
|         if (prop === 'left' || prop === 'top') {
 | |
|           return;
 | |
|         }
 | |
|         if (object[prop] === prototype[prop]) {
 | |
|           delete object[prop];
 | |
|         }
 | |
|         // basically a check for [] === []
 | |
|         if (Array.isArray(object[prop]) && Array.isArray(prototype[prop])
 | |
|           && object[prop].length === 0 && prototype[prop].length === 0) {
 | |
|           delete object[prop];
 | |
|         }
 | |
|       });
 | |
| 
 | |
|       return object;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a string representation of an instance
 | |
|      * @return {String}
 | |
|      */
 | |
|     toString: function() {
 | |
|       return '#<fabric.' + capitalize(this.type) + '>';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return the object scale factor counting also the group scaling
 | |
|      * @return {Object} object with scaleX and scaleY properties
 | |
|      */
 | |
|     getObjectScaling: function() {
 | |
|       // if the object is a top level one, on the canvas, we go for simple aritmetic
 | |
|       // otherwise the complex method with angles will return approximations and decimals
 | |
|       // and will likely kill the cache when not needed
 | |
|       // https://github.com/fabricjs/fabric.js/issues/7157
 | |
|       if (!this.group) {
 | |
|         return {
 | |
|           scaleX: this.scaleX,
 | |
|           scaleY: this.scaleY,
 | |
|         };
 | |
|       }
 | |
|       // if we are inside a group total zoom calculation is complex, we defer to generic matrices
 | |
|       var options = fabric.util.qrDecompose(this.calcTransformMatrix());
 | |
|       return { scaleX: Math.abs(options.scaleX), scaleY: Math.abs(options.scaleY) };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return the object scale factor counting also the group scaling, zoom and retina
 | |
|      * @return {Object} object with scaleX and scaleY properties
 | |
|      */
 | |
|     getTotalObjectScaling: function() {
 | |
|       var scale = this.getObjectScaling(), scaleX = scale.scaleX, scaleY = scale.scaleY;
 | |
|       if (this.canvas) {
 | |
|         var zoom = this.canvas.getZoom();
 | |
|         var retina = this.canvas.getRetinaScaling();
 | |
|         scaleX *= zoom * retina;
 | |
|         scaleY *= zoom * retina;
 | |
|       }
 | |
|       return { scaleX: scaleX, scaleY: scaleY };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return the object opacity counting also the group property
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getObjectOpacity: function() {
 | |
|       var opacity = this.opacity;
 | |
|       if (this.group) {
 | |
|         opacity *= this.group.getObjectOpacity();
 | |
|       }
 | |
|       return opacity;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} key
 | |
|      * @param {*} value
 | |
|      * @return {fabric.Object} thisArg
 | |
|      */
 | |
|     _set: function(key, value) {
 | |
|       var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY'),
 | |
|           isChanged = this[key] !== value, groupNeedsUpdate = false;
 | |
| 
 | |
|       if (shouldConstrainValue) {
 | |
|         value = this._constrainScale(value);
 | |
|       }
 | |
|       if (key === 'scaleX' && value < 0) {
 | |
|         this.flipX = !this.flipX;
 | |
|         value *= -1;
 | |
|       }
 | |
|       else if (key === 'scaleY' && value < 0) {
 | |
|         this.flipY = !this.flipY;
 | |
|         value *= -1;
 | |
|       }
 | |
|       else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) {
 | |
|         value = new fabric.Shadow(value);
 | |
|       }
 | |
|       else if (key === 'dirty' && this.group) {
 | |
|         this.group.set('dirty', value);
 | |
|       }
 | |
| 
 | |
|       this[key] = value;
 | |
| 
 | |
|       if (isChanged) {
 | |
|         groupNeedsUpdate = this.group && this.group.isOnACache();
 | |
|         if (this.cacheProperties.indexOf(key) > -1) {
 | |
|           this.dirty = true;
 | |
|           groupNeedsUpdate && this.group.set('dirty', true);
 | |
|         }
 | |
|         else if (groupNeedsUpdate && this.stateProperties.indexOf(key) > -1) {
 | |
|           this.group.set('dirty', true);
 | |
|         }
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This callback function is called by the parent group of an object every
 | |
|      * time a non-delegated property changes on the group. It is passed the key
 | |
|      * and value as parameters. Not adding in this function's signature to avoid
 | |
|      * Travis build error about unused variables.
 | |
|      */
 | |
|     setOnGroup: function() {
 | |
|       // implemented by sub-classes, as needed.
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Retrieves viewportTransform from Object's canvas if possible
 | |
|      * @method getViewportTransform
 | |
|      * @memberOf fabric.Object.prototype
 | |
|      * @return {Array}
 | |
|      */
 | |
|     getViewportTransform: function() {
 | |
|       if (this.canvas && this.canvas.viewportTransform) {
 | |
|         return this.canvas.viewportTransform;
 | |
|       }
 | |
|       return fabric.iMatrix.concat();
 | |
|     },
 | |
| 
 | |
|     /*
 | |
|      * @private
 | |
|      * return if the object would be visible in rendering
 | |
|      * @memberOf fabric.Object.prototype
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isNotVisible: function() {
 | |
|       return this.opacity === 0 ||
 | |
|         (!this.width && !this.height && this.strokeWidth === 0) ||
 | |
|         !this.visible;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders an object on a specified context
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     render: function(ctx) {
 | |
|       // do not render if width/height are zeros or object is not visible
 | |
|       if (this.isNotVisible()) {
 | |
|         return;
 | |
|       }
 | |
|       if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) {
 | |
|         return;
 | |
|       }
 | |
|       ctx.save();
 | |
|       this._setupCompositeOperation(ctx);
 | |
|       this.drawSelectionBackground(ctx);
 | |
|       this.transform(ctx);
 | |
|       this._setOpacity(ctx);
 | |
|       this._setShadow(ctx, this);
 | |
|       if (this.shouldCache()) {
 | |
|         this.renderCache();
 | |
|         this.drawCacheOnCanvas(ctx);
 | |
|       }
 | |
|       else {
 | |
|         this._removeCacheCanvas();
 | |
|         this.dirty = false;
 | |
|         this.drawObject(ctx);
 | |
|         if (this.objectCaching && this.statefullCache) {
 | |
|           this.saveState({ propertySet: 'cacheProperties' });
 | |
|         }
 | |
|       }
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     renderCache: function(options) {
 | |
|       options = options || {};
 | |
|       if (!this._cacheCanvas || !this._cacheContext) {
 | |
|         this._createCacheCanvas();
 | |
|       }
 | |
|       if (this.isCacheDirty()) {
 | |
|         this.statefullCache && this.saveState({ propertySet: 'cacheProperties' });
 | |
|         this.drawObject(this._cacheContext, options.forClipping);
 | |
|         this.dirty = false;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Remove cacheCanvas and its dimensions from the objects
 | |
|      */
 | |
|     _removeCacheCanvas: function() {
 | |
|       this._cacheCanvas = null;
 | |
|       this._cacheContext = null;
 | |
|       this.cacheWidth = 0;
 | |
|       this.cacheHeight = 0;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * return true if the object will draw a stroke
 | |
|      * Does not consider text styles. This is just a shortcut used at rendering time
 | |
|      * We want it to be an approximation and be fast.
 | |
|      * wrote to avoid extra caching, it has to return true when stroke happens,
 | |
|      * can guess when it will not happen at 100% chance, does not matter if it misses
 | |
|      * some use case where the stroke is invisible.
 | |
|      * @since 3.0.0
 | |
|      * @returns Boolean
 | |
|      */
 | |
|     hasStroke: function() {
 | |
|       return this.stroke && this.stroke !== 'transparent' && this.strokeWidth !== 0;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * return true if the object will draw a fill
 | |
|      * Does not consider text styles. This is just a shortcut used at rendering time
 | |
|      * We want it to be an approximation and be fast.
 | |
|      * wrote to avoid extra caching, it has to return true when fill happens,
 | |
|      * can guess when it will not happen at 100% chance, does not matter if it misses
 | |
|      * some use case where the fill is invisible.
 | |
|      * @since 3.0.0
 | |
|      * @returns Boolean
 | |
|      */
 | |
|     hasFill: function() {
 | |
|       return this.fill && this.fill !== 'transparent';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * When set to `true`, force the object to have its own cache, even if it is inside a group
 | |
|      * it may be needed when your object behave in a particular way on the cache and always needs
 | |
|      * its own isolated canvas to render correctly.
 | |
|      * Created to be overridden
 | |
|      * since 1.7.12
 | |
|      * @returns Boolean
 | |
|      */
 | |
|     needsItsOwnCache: function() {
 | |
|       if (this.paintFirst === 'stroke' &&
 | |
|         this.hasFill() && this.hasStroke() && typeof this.shadow === 'object') {
 | |
|         return true;
 | |
|       }
 | |
|       if (this.clipPath) {
 | |
|         return true;
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Decide if the object should cache or not. Create its own cache level
 | |
|      * objectCaching is a global flag, wins over everything
 | |
|      * needsItsOwnCache should be used when the object drawing method requires
 | |
|      * a cache step. None of the fabric classes requires it.
 | |
|      * Generally you do not cache objects in groups because the group outside is cached.
 | |
|      * Read as: cache if is needed, or if the feature is enabled but we are not already caching.
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     shouldCache: function() {
 | |
|       this.ownCaching = this.needsItsOwnCache() || (
 | |
|         this.objectCaching &&
 | |
|         (!this.group || !this.group.isOnACache())
 | |
|       );
 | |
|       return this.ownCaching;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Check if this object or a child object will cast a shadow
 | |
|      * used by Group.shouldCache to know if child has a shadow recursively
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     willDrawShadow: function() {
 | |
|       return !!this.shadow && (this.shadow.offsetX !== 0 || this.shadow.offsetY !== 0);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Execute the drawing operation for an object clipPath
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {fabric.Object} clipPath
 | |
|      */
 | |
|     drawClipPathOnCache: function(ctx, clipPath) {
 | |
|       ctx.save();
 | |
|       // DEBUG: uncomment this line, comment the following
 | |
|       // ctx.globalAlpha = 0.4
 | |
|       if (clipPath.inverted) {
 | |
|         ctx.globalCompositeOperation = 'destination-out';
 | |
|       }
 | |
|       else {
 | |
|         ctx.globalCompositeOperation = 'destination-in';
 | |
|       }
 | |
|       //ctx.scale(1 / 2, 1 / 2);
 | |
|       if (clipPath.absolutePositioned) {
 | |
|         var m = fabric.util.invertTransform(this.calcTransformMatrix());
 | |
|         ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
 | |
|       }
 | |
|       clipPath.transform(ctx);
 | |
|       ctx.scale(1 / clipPath.zoomX, 1 / clipPath.zoomY);
 | |
|       ctx.drawImage(clipPath._cacheCanvas, -clipPath.cacheTranslationX, -clipPath.cacheTranslationY);
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Execute the drawing operation for an object on a specified context
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     drawObject: function(ctx, forClipping) {
 | |
|       var originalFill = this.fill, originalStroke = this.stroke;
 | |
|       if (forClipping) {
 | |
|         this.fill = 'black';
 | |
|         this.stroke = '';
 | |
|         this._setClippingProperties(ctx);
 | |
|       }
 | |
|       else {
 | |
|         this._renderBackground(ctx);
 | |
|       }
 | |
|       this._render(ctx);
 | |
|       this._drawClipPath(ctx, this.clipPath);
 | |
|       this.fill = originalFill;
 | |
|       this.stroke = originalStroke;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Prepare clipPath state and cache and draw it on instance's cache
 | |
|      * @param {CanvasRenderingContext2D} ctx
 | |
|      * @param {fabric.Object} clipPath
 | |
|      */
 | |
|     _drawClipPath: function (ctx, clipPath) {
 | |
|       if (!clipPath) { return; }
 | |
|       // needed to setup a couple of variables
 | |
|       // path canvas gets overridden with this one.
 | |
|       // TODO find a better solution?
 | |
|       clipPath.canvas = this.canvas;
 | |
|       clipPath.shouldCache();
 | |
|       clipPath._transformDone = true;
 | |
|       clipPath.renderCache({ forClipping: true });
 | |
|       this.drawClipPathOnCache(ctx, clipPath);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Paint the cached copy of the object on the target context.
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     drawCacheOnCanvas: function(ctx) {
 | |
|       ctx.scale(1 / this.zoomX, 1 / this.zoomY);
 | |
|       ctx.drawImage(this._cacheCanvas, -this.cacheTranslationX, -this.cacheTranslationY);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Check if cache is dirty
 | |
|      * @param {Boolean} skipCanvas skip canvas checks because this object is painted
 | |
|      * on parent canvas.
 | |
|      */
 | |
|     isCacheDirty: function(skipCanvas) {
 | |
|       if (this.isNotVisible()) {
 | |
|         return false;
 | |
|       }
 | |
|       if (this._cacheCanvas && this._cacheContext && !skipCanvas && this._updateCacheCanvas()) {
 | |
|         // in this case the context is already cleared.
 | |
|         return true;
 | |
|       }
 | |
|       else {
 | |
|         if (this.dirty ||
 | |
|           (this.clipPath && this.clipPath.absolutePositioned) ||
 | |
|           (this.statefullCache && this.hasStateChanged('cacheProperties'))
 | |
|         ) {
 | |
|           if (this._cacheCanvas && this._cacheContext && !skipCanvas) {
 | |
|             var width = this.cacheWidth / this.zoomX;
 | |
|             var height = this.cacheHeight / this.zoomY;
 | |
|             this._cacheContext.clearRect(-width / 2, -height / 2, width, height);
 | |
|           }
 | |
|           return true;
 | |
|         }
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Draws a background for the object big as its untransformed dimensions
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderBackground: function(ctx) {
 | |
|       if (!this.backgroundColor) {
 | |
|         return;
 | |
|       }
 | |
|       var dim = this._getNonTransformedDimensions();
 | |
|       ctx.fillStyle = this.backgroundColor;
 | |
| 
 | |
|       ctx.fillRect(
 | |
|         -dim.x / 2,
 | |
|         -dim.y / 2,
 | |
|         dim.x,
 | |
|         dim.y
 | |
|       );
 | |
|       // if there is background color no other shadows
 | |
|       // should be casted
 | |
|       this._removeShadow(ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _setOpacity: function(ctx) {
 | |
|       if (this.group && !this.group._transformDone) {
 | |
|         ctx.globalAlpha = this.getObjectOpacity();
 | |
|       }
 | |
|       else {
 | |
|         ctx.globalAlpha *= this.opacity;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     _setStrokeStyles: function(ctx, decl) {
 | |
|       var stroke = decl.stroke;
 | |
|       if (stroke) {
 | |
|         ctx.lineWidth = decl.strokeWidth;
 | |
|         ctx.lineCap = decl.strokeLineCap;
 | |
|         ctx.lineDashOffset = decl.strokeDashOffset;
 | |
|         ctx.lineJoin = decl.strokeLineJoin;
 | |
|         ctx.miterLimit = decl.strokeMiterLimit;
 | |
|         if (stroke.toLive) {
 | |
|           if (stroke.gradientUnits === 'percentage' || stroke.gradientTransform || stroke.patternTransform) {
 | |
|             // need to transform gradient in a pattern.
 | |
|             // this is a slow process. If you are hitting this codepath, and the object
 | |
|             // is not using caching, you should consider switching it on.
 | |
|             // we need a canvas as big as the current object caching canvas.
 | |
|             this._applyPatternForTransformedGradient(ctx, stroke);
 | |
|           }
 | |
|           else {
 | |
|             // is a simple gradient or pattern
 | |
|             ctx.strokeStyle = stroke.toLive(ctx, this);
 | |
|             this._applyPatternGradientTransform(ctx, stroke);
 | |
|           }
 | |
|         }
 | |
|         else {
 | |
|           // is a color
 | |
|           ctx.strokeStyle = decl.stroke;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     _setFillStyles: function(ctx, decl) {
 | |
|       var fill = decl.fill;
 | |
|       if (fill) {
 | |
|         if (fill.toLive) {
 | |
|           ctx.fillStyle = fill.toLive(ctx, this);
 | |
|           this._applyPatternGradientTransform(ctx, decl.fill);
 | |
|         }
 | |
|         else {
 | |
|           ctx.fillStyle = fill;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     _setClippingProperties: function(ctx) {
 | |
|       ctx.globalAlpha = 1;
 | |
|       ctx.strokeStyle = 'transparent';
 | |
|       ctx.fillStyle = '#000000';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * Sets line dash
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to set the dash line on
 | |
|      * @param {Array} dashArray array representing dashes
 | |
|      */
 | |
|     _setLineDash: function(ctx, dashArray) {
 | |
|       if (!dashArray || dashArray.length === 0) {
 | |
|         return;
 | |
|       }
 | |
|       // Spec requires the concatenation of two copies the dash list when the number of elements is odd
 | |
|       if (1 & dashArray.length) {
 | |
|         dashArray.push.apply(dashArray, dashArray);
 | |
|       }
 | |
|       ctx.setLineDash(dashArray);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders controls and borders for the object
 | |
|      * the context here is not transformed
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {Object} [styleOverride] properties to override the object style
 | |
|      */
 | |
|     _renderControls: function(ctx, styleOverride) {
 | |
|       var vpt = this.getViewportTransform(),
 | |
|           matrix = this.calcTransformMatrix(),
 | |
|           options, drawBorders, drawControls;
 | |
|       styleOverride = styleOverride || { };
 | |
|       drawBorders = typeof styleOverride.hasBorders !== 'undefined' ? styleOverride.hasBorders : this.hasBorders;
 | |
|       drawControls = typeof styleOverride.hasControls !== 'undefined' ? styleOverride.hasControls : this.hasControls;
 | |
|       matrix = fabric.util.multiplyTransformMatrices(vpt, matrix);
 | |
|       options = fabric.util.qrDecompose(matrix);
 | |
|       ctx.save();
 | |
|       ctx.translate(options.translateX, options.translateY);
 | |
|       ctx.lineWidth = 1 * this.borderScaleFactor;
 | |
|       if (!this.group) {
 | |
|         ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
 | |
|       }
 | |
|       if (this.flipX) {
 | |
|         options.angle -= 180;
 | |
|       }
 | |
|       ctx.rotate(degreesToRadians(this.group ? options.angle : this.angle));
 | |
|       if (styleOverride.forActiveSelection || this.group) {
 | |
|         drawBorders && this.drawBordersInGroup(ctx, options, styleOverride);
 | |
|       }
 | |
|       else {
 | |
|         drawBorders && this.drawBorders(ctx, styleOverride);
 | |
|       }
 | |
|       drawControls && this.drawControls(ctx, styleOverride);
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _setShadow: function(ctx) {
 | |
|       if (!this.shadow) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var shadow = this.shadow, canvas = this.canvas, scaling,
 | |
|           multX = (canvas && canvas.viewportTransform[0]) || 1,
 | |
|           multY = (canvas && canvas.viewportTransform[3]) || 1;
 | |
|       if (shadow.nonScaling) {
 | |
|         scaling = { scaleX: 1, scaleY: 1 };
 | |
|       }
 | |
|       else {
 | |
|         scaling = this.getObjectScaling();
 | |
|       }
 | |
|       if (canvas && canvas._isRetinaScaling()) {
 | |
|         multX *= fabric.devicePixelRatio;
 | |
|         multY *= fabric.devicePixelRatio;
 | |
|       }
 | |
|       ctx.shadowColor = shadow.color;
 | |
|       ctx.shadowBlur = shadow.blur * fabric.browserShadowBlurConstant *
 | |
|         (multX + multY) * (scaling.scaleX + scaling.scaleY) / 4;
 | |
|       ctx.shadowOffsetX = shadow.offsetX * multX * scaling.scaleX;
 | |
|       ctx.shadowOffsetY = shadow.offsetY * multY * scaling.scaleY;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _removeShadow: function(ctx) {
 | |
|       if (!this.shadow) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       ctx.shadowColor = '';
 | |
|       ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {Object} filler fabric.Pattern or fabric.Gradient
 | |
|      * @return {Object} offset.offsetX offset for text rendering
 | |
|      * @return {Object} offset.offsetY offset for text rendering
 | |
|      */
 | |
|     _applyPatternGradientTransform: function(ctx, filler) {
 | |
|       if (!filler || !filler.toLive) {
 | |
|         return { offsetX: 0, offsetY: 0 };
 | |
|       }
 | |
|       var t = filler.gradientTransform || filler.patternTransform;
 | |
|       var offsetX = -this.width / 2 + filler.offsetX || 0,
 | |
|           offsetY = -this.height / 2 + filler.offsetY || 0;
 | |
| 
 | |
|       if (filler.gradientUnits === 'percentage') {
 | |
|         ctx.transform(this.width, 0, 0, this.height, offsetX, offsetY);
 | |
|       }
 | |
|       else {
 | |
|         ctx.transform(1, 0, 0, 1, offsetX, offsetY);
 | |
|       }
 | |
|       if (t) {
 | |
|         ctx.transform(t[0], t[1], t[2], t[3], t[4], t[5]);
 | |
|       }
 | |
|       return { offsetX: offsetX, offsetY: offsetY };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderPaintInOrder: function(ctx) {
 | |
|       if (this.paintFirst === 'stroke') {
 | |
|         this._renderStroke(ctx);
 | |
|         this._renderFill(ctx);
 | |
|       }
 | |
|       else {
 | |
|         this._renderFill(ctx);
 | |
|         this._renderStroke(ctx);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * function that actually render something on the context.
 | |
|      * empty here to allow Obects to work on tests to benchmark fabric functionalites
 | |
|      * not related to rendering
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(/* ctx */) {
 | |
| 
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderFill: function(ctx) {
 | |
|       if (!this.fill) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       ctx.save();
 | |
|       this._setFillStyles(ctx, this);
 | |
|       if (this.fillRule === 'evenodd') {
 | |
|         ctx.fill('evenodd');
 | |
|       }
 | |
|       else {
 | |
|         ctx.fill();
 | |
|       }
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderStroke: function(ctx) {
 | |
|       if (!this.stroke || this.strokeWidth === 0) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (this.shadow && !this.shadow.affectStroke) {
 | |
|         this._removeShadow(ctx);
 | |
|       }
 | |
| 
 | |
|       ctx.save();
 | |
|       if (this.strokeUniform && this.group) {
 | |
|         var scaling = this.getObjectScaling();
 | |
|         ctx.scale(1 / scaling.scaleX, 1 / scaling.scaleY);
 | |
|       }
 | |
|       else if (this.strokeUniform) {
 | |
|         ctx.scale(1 / this.scaleX, 1 / this.scaleY);
 | |
|       }
 | |
|       this._setLineDash(ctx, this.strokeDashArray);
 | |
|       this._setStrokeStyles(ctx, this);
 | |
|       ctx.stroke();
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This function try to patch the missing gradientTransform on canvas gradients.
 | |
|      * transforming a context to transform the gradient, is going to transform the stroke too.
 | |
|      * we want to transform the gradient but not the stroke operation, so we create
 | |
|      * a transformed gradient on a pattern and then we use the pattern instead of the gradient.
 | |
|      * this method has drwabacks: is slow, is in low resolution, needs a patch for when the size
 | |
|      * is limited.
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {fabric.Gradient} filler a fabric gradient instance
 | |
|      */
 | |
|     _applyPatternForTransformedGradient: function(ctx, filler) {
 | |
|       var dims = this._limitCacheSize(this._getCacheCanvasDimensions()),
 | |
|           pCanvas = fabric.util.createCanvasElement(), pCtx, retinaScaling = this.canvas.getRetinaScaling(),
 | |
|           width = dims.x / this.scaleX / retinaScaling, height = dims.y / this.scaleY / retinaScaling;
 | |
|       pCanvas.width = width;
 | |
|       pCanvas.height = height;
 | |
|       pCtx = pCanvas.getContext('2d');
 | |
|       pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height);
 | |
|       pCtx.lineTo(0, height); pCtx.closePath();
 | |
|       pCtx.translate(width / 2, height / 2);
 | |
|       pCtx.scale(
 | |
|         dims.zoomX / this.scaleX / retinaScaling,
 | |
|         dims.zoomY / this.scaleY / retinaScaling
 | |
|       );
 | |
|       this._applyPatternGradientTransform(pCtx, filler);
 | |
|       pCtx.fillStyle = filler.toLive(ctx);
 | |
|       pCtx.fill();
 | |
|       ctx.translate(-this.width / 2 - this.strokeWidth / 2, -this.height / 2 - this.strokeWidth / 2);
 | |
|       ctx.scale(
 | |
|         retinaScaling * this.scaleX / dims.zoomX,
 | |
|         retinaScaling * this.scaleY / dims.zoomY
 | |
|       );
 | |
|       ctx.strokeStyle = pCtx.createPattern(pCanvas, 'no-repeat');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This function is an helper for svg import. it returns the center of the object in the svg
 | |
|      * untransformed coordinates
 | |
|      * @private
 | |
|      * @return {Object} center point from element coordinates
 | |
|      */
 | |
|     _findCenterFromElement: function() {
 | |
|       return { x: this.left + this.width / 2, y: this.top + this.height / 2 };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This function is an helper for svg import. it decompose the transformMatrix
 | |
|      * and assign properties to object.
 | |
|      * untransformed coordinates
 | |
|      * @private
 | |
|      * @chainable
 | |
|      */
 | |
|     _assignTransformMatrixProps: function() {
 | |
|       if (this.transformMatrix) {
 | |
|         var options = fabric.util.qrDecompose(this.transformMatrix);
 | |
|         this.flipX = false;
 | |
|         this.flipY = false;
 | |
|         this.set('scaleX', options.scaleX);
 | |
|         this.set('scaleY', options.scaleY);
 | |
|         this.angle = options.angle;
 | |
|         this.skewX = options.skewX;
 | |
|         this.skewY = 0;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This function is an helper for svg import. it removes the transform matrix
 | |
|      * and set to object properties that fabricjs can handle
 | |
|      * @private
 | |
|      * @param {Object} preserveAspectRatioOptions
 | |
|      * @return {thisArg}
 | |
|      */
 | |
|     _removeTransformMatrix: function(preserveAspectRatioOptions) {
 | |
|       var center = this._findCenterFromElement();
 | |
|       if (this.transformMatrix) {
 | |
|         this._assignTransformMatrixProps();
 | |
|         center = fabric.util.transformPoint(center, this.transformMatrix);
 | |
|       }
 | |
|       this.transformMatrix = null;
 | |
|       if (preserveAspectRatioOptions) {
 | |
|         this.scaleX *= preserveAspectRatioOptions.scaleX;
 | |
|         this.scaleY *= preserveAspectRatioOptions.scaleY;
 | |
|         this.cropX = preserveAspectRatioOptions.cropX;
 | |
|         this.cropY = preserveAspectRatioOptions.cropY;
 | |
|         center.x += preserveAspectRatioOptions.offsetLeft;
 | |
|         center.y += preserveAspectRatioOptions.offsetTop;
 | |
|         this.width = preserveAspectRatioOptions.width;
 | |
|         this.height = preserveAspectRatioOptions.height;
 | |
|       }
 | |
|       this.setPositionByOrigin(center, 'center', 'center');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clones an instance, using a callback method will work for every object.
 | |
|      * @param {Function} callback Callback is invoked with a clone as a first argument
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      */
 | |
|     clone: function(callback, propertiesToInclude) {
 | |
|       var objectForm = this.toObject(propertiesToInclude);
 | |
|       if (this.constructor.fromObject) {
 | |
|         this.constructor.fromObject(objectForm, callback);
 | |
|       }
 | |
|       else {
 | |
|         fabric.Object._fromObject('Object', objectForm, callback);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Creates an instance of fabric.Image out of an object
 | |
|      * makes use of toCanvasElement.
 | |
|      * Once this method was based on toDataUrl and loadImage, so it also had a quality
 | |
|      * and format option. toCanvasElement is faster and produce no loss of quality.
 | |
|      * If you need to get a real Jpeg or Png from an object, using toDataURL is the right way to do it.
 | |
|      * toCanvasElement and then toBlob from the obtained canvas is also a good option.
 | |
|      * This method is sync now, but still support the callback because we did not want to break.
 | |
|      * When fabricJS 5.0 will be planned, this will probably be changed to not have a callback.
 | |
|      * @param {Function} callback callback, invoked with an instance as a first argument
 | |
|      * @param {Object} [options] for clone as image, passed to toDataURL
 | |
|      * @param {Number} [options.multiplier=1] Multiplier to scale by
 | |
|      * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
 | |
|      * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
 | |
|      * @param {Number} [options.width] Cropping width. Introduced in v1.2.14
 | |
|      * @param {Number} [options.height] Cropping height. Introduced in v1.2.14
 | |
|      * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4
 | |
|      * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4
 | |
|      * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2
 | |
|      * @return {fabric.Object} thisArg
 | |
|      */
 | |
|     cloneAsImage: function(callback, options) {
 | |
|       var canvasEl = this.toCanvasElement(options);
 | |
|       if (callback) {
 | |
|         callback(new fabric.Image(canvasEl));
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Converts an object into a HTMLCanvas element
 | |
|      * @param {Object} options Options object
 | |
|      * @param {Number} [options.multiplier=1] Multiplier to scale by
 | |
|      * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
 | |
|      * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
 | |
|      * @param {Number} [options.width] Cropping width. Introduced in v1.2.14
 | |
|      * @param {Number} [options.height] Cropping height. Introduced in v1.2.14
 | |
|      * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4
 | |
|      * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4
 | |
|      * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2
 | |
|      * @return {HTMLCanvasElement} Returns DOM element <canvas> with the fabric.Object
 | |
|      */
 | |
|     toCanvasElement: function(options) {
 | |
|       options || (options = { });
 | |
| 
 | |
|       var utils = fabric.util, origParams = utils.saveObjectTransform(this),
 | |
|           originalGroup = this.group,
 | |
|           originalShadow = this.shadow, abs = Math.abs,
 | |
|           multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? fabric.devicePixelRatio : 1);
 | |
|       delete this.group;
 | |
|       if (options.withoutTransform) {
 | |
|         utils.resetObjectTransform(this);
 | |
|       }
 | |
|       if (options.withoutShadow) {
 | |
|         this.shadow = null;
 | |
|       }
 | |
| 
 | |
|       var el = fabric.util.createCanvasElement(),
 | |
|           // skip canvas zoom and calculate with setCoords now.
 | |
|           boundingRect = this.getBoundingRect(true, true),
 | |
|           shadow = this.shadow, scaling,
 | |
|           shadowOffset = { x: 0, y: 0 }, shadowBlur,
 | |
|           width, height;
 | |
| 
 | |
|       if (shadow) {
 | |
|         shadowBlur = shadow.blur;
 | |
|         if (shadow.nonScaling) {
 | |
|           scaling = { scaleX: 1, scaleY: 1 };
 | |
|         }
 | |
|         else {
 | |
|           scaling = this.getObjectScaling();
 | |
|         }
 | |
|         // consider non scaling shadow.
 | |
|         shadowOffset.x = 2 * Math.round(abs(shadow.offsetX) + shadowBlur) * (abs(scaling.scaleX));
 | |
|         shadowOffset.y = 2 * Math.round(abs(shadow.offsetY) + shadowBlur) * (abs(scaling.scaleY));
 | |
|       }
 | |
|       width = boundingRect.width + shadowOffset.x;
 | |
|       height = boundingRect.height + shadowOffset.y;
 | |
|       // if the current width/height is not an integer
 | |
|       // we need to make it so.
 | |
|       el.width = Math.ceil(width);
 | |
|       el.height = Math.ceil(height);
 | |
|       var canvas = new fabric.StaticCanvas(el, {
 | |
|         enableRetinaScaling: false,
 | |
|         renderOnAddRemove: false,
 | |
|         skipOffscreen: false,
 | |
|       });
 | |
|       if (options.format === 'jpeg') {
 | |
|         canvas.backgroundColor = '#fff';
 | |
|       }
 | |
|       this.setPositionByOrigin(new fabric.Point(canvas.width / 2, canvas.height / 2), 'center', 'center');
 | |
| 
 | |
|       var originalCanvas = this.canvas;
 | |
|       canvas.add(this);
 | |
|       var canvasEl = canvas.toCanvasElement(multiplier || 1, options);
 | |
|       this.shadow = originalShadow;
 | |
|       this.set('canvas', originalCanvas);
 | |
|       if (originalGroup) {
 | |
|         this.group = originalGroup;
 | |
|       }
 | |
|       this.set(origParams).setCoords();
 | |
|       // canvas.dispose will call image.dispose that will nullify the elements
 | |
|       // since this canvas is a simple element for the process, we remove references
 | |
|       // to objects in this way in order to avoid object trashing.
 | |
|       canvas._objects = [];
 | |
|       canvas.dispose();
 | |
|       canvas = null;
 | |
| 
 | |
|       return canvasEl;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Converts an object into a data-url-like string
 | |
|      * @param {Object} options Options object
 | |
|      * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
 | |
|      * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
 | |
|      * @param {Number} [options.multiplier=1] Multiplier to scale by
 | |
|      * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
 | |
|      * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
 | |
|      * @param {Number} [options.width] Cropping width. Introduced in v1.2.14
 | |
|      * @param {Number} [options.height] Cropping height. Introduced in v1.2.14
 | |
|      * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4
 | |
|      * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4
 | |
|      * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2
 | |
|      * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
 | |
|      */
 | |
|     toDataURL: function(options) {
 | |
|       options || (options = { });
 | |
|       return fabric.util.toDataURL(this.toCanvasElement(options), options.format || 'png', options.quality || 1);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if specified type is identical to the type of an instance
 | |
|      * @param {String} type Type to check against
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isType: function(type) {
 | |
|       return arguments.length > 1 ? Array.from(arguments).includes(this.type) : this.type === type;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns complexity of an instance
 | |
|      * @return {Number} complexity of this instance (is 1 unless subclassed)
 | |
|      */
 | |
|     complexity: function() {
 | |
|       return 1;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns a JSON representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} JSON
 | |
|      */
 | |
|     toJSON: function(propertiesToInclude) {
 | |
|       // delegate, not alias
 | |
|       return this.toObject(propertiesToInclude);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets "angle" of an instance with centered rotation
 | |
|      * @param {Number} angle Angle value (in degrees)
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     rotate: function(angle) {
 | |
|       var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation;
 | |
| 
 | |
|       if (shouldCenterOrigin) {
 | |
|         this._setOriginToCenter();
 | |
|       }
 | |
| 
 | |
|       this.set('angle', angle);
 | |
| 
 | |
|       if (shouldCenterOrigin) {
 | |
|         this._resetOrigin();
 | |
|       }
 | |
| 
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object horizontally on canvas to which it was added last.
 | |
|      * You might need to call `setCoords` on an object after centering, to update controls area.
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     centerH: function () {
 | |
|       this.canvas && this.canvas.centerObjectH(this);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object horizontally on current viewport of canvas to which it was added last.
 | |
|      * You might need to call `setCoords` on an object after centering, to update controls area.
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     viewportCenterH: function () {
 | |
|       this.canvas && this.canvas.viewportCenterObjectH(this);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object vertically on canvas to which it was added last.
 | |
|      * You might need to call `setCoords` on an object after centering, to update controls area.
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     centerV: function () {
 | |
|       this.canvas && this.canvas.centerObjectV(this);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object vertically on current viewport of canvas to which it was added last.
 | |
|      * You might need to call `setCoords` on an object after centering, to update controls area.
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     viewportCenterV: function () {
 | |
|       this.canvas && this.canvas.viewportCenterObjectV(this);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object vertically and horizontally on canvas to which is was added last
 | |
|      * You might need to call `setCoords` on an object after centering, to update controls area.
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     center: function () {
 | |
|       this.canvas && this.canvas.centerObject(this);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Centers object on current viewport of canvas to which it was added last.
 | |
|      * You might need to call `setCoords` on an object after centering, to update controls area.
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     viewportCenter: function () {
 | |
|       this.canvas && this.canvas.viewportCenterObject(this);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns coordinates of a pointer relative to an object
 | |
|      * @param {Event} e Event to operate upon
 | |
|      * @param {Object} [pointer] Pointer to operate upon (instead of event)
 | |
|      * @return {Object} Coordinates of a pointer (x, y)
 | |
|      */
 | |
|     getLocalPointer: function(e, pointer) {
 | |
|       pointer = pointer || this.canvas.getPointer(e);
 | |
|       var pClicked = new fabric.Point(pointer.x, pointer.y),
 | |
|           objectLeftTop = this._getLeftTopCoords();
 | |
|       if (this.angle) {
 | |
|         pClicked = fabric.util.rotatePoint(
 | |
|           pClicked, objectLeftTop, degreesToRadians(-this.angle));
 | |
|       }
 | |
|       return {
 | |
|         x: pClicked.x - objectLeftTop.x,
 | |
|         y: pClicked.y - objectLeftTop.y
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets canvas globalCompositeOperation for specific object
 | |
|      * custom composition operation for the particular object can be specified using globalCompositeOperation property
 | |
|      * @param {CanvasRenderingContext2D} ctx Rendering canvas context
 | |
|      */
 | |
|     _setupCompositeOperation: function (ctx) {
 | |
|       if (this.globalCompositeOperation) {
 | |
|         ctx.globalCompositeOperation = this.globalCompositeOperation;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * cancel instance's running animations
 | |
|      * override if necessary to dispose artifacts such as `clipPath`
 | |
|      */
 | |
|     dispose: function () {
 | |
|       if (fabric.runningAnimations) {
 | |
|         fabric.runningAnimations.cancelByTarget(this);
 | |
|       }
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   fabric.util.createAccessors && fabric.util.createAccessors(fabric.Object);
 | |
| 
 | |
|   extend(fabric.Object.prototype, fabric.Observable);
 | |
| 
 | |
|   /**
 | |
|    * Defines the number of fraction digits to use when serializing object values.
 | |
|    * You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
 | |
|    * @static
 | |
|    * @memberOf fabric.Object
 | |
|    * @constant
 | |
|    * @type Number
 | |
|    */
 | |
|   fabric.Object.NUM_FRACTION_DIGITS = 2;
 | |
| 
 | |
|   /**
 | |
|    * Defines which properties should be enlivened from the object passed to {@link fabric.Object._fromObject}
 | |
|    * @static
 | |
|    * @memberOf fabric.Object
 | |
|    * @constant
 | |
|    * @type string[]
 | |
|    */
 | |
|   fabric.Object.ENLIVEN_PROPS = ['clipPath'];
 | |
| 
 | |
|   fabric.Object._fromObject = function(className, object, callback, extraParam) {
 | |
|     var klass = fabric[className];
 | |
|     object = clone(object, true);
 | |
|     fabric.util.enlivenPatterns([object.fill, object.stroke], function(patterns) {
 | |
|       if (typeof patterns[0] !== 'undefined') {
 | |
|         object.fill = patterns[0];
 | |
|       }
 | |
|       if (typeof patterns[1] !== 'undefined') {
 | |
|         object.stroke = patterns[1];
 | |
|       }
 | |
|       fabric.util.enlivenObjectEnlivables(object, object, function () {
 | |
|         var instance = extraParam ? new klass(object[extraParam], object) : new klass(object);
 | |
|         callback && callback(instance);
 | |
|       });
 | |
|     });
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Unique id used internally when creating SVG elements
 | |
|    * @static
 | |
|    * @memberOf fabric.Object
 | |
|    * @type Number
 | |
|    */
 | |
|   fabric.Object.__uid = 0;
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var degreesToRadians = fabric.util.degreesToRadians,
 | |
|       originXOffset = {
 | |
|         left: -0.5,
 | |
|         center: 0,
 | |
|         right: 0.5
 | |
|       },
 | |
|       originYOffset = {
 | |
|         top: -0.5,
 | |
|         center: 0,
 | |
|         bottom: 0.5
 | |
|       };
 | |
| 
 | |
|   fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Translates the coordinates from a set of origin to another (based on the object's dimensions)
 | |
|      * @param {fabric.Point} point The point which corresponds to the originX and originY params
 | |
|      * @param {String} fromOriginX Horizontal origin: 'left', 'center' or 'right'
 | |
|      * @param {String} fromOriginY Vertical origin: 'top', 'center' or 'bottom'
 | |
|      * @param {String} toOriginX Horizontal origin: 'left', 'center' or 'right'
 | |
|      * @param {String} toOriginY Vertical origin: 'top', 'center' or 'bottom'
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     translateToGivenOrigin: function(point, fromOriginX, fromOriginY, toOriginX, toOriginY) {
 | |
|       var x = point.x,
 | |
|           y = point.y,
 | |
|           offsetX, offsetY, dim;
 | |
| 
 | |
|       if (typeof fromOriginX === 'string') {
 | |
|         fromOriginX = originXOffset[fromOriginX];
 | |
|       }
 | |
|       else {
 | |
|         fromOriginX -= 0.5;
 | |
|       }
 | |
| 
 | |
|       if (typeof toOriginX === 'string') {
 | |
|         toOriginX = originXOffset[toOriginX];
 | |
|       }
 | |
|       else {
 | |
|         toOriginX -= 0.5;
 | |
|       }
 | |
| 
 | |
|       offsetX = toOriginX - fromOriginX;
 | |
| 
 | |
|       if (typeof fromOriginY === 'string') {
 | |
|         fromOriginY = originYOffset[fromOriginY];
 | |
|       }
 | |
|       else {
 | |
|         fromOriginY -= 0.5;
 | |
|       }
 | |
| 
 | |
|       if (typeof toOriginY === 'string') {
 | |
|         toOriginY = originYOffset[toOriginY];
 | |
|       }
 | |
|       else {
 | |
|         toOriginY -= 0.5;
 | |
|       }
 | |
| 
 | |
|       offsetY = toOriginY - fromOriginY;
 | |
| 
 | |
|       if (offsetX || offsetY) {
 | |
|         dim = this._getTransformedDimensions();
 | |
|         x = point.x + offsetX * dim.x;
 | |
|         y = point.y + offsetY * dim.y;
 | |
|       }
 | |
| 
 | |
|       return new fabric.Point(x, y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Translates the coordinates from origin to center coordinates (based on the object's dimensions)
 | |
|      * @param {fabric.Point} point The point which corresponds to the originX and originY params
 | |
|      * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
 | |
|      * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     translateToCenterPoint: function(point, originX, originY) {
 | |
|       var p = this.translateToGivenOrigin(point, originX, originY, 'center', 'center');
 | |
|       if (this.angle) {
 | |
|         return fabric.util.rotatePoint(p, point, degreesToRadians(this.angle));
 | |
|       }
 | |
|       return p;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Translates the coordinates from center to origin coordinates (based on the object's dimensions)
 | |
|      * @param {fabric.Point} center The point which corresponds to center of the object
 | |
|      * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
 | |
|      * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     translateToOriginPoint: function(center, originX, originY) {
 | |
|       var p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY);
 | |
|       if (this.angle) {
 | |
|         return fabric.util.rotatePoint(p, center, degreesToRadians(this.angle));
 | |
|       }
 | |
|       return p;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the real center coordinates of the object
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     getCenterPoint: function() {
 | |
|       var leftTop = new fabric.Point(this.left, this.top);
 | |
|       return this.translateToCenterPoint(leftTop, this.originX, this.originY);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the coordinates of the object based on center coordinates
 | |
|      * @param {fabric.Point} point The point which corresponds to the originX and originY params
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     // getOriginPoint: function(center) {
 | |
|     //   return this.translateToOriginPoint(center, this.originX, this.originY);
 | |
|     // },
 | |
| 
 | |
|     /**
 | |
|      * Returns the coordinates of the object as if it has a different origin
 | |
|      * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
 | |
|      * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     getPointByOrigin: function(originX, originY) {
 | |
|       var center = this.getCenterPoint();
 | |
|       return this.translateToOriginPoint(center, originX, originY);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the point in local coordinates
 | |
|      * @param {fabric.Point} point The point relative to the global coordinate system
 | |
|      * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
 | |
|      * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     toLocalPoint: function(point, originX, originY) {
 | |
|       var center = this.getCenterPoint(),
 | |
|           p, p2;
 | |
| 
 | |
|       if (typeof originX !== 'undefined' && typeof originY !== 'undefined' ) {
 | |
|         p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY);
 | |
|       }
 | |
|       else {
 | |
|         p = new fabric.Point(this.left, this.top);
 | |
|       }
 | |
| 
 | |
|       p2 = new fabric.Point(point.x, point.y);
 | |
|       if (this.angle) {
 | |
|         p2 = fabric.util.rotatePoint(p2, center, -degreesToRadians(this.angle));
 | |
|       }
 | |
|       return p2.subtractEquals(p);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the point in global coordinates
 | |
|      * @param {fabric.Point} The point relative to the local coordinate system
 | |
|      * @return {fabric.Point}
 | |
|      */
 | |
|     // toGlobalPoint: function(point) {
 | |
|     //   return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top));
 | |
|     // },
 | |
| 
 | |
|     /**
 | |
|      * Sets the position of the object taking into consideration the object's origin
 | |
|      * @param {fabric.Point} pos The new position of the object
 | |
|      * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
 | |
|      * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
 | |
|      * @return {void}
 | |
|      */
 | |
|     setPositionByOrigin: function(pos, originX, originY) {
 | |
|       var center = this.translateToCenterPoint(pos, originX, originY),
 | |
|           position = this.translateToOriginPoint(center, this.originX, this.originY);
 | |
|       this.set('left', position.x);
 | |
|       this.set('top', position.y);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @param {String} to One of 'left', 'center', 'right'
 | |
|      */
 | |
|     adjustPosition: function(to) {
 | |
|       var angle = degreesToRadians(this.angle),
 | |
|           hypotFull = this.getScaledWidth(),
 | |
|           xFull = fabric.util.cos(angle) * hypotFull,
 | |
|           yFull = fabric.util.sin(angle) * hypotFull,
 | |
|           offsetFrom, offsetTo;
 | |
| 
 | |
|       //TODO: this function does not consider mixed situation like top, center.
 | |
|       if (typeof this.originX === 'string') {
 | |
|         offsetFrom = originXOffset[this.originX];
 | |
|       }
 | |
|       else {
 | |
|         offsetFrom = this.originX - 0.5;
 | |
|       }
 | |
|       if (typeof to === 'string') {
 | |
|         offsetTo = originXOffset[to];
 | |
|       }
 | |
|       else {
 | |
|         offsetTo = to - 0.5;
 | |
|       }
 | |
|       this.left += xFull * (offsetTo - offsetFrom);
 | |
|       this.top += yFull * (offsetTo - offsetFrom);
 | |
|       this.setCoords();
 | |
|       this.originX = to;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets the origin/position of the object to it's center point
 | |
|      * @private
 | |
|      * @return {void}
 | |
|      */
 | |
|     _setOriginToCenter: function() {
 | |
|       this._originalOriginX = this.originX;
 | |
|       this._originalOriginY = this.originY;
 | |
| 
 | |
|       var center = this.getCenterPoint();
 | |
| 
 | |
|       this.originX = 'center';
 | |
|       this.originY = 'center';
 | |
| 
 | |
|       this.left = center.x;
 | |
|       this.top = center.y;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Resets the origin/position of the object to it's original origin
 | |
|      * @private
 | |
|      * @return {void}
 | |
|      */
 | |
|     _resetOrigin: function() {
 | |
|       var originPoint = this.translateToOriginPoint(
 | |
|         this.getCenterPoint(),
 | |
|         this._originalOriginX,
 | |
|         this._originalOriginY);
 | |
| 
 | |
|       this.originX = this._originalOriginX;
 | |
|       this.originY = this._originalOriginY;
 | |
| 
 | |
|       this.left = originPoint.x;
 | |
|       this.top = originPoint.y;
 | |
| 
 | |
|       this._originalOriginX = null;
 | |
|       this._originalOriginY = null;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _getLeftTopCoords: function() {
 | |
|       return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top');
 | |
|     },
 | |
|   });
 | |
| 
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   function arrayFromCoords(coords) {
 | |
|     return [
 | |
|       new fabric.Point(coords.tl.x, coords.tl.y),
 | |
|       new fabric.Point(coords.tr.x, coords.tr.y),
 | |
|       new fabric.Point(coords.br.x, coords.br.y),
 | |
|       new fabric.Point(coords.bl.x, coords.bl.y)
 | |
|     ];
 | |
|   }
 | |
| 
 | |
|   var util = fabric.util,
 | |
|       degreesToRadians = util.degreesToRadians,
 | |
|       multiplyMatrices = util.multiplyTransformMatrices,
 | |
|       transformPoint = util.transformPoint;
 | |
| 
 | |
|   util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Describe object's corner position in canvas element coordinates.
 | |
|      * properties are depending on control keys and padding the main controls.
 | |
|      * each property is an object with x, y and corner.
 | |
|      * The `corner` property contains in a similar manner the 4 points of the
 | |
|      * interactive area of the corner.
 | |
|      * The coordinates depends from the controls positionHandler and are used
 | |
|      * to draw and locate controls
 | |
|      * @memberOf fabric.Object.prototype
 | |
|      */
 | |
|     oCoords: null,
 | |
| 
 | |
|     /**
 | |
|      * Describe object's corner position in canvas object absolute coordinates
 | |
|      * properties are tl,tr,bl,br and describe the four main corner.
 | |
|      * each property is an object with x, y, instance of Fabric.Point.
 | |
|      * The coordinates depends from this properties: width, height, scaleX, scaleY
 | |
|      * skewX, skewY, angle, strokeWidth, top, left.
 | |
|      * Those coordinates are useful to understand where an object is. They get updated
 | |
|      * with oCoords but they do not need to be updated when zoom or panning change.
 | |
|      * The coordinates get updated with @method setCoords.
 | |
|      * You can calculate them without updating with @method calcACoords();
 | |
|      * @memberOf fabric.Object.prototype
 | |
|      */
 | |
|     aCoords: null,
 | |
| 
 | |
|     /**
 | |
|      * Describe object's corner position in canvas element coordinates.
 | |
|      * includes padding. Used of object detection.
 | |
|      * set and refreshed with setCoords.
 | |
|      * @memberOf fabric.Object.prototype
 | |
|      */
 | |
|     lineCoords: null,
 | |
| 
 | |
|     /**
 | |
|      * storage for object transform matrix
 | |
|      */
 | |
|     ownMatrixCache: null,
 | |
| 
 | |
|     /**
 | |
|      * storage for object full transform matrix
 | |
|      */
 | |
|     matrixCache: null,
 | |
| 
 | |
|     /**
 | |
|      * custom controls interface
 | |
|      * controls are added by default_controls.js
 | |
|      */
 | |
|     controls: { },
 | |
| 
 | |
|     /**
 | |
|      * return correct set of coordinates for intersection
 | |
|      * this will return either aCoords or lineCoords.
 | |
|      * @param {Boolean} absolute will return aCoords if true or lineCoords
 | |
|      * @return {Object} {tl, tr, br, bl} points
 | |
|      */
 | |
|     _getCoords: function(absolute, calculate) {
 | |
|       if (calculate) {
 | |
|         return (absolute ? this.calcACoords() : this.calcLineCoords());
 | |
|       }
 | |
|       if (!this.aCoords || !this.lineCoords) {
 | |
|         this.setCoords(true);
 | |
|       }
 | |
|       return (absolute ? this.aCoords : this.lineCoords);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * return correct set of coordinates for intersection
 | |
|      * this will return either aCoords or lineCoords.
 | |
|      * The coords are returned in an array.
 | |
|      * @return {Array} [tl, tr, br, bl] of points
 | |
|      */
 | |
|     getCoords: function(absolute, calculate) {
 | |
|       return arrayFromCoords(this._getCoords(absolute, calculate));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks if object intersects with an area formed by 2 points
 | |
|      * @param {Object} pointTL top-left point of area
 | |
|      * @param {Object} pointBR bottom-right point of area
 | |
|      * @param {Boolean} [absolute] use coordinates without viewportTransform
 | |
|      * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
 | |
|      * @return {Boolean} true if object intersects with an area formed by 2 points
 | |
|      */
 | |
|     intersectsWithRect: function(pointTL, pointBR, absolute, calculate) {
 | |
|       var coords = this.getCoords(absolute, calculate),
 | |
|           intersection = fabric.Intersection.intersectPolygonRectangle(
 | |
|             coords,
 | |
|             pointTL,
 | |
|             pointBR
 | |
|           );
 | |
|       return intersection.status === 'Intersection';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks if object intersects with another object
 | |
|      * @param {Object} other Object to test
 | |
|      * @param {Boolean} [absolute] use coordinates without viewportTransform
 | |
|      * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
 | |
|      * @return {Boolean} true if object intersects with another object
 | |
|      */
 | |
|     intersectsWithObject: function(other, absolute, calculate) {
 | |
|       var intersection = fabric.Intersection.intersectPolygonPolygon(
 | |
|         this.getCoords(absolute, calculate),
 | |
|         other.getCoords(absolute, calculate)
 | |
|       );
 | |
| 
 | |
|       return intersection.status === 'Intersection'
 | |
|         || other.isContainedWithinObject(this, absolute, calculate)
 | |
|         || this.isContainedWithinObject(other, absolute, calculate);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks if object is fully contained within area of another object
 | |
|      * @param {Object} other Object to test
 | |
|      * @param {Boolean} [absolute] use coordinates without viewportTransform
 | |
|      * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
 | |
|      * @return {Boolean} true if object is fully contained within area of another object
 | |
|      */
 | |
|     isContainedWithinObject: function(other, absolute, calculate) {
 | |
|       var points = this.getCoords(absolute, calculate),
 | |
|           otherCoords = absolute ? other.aCoords : other.lineCoords,
 | |
|           i = 0, lines = other._getImageLines(otherCoords);
 | |
|       for (; i < 4; i++) {
 | |
|         if (!other.containsPoint(points[i], lines)) {
 | |
|           return false;
 | |
|         }
 | |
|       }
 | |
|       return true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks if object is fully contained within area formed by 2 points
 | |
|      * @param {Object} pointTL top-left point of area
 | |
|      * @param {Object} pointBR bottom-right point of area
 | |
|      * @param {Boolean} [absolute] use coordinates without viewportTransform
 | |
|      * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
 | |
|      * @return {Boolean} true if object is fully contained within area formed by 2 points
 | |
|      */
 | |
|     isContainedWithinRect: function(pointTL, pointBR, absolute, calculate) {
 | |
|       var boundingRect = this.getBoundingRect(absolute, calculate);
 | |
| 
 | |
|       return (
 | |
|         boundingRect.left >= pointTL.x &&
 | |
|         boundingRect.left + boundingRect.width <= pointBR.x &&
 | |
|         boundingRect.top >= pointTL.y &&
 | |
|         boundingRect.top + boundingRect.height <= pointBR.y
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks if point is inside the object
 | |
|      * @param {fabric.Point} point Point to check against
 | |
|      * @param {Object} [lines] object returned from @method _getImageLines
 | |
|      * @param {Boolean} [absolute] use coordinates without viewportTransform
 | |
|      * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
 | |
|      * @return {Boolean} true if point is inside the object
 | |
|      */
 | |
|     containsPoint: function(point, lines, absolute, calculate) {
 | |
|       var coords = this._getCoords(absolute, calculate),
 | |
|           lines = lines || this._getImageLines(coords),
 | |
|           xPoints = this._findCrossPoints(point, lines);
 | |
|       // if xPoints is odd then point is inside the object
 | |
|       return (xPoints !== 0 && xPoints % 2 === 1);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks if object is contained within the canvas with current viewportTransform
 | |
|      * the check is done stopping at first point that appears on screen
 | |
|      * @param {Boolean} [calculate] use coordinates of current position instead of .aCoords
 | |
|      * @return {Boolean} true if object is fully or partially contained within canvas
 | |
|      */
 | |
|     isOnScreen: function(calculate) {
 | |
|       if (!this.canvas) {
 | |
|         return false;
 | |
|       }
 | |
|       var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br;
 | |
|       var points = this.getCoords(true, calculate);
 | |
|       // if some point is on screen, the object is on screen.
 | |
|       if (points.some(function(point) {
 | |
|         return point.x <= pointBR.x && point.x >= pointTL.x &&
 | |
|         point.y <= pointBR.y && point.y >= pointTL.y;
 | |
|       })) {
 | |
|         return true;
 | |
|       }
 | |
|       // no points on screen, check intersection with absolute coordinates
 | |
|       if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) {
 | |
|         return true;
 | |
|       }
 | |
|       return this._containsCenterOfCanvas(pointTL, pointBR, calculate);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks if the object contains the midpoint between canvas extremities
 | |
|      * Does not make sense outside the context of isOnScreen and isPartiallyOnScreen
 | |
|      * @private
 | |
|      * @param {Fabric.Point} pointTL Top Left point
 | |
|      * @param {Fabric.Point} pointBR Top Right point
 | |
|      * @param {Boolean} calculate use coordinates of current position instead of .oCoords
 | |
|      * @return {Boolean} true if the object contains the point
 | |
|      */
 | |
|     _containsCenterOfCanvas: function(pointTL, pointBR, calculate) {
 | |
|       // worst case scenario the object is so big that contains the screen
 | |
|       var centerPoint = { x: (pointTL.x + pointBR.x) / 2, y: (pointTL.y + pointBR.y) / 2 };
 | |
|       if (this.containsPoint(centerPoint, null, true, calculate)) {
 | |
|         return true;
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Checks if object is partially contained within the canvas with current viewportTransform
 | |
|      * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
 | |
|      * @return {Boolean} true if object is partially contained within canvas
 | |
|      */
 | |
|     isPartiallyOnScreen: function(calculate) {
 | |
|       if (!this.canvas) {
 | |
|         return false;
 | |
|       }
 | |
|       var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br;
 | |
|       if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) {
 | |
|         return true;
 | |
|       }
 | |
|       var allPointsAreOutside = this.getCoords(true, calculate).every(function(point) {
 | |
|         return (point.x >= pointBR.x || point.x <= pointTL.x) &&
 | |
|         (point.y >= pointBR.y || point.y <= pointTL.y);
 | |
|       });
 | |
|       return allPointsAreOutside && this._containsCenterOfCanvas(pointTL, pointBR, calculate);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Method that returns an object with the object edges in it, given the coordinates of the corners
 | |
|      * @private
 | |
|      * @param {Object} oCoords Coordinates of the object corners
 | |
|      */
 | |
|     _getImageLines: function(oCoords) {
 | |
| 
 | |
|       var lines = {
 | |
|         topline: {
 | |
|           o: oCoords.tl,
 | |
|           d: oCoords.tr
 | |
|         },
 | |
|         rightline: {
 | |
|           o: oCoords.tr,
 | |
|           d: oCoords.br
 | |
|         },
 | |
|         bottomline: {
 | |
|           o: oCoords.br,
 | |
|           d: oCoords.bl
 | |
|         },
 | |
|         leftline: {
 | |
|           o: oCoords.bl,
 | |
|           d: oCoords.tl
 | |
|         }
 | |
|       };
 | |
| 
 | |
|       // // debugging
 | |
|       // if (this.canvas.contextTop) {
 | |
|       //   this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
 | |
|       //   this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);
 | |
|       //
 | |
|       //   this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
 | |
|       //   this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);
 | |
|       //
 | |
|       //   this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
 | |
|       //   this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);
 | |
|       //
 | |
|       //   this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
 | |
|       //   this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);
 | |
|       // }
 | |
| 
 | |
|       return lines;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Helper method to determine how many cross points are between the 4 object edges
 | |
|      * and the horizontal line determined by a point on canvas
 | |
|      * @private
 | |
|      * @param {fabric.Point} point Point to check
 | |
|      * @param {Object} lines Coordinates of the object being evaluated
 | |
|      */
 | |
|     // remove yi, not used but left code here just in case.
 | |
|     _findCrossPoints: function(point, lines) {
 | |
|       var b1, b2, a1, a2, xi, // yi,
 | |
|           xcount = 0,
 | |
|           iLine;
 | |
| 
 | |
|       for (var lineKey in lines) {
 | |
|         iLine = lines[lineKey];
 | |
|         // optimisation 1: line below point. no cross
 | |
|         if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) {
 | |
|           continue;
 | |
|         }
 | |
|         // optimisation 2: line above point. no cross
 | |
|         if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) {
 | |
|           continue;
 | |
|         }
 | |
|         // optimisation 3: vertical line case
 | |
|         if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) {
 | |
|           xi = iLine.o.x;
 | |
|           // yi = point.y;
 | |
|         }
 | |
|         // calculate the intersection point
 | |
|         else {
 | |
|           b1 = 0;
 | |
|           b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x);
 | |
|           a1 = point.y - b1 * point.x;
 | |
|           a2 = iLine.o.y - b2 * iLine.o.x;
 | |
| 
 | |
|           xi = -(a1 - a2) / (b1 - b2);
 | |
|           // yi = a1 + b1 * xi;
 | |
|         }
 | |
|         // dont count xi < point.x cases
 | |
|         if (xi >= point.x) {
 | |
|           xcount += 1;
 | |
|         }
 | |
|         // optimisation 4: specific for square images
 | |
|         if (xcount === 2) {
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|       return xcount;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns coordinates of object's bounding rectangle (left, top, width, height)
 | |
|      * the box is intended as aligned to axis of canvas.
 | |
|      * @param {Boolean} [absolute] use coordinates without viewportTransform
 | |
|      * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords / .aCoords
 | |
|      * @return {Object} Object with left, top, width, height properties
 | |
|      */
 | |
|     getBoundingRect: function(absolute, calculate) {
 | |
|       var coords = this.getCoords(absolute, calculate);
 | |
|       return util.makeBoundingBoxFromPoints(coords);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns width of an object's bounding box counting transformations
 | |
|      * before 2.0 it was named getWidth();
 | |
|      * @return {Number} width value
 | |
|      */
 | |
|     getScaledWidth: function() {
 | |
|       return this._getTransformedDimensions().x;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns height of an object bounding box counting transformations
 | |
|      * before 2.0 it was named getHeight();
 | |
|      * @return {Number} height value
 | |
|      */
 | |
|     getScaledHeight: function() {
 | |
|       return this._getTransformedDimensions().y;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Makes sure the scale is valid and modifies it if necessary
 | |
|      * @private
 | |
|      * @param {Number} value
 | |
|      * @return {Number}
 | |
|      */
 | |
|     _constrainScale: function(value) {
 | |
|       if (Math.abs(value) < this.minScaleLimit) {
 | |
|         if (value < 0) {
 | |
|           return -this.minScaleLimit;
 | |
|         }
 | |
|         else {
 | |
|           return this.minScaleLimit;
 | |
|         }
 | |
|       }
 | |
|       else if (value === 0) {
 | |
|         return 0.0001;
 | |
|       }
 | |
|       return value;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Scales an object (equally by x and y)
 | |
|      * @param {Number} value Scale factor
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     scale: function(value) {
 | |
|       this._set('scaleX', value);
 | |
|       this._set('scaleY', value);
 | |
|       return this.setCoords();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Scales an object to a given width, with respect to bounding box (scaling by x/y equally)
 | |
|      * @param {Number} value New width value
 | |
|      * @param {Boolean} absolute ignore viewport
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     scaleToWidth: function(value, absolute) {
 | |
|       // adjust to bounding rect factor so that rotated shapes would fit as well
 | |
|       var boundingRectFactor = this.getBoundingRect(absolute).width / this.getScaledWidth();
 | |
|       return this.scale(value / this.width / boundingRectFactor);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Scales an object to a given height, with respect to bounding box (scaling by x/y equally)
 | |
|      * @param {Number} value New height value
 | |
|      * @param {Boolean} absolute ignore viewport
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     scaleToHeight: function(value, absolute) {
 | |
|       // adjust to bounding rect factor so that rotated shapes would fit as well
 | |
|       var boundingRectFactor = this.getBoundingRect(absolute).height / this.getScaledHeight();
 | |
|       return this.scale(value / this.height / boundingRectFactor);
 | |
|     },
 | |
| 
 | |
|     calcLineCoords: function() {
 | |
|       var vpt = this.getViewportTransform(),
 | |
|           padding = this.padding, angle = degreesToRadians(this.angle),
 | |
|           cos = util.cos(angle), sin = util.sin(angle),
 | |
|           cosP = cos * padding, sinP = sin * padding, cosPSinP = cosP + sinP,
 | |
|           cosPMinusSinP = cosP - sinP, aCoords = this.calcACoords();
 | |
| 
 | |
|       var lineCoords = {
 | |
|         tl: transformPoint(aCoords.tl, vpt),
 | |
|         tr: transformPoint(aCoords.tr, vpt),
 | |
|         bl: transformPoint(aCoords.bl, vpt),
 | |
|         br: transformPoint(aCoords.br, vpt),
 | |
|       };
 | |
| 
 | |
|       if (padding) {
 | |
|         lineCoords.tl.x -= cosPMinusSinP;
 | |
|         lineCoords.tl.y -= cosPSinP;
 | |
|         lineCoords.tr.x += cosPSinP;
 | |
|         lineCoords.tr.y -= cosPMinusSinP;
 | |
|         lineCoords.bl.x -= cosPSinP;
 | |
|         lineCoords.bl.y += cosPMinusSinP;
 | |
|         lineCoords.br.x += cosPMinusSinP;
 | |
|         lineCoords.br.y += cosPSinP;
 | |
|       }
 | |
| 
 | |
|       return lineCoords;
 | |
|     },
 | |
| 
 | |
|     calcOCoords: function() {
 | |
|       var rotateMatrix = this._calcRotateMatrix(),
 | |
|           translateMatrix = this._calcTranslateMatrix(),
 | |
|           vpt = this.getViewportTransform(),
 | |
|           startMatrix = multiplyMatrices(vpt, translateMatrix),
 | |
|           finalMatrix = multiplyMatrices(startMatrix, rotateMatrix),
 | |
|           finalMatrix = multiplyMatrices(finalMatrix, [1 / vpt[0], 0, 0, 1 / vpt[3], 0, 0]),
 | |
|           dim = this._calculateCurrentDimensions(),
 | |
|           coords = {};
 | |
|       this.forEachControl(function(control, key, fabricObject) {
 | |
|         coords[key] = control.positionHandler(dim, finalMatrix, fabricObject);
 | |
|       });
 | |
| 
 | |
|       // debug code
 | |
|       // var canvas = this.canvas;
 | |
|       // setTimeout(function() {
 | |
|       //   canvas.contextTop.clearRect(0, 0, 700, 700);
 | |
|       //   canvas.contextTop.fillStyle = 'green';
 | |
|       //   Object.keys(coords).forEach(function(key) {
 | |
|       //     var control = coords[key];
 | |
|       //     canvas.contextTop.fillRect(control.x, control.y, 3, 3);
 | |
|       //   });
 | |
|       // }, 50);
 | |
|       return coords;
 | |
|     },
 | |
| 
 | |
|     calcACoords: function() {
 | |
|       var rotateMatrix = this._calcRotateMatrix(),
 | |
|           translateMatrix = this._calcTranslateMatrix(),
 | |
|           finalMatrix = multiplyMatrices(translateMatrix, rotateMatrix),
 | |
|           dim = this._getTransformedDimensions(),
 | |
|           w = dim.x / 2, h = dim.y / 2;
 | |
|       return {
 | |
|         // corners
 | |
|         tl: transformPoint({ x: -w, y: -h }, finalMatrix),
 | |
|         tr: transformPoint({ x: w, y: -h }, finalMatrix),
 | |
|         bl: transformPoint({ x: -w, y: h }, finalMatrix),
 | |
|         br: transformPoint({ x: w, y: h }, finalMatrix)
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets corner and controls position coordinates based on current angle, width and height, left and top.
 | |
|      * oCoords are used to find the corners
 | |
|      * aCoords are used to quickly find an object on the canvas
 | |
|      * lineCoords are used to quickly find object during pointer events.
 | |
|      * See {@link https://github.com/fabricjs/fabric.js/wiki/When-to-call-setCoords} and {@link http://fabricjs.com/fabric-gotchas}
 | |
|      *
 | |
|      * @param {Boolean} [skipCorners] skip calculation of oCoords.
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setCoords: function(skipCorners) {
 | |
|       this.aCoords = this.calcACoords();
 | |
|       // in case we are in a group, for how the inner group target check works,
 | |
|       // lineCoords are exactly aCoords. Since the vpt gets absorbed by the normalized pointer.
 | |
|       this.lineCoords = this.group ? this.aCoords : this.calcLineCoords();
 | |
|       if (skipCorners) {
 | |
|         return this;
 | |
|       }
 | |
|       // set coordinates of the draggable boxes in the corners used to scale/rotate the image
 | |
|       this.oCoords = this.calcOCoords();
 | |
|       this._setCornerCoords && this._setCornerCoords();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * calculate rotation matrix of an object
 | |
|      * @return {Array} rotation matrix for the object
 | |
|      */
 | |
|     _calcRotateMatrix: function() {
 | |
|       return util.calcRotateMatrix(this);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * calculate the translation matrix for an object transform
 | |
|      * @return {Array} rotation matrix for the object
 | |
|      */
 | |
|     _calcTranslateMatrix: function() {
 | |
|       var center = this.getCenterPoint();
 | |
|       return [1, 0, 0, 1, center.x, center.y];
 | |
|     },
 | |
| 
 | |
|     transformMatrixKey: function(skipGroup) {
 | |
|       var sep = '_', prefix = '';
 | |
|       if (!skipGroup && this.group) {
 | |
|         prefix = this.group.transformMatrixKey(skipGroup) + sep;
 | |
|       };
 | |
|       return prefix + this.top + sep + this.left + sep + this.scaleX + sep + this.scaleY +
 | |
|         sep + this.skewX + sep + this.skewY + sep + this.angle + sep + this.originX + sep + this.originY +
 | |
|         sep + this.width + sep + this.height + sep + this.strokeWidth + this.flipX + this.flipY;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * calculate transform matrix that represents the current transformations from the
 | |
|      * object's properties.
 | |
|      * @param {Boolean} [skipGroup] return transform matrix for object not counting parent transformations
 | |
|      * There are some situation in which this is useful to avoid the fake rotation.
 | |
|      * @return {Array} transform matrix for the object
 | |
|      */
 | |
|     calcTransformMatrix: function(skipGroup) {
 | |
|       var matrix = this.calcOwnMatrix();
 | |
|       if (skipGroup || !this.group) {
 | |
|         return matrix;
 | |
|       }
 | |
|       var key = this.transformMatrixKey(skipGroup), cache = this.matrixCache || (this.matrixCache = {});
 | |
|       if (cache.key === key) {
 | |
|         return cache.value;
 | |
|       }
 | |
|       if (this.group) {
 | |
|         matrix = multiplyMatrices(this.group.calcTransformMatrix(false), matrix);
 | |
|       }
 | |
|       cache.key = key;
 | |
|       cache.value = matrix;
 | |
|       return matrix;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * calculate transform matrix that represents the current transformations from the
 | |
|      * object's properties, this matrix does not include the group transformation
 | |
|      * @return {Array} transform matrix for the object
 | |
|      */
 | |
|     calcOwnMatrix: function() {
 | |
|       var key = this.transformMatrixKey(true), cache = this.ownMatrixCache || (this.ownMatrixCache = {});
 | |
|       if (cache.key === key) {
 | |
|         return cache.value;
 | |
|       }
 | |
|       var tMatrix = this._calcTranslateMatrix(),
 | |
|           options = {
 | |
|             angle: this.angle,
 | |
|             translateX: tMatrix[4],
 | |
|             translateY: tMatrix[5],
 | |
|             scaleX: this.scaleX,
 | |
|             scaleY: this.scaleY,
 | |
|             skewX: this.skewX,
 | |
|             skewY: this.skewY,
 | |
|             flipX: this.flipX,
 | |
|             flipY: this.flipY,
 | |
|           };
 | |
|       cache.key = key;
 | |
|       cache.value = util.composeMatrix(options);
 | |
|       return cache.value;
 | |
|     },
 | |
| 
 | |
|     /*
 | |
|      * Calculate object dimensions from its properties
 | |
|      * @private
 | |
|      * @return {Object} .x width dimension
 | |
|      * @return {Object} .y height dimension
 | |
|      */
 | |
|     _getNonTransformedDimensions: function() {
 | |
|       var strokeWidth = this.strokeWidth,
 | |
|           w = this.width + strokeWidth,
 | |
|           h = this.height + strokeWidth;
 | |
|       return { x: w, y: h };
 | |
|     },
 | |
| 
 | |
|     /*
 | |
|      * Calculate object bounding box dimensions from its properties scale, skew.
 | |
|      * @param {Number} skewX, a value to override current skewX
 | |
|      * @param {Number} skewY, a value to override current skewY
 | |
|      * @private
 | |
|      * @return {Object} .x width dimension
 | |
|      * @return {Object} .y height dimension
 | |
|      */
 | |
|     _getTransformedDimensions: function(skewX, skewY) {
 | |
|       if (typeof skewX === 'undefined') {
 | |
|         skewX = this.skewX;
 | |
|       }
 | |
|       if (typeof skewY === 'undefined') {
 | |
|         skewY = this.skewY;
 | |
|       }
 | |
|       var dimensions, dimX, dimY,
 | |
|           noSkew = skewX === 0 && skewY === 0;
 | |
| 
 | |
|       if (this.strokeUniform) {
 | |
|         dimX = this.width;
 | |
|         dimY = this.height;
 | |
|       }
 | |
|       else {
 | |
|         dimensions = this._getNonTransformedDimensions();
 | |
|         dimX = dimensions.x;
 | |
|         dimY = dimensions.y;
 | |
|       }
 | |
|       if (noSkew) {
 | |
|         return this._finalizeDimensions(dimX * this.scaleX, dimY * this.scaleY);
 | |
|       }
 | |
|       var bbox = util.sizeAfterTransform(dimX, dimY, {
 | |
|         scaleX: this.scaleX,
 | |
|         scaleY: this.scaleY,
 | |
|         skewX: skewX,
 | |
|         skewY: skewY,
 | |
|       });
 | |
|       return this._finalizeDimensions(bbox.x, bbox.y);
 | |
|     },
 | |
| 
 | |
|     /*
 | |
|      * Calculate object bounding box dimensions from its properties scale, skew.
 | |
|      * @param Number width width of the bbox
 | |
|      * @param Number height height of the bbox
 | |
|      * @private
 | |
|      * @return {Object} .x finalized width dimension
 | |
|      * @return {Object} .y finalized height dimension
 | |
|      */
 | |
|     _finalizeDimensions: function(width, height) {
 | |
|       return this.strokeUniform ?
 | |
|         { x: width + this.strokeWidth, y: height + this.strokeWidth }
 | |
|         :
 | |
|         { x: width, y: height };
 | |
|     },
 | |
| 
 | |
|     /*
 | |
|      * Calculate object dimensions for controls box, including padding and canvas zoom.
 | |
|      * and active selection
 | |
|      * private
 | |
|      */
 | |
|     _calculateCurrentDimensions: function()  {
 | |
|       var vpt = this.getViewportTransform(),
 | |
|           dim = this._getTransformedDimensions(),
 | |
|           p = transformPoint(dim, vpt, true);
 | |
|       return p.scalarAdd(2 * this.padding);
 | |
|     },
 | |
|   });
 | |
| })();
 | |
| 
 | |
| 
 | |
| fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * Moves an object to the bottom of the stack of drawn objects
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   sendToBack: function() {
 | |
|     if (this.group) {
 | |
|       fabric.StaticCanvas.prototype.sendToBack.call(this.group, this);
 | |
|     }
 | |
|     else if (this.canvas) {
 | |
|       this.canvas.sendToBack(this);
 | |
|     }
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves an object to the top of the stack of drawn objects
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   bringToFront: function() {
 | |
|     if (this.group) {
 | |
|       fabric.StaticCanvas.prototype.bringToFront.call(this.group, this);
 | |
|     }
 | |
|     else if (this.canvas) {
 | |
|       this.canvas.bringToFront(this);
 | |
|     }
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves an object down in stack of drawn objects
 | |
|    * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   sendBackwards: function(intersecting) {
 | |
|     if (this.group) {
 | |
|       fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting);
 | |
|     }
 | |
|     else if (this.canvas) {
 | |
|       this.canvas.sendBackwards(this, intersecting);
 | |
|     }
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves an object up in stack of drawn objects
 | |
|    * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   bringForward: function(intersecting) {
 | |
|     if (this.group) {
 | |
|       fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting);
 | |
|     }
 | |
|     else if (this.canvas) {
 | |
|       this.canvas.bringForward(this, intersecting);
 | |
|     }
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves an object to specified level in stack of drawn objects
 | |
|    * @param {Number} index New position of object
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   moveTo: function(index) {
 | |
|     if (this.group && this.group.type !== 'activeSelection') {
 | |
|       fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index);
 | |
|     }
 | |
|     else if (this.canvas) {
 | |
|       this.canvas.moveTo(this, index);
 | |
|     }
 | |
|     return this;
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| /* _TO_SVG_START_ */
 | |
| (function() {
 | |
|   function getSvgColorString(prop, value) {
 | |
|     if (!value) {
 | |
|       return prop + ': none; ';
 | |
|     }
 | |
|     else if (value.toLive) {
 | |
|       return prop + ': url(#SVGID_' + value.id + '); ';
 | |
|     }
 | |
|     else {
 | |
|       var color = new fabric.Color(value),
 | |
|           str = prop + ': ' + color.toRgb() + '; ',
 | |
|           opacity = color.getAlpha();
 | |
|       if (opacity !== 1) {
 | |
|         //change the color in rgb + opacity
 | |
|         str += prop + '-opacity: ' + opacity.toString() + '; ';
 | |
|       }
 | |
|       return str;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   var toFixed = fabric.util.toFixed;
 | |
| 
 | |
|   fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
 | |
|     /**
 | |
|      * Returns styles-string for svg-export
 | |
|      * @param {Boolean} skipShadow a boolean to skip shadow filter output
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSvgStyles: function(skipShadow) {
 | |
| 
 | |
|       var fillRule = this.fillRule ? this.fillRule : 'nonzero',
 | |
|           strokeWidth = this.strokeWidth ? this.strokeWidth : '0',
 | |
|           strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : 'none',
 | |
|           strokeDashOffset = this.strokeDashOffset ? this.strokeDashOffset : '0',
 | |
|           strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt',
 | |
|           strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter',
 | |
|           strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4',
 | |
|           opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1',
 | |
|           visibility = this.visible ? '' : ' visibility: hidden;',
 | |
|           filter = skipShadow ? '' : this.getSvgFilter(),
 | |
|           fill = getSvgColorString('fill', this.fill),
 | |
|           stroke = getSvgColorString('stroke', this.stroke);
 | |
| 
 | |
|       return [
 | |
|         stroke,
 | |
|         'stroke-width: ', strokeWidth, '; ',
 | |
|         'stroke-dasharray: ', strokeDashArray, '; ',
 | |
|         'stroke-linecap: ', strokeLineCap, '; ',
 | |
|         'stroke-dashoffset: ', strokeDashOffset, '; ',
 | |
|         'stroke-linejoin: ', strokeLineJoin, '; ',
 | |
|         'stroke-miterlimit: ', strokeMiterLimit, '; ',
 | |
|         fill,
 | |
|         'fill-rule: ', fillRule, '; ',
 | |
|         'opacity: ', opacity, ';',
 | |
|         filter,
 | |
|         visibility
 | |
|       ].join('');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns styles-string for svg-export
 | |
|      * @param {Object} style the object from which to retrieve style properties
 | |
|      * @param {Boolean} useWhiteSpace a boolean to include an additional attribute in the style.
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSvgSpanStyles: function(style, useWhiteSpace) {
 | |
|       var term = '; ';
 | |
|       var fontFamily = style.fontFamily ?
 | |
|         'font-family: ' + (((style.fontFamily.indexOf('\'') === -1 && style.fontFamily.indexOf('"') === -1) ?
 | |
|           '\'' + style.fontFamily  + '\'' : style.fontFamily)) + term : '';
 | |
|       var strokeWidth = style.strokeWidth ? 'stroke-width: ' + style.strokeWidth + term : '',
 | |
|           fontFamily = fontFamily,
 | |
|           fontSize = style.fontSize ? 'font-size: ' + style.fontSize + 'px' + term : '',
 | |
|           fontStyle = style.fontStyle ? 'font-style: ' + style.fontStyle + term : '',
 | |
|           fontWeight = style.fontWeight ? 'font-weight: ' + style.fontWeight + term : '',
 | |
|           fill = style.fill ? getSvgColorString('fill', style.fill) : '',
 | |
|           stroke = style.stroke ? getSvgColorString('stroke', style.stroke) : '',
 | |
|           textDecoration = this.getSvgTextDecoration(style),
 | |
|           deltaY = style.deltaY ? 'baseline-shift: ' + (-style.deltaY) + '; ' : '';
 | |
|       if (textDecoration) {
 | |
|         textDecoration = 'text-decoration: ' + textDecoration + term;
 | |
|       }
 | |
| 
 | |
|       return [
 | |
|         stroke,
 | |
|         strokeWidth,
 | |
|         fontFamily,
 | |
|         fontSize,
 | |
|         fontStyle,
 | |
|         fontWeight,
 | |
|         textDecoration,
 | |
|         fill,
 | |
|         deltaY,
 | |
|         useWhiteSpace ? 'white-space: pre; ' : ''
 | |
|       ].join('');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns text-decoration property for svg-export
 | |
|      * @param {Object} style the object from which to retrieve style properties
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSvgTextDecoration: function(style) {
 | |
|       return ['overline', 'underline', 'line-through'].filter(function(decoration) {
 | |
|         return style[decoration.replace('-', '')];
 | |
|       }).join(' ');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns filter for svg shadow
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSvgFilter: function() {
 | |
|       return this.shadow ? 'filter: url(#SVGID_' + this.shadow.id + ');' : '';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns id attribute for svg output
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSvgCommons: function() {
 | |
|       return [
 | |
|         this.id ? 'id="' + this.id + '" ' : '',
 | |
|         this.clipPath ? 'clip-path="url(#' + this.clipPath.clipPathId + ')" ' : '',
 | |
|       ].join('');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns transform-string for svg-export
 | |
|      * @param {Boolean} use the full transform or the single object one.
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSvgTransform: function(full, additionalTransform) {
 | |
|       var transform = full ? this.calcTransformMatrix() : this.calcOwnMatrix(),
 | |
|           svgTransform = 'transform="' + fabric.util.matrixToSVG(transform);
 | |
|       return svgTransform +
 | |
|         (additionalTransform || '') + '" ';
 | |
|     },
 | |
| 
 | |
|     _setSVGBg: function(textBgRects) {
 | |
|       if (this.backgroundColor) {
 | |
|         var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
 | |
|         textBgRects.push(
 | |
|           '\t\t<rect ',
 | |
|           this._getFillAttributes(this.backgroundColor),
 | |
|           ' x="',
 | |
|           toFixed(-this.width / 2, NUM_FRACTION_DIGITS),
 | |
|           '" y="',
 | |
|           toFixed(-this.height / 2, NUM_FRACTION_DIGITS),
 | |
|           '" width="',
 | |
|           toFixed(this.width, NUM_FRACTION_DIGITS),
 | |
|           '" height="',
 | |
|           toFixed(this.height, NUM_FRACTION_DIGITS),
 | |
|           '"></rect>\n');
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @param {Function} [reviver] Method for further parsing of svg representation.
 | |
|      * @return {String} svg representation of an instance
 | |
|      */
 | |
|     toSVG: function(reviver) {
 | |
|       return this._createBaseSVGMarkup(this._toSVG(reviver), { reviver: reviver });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns svg clipPath representation of an instance
 | |
|      * @param {Function} [reviver] Method for further parsing of svg representation.
 | |
|      * @return {String} svg representation of an instance
 | |
|      */
 | |
|     toClipPathSVG: function(reviver) {
 | |
|       return '\t' + this._createBaseClipPathSVGMarkup(this._toSVG(reviver), { reviver: reviver });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _createBaseClipPathSVGMarkup: function(objectMarkup, options) {
 | |
|       options = options || {};
 | |
|       var reviver = options.reviver,
 | |
|           additionalTransform = options.additionalTransform || '',
 | |
|           commonPieces = [
 | |
|             this.getSvgTransform(true, additionalTransform),
 | |
|             this.getSvgCommons(),
 | |
|           ].join(''),
 | |
|           // insert commons in the markup, style and svgCommons
 | |
|           index = objectMarkup.indexOf('COMMON_PARTS');
 | |
|       objectMarkup[index] = commonPieces;
 | |
|       return reviver ? reviver(objectMarkup.join('')) : objectMarkup.join('');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _createBaseSVGMarkup: function(objectMarkup, options) {
 | |
|       options = options || {};
 | |
|       var noStyle = options.noStyle,
 | |
|           reviver = options.reviver,
 | |
|           styleInfo = noStyle ? '' : 'style="' + this.getSvgStyles() + '" ',
 | |
|           shadowInfo = options.withShadow ? 'style="' + this.getSvgFilter() + '" ' : '',
 | |
|           clipPath = this.clipPath,
 | |
|           vectorEffect = this.strokeUniform ? 'vector-effect="non-scaling-stroke" ' : '',
 | |
|           absoluteClipPath = clipPath && clipPath.absolutePositioned,
 | |
|           stroke = this.stroke, fill = this.fill, shadow = this.shadow,
 | |
|           commonPieces, markup = [], clipPathMarkup,
 | |
|           // insert commons in the markup, style and svgCommons
 | |
|           index = objectMarkup.indexOf('COMMON_PARTS'),
 | |
|           additionalTransform = options.additionalTransform;
 | |
|       if (clipPath) {
 | |
|         clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++;
 | |
|         clipPathMarkup = '<clipPath id="' + clipPath.clipPathId + '" >\n' +
 | |
|           clipPath.toClipPathSVG(reviver) +
 | |
|           '</clipPath>\n';
 | |
|       }
 | |
|       if (absoluteClipPath) {
 | |
|         markup.push(
 | |
|           '<g ', shadowInfo, this.getSvgCommons(), ' >\n'
 | |
|         );
 | |
|       }
 | |
|       markup.push(
 | |
|         '<g ',
 | |
|         this.getSvgTransform(false),
 | |
|         !absoluteClipPath ? shadowInfo + this.getSvgCommons() : '',
 | |
|         ' >\n'
 | |
|       );
 | |
|       commonPieces = [
 | |
|         styleInfo,
 | |
|         vectorEffect,
 | |
|         noStyle ? '' : this.addPaintOrder(), ' ',
 | |
|         additionalTransform ? 'transform="' + additionalTransform + '" ' : '',
 | |
|       ].join('');
 | |
|       objectMarkup[index] = commonPieces;
 | |
|       if (fill && fill.toLive) {
 | |
|         markup.push(fill.toSVG(this));
 | |
|       }
 | |
|       if (stroke && stroke.toLive) {
 | |
|         markup.push(stroke.toSVG(this));
 | |
|       }
 | |
|       if (shadow) {
 | |
|         markup.push(shadow.toSVG(this));
 | |
|       }
 | |
|       if (clipPath) {
 | |
|         markup.push(clipPathMarkup);
 | |
|       }
 | |
|       markup.push(objectMarkup.join(''));
 | |
|       markup.push('</g>\n');
 | |
|       absoluteClipPath && markup.push('</g>\n');
 | |
|       return reviver ? reviver(markup.join('')) : markup.join('');
 | |
|     },
 | |
| 
 | |
|     addPaintOrder: function() {
 | |
|       return this.paintFirst !== 'fill' ? ' paint-order="' + this.paintFirst + '" ' : '';
 | |
|     }
 | |
|   });
 | |
| })();
 | |
| /* _TO_SVG_END_ */
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var extend = fabric.util.object.extend,
 | |
|       originalSet = 'stateProperties';
 | |
| 
 | |
|   /*
 | |
|     Depends on `stateProperties`
 | |
|   */
 | |
|   function saveProps(origin, destination, props) {
 | |
|     var tmpObj = { }, deep = true;
 | |
|     props.forEach(function(prop) {
 | |
|       tmpObj[prop] = origin[prop];
 | |
|     });
 | |
| 
 | |
|     extend(origin[destination], tmpObj, deep);
 | |
|   }
 | |
| 
 | |
|   function _isEqual(origValue, currentValue, firstPass) {
 | |
|     if (origValue === currentValue) {
 | |
|       // if the objects are identical, return
 | |
|       return true;
 | |
|     }
 | |
|     else if (Array.isArray(origValue)) {
 | |
|       if (!Array.isArray(currentValue) || origValue.length !== currentValue.length) {
 | |
|         return false;
 | |
|       }
 | |
|       for (var i = 0, len = origValue.length; i < len; i++) {
 | |
|         if (!_isEqual(origValue[i], currentValue[i])) {
 | |
|           return false;
 | |
|         }
 | |
|       }
 | |
|       return true;
 | |
|     }
 | |
|     else if (origValue && typeof origValue === 'object') {
 | |
|       var keys = Object.keys(origValue), key;
 | |
|       if (!currentValue ||
 | |
|           typeof currentValue !== 'object' ||
 | |
|           (!firstPass && keys.length !== Object.keys(currentValue).length)
 | |
|       ) {
 | |
|         return false;
 | |
|       }
 | |
|       for (var i = 0, len = keys.length; i < len; i++) {
 | |
|         key = keys[i];
 | |
|         // since clipPath is in the statefull cache list and the clipPath objects
 | |
|         // would be iterated as an object, this would lead to possible infinite recursion
 | |
|         // we do not want to compare those.
 | |
|         if (key === 'canvas' || key === 'group') {
 | |
|           continue;
 | |
|         }
 | |
|         if (!_isEqual(origValue[key], currentValue[key])) {
 | |
|           return false;
 | |
|         }
 | |
|       }
 | |
|       return true;
 | |
|     }
 | |
|   }
 | |
| 
 | |
| 
 | |
|   fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Returns true if object state (one of its state properties) was changed
 | |
|      * @param {String} [propertySet] optional name for the set of property we want to save
 | |
|      * @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called
 | |
|      */
 | |
|     hasStateChanged: function(propertySet) {
 | |
|       propertySet = propertySet || originalSet;
 | |
|       var dashedPropertySet = '_' + propertySet;
 | |
|       if (Object.keys(this[dashedPropertySet]).length < this[propertySet].length) {
 | |
|         return true;
 | |
|       }
 | |
|       return !_isEqual(this[dashedPropertySet], this, true);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Saves state of an object
 | |
|      * @param {Object} [options] Object with additional `stateProperties` array to include when saving state
 | |
|      * @return {fabric.Object} thisArg
 | |
|      */
 | |
|     saveState: function(options) {
 | |
|       var propertySet = options && options.propertySet || originalSet,
 | |
|           destination = '_' + propertySet;
 | |
|       if (!this[destination]) {
 | |
|         return this.setupState(options);
 | |
|       }
 | |
|       saveProps(this, destination, this[propertySet]);
 | |
|       if (options && options.stateProperties) {
 | |
|         saveProps(this, destination, options.stateProperties);
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Setups state of an object
 | |
|      * @param {Object} [options] Object with additional `stateProperties` array to include when saving state
 | |
|      * @return {fabric.Object} thisArg
 | |
|      */
 | |
|     setupState: function(options) {
 | |
|       options = options || { };
 | |
|       var propertySet = options.propertySet || originalSet;
 | |
|       options.propertySet = propertySet;
 | |
|       this['_' + propertySet] = { };
 | |
|       this.saveState(options);
 | |
|       return this;
 | |
|     }
 | |
|   });
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var degreesToRadians = fabric.util.degreesToRadians;
 | |
| 
 | |
|   fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
 | |
|     /**
 | |
|      * Determines which corner has been clicked
 | |
|      * @private
 | |
|      * @param {Object} pointer The pointer indicating the mouse position
 | |
|      * @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found
 | |
|      */
 | |
|     _findTargetCorner: function(pointer, forTouch) {
 | |
|       // objects in group, anykind, are not self modificable,
 | |
|       // must not return an hovered corner.
 | |
|       if (!this.hasControls || this.group || (!this.canvas || this.canvas._activeObject !== this)) {
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       var ex = pointer.x,
 | |
|           ey = pointer.y,
 | |
|           xPoints,
 | |
|           lines, keys = Object.keys(this.oCoords),
 | |
|           j = keys.length - 1, i;
 | |
|       this.__corner = 0;
 | |
| 
 | |
|       // cycle in reverse order so we pick first the one on top
 | |
|       for (; j >= 0; j--) {
 | |
|         i = keys[j];
 | |
|         if (!this.isControlVisible(i)) {
 | |
|           continue;
 | |
|         }
 | |
| 
 | |
|         lines = this._getImageLines(forTouch ? this.oCoords[i].touchCorner : this.oCoords[i].corner);
 | |
|         // // debugging
 | |
|         //
 | |
|         // this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
 | |
|         // this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);
 | |
|         //
 | |
|         // this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
 | |
|         // this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);
 | |
|         //
 | |
|         // this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
 | |
|         // this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);
 | |
|         //
 | |
|         // this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
 | |
|         // this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);
 | |
| 
 | |
|         xPoints = this._findCrossPoints({ x: ex, y: ey }, lines);
 | |
|         if (xPoints !== 0 && xPoints % 2 === 1) {
 | |
|           this.__corner = i;
 | |
|           return i;
 | |
|         }
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calls a function for each control. The function gets called,
 | |
|      * with the control, the object that is calling the iterator and the control's key
 | |
|      * @param {Function} fn function to iterate over the controls over
 | |
|      */
 | |
|     forEachControl: function(fn) {
 | |
|       for (var i in this.controls) {
 | |
|         fn(this.controls[i], i, this);
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets the coordinates of the draggable boxes in the corners of
 | |
|      * the image used to scale/rotate it.
 | |
|      * note: if we would switch to ROUND corner area, all of this would disappear.
 | |
|      * everything would resolve to a single point and a pythagorean theorem for the distance
 | |
|      * @private
 | |
|      */
 | |
|     _setCornerCoords: function() {
 | |
|       var coords = this.oCoords;
 | |
| 
 | |
|       for (var control in coords) {
 | |
|         var controlObject = this.controls[control];
 | |
|         coords[control].corner = controlObject.calcCornerCoords(
 | |
|           this.angle, this.cornerSize, coords[control].x, coords[control].y, false);
 | |
|         coords[control].touchCorner = controlObject.calcCornerCoords(
 | |
|           this.angle, this.touchCornerSize, coords[control].x, coords[control].y, true);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Draws a colored layer behind the object, inside its selection borders.
 | |
|      * Requires public options: padding, selectionBackgroundColor
 | |
|      * this function is called when the context is transformed
 | |
|      * has checks to be skipped when the object is on a staticCanvas
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to draw on
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     drawSelectionBackground: function(ctx) {
 | |
|       if (!this.selectionBackgroundColor ||
 | |
|         (this.canvas && !this.canvas.interactive) ||
 | |
|         (this.canvas && this.canvas._activeObject !== this)
 | |
|       ) {
 | |
|         return this;
 | |
|       }
 | |
|       ctx.save();
 | |
|       var center = this.getCenterPoint(), wh = this._calculateCurrentDimensions(),
 | |
|           vpt = this.canvas.viewportTransform;
 | |
|       ctx.translate(center.x, center.y);
 | |
|       ctx.scale(1 / vpt[0], 1 / vpt[3]);
 | |
|       ctx.rotate(degreesToRadians(this.angle));
 | |
|       ctx.fillStyle = this.selectionBackgroundColor;
 | |
|       ctx.fillRect(-wh.x / 2, -wh.y / 2, wh.x, wh.y);
 | |
|       ctx.restore();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Draws borders of an object's bounding box.
 | |
|      * Requires public properties: width, height
 | |
|      * Requires public options: padding, borderColor
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to draw on
 | |
|      * @param {Object} styleOverride object to override the object style
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     drawBorders: function(ctx, styleOverride) {
 | |
|       styleOverride = styleOverride || {};
 | |
|       var wh = this._calculateCurrentDimensions(),
 | |
|           strokeWidth = this.borderScaleFactor,
 | |
|           width = wh.x + strokeWidth,
 | |
|           height = wh.y + strokeWidth,
 | |
|           hasControls = typeof styleOverride.hasControls !== 'undefined' ?
 | |
|             styleOverride.hasControls : this.hasControls,
 | |
|           shouldStroke = false;
 | |
| 
 | |
|       ctx.save();
 | |
|       ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
 | |
|       this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray);
 | |
| 
 | |
|       ctx.strokeRect(
 | |
|         -width / 2,
 | |
|         -height / 2,
 | |
|         width,
 | |
|         height
 | |
|       );
 | |
| 
 | |
|       if (hasControls) {
 | |
|         ctx.beginPath();
 | |
|         this.forEachControl(function(control, key, fabricObject) {
 | |
|           // in this moment, the ctx is centered on the object.
 | |
|           // width and height of the above function are the size of the bbox.
 | |
|           if (control.withConnection && control.getVisibility(fabricObject, key)) {
 | |
|             // reset movement for each control
 | |
|             shouldStroke = true;
 | |
|             ctx.moveTo(control.x * width, control.y * height);
 | |
|             ctx.lineTo(
 | |
|               control.x * width + control.offsetX,
 | |
|               control.y * height + control.offsetY
 | |
|             );
 | |
|           }
 | |
|         });
 | |
|         if (shouldStroke) {
 | |
|           ctx.stroke();
 | |
|         }
 | |
|       }
 | |
|       ctx.restore();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Draws borders of an object's bounding box when it is inside a group.
 | |
|      * Requires public properties: width, height
 | |
|      * Requires public options: padding, borderColor
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to draw on
 | |
|      * @param {object} options object representing current object parameters
 | |
|      * @param {Object} styleOverride object to override the object style
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     drawBordersInGroup: function(ctx, options, styleOverride) {
 | |
|       styleOverride = styleOverride || {};
 | |
|       var bbox = fabric.util.sizeAfterTransform(this.width, this.height, options),
 | |
|           strokeWidth = this.strokeWidth,
 | |
|           strokeUniform = this.strokeUniform,
 | |
|           borderScaleFactor = this.borderScaleFactor,
 | |
|           width =
 | |
|             bbox.x + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleX) + borderScaleFactor,
 | |
|           height =
 | |
|             bbox.y + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleY) + borderScaleFactor;
 | |
|       ctx.save();
 | |
|       this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray);
 | |
|       ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
 | |
|       ctx.strokeRect(
 | |
|         -width / 2,
 | |
|         -height / 2,
 | |
|         width,
 | |
|         height
 | |
|       );
 | |
| 
 | |
|       ctx.restore();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Draws corners of an object's bounding box.
 | |
|      * Requires public properties: width, height
 | |
|      * Requires public options: cornerSize, padding
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to draw on
 | |
|      * @param {Object} styleOverride object to override the object style
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     drawControls: function(ctx, styleOverride) {
 | |
|       styleOverride = styleOverride || {};
 | |
|       ctx.save();
 | |
|       var retinaScaling = this.canvas.getRetinaScaling(), matrix, p;
 | |
|       ctx.setTransform(retinaScaling, 0, 0, retinaScaling, 0, 0);
 | |
|       ctx.strokeStyle = ctx.fillStyle = styleOverride.cornerColor || this.cornerColor;
 | |
|       if (!this.transparentCorners) {
 | |
|         ctx.strokeStyle = styleOverride.cornerStrokeColor || this.cornerStrokeColor;
 | |
|       }
 | |
|       this._setLineDash(ctx, styleOverride.cornerDashArray || this.cornerDashArray);
 | |
|       this.setCoords();
 | |
|       if (this.group) {
 | |
|         // fabricJS does not really support drawing controls inside groups,
 | |
|         // this piece of code here helps having at least the control in places.
 | |
|         // If an application needs to show some objects as selected because of some UI state
 | |
|         // can still call Object._renderControls() on any object they desire, independently of groups.
 | |
|         // using no padding, circular controls and hiding the rotating cursor is higly suggested,
 | |
|         matrix = this.group.calcTransformMatrix();
 | |
|       }
 | |
|       this.forEachControl(function(control, key, fabricObject) {
 | |
|         p = fabricObject.oCoords[key];
 | |
|         if (control.getVisibility(fabricObject, key)) {
 | |
|           if (matrix) {
 | |
|             p = fabric.util.transformPoint(p, matrix);
 | |
|           }
 | |
|           control.render(ctx, p.x, p.y, styleOverride, fabricObject);
 | |
|         }
 | |
|       });
 | |
|       ctx.restore();
 | |
| 
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if the specified control is visible, false otherwise.
 | |
|      * @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
 | |
|      * @returns {Boolean} true if the specified control is visible, false otherwise
 | |
|      */
 | |
|     isControlVisible: function(controlKey) {
 | |
|       return this.controls[controlKey] && this.controls[controlKey].getVisibility(this, controlKey);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets the visibility of the specified control.
 | |
|      * @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
 | |
|      * @param {Boolean} visible true to set the specified control visible, false otherwise
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setControlVisible: function(controlKey, visible) {
 | |
|       if (!this._controlsVisibility) {
 | |
|         this._controlsVisibility = {};
 | |
|       }
 | |
|       this._controlsVisibility[controlKey] = visible;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets the visibility state of object controls.
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it
 | |
|      * @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it
 | |
|      * @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it
 | |
|      * @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it
 | |
|      * @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it
 | |
|      * @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it
 | |
|      * @param {Boolean} [options.tl] true to enable the top-left control, false to disable it
 | |
|      * @param {Boolean} [options.tr] true to enable the top-right control, false to disable it
 | |
|      * @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setControlsVisibility: function(options) {
 | |
|       options || (options = { });
 | |
| 
 | |
|       for (var p in options) {
 | |
|         this.setControlVisible(p, options[p]);
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
| 
 | |
|     /**
 | |
|      * This callback function is called every time _discardActiveObject or _setActiveObject
 | |
|      * try to to deselect this object. If the function returns true, the process is cancelled
 | |
|      * @param {Object} [options] options sent from the upper functions
 | |
|      * @param {Event} [options.e] event if the process is generated by an event
 | |
|      */
 | |
|     onDeselect: function() {
 | |
|       // implemented by sub-classes, as needed.
 | |
|     },
 | |
| 
 | |
| 
 | |
|     /**
 | |
|      * This callback function is called every time _discardActiveObject or _setActiveObject
 | |
|      * try to to select this object. If the function returns true, the process is cancelled
 | |
|      * @param {Object} [options] options sent from the upper functions
 | |
|      * @param {Event} [options.e] event if the process is generated by an event
 | |
|      */
 | |
|     onSelect: function() {
 | |
|       // implemented by sub-classes, as needed.
 | |
|     }
 | |
|   });
 | |
| })();
 | |
| 
 | |
| 
 | |
| fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * Animation duration (in ms) for fx* methods
 | |
|    * @type Number
 | |
|    * @default
 | |
|    */
 | |
|   FX_DURATION: 500,
 | |
| 
 | |
|   /**
 | |
|    * Centers object horizontally with animation.
 | |
|    * @param {fabric.Object} object Object to center
 | |
|    * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
 | |
|    * @param {Function} [callbacks.onComplete] Invoked on completion
 | |
|    * @param {Function} [callbacks.onChange] Invoked on every step of animation
 | |
|    * @return {fabric.AnimationContext} context
 | |
|    */
 | |
|   fxCenterObjectH: function (object, callbacks) {
 | |
|     callbacks = callbacks || { };
 | |
| 
 | |
|     var empty = function() { },
 | |
|         onComplete = callbacks.onComplete || empty,
 | |
|         onChange = callbacks.onChange || empty,
 | |
|         _this = this;
 | |
| 
 | |
|     return fabric.util.animate({
 | |
|       target: this,
 | |
|       startValue: object.left,
 | |
|       endValue: this.getCenterPoint().x,
 | |
|       duration: this.FX_DURATION,
 | |
|       onChange: function(value) {
 | |
|         object.set('left', value);
 | |
|         _this.requestRenderAll();
 | |
|         onChange();
 | |
|       },
 | |
|       onComplete: function() {
 | |
|         object.setCoords();
 | |
|         onComplete();
 | |
|       }
 | |
|     });
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Centers object vertically with animation.
 | |
|    * @param {fabric.Object} object Object to center
 | |
|    * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
 | |
|    * @param {Function} [callbacks.onComplete] Invoked on completion
 | |
|    * @param {Function} [callbacks.onChange] Invoked on every step of animation
 | |
|    * @return {fabric.AnimationContext} context
 | |
|    */
 | |
|   fxCenterObjectV: function (object, callbacks) {
 | |
|     callbacks = callbacks || { };
 | |
| 
 | |
|     var empty = function() { },
 | |
|         onComplete = callbacks.onComplete || empty,
 | |
|         onChange = callbacks.onChange || empty,
 | |
|         _this = this;
 | |
| 
 | |
|     return fabric.util.animate({
 | |
|       target: this,
 | |
|       startValue: object.top,
 | |
|       endValue: this.getCenterPoint().y,
 | |
|       duration: this.FX_DURATION,
 | |
|       onChange: function(value) {
 | |
|         object.set('top', value);
 | |
|         _this.requestRenderAll();
 | |
|         onChange();
 | |
|       },
 | |
|       onComplete: function() {
 | |
|         object.setCoords();
 | |
|         onComplete();
 | |
|       }
 | |
|     });
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Same as `fabric.Canvas#remove` but animated
 | |
|    * @param {fabric.Object} object Object to remove
 | |
|    * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
 | |
|    * @param {Function} [callbacks.onComplete] Invoked on completion
 | |
|    * @param {Function} [callbacks.onChange] Invoked on every step of animation
 | |
|    * @return {fabric.AnimationContext} context
 | |
|    */
 | |
|   fxRemove: function (object, callbacks) {
 | |
|     callbacks = callbacks || { };
 | |
| 
 | |
|     var empty = function() { },
 | |
|         onComplete = callbacks.onComplete || empty,
 | |
|         onChange = callbacks.onChange || empty,
 | |
|         _this = this;
 | |
| 
 | |
|     return fabric.util.animate({
 | |
|       target: this,
 | |
|       startValue: object.opacity,
 | |
|       endValue: 0,
 | |
|       duration: this.FX_DURATION,
 | |
|       onChange: function(value) {
 | |
|         object.set('opacity', value);
 | |
|         _this.requestRenderAll();
 | |
|         onChange();
 | |
|       },
 | |
|       onComplete: function () {
 | |
|         _this.remove(object);
 | |
|         onComplete();
 | |
|       }
 | |
|     });
 | |
|   }
 | |
| });
 | |
| 
 | |
| fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
 | |
|   /**
 | |
|    * Animates object's properties
 | |
|    * @param {String|Object} property Property to animate (if string) or properties to animate (if object)
 | |
|    * @param {Number|Object} value Value to animate property to (if string was given first) or options object
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#animation}
 | |
|    * @return {fabric.AnimationContext | fabric.AnimationContext[]} animation context (or an array if passed multiple properties)
 | |
|    *
 | |
|    * As object — multiple properties
 | |
|    *
 | |
|    * object.animate({ left: ..., top: ... });
 | |
|    * object.animate({ left: ..., top: ... }, { duration: ... });
 | |
|    *
 | |
|    * As string — one property
 | |
|    *
 | |
|    * object.animate('left', ...);
 | |
|    * object.animate('left', { duration: ... });
 | |
|    *
 | |
|    */
 | |
|   animate: function () {
 | |
|     if (arguments[0] && typeof arguments[0] === 'object') {
 | |
|       var propsToAnimate = [], prop, skipCallbacks, out = [];
 | |
|       for (prop in arguments[0]) {
 | |
|         propsToAnimate.push(prop);
 | |
|       }
 | |
|       for (var i = 0, len = propsToAnimate.length; i < len; i++) {
 | |
|         prop = propsToAnimate[i];
 | |
|         skipCallbacks = i !== len - 1;
 | |
|         out.push(this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks));
 | |
|       }
 | |
|       return out;
 | |
|     }
 | |
|     else {
 | |
|       return this._animate.apply(this, arguments);
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {String} property Property to animate
 | |
|    * @param {String} to Value to animate to
 | |
|    * @param {Object} [options] Options object
 | |
|    * @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked
 | |
|    */
 | |
|   _animate: function(property, to, options, skipCallbacks) {
 | |
|     var _this = this, propPair;
 | |
| 
 | |
|     to = to.toString();
 | |
| 
 | |
|     if (!options) {
 | |
|       options = { };
 | |
|     }
 | |
|     else {
 | |
|       options = fabric.util.object.clone(options);
 | |
|     }
 | |
| 
 | |
|     if (~property.indexOf('.')) {
 | |
|       propPair = property.split('.');
 | |
|     }
 | |
| 
 | |
|     var propIsColor =
 | |
|       _this.colorProperties.indexOf(property) > -1 ||
 | |
|       (propPair && _this.colorProperties.indexOf(propPair[1]) > -1);
 | |
| 
 | |
|     var currentValue = propPair
 | |
|       ? this.get(propPair[0])[propPair[1]]
 | |
|       : this.get(property);
 | |
| 
 | |
|     if (!('from' in options)) {
 | |
|       options.from = currentValue;
 | |
|     }
 | |
| 
 | |
|     if (!propIsColor) {
 | |
|       if (~to.indexOf('=')) {
 | |
|         to = currentValue + parseFloat(to.replace('=', ''));
 | |
|       }
 | |
|       else {
 | |
|         to = parseFloat(to);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     var _options = {
 | |
|       target: this,
 | |
|       startValue: options.from,
 | |
|       endValue: to,
 | |
|       byValue: options.by,
 | |
|       easing: options.easing,
 | |
|       duration: options.duration,
 | |
|       abort: options.abort && function(value, valueProgress, timeProgress) {
 | |
|         return options.abort.call(_this, value, valueProgress, timeProgress);
 | |
|       },
 | |
|       onChange: function (value, valueProgress, timeProgress) {
 | |
|         if (propPair) {
 | |
|           _this[propPair[0]][propPair[1]] = value;
 | |
|         }
 | |
|         else {
 | |
|           _this.set(property, value);
 | |
|         }
 | |
|         if (skipCallbacks) {
 | |
|           return;
 | |
|         }
 | |
|         options.onChange && options.onChange(value, valueProgress, timeProgress);
 | |
|       },
 | |
|       onComplete: function (value, valueProgress, timeProgress) {
 | |
|         if (skipCallbacks) {
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         _this.setCoords();
 | |
|         options.onComplete && options.onComplete(value, valueProgress, timeProgress);
 | |
|       }
 | |
|     };
 | |
| 
 | |
|     if (propIsColor) {
 | |
|       return fabric.util.animateColor(_options.startValue, _options.endValue, _options.duration, _options);
 | |
|     }
 | |
|     else {
 | |
|       return fabric.util.animate(_options);
 | |
|     }
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       extend = fabric.util.object.extend,
 | |
|       clone = fabric.util.object.clone,
 | |
|       coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 };
 | |
| 
 | |
|   if (fabric.Line) {
 | |
|     fabric.warn('fabric.Line is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Line class
 | |
|    * @class fabric.Line
 | |
|    * @extends fabric.Object
 | |
|    * @see {@link fabric.Line#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'line',
 | |
| 
 | |
|     /**
 | |
|      * x value or first line edge
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     x1: 0,
 | |
| 
 | |
|     /**
 | |
|      * y value or first line edge
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     y1: 0,
 | |
| 
 | |
|     /**
 | |
|      * x value or second line edge
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     x2: 0,
 | |
| 
 | |
|     /**
 | |
|      * y value or second line edge
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     y2: 0,
 | |
| 
 | |
|     cacheProperties: fabric.Object.prototype.cacheProperties.concat('x1', 'x2', 'y1', 'y2'),
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Array} [points] Array of points
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {fabric.Line} thisArg
 | |
|      */
 | |
|     initialize: function(points, options) {
 | |
|       if (!points) {
 | |
|         points = [0, 0, 0, 0];
 | |
|       }
 | |
| 
 | |
|       this.callSuper('initialize', options);
 | |
| 
 | |
|       this.set('x1', points[0]);
 | |
|       this.set('y1', points[1]);
 | |
|       this.set('x2', points[2]);
 | |
|       this.set('y2', points[3]);
 | |
| 
 | |
|       this._setWidthHeight(options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} [options] Options
 | |
|      */
 | |
|     _setWidthHeight: function(options) {
 | |
|       options || (options = { });
 | |
| 
 | |
|       this.width = Math.abs(this.x2 - this.x1);
 | |
|       this.height = Math.abs(this.y2 - this.y1);
 | |
| 
 | |
|       this.left = 'left' in options
 | |
|         ? options.left
 | |
|         : this._getLeftToOriginX();
 | |
| 
 | |
|       this.top = 'top' in options
 | |
|         ? options.top
 | |
|         : this._getTopToOriginY();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} key
 | |
|      * @param {*} value
 | |
|      */
 | |
|     _set: function(key, value) {
 | |
|       this.callSuper('_set', key, value);
 | |
|       if (typeof coordProps[key] !== 'undefined') {
 | |
|         this._setWidthHeight();
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line.
 | |
|      */
 | |
|     _getLeftToOriginX: makeEdgeToOriginGetter(
 | |
|       { // property names
 | |
|         origin: 'originX',
 | |
|         axis1: 'x1',
 | |
|         axis2: 'x2',
 | |
|         dimension: 'width'
 | |
|       },
 | |
|       { // possible values of origin
 | |
|         nearest: 'left',
 | |
|         center: 'center',
 | |
|         farthest: 'right'
 | |
|       }
 | |
|     ),
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @return {Number} topToOriginY Distance from top edge of canvas to originY of Line.
 | |
|      */
 | |
|     _getTopToOriginY: makeEdgeToOriginGetter(
 | |
|       { // property names
 | |
|         origin: 'originY',
 | |
|         axis1: 'y1',
 | |
|         axis2: 'y2',
 | |
|         dimension: 'height'
 | |
|       },
 | |
|       { // possible values of origin
 | |
|         nearest: 'top',
 | |
|         center: 'center',
 | |
|         farthest: 'bottom'
 | |
|       }
 | |
|     ),
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       ctx.beginPath();
 | |
| 
 | |
| 
 | |
|       var p = this.calcLinePoints();
 | |
|       ctx.moveTo(p.x1, p.y1);
 | |
|       ctx.lineTo(p.x2, p.y2);
 | |
| 
 | |
|       ctx.lineWidth = this.strokeWidth;
 | |
| 
 | |
|       // TODO: test this
 | |
|       // make sure setting "fill" changes color of a line
 | |
|       // (by copying fillStyle to strokeStyle, since line is stroked, not filled)
 | |
|       var origStrokeStyle = ctx.strokeStyle;
 | |
|       ctx.strokeStyle = this.stroke || ctx.fillStyle;
 | |
|       this.stroke && this._renderStroke(ctx);
 | |
|       ctx.strokeStyle = origStrokeStyle;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This function is an helper for svg import. it returns the center of the object in the svg
 | |
|      * untransformed coordinates
 | |
|      * @private
 | |
|      * @return {Object} center point from element coordinates
 | |
|      */
 | |
|     _findCenterFromElement: function() {
 | |
|       return {
 | |
|         x: (this.x1 + this.x2) / 2,
 | |
|         y: (this.y1 + this.y2) / 2,
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @method toObject
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints());
 | |
|     },
 | |
| 
 | |
|     /*
 | |
|      * Calculate object dimensions from its properties
 | |
|      * @private
 | |
|      */
 | |
|     _getNonTransformedDimensions: function() {
 | |
|       var dim = this.callSuper('_getNonTransformedDimensions');
 | |
|       if (this.strokeLineCap === 'butt') {
 | |
|         if (this.width === 0) {
 | |
|           dim.y -= this.strokeWidth;
 | |
|         }
 | |
|         if (this.height === 0) {
 | |
|           dim.x -= this.strokeWidth;
 | |
|         }
 | |
|       }
 | |
|       return dim;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Recalculates line points given width and height
 | |
|      * @private
 | |
|      */
 | |
|     calcLinePoints: function() {
 | |
|       var xMult = this.x1 <= this.x2 ? -1 : 1,
 | |
|           yMult = this.y1 <= this.y2 ? -1 : 1,
 | |
|           x1 = (xMult * this.width * 0.5),
 | |
|           y1 = (yMult * this.height * 0.5),
 | |
|           x2 = (xMult * this.width * -0.5),
 | |
|           y2 = (yMult * this.height * -0.5);
 | |
| 
 | |
|       return {
 | |
|         x1: x1,
 | |
|         x2: x2,
 | |
|         y1: y1,
 | |
|         y2: y2
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @return {Array} an array of strings with the specific svg representation
 | |
|      * of the instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       var p = this.calcLinePoints();
 | |
|       return [
 | |
|         '<line ', 'COMMON_PARTS',
 | |
|         'x1="', p.x1,
 | |
|         '" y1="', p.y1,
 | |
|         '" x2="', p.x2,
 | |
|         '" y2="', p.y2,
 | |
|         '" />\n'
 | |
|       ];
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
|   });
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement})
 | |
|    * @static
 | |
|    * @memberOf fabric.Line
 | |
|    * @see http://www.w3.org/TR/SVG/shapes.html#LineElement
 | |
|    */
 | |
|   fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' '));
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.Line instance from an SVG element
 | |
|    * @static
 | |
|    * @memberOf fabric.Line
 | |
|    * @param {SVGElement} element Element to parse
 | |
|    * @param {Object} [options] Options object
 | |
|    * @param {Function} [callback] callback function invoked after parsing
 | |
|    */
 | |
|   fabric.Line.fromElement = function(element, callback, options) {
 | |
|     options = options || { };
 | |
|     var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES),
 | |
|         points = [
 | |
|           parsedAttributes.x1 || 0,
 | |
|           parsedAttributes.y1 || 0,
 | |
|           parsedAttributes.x2 || 0,
 | |
|           parsedAttributes.y2 || 0
 | |
|         ];
 | |
|     callback(new fabric.Line(points, extend(parsedAttributes, options)));
 | |
|   };
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.Line instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Line
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] invoked with new instance as first argument
 | |
|    */
 | |
|   fabric.Line.fromObject = function(object, callback) {
 | |
|     function _callback(instance) {
 | |
|       delete instance.points;
 | |
|       callback && callback(instance);
 | |
|     };
 | |
|     var options = clone(object, true);
 | |
|     options.points = [object.x1, object.y1, object.x2, object.y2];
 | |
|     fabric.Object._fromObject('Line', options, _callback, 'points');
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Produces a function that calculates distance from canvas edge to Line origin.
 | |
|    */
 | |
|   function makeEdgeToOriginGetter(propertyNames, originValues) {
 | |
|     var origin = propertyNames.origin,
 | |
|         axis1 = propertyNames.axis1,
 | |
|         axis2 = propertyNames.axis2,
 | |
|         dimension = propertyNames.dimension,
 | |
|         nearest = originValues.nearest,
 | |
|         center = originValues.center,
 | |
|         farthest = originValues.farthest;
 | |
| 
 | |
|     return function() {
 | |
|       switch (this.get(origin)) {
 | |
|         case nearest:
 | |
|           return Math.min(this.get(axis1), this.get(axis2));
 | |
|         case center:
 | |
|           return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension));
 | |
|         case farthest:
 | |
|           return Math.max(this.get(axis1), this.get(axis2));
 | |
|       }
 | |
|     };
 | |
| 
 | |
|   }
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       degreesToRadians = fabric.util.degreesToRadians;
 | |
| 
 | |
|   if (fabric.Circle) {
 | |
|     fabric.warn('fabric.Circle is already defined.');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Circle class
 | |
|    * @class fabric.Circle
 | |
|    * @extends fabric.Object
 | |
|    * @see {@link fabric.Circle#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'circle',
 | |
| 
 | |
|     /**
 | |
|      * Radius of this circle
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     radius: 0,
 | |
| 
 | |
|     /**
 | |
|      * degrees of start of the circle.
 | |
|      * probably will change to degrees in next major version
 | |
|      * @type Number 0 - 359
 | |
|      * @default 0
 | |
|      */
 | |
|     startAngle: 0,
 | |
| 
 | |
|     /**
 | |
|      * End angle of the circle
 | |
|      * probably will change to degrees in next major version
 | |
|      * @type Number 1 - 360
 | |
|      * @default 360
 | |
|      */
 | |
|     endAngle: 360,
 | |
| 
 | |
|     cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'),
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} key
 | |
|      * @param {*} value
 | |
|      * @return {fabric.Circle} thisArg
 | |
|      */
 | |
|     _set: function(key, value) {
 | |
|       this.callSuper('_set', key, value);
 | |
| 
 | |
|       if (key === 'radius') {
 | |
|         this.setRadius(value);
 | |
|       }
 | |
| 
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       return this.callSuper('toObject', ['radius', 'startAngle', 'endAngle'].concat(propertiesToInclude));
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
| 
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @return {Array} an array of strings with the specific svg representation
 | |
|      * of the instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       var svgString, x = 0, y = 0,
 | |
|           angle = (this.endAngle - this.startAngle) % 360;
 | |
| 
 | |
|       if (angle === 0) {
 | |
|         svgString = [
 | |
|           '<circle ', 'COMMON_PARTS',
 | |
|           'cx="' + x + '" cy="' + y + '" ',
 | |
|           'r="', this.radius,
 | |
|           '" />\n'
 | |
|         ];
 | |
|       }
 | |
|       else {
 | |
|         var start = degreesToRadians(this.startAngle),
 | |
|             end = degreesToRadians(this.endAngle),
 | |
|             radius = this.radius,
 | |
|             startX = fabric.util.cos(start) * radius,
 | |
|             startY = fabric.util.sin(start) * radius,
 | |
|             endX = fabric.util.cos(end) * radius,
 | |
|             endY = fabric.util.sin(end) * radius,
 | |
|             largeFlag = angle > 180 ? '1' : '0';
 | |
|         svgString = [
 | |
|           '<path d="M ' + startX + ' ' + startY,
 | |
|           ' A ' + radius + ' ' + radius,
 | |
|           ' 0 ', +largeFlag + ' 1', ' ' + endX + ' ' + endY,
 | |
|           '" ', 'COMMON_PARTS', ' />\n'
 | |
|         ];
 | |
|       }
 | |
|       return svgString;
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       ctx.beginPath();
 | |
|       ctx.arc(
 | |
|         0,
 | |
|         0,
 | |
|         this.radius,
 | |
|         degreesToRadians(this.startAngle),
 | |
|         degreesToRadians(this.endAngle),
 | |
|         false
 | |
|       );
 | |
|       this._renderPaintInOrder(ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns horizontal radius of an object (according to how an object is scaled)
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getRadiusX: function() {
 | |
|       return this.get('radius') * this.get('scaleX');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns vertical radius of an object (according to how an object is scaled)
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getRadiusY: function() {
 | |
|       return this.get('radius') * this.get('scaleY');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets radius of an object (and updates width accordingly)
 | |
|      * @return {fabric.Circle} thisArg
 | |
|      */
 | |
|     setRadius: function(value) {
 | |
|       this.radius = value;
 | |
|       return this.set('width', value * 2).set('height', value * 2);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement})
 | |
|    * @static
 | |
|    * @memberOf fabric.Circle
 | |
|    * @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement
 | |
|    */
 | |
|   fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' '));
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Circle} instance from an SVG element
 | |
|    * @static
 | |
|    * @memberOf fabric.Circle
 | |
|    * @param {SVGElement} element Element to parse
 | |
|    * @param {Function} [callback] Options callback invoked after parsing is finished
 | |
|    * @param {Object} [options] Options object
 | |
|    * @throws {Error} If value of `r` attribute is missing or invalid
 | |
|    */
 | |
|   fabric.Circle.fromElement = function(element, callback) {
 | |
|     var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES);
 | |
| 
 | |
|     if (!isValidRadius(parsedAttributes)) {
 | |
|       throw new Error('value of `r` attribute is required and can not be negative');
 | |
|     }
 | |
| 
 | |
|     parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.radius;
 | |
|     parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.radius;
 | |
|     callback(new fabric.Circle(parsedAttributes));
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   function isValidRadius(attributes) {
 | |
|     return (('radius' in attributes) && (attributes.radius >= 0));
 | |
|   }
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Circle} instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Circle
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] invoked with new instance as first argument
 | |
|    * @return {void}
 | |
|    */
 | |
|   fabric.Circle.fromObject = function(object, callback) {
 | |
|     fabric.Object._fromObject('Circle', object, callback);
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { });
 | |
| 
 | |
|   if (fabric.Triangle) {
 | |
|     fabric.warn('fabric.Triangle is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Triangle class
 | |
|    * @class fabric.Triangle
 | |
|    * @extends fabric.Object
 | |
|    * @return {fabric.Triangle} thisArg
 | |
|    * @see {@link fabric.Triangle#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'triangle',
 | |
| 
 | |
|     /**
 | |
|      * Width is set to 100 to compensate the old initialize code that was setting it to 100
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     width: 100,
 | |
| 
 | |
|     /**
 | |
|      * Height is set to 100 to compensate the old initialize code that was setting it to 100
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     height: 100,
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       var widthBy2 = this.width / 2,
 | |
|           heightBy2 = this.height / 2;
 | |
| 
 | |
|       ctx.beginPath();
 | |
|       ctx.moveTo(-widthBy2, heightBy2);
 | |
|       ctx.lineTo(0, -heightBy2);
 | |
|       ctx.lineTo(widthBy2, heightBy2);
 | |
|       ctx.closePath();
 | |
| 
 | |
|       this._renderPaintInOrder(ctx);
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @return {Array} an array of strings with the specific svg representation
 | |
|      * of the instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       var widthBy2 = this.width / 2,
 | |
|           heightBy2 = this.height / 2,
 | |
|           points = [
 | |
|             -widthBy2 + ' ' + heightBy2,
 | |
|             '0 ' + -heightBy2,
 | |
|             widthBy2 + ' ' + heightBy2
 | |
|           ].join(',');
 | |
|       return [
 | |
|         '<polygon ', 'COMMON_PARTS',
 | |
|         'points="', points,
 | |
|         '" />'
 | |
|       ];
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Triangle} instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Triangle
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] invoked with new instance as first argument
 | |
|    */
 | |
|   fabric.Triangle.fromObject = function(object, callback) {
 | |
|     return fabric.Object._fromObject('Triangle', object, callback);
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       piBy2   = Math.PI * 2;
 | |
| 
 | |
|   if (fabric.Ellipse) {
 | |
|     fabric.warn('fabric.Ellipse is already defined.');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Ellipse class
 | |
|    * @class fabric.Ellipse
 | |
|    * @extends fabric.Object
 | |
|    * @return {fabric.Ellipse} thisArg
 | |
|    * @see {@link fabric.Ellipse#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'ellipse',
 | |
| 
 | |
|     /**
 | |
|      * Horizontal radius
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     rx:   0,
 | |
| 
 | |
|     /**
 | |
|      * Vertical radius
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     ry:   0,
 | |
| 
 | |
|     cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'),
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {fabric.Ellipse} thisArg
 | |
|      */
 | |
|     initialize: function(options) {
 | |
|       this.callSuper('initialize', options);
 | |
|       this.set('rx', options && options.rx || 0);
 | |
|       this.set('ry', options && options.ry || 0);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} key
 | |
|      * @param {*} value
 | |
|      * @return {fabric.Ellipse} thisArg
 | |
|      */
 | |
|     _set: function(key, value) {
 | |
|       this.callSuper('_set', key, value);
 | |
|       switch (key) {
 | |
| 
 | |
|         case 'rx':
 | |
|           this.rx = value;
 | |
|           this.set('width', value * 2);
 | |
|           break;
 | |
| 
 | |
|         case 'ry':
 | |
|           this.ry = value;
 | |
|           this.set('height', value * 2);
 | |
|           break;
 | |
| 
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns horizontal radius of an object (according to how an object is scaled)
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getRx: function() {
 | |
|       return this.get('rx') * this.get('scaleX');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns Vertical radius of an object (according to how an object is scaled)
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getRy: function() {
 | |
|       return this.get('ry') * this.get('scaleY');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude));
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @return {Array} an array of strings with the specific svg representation
 | |
|      * of the instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       return [
 | |
|         '<ellipse ', 'COMMON_PARTS',
 | |
|         'cx="0" cy="0" ',
 | |
|         'rx="', this.rx,
 | |
|         '" ry="', this.ry,
 | |
|         '" />\n'
 | |
|       ];
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       ctx.beginPath();
 | |
|       ctx.save();
 | |
|       ctx.transform(1, 0, 0, this.ry / this.rx, 0, 0);
 | |
|       ctx.arc(
 | |
|         0,
 | |
|         0,
 | |
|         this.rx,
 | |
|         0,
 | |
|         piBy2,
 | |
|         false);
 | |
|       ctx.restore();
 | |
|       this._renderPaintInOrder(ctx);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by {@link fabric.Ellipse.fromElement})
 | |
|    * @static
 | |
|    * @memberOf fabric.Ellipse
 | |
|    * @see http://www.w3.org/TR/SVG/shapes.html#EllipseElement
 | |
|    */
 | |
|   fabric.Ellipse.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy rx ry'.split(' '));
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Ellipse} instance from an SVG element
 | |
|    * @static
 | |
|    * @memberOf fabric.Ellipse
 | |
|    * @param {SVGElement} element Element to parse
 | |
|    * @param {Function} [callback] Options callback invoked after parsing is finished
 | |
|    * @return {fabric.Ellipse}
 | |
|    */
 | |
|   fabric.Ellipse.fromElement = function(element, callback) {
 | |
| 
 | |
|     var parsedAttributes = fabric.parseAttributes(element, fabric.Ellipse.ATTRIBUTE_NAMES);
 | |
| 
 | |
|     parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.rx;
 | |
|     parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.ry;
 | |
|     callback(new fabric.Ellipse(parsedAttributes));
 | |
|   };
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Ellipse} instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Ellipse
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] invoked with new instance as first argument
 | |
|    * @return {void}
 | |
|    */
 | |
|   fabric.Ellipse.fromObject = function(object, callback) {
 | |
|     fabric.Object._fromObject('Ellipse', object, callback);
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       extend = fabric.util.object.extend;
 | |
| 
 | |
|   if (fabric.Rect) {
 | |
|     fabric.warn('fabric.Rect is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Rectangle class
 | |
|    * @class fabric.Rect
 | |
|    * @extends fabric.Object
 | |
|    * @return {fabric.Rect} thisArg
 | |
|    * @see {@link fabric.Rect#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged})
 | |
|      * as well as for history (undo/redo) purposes
 | |
|      * @type Array
 | |
|      */
 | |
|     stateProperties: fabric.Object.prototype.stateProperties.concat('rx', 'ry'),
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'rect',
 | |
| 
 | |
|     /**
 | |
|      * Horizontal border radius
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     rx:   0,
 | |
| 
 | |
|     /**
 | |
|      * Vertical border radius
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     ry:   0,
 | |
| 
 | |
|     cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'),
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {Object} thisArg
 | |
|      */
 | |
|     initialize: function(options) {
 | |
|       this.callSuper('initialize', options);
 | |
|       this._initRxRy();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Initializes rx/ry attributes
 | |
|      * @private
 | |
|      */
 | |
|     _initRxRy: function() {
 | |
|       if (this.rx && !this.ry) {
 | |
|         this.ry = this.rx;
 | |
|       }
 | |
|       else if (this.ry && !this.rx) {
 | |
|         this.rx = this.ry;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
| 
 | |
|       // 1x1 case (used in spray brush) optimization was removed because
 | |
|       // with caching and higher zoom level this makes more damage than help
 | |
| 
 | |
|       var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0,
 | |
|           ry = this.ry ? Math.min(this.ry, this.height / 2) : 0,
 | |
|           w = this.width,
 | |
|           h = this.height,
 | |
|           x = -this.width / 2,
 | |
|           y = -this.height / 2,
 | |
|           isRounded = rx !== 0 || ry !== 0,
 | |
|           /* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */
 | |
|           k = 1 - 0.5522847498;
 | |
|       ctx.beginPath();
 | |
| 
 | |
|       ctx.moveTo(x + rx, y);
 | |
| 
 | |
|       ctx.lineTo(x + w - rx, y);
 | |
|       isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry);
 | |
| 
 | |
|       ctx.lineTo(x + w, y + h - ry);
 | |
|       isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h);
 | |
| 
 | |
|       ctx.lineTo(x + rx, y + h);
 | |
|       isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry);
 | |
| 
 | |
|       ctx.lineTo(x, y + ry);
 | |
|       isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y);
 | |
| 
 | |
|       ctx.closePath();
 | |
| 
 | |
|       this._renderPaintInOrder(ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude));
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @return {Array} an array of strings with the specific svg representation
 | |
|      * of the instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       var x = -this.width / 2, y = -this.height / 2;
 | |
|       return [
 | |
|         '<rect ', 'COMMON_PARTS',
 | |
|         'x="', x, '" y="', y,
 | |
|         '" rx="', this.rx, '" ry="', this.ry,
 | |
|         '" width="', this.width, '" height="', this.height,
 | |
|         '" />\n'
 | |
|       ];
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
|   });
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by `fabric.Rect.fromElement`)
 | |
|    * @static
 | |
|    * @memberOf fabric.Rect
 | |
|    * @see: http://www.w3.org/TR/SVG/shapes.html#RectElement
 | |
|    */
 | |
|   fabric.Rect.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y rx ry width height'.split(' '));
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Rect} instance from an SVG element
 | |
|    * @static
 | |
|    * @memberOf fabric.Rect
 | |
|    * @param {SVGElement} element Element to parse
 | |
|    * @param {Function} callback callback function invoked after parsing
 | |
|    * @param {Object} [options] Options object
 | |
|    */
 | |
|   fabric.Rect.fromElement = function(element, callback, options) {
 | |
|     if (!element) {
 | |
|       return callback(null);
 | |
|     }
 | |
|     options = options || { };
 | |
| 
 | |
|     var parsedAttributes = fabric.parseAttributes(element, fabric.Rect.ATTRIBUTE_NAMES);
 | |
|     parsedAttributes.left = parsedAttributes.left || 0;
 | |
|     parsedAttributes.top  = parsedAttributes.top  || 0;
 | |
|     parsedAttributes.height  = parsedAttributes.height || 0;
 | |
|     parsedAttributes.width  = parsedAttributes.width || 0;
 | |
|     var rect = new fabric.Rect(extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
 | |
|     rect.visible = rect.visible && rect.width > 0 && rect.height > 0;
 | |
|     callback(rect);
 | |
|   };
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Rect} instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Rect
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] Callback to invoke when an fabric.Rect instance is created
 | |
|    */
 | |
|   fabric.Rect.fromObject = function(object, callback) {
 | |
|     return fabric.Object._fromObject('Rect', object, callback);
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       extend = fabric.util.object.extend,
 | |
|       min = fabric.util.array.min,
 | |
|       max = fabric.util.array.max,
 | |
|       toFixed = fabric.util.toFixed,
 | |
|       projectStrokeOnPoints = fabric.util.projectStrokeOnPoints;
 | |
| 
 | |
|   if (fabric.Polyline) {
 | |
|     fabric.warn('fabric.Polyline is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Polyline class
 | |
|    * @class fabric.Polyline
 | |
|    * @extends fabric.Object
 | |
|    * @see {@link fabric.Polyline#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'polyline',
 | |
| 
 | |
|     /**
 | |
|      * Points array
 | |
|      * @type Array
 | |
|      * @default
 | |
|      */
 | |
|     points: null,
 | |
| 
 | |
|     /**
 | |
|      * WARNING: Feature in progress
 | |
|      * Calculate the exact bounding box taking in account strokeWidth on acute angles
 | |
|      * this will be turned to true by default on fabric 6.0
 | |
|      * maybe will be left in as an optimization since calculations may be slow
 | |
|      * @deprecated
 | |
|      * @type Boolean
 | |
|      * @default false
 | |
|      */
 | |
|     exactBoundingBox: false,
 | |
| 
 | |
|     cacheProperties: fabric.Object.prototype.cacheProperties.concat('points'),
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Array} points Array of points (where each point is an object with x and y)
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {fabric.Polyline} thisArg
 | |
|      * @example
 | |
|      * var poly = new fabric.Polyline([
 | |
|      *     { x: 10, y: 10 },
 | |
|      *     { x: 50, y: 30 },
 | |
|      *     { x: 40, y: 70 },
 | |
|      *     { x: 60, y: 50 },
 | |
|      *     { x: 100, y: 150 },
 | |
|      *     { x: 40, y: 100 }
 | |
|      *   ], {
 | |
|      *   stroke: 'red',
 | |
|      *   left: 100,
 | |
|      *   top: 100
 | |
|      * });
 | |
|      */
 | |
|     initialize: function(points, options) {
 | |
|       options = options || {};
 | |
|       this.points = points || [];
 | |
|       this.callSuper('initialize', options);
 | |
|       this._setPositionDimensions(options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _projectStrokeOnPoints: function () {
 | |
|       return projectStrokeOnPoints(this.points, this, true);
 | |
|     },
 | |
| 
 | |
|     _setPositionDimensions: function(options) {
 | |
|       var calcDim = this._calcDimensions(options), correctLeftTop,
 | |
|           correctSize = this.exactBoundingBox ? this.strokeWidth : 0;
 | |
|       this.width = calcDim.width - correctSize;
 | |
|       this.height = calcDim.height - correctSize;
 | |
|       if (!options.fromSVG) {
 | |
|         correctLeftTop = this.translateToGivenOrigin(
 | |
|           {
 | |
|             // this looks bad, but is one way to keep it optional for now.
 | |
|             x: calcDim.left - this.strokeWidth / 2 + correctSize / 2,
 | |
|             y: calcDim.top - this.strokeWidth / 2 + correctSize / 2
 | |
|           },
 | |
|           'left',
 | |
|           'top',
 | |
|           this.originX,
 | |
|           this.originY
 | |
|         );
 | |
|       }
 | |
|       if (typeof options.left === 'undefined') {
 | |
|         this.left = options.fromSVG ? calcDim.left : correctLeftTop.x;
 | |
|       }
 | |
|       if (typeof options.top === 'undefined') {
 | |
|         this.top = options.fromSVG ? calcDim.top : correctLeftTop.y;
 | |
|       }
 | |
|       this.pathOffset = {
 | |
|         x: calcDim.left + this.width / 2 + correctSize / 2,
 | |
|         y: calcDim.top + this.height / 2 + correctSize / 2
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate the polygon min and max point from points array,
 | |
|      * returning an object with left, top, width, height to measure the
 | |
|      * polygon size
 | |
|      * @return {Object} object.left X coordinate of the polygon leftmost point
 | |
|      * @return {Object} object.top Y coordinate of the polygon topmost point
 | |
|      * @return {Object} object.width distance between X coordinates of the polygon leftmost and rightmost point
 | |
|      * @return {Object} object.height distance between Y coordinates of the polygon topmost and bottommost point
 | |
|      * @private
 | |
|      */
 | |
|     _calcDimensions: function() {
 | |
| 
 | |
|       var points = this.exactBoundingBox ? this._projectStrokeOnPoints() : this.points,
 | |
|           minX = min(points, 'x') || 0,
 | |
|           minY = min(points, 'y') || 0,
 | |
|           maxX = max(points, 'x') || 0,
 | |
|           maxY = max(points, 'y') || 0,
 | |
|           width = (maxX - minX),
 | |
|           height = (maxY - minY);
 | |
| 
 | |
|       return {
 | |
|         left: minX,
 | |
|         top: minY,
 | |
|         width: width,
 | |
|         height: height,
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       return extend(this.callSuper('toObject', propertiesToInclude), {
 | |
|         points: this.points.concat()
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @return {Array} an array of strings with the specific svg representation
 | |
|      * of the instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       var points = [], diffX = this.pathOffset.x, diffY = this.pathOffset.y,
 | |
|           NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
 | |
| 
 | |
|       for (var i = 0, len = this.points.length; i < len; i++) {
 | |
|         points.push(
 | |
|           toFixed(this.points[i].x - diffX, NUM_FRACTION_DIGITS), ',',
 | |
|           toFixed(this.points[i].y - diffY, NUM_FRACTION_DIGITS), ' '
 | |
|         );
 | |
|       }
 | |
|       return [
 | |
|         '<' + this.type + ' ', 'COMMON_PARTS',
 | |
|         'points="', points.join(''),
 | |
|         '" />\n'
 | |
|       ];
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     commonRender: function(ctx) {
 | |
|       var point, len = this.points.length,
 | |
|           x = this.pathOffset.x,
 | |
|           y = this.pathOffset.y;
 | |
| 
 | |
|       if (!len || isNaN(this.points[len - 1].y)) {
 | |
|         // do not draw if no points or odd points
 | |
|         // NaN comes from parseFloat of a empty string in parser
 | |
|         return false;
 | |
|       }
 | |
|       ctx.beginPath();
 | |
|       ctx.moveTo(this.points[0].x - x, this.points[0].y - y);
 | |
|       for (var i = 0; i < len; i++) {
 | |
|         point = this.points[i];
 | |
|         ctx.lineTo(point.x - x, point.y - y);
 | |
|       }
 | |
|       return true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       if (!this.commonRender(ctx)) {
 | |
|         return;
 | |
|       }
 | |
|       this._renderPaintInOrder(ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns complexity of an instance
 | |
|      * @return {Number} complexity of this instance
 | |
|      */
 | |
|     complexity: function() {
 | |
|       return this.get('points').length;
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by {@link fabric.Polyline.fromElement})
 | |
|    * @static
 | |
|    * @memberOf fabric.Polyline
 | |
|    * @see: http://www.w3.org/TR/SVG/shapes.html#PolylineElement
 | |
|    */
 | |
|   fabric.Polyline.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.Polyline instance from an SVG element
 | |
|    * @static
 | |
|    * @memberOf fabric.Polyline
 | |
|    * @param {SVGElement} element Element to parser
 | |
|    * @param {Function} callback callback function invoked after parsing
 | |
|    * @param {Object} [options] Options object
 | |
|    */
 | |
|   fabric.Polyline.fromElementGenerator = function(_class) {
 | |
|     return function(element, callback, options) {
 | |
|       if (!element) {
 | |
|         return callback(null);
 | |
|       }
 | |
|       options || (options = { });
 | |
| 
 | |
|       var points = fabric.parsePointsAttribute(element.getAttribute('points')),
 | |
|           parsedAttributes = fabric.parseAttributes(element, fabric[_class].ATTRIBUTE_NAMES);
 | |
|       parsedAttributes.fromSVG = true;
 | |
|       callback(new fabric[_class](points, extend(parsedAttributes, options)));
 | |
|     };
 | |
|   };
 | |
| 
 | |
|   fabric.Polyline.fromElement = fabric.Polyline.fromElementGenerator('Polyline');
 | |
| 
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.Polyline instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Polyline
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
 | |
|    */
 | |
|   fabric.Polyline.fromObject = function(object, callback) {
 | |
|     return fabric.Object._fromObject('Polyline', object, callback, 'points');
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = {}),
 | |
|       projectStrokeOnPoints = fabric.util.projectStrokeOnPoints;
 | |
| 
 | |
|   if (fabric.Polygon) {
 | |
|     fabric.warn('fabric.Polygon is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Polygon class
 | |
|    * @class fabric.Polygon
 | |
|    * @extends fabric.Polyline
 | |
|    * @see {@link fabric.Polygon#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Polygon = fabric.util.createClass(fabric.Polyline, /** @lends fabric.Polygon.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'polygon',
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _projectStrokeOnPoints: function () {
 | |
|       return projectStrokeOnPoints(this.points, this);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       if (!this.commonRender(ctx)) {
 | |
|         return;
 | |
|       }
 | |
|       ctx.closePath();
 | |
|       this._renderPaintInOrder(ctx);
 | |
|     },
 | |
| 
 | |
|   });
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`)
 | |
|    * @static
 | |
|    * @memberOf fabric.Polygon
 | |
|    * @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement
 | |
|    */
 | |
|   fabric.Polygon.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Polygon} instance from an SVG element
 | |
|    * @static
 | |
|    * @memberOf fabric.Polygon
 | |
|    * @param {SVGElement} element Element to parse
 | |
|    * @param {Function} callback callback function invoked after parsing
 | |
|    * @param {Object} [options] Options object
 | |
|    */
 | |
|   fabric.Polygon.fromElement = fabric.Polyline.fromElementGenerator('Polygon');
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.Polygon instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Polygon
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
 | |
|    * @return {void}
 | |
|    */
 | |
|   fabric.Polygon.fromObject = function(object, callback) {
 | |
|     fabric.Object._fromObject('Polygon', object, callback, 'points');
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       min = fabric.util.array.min,
 | |
|       max = fabric.util.array.max,
 | |
|       extend = fabric.util.object.extend,
 | |
|       clone = fabric.util.object.clone,
 | |
|       toFixed = fabric.util.toFixed;
 | |
| 
 | |
|   if (fabric.Path) {
 | |
|     fabric.warn('fabric.Path is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Path class
 | |
|    * @class fabric.Path
 | |
|    * @extends fabric.Object
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup}
 | |
|    * @see {@link fabric.Path#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'path',
 | |
| 
 | |
|     /**
 | |
|      * Array of path points
 | |
|      * @type Array
 | |
|      * @default
 | |
|      */
 | |
|     path: null,
 | |
| 
 | |
|     cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'),
 | |
| 
 | |
|     stateProperties: fabric.Object.prototype.stateProperties.concat('path'),
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {fabric.Path} thisArg
 | |
|      */
 | |
|     initialize: function (path, options) {
 | |
|       options = clone(options || {});
 | |
|       delete options.path;
 | |
|       this.callSuper('initialize', options);
 | |
|       this._setPath(path || [], options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|     * @private
 | |
|     * @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
 | |
|     * @param {Object} [options] Options object
 | |
|     */
 | |
|     _setPath: function (path, options) {
 | |
|       this.path = fabric.util.makePathSimpler(
 | |
|         Array.isArray(path) ? path : fabric.util.parsePath(path)
 | |
|       );
 | |
| 
 | |
|       fabric.Polyline.prototype._setPositionDimensions.call(this, options || {});
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx context to render path on
 | |
|      */
 | |
|     _renderPathCommands: function(ctx) {
 | |
|       var current, // current instruction
 | |
|           subpathStartX = 0,
 | |
|           subpathStartY = 0,
 | |
|           x = 0, // current x
 | |
|           y = 0, // current y
 | |
|           controlX = 0, // current control point x
 | |
|           controlY = 0, // current control point y
 | |
|           l = -this.pathOffset.x,
 | |
|           t = -this.pathOffset.y;
 | |
| 
 | |
|       ctx.beginPath();
 | |
| 
 | |
|       for (var i = 0, len = this.path.length; i < len; ++i) {
 | |
| 
 | |
|         current = this.path[i];
 | |
| 
 | |
|         switch (current[0]) { // first letter
 | |
| 
 | |
|           case 'L': // lineto, absolute
 | |
|             x = current[1];
 | |
|             y = current[2];
 | |
|             ctx.lineTo(x + l, y + t);
 | |
|             break;
 | |
| 
 | |
|           case 'M': // moveTo, absolute
 | |
|             x = current[1];
 | |
|             y = current[2];
 | |
|             subpathStartX = x;
 | |
|             subpathStartY = y;
 | |
|             ctx.moveTo(x + l, y + t);
 | |
|             break;
 | |
| 
 | |
|           case 'C': // bezierCurveTo, absolute
 | |
|             x = current[5];
 | |
|             y = current[6];
 | |
|             controlX = current[3];
 | |
|             controlY = current[4];
 | |
|             ctx.bezierCurveTo(
 | |
|               current[1] + l,
 | |
|               current[2] + t,
 | |
|               controlX + l,
 | |
|               controlY + t,
 | |
|               x + l,
 | |
|               y + t
 | |
|             );
 | |
|             break;
 | |
| 
 | |
|           case 'Q': // quadraticCurveTo, absolute
 | |
|             ctx.quadraticCurveTo(
 | |
|               current[1] + l,
 | |
|               current[2] + t,
 | |
|               current[3] + l,
 | |
|               current[4] + t
 | |
|             );
 | |
|             x = current[3];
 | |
|             y = current[4];
 | |
|             controlX = current[1];
 | |
|             controlY = current[2];
 | |
|             break;
 | |
| 
 | |
|           case 'z':
 | |
|           case 'Z':
 | |
|             x = subpathStartX;
 | |
|             y = subpathStartY;
 | |
|             ctx.closePath();
 | |
|             break;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx context to render path on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       this._renderPathCommands(ctx);
 | |
|       this._renderPaintInOrder(ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns string representation of an instance
 | |
|      * @return {String} string representation of an instance
 | |
|      */
 | |
|     toString: function() {
 | |
|       return '#<fabric.Path (' + this.complexity() +
 | |
|         '): { "top": ' + this.top + ', "left": ' + this.left + ' }>';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       return extend(this.callSuper('toObject', propertiesToInclude), {
 | |
|         path: this.path.map(function(item) { return item.slice(); }),
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns dataless object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toDatalessObject: function(propertiesToInclude) {
 | |
|       var o = this.toObject(['sourcePath'].concat(propertiesToInclude));
 | |
|       if (o.sourcePath) {
 | |
|         delete o.path;
 | |
|       }
 | |
|       return o;
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @return {Array} an array of strings with the specific svg representation
 | |
|      * of the instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       var path = fabric.util.joinPath(this.path);
 | |
|       return [
 | |
|         '<path ', 'COMMON_PARTS',
 | |
|         'd="', path,
 | |
|         '" stroke-linecap="round" ',
 | |
|         '/>\n'
 | |
|       ];
 | |
|     },
 | |
| 
 | |
|     _getOffsetTransform: function() {
 | |
|       var digits = fabric.Object.NUM_FRACTION_DIGITS;
 | |
|       return ' translate(' + toFixed(-this.pathOffset.x, digits) + ', ' +
 | |
|           toFixed(-this.pathOffset.y, digits) + ')';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns svg clipPath representation of an instance
 | |
|      * @param {Function} [reviver] Method for further parsing of svg representation.
 | |
|      * @return {String} svg representation of an instance
 | |
|      */
 | |
|     toClipPathSVG: function(reviver) {
 | |
|       var additionalTransform = this._getOffsetTransform();
 | |
|       return '\t' + this._createBaseClipPathSVGMarkup(
 | |
|         this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform }
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @param {Function} [reviver] Method for further parsing of svg representation.
 | |
|      * @return {String} svg representation of an instance
 | |
|      */
 | |
|     toSVG: function(reviver) {
 | |
|       var additionalTransform = this._getOffsetTransform();
 | |
|       return this._createBaseSVGMarkup(this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform  });
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
|     /**
 | |
|      * Returns number representation of an instance complexity
 | |
|      * @return {Number} complexity of this instance
 | |
|      */
 | |
|     complexity: function() {
 | |
|       return this.path.length;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _calcDimensions: function() {
 | |
| 
 | |
|       var aX = [],
 | |
|           aY = [],
 | |
|           current, // current instruction
 | |
|           subpathStartX = 0,
 | |
|           subpathStartY = 0,
 | |
|           x = 0, // current x
 | |
|           y = 0, // current y
 | |
|           bounds;
 | |
| 
 | |
|       for (var i = 0, len = this.path.length; i < len; ++i) {
 | |
| 
 | |
|         current = this.path[i];
 | |
| 
 | |
|         switch (current[0]) { // first letter
 | |
| 
 | |
|           case 'L': // lineto, absolute
 | |
|             x = current[1];
 | |
|             y = current[2];
 | |
|             bounds = [];
 | |
|             break;
 | |
| 
 | |
|           case 'M': // moveTo, absolute
 | |
|             x = current[1];
 | |
|             y = current[2];
 | |
|             subpathStartX = x;
 | |
|             subpathStartY = y;
 | |
|             bounds = [];
 | |
|             break;
 | |
| 
 | |
|           case 'C': // bezierCurveTo, absolute
 | |
|             bounds = fabric.util.getBoundsOfCurve(x, y,
 | |
|               current[1],
 | |
|               current[2],
 | |
|               current[3],
 | |
|               current[4],
 | |
|               current[5],
 | |
|               current[6]
 | |
|             );
 | |
|             x = current[5];
 | |
|             y = current[6];
 | |
|             break;
 | |
| 
 | |
|           case 'Q': // quadraticCurveTo, absolute
 | |
|             bounds = fabric.util.getBoundsOfCurve(x, y,
 | |
|               current[1],
 | |
|               current[2],
 | |
|               current[1],
 | |
|               current[2],
 | |
|               current[3],
 | |
|               current[4]
 | |
|             );
 | |
|             x = current[3];
 | |
|             y = current[4];
 | |
|             break;
 | |
| 
 | |
|           case 'z':
 | |
|           case 'Z':
 | |
|             x = subpathStartX;
 | |
|             y = subpathStartY;
 | |
|             break;
 | |
|         }
 | |
|         bounds.forEach(function (point) {
 | |
|           aX.push(point.x);
 | |
|           aY.push(point.y);
 | |
|         });
 | |
|         aX.push(x);
 | |
|         aY.push(y);
 | |
|       }
 | |
| 
 | |
|       var minX = min(aX) || 0,
 | |
|           minY = min(aY) || 0,
 | |
|           maxX = max(aX) || 0,
 | |
|           maxY = max(aY) || 0,
 | |
|           deltaX = maxX - minX,
 | |
|           deltaY = maxY - minY;
 | |
| 
 | |
|       return {
 | |
|         left: minX,
 | |
|         top: minY,
 | |
|         width: deltaX,
 | |
|         height: deltaY
 | |
|       };
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Creates an instance of fabric.Path from an object
 | |
|    * @static
 | |
|    * @memberOf fabric.Path
 | |
|    * @param {Object} object
 | |
|    * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
 | |
|    */
 | |
|   fabric.Path.fromObject = function(object, callback) {
 | |
|     if (typeof object.sourcePath === 'string') {
 | |
|       var pathUrl = object.sourcePath;
 | |
|       fabric.loadSVGFromURL(pathUrl, function (elements) {
 | |
|         var path = elements[0];
 | |
|         path.setOptions(object);
 | |
|         if (object.clipPath) {
 | |
|           fabric.util.enlivenObjects([object.clipPath], function(elivenedObjects) {
 | |
|             path.clipPath = elivenedObjects[0];
 | |
|             callback && callback(path);
 | |
|           });
 | |
|         }
 | |
|         else {
 | |
|           callback && callback(path);
 | |
|         }
 | |
|       });
 | |
|     }
 | |
|     else {
 | |
|       fabric.Object._fromObject('Path', object, callback, 'path');
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`)
 | |
|    * @static
 | |
|    * @memberOf fabric.Path
 | |
|    * @see http://www.w3.org/TR/SVG/paths.html#PathElement
 | |
|    */
 | |
|   fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']);
 | |
| 
 | |
|   /**
 | |
|    * Creates an instance of fabric.Path from an SVG <path> element
 | |
|    * @static
 | |
|    * @memberOf fabric.Path
 | |
|    * @param {SVGElement} element to parse
 | |
|    * @param {Function} callback Callback to invoke when an fabric.Path instance is created
 | |
|    * @param {Object} [options] Options object
 | |
|    * @param {Function} [callback] Options callback invoked after parsing is finished
 | |
|    */
 | |
|   fabric.Path.fromElement = function(element, callback, options) {
 | |
|     var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES);
 | |
|     parsedAttributes.fromSVG = true;
 | |
|     callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options)));
 | |
|   };
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       min = fabric.util.array.min,
 | |
|       max = fabric.util.array.max;
 | |
| 
 | |
|   if (fabric.Group) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Group class
 | |
|    * @class fabric.Group
 | |
|    * @extends fabric.Object
 | |
|    * @mixes fabric.Collection
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups}
 | |
|    * @see {@link fabric.Group#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'group',
 | |
| 
 | |
|     /**
 | |
|      * Width of stroke
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     strokeWidth: 0,
 | |
| 
 | |
|     /**
 | |
|      * Indicates if click, mouseover, mouseout events & hoverCursor should also check for subtargets
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     subTargetCheck: false,
 | |
| 
 | |
|     /**
 | |
|      * Groups are container, do not render anything on theyr own, ence no cache properties
 | |
|      * @type Array
 | |
|      * @default
 | |
|      */
 | |
|     cacheProperties: [],
 | |
| 
 | |
|     /**
 | |
|      * setOnGroup is a method used for TextBox that is no more used since 2.0.0 The behavior is still
 | |
|      * available setting this boolean to true.
 | |
|      * @type Boolean
 | |
|      * @since 2.0.0
 | |
|      * @default
 | |
|      */
 | |
|     useSetOnGroup: false,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} objects Group objects
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Boolean} [isAlreadyGrouped] if true, objects have been grouped already.
 | |
|      * @return {Object} thisArg
 | |
|      */
 | |
|     initialize: function(objects, options, isAlreadyGrouped) {
 | |
|       options = options || {};
 | |
|       this._objects = [];
 | |
|       // if objects enclosed in a group have been grouped already,
 | |
|       // we cannot change properties of objects.
 | |
|       // Thus we need to set options to group without objects,
 | |
|       isAlreadyGrouped && this.callSuper('initialize', options);
 | |
|       this._objects = objects || [];
 | |
|       for (var i = this._objects.length; i--; ) {
 | |
|         this._objects[i].group = this;
 | |
|       }
 | |
| 
 | |
|       if (!isAlreadyGrouped) {
 | |
|         var center = options && options.centerPoint;
 | |
|         // we want to set origins before calculating the bounding box.
 | |
|         // so that the topleft can be set with that in mind.
 | |
|         // if specific top and left are passed, are overwritten later
 | |
|         // with the callSuper('initialize', options)
 | |
|         if (options.originX !== undefined) {
 | |
|           this.originX = options.originX;
 | |
|         }
 | |
|         if (options.originY !== undefined) {
 | |
|           this.originY = options.originY;
 | |
|         }
 | |
|         // if coming from svg i do not want to calc bounds.
 | |
|         // i assume width and height are passed along options
 | |
|         center || this._calcBounds();
 | |
|         this._updateObjectsCoords(center);
 | |
|         delete options.centerPoint;
 | |
|         this.callSuper('initialize', options);
 | |
|       }
 | |
|       else {
 | |
|         this._updateObjectsACoords();
 | |
|       }
 | |
| 
 | |
|       this.setCoords();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _updateObjectsACoords: function() {
 | |
|       var skipControls = true;
 | |
|       for (var i = this._objects.length; i--; ){
 | |
|         this._objects[i].setCoords(skipControls);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change
 | |
|      */
 | |
|     _updateObjectsCoords: function(center) {
 | |
|       var center = center || this.getCenterPoint();
 | |
|       for (var i = this._objects.length; i--; ){
 | |
|         this._updateObjectCoords(this._objects[i], center);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} object
 | |
|      * @param {fabric.Point} center, current center of group.
 | |
|      */
 | |
|     _updateObjectCoords: function(object, center) {
 | |
|       var objectLeft = object.left,
 | |
|           objectTop = object.top,
 | |
|           skipControls = true;
 | |
| 
 | |
|       object.set({
 | |
|         left: objectLeft - center.x,
 | |
|         top: objectTop - center.y
 | |
|       });
 | |
|       object.group = this;
 | |
|       object.setCoords(skipControls);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns string represenation of a group
 | |
|      * @return {String}
 | |
|      */
 | |
|     toString: function() {
 | |
|       return '#<fabric.Group: (' + this.complexity() + ')>';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Adds an object to a group; Then recalculates group's dimension, position.
 | |
|      * @param {Object} object
 | |
|      * @return {fabric.Group} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     addWithUpdate: function(object) {
 | |
|       var nested = !!this.group;
 | |
|       this._restoreObjectsState();
 | |
|       fabric.util.resetObjectTransform(this);
 | |
|       if (object) {
 | |
|         if (nested) {
 | |
|           // if this group is inside another group, we need to pre transform the object
 | |
|           fabric.util.removeTransformFromObject(object, this.group.calcTransformMatrix());
 | |
|         }
 | |
|         this._objects.push(object);
 | |
|         object.group = this;
 | |
|         object._set('canvas', this.canvas);
 | |
|       }
 | |
|       this._calcBounds();
 | |
|       this._updateObjectsCoords();
 | |
|       this.dirty = true;
 | |
|       if (nested) {
 | |
|         this.group.addWithUpdate();
 | |
|       }
 | |
|       else {
 | |
|         this.setCoords();
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Removes an object from a group; Then recalculates group's dimension, position.
 | |
|      * @param {Object} object
 | |
|      * @return {fabric.Group} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     removeWithUpdate: function(object) {
 | |
|       this._restoreObjectsState();
 | |
|       fabric.util.resetObjectTransform(this);
 | |
| 
 | |
|       this.remove(object);
 | |
|       this._calcBounds();
 | |
|       this._updateObjectsCoords();
 | |
|       this.setCoords();
 | |
|       this.dirty = true;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _onObjectAdded: function(object) {
 | |
|       this.dirty = true;
 | |
|       object.group = this;
 | |
|       object._set('canvas', this.canvas);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _onObjectRemoved: function(object) {
 | |
|       this.dirty = true;
 | |
|       delete object.group;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _set: function(key, value) {
 | |
|       var i = this._objects.length;
 | |
|       if (this.useSetOnGroup) {
 | |
|         while (i--) {
 | |
|           this._objects[i].setOnGroup(key, value);
 | |
|         }
 | |
|       }
 | |
|       if (key === 'canvas') {
 | |
|         while (i--) {
 | |
|           this._objects[i]._set(key, value);
 | |
|         }
 | |
|       }
 | |
|       fabric.Object.prototype._set.call(this, key, value);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       var _includeDefaultValues = this.includeDefaultValues;
 | |
|       var objsToObject = this._objects
 | |
|         .filter(function (obj) {
 | |
|           return !obj.excludeFromExport;
 | |
|         })
 | |
|         .map(function (obj) {
 | |
|           var originalDefaults = obj.includeDefaultValues;
 | |
|           obj.includeDefaultValues = _includeDefaultValues;
 | |
|           var _obj = obj.toObject(propertiesToInclude);
 | |
|           obj.includeDefaultValues = originalDefaults;
 | |
|           return _obj;
 | |
|         });
 | |
|       var obj = fabric.Object.prototype.toObject.call(this, propertiesToInclude);
 | |
|       obj.objects = objsToObject;
 | |
|       return obj;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance, in dataless mode.
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toDatalessObject: function(propertiesToInclude) {
 | |
|       var objsToObject, sourcePath = this.sourcePath;
 | |
|       if (sourcePath) {
 | |
|         objsToObject = sourcePath;
 | |
|       }
 | |
|       else {
 | |
|         var _includeDefaultValues = this.includeDefaultValues;
 | |
|         objsToObject = this._objects.map(function(obj) {
 | |
|           var originalDefaults = obj.includeDefaultValues;
 | |
|           obj.includeDefaultValues = _includeDefaultValues;
 | |
|           var _obj = obj.toDatalessObject(propertiesToInclude);
 | |
|           obj.includeDefaultValues = originalDefaults;
 | |
|           return _obj;
 | |
|         });
 | |
|       }
 | |
|       var obj = fabric.Object.prototype.toDatalessObject.call(this, propertiesToInclude);
 | |
|       obj.objects = objsToObject;
 | |
|       return obj;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders instance on a given context
 | |
|      * @param {CanvasRenderingContext2D} ctx context to render instance on
 | |
|      */
 | |
|     render: function(ctx) {
 | |
|       this._transformDone = true;
 | |
|       this.callSuper('render', ctx);
 | |
|       this._transformDone = false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Decide if the object should cache or not. Create its own cache level
 | |
|      * needsItsOwnCache should be used when the object drawing method requires
 | |
|      * a cache step. None of the fabric classes requires it.
 | |
|      * Generally you do not cache objects in groups because the group is already cached.
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     shouldCache: function() {
 | |
|       var ownCache = fabric.Object.prototype.shouldCache.call(this);
 | |
|       if (ownCache) {
 | |
|         for (var i = 0, len = this._objects.length; i < len; i++) {
 | |
|           if (this._objects[i].willDrawShadow()) {
 | |
|             this.ownCaching = false;
 | |
|             return false;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       return ownCache;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Check if this object or a child object will cast a shadow
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     willDrawShadow: function() {
 | |
|       if (fabric.Object.prototype.willDrawShadow.call(this)) {
 | |
|         return true;
 | |
|       }
 | |
|       for (var i = 0, len = this._objects.length; i < len; i++) {
 | |
|         if (this._objects[i].willDrawShadow()) {
 | |
|           return true;
 | |
|         }
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Check if this group or its parent group are caching, recursively up
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isOnACache: function() {
 | |
|       return this.ownCaching || (this.group && this.group.isOnACache());
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Execute the drawing operation for an object on a specified context
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     drawObject: function(ctx) {
 | |
|       for (var i = 0, len = this._objects.length; i < len; i++) {
 | |
|         this._objects[i].render(ctx);
 | |
|       }
 | |
|       this._drawClipPath(ctx, this.clipPath);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Check if cache is dirty
 | |
|      */
 | |
|     isCacheDirty: function(skipCanvas) {
 | |
|       if (this.callSuper('isCacheDirty', skipCanvas)) {
 | |
|         return true;
 | |
|       }
 | |
|       if (!this.statefullCache) {
 | |
|         return false;
 | |
|       }
 | |
|       for (var i = 0, len = this._objects.length; i < len; i++) {
 | |
|         if (this._objects[i].isCacheDirty(true)) {
 | |
|           if (this._cacheCanvas) {
 | |
|             // if this group has not a cache canvas there is nothing to clean
 | |
|             var x = this.cacheWidth / this.zoomX, y = this.cacheHeight / this.zoomY;
 | |
|             this._cacheContext.clearRect(-x / 2, -y / 2, x, y);
 | |
|           }
 | |
|           return true;
 | |
|         }
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Restores original state of each of group objects (original state is that which was before group was created).
 | |
|      * if the nested boolean is true, the original state will be restored just for the
 | |
|      * first group and not for all the group chain
 | |
|      * @private
 | |
|      * @param {Boolean} nested tell the function to restore object state up to the parent group and not more
 | |
|      * @return {fabric.Group} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     _restoreObjectsState: function() {
 | |
|       var groupMatrix = this.calcOwnMatrix();
 | |
|       this._objects.forEach(function(object) {
 | |
|         // instead of using _this = this;
 | |
|         fabric.util.addTransformToObject(object, groupMatrix);
 | |
|         delete object.group;
 | |
|         object.setCoords();
 | |
|       });
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Destroys a group (restoring state of its objects)
 | |
|      * @return {fabric.Group} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     destroy: function() {
 | |
|       // when group is destroyed objects needs to get a repaint to be eventually
 | |
|       // displayed on canvas.
 | |
|       this._objects.forEach(function(object) {
 | |
|         object.set('dirty', true);
 | |
|       });
 | |
|       return this._restoreObjectsState();
 | |
|     },
 | |
| 
 | |
|     dispose: function () {
 | |
|       this.callSuper('dispose');
 | |
|       this.forEachObject(function (object) {
 | |
|         object.dispose && object.dispose();
 | |
|       });
 | |
|       this._objects = [];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * make a group an active selection, remove the group from canvas
 | |
|      * the group has to be on canvas for this to work.
 | |
|      * @return {fabric.ActiveSelection} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     toActiveSelection: function() {
 | |
|       if (!this.canvas) {
 | |
|         return;
 | |
|       }
 | |
|       var objects = this._objects, canvas = this.canvas;
 | |
|       this._objects = [];
 | |
|       var options = this.toObject();
 | |
|       delete options.objects;
 | |
|       var activeSelection = new fabric.ActiveSelection([]);
 | |
|       activeSelection.set(options);
 | |
|       activeSelection.type = 'activeSelection';
 | |
|       canvas.remove(this);
 | |
|       objects.forEach(function(object) {
 | |
|         object.group = activeSelection;
 | |
|         object.dirty = true;
 | |
|         canvas.add(object);
 | |
|       });
 | |
|       activeSelection.canvas = canvas;
 | |
|       activeSelection._objects = objects;
 | |
|       canvas._activeObject = activeSelection;
 | |
|       activeSelection.setCoords();
 | |
|       return activeSelection;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Destroys a group (restoring state of its objects)
 | |
|      * @return {fabric.Group} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     ungroupOnCanvas: function() {
 | |
|       return this._restoreObjectsState();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets coordinates of all objects inside group
 | |
|      * @return {fabric.Group} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setObjectsCoords: function() {
 | |
|       var skipControls = true;
 | |
|       this.forEachObject(function(object) {
 | |
|         object.setCoords(skipControls);
 | |
|       });
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _calcBounds: function(onlyWidthHeight) {
 | |
|       var aX = [],
 | |
|           aY = [],
 | |
|           o, prop, coords,
 | |
|           props = ['tr', 'br', 'bl', 'tl'],
 | |
|           i = 0, iLen = this._objects.length,
 | |
|           j, jLen = props.length;
 | |
| 
 | |
|       for ( ; i < iLen; ++i) {
 | |
|         o = this._objects[i];
 | |
|         coords = o.calcACoords();
 | |
|         for (j = 0; j < jLen; j++) {
 | |
|           prop = props[j];
 | |
|           aX.push(coords[prop].x);
 | |
|           aY.push(coords[prop].y);
 | |
|         }
 | |
|         o.aCoords = coords;
 | |
|       }
 | |
| 
 | |
|       this._getBounds(aX, aY, onlyWidthHeight);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _getBounds: function(aX, aY, onlyWidthHeight) {
 | |
|       var minXY = new fabric.Point(min(aX), min(aY)),
 | |
|           maxXY = new fabric.Point(max(aX), max(aY)),
 | |
|           top = minXY.y || 0, left = minXY.x || 0,
 | |
|           width = (maxXY.x - minXY.x) || 0,
 | |
|           height = (maxXY.y - minXY.y) || 0;
 | |
|       this.width = width;
 | |
|       this.height = height;
 | |
|       if (!onlyWidthHeight) {
 | |
|         // the bounding box always finds the topleft most corner.
 | |
|         // whatever is the group origin, we set up here the left/top position.
 | |
|         this.setPositionByOrigin({ x: left, y: top }, 'left', 'top');
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @param {Function} [reviver] Method for further parsing of svg representation.
 | |
|      * @return {String} svg representation of an instance
 | |
|      */
 | |
|     _toSVG: function(reviver) {
 | |
|       var svgString = ['<g ', 'COMMON_PARTS', ' >\n'];
 | |
| 
 | |
|       for (var i = 0, len = this._objects.length; i < len; i++) {
 | |
|         svgString.push('\t\t', this._objects[i].toSVG(reviver));
 | |
|       }
 | |
|       svgString.push('</g>\n');
 | |
|       return svgString;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns styles-string for svg-export, specific version for group
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSvgStyles: function() {
 | |
|       var opacity = typeof this.opacity !== 'undefined' && this.opacity !== 1 ?
 | |
|             'opacity: ' + this.opacity + ';' : '',
 | |
|           visibility = this.visible ? '' : ' visibility: hidden;';
 | |
|       return [
 | |
|         opacity,
 | |
|         this.getSvgFilter(),
 | |
|         visibility
 | |
|       ].join('');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns svg clipPath representation of an instance
 | |
|      * @param {Function} [reviver] Method for further parsing of svg representation.
 | |
|      * @return {String} svg representation of an instance
 | |
|      */
 | |
|     toClipPathSVG: function(reviver) {
 | |
|       var svgString = [];
 | |
| 
 | |
|       for (var i = 0, len = this._objects.length; i < len; i++) {
 | |
|         svgString.push('\t', this._objects[i].toClipPathSVG(reviver));
 | |
|       }
 | |
| 
 | |
|       return this._createBaseClipPathSVGMarkup(svgString, { reviver: reviver });
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Group} instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Group
 | |
|    * @param {Object} object Object to create a group from
 | |
|    * @param {Function} [callback] Callback to invoke when an group instance is created
 | |
|    */
 | |
|   fabric.Group.fromObject = function(object, callback) {
 | |
|     var objects = object.objects,
 | |
|         options = fabric.util.object.clone(object, true);
 | |
|     delete options.objects;
 | |
|     if (typeof objects === 'string') {
 | |
|       // it has to be an url or something went wrong.
 | |
|       fabric.loadSVGFromURL(objects, function (elements) {
 | |
|         var group = fabric.util.groupSVGElements(elements, object, objects);
 | |
|         var clipPath = options.clipPath;
 | |
|         delete options.clipPath;
 | |
|         group.set(options);
 | |
|         if (clipPath) {
 | |
|           fabric.util.enlivenObjects([clipPath], function(elivenedObjects) {
 | |
|             group.clipPath = elivenedObjects[0];
 | |
|             callback && callback(group);
 | |
|           });
 | |
|         }
 | |
|         else {
 | |
|           callback && callback(group);
 | |
|         }
 | |
|       });
 | |
|       return;
 | |
|     }
 | |
|     fabric.util.enlivenObjects(objects, function (enlivenedObjects) {
 | |
|       fabric.util.enlivenObjectEnlivables(object, options, function () {
 | |
|         callback && callback(new fabric.Group(enlivenedObjects, options, true));
 | |
|       });
 | |
|     });
 | |
|   };
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { });
 | |
| 
 | |
|   if (fabric.ActiveSelection) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Group class
 | |
|    * @class fabric.ActiveSelection
 | |
|    * @extends fabric.Group
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups}
 | |
|    * @see {@link fabric.ActiveSelection#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.ActiveSelection = fabric.util.createClass(fabric.Group, /** @lends fabric.ActiveSelection.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'activeSelection',
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} objects ActiveSelection objects
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {Object} thisArg
 | |
|      */
 | |
|     initialize: function(objects, options) {
 | |
|       options = options || {};
 | |
|       this._objects = objects || [];
 | |
|       for (var i = this._objects.length; i--; ) {
 | |
|         this._objects[i].group = this;
 | |
|       }
 | |
| 
 | |
|       if (options.originX) {
 | |
|         this.originX = options.originX;
 | |
|       }
 | |
|       if (options.originY) {
 | |
|         this.originY = options.originY;
 | |
|       }
 | |
|       this._calcBounds();
 | |
|       this._updateObjectsCoords();
 | |
|       fabric.Object.prototype.initialize.call(this, options);
 | |
|       this.setCoords();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Change te activeSelection to a normal group,
 | |
|      * High level function that automatically adds it to canvas as
 | |
|      * active object. no events fired.
 | |
|      * @since 2.0.0
 | |
|      * @return {fabric.Group}
 | |
|      */
 | |
|     toGroup: function() {
 | |
|       var objects = this._objects.concat();
 | |
|       this._objects = [];
 | |
|       var options = fabric.Object.prototype.toObject.call(this);
 | |
|       var newGroup = new fabric.Group([]);
 | |
|       delete options.type;
 | |
|       newGroup.set(options);
 | |
|       objects.forEach(function(object) {
 | |
|         object.canvas.remove(object);
 | |
|         object.group = newGroup;
 | |
|       });
 | |
|       newGroup._objects = objects;
 | |
|       if (!this.canvas) {
 | |
|         return newGroup;
 | |
|       }
 | |
|       var canvas = this.canvas;
 | |
|       canvas.add(newGroup);
 | |
|       canvas._activeObject = newGroup;
 | |
|       newGroup.setCoords();
 | |
|       return newGroup;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * If returns true, deselection is cancelled.
 | |
|      * @since 2.0.0
 | |
|      * @return {Boolean} [cancel]
 | |
|      */
 | |
|     onDeselect: function() {
 | |
|       this.destroy();
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns string representation of a group
 | |
|      * @return {String}
 | |
|      */
 | |
|     toString: function() {
 | |
|       return '#<fabric.ActiveSelection: (' + this.complexity() + ')>';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Decide if the object should cache or not. Create its own cache level
 | |
|      * objectCaching is a global flag, wins over everything
 | |
|      * needsItsOwnCache should be used when the object drawing method requires
 | |
|      * a cache step. None of the fabric classes requires it.
 | |
|      * Generally you do not cache objects in groups because the group outside is cached.
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     shouldCache: function() {
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Check if this group or its parent group are caching, recursively up
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isOnACache: function() {
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders controls and borders for the object
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {Object} [styleOverride] properties to override the object style
 | |
|      * @param {Object} [childrenOverride] properties to override the children overrides
 | |
|      */
 | |
|     _renderControls: function(ctx, styleOverride, childrenOverride) {
 | |
|       ctx.save();
 | |
|       ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
 | |
|       this.callSuper('_renderControls', ctx, styleOverride);
 | |
|       childrenOverride = childrenOverride || { };
 | |
|       if (typeof childrenOverride.hasControls === 'undefined') {
 | |
|         childrenOverride.hasControls = false;
 | |
|       }
 | |
|       childrenOverride.forActiveSelection = true;
 | |
|       for (var i = 0, len = this._objects.length; i < len; i++) {
 | |
|         this._objects[i]._renderControls(ctx, childrenOverride);
 | |
|       }
 | |
|       ctx.restore();
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.ActiveSelection} instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.ActiveSelection
 | |
|    * @param {Object} object Object to create a group from
 | |
|    * @param {Function} [callback] Callback to invoke when an ActiveSelection instance is created
 | |
|    */
 | |
|   fabric.ActiveSelection.fromObject = function(object, callback) {
 | |
|     fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) {
 | |
|       delete object.objects;
 | |
|       callback && callback(new fabric.ActiveSelection(enlivenedObjects, object, true));
 | |
|     });
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var extend = fabric.util.object.extend;
 | |
| 
 | |
|   if (!global.fabric) {
 | |
|     global.fabric = { };
 | |
|   }
 | |
| 
 | |
|   if (global.fabric.Image) {
 | |
|     fabric.warn('fabric.Image is already defined.');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Image class
 | |
|    * @class fabric.Image
 | |
|    * @extends fabric.Object
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#images}
 | |
|    * @see {@link fabric.Image#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'image',
 | |
| 
 | |
|     /**
 | |
|      * Width of a stroke.
 | |
|      * For image quality a stroke multiple of 2 gives better results.
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     strokeWidth: 0,
 | |
| 
 | |
|     /**
 | |
|      * When calling {@link fabric.Image.getSrc}, return value from element src with `element.getAttribute('src')`.
 | |
|      * This allows for relative urls as image src.
 | |
|      * @since 2.7.0
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     srcFromAttribute: false,
 | |
| 
 | |
|     /**
 | |
|      * private
 | |
|      * contains last value of scaleX to detect
 | |
|      * if the Image got resized after the last Render
 | |
|      * @type Number
 | |
|      */
 | |
|     _lastScaleX: 1,
 | |
| 
 | |
|     /**
 | |
|      * private
 | |
|      * contains last value of scaleY to detect
 | |
|      * if the Image got resized after the last Render
 | |
|      * @type Number
 | |
|      */
 | |
|     _lastScaleY: 1,
 | |
| 
 | |
|     /**
 | |
|      * private
 | |
|      * contains last value of scaling applied by the apply filter chain
 | |
|      * @type Number
 | |
|      */
 | |
|     _filterScalingX: 1,
 | |
| 
 | |
|     /**
 | |
|      * private
 | |
|      * contains last value of scaling applied by the apply filter chain
 | |
|      * @type Number
 | |
|      */
 | |
|     _filterScalingY: 1,
 | |
| 
 | |
|     /**
 | |
|      * minimum scale factor under which any resizeFilter is triggered to resize the image
 | |
|      * 0 will disable the automatic resize. 1 will trigger automatically always.
 | |
|      * number bigger than 1 are not implemented yet.
 | |
|      * @type Number
 | |
|      */
 | |
|     minimumScaleTrigger: 0.5,
 | |
| 
 | |
|     /**
 | |
|      * List of properties to consider when checking if
 | |
|      * state of an object is changed ({@link fabric.Object#hasStateChanged})
 | |
|      * as well as for history (undo/redo) purposes
 | |
|      * @type Array
 | |
|      */
 | |
|     stateProperties: fabric.Object.prototype.stateProperties.concat('cropX', 'cropY'),
 | |
| 
 | |
|     /**
 | |
|      * List of properties to consider when checking if cache needs refresh
 | |
|      * Those properties are checked by statefullCache ON ( or lazy mode if we want ) or from single
 | |
|      * calls to Object.set(key, value). If the key is in this list, the object is marked as dirty
 | |
|      * and refreshed at the next render
 | |
|      * @type Array
 | |
|      */
 | |
|     cacheProperties: fabric.Object.prototype.cacheProperties.concat('cropX', 'cropY'),
 | |
| 
 | |
|     /**
 | |
|      * key used to retrieve the texture representing this image
 | |
|      * @since 2.0.0
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     cacheKey: '',
 | |
| 
 | |
|     /**
 | |
|      * Image crop in pixels from original image size.
 | |
|      * @since 2.0.0
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     cropX: 0,
 | |
| 
 | |
|     /**
 | |
|      * Image crop in pixels from original image size.
 | |
|      * @since 2.0.0
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     cropY: 0,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether this canvas will use image smoothing when painting this image.
 | |
|      * Also influence if the cacheCanvas for this image uses imageSmoothing
 | |
|      * @since 4.0.0-beta.11
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     imageSmoothing: true,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * Image can be initialized with any canvas drawable or a string.
 | |
|      * The string should be a url and will be loaded as an image.
 | |
|      * Canvas and Image element work out of the box, while videos require extra code to work.
 | |
|      * Please check video element events for seeking.
 | |
|      * @param {HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | String} element Image element
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {function} [callback] callback function to call after eventual filters applied.
 | |
|      * @return {fabric.Image} thisArg
 | |
|      */
 | |
|     initialize: function(element, options) {
 | |
|       options || (options = { });
 | |
|       this.filters = [];
 | |
|       this.cacheKey = 'texture' + fabric.Object.__uid++;
 | |
|       this.callSuper('initialize', options);
 | |
|       this._initElement(element, options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns image element which this instance if based on
 | |
|      * @return {HTMLImageElement} Image element
 | |
|      */
 | |
|     getElement: function() {
 | |
|       return this._element || {};
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets image element for this instance to a specified one.
 | |
|      * If filters defined they are applied to new image.
 | |
|      * You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new image and update controls area.
 | |
|      * @param {HTMLImageElement} element
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {fabric.Image} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setElement: function(element, options) {
 | |
|       this.removeTexture(this.cacheKey);
 | |
|       this.removeTexture(this.cacheKey + '_filtered');
 | |
|       this._element = element;
 | |
|       this._originalElement = element;
 | |
|       this._initConfig(options);
 | |
|       if (this.filters.length !== 0) {
 | |
|         this.applyFilters();
 | |
|       }
 | |
|       // resizeFilters work on the already filtered copy.
 | |
|       // we need to apply resizeFilters AFTER normal filters.
 | |
|       // applyResizeFilters is run more often than normal filters
 | |
|       // and is triggered by user interactions rather than dev code
 | |
|       if (this.resizeFilter) {
 | |
|         this.applyResizeFilters();
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Delete a single texture if in webgl mode
 | |
|      */
 | |
|     removeTexture: function(key) {
 | |
|       var backend = fabric.filterBackend;
 | |
|       if (backend && backend.evictCachesForKey) {
 | |
|         backend.evictCachesForKey(key);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Delete textures, reference to elements and eventually JSDOM cleanup
 | |
|      */
 | |
|     dispose: function () {
 | |
|       this.callSuper('dispose');
 | |
|       this.removeTexture(this.cacheKey);
 | |
|       this.removeTexture(this.cacheKey + '_filtered');
 | |
|       this._cacheContext = undefined;
 | |
|       ['_originalElement', '_element', '_filteredEl', '_cacheCanvas'].forEach((function(element) {
 | |
|         fabric.util.cleanUpJsdomNode(this[element]);
 | |
|         this[element] = undefined;
 | |
|       }).bind(this));
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Get the crossOrigin value (of the corresponding image element)
 | |
|      */
 | |
|     getCrossOrigin: function() {
 | |
|       return this._originalElement && (this._originalElement.crossOrigin || null);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns original size of an image
 | |
|      * @return {Object} Object with "width" and "height" properties
 | |
|      */
 | |
|     getOriginalSize: function() {
 | |
|       var element = this.getElement();
 | |
|       return {
 | |
|         width: element.naturalWidth || element.width,
 | |
|         height: element.naturalHeight || element.height
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _stroke: function(ctx) {
 | |
|       if (!this.stroke || this.strokeWidth === 0) {
 | |
|         return;
 | |
|       }
 | |
|       var w = this.width / 2, h = this.height / 2;
 | |
|       ctx.beginPath();
 | |
|       ctx.moveTo(-w, -h);
 | |
|       ctx.lineTo(w, -h);
 | |
|       ctx.lineTo(w, h);
 | |
|       ctx.lineTo(-w, h);
 | |
|       ctx.lineTo(-w, -h);
 | |
|       ctx.closePath();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       var filters = [];
 | |
| 
 | |
|       this.filters.forEach(function(filterObj) {
 | |
|         if (filterObj) {
 | |
|           filters.push(filterObj.toObject());
 | |
|         }
 | |
|       });
 | |
|       var object = extend(
 | |
|         this.callSuper(
 | |
|           'toObject',
 | |
|           ['cropX', 'cropY'].concat(propertiesToInclude)
 | |
|         ), {
 | |
|           src: this.getSrc(),
 | |
|           crossOrigin: this.getCrossOrigin(),
 | |
|           filters: filters,
 | |
|         });
 | |
|       if (this.resizeFilter) {
 | |
|         object.resizeFilter = this.resizeFilter.toObject();
 | |
|       }
 | |
|       return object;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if an image has crop applied, inspecting values of cropX,cropY,width,height.
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     hasCrop: function() {
 | |
|       return this.cropX || this.cropY || this.width < this._element.width || this.height < this._element.height;
 | |
|     },
 | |
| 
 | |
|     /* _TO_SVG_START_ */
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @return {Array} an array of strings with the specific svg representation
 | |
|      * of the instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       var svgString = [], imageMarkup = [], strokeSvg, element = this._element,
 | |
|           x = -this.width / 2, y = -this.height / 2, clipPath = '', imageRendering = '';
 | |
|       if (!element) {
 | |
|         return [];
 | |
|       }
 | |
|       if (this.hasCrop()) {
 | |
|         var clipPathId = fabric.Object.__uid++;
 | |
|         svgString.push(
 | |
|           '<clipPath id="imageCrop_' + clipPathId + '">\n',
 | |
|           '\t<rect x="' + x + '" y="' + y + '" width="' + this.width + '" height="' + this.height + '" />\n',
 | |
|           '</clipPath>\n'
 | |
|         );
 | |
|         clipPath = ' clip-path="url(#imageCrop_' + clipPathId + ')" ';
 | |
|       }
 | |
|       if (!this.imageSmoothing) {
 | |
|         imageRendering = '" image-rendering="optimizeSpeed';
 | |
|       }
 | |
|       imageMarkup.push('\t<image ', 'COMMON_PARTS', 'xlink:href="', this.getSvgSrc(true),
 | |
|         '" x="', x - this.cropX, '" y="', y - this.cropY,
 | |
|         // we're essentially moving origin of transformation from top/left corner to the center of the shape
 | |
|         // by wrapping it in container <g> element with actual transformation, then offsetting object to the top/left
 | |
|         // so that object's center aligns with container's left/top
 | |
|         '" width="', element.width || element.naturalWidth,
 | |
|         '" height="', element.height || element.height,
 | |
|         imageRendering,
 | |
|         '"', clipPath,
 | |
|         '></image>\n');
 | |
| 
 | |
|       if (this.stroke || this.strokeDashArray) {
 | |
|         var origFill = this.fill;
 | |
|         this.fill = null;
 | |
|         strokeSvg = [
 | |
|           '\t<rect ',
 | |
|           'x="', x, '" y="', y,
 | |
|           '" width="', this.width, '" height="', this.height,
 | |
|           '" style="', this.getSvgStyles(),
 | |
|           '"/>\n'
 | |
|         ];
 | |
|         this.fill = origFill;
 | |
|       }
 | |
|       if (this.paintFirst !== 'fill') {
 | |
|         svgString = svgString.concat(strokeSvg, imageMarkup);
 | |
|       }
 | |
|       else {
 | |
|         svgString = svgString.concat(imageMarkup, strokeSvg);
 | |
|       }
 | |
|       return svgString;
 | |
|     },
 | |
|     /* _TO_SVG_END_ */
 | |
| 
 | |
|     /**
 | |
|      * Returns source of an image
 | |
|      * @param {Boolean} filtered indicates if the src is needed for svg
 | |
|      * @return {String} Source of an image
 | |
|      */
 | |
|     getSrc: function(filtered) {
 | |
|       var element = filtered ? this._element : this._originalElement;
 | |
|       if (element) {
 | |
|         if (element.toDataURL) {
 | |
|           return element.toDataURL();
 | |
|         }
 | |
| 
 | |
|         if (this.srcFromAttribute) {
 | |
|           return element.getAttribute('src');
 | |
|         }
 | |
|         else {
 | |
|           return element.src;
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         return this.src || '';
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets source of an image
 | |
|      * @param {String} src Source string (URL)
 | |
|      * @param {Function} [callback] Callback is invoked when image has been loaded (and all filters have been applied)
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {String} [options.crossOrigin] crossOrigin value (one of "", "anonymous", "use-credentials")
 | |
|      * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes
 | |
|      * @return {fabric.Image} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setSrc: function(src, callback, options) {
 | |
|       fabric.util.loadImage(src, function(img, isError) {
 | |
|         this.setElement(img, options);
 | |
|         this._setWidthHeight();
 | |
|         callback && callback(this, isError);
 | |
|       }, this, options && options.crossOrigin);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns string representation of an instance
 | |
|      * @return {String} String representation of an instance
 | |
|      */
 | |
|     toString: function() {
 | |
|       return '#<fabric.Image: { src: "' + this.getSrc() + '" }>';
 | |
|     },
 | |
| 
 | |
|     applyResizeFilters: function() {
 | |
|       var filter = this.resizeFilter,
 | |
|           minimumScale = this.minimumScaleTrigger,
 | |
|           objectScale = this.getTotalObjectScaling(),
 | |
|           scaleX = objectScale.scaleX,
 | |
|           scaleY = objectScale.scaleY,
 | |
|           elementToFilter = this._filteredEl || this._originalElement;
 | |
|       if (this.group) {
 | |
|         this.set('dirty', true);
 | |
|       }
 | |
|       if (!filter || (scaleX > minimumScale && scaleY > minimumScale)) {
 | |
|         this._element = elementToFilter;
 | |
|         this._filterScalingX = 1;
 | |
|         this._filterScalingY = 1;
 | |
|         this._lastScaleX = scaleX;
 | |
|         this._lastScaleY = scaleY;
 | |
|         return;
 | |
|       }
 | |
|       if (!fabric.filterBackend) {
 | |
|         fabric.filterBackend = fabric.initFilterBackend();
 | |
|       }
 | |
|       var canvasEl = fabric.util.createCanvasElement(),
 | |
|           cacheKey = this._filteredEl ? (this.cacheKey + '_filtered') : this.cacheKey,
 | |
|           sourceWidth = elementToFilter.width, sourceHeight = elementToFilter.height;
 | |
|       canvasEl.width = sourceWidth;
 | |
|       canvasEl.height = sourceHeight;
 | |
|       this._element = canvasEl;
 | |
|       this._lastScaleX = filter.scaleX = scaleX;
 | |
|       this._lastScaleY = filter.scaleY = scaleY;
 | |
|       fabric.filterBackend.applyFilters(
 | |
|         [filter], elementToFilter, sourceWidth, sourceHeight, this._element, cacheKey);
 | |
|       this._filterScalingX = canvasEl.width / this._originalElement.width;
 | |
|       this._filterScalingY = canvasEl.height / this._originalElement.height;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Applies filters assigned to this image (from "filters" array) or from filter param
 | |
|      * @method applyFilters
 | |
|      * @param {Array} filters to be applied
 | |
|      * @param {Boolean} forResizing specify if the filter operation is a resize operation
 | |
|      * @return {thisArg} return the fabric.Image object
 | |
|      * @chainable
 | |
|      */
 | |
|     applyFilters: function(filters) {
 | |
| 
 | |
|       filters = filters || this.filters || [];
 | |
|       filters = filters.filter(function(filter) { return filter && !filter.isNeutralState(); });
 | |
|       this.set('dirty', true);
 | |
| 
 | |
|       // needs to clear out or WEBGL will not resize correctly
 | |
|       this.removeTexture(this.cacheKey + '_filtered');
 | |
| 
 | |
|       if (filters.length === 0) {
 | |
|         this._element = this._originalElement;
 | |
|         this._filteredEl = null;
 | |
|         this._filterScalingX = 1;
 | |
|         this._filterScalingY = 1;
 | |
|         return this;
 | |
|       }
 | |
| 
 | |
|       var imgElement = this._originalElement,
 | |
|           sourceWidth = imgElement.naturalWidth || imgElement.width,
 | |
|           sourceHeight = imgElement.naturalHeight || imgElement.height;
 | |
| 
 | |
|       if (this._element === this._originalElement) {
 | |
|         // if the element is the same we need to create a new element
 | |
|         var canvasEl = fabric.util.createCanvasElement();
 | |
|         canvasEl.width = sourceWidth;
 | |
|         canvasEl.height = sourceHeight;
 | |
|         this._element = canvasEl;
 | |
|         this._filteredEl = canvasEl;
 | |
|       }
 | |
|       else {
 | |
|         // clear the existing element to get new filter data
 | |
|         // also dereference the eventual resized _element
 | |
|         this._element = this._filteredEl;
 | |
|         this._filteredEl.getContext('2d').clearRect(0, 0, sourceWidth, sourceHeight);
 | |
|         // we also need to resize again at next renderAll, so remove saved _lastScaleX/Y
 | |
|         this._lastScaleX = 1;
 | |
|         this._lastScaleY = 1;
 | |
|       }
 | |
|       if (!fabric.filterBackend) {
 | |
|         fabric.filterBackend = fabric.initFilterBackend();
 | |
|       }
 | |
|       fabric.filterBackend.applyFilters(
 | |
|         filters, this._originalElement, sourceWidth, sourceHeight, this._element, this.cacheKey);
 | |
|       if (this._originalElement.width !== this._element.width ||
 | |
|         this._originalElement.height !== this._element.height) {
 | |
|         this._filterScalingX = this._element.width / this._originalElement.width;
 | |
|         this._filterScalingY = this._element.height / this._originalElement.height;
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       fabric.util.setImageSmoothing(ctx, this.imageSmoothing);
 | |
|       if (this.isMoving !== true && this.resizeFilter && this._needsResize()) {
 | |
|         this.applyResizeFilters();
 | |
|       }
 | |
|       this._stroke(ctx);
 | |
|       this._renderPaintInOrder(ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Paint the cached copy of the object on the target context.
 | |
|      * it will set the imageSmoothing for the draw operation
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     drawCacheOnCanvas: function(ctx) {
 | |
|       fabric.util.setImageSmoothing(ctx, this.imageSmoothing);
 | |
|       fabric.Object.prototype.drawCacheOnCanvas.call(this, ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Decide if the object should cache or not. Create its own cache level
 | |
|      * needsItsOwnCache should be used when the object drawing method requires
 | |
|      * a cache step. None of the fabric classes requires it.
 | |
|      * Generally you do not cache objects in groups because the group outside is cached.
 | |
|      * This is the special image version where we would like to avoid caching where possible.
 | |
|      * Essentially images do not benefit from caching. They may require caching, and in that
 | |
|      * case we do it. Also caching an image usually ends in a loss of details.
 | |
|      * A full performance audit should be done.
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     shouldCache: function() {
 | |
|       return this.needsItsOwnCache();
 | |
|     },
 | |
| 
 | |
|     _renderFill: function(ctx) {
 | |
|       var elementToDraw = this._element;
 | |
|       if (!elementToDraw) {
 | |
|         return;
 | |
|       }
 | |
|       var scaleX = this._filterScalingX, scaleY = this._filterScalingY,
 | |
|           w = this.width, h = this.height, min = Math.min, max = Math.max,
 | |
|           // crop values cannot be lesser than 0.
 | |
|           cropX = max(this.cropX, 0), cropY = max(this.cropY, 0),
 | |
|           elWidth = elementToDraw.naturalWidth || elementToDraw.width,
 | |
|           elHeight = elementToDraw.naturalHeight || elementToDraw.height,
 | |
|           sX = cropX * scaleX,
 | |
|           sY = cropY * scaleY,
 | |
|           // the width height cannot exceed element width/height, starting from the crop offset.
 | |
|           sW = min(w * scaleX, elWidth - sX),
 | |
|           sH = min(h * scaleY, elHeight - sY),
 | |
|           x = -w / 2, y = -h / 2,
 | |
|           maxDestW = min(w, elWidth / scaleX - cropX),
 | |
|           maxDestH = min(h, elHeight / scaleY - cropY);
 | |
| 
 | |
|       elementToDraw && ctx.drawImage(elementToDraw, sX, sY, sW, sH, x, y, maxDestW, maxDestH);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * needed to check if image needs resize
 | |
|      * @private
 | |
|      */
 | |
|     _needsResize: function() {
 | |
|       var scale = this.getTotalObjectScaling();
 | |
|       return (scale.scaleX !== this._lastScaleX || scale.scaleY !== this._lastScaleY);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _resetWidthHeight: function() {
 | |
|       this.set(this.getOriginalSize());
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * The Image class's initialization method. This method is automatically
 | |
|      * called by the constructor.
 | |
|      * @private
 | |
|      * @param {HTMLImageElement|String} element The element representing the image
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     _initElement: function(element, options) {
 | |
|       this.setElement(fabric.util.getById(element), options);
 | |
|       fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     _initConfig: function(options) {
 | |
|       options || (options = { });
 | |
|       this.setOptions(options);
 | |
|       this._setWidthHeight(options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Array} filters to be initialized
 | |
|      * @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created
 | |
|      */
 | |
|     _initFilters: function(filters, callback) {
 | |
|       if (filters && filters.length) {
 | |
|         fabric.util.enlivenObjects(filters, function(enlivenedObjects) {
 | |
|           callback && callback(enlivenedObjects);
 | |
|         }, 'fabric.Image.filters');
 | |
|       }
 | |
|       else {
 | |
|         callback && callback();
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * Set the width and the height of the image object, using the element or the
 | |
|      * options.
 | |
|      * @param {Object} [options] Object with width/height properties
 | |
|      */
 | |
|     _setWidthHeight: function(options) {
 | |
|       options || (options = { });
 | |
|       var el = this.getElement();
 | |
|       this.width = options.width || el.naturalWidth || el.width || 0;
 | |
|       this.height = options.height || el.naturalHeight || el.height || 0;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate offset for center and scale factor for the image in order to respect
 | |
|      * the preserveAspectRatio attribute
 | |
|      * @private
 | |
|      * @return {Object}
 | |
|      */
 | |
|     parsePreserveAspectRatioAttribute: function() {
 | |
|       var pAR = fabric.util.parsePreserveAspectRatioAttribute(this.preserveAspectRatio || ''),
 | |
|           rWidth = this._element.width, rHeight = this._element.height,
 | |
|           scaleX = 1, scaleY = 1, offsetLeft = 0, offsetTop = 0, cropX = 0, cropY = 0,
 | |
|           offset, pWidth = this.width, pHeight = this.height, parsedAttributes = { width: pWidth, height: pHeight };
 | |
|       if (pAR && (pAR.alignX !== 'none' || pAR.alignY !== 'none')) {
 | |
|         if (pAR.meetOrSlice === 'meet') {
 | |
|           scaleX = scaleY = fabric.util.findScaleToFit(this._element, parsedAttributes);
 | |
|           offset = (pWidth - rWidth * scaleX) / 2;
 | |
|           if (pAR.alignX === 'Min') {
 | |
|             offsetLeft = -offset;
 | |
|           }
 | |
|           if (pAR.alignX === 'Max') {
 | |
|             offsetLeft = offset;
 | |
|           }
 | |
|           offset = (pHeight - rHeight * scaleY) / 2;
 | |
|           if (pAR.alignY === 'Min') {
 | |
|             offsetTop = -offset;
 | |
|           }
 | |
|           if (pAR.alignY === 'Max') {
 | |
|             offsetTop = offset;
 | |
|           }
 | |
|         }
 | |
|         if (pAR.meetOrSlice === 'slice') {
 | |
|           scaleX = scaleY = fabric.util.findScaleToCover(this._element, parsedAttributes);
 | |
|           offset = rWidth - pWidth / scaleX;
 | |
|           if (pAR.alignX === 'Mid') {
 | |
|             cropX = offset / 2;
 | |
|           }
 | |
|           if (pAR.alignX === 'Max') {
 | |
|             cropX = offset;
 | |
|           }
 | |
|           offset = rHeight - pHeight / scaleY;
 | |
|           if (pAR.alignY === 'Mid') {
 | |
|             cropY = offset / 2;
 | |
|           }
 | |
|           if (pAR.alignY === 'Max') {
 | |
|             cropY = offset;
 | |
|           }
 | |
|           rWidth = pWidth / scaleX;
 | |
|           rHeight = pHeight / scaleY;
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         scaleX = pWidth / rWidth;
 | |
|         scaleY = pHeight / rHeight;
 | |
|       }
 | |
|       return {
 | |
|         width: rWidth,
 | |
|         height: rHeight,
 | |
|         scaleX: scaleX,
 | |
|         scaleY: scaleY,
 | |
|         offsetLeft: offsetLeft,
 | |
|         offsetTop: offsetTop,
 | |
|         cropX: cropX,
 | |
|         cropY: cropY
 | |
|       };
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Default CSS class name for canvas
 | |
|    * @static
 | |
|    * @type String
 | |
|    * @default
 | |
|    */
 | |
|   fabric.Image.CSS_CANVAS = 'canvas-img';
 | |
| 
 | |
|   /**
 | |
|    * Alias for getSrc
 | |
|    * @static
 | |
|    */
 | |
|   fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc;
 | |
| 
 | |
|   /**
 | |
|    * Creates an instance of fabric.Image from its object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} callback Callback to invoke when an image instance is created
 | |
|    */
 | |
|   fabric.Image.fromObject = function(_object, callback) {
 | |
|     var object = fabric.util.object.clone(_object);
 | |
|     fabric.util.loadImage(object.src, function(img, isError) {
 | |
|       if (isError) {
 | |
|         callback && callback(null, true);
 | |
|         return;
 | |
|       }
 | |
|       fabric.Image.prototype._initFilters.call(object, object.filters, function(filters) {
 | |
|         object.filters = filters || [];
 | |
|         fabric.Image.prototype._initFilters.call(object, [object.resizeFilter], function(resizeFilters) {
 | |
|           object.resizeFilter = resizeFilters[0];
 | |
|           fabric.util.enlivenObjectEnlivables(object, object, function () {
 | |
|             var image = new fabric.Image(img, object);
 | |
|             callback(image, false);
 | |
|           });
 | |
|         });
 | |
|       });
 | |
|     }, null, object.crossOrigin);
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * Creates an instance of fabric.Image from an URL string
 | |
|    * @static
 | |
|    * @param {String} url URL to create an image from
 | |
|    * @param {Function} [callback] Callback to invoke when image is created (newly created image is passed as a first argument). Second argument is a boolean indicating if an error occurred or not.
 | |
|    * @param {Object} [imgOptions] Options object
 | |
|    */
 | |
|   fabric.Image.fromURL = function(url, callback, imgOptions) {
 | |
|     fabric.util.loadImage(url, function(img, isError) {
 | |
|       callback && callback(new fabric.Image(img, imgOptions), isError);
 | |
|     }, null, imgOptions && imgOptions.crossOrigin);
 | |
|   };
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by {@link fabric.Image.fromElement})
 | |
|    * @static
 | |
|    * @see {@link http://www.w3.org/TR/SVG/struct.html#ImageElement}
 | |
|    */
 | |
|   fabric.Image.ATTRIBUTE_NAMES =
 | |
|     fabric.SHARED_ATTRIBUTES.concat(
 | |
|       'x y width height preserveAspectRatio xlink:href crossOrigin image-rendering'.split(' ')
 | |
|     );
 | |
| 
 | |
|   /**
 | |
|    * Returns {@link fabric.Image} instance from an SVG element
 | |
|    * @static
 | |
|    * @param {SVGElement} element Element to parse
 | |
|    * @param {Object} [options] Options object
 | |
|    * @param {Function} callback Callback to execute when fabric.Image object is created
 | |
|    * @return {fabric.Image} Instance of fabric.Image
 | |
|    */
 | |
|   fabric.Image.fromElement = function(element, callback, options) {
 | |
|     var parsedAttributes = fabric.parseAttributes(element, fabric.Image.ATTRIBUTE_NAMES);
 | |
|     fabric.Image.fromURL(parsedAttributes['xlink:href'], callback,
 | |
|       extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
 | |
|   };
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @return {Number} angle value
 | |
|    */
 | |
|   _getAngleValueForStraighten: function() {
 | |
|     var angle = this.angle % 360;
 | |
|     if (angle > 0) {
 | |
|       return Math.round((angle - 1) / 90) * 90;
 | |
|     }
 | |
|     return Math.round(angle / 90) * 90;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Straightens an object (rotating it from current angle to one of 0, 90, 180, 270, etc. depending on which is closer)
 | |
|    * @return {fabric.Object} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   straighten: function() {
 | |
|     return this.rotate(this._getAngleValueForStraighten());
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Same as {@link fabric.Object.prototype.straighten} but with animation
 | |
|    * @param {Object} callbacks Object with callback functions
 | |
|    * @param {Function} [callbacks.onComplete] Invoked on completion
 | |
|    * @param {Function} [callbacks.onChange] Invoked on every step of animation
 | |
|    * @return {fabric.Object} thisArg
 | |
|    */
 | |
|   fxStraighten: function(callbacks) {
 | |
|     callbacks = callbacks || { };
 | |
| 
 | |
|     var empty = function() { },
 | |
|         onComplete = callbacks.onComplete || empty,
 | |
|         onChange = callbacks.onChange || empty,
 | |
|         _this = this;
 | |
| 
 | |
|     return fabric.util.animate({
 | |
|       target: this,
 | |
|       startValue: this.get('angle'),
 | |
|       endValue: this._getAngleValueForStraighten(),
 | |
|       duration: this.FX_DURATION,
 | |
|       onChange: function(value) {
 | |
|         _this.rotate(value);
 | |
|         onChange();
 | |
|       },
 | |
|       onComplete: function() {
 | |
|         _this.setCoords();
 | |
|         onComplete();
 | |
|       },
 | |
|     });
 | |
|   }
 | |
| });
 | |
| 
 | |
| fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * Straightens object, then rerenders canvas
 | |
|    * @param {fabric.Object} object Object to straighten
 | |
|    * @return {fabric.Canvas} thisArg
 | |
|    * @chainable
 | |
|    */
 | |
|   straightenObject: function (object) {
 | |
|     object.straighten();
 | |
|     this.requestRenderAll();
 | |
|     return this;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Same as {@link fabric.Canvas.prototype.straightenObject}, but animated
 | |
|    * @param {fabric.Object} object Object to straighten
 | |
|    * @return {fabric.Canvas} thisArg
 | |
|    */
 | |
|   fxStraightenObject: function (object) {
 | |
|     return object.fxStraighten({
 | |
|       onChange: this.requestRenderAllBound
 | |
|     });
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   /**
 | |
|    * Tests if webgl supports certain precision
 | |
|    * @param {WebGL} Canvas WebGL context to test on
 | |
|    * @param {String} Precision to test can be any of following: 'lowp', 'mediump', 'highp'
 | |
|    * @returns {Boolean} Whether the user's browser WebGL supports given precision.
 | |
|    */
 | |
|   function testPrecision(gl, precision){
 | |
|     var fragmentSource = 'precision ' + precision + ' float;\nvoid main(){}';
 | |
|     var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
 | |
|     gl.shaderSource(fragmentShader, fragmentSource);
 | |
|     gl.compileShader(fragmentShader);
 | |
|     if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
 | |
|       return false;
 | |
|     }
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Indicate whether this filtering backend is supported by the user's browser.
 | |
|    * @param {Number} tileSize check if the tileSize is supported
 | |
|    * @returns {Boolean} Whether the user's browser supports WebGL.
 | |
|    */
 | |
|   fabric.isWebglSupported = function(tileSize) {
 | |
|     if (fabric.isLikelyNode) {
 | |
|       return false;
 | |
|     }
 | |
|     tileSize = tileSize || fabric.WebglFilterBackend.prototype.tileSize;
 | |
|     var canvas = document.createElement('canvas');
 | |
|     var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
 | |
|     var isSupported = false;
 | |
|     // eslint-disable-next-line
 | |
|     if (gl) {
 | |
|       fabric.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
 | |
|       isSupported = fabric.maxTextureSize >= tileSize;
 | |
|       var precisions = ['highp', 'mediump', 'lowp'];
 | |
|       for (var i = 0; i < 3; i++){
 | |
|         if (testPrecision(gl, precisions[i])){
 | |
|           fabric.webGlPrecision = precisions[i];
 | |
|           break;
 | |
|         };
 | |
|       }
 | |
|     }
 | |
|     this.isSupported = isSupported;
 | |
|     return isSupported;
 | |
|   };
 | |
| 
 | |
|   fabric.WebglFilterBackend = WebglFilterBackend;
 | |
| 
 | |
|   /**
 | |
|    * WebGL filter backend.
 | |
|    */
 | |
|   function WebglFilterBackend(options) {
 | |
|     if (options && options.tileSize) {
 | |
|       this.tileSize = options.tileSize;
 | |
|     }
 | |
|     this.setupGLContext(this.tileSize, this.tileSize);
 | |
|     this.captureGPUInfo();
 | |
|   };
 | |
| 
 | |
|   WebglFilterBackend.prototype = /** @lends fabric.WebglFilterBackend.prototype */ {
 | |
| 
 | |
|     tileSize: 2048,
 | |
| 
 | |
|     /**
 | |
|      * Experimental. This object is a sort of repository of help layers used to avoid
 | |
|      * of recreating them during frequent filtering. If you are previewing a filter with
 | |
|      * a slider you probably do not want to create help layers every filter step.
 | |
|      * in this object there will be appended some canvases, created once, resized sometimes
 | |
|      * cleared never. Clearing is left to the developer.
 | |
|      **/
 | |
|     resources: {
 | |
| 
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Setup a WebGL context suitable for filtering, and bind any needed event handlers.
 | |
|      */
 | |
|     setupGLContext: function(width, height) {
 | |
|       this.dispose();
 | |
|       this.createWebGLCanvas(width, height);
 | |
|       // eslint-disable-next-line
 | |
|       this.aPosition = new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]);
 | |
|       this.chooseFastestCopyGLTo2DMethod(width, height);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Pick a method to copy data from GL context to 2d canvas.  In some browsers using
 | |
|      * putImageData is faster than drawImage for that specific operation.
 | |
|      */
 | |
|     chooseFastestCopyGLTo2DMethod: function(width, height) {
 | |
|       var canMeasurePerf = typeof window.performance !== 'undefined', canUseImageData;
 | |
|       try {
 | |
|         new ImageData(1, 1);
 | |
|         canUseImageData = true;
 | |
|       }
 | |
|       catch (e) {
 | |
|         canUseImageData = false;
 | |
|       }
 | |
|       // eslint-disable-next-line no-undef
 | |
|       var canUseArrayBuffer = typeof ArrayBuffer !== 'undefined';
 | |
|       // eslint-disable-next-line no-undef
 | |
|       var canUseUint8Clamped = typeof Uint8ClampedArray !== 'undefined';
 | |
| 
 | |
|       if (!(canMeasurePerf && canUseImageData && canUseArrayBuffer && canUseUint8Clamped)) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       var targetCanvas = fabric.util.createCanvasElement();
 | |
|       // eslint-disable-next-line no-undef
 | |
|       var imageBuffer = new ArrayBuffer(width * height * 4);
 | |
|       if (fabric.forceGLPutImageData) {
 | |
|         this.imageBuffer = imageBuffer;
 | |
|         this.copyGLTo2D = copyGLTo2DPutImageData;
 | |
|         return;
 | |
|       }
 | |
|       var testContext = {
 | |
|         imageBuffer: imageBuffer,
 | |
|         destinationWidth: width,
 | |
|         destinationHeight: height,
 | |
|         targetCanvas: targetCanvas
 | |
|       };
 | |
|       var startTime, drawImageTime, putImageDataTime;
 | |
|       targetCanvas.width = width;
 | |
|       targetCanvas.height = height;
 | |
| 
 | |
|       startTime = window.performance.now();
 | |
|       copyGLTo2DDrawImage.call(testContext, this.gl, testContext);
 | |
|       drawImageTime = window.performance.now() - startTime;
 | |
| 
 | |
|       startTime = window.performance.now();
 | |
|       copyGLTo2DPutImageData.call(testContext, this.gl, testContext);
 | |
|       putImageDataTime = window.performance.now() - startTime;
 | |
| 
 | |
|       if (drawImageTime > putImageDataTime) {
 | |
|         this.imageBuffer = imageBuffer;
 | |
|         this.copyGLTo2D = copyGLTo2DPutImageData;
 | |
|       }
 | |
|       else {
 | |
|         this.copyGLTo2D = copyGLTo2DDrawImage;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Create a canvas element and associated WebGL context and attaches them as
 | |
|      * class properties to the GLFilterBackend class.
 | |
|      */
 | |
|     createWebGLCanvas: function(width, height) {
 | |
|       var canvas = fabric.util.createCanvasElement();
 | |
|       canvas.width = width;
 | |
|       canvas.height = height;
 | |
|       var glOptions = {
 | |
|             alpha: true,
 | |
|             premultipliedAlpha: false,
 | |
|             depth: false,
 | |
|             stencil: false,
 | |
|             antialias: false
 | |
|           },
 | |
|           gl = canvas.getContext('webgl', glOptions);
 | |
|       if (!gl) {
 | |
|         gl = canvas.getContext('experimental-webgl', glOptions);
 | |
|       }
 | |
|       if (!gl) {
 | |
|         return;
 | |
|       }
 | |
|       gl.clearColor(0, 0, 0, 0);
 | |
|       // this canvas can fire webglcontextlost and webglcontextrestored
 | |
|       this.canvas = canvas;
 | |
|       this.gl = gl;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Attempts to apply the requested filters to the source provided, drawing the filtered output
 | |
|      * to the provided target canvas.
 | |
|      *
 | |
|      * @param {Array} filters The filters to apply.
 | |
|      * @param {HTMLImageElement|HTMLCanvasElement} source The source to be filtered.
 | |
|      * @param {Number} width The width of the source input.
 | |
|      * @param {Number} height The height of the source input.
 | |
|      * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn.
 | |
|      * @param {String|undefined} cacheKey A key used to cache resources related to the source. If
 | |
|      * omitted, caching will be skipped.
 | |
|      */
 | |
|     applyFilters: function(filters, source, width, height, targetCanvas, cacheKey) {
 | |
|       var gl = this.gl;
 | |
|       var cachedTexture;
 | |
|       if (cacheKey) {
 | |
|         cachedTexture = this.getCachedTexture(cacheKey, source);
 | |
|       }
 | |
|       var pipelineState = {
 | |
|         originalWidth: source.width || source.originalWidth,
 | |
|         originalHeight: source.height || source.originalHeight,
 | |
|         sourceWidth: width,
 | |
|         sourceHeight: height,
 | |
|         destinationWidth: width,
 | |
|         destinationHeight: height,
 | |
|         context: gl,
 | |
|         sourceTexture: this.createTexture(gl, width, height, !cachedTexture && source),
 | |
|         targetTexture: this.createTexture(gl, width, height),
 | |
|         originalTexture: cachedTexture ||
 | |
|           this.createTexture(gl, width, height, !cachedTexture && source),
 | |
|         passes: filters.length,
 | |
|         webgl: true,
 | |
|         aPosition: this.aPosition,
 | |
|         programCache: this.programCache,
 | |
|         pass: 0,
 | |
|         filterBackend: this,
 | |
|         targetCanvas: targetCanvas
 | |
|       };
 | |
|       var tempFbo = gl.createFramebuffer();
 | |
|       gl.bindFramebuffer(gl.FRAMEBUFFER, tempFbo);
 | |
|       filters.forEach(function(filter) { filter && filter.applyTo(pipelineState); });
 | |
|       resizeCanvasIfNeeded(pipelineState);
 | |
|       this.copyGLTo2D(gl, pipelineState);
 | |
|       gl.bindTexture(gl.TEXTURE_2D, null);
 | |
|       gl.deleteTexture(pipelineState.sourceTexture);
 | |
|       gl.deleteTexture(pipelineState.targetTexture);
 | |
|       gl.deleteFramebuffer(tempFbo);
 | |
|       targetCanvas.getContext('2d').setTransform(1, 0, 0, 1, 0, 0);
 | |
|       return pipelineState;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Detach event listeners, remove references, and clean up caches.
 | |
|      */
 | |
|     dispose: function() {
 | |
|       if (this.canvas) {
 | |
|         this.canvas = null;
 | |
|         this.gl = null;
 | |
|       }
 | |
|       this.clearWebGLCaches();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Wipe out WebGL-related caches.
 | |
|      */
 | |
|     clearWebGLCaches: function() {
 | |
|       this.programCache = {};
 | |
|       this.textureCache = {};
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Create a WebGL texture object.
 | |
|      *
 | |
|      * Accepts specific dimensions to initialize the texture to or a source image.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL context to use for creating the texture.
 | |
|      * @param {Number} width The width to initialize the texture at.
 | |
|      * @param {Number} height The height to initialize the texture.
 | |
|      * @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source for the texture data.
 | |
|      * @returns {WebGLTexture}
 | |
|      */
 | |
|     createTexture: function(gl, width, height, textureImageSource) {
 | |
|       var texture = gl.createTexture();
 | |
|       gl.bindTexture(gl.TEXTURE_2D, texture);
 | |
|       gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
 | |
|       gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
 | |
|       gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
 | |
|       gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
 | |
|       if (textureImageSource) {
 | |
|         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImageSource);
 | |
|       }
 | |
|       else {
 | |
|         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
 | |
|       }
 | |
|       return texture;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Can be optionally used to get a texture from the cache array
 | |
|      *
 | |
|      * If an existing texture is not found, a new texture is created and cached.
 | |
|      *
 | |
|      * @param {String} uniqueId A cache key to use to find an existing texture.
 | |
|      * @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source to use to create the
 | |
|      * texture cache entry if one does not already exist.
 | |
|      */
 | |
|     getCachedTexture: function(uniqueId, textureImageSource) {
 | |
|       if (this.textureCache[uniqueId]) {
 | |
|         return this.textureCache[uniqueId];
 | |
|       }
 | |
|       else {
 | |
|         var texture = this.createTexture(
 | |
|           this.gl, textureImageSource.width, textureImageSource.height, textureImageSource);
 | |
|         this.textureCache[uniqueId] = texture;
 | |
|         return texture;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Clear out cached resources related to a source image that has been
 | |
|      * filtered previously.
 | |
|      *
 | |
|      * @param {String} cacheKey The cache key provided when the source image was filtered.
 | |
|      */
 | |
|     evictCachesForKey: function(cacheKey) {
 | |
|       if (this.textureCache[cacheKey]) {
 | |
|         this.gl.deleteTexture(this.textureCache[cacheKey]);
 | |
|         delete this.textureCache[cacheKey];
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     copyGLTo2D: copyGLTo2DDrawImage,
 | |
| 
 | |
|     /**
 | |
|      * Attempt to extract GPU information strings from a WebGL context.
 | |
|      *
 | |
|      * Useful information when debugging or blacklisting specific GPUs.
 | |
|      *
 | |
|      * @returns {Object} A GPU info object with renderer and vendor strings.
 | |
|      */
 | |
|     captureGPUInfo: function() {
 | |
|       if (this.gpuInfo) {
 | |
|         return this.gpuInfo;
 | |
|       }
 | |
|       var gl = this.gl, gpuInfo = { renderer: '', vendor: '' };
 | |
|       if (!gl) {
 | |
|         return gpuInfo;
 | |
|       }
 | |
|       var ext = gl.getExtension('WEBGL_debug_renderer_info');
 | |
|       if (ext) {
 | |
|         var renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL);
 | |
|         var vendor = gl.getParameter(ext.UNMASKED_VENDOR_WEBGL);
 | |
|         if (renderer) {
 | |
|           gpuInfo.renderer = renderer.toLowerCase();
 | |
|         }
 | |
|         if (vendor) {
 | |
|           gpuInfo.vendor = vendor.toLowerCase();
 | |
|         }
 | |
|       }
 | |
|       this.gpuInfo = gpuInfo;
 | |
|       return gpuInfo;
 | |
|     },
 | |
|   };
 | |
| })();
 | |
| 
 | |
| function resizeCanvasIfNeeded(pipelineState) {
 | |
|   var targetCanvas = pipelineState.targetCanvas,
 | |
|       width = targetCanvas.width, height = targetCanvas.height,
 | |
|       dWidth = pipelineState.destinationWidth,
 | |
|       dHeight = pipelineState.destinationHeight;
 | |
| 
 | |
|   if (width !== dWidth || height !== dHeight) {
 | |
|     targetCanvas.width = dWidth;
 | |
|     targetCanvas.height = dHeight;
 | |
|   }
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Copy an input WebGL canvas on to an output 2D canvas.
 | |
|  *
 | |
|  * The WebGL canvas is assumed to be upside down, with the top-left pixel of the
 | |
|  * desired output image appearing in the bottom-left corner of the WebGL canvas.
 | |
|  *
 | |
|  * @param {WebGLRenderingContext} sourceContext The WebGL context to copy from.
 | |
|  * @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to.
 | |
|  * @param {Object} pipelineState The 2D target canvas to copy on to.
 | |
|  */
 | |
| function copyGLTo2DDrawImage(gl, pipelineState) {
 | |
|   var glCanvas = gl.canvas, targetCanvas = pipelineState.targetCanvas,
 | |
|       ctx = targetCanvas.getContext('2d');
 | |
|   ctx.translate(0, targetCanvas.height); // move it down again
 | |
|   ctx.scale(1, -1); // vertical flip
 | |
|   // where is my image on the big glcanvas?
 | |
|   var sourceY = glCanvas.height - targetCanvas.height;
 | |
|   ctx.drawImage(glCanvas, 0, sourceY, targetCanvas.width, targetCanvas.height, 0, 0,
 | |
|     targetCanvas.width, targetCanvas.height);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Copy an input WebGL canvas on to an output 2D canvas using 2d canvas' putImageData
 | |
|  * API. Measurably faster than using ctx.drawImage in Firefox (version 54 on OSX Sierra).
 | |
|  *
 | |
|  * @param {WebGLRenderingContext} sourceContext The WebGL context to copy from.
 | |
|  * @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to.
 | |
|  * @param {Object} pipelineState The 2D target canvas to copy on to.
 | |
|  */
 | |
| function copyGLTo2DPutImageData(gl, pipelineState) {
 | |
|   var targetCanvas = pipelineState.targetCanvas, ctx = targetCanvas.getContext('2d'),
 | |
|       dWidth = pipelineState.destinationWidth,
 | |
|       dHeight = pipelineState.destinationHeight,
 | |
|       numBytes = dWidth * dHeight * 4;
 | |
| 
 | |
|   // eslint-disable-next-line no-undef
 | |
|   var u8 = new Uint8Array(this.imageBuffer, 0, numBytes);
 | |
|   // eslint-disable-next-line no-undef
 | |
|   var u8Clamped = new Uint8ClampedArray(this.imageBuffer, 0, numBytes);
 | |
| 
 | |
|   gl.readPixels(0, 0, dWidth, dHeight, gl.RGBA, gl.UNSIGNED_BYTE, u8);
 | |
|   var imgData = new ImageData(u8Clamped, dWidth, dHeight);
 | |
|   ctx.putImageData(imgData, 0, 0);
 | |
| }
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var noop = function() {};
 | |
| 
 | |
|   fabric.Canvas2dFilterBackend = Canvas2dFilterBackend;
 | |
| 
 | |
|   /**
 | |
|    * Canvas 2D filter backend.
 | |
|    */
 | |
|   function Canvas2dFilterBackend() {};
 | |
| 
 | |
|   Canvas2dFilterBackend.prototype = /** @lends fabric.Canvas2dFilterBackend.prototype */ {
 | |
|     evictCachesForKey: noop,
 | |
|     dispose: noop,
 | |
|     clearWebGLCaches: noop,
 | |
| 
 | |
|     /**
 | |
|      * Experimental. This object is a sort of repository of help layers used to avoid
 | |
|      * of recreating them during frequent filtering. If you are previewing a filter with
 | |
|      * a slider you probably do not want to create help layers every filter step.
 | |
|      * in this object there will be appended some canvases, created once, resized sometimes
 | |
|      * cleared never. Clearing is left to the developer.
 | |
|      **/
 | |
|     resources: {
 | |
| 
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply a set of filters against a source image and draw the filtered output
 | |
|      * to the provided destination canvas.
 | |
|      *
 | |
|      * @param {EnhancedFilter} filters The filter to apply.
 | |
|      * @param {HTMLImageElement|HTMLCanvasElement} sourceElement The source to be filtered.
 | |
|      * @param {Number} sourceWidth The width of the source input.
 | |
|      * @param {Number} sourceHeight The height of the source input.
 | |
|      * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn.
 | |
|      */
 | |
|     applyFilters: function(filters, sourceElement, sourceWidth, sourceHeight, targetCanvas) {
 | |
|       var ctx = targetCanvas.getContext('2d');
 | |
|       ctx.drawImage(sourceElement, 0, 0, sourceWidth, sourceHeight);
 | |
|       var imageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight);
 | |
|       var originalImageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight);
 | |
|       var pipelineState = {
 | |
|         sourceWidth: sourceWidth,
 | |
|         sourceHeight: sourceHeight,
 | |
|         imageData: imageData,
 | |
|         originalEl: sourceElement,
 | |
|         originalImageData: originalImageData,
 | |
|         canvasEl: targetCanvas,
 | |
|         ctx: ctx,
 | |
|         filterBackend: this,
 | |
|       };
 | |
|       filters.forEach(function(filter) { filter.applyTo(pipelineState); });
 | |
|       if (pipelineState.imageData.width !== sourceWidth || pipelineState.imageData.height !== sourceHeight) {
 | |
|         targetCanvas.width = pipelineState.imageData.width;
 | |
|         targetCanvas.height = pipelineState.imageData.height;
 | |
|       }
 | |
|       ctx.putImageData(pipelineState.imageData, 0, 0);
 | |
|       return pipelineState;
 | |
|     },
 | |
| 
 | |
|   };
 | |
| })();
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * @namespace fabric.Image.filters
 | |
|  * @memberOf fabric.Image
 | |
|  * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#image_filters}
 | |
|  * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|  */
 | |
| fabric.Image = fabric.Image || { };
 | |
| fabric.Image.filters = fabric.Image.filters || { };
 | |
| 
 | |
| /**
 | |
|  * Root filter class from which all filter classes inherit from
 | |
|  * @class fabric.Image.filters.BaseFilter
 | |
|  * @memberOf fabric.Image.filters
 | |
|  */
 | |
| fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Image.filters.BaseFilter.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * Filter type
 | |
|    * @param {String} type
 | |
|    * @default
 | |
|    */
 | |
|   type: 'BaseFilter',
 | |
| 
 | |
|   /**
 | |
|    * Array of attributes to send with buffers. do not modify
 | |
|    * @private
 | |
|    */
 | |
| 
 | |
|   vertexSource: 'attribute vec2 aPosition;\n' +
 | |
|     'varying vec2 vTexCoord;\n' +
 | |
|     'void main() {\n' +
 | |
|       'vTexCoord = aPosition;\n' +
 | |
|       'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' +
 | |
|     '}',
 | |
| 
 | |
|   fragmentSource: 'precision highp float;\n' +
 | |
|     'varying vec2 vTexCoord;\n' +
 | |
|     'uniform sampler2D uTexture;\n' +
 | |
|     'void main() {\n' +
 | |
|       'gl_FragColor = texture2D(uTexture, vTexCoord);\n' +
 | |
|     '}',
 | |
| 
 | |
|   /**
 | |
|    * Constructor
 | |
|    * @param {Object} [options] Options object
 | |
|    */
 | |
|   initialize: function(options) {
 | |
|     if (options) {
 | |
|       this.setOptions(options);
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Sets filter's properties from options
 | |
|    * @param {Object} [options] Options object
 | |
|    */
 | |
|   setOptions: function(options) {
 | |
|     for (var prop in options) {
 | |
|       this[prop] = options[prop];
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Compile this filter's shader program.
 | |
|    *
 | |
|    * @param {WebGLRenderingContext} gl The GL canvas context to use for shader compilation.
 | |
|    * @param {String} fragmentSource fragmentShader source for compilation
 | |
|    * @param {String} vertexSource vertexShader source for compilation
 | |
|    */
 | |
|   createProgram: function(gl, fragmentSource, vertexSource) {
 | |
|     fragmentSource = fragmentSource || this.fragmentSource;
 | |
|     vertexSource = vertexSource || this.vertexSource;
 | |
|     if (fabric.webGlPrecision !== 'highp'){
 | |
|       fragmentSource = fragmentSource.replace(
 | |
|         /precision highp float/g,
 | |
|         'precision ' + fabric.webGlPrecision + ' float'
 | |
|       );
 | |
|     }
 | |
|     var vertexShader = gl.createShader(gl.VERTEX_SHADER);
 | |
|     gl.shaderSource(vertexShader, vertexSource);
 | |
|     gl.compileShader(vertexShader);
 | |
|     if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
 | |
|       throw new Error(
 | |
|         // eslint-disable-next-line prefer-template
 | |
|         'Vertex shader compile error for ' + this.type + ': ' +
 | |
|         gl.getShaderInfoLog(vertexShader)
 | |
|       );
 | |
|     }
 | |
| 
 | |
|     var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
 | |
|     gl.shaderSource(fragmentShader, fragmentSource);
 | |
|     gl.compileShader(fragmentShader);
 | |
|     if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
 | |
|       throw new Error(
 | |
|         // eslint-disable-next-line prefer-template
 | |
|         'Fragment shader compile error for ' + this.type + ': ' +
 | |
|         gl.getShaderInfoLog(fragmentShader)
 | |
|       );
 | |
|     }
 | |
| 
 | |
|     var program = gl.createProgram();
 | |
|     gl.attachShader(program, vertexShader);
 | |
|     gl.attachShader(program, fragmentShader);
 | |
|     gl.linkProgram(program);
 | |
|     if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
 | |
|       throw new Error(
 | |
|         // eslint-disable-next-line prefer-template
 | |
|         'Shader link error for "${this.type}" ' +
 | |
|         gl.getProgramInfoLog(program)
 | |
|       );
 | |
|     }
 | |
| 
 | |
|     var attributeLocations = this.getAttributeLocations(gl, program);
 | |
|     var uniformLocations = this.getUniformLocations(gl, program) || { };
 | |
|     uniformLocations.uStepW = gl.getUniformLocation(program, 'uStepW');
 | |
|     uniformLocations.uStepH = gl.getUniformLocation(program, 'uStepH');
 | |
|     return {
 | |
|       program: program,
 | |
|       attributeLocations: attributeLocations,
 | |
|       uniformLocations: uniformLocations
 | |
|     };
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Return a map of attribute names to WebGLAttributeLocation objects.
 | |
|    *
 | |
|    * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
 | |
|    * @param {WebGLShaderProgram} program The shader program from which to take attribute locations.
 | |
|    * @returns {Object} A map of attribute names to attribute locations.
 | |
|    */
 | |
|   getAttributeLocations: function(gl, program) {
 | |
|     return {
 | |
|       aPosition: gl.getAttribLocation(program, 'aPosition'),
 | |
|     };
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Return a map of uniform names to WebGLUniformLocation objects.
 | |
|    *
 | |
|    * Intended to be overridden by subclasses.
 | |
|    *
 | |
|    * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
 | |
|    * @param {WebGLShaderProgram} program The shader program from which to take uniform locations.
 | |
|    * @returns {Object} A map of uniform names to uniform locations.
 | |
|    */
 | |
|   getUniformLocations: function (/* gl, program */) {
 | |
|     // in case i do not need any special uniform i need to return an empty object
 | |
|     return { };
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Send attribute data from this filter to its shader program on the GPU.
 | |
|    *
 | |
|    * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
 | |
|    * @param {Object} attributeLocations A map of shader attribute names to their locations.
 | |
|    */
 | |
|   sendAttributeData: function(gl, attributeLocations, aPositionData) {
 | |
|     var attributeLocation = attributeLocations.aPosition;
 | |
|     var buffer = gl.createBuffer();
 | |
|     gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
 | |
|     gl.enableVertexAttribArray(attributeLocation);
 | |
|     gl.vertexAttribPointer(attributeLocation, 2, gl.FLOAT, false, 0, 0);
 | |
|     gl.bufferData(gl.ARRAY_BUFFER, aPositionData, gl.STATIC_DRAW);
 | |
|   },
 | |
| 
 | |
|   _setupFrameBuffer: function(options) {
 | |
|     var gl = options.context, width, height;
 | |
|     if (options.passes > 1) {
 | |
|       width = options.destinationWidth;
 | |
|       height = options.destinationHeight;
 | |
|       if (options.sourceWidth !== width || options.sourceHeight !== height) {
 | |
|         gl.deleteTexture(options.targetTexture);
 | |
|         options.targetTexture = options.filterBackend.createTexture(gl, width, height);
 | |
|       }
 | |
|       gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D,
 | |
|         options.targetTexture, 0);
 | |
|     }
 | |
|     else {
 | |
|       // draw last filter on canvas and not to framebuffer.
 | |
|       gl.bindFramebuffer(gl.FRAMEBUFFER, null);
 | |
|       gl.finish();
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   _swapTextures: function(options) {
 | |
|     options.passes--;
 | |
|     options.pass++;
 | |
|     var temp = options.targetTexture;
 | |
|     options.targetTexture = options.sourceTexture;
 | |
|     options.sourceTexture = temp;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Generic isNeutral implementation for one parameter based filters.
 | |
|    * Used only in image applyFilters to discard filters that will not have an effect
 | |
|    * on the image
 | |
|    * Other filters may need their own version ( ColorMatrix, HueRotation, gamma, ComposedFilter )
 | |
|    * @param {Object} options
 | |
|    **/
 | |
|   isNeutralState: function(/* options */) {
 | |
|     var main = this.mainParameter,
 | |
|         _class = fabric.Image.filters[this.type].prototype;
 | |
|     if (main) {
 | |
|       if (Array.isArray(_class[main])) {
 | |
|         for (var i = _class[main].length; i--;) {
 | |
|           if (this[main][i] !== _class[main][i]) {
 | |
|             return false;
 | |
|           }
 | |
|         }
 | |
|         return true;
 | |
|       }
 | |
|       else {
 | |
|         return _class[main] === this[main];
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       return false;
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Apply this filter to the input image data provided.
 | |
|    *
 | |
|    * Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
 | |
|    *
 | |
|    * @param {Object} options
 | |
|    * @param {Number} options.passes The number of filters remaining to be executed
 | |
|    * @param {Boolean} options.webgl Whether to use webgl to render the filter.
 | |
|    * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
 | |
|    * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
 | |
|    * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|    * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|    */
 | |
|   applyTo: function(options) {
 | |
|     if (options.webgl) {
 | |
|       this._setupFrameBuffer(options);
 | |
|       this.applyToWebGL(options);
 | |
|       this._swapTextures(options);
 | |
|     }
 | |
|     else {
 | |
|       this.applyTo2d(options);
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Retrieves the cached shader.
 | |
|    * @param {Object} options
 | |
|    * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|    * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|    */
 | |
|   retrieveShader: function(options) {
 | |
|     if (!options.programCache.hasOwnProperty(this.type)) {
 | |
|       options.programCache[this.type] = this.createProgram(options.context);
 | |
|     }
 | |
|     return options.programCache[this.type];
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Apply this filter using webgl.
 | |
|    *
 | |
|    * @param {Object} options
 | |
|    * @param {Number} options.passes The number of filters remaining to be executed
 | |
|    * @param {Boolean} options.webgl Whether to use webgl to render the filter.
 | |
|    * @param {WebGLTexture} options.originalTexture The texture of the original input image.
 | |
|    * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
 | |
|    * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
 | |
|    * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|    * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|    */
 | |
|   applyToWebGL: function(options) {
 | |
|     var gl = options.context;
 | |
|     var shader = this.retrieveShader(options);
 | |
|     if (options.pass === 0 && options.originalTexture) {
 | |
|       gl.bindTexture(gl.TEXTURE_2D, options.originalTexture);
 | |
|     }
 | |
|     else {
 | |
|       gl.bindTexture(gl.TEXTURE_2D, options.sourceTexture);
 | |
|     }
 | |
|     gl.useProgram(shader.program);
 | |
|     this.sendAttributeData(gl, shader.attributeLocations, options.aPosition);
 | |
| 
 | |
|     gl.uniform1f(shader.uniformLocations.uStepW, 1 / options.sourceWidth);
 | |
|     gl.uniform1f(shader.uniformLocations.uStepH, 1 / options.sourceHeight);
 | |
| 
 | |
|     this.sendUniformData(gl, shader.uniformLocations);
 | |
|     gl.viewport(0, 0, options.destinationWidth, options.destinationHeight);
 | |
|     gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
 | |
|   },
 | |
| 
 | |
|   bindAdditionalTexture: function(gl, texture, textureUnit) {
 | |
|     gl.activeTexture(textureUnit);
 | |
|     gl.bindTexture(gl.TEXTURE_2D, texture);
 | |
|     // reset active texture to 0 as usual
 | |
|     gl.activeTexture(gl.TEXTURE0);
 | |
|   },
 | |
| 
 | |
|   unbindAdditionalTexture: function(gl, textureUnit) {
 | |
|     gl.activeTexture(textureUnit);
 | |
|     gl.bindTexture(gl.TEXTURE_2D, null);
 | |
|     gl.activeTexture(gl.TEXTURE0);
 | |
|   },
 | |
| 
 | |
|   getMainParameter: function() {
 | |
|     return this[this.mainParameter];
 | |
|   },
 | |
| 
 | |
|   setMainParameter: function(value) {
 | |
|     this[this.mainParameter] = value;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Send uniform data from this filter to its shader program on the GPU.
 | |
|    *
 | |
|    * Intended to be overridden by subclasses.
 | |
|    *
 | |
|    * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
 | |
|    * @param {Object} uniformLocations A map of shader uniform names to their locations.
 | |
|    */
 | |
|   sendUniformData: function(/* gl, uniformLocations */) {
 | |
|     // Intentionally left blank.  Override me in subclasses.
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * If needed by a 2d filter, this functions can create an helper canvas to be used
 | |
|    * remember that options.targetCanvas is available for use till end of chain.
 | |
|    */
 | |
|   createHelpLayer: function(options) {
 | |
|     if (!options.helpLayer) {
 | |
|       var helpLayer = document.createElement('canvas');
 | |
|       helpLayer.width = options.sourceWidth;
 | |
|       helpLayer.height = options.sourceHeight;
 | |
|       options.helpLayer = helpLayer;
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns object representation of an instance
 | |
|    * @return {Object} Object representation of an instance
 | |
|    */
 | |
|   toObject: function() {
 | |
|     var object = { type: this.type }, mainP = this.mainParameter;
 | |
|     if (mainP) {
 | |
|       object[mainP] = this[mainP];
 | |
|     }
 | |
|     return object;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns a JSON representation of an instance
 | |
|    * @return {Object} JSON
 | |
|    */
 | |
|   toJSON: function() {
 | |
|     // delegate, not alias
 | |
|     return this.toObject();
 | |
|   }
 | |
| });
 | |
| 
 | |
| fabric.Image.filters.BaseFilter.fromObject = function(object, callback) {
 | |
|   var filter = new fabric.Image.filters[object.type](object);
 | |
|   callback && callback(filter);
 | |
|   return filter;
 | |
| };
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Color Matrix filter class
 | |
|    * @class fabric.Image.filters.ColorMatrix
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.ColorMatrix#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @see {@Link http://www.webwasp.co.uk/tutorials/219/Color_Matrix_Filter.php}
 | |
|    * @see {@Link http://phoboslab.org/log/2013/11/fast-image-filters-with-webgl}
 | |
|    * @example <caption>Kodachrome filter</caption>
 | |
|    * var filter = new fabric.Image.filters.ColorMatrix({
 | |
|    *  matrix: [
 | |
|        1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502,
 | |
|        -0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203,
 | |
|        -0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946,
 | |
|        0, 0, 0, 1, 0
 | |
|       ]
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.ColorMatrix = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.ColorMatrix.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'ColorMatrix',
 | |
| 
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'uniform mat4 uColorMatrix;\n' +
 | |
|       'uniform vec4 uConstants;\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'color *= uColorMatrix;\n' +
 | |
|         'color += uConstants;\n' +
 | |
|         'gl_FragColor = color;\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Colormatrix for pixels.
 | |
|      * array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning
 | |
|      * outside the -1, 1 range.
 | |
|      * 0.0039215686 is the part of 1 that get translated to 1 in 2d
 | |
|      * @param {Array} matrix array of 20 numbers.
 | |
|      * @default
 | |
|      */
 | |
|     matrix: [
 | |
|       1, 0, 0, 0, 0,
 | |
|       0, 1, 0, 0, 0,
 | |
|       0, 0, 1, 0, 0,
 | |
|       0, 0, 0, 1, 0
 | |
|     ],
 | |
| 
 | |
|     mainParameter: 'matrix',
 | |
| 
 | |
|     /**
 | |
|      * Lock the colormatrix on the color part, skipping alpha, mainly for non webgl scenario
 | |
|      * to save some calculation
 | |
|      * @type Boolean
 | |
|      * @default true
 | |
|      */
 | |
|     colorsOnly: true,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     initialize: function(options) {
 | |
|       this.callSuper('initialize', options);
 | |
|       // create a new array instead mutating the prototype with push
 | |
|       this.matrix = this.matrix.slice(0);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply the ColorMatrix operation to a Uint8Array representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8Array to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data,
 | |
|           iLen = data.length,
 | |
|           m = this.matrix,
 | |
|           r, g, b, a, i, colorsOnly = this.colorsOnly;
 | |
| 
 | |
|       for (i = 0; i < iLen; i += 4) {
 | |
|         r = data[i];
 | |
|         g = data[i + 1];
 | |
|         b = data[i + 2];
 | |
|         if (colorsOnly) {
 | |
|           data[i] = r * m[0] + g * m[1] + b * m[2] + m[4] * 255;
 | |
|           data[i + 1] = r * m[5] + g * m[6] + b * m[7] + m[9] * 255;
 | |
|           data[i + 2] = r * m[10] + g * m[11] + b * m[12] + m[14] * 255;
 | |
|         }
 | |
|         else {
 | |
|           a = data[i + 3];
 | |
|           data[i] = r * m[0] + g * m[1] + b * m[2] + a * m[3] + m[4] * 255;
 | |
|           data[i + 1] = r * m[5] + g * m[6] + b * m[7] + a * m[8] + m[9] * 255;
 | |
|           data[i + 2] = r * m[10] + g * m[11] + b * m[12] + a * m[13] + m[14] * 255;
 | |
|           data[i + 3] = r * m[15] + g * m[16] + b * m[17] + a * m[18] + m[19] * 255;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uColorMatrix: gl.getUniformLocation(program, 'uColorMatrix'),
 | |
|         uConstants: gl.getUniformLocation(program, 'uConstants'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       var m = this.matrix,
 | |
|           matrix = [
 | |
|             m[0], m[1], m[2], m[3],
 | |
|             m[5], m[6], m[7], m[8],
 | |
|             m[10], m[11], m[12], m[13],
 | |
|             m[15], m[16], m[17], m[18]
 | |
|           ],
 | |
|           constants = [m[4], m[9], m[14], m[19]];
 | |
|       gl.uniformMatrix4fv(uniformLocations.uColorMatrix, false, matrix);
 | |
|       gl.uniform4fv(uniformLocations.uConstants, constants);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] function to invoke after filter creation
 | |
|    * @return {fabric.Image.filters.ColorMatrix} Instance of fabric.Image.filters.ColorMatrix
 | |
|    */
 | |
|   fabric.Image.filters.ColorMatrix.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Brightness filter class
 | |
|    * @class fabric.Image.filters.Brightness
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Brightness#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Brightness({
 | |
|    *   brightness: 0.05
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.Brightness = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Brightness.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Brightness',
 | |
| 
 | |
|     /**
 | |
|      * Fragment source for the brightness program
 | |
|      */
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform float uBrightness;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'color.rgb += uBrightness;\n' +
 | |
|         'gl_FragColor = color;\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Brightness value, from -1 to 1.
 | |
|      * translated to -255 to 255 for 2d
 | |
|      * 0.0039215686 is the part of 1 that get translated to 1 in 2d
 | |
|      * @param {Number} brightness
 | |
|      * @default
 | |
|      */
 | |
|     brightness: 0,
 | |
| 
 | |
|     /**
 | |
|      * Describe the property that is the filter parameter
 | |
|      * @param {String} m
 | |
|      * @default
 | |
|      */
 | |
|     mainParameter: 'brightness',
 | |
| 
 | |
|     /**
 | |
|     * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
 | |
|     *
 | |
|     * @param {Object} options
 | |
|     * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
 | |
|     */
 | |
|     applyTo2d: function(options) {
 | |
|       if (this.brightness === 0) {
 | |
|         return;
 | |
|       }
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data, i, len = data.length,
 | |
|           brightness = Math.round(this.brightness * 255);
 | |
|       for (i = 0; i < len; i += 4) {
 | |
|         data[i] = data[i] + brightness;
 | |
|         data[i + 1] = data[i + 1] + brightness;
 | |
|         data[i + 2] = data[i + 2] + brightness;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uBrightness: gl.getUniformLocation(program, 'uBrightness'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform1f(uniformLocations.uBrightness, this.brightness);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Brightness} Instance of fabric.Image.filters.Brightness
 | |
|    */
 | |
|   fabric.Image.filters.Brightness.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       extend = fabric.util.object.extend,
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Adapted from <a href="http://www.html5rocks.com/en/tutorials/canvas/imagefilters/">html5rocks article</a>
 | |
|    * @class fabric.Image.filters.Convolute
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Convolute#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example <caption>Sharpen filter</caption>
 | |
|    * var filter = new fabric.Image.filters.Convolute({
 | |
|    *   matrix: [ 0, -1,  0,
 | |
|    *            -1,  5, -1,
 | |
|    *             0, -1,  0 ]
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    * @example <caption>Blur filter</caption>
 | |
|    * var filter = new fabric.Image.filters.Convolute({
 | |
|    *   matrix: [ 1/9, 1/9, 1/9,
 | |
|    *             1/9, 1/9, 1/9,
 | |
|    *             1/9, 1/9, 1/9 ]
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    * @example <caption>Emboss filter</caption>
 | |
|    * var filter = new fabric.Image.filters.Convolute({
 | |
|    *   matrix: [ 1,   1,  1,
 | |
|    *             1, 0.7, -1,
 | |
|    *            -1,  -1, -1 ]
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    * @example <caption>Emboss filter with opaqueness</caption>
 | |
|    * var filter = new fabric.Image.filters.Convolute({
 | |
|    *   opaque: true,
 | |
|    *   matrix: [ 1,   1,  1,
 | |
|    *             1, 0.7, -1,
 | |
|    *            -1,  -1, -1 ]
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    */
 | |
|   filters.Convolute = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Convolute.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Convolute',
 | |
| 
 | |
|     /*
 | |
|      * Opaque value (true/false)
 | |
|      */
 | |
|     opaque: false,
 | |
| 
 | |
|     /*
 | |
|      * matrix for the filter, max 9x9
 | |
|      */
 | |
|     matrix: [0, 0, 0, 0, 1, 0, 0, 0, 0],
 | |
| 
 | |
|     /**
 | |
|      * Fragment source for the brightness program
 | |
|      */
 | |
|     fragmentSource: {
 | |
|       Convolute_3_1: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform float uMatrix[9];\n' +
 | |
|         'uniform float uStepW;\n' +
 | |
|         'uniform float uStepH;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = vec4(0, 0, 0, 0);\n' +
 | |
|           'for (float h = 0.0; h < 3.0; h+=1.0) {\n' +
 | |
|             'for (float w = 0.0; w < 3.0; w+=1.0) {\n' +
 | |
|               'vec2 matrixPos = vec2(uStepW * (w - 1), uStepH * (h - 1));\n' +
 | |
|               'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 3.0 + w)];\n' +
 | |
|             '}\n' +
 | |
|           '}\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|         '}',
 | |
|       Convolute_3_0: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform float uMatrix[9];\n' +
 | |
|         'uniform float uStepW;\n' +
 | |
|         'uniform float uStepH;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = vec4(0, 0, 0, 1);\n' +
 | |
|           'for (float h = 0.0; h < 3.0; h+=1.0) {\n' +
 | |
|             'for (float w = 0.0; w < 3.0; w+=1.0) {\n' +
 | |
|               'vec2 matrixPos = vec2(uStepW * (w - 1.0), uStepH * (h - 1.0));\n' +
 | |
|               'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 3.0 + w)];\n' +
 | |
|             '}\n' +
 | |
|           '}\n' +
 | |
|           'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|           'gl_FragColor.a = alpha;\n' +
 | |
|         '}',
 | |
|       Convolute_5_1: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform float uMatrix[25];\n' +
 | |
|         'uniform float uStepW;\n' +
 | |
|         'uniform float uStepH;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = vec4(0, 0, 0, 0);\n' +
 | |
|           'for (float h = 0.0; h < 5.0; h+=1.0) {\n' +
 | |
|             'for (float w = 0.0; w < 5.0; w+=1.0) {\n' +
 | |
|               'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' +
 | |
|               'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 5.0 + w)];\n' +
 | |
|             '}\n' +
 | |
|           '}\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|         '}',
 | |
|       Convolute_5_0: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform float uMatrix[25];\n' +
 | |
|         'uniform float uStepW;\n' +
 | |
|         'uniform float uStepH;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = vec4(0, 0, 0, 1);\n' +
 | |
|           'for (float h = 0.0; h < 5.0; h+=1.0) {\n' +
 | |
|             'for (float w = 0.0; w < 5.0; w+=1.0) {\n' +
 | |
|               'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' +
 | |
|               'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 5.0 + w)];\n' +
 | |
|             '}\n' +
 | |
|           '}\n' +
 | |
|           'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|           'gl_FragColor.a = alpha;\n' +
 | |
|         '}',
 | |
|       Convolute_7_1: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform float uMatrix[49];\n' +
 | |
|         'uniform float uStepW;\n' +
 | |
|         'uniform float uStepH;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = vec4(0, 0, 0, 0);\n' +
 | |
|           'for (float h = 0.0; h < 7.0; h+=1.0) {\n' +
 | |
|             'for (float w = 0.0; w < 7.0; w+=1.0) {\n' +
 | |
|               'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' +
 | |
|               'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 7.0 + w)];\n' +
 | |
|             '}\n' +
 | |
|           '}\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|         '}',
 | |
|       Convolute_7_0: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform float uMatrix[49];\n' +
 | |
|         'uniform float uStepW;\n' +
 | |
|         'uniform float uStepH;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = vec4(0, 0, 0, 1);\n' +
 | |
|           'for (float h = 0.0; h < 7.0; h+=1.0) {\n' +
 | |
|             'for (float w = 0.0; w < 7.0; w+=1.0) {\n' +
 | |
|               'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' +
 | |
|               'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 7.0 + w)];\n' +
 | |
|             '}\n' +
 | |
|           '}\n' +
 | |
|           'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|           'gl_FragColor.a = alpha;\n' +
 | |
|         '}',
 | |
|       Convolute_9_1: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform float uMatrix[81];\n' +
 | |
|         'uniform float uStepW;\n' +
 | |
|         'uniform float uStepH;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = vec4(0, 0, 0, 0);\n' +
 | |
|           'for (float h = 0.0; h < 9.0; h+=1.0) {\n' +
 | |
|             'for (float w = 0.0; w < 9.0; w+=1.0) {\n' +
 | |
|               'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' +
 | |
|               'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 9.0 + w)];\n' +
 | |
|             '}\n' +
 | |
|           '}\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|         '}',
 | |
|       Convolute_9_0: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform float uMatrix[81];\n' +
 | |
|         'uniform float uStepW;\n' +
 | |
|         'uniform float uStepH;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = vec4(0, 0, 0, 1);\n' +
 | |
|           'for (float h = 0.0; h < 9.0; h+=1.0) {\n' +
 | |
|             'for (float w = 0.0; w < 9.0; w+=1.0) {\n' +
 | |
|               'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' +
 | |
|               'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 9.0 + w)];\n' +
 | |
|             '}\n' +
 | |
|           '}\n' +
 | |
|           'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|           'gl_FragColor.a = alpha;\n' +
 | |
|         '}',
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @memberOf fabric.Image.filters.Convolute.prototype
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Boolean} [options.opaque=false] Opaque value (true/false)
 | |
|      * @param {Array} [options.matrix] Filter matrix
 | |
|      */
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Retrieves the cached shader.
 | |
|     * @param {Object} options
 | |
|     * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|     * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|     */
 | |
|     retrieveShader: function(options) {
 | |
|       var size = Math.sqrt(this.matrix.length);
 | |
|       var cacheKey = this.type + '_' + size + '_' + (this.opaque ? 1 : 0);
 | |
|       var shaderSource = this.fragmentSource[cacheKey];
 | |
|       if (!options.programCache.hasOwnProperty(cacheKey)) {
 | |
|         options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
 | |
|       }
 | |
|       return options.programCache[cacheKey];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data,
 | |
|           weights = this.matrix,
 | |
|           side = Math.round(Math.sqrt(weights.length)),
 | |
|           halfSide = Math.floor(side / 2),
 | |
|           sw = imageData.width,
 | |
|           sh = imageData.height,
 | |
|           output = options.ctx.createImageData(sw, sh),
 | |
|           dst = output.data,
 | |
|           // go through the destination image pixels
 | |
|           alphaFac = this.opaque ? 1 : 0,
 | |
|           r, g, b, a, dstOff,
 | |
|           scx, scy, srcOff, wt,
 | |
|           x, y, cx, cy;
 | |
| 
 | |
|       for (y = 0; y < sh; y++) {
 | |
|         for (x = 0; x < sw; x++) {
 | |
|           dstOff = (y * sw + x) * 4;
 | |
|           // calculate the weighed sum of the source image pixels that
 | |
|           // fall under the convolution matrix
 | |
|           r = 0; g = 0; b = 0; a = 0;
 | |
| 
 | |
|           for (cy = 0; cy < side; cy++) {
 | |
|             for (cx = 0; cx < side; cx++) {
 | |
|               scy = y + cy - halfSide;
 | |
|               scx = x + cx - halfSide;
 | |
| 
 | |
|               // eslint-disable-next-line max-depth
 | |
|               if (scy < 0 || scy >= sh || scx < 0 || scx >= sw) {
 | |
|                 continue;
 | |
|               }
 | |
| 
 | |
|               srcOff = (scy * sw + scx) * 4;
 | |
|               wt = weights[cy * side + cx];
 | |
| 
 | |
|               r += data[srcOff] * wt;
 | |
|               g += data[srcOff + 1] * wt;
 | |
|               b += data[srcOff + 2] * wt;
 | |
|               // eslint-disable-next-line max-depth
 | |
|               if (!alphaFac) {
 | |
|                 a += data[srcOff + 3] * wt;
 | |
|               }
 | |
|             }
 | |
|           }
 | |
|           dst[dstOff] = r;
 | |
|           dst[dstOff + 1] = g;
 | |
|           dst[dstOff + 2] = b;
 | |
|           if (!alphaFac) {
 | |
|             dst[dstOff + 3] = a;
 | |
|           }
 | |
|           else {
 | |
|             dst[dstOff + 3] = data[dstOff + 3];
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       options.imageData = output;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uMatrix: gl.getUniformLocation(program, 'uMatrix'),
 | |
|         uOpaque: gl.getUniformLocation(program, 'uOpaque'),
 | |
|         uHalfSize: gl.getUniformLocation(program, 'uHalfSize'),
 | |
|         uSize: gl.getUniformLocation(program, 'uSize'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform1fv(uniformLocations.uMatrix, this.matrix);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function() {
 | |
|       return extend(this.callSuper('toObject'), {
 | |
|         opaque: this.opaque,
 | |
|         matrix: this.matrix
 | |
|       });
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Convolute} Instance of fabric.Image.filters.Convolute
 | |
|    */
 | |
|   fabric.Image.filters.Convolute.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Grayscale image filter class
 | |
|    * @class fabric.Image.filters.Grayscale
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Grayscale();
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.Grayscale = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Grayscale.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Grayscale',
 | |
| 
 | |
|     fragmentSource: {
 | |
|       average: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|           'float average = (color.r + color.b + color.g) / 3.0;\n' +
 | |
|           'gl_FragColor = vec4(average, average, average, color.a);\n' +
 | |
|         '}',
 | |
|       lightness: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform int uMode;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 col = texture2D(uTexture, vTexCoord);\n' +
 | |
|           'float average = (max(max(col.r, col.g),col.b) + min(min(col.r, col.g),col.b)) / 2.0;\n' +
 | |
|           'gl_FragColor = vec4(average, average, average, col.a);\n' +
 | |
|         '}',
 | |
|       luminosity: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform int uMode;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 col = texture2D(uTexture, vTexCoord);\n' +
 | |
|           'float average = 0.21 * col.r + 0.72 * col.g + 0.07 * col.b;\n' +
 | |
|           'gl_FragColor = vec4(average, average, average, col.a);\n' +
 | |
|         '}',
 | |
|     },
 | |
| 
 | |
| 
 | |
|     /**
 | |
|      * Grayscale mode, between 'average', 'lightness', 'luminosity'
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     mode: 'average',
 | |
| 
 | |
|     mainParameter: 'mode',
 | |
| 
 | |
|     /**
 | |
|      * Apply the Grayscale operation to a Uint8Array representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8Array to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data, i,
 | |
|           len = data.length, value,
 | |
|           mode = this.mode;
 | |
|       for (i = 0; i < len; i += 4) {
 | |
|         if (mode === 'average') {
 | |
|           value = (data[i] + data[i + 1] + data[i + 2]) / 3;
 | |
|         }
 | |
|         else if (mode === 'lightness') {
 | |
|           value = (Math.min(data[i], data[i + 1], data[i + 2]) +
 | |
|             Math.max(data[i], data[i + 1], data[i + 2])) / 2;
 | |
|         }
 | |
|         else if (mode === 'luminosity') {
 | |
|           value = 0.21 * data[i] + 0.72 * data[i + 1] + 0.07 * data[i + 2];
 | |
|         }
 | |
|         data[i] = value;
 | |
|         data[i + 1] = value;
 | |
|         data[i + 2] = value;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Retrieves the cached shader.
 | |
|      * @param {Object} options
 | |
|      * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|      * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|      */
 | |
|     retrieveShader: function(options) {
 | |
|       var cacheKey = this.type + '_' + this.mode;
 | |
|       if (!options.programCache.hasOwnProperty(cacheKey)) {
 | |
|         var shaderSource = this.fragmentSource[this.mode];
 | |
|         options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
 | |
|       }
 | |
|       return options.programCache[cacheKey];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uMode: gl.getUniformLocation(program, 'uMode'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       // default average mode.
 | |
|       var mode = 1;
 | |
|       gl.uniform1i(uniformLocations.uMode, mode);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Grayscale filter isNeutralState implementation
 | |
|      * The filter is never neutral
 | |
|      * on the image
 | |
|      **/
 | |
|     isNeutralState: function() {
 | |
|       return false;
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Grayscale} Instance of fabric.Image.filters.Grayscale
 | |
|    */
 | |
|   fabric.Image.filters.Grayscale.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Invert filter class
 | |
|    * @class fabric.Image.filters.Invert
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Invert();
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters(canvas.renderAll.bind(canvas));
 | |
|    */
 | |
|   filters.Invert = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Invert.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Invert',
 | |
| 
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform int uInvert;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'if (uInvert == 1) {\n' +
 | |
|           'gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,color.a);\n' +
 | |
|         '} else {\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|         '}\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Filter invert. if false, does nothing
 | |
|      * @param {Boolean} invert
 | |
|      * @default
 | |
|      */
 | |
|     invert: true,
 | |
| 
 | |
|     mainParameter: 'invert',
 | |
| 
 | |
|     /**
 | |
|      * Apply the Invert operation to a Uint8Array representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8Array to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data, i,
 | |
|           len = data.length;
 | |
|       for (i = 0; i < len; i += 4) {
 | |
|         data[i] = 255 - data[i];
 | |
|         data[i + 1] = 255 - data[i + 1];
 | |
|         data[i + 2] = 255 - data[i + 2];
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Invert filter isNeutralState implementation
 | |
|      * Used only in image applyFilters to discard filters that will not have an effect
 | |
|      * on the image
 | |
|      * @param {Object} options
 | |
|      **/
 | |
|     isNeutralState: function() {
 | |
|       return !this.invert;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uInvert: gl.getUniformLocation(program, 'uInvert'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform1i(uniformLocations.uInvert, this.invert);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Invert} Instance of fabric.Image.filters.Invert
 | |
|    */
 | |
|   fabric.Image.filters.Invert.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       extend = fabric.util.object.extend,
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Noise filter class
 | |
|    * @class fabric.Image.filters.Noise
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Noise#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Noise({
 | |
|    *   noise: 700
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    */
 | |
|   filters.Noise = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Noise.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Noise',
 | |
| 
 | |
|     /**
 | |
|      * Fragment source for the noise program
 | |
|      */
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform float uStepH;\n' +
 | |
|       'uniform float uNoise;\n' +
 | |
|       'uniform float uSeed;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'float rand(vec2 co, float seed, float vScale) {\n' +
 | |
|         'return fract(sin(dot(co.xy * vScale ,vec2(12.9898 , 78.233))) * 43758.5453 * (seed + 0.01) / 2.0);\n' +
 | |
|       '}\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'color.rgb += (0.5 - rand(vTexCoord, uSeed, 0.1 / uStepH)) * uNoise;\n' +
 | |
|         'gl_FragColor = color;\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Describe the property that is the filter parameter
 | |
|      * @param {String} m
 | |
|      * @default
 | |
|      */
 | |
|     mainParameter: 'noise',
 | |
| 
 | |
|     /**
 | |
|      * Noise value, from
 | |
|      * @param {Number} noise
 | |
|      * @default
 | |
|      */
 | |
|     noise: 0,
 | |
| 
 | |
|     /**
 | |
|      * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       if (this.noise === 0) {
 | |
|         return;
 | |
|       }
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data, i, len = data.length,
 | |
|           noise = this.noise, rand;
 | |
| 
 | |
|       for (i = 0, len = data.length; i < len; i += 4) {
 | |
| 
 | |
|         rand = (0.5 - Math.random()) * noise;
 | |
| 
 | |
|         data[i] += rand;
 | |
|         data[i + 1] += rand;
 | |
|         data[i + 2] += rand;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uNoise: gl.getUniformLocation(program, 'uNoise'),
 | |
|         uSeed: gl.getUniformLocation(program, 'uSeed'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform1f(uniformLocations.uNoise, this.noise / 255);
 | |
|       gl.uniform1f(uniformLocations.uSeed, Math.random());
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function() {
 | |
|       return extend(this.callSuper('toObject'), {
 | |
|         noise: this.noise
 | |
|       });
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Noise} Instance of fabric.Image.filters.Noise
 | |
|    */
 | |
|   fabric.Image.filters.Noise.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Pixelate filter class
 | |
|    * @class fabric.Image.filters.Pixelate
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Pixelate#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Pixelate({
 | |
|    *   blocksize: 8
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.Pixelate = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Pixelate.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Pixelate',
 | |
| 
 | |
|     blocksize: 4,
 | |
| 
 | |
|     mainParameter: 'blocksize',
 | |
| 
 | |
|     /**
 | |
|      * Fragment source for the Pixelate program
 | |
|      */
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform float uBlocksize;\n' +
 | |
|       'uniform float uStepW;\n' +
 | |
|       'uniform float uStepH;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'void main() {\n' +
 | |
|         'float blockW = uBlocksize * uStepW;\n' +
 | |
|         'float blockH = uBlocksize * uStepW;\n' +
 | |
|         'int posX = int(vTexCoord.x / blockW);\n' +
 | |
|         'int posY = int(vTexCoord.y / blockH);\n' +
 | |
|         'float fposX = float(posX);\n' +
 | |
|         'float fposY = float(posY);\n' +
 | |
|         'vec2 squareCoords = vec2(fposX * blockW, fposY * blockH);\n' +
 | |
|         'vec4 color = texture2D(uTexture, squareCoords);\n' +
 | |
|         'gl_FragColor = color;\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Apply the Pixelate operation to a Uint8ClampedArray representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data,
 | |
|           iLen = imageData.height,
 | |
|           jLen = imageData.width,
 | |
|           index, i, j, r, g, b, a,
 | |
|           _i, _j, _iLen, _jLen;
 | |
| 
 | |
|       for (i = 0; i < iLen; i += this.blocksize) {
 | |
|         for (j = 0; j < jLen; j += this.blocksize) {
 | |
| 
 | |
|           index = (i * 4) * jLen + (j * 4);
 | |
| 
 | |
|           r = data[index];
 | |
|           g = data[index + 1];
 | |
|           b = data[index + 2];
 | |
|           a = data[index + 3];
 | |
| 
 | |
|           _iLen = Math.min(i + this.blocksize, iLen);
 | |
|           _jLen = Math.min(j + this.blocksize, jLen);
 | |
|           for (_i = i; _i < _iLen; _i++) {
 | |
|             for (_j = j; _j < _jLen; _j++) {
 | |
|               index = (_i * 4) * jLen + (_j * 4);
 | |
|               data[index] = r;
 | |
|               data[index + 1] = g;
 | |
|               data[index + 2] = b;
 | |
|               data[index + 3] = a;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Indicate when the filter is not gonna apply changes to the image
 | |
|      **/
 | |
|     isNeutralState: function() {
 | |
|       return this.blocksize === 1;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uBlocksize: gl.getUniformLocation(program, 'uBlocksize'),
 | |
|         uStepW: gl.getUniformLocation(program, 'uStepW'),
 | |
|         uStepH: gl.getUniformLocation(program, 'uStepH'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform1f(uniformLocations.uBlocksize, this.blocksize);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Pixelate} Instance of fabric.Image.filters.Pixelate
 | |
|    */
 | |
|   fabric.Image.filters.Pixelate.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       extend = fabric.util.object.extend,
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Remove white filter class
 | |
|    * @class fabric.Image.filters.RemoveColor
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.RemoveColor#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.RemoveColor({
 | |
|    *   threshold: 0.2,
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    */
 | |
|   filters.RemoveColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.RemoveColor.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'RemoveColor',
 | |
| 
 | |
|     /**
 | |
|      * Color to remove, in any format understood by fabric.Color.
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     color: '#FFFFFF',
 | |
| 
 | |
|     /**
 | |
|      * Fragment source for the brightness program
 | |
|      */
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform vec4 uLow;\n' +
 | |
|       'uniform vec4 uHigh;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'void main() {\n' +
 | |
|         'gl_FragColor = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'if(all(greaterThan(gl_FragColor.rgb,uLow.rgb)) && all(greaterThan(uHigh.rgb,gl_FragColor.rgb))) {\n' +
 | |
|           'gl_FragColor.a = 0.0;\n' +
 | |
|         '}\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * distance to actual color, as value up or down from each r,g,b
 | |
|      * between 0 and 1
 | |
|      **/
 | |
|     distance: 0.02,
 | |
| 
 | |
|     /**
 | |
|      * For color to remove inside distance, use alpha channel for a smoother deletion
 | |
|      * NOT IMPLEMENTED YET
 | |
|      **/
 | |
|     useAlpha: false,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @memberOf fabric.Image.filters.RemoveWhite.prototype
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Number} [options.color=#RRGGBB] Threshold value
 | |
|      * @param {Number} [options.distance=10] Distance value
 | |
|      */
 | |
| 
 | |
|     /**
 | |
|      * Applies filter to canvas element
 | |
|      * @param {Object} canvasEl Canvas element to apply filter to
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data, i,
 | |
|           distance = this.distance * 255,
 | |
|           r, g, b,
 | |
|           source = new fabric.Color(this.color).getSource(),
 | |
|           lowC = [
 | |
|             source[0] - distance,
 | |
|             source[1] - distance,
 | |
|             source[2] - distance,
 | |
|           ],
 | |
|           highC = [
 | |
|             source[0] + distance,
 | |
|             source[1] + distance,
 | |
|             source[2] + distance,
 | |
|           ];
 | |
| 
 | |
| 
 | |
|       for (i = 0; i < data.length; i += 4) {
 | |
|         r = data[i];
 | |
|         g = data[i + 1];
 | |
|         b = data[i + 2];
 | |
| 
 | |
|         if (r > lowC[0] &&
 | |
|             g > lowC[1] &&
 | |
|             b > lowC[2] &&
 | |
|             r < highC[0] &&
 | |
|             g < highC[1] &&
 | |
|             b < highC[2]) {
 | |
|           data[i + 3] = 0;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uLow: gl.getUniformLocation(program, 'uLow'),
 | |
|         uHigh: gl.getUniformLocation(program, 'uHigh'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       var source = new fabric.Color(this.color).getSource(),
 | |
|           distance = parseFloat(this.distance),
 | |
|           lowC = [
 | |
|             0 + source[0] / 255 - distance,
 | |
|             0 + source[1] / 255 - distance,
 | |
|             0 + source[2] / 255 - distance,
 | |
|             1
 | |
|           ],
 | |
|           highC = [
 | |
|             source[0] / 255 + distance,
 | |
|             source[1] / 255 + distance,
 | |
|             source[2] / 255 + distance,
 | |
|             1
 | |
|           ];
 | |
|       gl.uniform4fv(uniformLocations.uLow, lowC);
 | |
|       gl.uniform4fv(uniformLocations.uHigh, highC);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function() {
 | |
|       return extend(this.callSuper('toObject'), {
 | |
|         color: this.color,
 | |
|         distance: this.distance
 | |
|       });
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.RemoveColor} Instance of fabric.Image.filters.RemoveWhite
 | |
|    */
 | |
|   fabric.Image.filters.RemoveColor.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   var matrices = {
 | |
|     Brownie: [
 | |
|       0.59970,0.34553,-0.27082,0,0.186,
 | |
|       -0.03770,0.86095,0.15059,0,-0.1449,
 | |
|       0.24113,-0.07441,0.44972,0,-0.02965,
 | |
|       0,0,0,1,0
 | |
|     ],
 | |
|     Vintage: [
 | |
|       0.62793,0.32021,-0.03965,0,0.03784,
 | |
|       0.02578,0.64411,0.03259,0,0.02926,
 | |
|       0.04660,-0.08512,0.52416,0,0.02023,
 | |
|       0,0,0,1,0
 | |
|     ],
 | |
|     Kodachrome: [
 | |
|       1.12855,-0.39673,-0.03992,0,0.24991,
 | |
|       -0.16404,1.08352,-0.05498,0,0.09698,
 | |
|       -0.16786,-0.56034,1.60148,0,0.13972,
 | |
|       0,0,0,1,0
 | |
|     ],
 | |
|     Technicolor: [
 | |
|       1.91252,-0.85453,-0.09155,0,0.04624,
 | |
|       -0.30878,1.76589,-0.10601,0,-0.27589,
 | |
|       -0.23110,-0.75018,1.84759,0,0.12137,
 | |
|       0,0,0,1,0
 | |
|     ],
 | |
|     Polaroid: [
 | |
|       1.438,-0.062,-0.062,0,0,
 | |
|       -0.122,1.378,-0.122,0,0,
 | |
|       -0.016,-0.016,1.483,0,0,
 | |
|       0,0,0,1,0
 | |
|     ],
 | |
|     Sepia: [
 | |
|       0.393, 0.769, 0.189, 0, 0,
 | |
|       0.349, 0.686, 0.168, 0, 0,
 | |
|       0.272, 0.534, 0.131, 0, 0,
 | |
|       0, 0, 0, 1, 0
 | |
|     ],
 | |
|     BlackWhite: [
 | |
|       1.5, 1.5, 1.5, 0, -1,
 | |
|       1.5, 1.5, 1.5, 0, -1,
 | |
|       1.5, 1.5, 1.5, 0, -1,
 | |
|       0, 0, 0, 1, 0,
 | |
|     ]
 | |
|   };
 | |
| 
 | |
|   for (var key in matrices) {
 | |
|     filters[key] = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.Sepia.prototype */ {
 | |
| 
 | |
|       /**
 | |
|        * Filter type
 | |
|        * @param {String} type
 | |
|        * @default
 | |
|        */
 | |
|       type: key,
 | |
| 
 | |
|       /**
 | |
|        * Colormatrix for the effect
 | |
|        * array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning
 | |
|        * outside the -1, 1 range.
 | |
|        * @param {Array} matrix array of 20 numbers.
 | |
|        * @default
 | |
|        */
 | |
|       matrix: matrices[key],
 | |
| 
 | |
|       /**
 | |
|        * Lock the matrix export for this kind of static, parameter less filters.
 | |
|        */
 | |
|       mainParameter: false,
 | |
|       /**
 | |
|        * Lock the colormatrix on the color part, skipping alpha
 | |
|        */
 | |
|       colorsOnly: true,
 | |
| 
 | |
|     });
 | |
|     fabric.Image.filters[key].fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
|   }
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric,
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Color Blend filter class
 | |
|    * @class fabric.Image.filter.BlendColor
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.BlendColor({
 | |
|    *  color: '#000',
 | |
|    *  mode: 'multiply'
 | |
|    * });
 | |
|    *
 | |
|    * var filter = new fabric.Image.filters.BlendImage({
 | |
|    *  image: fabricImageObject,
 | |
|    *  mode: 'multiply',
 | |
|    *  alpha: 0.5
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    */
 | |
| 
 | |
|   filters.BlendColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blend.prototype */ {
 | |
|     type: 'BlendColor',
 | |
| 
 | |
|     /**
 | |
|      * Color to make the blend operation with. default to a reddish color since black or white
 | |
|      * gives always strong result.
 | |
|      * @type String
 | |
|      * @default
 | |
|      **/
 | |
|     color: '#F95C63',
 | |
| 
 | |
|     /**
 | |
|      * Blend mode for the filter: one of multiply, add, diff, screen, subtract,
 | |
|      * darken, lighten, overlay, exclusion, tint.
 | |
|      * @type String
 | |
|      * @default
 | |
|      **/
 | |
|     mode: 'multiply',
 | |
| 
 | |
|     /**
 | |
|      * alpha value. represent the strength of the blend color operation.
 | |
|      * @type Number
 | |
|      * @default
 | |
|      **/
 | |
|     alpha: 1,
 | |
| 
 | |
|     /**
 | |
|      * Fragment source for the Multiply program
 | |
|      */
 | |
|     fragmentSource: {
 | |
|       multiply: 'gl_FragColor.rgb *= uColor.rgb;\n',
 | |
|       screen: 'gl_FragColor.rgb = 1.0 - (1.0 - gl_FragColor.rgb) * (1.0 - uColor.rgb);\n',
 | |
|       add: 'gl_FragColor.rgb += uColor.rgb;\n',
 | |
|       diff: 'gl_FragColor.rgb = abs(gl_FragColor.rgb - uColor.rgb);\n',
 | |
|       subtract: 'gl_FragColor.rgb -= uColor.rgb;\n',
 | |
|       lighten: 'gl_FragColor.rgb = max(gl_FragColor.rgb, uColor.rgb);\n',
 | |
|       darken: 'gl_FragColor.rgb = min(gl_FragColor.rgb, uColor.rgb);\n',
 | |
|       exclusion: 'gl_FragColor.rgb += uColor.rgb - 2.0 * (uColor.rgb * gl_FragColor.rgb);\n',
 | |
|       overlay: 'if (uColor.r < 0.5) {\n' +
 | |
|           'gl_FragColor.r *= 2.0 * uColor.r;\n' +
 | |
|         '} else {\n' +
 | |
|           'gl_FragColor.r = 1.0 - 2.0 * (1.0 - gl_FragColor.r) * (1.0 - uColor.r);\n' +
 | |
|         '}\n' +
 | |
|         'if (uColor.g < 0.5) {\n' +
 | |
|           'gl_FragColor.g *= 2.0 * uColor.g;\n' +
 | |
|         '} else {\n' +
 | |
|           'gl_FragColor.g = 1.0 - 2.0 * (1.0 - gl_FragColor.g) * (1.0 - uColor.g);\n' +
 | |
|         '}\n' +
 | |
|         'if (uColor.b < 0.5) {\n' +
 | |
|           'gl_FragColor.b *= 2.0 * uColor.b;\n' +
 | |
|         '} else {\n' +
 | |
|           'gl_FragColor.b = 1.0 - 2.0 * (1.0 - gl_FragColor.b) * (1.0 - uColor.b);\n' +
 | |
|         '}\n',
 | |
|       tint: 'gl_FragColor.rgb *= (1.0 - uColor.a);\n' +
 | |
|         'gl_FragColor.rgb += uColor.rgb;\n',
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * build the fragment source for the filters, joining the common part with
 | |
|      * the specific one.
 | |
|      * @param {String} mode the mode of the filter, a key of this.fragmentSource
 | |
|      * @return {String} the source to be compiled
 | |
|      * @private
 | |
|      */
 | |
|     buildSource: function(mode) {
 | |
|       return 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform vec4 uColor;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|           'if (color.a > 0.0) {\n' +
 | |
|             this.fragmentSource[mode] +
 | |
|           '}\n' +
 | |
|         '}';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Retrieves the cached shader.
 | |
|      * @param {Object} options
 | |
|      * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|      * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|      */
 | |
|     retrieveShader: function(options) {
 | |
|       var cacheKey = this.type + '_' + this.mode, shaderSource;
 | |
|       if (!options.programCache.hasOwnProperty(cacheKey)) {
 | |
|         shaderSource = this.buildSource(this.mode);
 | |
|         options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
 | |
|       }
 | |
|       return options.programCache[cacheKey];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data, iLen = data.length,
 | |
|           tr, tg, tb,
 | |
|           r, g, b,
 | |
|           source, alpha1 = 1 - this.alpha;
 | |
| 
 | |
|       source = new fabric.Color(this.color).getSource();
 | |
|       tr = source[0] * this.alpha;
 | |
|       tg = source[1] * this.alpha;
 | |
|       tb = source[2] * this.alpha;
 | |
| 
 | |
|       for (var i = 0; i < iLen; i += 4) {
 | |
| 
 | |
|         r = data[i];
 | |
|         g = data[i + 1];
 | |
|         b = data[i + 2];
 | |
| 
 | |
|         switch (this.mode) {
 | |
|           case 'multiply':
 | |
|             data[i] = r * tr / 255;
 | |
|             data[i + 1] = g * tg / 255;
 | |
|             data[i + 2] = b * tb / 255;
 | |
|             break;
 | |
|           case 'screen':
 | |
|             data[i] = 255 - (255 - r) * (255 - tr) / 255;
 | |
|             data[i + 1] = 255 - (255 - g) * (255 - tg) / 255;
 | |
|             data[i + 2] = 255 - (255 - b) * (255 - tb) / 255;
 | |
|             break;
 | |
|           case 'add':
 | |
|             data[i] = r + tr;
 | |
|             data[i + 1] = g + tg;
 | |
|             data[i + 2] = b + tb;
 | |
|             break;
 | |
|           case 'diff':
 | |
|           case 'difference':
 | |
|             data[i] = Math.abs(r - tr);
 | |
|             data[i + 1] = Math.abs(g - tg);
 | |
|             data[i + 2] = Math.abs(b - tb);
 | |
|             break;
 | |
|           case 'subtract':
 | |
|             data[i] = r - tr;
 | |
|             data[i + 1] = g - tg;
 | |
|             data[i + 2] = b - tb;
 | |
|             break;
 | |
|           case 'darken':
 | |
|             data[i] = Math.min(r, tr);
 | |
|             data[i + 1] = Math.min(g, tg);
 | |
|             data[i + 2] = Math.min(b, tb);
 | |
|             break;
 | |
|           case 'lighten':
 | |
|             data[i] = Math.max(r, tr);
 | |
|             data[i + 1] = Math.max(g, tg);
 | |
|             data[i + 2] = Math.max(b, tb);
 | |
|             break;
 | |
|           case 'overlay':
 | |
|             data[i] = tr < 128 ? (2 * r * tr / 255) : (255 - 2 * (255 - r) * (255 - tr) / 255);
 | |
|             data[i + 1] = tg < 128 ? (2 * g * tg / 255) : (255 - 2 * (255 - g) * (255 - tg) / 255);
 | |
|             data[i + 2] = tb < 128 ? (2 * b * tb / 255) : (255 - 2 * (255 - b) * (255 - tb) / 255);
 | |
|             break;
 | |
|           case 'exclusion':
 | |
|             data[i] = tr + r - ((2 * tr * r) / 255);
 | |
|             data[i + 1] = tg + g - ((2 * tg * g) / 255);
 | |
|             data[i + 2] = tb + b - ((2 * tb * b) / 255);
 | |
|             break;
 | |
|           case 'tint':
 | |
|             data[i] = tr + r * alpha1;
 | |
|             data[i + 1] = tg + g * alpha1;
 | |
|             data[i + 2] = tb + b * alpha1;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uColor: gl.getUniformLocation(program, 'uColor'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       var source = new fabric.Color(this.color).getSource();
 | |
|       source[0] = this.alpha * source[0] / 255;
 | |
|       source[1] = this.alpha * source[1] / 255;
 | |
|       source[2] = this.alpha * source[2] / 255;
 | |
|       source[3] = this.alpha;
 | |
|       gl.uniform4fv(uniformLocations.uColor, source);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function() {
 | |
|       return {
 | |
|         type: this.type,
 | |
|         color: this.color,
 | |
|         mode: this.mode,
 | |
|         alpha: this.alpha
 | |
|       };
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.BlendColor} Instance of fabric.Image.filters.BlendColor
 | |
|    */
 | |
|   fabric.Image.filters.BlendColor.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric,
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Image Blend filter class
 | |
|    * @class fabric.Image.filter.BlendImage
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.BlendColor({
 | |
|    *  color: '#000',
 | |
|    *  mode: 'multiply'
 | |
|    * });
 | |
|    *
 | |
|    * var filter = new fabric.Image.filters.BlendImage({
 | |
|    *  image: fabricImageObject,
 | |
|    *  mode: 'multiply',
 | |
|    *  alpha: 0.5
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    */
 | |
| 
 | |
|   filters.BlendImage = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.BlendImage.prototype */ {
 | |
|     type: 'BlendImage',
 | |
| 
 | |
|     /**
 | |
|      * Color to make the blend operation with. default to a reddish color since black or white
 | |
|      * gives always strong result.
 | |
|      **/
 | |
|     image: null,
 | |
| 
 | |
|     /**
 | |
|      * Blend mode for the filter (one of "multiply", "mask")
 | |
|      * @type String
 | |
|      * @default
 | |
|      **/
 | |
|     mode: 'multiply',
 | |
| 
 | |
|     /**
 | |
|      * alpha value. represent the strength of the blend image operation.
 | |
|      * not implemented.
 | |
|      **/
 | |
|     alpha: 1,
 | |
| 
 | |
|     vertexSource: 'attribute vec2 aPosition;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'varying vec2 vTexCoord2;\n' +
 | |
|       'uniform mat3 uTransformMatrix;\n' +
 | |
|       'void main() {\n' +
 | |
|         'vTexCoord = aPosition;\n' +
 | |
|         'vTexCoord2 = (uTransformMatrix * vec3(aPosition, 1.0)).xy;\n' +
 | |
|         'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Fragment source for the Multiply program
 | |
|      */
 | |
|     fragmentSource: {
 | |
|       multiply: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform sampler2D uImage;\n' +
 | |
|         'uniform vec4 uColor;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'varying vec2 vTexCoord2;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|           'vec4 color2 = texture2D(uImage, vTexCoord2);\n' +
 | |
|           'color.rgba *= color2.rgba;\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|         '}',
 | |
|       mask: 'precision highp float;\n' +
 | |
|         'uniform sampler2D uTexture;\n' +
 | |
|         'uniform sampler2D uImage;\n' +
 | |
|         'uniform vec4 uColor;\n' +
 | |
|         'varying vec2 vTexCoord;\n' +
 | |
|         'varying vec2 vTexCoord2;\n' +
 | |
|         'void main() {\n' +
 | |
|           'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|           'vec4 color2 = texture2D(uImage, vTexCoord2);\n' +
 | |
|           'color.a = color2.a;\n' +
 | |
|           'gl_FragColor = color;\n' +
 | |
|         '}',
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Retrieves the cached shader.
 | |
|      * @param {Object} options
 | |
|      * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|      * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|      */
 | |
|     retrieveShader: function(options) {
 | |
|       var cacheKey = this.type + '_' + this.mode;
 | |
|       var shaderSource = this.fragmentSource[this.mode];
 | |
|       if (!options.programCache.hasOwnProperty(cacheKey)) {
 | |
|         options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
 | |
|       }
 | |
|       return options.programCache[cacheKey];
 | |
|     },
 | |
| 
 | |
|     applyToWebGL: function(options) {
 | |
|       // load texture to blend.
 | |
|       var gl = options.context,
 | |
|           texture = this.createTexture(options.filterBackend, this.image);
 | |
|       this.bindAdditionalTexture(gl, texture, gl.TEXTURE1);
 | |
|       this.callSuper('applyToWebGL', options);
 | |
|       this.unbindAdditionalTexture(gl, gl.TEXTURE1);
 | |
|     },
 | |
| 
 | |
|     createTexture: function(backend, image) {
 | |
|       return backend.getCachedTexture(image.cacheKey, image._element);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate a transformMatrix to adapt the image to blend over
 | |
|      * @param {Object} options
 | |
|      * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|      * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|      */
 | |
|     calculateMatrix: function() {
 | |
|       var image = this.image,
 | |
|           width = image._element.width,
 | |
|           height = image._element.height;
 | |
|       return [
 | |
|         1 / image.scaleX, 0, 0,
 | |
|         0, 1 / image.scaleY, 0,
 | |
|         -image.left / width, -image.top / height, 1
 | |
|       ];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           resources = options.filterBackend.resources,
 | |
|           data = imageData.data, iLen = data.length,
 | |
|           width = imageData.width,
 | |
|           height = imageData.height,
 | |
|           tr, tg, tb, ta,
 | |
|           r, g, b, a,
 | |
|           canvas1, context, image = this.image, blendData;
 | |
| 
 | |
|       if (!resources.blendImage) {
 | |
|         resources.blendImage = fabric.util.createCanvasElement();
 | |
|       }
 | |
|       canvas1 = resources.blendImage;
 | |
|       context = canvas1.getContext('2d');
 | |
|       if (canvas1.width !== width || canvas1.height !== height) {
 | |
|         canvas1.width = width;
 | |
|         canvas1.height = height;
 | |
|       }
 | |
|       else {
 | |
|         context.clearRect(0, 0, width, height);
 | |
|       }
 | |
|       context.setTransform(image.scaleX, 0, 0, image.scaleY, image.left, image.top);
 | |
|       context.drawImage(image._element, 0, 0, width, height);
 | |
|       blendData = context.getImageData(0, 0, width, height).data;
 | |
|       for (var i = 0; i < iLen; i += 4) {
 | |
| 
 | |
|         r = data[i];
 | |
|         g = data[i + 1];
 | |
|         b = data[i + 2];
 | |
|         a = data[i + 3];
 | |
| 
 | |
|         tr = blendData[i];
 | |
|         tg = blendData[i + 1];
 | |
|         tb = blendData[i + 2];
 | |
|         ta = blendData[i + 3];
 | |
| 
 | |
|         switch (this.mode) {
 | |
|           case 'multiply':
 | |
|             data[i] = r * tr / 255;
 | |
|             data[i + 1] = g * tg / 255;
 | |
|             data[i + 2] = b * tb / 255;
 | |
|             data[i + 3] = a * ta / 255;
 | |
|             break;
 | |
|           case 'mask':
 | |
|             data[i + 3] = ta;
 | |
|             break;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uTransformMatrix: gl.getUniformLocation(program, 'uTransformMatrix'),
 | |
|         uImage: gl.getUniformLocation(program, 'uImage'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       var matrix = this.calculateMatrix();
 | |
|       gl.uniform1i(uniformLocations.uImage, 1); // texture unit 1.
 | |
|       gl.uniformMatrix3fv(uniformLocations.uTransformMatrix, false, matrix);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function() {
 | |
|       return {
 | |
|         type: this.type,
 | |
|         image: this.image && this.image.toObject(),
 | |
|         mode: this.mode,
 | |
|         alpha: this.alpha
 | |
|       };
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} callback to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.BlendImage} Instance of fabric.Image.filters.BlendImage
 | |
|    */
 | |
|   fabric.Image.filters.BlendImage.fromObject = function(object, callback) {
 | |
|     fabric.Image.fromObject(object.image, function(image) {
 | |
|       var options = fabric.util.object.clone(object);
 | |
|       options.image = image;
 | |
|       callback(new fabric.Image.filters.BlendImage(options));
 | |
|     });
 | |
|   };
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }), pow = Math.pow, floor = Math.floor,
 | |
|       sqrt = Math.sqrt, abs = Math.abs, round = Math.round, sin = Math.sin,
 | |
|       ceil = Math.ceil,
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Resize image filter class
 | |
|    * @class fabric.Image.filters.Resize
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Resize();
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters(canvas.renderAll.bind(canvas));
 | |
|    */
 | |
|   filters.Resize = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Resize.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Resize',
 | |
| 
 | |
|     /**
 | |
|      * Resize type
 | |
|      * for webgl resizeType is just lanczos, for canvas2d can be:
 | |
|      * bilinear, hermite, sliceHack, lanczos.
 | |
|      * @param {String} resizeType
 | |
|      * @default
 | |
|      */
 | |
|     resizeType: 'hermite',
 | |
| 
 | |
|     /**
 | |
|      * Scale factor for resizing, x axis
 | |
|      * @param {Number} scaleX
 | |
|      * @default
 | |
|      */
 | |
|     scaleX: 1,
 | |
| 
 | |
|     /**
 | |
|      * Scale factor for resizing, y axis
 | |
|      * @param {Number} scaleY
 | |
|      * @default
 | |
|      */
 | |
|     scaleY: 1,
 | |
| 
 | |
|     /**
 | |
|      * LanczosLobes parameter for lanczos filter, valid for resizeType lanczos
 | |
|      * @param {Number} lanczosLobes
 | |
|      * @default
 | |
|      */
 | |
|     lanczosLobes: 3,
 | |
| 
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uDelta: gl.getUniformLocation(program, 'uDelta'),
 | |
|         uTaps: gl.getUniformLocation(program, 'uTaps'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform2fv(uniformLocations.uDelta, this.horizontal ? [1 / this.width, 0] : [0, 1 / this.height]);
 | |
|       gl.uniform1fv(uniformLocations.uTaps, this.taps);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Retrieves the cached shader.
 | |
|      * @param {Object} options
 | |
|      * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|      * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|      */
 | |
|     retrieveShader: function(options) {
 | |
|       var filterWindow = this.getFilterWindow(), cacheKey = this.type + '_' + filterWindow;
 | |
|       if (!options.programCache.hasOwnProperty(cacheKey)) {
 | |
|         var fragmentShader = this.generateShader(filterWindow);
 | |
|         options.programCache[cacheKey] = this.createProgram(options.context, fragmentShader);
 | |
|       }
 | |
|       return options.programCache[cacheKey];
 | |
|     },
 | |
| 
 | |
|     getFilterWindow: function() {
 | |
|       var scale = this.tempScale;
 | |
|       return Math.ceil(this.lanczosLobes / scale);
 | |
|     },
 | |
| 
 | |
|     getTaps: function() {
 | |
|       var lobeFunction = this.lanczosCreate(this.lanczosLobes), scale = this.tempScale,
 | |
|           filterWindow = this.getFilterWindow(), taps = new Array(filterWindow);
 | |
|       for (var i = 1; i <= filterWindow; i++) {
 | |
|         taps[i - 1] = lobeFunction(i * scale);
 | |
|       }
 | |
|       return taps;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Generate vertex and shader sources from the necessary steps numbers
 | |
|      * @param {Number} filterWindow
 | |
|      */
 | |
|     generateShader: function(filterWindow) {
 | |
|       var offsets = new Array(filterWindow),
 | |
|           fragmentShader = this.fragmentSourceTOP, filterWindow;
 | |
| 
 | |
|       for (var i = 1; i <= filterWindow; i++) {
 | |
|         offsets[i - 1] = i + '.0 * uDelta';
 | |
|       }
 | |
| 
 | |
|       fragmentShader += 'uniform float uTaps[' + filterWindow + '];\n';
 | |
|       fragmentShader += 'void main() {\n';
 | |
|       fragmentShader += '  vec4 color = texture2D(uTexture, vTexCoord);\n';
 | |
|       fragmentShader += '  float sum = 1.0;\n';
 | |
| 
 | |
|       offsets.forEach(function(offset, i) {
 | |
|         fragmentShader += '  color += texture2D(uTexture, vTexCoord + ' + offset + ') * uTaps[' + i + '];\n';
 | |
|         fragmentShader += '  color += texture2D(uTexture, vTexCoord - ' + offset + ') * uTaps[' + i + '];\n';
 | |
|         fragmentShader += '  sum += 2.0 * uTaps[' + i + '];\n';
 | |
|       });
 | |
|       fragmentShader += '  gl_FragColor = color / sum;\n';
 | |
|       fragmentShader += '}';
 | |
|       return fragmentShader;
 | |
|     },
 | |
| 
 | |
|     fragmentSourceTOP: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform vec2 uDelta;\n' +
 | |
|       'varying vec2 vTexCoord;\n',
 | |
| 
 | |
|     /**
 | |
|      * Apply the resize filter to the image
 | |
|      * Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {Number} options.passes The number of filters remaining to be executed
 | |
|      * @param {Boolean} options.webgl Whether to use webgl to render the filter.
 | |
|      * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
 | |
|      * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
 | |
|      * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|      * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|      */
 | |
|     applyTo: function(options) {
 | |
|       if (options.webgl) {
 | |
|         options.passes++;
 | |
|         this.width = options.sourceWidth;
 | |
|         this.horizontal = true;
 | |
|         this.dW = Math.round(this.width * this.scaleX);
 | |
|         this.dH = options.sourceHeight;
 | |
|         this.tempScale = this.dW / this.width;
 | |
|         this.taps = this.getTaps();
 | |
|         options.destinationWidth = this.dW;
 | |
|         this._setupFrameBuffer(options);
 | |
|         this.applyToWebGL(options);
 | |
|         this._swapTextures(options);
 | |
|         options.sourceWidth = options.destinationWidth;
 | |
| 
 | |
|         this.height = options.sourceHeight;
 | |
|         this.horizontal = false;
 | |
|         this.dH = Math.round(this.height * this.scaleY);
 | |
|         this.tempScale = this.dH / this.height;
 | |
|         this.taps = this.getTaps();
 | |
|         options.destinationHeight = this.dH;
 | |
|         this._setupFrameBuffer(options);
 | |
|         this.applyToWebGL(options);
 | |
|         this._swapTextures(options);
 | |
|         options.sourceHeight = options.destinationHeight;
 | |
|       }
 | |
|       else {
 | |
|         this.applyTo2d(options);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     isNeutralState: function() {
 | |
|       return this.scaleX === 1 && this.scaleY === 1;
 | |
|     },
 | |
| 
 | |
|     lanczosCreate: function(lobes) {
 | |
|       return function(x) {
 | |
|         if (x >= lobes || x <= -lobes) {
 | |
|           return 0.0;
 | |
|         }
 | |
|         if (x < 1.19209290E-07 && x > -1.19209290E-07) {
 | |
|           return 1.0;
 | |
|         }
 | |
|         x *= Math.PI;
 | |
|         var xx = x / lobes;
 | |
|         return (sin(x) / x) * sin(xx) / xx;
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Applies filter to canvas element
 | |
|      * @memberOf fabric.Image.filters.Resize.prototype
 | |
|      * @param {Object} canvasEl Canvas element to apply filter to
 | |
|      * @param {Number} scaleX
 | |
|      * @param {Number} scaleY
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData,
 | |
|           scaleX = this.scaleX,
 | |
|           scaleY = this.scaleY;
 | |
| 
 | |
|       this.rcpScaleX = 1 / scaleX;
 | |
|       this.rcpScaleY = 1 / scaleY;
 | |
| 
 | |
|       var oW = imageData.width, oH = imageData.height,
 | |
|           dW = round(oW * scaleX), dH = round(oH * scaleY),
 | |
|           newData;
 | |
| 
 | |
|       if (this.resizeType === 'sliceHack') {
 | |
|         newData = this.sliceByTwo(options, oW, oH, dW, dH);
 | |
|       }
 | |
|       else if (this.resizeType === 'hermite') {
 | |
|         newData = this.hermiteFastResize(options, oW, oH, dW, dH);
 | |
|       }
 | |
|       else if (this.resizeType === 'bilinear') {
 | |
|         newData = this.bilinearFiltering(options, oW, oH, dW, dH);
 | |
|       }
 | |
|       else if (this.resizeType === 'lanczos') {
 | |
|         newData = this.lanczosResize(options, oW, oH, dW, dH);
 | |
|       }
 | |
|       options.imageData = newData;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Filter sliceByTwo
 | |
|      * @param {Object} canvasEl Canvas element to apply filter to
 | |
|      * @param {Number} oW Original Width
 | |
|      * @param {Number} oH Original Height
 | |
|      * @param {Number} dW Destination Width
 | |
|      * @param {Number} dH Destination Height
 | |
|      * @returns {ImageData}
 | |
|      */
 | |
|     sliceByTwo: function(options, oW, oH, dW, dH) {
 | |
|       var imageData = options.imageData,
 | |
|           mult = 0.5, doneW = false, doneH = false, stepW = oW * mult,
 | |
|           stepH = oH * mult, resources = fabric.filterBackend.resources,
 | |
|           tmpCanvas, ctx, sX = 0, sY = 0, dX = oW, dY = 0;
 | |
|       if (!resources.sliceByTwo) {
 | |
|         resources.sliceByTwo = document.createElement('canvas');
 | |
|       }
 | |
|       tmpCanvas = resources.sliceByTwo;
 | |
|       if (tmpCanvas.width < oW * 1.5 || tmpCanvas.height < oH) {
 | |
|         tmpCanvas.width = oW * 1.5;
 | |
|         tmpCanvas.height = oH;
 | |
|       }
 | |
|       ctx = tmpCanvas.getContext('2d');
 | |
|       ctx.clearRect(0, 0, oW * 1.5, oH);
 | |
|       ctx.putImageData(imageData, 0, 0);
 | |
| 
 | |
|       dW = floor(dW);
 | |
|       dH = floor(dH);
 | |
| 
 | |
|       while (!doneW || !doneH) {
 | |
|         oW = stepW;
 | |
|         oH = stepH;
 | |
|         if (dW < floor(stepW * mult)) {
 | |
|           stepW = floor(stepW * mult);
 | |
|         }
 | |
|         else {
 | |
|           stepW = dW;
 | |
|           doneW = true;
 | |
|         }
 | |
|         if (dH < floor(stepH * mult)) {
 | |
|           stepH = floor(stepH * mult);
 | |
|         }
 | |
|         else {
 | |
|           stepH = dH;
 | |
|           doneH = true;
 | |
|         }
 | |
|         ctx.drawImage(tmpCanvas, sX, sY, oW, oH, dX, dY, stepW, stepH);
 | |
|         sX = dX;
 | |
|         sY = dY;
 | |
|         dY += stepH;
 | |
|       }
 | |
|       return ctx.getImageData(sX, sY, dW, dH);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Filter lanczosResize
 | |
|      * @param {Object} canvasEl Canvas element to apply filter to
 | |
|      * @param {Number} oW Original Width
 | |
|      * @param {Number} oH Original Height
 | |
|      * @param {Number} dW Destination Width
 | |
|      * @param {Number} dH Destination Height
 | |
|      * @returns {ImageData}
 | |
|      */
 | |
|     lanczosResize: function(options, oW, oH, dW, dH) {
 | |
| 
 | |
|       function process(u) {
 | |
|         var v, i, weight, idx, a, red, green,
 | |
|             blue, alpha, fX, fY;
 | |
|         center.x = (u + 0.5) * ratioX;
 | |
|         icenter.x = floor(center.x);
 | |
|         for (v = 0; v < dH; v++) {
 | |
|           center.y = (v + 0.5) * ratioY;
 | |
|           icenter.y = floor(center.y);
 | |
|           a = 0; red = 0; green = 0; blue = 0; alpha = 0;
 | |
|           for (i = icenter.x - range2X; i <= icenter.x + range2X; i++) {
 | |
|             if (i < 0 || i >= oW) {
 | |
|               continue;
 | |
|             }
 | |
|             fX = floor(1000 * abs(i - center.x));
 | |
|             if (!cacheLanc[fX]) {
 | |
|               cacheLanc[fX] = { };
 | |
|             }
 | |
|             for (var j = icenter.y - range2Y; j <= icenter.y + range2Y; j++) {
 | |
|               if (j < 0 || j >= oH) {
 | |
|                 continue;
 | |
|               }
 | |
|               fY = floor(1000 * abs(j - center.y));
 | |
|               if (!cacheLanc[fX][fY]) {
 | |
|                 cacheLanc[fX][fY] = lanczos(sqrt(pow(fX * rcpRatioX, 2) + pow(fY * rcpRatioY, 2)) / 1000);
 | |
|               }
 | |
|               weight = cacheLanc[fX][fY];
 | |
|               if (weight > 0) {
 | |
|                 idx = (j * oW + i) * 4;
 | |
|                 a += weight;
 | |
|                 red += weight * srcData[idx];
 | |
|                 green += weight * srcData[idx + 1];
 | |
|                 blue += weight * srcData[idx + 2];
 | |
|                 alpha += weight * srcData[idx + 3];
 | |
|               }
 | |
|             }
 | |
|           }
 | |
|           idx = (v * dW + u) * 4;
 | |
|           destData[idx] = red / a;
 | |
|           destData[idx + 1] = green / a;
 | |
|           destData[idx + 2] = blue / a;
 | |
|           destData[idx + 3] = alpha / a;
 | |
|         }
 | |
| 
 | |
|         if (++u < dW) {
 | |
|           return process(u);
 | |
|         }
 | |
|         else {
 | |
|           return destImg;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       var srcData = options.imageData.data,
 | |
|           destImg = options.ctx.createImageData(dW, dH),
 | |
|           destData = destImg.data,
 | |
|           lanczos = this.lanczosCreate(this.lanczosLobes),
 | |
|           ratioX = this.rcpScaleX, ratioY = this.rcpScaleY,
 | |
|           rcpRatioX = 2 / this.rcpScaleX, rcpRatioY = 2 / this.rcpScaleY,
 | |
|           range2X = ceil(ratioX * this.lanczosLobes / 2),
 | |
|           range2Y = ceil(ratioY * this.lanczosLobes / 2),
 | |
|           cacheLanc = { }, center = { }, icenter = { };
 | |
| 
 | |
|       return process(0);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * bilinearFiltering
 | |
|      * @param {Object} canvasEl Canvas element to apply filter to
 | |
|      * @param {Number} oW Original Width
 | |
|      * @param {Number} oH Original Height
 | |
|      * @param {Number} dW Destination Width
 | |
|      * @param {Number} dH Destination Height
 | |
|      * @returns {ImageData}
 | |
|      */
 | |
|     bilinearFiltering: function(options, oW, oH, dW, dH) {
 | |
|       var a, b, c, d, x, y, i, j, xDiff, yDiff, chnl,
 | |
|           color, offset = 0, origPix, ratioX = this.rcpScaleX,
 | |
|           ratioY = this.rcpScaleY,
 | |
|           w4 = 4 * (oW - 1), img = options.imageData,
 | |
|           pixels = img.data, destImage = options.ctx.createImageData(dW, dH),
 | |
|           destPixels = destImage.data;
 | |
|       for (i = 0; i < dH; i++) {
 | |
|         for (j = 0; j < dW; j++) {
 | |
|           x = floor(ratioX * j);
 | |
|           y = floor(ratioY * i);
 | |
|           xDiff = ratioX * j - x;
 | |
|           yDiff = ratioY * i - y;
 | |
|           origPix = 4 * (y * oW + x);
 | |
| 
 | |
|           for (chnl = 0; chnl < 4; chnl++) {
 | |
|             a = pixels[origPix + chnl];
 | |
|             b = pixels[origPix + 4 + chnl];
 | |
|             c = pixels[origPix + w4 + chnl];
 | |
|             d = pixels[origPix + w4 + 4 + chnl];
 | |
|             color = a * (1 - xDiff) * (1 - yDiff) + b * xDiff * (1 - yDiff) +
 | |
|                     c * yDiff * (1 - xDiff) + d * xDiff * yDiff;
 | |
|             destPixels[offset++] = color;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       return destImage;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * hermiteFastResize
 | |
|      * @param {Object} canvasEl Canvas element to apply filter to
 | |
|      * @param {Number} oW Original Width
 | |
|      * @param {Number} oH Original Height
 | |
|      * @param {Number} dW Destination Width
 | |
|      * @param {Number} dH Destination Height
 | |
|      * @returns {ImageData}
 | |
|      */
 | |
|     hermiteFastResize: function(options, oW, oH, dW, dH) {
 | |
|       var ratioW = this.rcpScaleX, ratioH = this.rcpScaleY,
 | |
|           ratioWHalf = ceil(ratioW / 2),
 | |
|           ratioHHalf = ceil(ratioH / 2),
 | |
|           img = options.imageData, data = img.data,
 | |
|           img2 = options.ctx.createImageData(dW, dH), data2 = img2.data;
 | |
|       for (var j = 0; j < dH; j++) {
 | |
|         for (var i = 0; i < dW; i++) {
 | |
|           var x2 = (i + j * dW) * 4, weight = 0, weights = 0, weightsAlpha = 0,
 | |
|               gxR = 0, gxG = 0, gxB = 0, gxA = 0, centerY = (j + 0.5) * ratioH;
 | |
|           for (var yy = floor(j * ratioH); yy < (j + 1) * ratioH; yy++) {
 | |
|             var dy = abs(centerY - (yy + 0.5)) / ratioHHalf,
 | |
|                 centerX = (i + 0.5) * ratioW, w0 = dy * dy;
 | |
|             for (var xx = floor(i * ratioW); xx < (i + 1) * ratioW; xx++) {
 | |
|               var dx = abs(centerX - (xx + 0.5)) / ratioWHalf,
 | |
|                   w = sqrt(w0 + dx * dx);
 | |
|               /* eslint-disable max-depth */
 | |
|               if (w > 1 && w < -1) {
 | |
|                 continue;
 | |
|               }
 | |
|               //hermite filter
 | |
|               weight = 2 * w * w * w - 3 * w * w + 1;
 | |
|               if (weight > 0) {
 | |
|                 dx = 4 * (xx + yy * oW);
 | |
|                 //alpha
 | |
|                 gxA += weight * data[dx + 3];
 | |
|                 weightsAlpha += weight;
 | |
|                 //colors
 | |
|                 if (data[dx + 3] < 255) {
 | |
|                   weight = weight * data[dx + 3] / 250;
 | |
|                 }
 | |
|                 gxR += weight * data[dx];
 | |
|                 gxG += weight * data[dx + 1];
 | |
|                 gxB += weight * data[dx + 2];
 | |
|                 weights += weight;
 | |
|               }
 | |
|               /* eslint-enable max-depth */
 | |
|             }
 | |
|           }
 | |
|           data2[x2] = gxR / weights;
 | |
|           data2[x2 + 1] = gxG / weights;
 | |
|           data2[x2 + 2] = gxB / weights;
 | |
|           data2[x2 + 3] = gxA / weightsAlpha;
 | |
|         }
 | |
|       }
 | |
|       return img2;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function() {
 | |
|       return {
 | |
|         type: this.type,
 | |
|         scaleX: this.scaleX,
 | |
|         scaleY: this.scaleY,
 | |
|         resizeType: this.resizeType,
 | |
|         lanczosLobes: this.lanczosLobes
 | |
|       };
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Resize} Instance of fabric.Image.filters.Resize
 | |
|    */
 | |
|   fabric.Image.filters.Resize.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Contrast filter class
 | |
|    * @class fabric.Image.filters.Contrast
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Contrast#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Contrast({
 | |
|    *   contrast: 0.25
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.Contrast = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Contrast.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Contrast',
 | |
| 
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform float uContrast;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'float contrastF = 1.015 * (uContrast + 1.0) / (1.0 * (1.015 - uContrast));\n' +
 | |
|         'color.rgb = contrastF * (color.rgb - 0.5) + 0.5;\n' +
 | |
|         'gl_FragColor = color;\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * contrast value, range from -1 to 1.
 | |
|      * @param {Number} contrast
 | |
|      * @default 0
 | |
|      */
 | |
|     contrast: 0,
 | |
| 
 | |
|     mainParameter: 'contrast',
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @memberOf fabric.Image.filters.Contrast.prototype
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Number} [options.contrast=0] Value to contrast the image up (-1...1)
 | |
|      */
 | |
| 
 | |
|     /**
 | |
|       * Apply the Contrast operation to a Uint8Array representing the pixels of an image.
 | |
|       *
 | |
|       * @param {Object} options
 | |
|       * @param {ImageData} options.imageData The Uint8Array to be filtered.
 | |
|       */
 | |
|     applyTo2d: function(options) {
 | |
|       if (this.contrast === 0) {
 | |
|         return;
 | |
|       }
 | |
|       var imageData = options.imageData, i, len,
 | |
|           data = imageData.data, len = data.length,
 | |
|           contrast = Math.floor(this.contrast * 255),
 | |
|           contrastF = 259 * (contrast + 255) / (255 * (259 - contrast));
 | |
| 
 | |
|       for (i = 0; i < len; i += 4) {
 | |
|         data[i] = contrastF * (data[i] - 128) + 128;
 | |
|         data[i + 1] = contrastF * (data[i + 1] - 128) + 128;
 | |
|         data[i + 2] = contrastF * (data[i + 2] - 128) + 128;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uContrast: gl.getUniformLocation(program, 'uContrast'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform1f(uniformLocations.uContrast, this.contrast);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Contrast} Instance of fabric.Image.filters.Contrast
 | |
|    */
 | |
|   fabric.Image.filters.Contrast.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Saturate filter class
 | |
|    * @class fabric.Image.filters.Saturation
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Saturation#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Saturation({
 | |
|    *   saturation: 1
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.Saturation = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Saturation.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Saturation',
 | |
| 
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform float uSaturation;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'float rgMax = max(color.r, color.g);\n' +
 | |
|         'float rgbMax = max(rgMax, color.b);\n' +
 | |
|         'color.r += rgbMax != color.r ? (rgbMax - color.r) * uSaturation : 0.00;\n' +
 | |
|         'color.g += rgbMax != color.g ? (rgbMax - color.g) * uSaturation : 0.00;\n' +
 | |
|         'color.b += rgbMax != color.b ? (rgbMax - color.b) * uSaturation : 0.00;\n' +
 | |
|         'gl_FragColor = color;\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Saturation value, from -1 to 1.
 | |
|      * Increases/decreases the color saturation.
 | |
|      * A value of 0 has no effect.
 | |
|      * 
 | |
|      * @param {Number} saturation
 | |
|      * @default
 | |
|      */
 | |
|     saturation: 0,
 | |
| 
 | |
|     mainParameter: 'saturation',
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @memberOf fabric.Image.filters.Saturate.prototype
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Number} [options.saturate=0] Value to saturate the image (-1...1)
 | |
|      */
 | |
| 
 | |
|     /**
 | |
|      * Apply the Saturation operation to a Uint8ClampedArray representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       if (this.saturation === 0) {
 | |
|         return;
 | |
|       }
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data, len = data.length,
 | |
|           adjust = -this.saturation, i, max;
 | |
| 
 | |
|       for (i = 0; i < len; i += 4) {
 | |
|         max = Math.max(data[i], data[i + 1], data[i + 2]);
 | |
|         data[i] += max !== data[i] ? (max - data[i]) * adjust : 0;
 | |
|         data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * adjust : 0;
 | |
|         data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * adjust : 0;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uSaturation: gl.getUniformLocation(program, 'uSaturation'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform1f(uniformLocations.uSaturation, -this.saturation);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Saturation} Instance of fabric.Image.filters.Saturate
 | |
|    */
 | |
|   fabric.Image.filters.Saturation.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Vibrance filter class
 | |
|    * @class fabric.Image.filters.Vibrance
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Vibrance#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Vibrance({
 | |
|    *   vibrance: 1
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.Vibrance = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Vibrance.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Vibrance',
 | |
| 
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform float uVibrance;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'float max = max(color.r, max(color.g, color.b));\n' +
 | |
|         'float avg = (color.r + color.g + color.b) / 3.0;\n' +
 | |
|         'float amt = (abs(max - avg) * 2.0) * uVibrance;\n' +
 | |
|         'color.r += max != color.r ? (max - color.r) * amt : 0.00;\n' +
 | |
|         'color.g += max != color.g ? (max - color.g) * amt : 0.00;\n' +
 | |
|         'color.b += max != color.b ? (max - color.b) * amt : 0.00;\n' +
 | |
|         'gl_FragColor = color;\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Vibrance value, from -1 to 1.
 | |
|      * Increases/decreases the saturation of more muted colors with less effect on saturated colors.
 | |
|      * A value of 0 has no effect.
 | |
|      * 
 | |
|      * @param {Number} vibrance
 | |
|      * @default
 | |
|      */
 | |
|     vibrance: 0,
 | |
| 
 | |
|     mainParameter: 'vibrance',
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @memberOf fabric.Image.filters.Vibrance.prototype
 | |
|      * @param {Object} [options] Options object
 | |
|      * @param {Number} [options.vibrance=0] Vibrance value for the image (between -1 and 1)
 | |
|      */
 | |
| 
 | |
|     /**
 | |
|      * Apply the Vibrance operation to a Uint8ClampedArray representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       if (this.vibrance === 0) {
 | |
|         return;
 | |
|       }
 | |
|       var imageData = options.imageData,
 | |
|           data = imageData.data, len = data.length,
 | |
|           adjust = -this.vibrance, i, max, avg, amt;
 | |
| 
 | |
|       for (i = 0; i < len; i += 4) {
 | |
|         max = Math.max(data[i], data[i + 1], data[i + 2]);
 | |
|         avg = (data[i] + data[i + 1] + data[i + 2]) / 3;
 | |
|         amt = ((Math.abs(max - avg) * 2 / 255) * adjust);
 | |
|         data[i] += max !== data[i] ? (max - data[i]) * amt : 0;
 | |
|         data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * amt : 0;
 | |
|         data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * amt : 0;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uVibrance: gl.getUniformLocation(program, 'uVibrance'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform1f(uniformLocations.uVibrance, -this.vibrance);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Vibrance} Instance of fabric.Image.filters.Vibrance
 | |
|    */
 | |
|   fabric.Image.filters.Vibrance.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Blur filter class
 | |
|    * @class fabric.Image.filters.Blur
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Blur#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Blur({
 | |
|    *   blur: 0.5
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    * canvas.renderAll();
 | |
|    */
 | |
|   filters.Blur = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blur.prototype */ {
 | |
| 
 | |
|     type: 'Blur',
 | |
| 
 | |
|     /*
 | |
| 'gl_FragColor = vec4(0.0);',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + -7 * uDelta)*0.0044299121055113265;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + -6 * uDelta)*0.00895781211794;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + -5 * uDelta)*0.0215963866053;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + -4 * uDelta)*0.0443683338718;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + -3 * uDelta)*0.0776744219933;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + -2 * uDelta)*0.115876621105;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + -1 * uDelta)*0.147308056121;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord              )*0.159576912161;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + 1 * uDelta)*0.147308056121;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + 2 * uDelta)*0.115876621105;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + 3 * uDelta)*0.0776744219933;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + 4 * uDelta)*0.0443683338718;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + 5 * uDelta)*0.0215963866053;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + 6 * uDelta)*0.00895781211794;',
 | |
| 'gl_FragColor += texture2D(texture, vTexCoord + 7 * uDelta)*0.0044299121055113265;',
 | |
| */
 | |
| 
 | |
|     /* eslint-disable max-len */
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform vec2 uDelta;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'const float nSamples = 15.0;\n' +
 | |
|       'vec3 v3offset = vec3(12.9898, 78.233, 151.7182);\n' +
 | |
|       'float random(vec3 scale) {\n' +
 | |
|         /* use the fragment position for a different seed per-pixel */
 | |
|         'return fract(sin(dot(gl_FragCoord.xyz, scale)) * 43758.5453);\n' +
 | |
|       '}\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = vec4(0.0);\n' +
 | |
|         'float total = 0.0;\n' +
 | |
|         'float offset = random(v3offset);\n' +
 | |
|         'for (float t = -nSamples; t <= nSamples; t++) {\n' +
 | |
|           'float percent = (t + offset - 0.5) / nSamples;\n' +
 | |
|           'float weight = 1.0 - abs(percent);\n' +
 | |
|           'color += texture2D(uTexture, vTexCoord + uDelta * percent) * weight;\n' +
 | |
|           'total += weight;\n' +
 | |
|         '}\n' +
 | |
|         'gl_FragColor = color / total;\n' +
 | |
|       '}',
 | |
|     /* eslint-enable max-len */
 | |
| 
 | |
|     /**
 | |
|      * blur value, in percentage of image dimensions.
 | |
|      * specific to keep the image blur constant at different resolutions
 | |
|      * range between 0 and 1.
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     blur: 0,
 | |
| 
 | |
|     mainParameter: 'blur',
 | |
| 
 | |
|     applyTo: function(options) {
 | |
|       if (options.webgl) {
 | |
|         // this aspectRatio is used to give the same blur to vertical and horizontal
 | |
|         this.aspectRatio = options.sourceWidth / options.sourceHeight;
 | |
|         options.passes++;
 | |
|         this._setupFrameBuffer(options);
 | |
|         this.horizontal = true;
 | |
|         this.applyToWebGL(options);
 | |
|         this._swapTextures(options);
 | |
|         this._setupFrameBuffer(options);
 | |
|         this.horizontal = false;
 | |
|         this.applyToWebGL(options);
 | |
|         this._swapTextures(options);
 | |
|       }
 | |
|       else {
 | |
|         this.applyTo2d(options);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     applyTo2d: function(options) {
 | |
|       // paint canvasEl with current image data.
 | |
|       //options.ctx.putImageData(options.imageData, 0, 0);
 | |
|       options.imageData = this.simpleBlur(options);
 | |
|     },
 | |
| 
 | |
|     simpleBlur: function(options) {
 | |
|       var resources = options.filterBackend.resources, canvas1, canvas2,
 | |
|           width = options.imageData.width,
 | |
|           height = options.imageData.height;
 | |
| 
 | |
|       if (!resources.blurLayer1) {
 | |
|         resources.blurLayer1 = fabric.util.createCanvasElement();
 | |
|         resources.blurLayer2 = fabric.util.createCanvasElement();
 | |
|       }
 | |
|       canvas1 = resources.blurLayer1;
 | |
|       canvas2 = resources.blurLayer2;
 | |
|       if (canvas1.width !== width || canvas1.height !== height) {
 | |
|         canvas2.width = canvas1.width = width;
 | |
|         canvas2.height = canvas1.height = height;
 | |
|       }
 | |
|       var ctx1 = canvas1.getContext('2d'),
 | |
|           ctx2 = canvas2.getContext('2d'),
 | |
|           nSamples = 15,
 | |
|           random, percent, j, i,
 | |
|           blur = this.blur * 0.06 * 0.5;
 | |
| 
 | |
|       // load first canvas
 | |
|       ctx1.putImageData(options.imageData, 0, 0);
 | |
|       ctx2.clearRect(0, 0, width, height);
 | |
| 
 | |
|       for (i = -nSamples; i <= nSamples; i++) {
 | |
|         random = (Math.random() - 0.5) / 4;
 | |
|         percent = i / nSamples;
 | |
|         j = blur * percent * width + random;
 | |
|         ctx2.globalAlpha = 1 - Math.abs(percent);
 | |
|         ctx2.drawImage(canvas1, j, random);
 | |
|         ctx1.drawImage(canvas2, 0, 0);
 | |
|         ctx2.globalAlpha = 1;
 | |
|         ctx2.clearRect(0, 0, canvas2.width, canvas2.height);
 | |
|       }
 | |
|       for (i = -nSamples; i <= nSamples; i++) {
 | |
|         random = (Math.random() - 0.5) / 4;
 | |
|         percent = i / nSamples;
 | |
|         j = blur * percent * height + random;
 | |
|         ctx2.globalAlpha = 1 - Math.abs(percent);
 | |
|         ctx2.drawImage(canvas1, random, j);
 | |
|         ctx1.drawImage(canvas2, 0, 0);
 | |
|         ctx2.globalAlpha = 1;
 | |
|         ctx2.clearRect(0, 0, canvas2.width, canvas2.height);
 | |
|       }
 | |
|       options.ctx.drawImage(canvas1, 0, 0);
 | |
|       var newImageData = options.ctx.getImageData(0, 0, canvas1.width, canvas1.height);
 | |
|       ctx1.globalAlpha = 1;
 | |
|       ctx1.clearRect(0, 0, canvas1.width, canvas1.height);
 | |
|       return newImageData;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         delta: gl.getUniformLocation(program, 'uDelta'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       var delta = this.chooseRightDelta();
 | |
|       gl.uniform2fv(uniformLocations.delta, delta);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * choose right value of image percentage to blur with
 | |
|      * @returns {Array} a numeric array with delta values
 | |
|      */
 | |
|     chooseRightDelta: function() {
 | |
|       var blurScale = 1, delta = [0, 0], blur;
 | |
|       if (this.horizontal) {
 | |
|         if (this.aspectRatio > 1) {
 | |
|           // image is wide, i want to shrink radius horizontal
 | |
|           blurScale = 1 / this.aspectRatio;
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         if (this.aspectRatio < 1) {
 | |
|           // image is tall, i want to shrink radius vertical
 | |
|           blurScale = this.aspectRatio;
 | |
|         }
 | |
|       }
 | |
|       blur = blurScale * this.blur * 0.12;
 | |
|       if (this.horizontal) {
 | |
|         delta[0] = blur;
 | |
|       }
 | |
|       else {
 | |
|         delta[1] = blur;
 | |
|       }
 | |
|       return delta;
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Deserialize a JSON definition of a BlurFilter into a concrete instance.
 | |
|    */
 | |
|   filters.Blur.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * Gamma filter class
 | |
|    * @class fabric.Image.filters.Gamma
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.Gamma#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.Gamma({
 | |
|    *   gamma: [1, 0.5, 2.1]
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.Gamma = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Gamma.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'Gamma',
 | |
| 
 | |
|     fragmentSource: 'precision highp float;\n' +
 | |
|       'uniform sampler2D uTexture;\n' +
 | |
|       'uniform vec3 uGamma;\n' +
 | |
|       'varying vec2 vTexCoord;\n' +
 | |
|       'void main() {\n' +
 | |
|         'vec4 color = texture2D(uTexture, vTexCoord);\n' +
 | |
|         'vec3 correction = (1.0 / uGamma);\n' +
 | |
|         'color.r = pow(color.r, correction.r);\n' +
 | |
|         'color.g = pow(color.g, correction.g);\n' +
 | |
|         'color.b = pow(color.b, correction.b);\n' +
 | |
|         'gl_FragColor = color;\n' +
 | |
|         'gl_FragColor.rgb *= color.a;\n' +
 | |
|       '}',
 | |
| 
 | |
|     /**
 | |
|      * Gamma array value, from 0.01 to 2.2.
 | |
|      * @param {Array} gamma
 | |
|      * @default
 | |
|      */
 | |
|     gamma: [1, 1, 1],
 | |
| 
 | |
|     /**
 | |
|      * Describe the property that is the filter parameter
 | |
|      * @param {String} m
 | |
|      * @default
 | |
|      */
 | |
|     mainParameter: 'gamma',
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     initialize: function(options) {
 | |
|       this.gamma = [1, 1, 1];
 | |
|       filters.BaseFilter.prototype.initialize.call(this, options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply the Gamma operation to a Uint8Array representing the pixels of an image.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {ImageData} options.imageData The Uint8Array to be filtered.
 | |
|      */
 | |
|     applyTo2d: function(options) {
 | |
|       var imageData = options.imageData, data = imageData.data,
 | |
|           gamma = this.gamma, len = data.length,
 | |
|           rInv = 1 / gamma[0], gInv = 1 / gamma[1],
 | |
|           bInv = 1 / gamma[2], i;
 | |
| 
 | |
|       if (!this.rVals) {
 | |
|         // eslint-disable-next-line
 | |
|         this.rVals = new Uint8Array(256);
 | |
|         // eslint-disable-next-line
 | |
|         this.gVals = new Uint8Array(256);
 | |
|         // eslint-disable-next-line
 | |
|         this.bVals = new Uint8Array(256);
 | |
|       }
 | |
| 
 | |
|       // This is an optimization - pre-compute a look-up table for each color channel
 | |
|       // instead of performing these pow calls for each pixel in the image.
 | |
|       for (i = 0, len = 256; i < len; i++) {
 | |
|         this.rVals[i] = Math.pow(i / 255, rInv) * 255;
 | |
|         this.gVals[i] = Math.pow(i / 255, gInv) * 255;
 | |
|         this.bVals[i] = Math.pow(i / 255, bInv) * 255;
 | |
|       }
 | |
|       for (i = 0, len = data.length; i < len; i += 4) {
 | |
|         data[i] = this.rVals[data[i]];
 | |
|         data[i + 1] = this.gVals[data[i + 1]];
 | |
|         data[i + 2] = this.bVals[data[i + 2]];
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return WebGL uniform locations for this filter's shader.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {WebGLShaderProgram} program This filter's compiled shader program.
 | |
|      */
 | |
|     getUniformLocations: function(gl, program) {
 | |
|       return {
 | |
|         uGamma: gl.getUniformLocation(program, 'uGamma'),
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Send data from this filter to its shader program's uniforms.
 | |
|      *
 | |
|      * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
 | |
|      * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
 | |
|      */
 | |
|     sendUniformData: function(gl, uniformLocations) {
 | |
|       gl.uniform3fv(uniformLocations.uGamma, this.gamma);
 | |
|     },
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.Gamma} Instance of fabric.Image.filters.Gamma
 | |
|    */
 | |
|   fabric.Image.filters.Gamma.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * A container class that knows how to apply a sequence of filters to an input image.
 | |
|    */
 | |
|   filters.Composed = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Composed.prototype */ {
 | |
| 
 | |
|     type: 'Composed',
 | |
| 
 | |
|     /**
 | |
|      * A non sparse array of filters to apply
 | |
|      */
 | |
|     subFilters: [],
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {Object} [options] Options object
 | |
|      */
 | |
|     initialize: function(options) {
 | |
|       this.callSuper('initialize', options);
 | |
|       // create a new array instead mutating the prototype with push
 | |
|       this.subFilters = this.subFilters.slice(0);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply this container's filters to the input image provided.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {Number} options.passes The number of filters remaining to be applied.
 | |
|      */
 | |
|     applyTo: function(options) {
 | |
|       options.passes += this.subFilters.length - 1;
 | |
|       this.subFilters.forEach(function(filter) {
 | |
|         filter.applyTo(options);
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Serialize this filter into JSON.
 | |
|      *
 | |
|      * @returns {Object} A JSON representation of this filter.
 | |
|      */
 | |
|     toObject: function() {
 | |
|       return fabric.util.object.extend(this.callSuper('toObject'), {
 | |
|         subFilters: this.subFilters.map(function(filter) { return filter.toObject(); }),
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     isNeutralState: function() {
 | |
|       return !this.subFilters.some(function(filter) { return !filter.isNeutralState(); });
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Deserialize a JSON definition of a ComposedFilter into a concrete instance.
 | |
|    */
 | |
|   fabric.Image.filters.Composed.fromObject = function(object, callback) {
 | |
|     var filters = object.subFilters || [],
 | |
|         subFilters = filters.map(function(filter) {
 | |
|           return new fabric.Image.filters[filter.type](filter);
 | |
|         }),
 | |
|         instance = new fabric.Image.filters.Composed({ subFilters: subFilters });
 | |
|     callback && callback(instance);
 | |
|     return instance;
 | |
|   };
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric  = global.fabric || (global.fabric = { }),
 | |
|       filters = fabric.Image.filters,
 | |
|       createClass = fabric.util.createClass;
 | |
| 
 | |
|   /**
 | |
|    * HueRotation filter class
 | |
|    * @class fabric.Image.filters.HueRotation
 | |
|    * @memberOf fabric.Image.filters
 | |
|    * @extends fabric.Image.filters.BaseFilter
 | |
|    * @see {@link fabric.Image.filters.HueRotation#initialize} for constructor definition
 | |
|    * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
 | |
|    * @example
 | |
|    * var filter = new fabric.Image.filters.HueRotation({
 | |
|    *   rotation: -0.5
 | |
|    * });
 | |
|    * object.filters.push(filter);
 | |
|    * object.applyFilters();
 | |
|    */
 | |
|   filters.HueRotation = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.HueRotation.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Filter type
 | |
|      * @param {String} type
 | |
|      * @default
 | |
|      */
 | |
|     type: 'HueRotation',
 | |
| 
 | |
|     /**
 | |
|      * HueRotation value, from -1 to 1.
 | |
|      * the unit is radians
 | |
|      * @param {Number} myParameter
 | |
|      * @default
 | |
|      */
 | |
|     rotation: 0,
 | |
| 
 | |
|     /**
 | |
|      * Describe the property that is the filter parameter
 | |
|      * @param {String} m
 | |
|      * @default
 | |
|      */
 | |
|     mainParameter: 'rotation',
 | |
| 
 | |
|     calculateMatrix: function() {
 | |
|       var rad = this.rotation * Math.PI, cos = fabric.util.cos(rad), sin = fabric.util.sin(rad),
 | |
|           aThird = 1 / 3, aThirdSqtSin = Math.sqrt(aThird) * sin, OneMinusCos = 1 - cos;
 | |
|       this.matrix = [
 | |
|         1, 0, 0, 0, 0,
 | |
|         0, 1, 0, 0, 0,
 | |
|         0, 0, 1, 0, 0,
 | |
|         0, 0, 0, 1, 0
 | |
|       ];
 | |
|       this.matrix[0] = cos + OneMinusCos / 3;
 | |
|       this.matrix[1] = aThird * OneMinusCos - aThirdSqtSin;
 | |
|       this.matrix[2] = aThird * OneMinusCos + aThirdSqtSin;
 | |
|       this.matrix[5] = aThird * OneMinusCos + aThirdSqtSin;
 | |
|       this.matrix[6] = cos + aThird * OneMinusCos;
 | |
|       this.matrix[7] = aThird * OneMinusCos - aThirdSqtSin;
 | |
|       this.matrix[10] = aThird * OneMinusCos - aThirdSqtSin;
 | |
|       this.matrix[11] = aThird * OneMinusCos + aThirdSqtSin;
 | |
|       this.matrix[12] = cos + aThird * OneMinusCos;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * HueRotation isNeutralState implementation
 | |
|      * Used only in image applyFilters to discard filters that will not have an effect
 | |
|      * on the image
 | |
|      * @param {Object} options
 | |
|      **/
 | |
|     isNeutralState: function(options) {
 | |
|       this.calculateMatrix();
 | |
|       return filters.BaseFilter.prototype.isNeutralState.call(this, options);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Apply this filter to the input image data provided.
 | |
|      *
 | |
|      * Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
 | |
|      *
 | |
|      * @param {Object} options
 | |
|      * @param {Number} options.passes The number of filters remaining to be executed
 | |
|      * @param {Boolean} options.webgl Whether to use webgl to render the filter.
 | |
|      * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
 | |
|      * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
 | |
|      * @param {WebGLRenderingContext} options.context The GL context used for rendering.
 | |
|      * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
 | |
|      */
 | |
|     applyTo: function(options) {
 | |
|       this.calculateMatrix();
 | |
|       filters.BaseFilter.prototype.applyTo.call(this, options);
 | |
|     },
 | |
| 
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns filter instance from an object representation
 | |
|    * @static
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] to be invoked after filter creation
 | |
|    * @return {fabric.Image.filters.HueRotation} Instance of fabric.Image.filters.HueRotation
 | |
|    */
 | |
|   fabric.Image.filters.HueRotation.fromObject = fabric.Image.filters.BaseFilter.fromObject;
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = { }),
 | |
|       clone = fabric.util.object.clone;
 | |
| 
 | |
|   if (fabric.Text) {
 | |
|     fabric.warn('fabric.Text is already defined');
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   var additionalProps =
 | |
|     ('fontFamily fontWeight fontSize text underline overline linethrough' +
 | |
|     ' textAlign fontStyle lineHeight textBackgroundColor charSpacing styles' +
 | |
|     ' direction path pathStartOffset pathSide pathAlign').split(' ');
 | |
| 
 | |
|   /**
 | |
|    * Text class
 | |
|    * @class fabric.Text
 | |
|    * @extends fabric.Object
 | |
|    * @return {fabric.Text} thisArg
 | |
|    * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#text}
 | |
|    * @see {@link fabric.Text#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Text = fabric.util.createClass(fabric.Object, /** @lends fabric.Text.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Properties which when set cause object to change dimensions
 | |
|      * @type Array
 | |
|      * @private
 | |
|      */
 | |
|     _dimensionAffectingProps: [
 | |
|       'fontSize',
 | |
|       'fontWeight',
 | |
|       'fontFamily',
 | |
|       'fontStyle',
 | |
|       'lineHeight',
 | |
|       'text',
 | |
|       'charSpacing',
 | |
|       'textAlign',
 | |
|       'styles',
 | |
|       'path',
 | |
|       'pathStartOffset',
 | |
|       'pathSide',
 | |
|       'pathAlign'
 | |
|     ],
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _reNewline: /\r?\n/,
 | |
| 
 | |
|     /**
 | |
|      * Use this regular expression to filter for whitespaces that is not a new line.
 | |
|      * Mostly used when text is 'justify' aligned.
 | |
|      * @private
 | |
|      */
 | |
|     _reSpacesAndTabs: /[ \t\r]/g,
 | |
| 
 | |
|     /**
 | |
|      * Use this regular expression to filter for whitespace that is not a new line.
 | |
|      * Mostly used when text is 'justify' aligned.
 | |
|      * @private
 | |
|      */
 | |
|     _reSpaceAndTab: /[ \t\r]/,
 | |
| 
 | |
|     /**
 | |
|      * Use this regular expression to filter consecutive groups of non spaces.
 | |
|      * Mostly used when text is 'justify' aligned.
 | |
|      * @private
 | |
|      */
 | |
|     _reWords: /\S+/g,
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type:                 'text',
 | |
| 
 | |
|     /**
 | |
|      * Font size (in pixels)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     fontSize:             40,
 | |
| 
 | |
|     /**
 | |
|      * Font weight (e.g. bold, normal, 400, 600, 800)
 | |
|      * @type {(Number|String)}
 | |
|      * @default
 | |
|      */
 | |
|     fontWeight:           'normal',
 | |
| 
 | |
|     /**
 | |
|      * Font family
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     fontFamily:           'Times New Roman',
 | |
| 
 | |
|     /**
 | |
|      * Text decoration underline.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     underline:       false,
 | |
| 
 | |
|     /**
 | |
|      * Text decoration overline.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     overline:       false,
 | |
| 
 | |
|     /**
 | |
|      * Text decoration linethrough.
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     linethrough:       false,
 | |
| 
 | |
|     /**
 | |
|      * Text alignment. Possible values: "left", "center", "right", "justify",
 | |
|      * "justify-left", "justify-center" or "justify-right".
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     textAlign:            'left',
 | |
| 
 | |
|     /**
 | |
|      * Font style . Possible values: "", "normal", "italic" or "oblique".
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     fontStyle:            'normal',
 | |
| 
 | |
|     /**
 | |
|      * Line height
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     lineHeight:           1.16,
 | |
| 
 | |
|     /**
 | |
|      * Superscript schema object (minimum overlap)
 | |
|      * @type {Object}
 | |
|      * @default
 | |
|      */
 | |
|     superscript: {
 | |
|       size:      0.60, // fontSize factor
 | |
|       baseline: -0.35  // baseline-shift factor (upwards)
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Subscript schema object (minimum overlap)
 | |
|      * @type {Object}
 | |
|      * @default
 | |
|      */
 | |
|     subscript: {
 | |
|       size:      0.60, // fontSize factor
 | |
|       baseline:  0.11  // baseline-shift factor (downwards)
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Background color of text lines
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     textBackgroundColor:  '',
 | |
| 
 | |
|     /**
 | |
|      * List of properties to consider when checking if
 | |
|      * state of an object is changed ({@link fabric.Object#hasStateChanged})
 | |
|      * as well as for history (undo/redo) purposes
 | |
|      * @type Array
 | |
|      */
 | |
|     stateProperties: fabric.Object.prototype.stateProperties.concat(additionalProps),
 | |
| 
 | |
|     /**
 | |
|      * List of properties to consider when checking if cache needs refresh
 | |
|      * @type Array
 | |
|      */
 | |
|     cacheProperties: fabric.Object.prototype.cacheProperties.concat(additionalProps),
 | |
| 
 | |
|     /**
 | |
|      * When defined, an object is rendered via stroke and this property specifies its color.
 | |
|      * <b>Backwards incompatibility note:</b> This property was named "strokeStyle" until v1.1.6
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     stroke:               null,
 | |
| 
 | |
|     /**
 | |
|      * Shadow object representing shadow of this shape.
 | |
|      * <b>Backwards incompatibility note:</b> This property was named "textShadow" (String) until v1.2.11
 | |
|      * @type fabric.Shadow
 | |
|      * @default
 | |
|      */
 | |
|     shadow:               null,
 | |
| 
 | |
|     /**
 | |
|      * fabric.Path that the text should follow.
 | |
|      * since 4.6.0 the path will be drawn automatically.
 | |
|      * if you want to make the path visible, give it a stroke and strokeWidth or fill value
 | |
|      * if you want it to be hidden, assign visible = false to the path.
 | |
|      * This feature is in BETA, and SVG import/export is not yet supported.
 | |
|      * @type fabric.Path
 | |
|      * @example
 | |
|      * var textPath = new fabric.Text('Text on a path', {
 | |
|      *     top: 150,
 | |
|      *     left: 150,
 | |
|      *     textAlign: 'center',
 | |
|      *     charSpacing: -50,
 | |
|      *     path: new fabric.Path('M 0 0 C 50 -100 150 -100 200 0', {
 | |
|      *         strokeWidth: 1,
 | |
|      *         visible: false
 | |
|      *     }),
 | |
|      *     pathSide: 'left',
 | |
|      *     pathStartOffset: 0
 | |
|      * });
 | |
|      * @default
 | |
|      */
 | |
|     path:               null,
 | |
| 
 | |
|     /**
 | |
|      * Offset amount for text path starting position
 | |
|      * Only used when text has a path
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     pathStartOffset:               0,
 | |
| 
 | |
|     /**
 | |
|      * Which side of the path the text should be drawn on.
 | |
|      * Only used when text has a path
 | |
|      * @type {String} 'left|right'
 | |
|      * @default
 | |
|      */
 | |
|     pathSide:               'left',
 | |
| 
 | |
|     /**
 | |
|      * How text is aligned to the path. This property determines
 | |
|      * the perpendicular position of each character relative to the path.
 | |
|      * (one of "baseline", "center", "ascender", "descender")
 | |
|      * This feature is in BETA, and its behavior may change
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     pathAlign:               'baseline',
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _fontSizeFraction: 0.222,
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     offsets: {
 | |
|       underline: 0.10,
 | |
|       linethrough: -0.315,
 | |
|       overline: -0.88
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Text Line proportion to font Size (in pixels)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     _fontSizeMult:             1.13,
 | |
| 
 | |
|     /**
 | |
|      * additional space between characters
 | |
|      * expressed in thousands of em unit
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     charSpacing:             0,
 | |
| 
 | |
|     /**
 | |
|      * Object containing character styles - top-level properties -> line numbers,
 | |
|      * 2nd-level properties - character numbers
 | |
|      * @type Object
 | |
|      * @default
 | |
|      */
 | |
|     styles: null,
 | |
| 
 | |
|     /**
 | |
|      * Reference to a context to measure text char or couple of chars
 | |
|      * the cacheContext of the canvas will be used or a freshly created one if the object is not on canvas
 | |
|      * once created it will be referenced on fabric._measuringContext to avoid creating a canvas for every
 | |
|      * text object created.
 | |
|      * @type {CanvasRenderingContext2D}
 | |
|      * @default
 | |
|      */
 | |
|     _measuringContext: null,
 | |
| 
 | |
|     /**
 | |
|      * Baseline shift, styles only, keep at 0 for the main text object
 | |
|      * @type {Number}
 | |
|      * @default
 | |
|      */
 | |
|     deltaY: 0,
 | |
| 
 | |
|     /**
 | |
|      * WARNING: EXPERIMENTAL. NOT SUPPORTED YET
 | |
|      * determine the direction of the text.
 | |
|      * This has to be set manually together with textAlign and originX for proper
 | |
|      * experience.
 | |
|      * some interesting link for the future
 | |
|      * https://www.w3.org/International/questions/qa-bidi-unicode-controls
 | |
|      * @since 4.5.0
 | |
|      * @type {String} 'ltr|rtl'
 | |
|      * @default
 | |
|      */
 | |
|     direction: 'ltr',
 | |
| 
 | |
|     /**
 | |
|      * Array of properties that define a style unit (of 'styles').
 | |
|      * @type {Array}
 | |
|      * @default
 | |
|      */
 | |
|     _styleProperties: [
 | |
|       'stroke',
 | |
|       'strokeWidth',
 | |
|       'fill',
 | |
|       'fontFamily',
 | |
|       'fontSize',
 | |
|       'fontWeight',
 | |
|       'fontStyle',
 | |
|       'underline',
 | |
|       'overline',
 | |
|       'linethrough',
 | |
|       'deltaY',
 | |
|       'textBackgroundColor',
 | |
|     ],
 | |
| 
 | |
|     /**
 | |
|      * contains characters bounding boxes
 | |
|      */
 | |
|     __charBounds: [],
 | |
| 
 | |
|     /**
 | |
|      * use this size when measuring text. To avoid IE11 rounding errors
 | |
|      * @type {Number}
 | |
|      * @default
 | |
|      * @readonly
 | |
|      * @private
 | |
|      */
 | |
|     CACHE_FONT_SIZE: 400,
 | |
| 
 | |
|     /**
 | |
|      * contains the min text width to avoid getting 0
 | |
|      * @type {Number}
 | |
|      * @default
 | |
|      */
 | |
|     MIN_TEXT_WIDTH: 2,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {String} text Text string
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {fabric.Text} thisArg
 | |
|      */
 | |
|     initialize: function(text, options) {
 | |
|       this.styles = options ? (options.styles || { }) : { };
 | |
|       this.text = text;
 | |
|       this.__skipDimension = true;
 | |
|       this.callSuper('initialize', options);
 | |
|       if (this.path) {
 | |
|         this.setPathInfo();
 | |
|       }
 | |
|       this.__skipDimension = false;
 | |
|       this.initDimensions();
 | |
|       this.setCoords();
 | |
|       this.setupState({ propertySet: '_dimensionAffectingProps' });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * If text has a path, it will add the extra information needed
 | |
|      * for path and text calculations
 | |
|      * @return {fabric.Text} thisArg
 | |
|      */
 | |
|     setPathInfo: function() {
 | |
|       var path = this.path;
 | |
|       if (path) {
 | |
|         path.segmentsInfo = fabric.util.getPathSegmentsInfo(path.path);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return a context for measurement of text string.
 | |
|      * if created it gets stored for reuse
 | |
|      * this is for internal use, please do not use it
 | |
|      * @private
 | |
|      * @param {String} text Text string
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {fabric.Text} thisArg
 | |
|      */
 | |
|     getMeasuringContext: function() {
 | |
|       // if we did not return we have to measure something.
 | |
|       if (!fabric._measuringContext) {
 | |
|         fabric._measuringContext = this.canvas && this.canvas.contextCache ||
 | |
|           fabric.util.createCanvasElement().getContext('2d');
 | |
|       }
 | |
|       return fabric._measuringContext;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * Divides text into lines of text and lines of graphemes.
 | |
|      */
 | |
|     _splitText: function() {
 | |
|       var newLines = this._splitTextIntoLines(this.text);
 | |
|       this.textLines = newLines.lines;
 | |
|       this._textLines = newLines.graphemeLines;
 | |
|       this._unwrappedTextLines = newLines._unwrappedLines;
 | |
|       this._text = newLines.graphemeText;
 | |
|       return newLines;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Initialize or update text dimensions.
 | |
|      * Updates this.width and this.height with the proper values.
 | |
|      * Does not return dimensions.
 | |
|      */
 | |
|     initDimensions: function() {
 | |
|       if (this.__skipDimension) {
 | |
|         return;
 | |
|       }
 | |
|       this._splitText();
 | |
|       this._clearCache();
 | |
|       if (this.path) {
 | |
|         this.width = this.path.width;
 | |
|         this.height = this.path.height;
 | |
|       }
 | |
|       else {
 | |
|         this.width = this.calcTextWidth() || this.cursorWidth || this.MIN_TEXT_WIDTH;
 | |
|         this.height = this.calcTextHeight();
 | |
|       }
 | |
|       if (this.textAlign.indexOf('justify') !== -1) {
 | |
|         // once text is measured we need to make space fatter to make justified text.
 | |
|         this.enlargeSpaces();
 | |
|       }
 | |
|       this.saveState({ propertySet: '_dimensionAffectingProps' });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Enlarge space boxes and shift the others
 | |
|      */
 | |
|     enlargeSpaces: function() {
 | |
|       var diffSpace, currentLineWidth, numberOfSpaces, accumulatedSpace, line, charBound, spaces;
 | |
|       for (var i = 0, len = this._textLines.length; i < len; i++) {
 | |
|         if (this.textAlign !== 'justify' && (i === len - 1 || this.isEndOfWrapping(i))) {
 | |
|           continue;
 | |
|         }
 | |
|         accumulatedSpace = 0;
 | |
|         line = this._textLines[i];
 | |
|         currentLineWidth = this.getLineWidth(i);
 | |
|         if (currentLineWidth < this.width && (spaces = this.textLines[i].match(this._reSpacesAndTabs))) {
 | |
|           numberOfSpaces = spaces.length;
 | |
|           diffSpace = (this.width - currentLineWidth) / numberOfSpaces;
 | |
|           for (var j = 0, jlen = line.length; j <= jlen; j++) {
 | |
|             charBound = this.__charBounds[i][j];
 | |
|             if (this._reSpaceAndTab.test(line[j])) {
 | |
|               charBound.width += diffSpace;
 | |
|               charBound.kernedWidth += diffSpace;
 | |
|               charBound.left += accumulatedSpace;
 | |
|               accumulatedSpace += diffSpace;
 | |
|             }
 | |
|             else {
 | |
|               charBound.left += accumulatedSpace;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Detect if the text line is ended with an hard break
 | |
|      * text and itext do not have wrapping, return false
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isEndOfWrapping: function(lineIndex) {
 | |
|       return lineIndex === this._textLines.length - 1;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Detect if a line has a linebreak and so we need to account for it when moving
 | |
|      * and counting style.
 | |
|      * It return always for text and Itext.
 | |
|      * @return Number
 | |
|      */
 | |
|     missingNewlineOffset: function() {
 | |
|       return 1;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns string representation of an instance
 | |
|      * @return {String} String representation of text object
 | |
|      */
 | |
|     toString: function() {
 | |
|       return '#<fabric.Text (' + this.complexity() +
 | |
|         '): { "text": "' + this.text + '", "fontFamily": "' + this.fontFamily + '" }>';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Return the dimension and the zoom level needed to create a cache canvas
 | |
|      * big enough to host the object to be cached.
 | |
|      * @private
 | |
|      * @param {Object} dim.x width of object to be cached
 | |
|      * @param {Object} dim.y height of object to be cached
 | |
|      * @return {Object}.width width of canvas
 | |
|      * @return {Object}.height height of canvas
 | |
|      * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
 | |
|      * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
 | |
|      */
 | |
|     _getCacheCanvasDimensions: function() {
 | |
|       var dims = this.callSuper('_getCacheCanvasDimensions');
 | |
|       var fontSize = this.fontSize;
 | |
|       dims.width += fontSize * dims.zoomX;
 | |
|       dims.height += fontSize * dims.zoomY;
 | |
|       return dims;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       var path = this.path;
 | |
|       path && !path.isNotVisible() && path._render(ctx);
 | |
|       this._setTextStyles(ctx);
 | |
|       this._renderTextLinesBackground(ctx);
 | |
|       this._renderTextDecoration(ctx, 'underline');
 | |
|       this._renderText(ctx);
 | |
|       this._renderTextDecoration(ctx, 'overline');
 | |
|       this._renderTextDecoration(ctx, 'linethrough');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderText: function(ctx) {
 | |
|       if (this.paintFirst === 'stroke') {
 | |
|         this._renderTextStroke(ctx);
 | |
|         this._renderTextFill(ctx);
 | |
|       }
 | |
|       else {
 | |
|         this._renderTextFill(ctx);
 | |
|         this._renderTextStroke(ctx);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Set the font parameter of the context with the object properties or with charStyle
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {Object} [charStyle] object with font style properties
 | |
|      * @param {String} [charStyle.fontFamily] Font Family
 | |
|      * @param {Number} [charStyle.fontSize] Font size in pixels. ( without px suffix )
 | |
|      * @param {String} [charStyle.fontWeight] Font weight
 | |
|      * @param {String} [charStyle.fontStyle] Font style (italic|normal)
 | |
|      */
 | |
|     _setTextStyles: function(ctx, charStyle, forMeasuring) {
 | |
|       ctx.textBaseline = 'alphabetical';
 | |
|       if (this.path) {
 | |
|         switch (this.pathAlign) {
 | |
|           case 'center':
 | |
|             ctx.textBaseline = 'middle';
 | |
|             break;
 | |
|           case 'ascender':
 | |
|             ctx.textBaseline = 'top';
 | |
|             break;
 | |
|           case 'descender':
 | |
|             ctx.textBaseline = 'bottom';
 | |
|             break;
 | |
|         }
 | |
|       }
 | |
|       ctx.font = this._getFontDeclaration(charStyle, forMeasuring);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * calculate and return the text Width measuring each line.
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @return {Number} Maximum width of fabric.Text object
 | |
|      */
 | |
|     calcTextWidth: function() {
 | |
|       var maxWidth = this.getLineWidth(0);
 | |
| 
 | |
|       for (var i = 1, len = this._textLines.length; i < len; i++) {
 | |
|         var currentLineWidth = this.getLineWidth(i);
 | |
|         if (currentLineWidth > maxWidth) {
 | |
|           maxWidth = currentLineWidth;
 | |
|         }
 | |
|       }
 | |
|       return maxWidth;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} method Method name ("fillText" or "strokeText")
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {String} line Text to render
 | |
|      * @param {Number} left Left position of text
 | |
|      * @param {Number} top Top position of text
 | |
|      * @param {Number} lineIndex Index of a line in a text
 | |
|      */
 | |
|     _renderTextLine: function(method, ctx, line, left, top, lineIndex) {
 | |
|       this._renderChars(method, ctx, line, left, top, lineIndex);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders the text background for lines, taking care of style
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderTextLinesBackground: function(ctx) {
 | |
|       if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor')) {
 | |
|         return;
 | |
|       }
 | |
|       var heightOfLine,
 | |
|           lineLeftOffset, originalFill = ctx.fillStyle,
 | |
|           line, lastColor,
 | |
|           leftOffset = this._getLeftOffset(),
 | |
|           lineTopOffset = this._getTopOffset(),
 | |
|           boxStart = 0, boxWidth = 0, charBox, currentColor, path = this.path,
 | |
|           drawStart;
 | |
| 
 | |
|       for (var i = 0, len = this._textLines.length; i < len; i++) {
 | |
|         heightOfLine = this.getHeightOfLine(i);
 | |
|         if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor', i)) {
 | |
|           lineTopOffset += heightOfLine;
 | |
|           continue;
 | |
|         }
 | |
|         line = this._textLines[i];
 | |
|         lineLeftOffset = this._getLineLeftOffset(i);
 | |
|         boxWidth = 0;
 | |
|         boxStart = 0;
 | |
|         lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor');
 | |
|         for (var j = 0, jlen = line.length; j < jlen; j++) {
 | |
|           charBox = this.__charBounds[i][j];
 | |
|           currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor');
 | |
|           if (path) {
 | |
|             ctx.save();
 | |
|             ctx.translate(charBox.renderLeft, charBox.renderTop);
 | |
|             ctx.rotate(charBox.angle);
 | |
|             ctx.fillStyle = currentColor;
 | |
|             currentColor && ctx.fillRect(
 | |
|               -charBox.width / 2,
 | |
|               -heightOfLine / this.lineHeight * (1 - this._fontSizeFraction),
 | |
|               charBox.width,
 | |
|               heightOfLine / this.lineHeight
 | |
|             );
 | |
|             ctx.restore();
 | |
|           }
 | |
|           else if (currentColor !== lastColor) {
 | |
|             drawStart = leftOffset + lineLeftOffset + boxStart;
 | |
|             if (this.direction === 'rtl') {
 | |
|               drawStart = this.width - drawStart - boxWidth;
 | |
|             }
 | |
|             ctx.fillStyle = lastColor;
 | |
|             lastColor && ctx.fillRect(
 | |
|               drawStart,
 | |
|               lineTopOffset,
 | |
|               boxWidth,
 | |
|               heightOfLine / this.lineHeight
 | |
|             );
 | |
|             boxStart = charBox.left;
 | |
|             boxWidth = charBox.width;
 | |
|             lastColor = currentColor;
 | |
|           }
 | |
|           else {
 | |
|             boxWidth += charBox.kernedWidth;
 | |
|           }
 | |
|         }
 | |
|         if (currentColor && !path) {
 | |
|           drawStart = leftOffset + lineLeftOffset + boxStart;
 | |
|           if (this.direction === 'rtl') {
 | |
|             drawStart = this.width - drawStart - boxWidth;
 | |
|           }
 | |
|           ctx.fillStyle = currentColor;
 | |
|           ctx.fillRect(
 | |
|             drawStart,
 | |
|             lineTopOffset,
 | |
|             boxWidth,
 | |
|             heightOfLine / this.lineHeight
 | |
|           );
 | |
|         }
 | |
|         lineTopOffset += heightOfLine;
 | |
|       }
 | |
|       ctx.fillStyle = originalFill;
 | |
|       // if there is text background color no
 | |
|       // other shadows should be casted
 | |
|       this._removeShadow(ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Object} decl style declaration for cache
 | |
|      * @param {String} decl.fontFamily fontFamily
 | |
|      * @param {String} decl.fontStyle fontStyle
 | |
|      * @param {String} decl.fontWeight fontWeight
 | |
|      * @return {Object} reference to cache
 | |
|      */
 | |
|     getFontCache: function(decl) {
 | |
|       var fontFamily = decl.fontFamily.toLowerCase();
 | |
|       if (!fabric.charWidthsCache[fontFamily]) {
 | |
|         fabric.charWidthsCache[fontFamily] = { };
 | |
|       }
 | |
|       var cache = fabric.charWidthsCache[fontFamily],
 | |
|           cacheProp = decl.fontStyle.toLowerCase() + '_' + (decl.fontWeight + '').toLowerCase();
 | |
|       if (!cache[cacheProp]) {
 | |
|         cache[cacheProp] = { };
 | |
|       }
 | |
|       return cache[cacheProp];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * measure and return the width of a single character.
 | |
|      * possibly overridden to accommodate different measure logic or
 | |
|      * to hook some external lib for character measurement
 | |
|      * @private
 | |
|      * @param {String} _char, char to be measured
 | |
|      * @param {Object} charStyle style of char to be measured
 | |
|      * @param {String} [previousChar] previous char
 | |
|      * @param {Object} [prevCharStyle] style of previous char
 | |
|      */
 | |
|     _measureChar: function(_char, charStyle, previousChar, prevCharStyle) {
 | |
|       // first i try to return from cache
 | |
|       var fontCache = this.getFontCache(charStyle), fontDeclaration = this._getFontDeclaration(charStyle),
 | |
|           previousFontDeclaration = this._getFontDeclaration(prevCharStyle), couple = previousChar + _char,
 | |
|           stylesAreEqual = fontDeclaration === previousFontDeclaration, width, coupleWidth, previousWidth,
 | |
|           fontMultiplier = charStyle.fontSize / this.CACHE_FONT_SIZE, kernedWidth;
 | |
| 
 | |
|       if (previousChar && fontCache[previousChar] !== undefined) {
 | |
|         previousWidth = fontCache[previousChar];
 | |
|       }
 | |
|       if (fontCache[_char] !== undefined) {
 | |
|         kernedWidth = width = fontCache[_char];
 | |
|       }
 | |
|       if (stylesAreEqual && fontCache[couple] !== undefined) {
 | |
|         coupleWidth = fontCache[couple];
 | |
|         kernedWidth = coupleWidth - previousWidth;
 | |
|       }
 | |
|       if (width === undefined || previousWidth === undefined || coupleWidth === undefined) {
 | |
|         var ctx = this.getMeasuringContext();
 | |
|         // send a TRUE to specify measuring font size CACHE_FONT_SIZE
 | |
|         this._setTextStyles(ctx, charStyle, true);
 | |
|       }
 | |
|       if (width === undefined) {
 | |
|         kernedWidth = width = ctx.measureText(_char).width;
 | |
|         fontCache[_char] = width;
 | |
|       }
 | |
|       if (previousWidth === undefined && stylesAreEqual && previousChar) {
 | |
|         previousWidth = ctx.measureText(previousChar).width;
 | |
|         fontCache[previousChar] = previousWidth;
 | |
|       }
 | |
|       if (stylesAreEqual && coupleWidth === undefined) {
 | |
|         // we can measure the kerning couple and subtract the width of the previous character
 | |
|         coupleWidth = ctx.measureText(couple).width;
 | |
|         fontCache[couple] = coupleWidth;
 | |
|         kernedWidth = coupleWidth - previousWidth;
 | |
|       }
 | |
|       return { width: width * fontMultiplier, kernedWidth: kernedWidth * fontMultiplier };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Computes height of character at given position
 | |
|      * @param {Number} line the line index number
 | |
|      * @param {Number} _char the character index number
 | |
|      * @return {Number} fontSize of the character
 | |
|      */
 | |
|     getHeightOfChar: function(line, _char) {
 | |
|       return this.getValueOfPropertyAt(line, _char, 'fontSize');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * measure a text line measuring all characters.
 | |
|      * @param {Number} lineIndex line number
 | |
|      * @return {Number} Line width
 | |
|      */
 | |
|     measureLine: function(lineIndex) {
 | |
|       var lineInfo = this._measureLine(lineIndex);
 | |
|       if (this.charSpacing !== 0) {
 | |
|         lineInfo.width -= this._getWidthOfCharSpacing();
 | |
|       }
 | |
|       if (lineInfo.width < 0) {
 | |
|         lineInfo.width = 0;
 | |
|       }
 | |
|       return lineInfo;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * measure every grapheme of a line, populating __charBounds
 | |
|      * @param {Number} lineIndex
 | |
|      * @return {Object} object.width total width of characters
 | |
|      * @return {Object} object.widthOfSpaces length of chars that match this._reSpacesAndTabs
 | |
|      */
 | |
|     _measureLine: function(lineIndex) {
 | |
|       var width = 0, i, grapheme, line = this._textLines[lineIndex], prevGrapheme,
 | |
|           graphemeInfo, numOfSpaces = 0, lineBounds = new Array(line.length),
 | |
|           positionInPath = 0, startingPoint, totalPathLength, path = this.path,
 | |
|           reverse = this.pathSide === 'right';
 | |
| 
 | |
|       this.__charBounds[lineIndex] = lineBounds;
 | |
|       for (i = 0; i < line.length; i++) {
 | |
|         grapheme = line[i];
 | |
|         graphemeInfo = this._getGraphemeBox(grapheme, lineIndex, i, prevGrapheme);
 | |
|         lineBounds[i] = graphemeInfo;
 | |
|         width += graphemeInfo.kernedWidth;
 | |
|         prevGrapheme = grapheme;
 | |
|       }
 | |
|       // this latest bound box represent the last character of the line
 | |
|       // to simplify cursor handling in interactive mode.
 | |
|       lineBounds[i] = {
 | |
|         left: graphemeInfo ? graphemeInfo.left + graphemeInfo.width : 0,
 | |
|         width: 0,
 | |
|         kernedWidth: 0,
 | |
|         height: this.fontSize
 | |
|       };
 | |
|       if (path) {
 | |
|         totalPathLength = path.segmentsInfo[path.segmentsInfo.length - 1].length;
 | |
|         startingPoint = fabric.util.getPointOnPath(path.path, 0, path.segmentsInfo);
 | |
|         startingPoint.x += path.pathOffset.x;
 | |
|         startingPoint.y += path.pathOffset.y;
 | |
|         switch (this.textAlign) {
 | |
|           case 'left':
 | |
|             positionInPath = reverse ? (totalPathLength - width) : 0;
 | |
|             break;
 | |
|           case 'center':
 | |
|             positionInPath = (totalPathLength - width) / 2;
 | |
|             break;
 | |
|           case 'right':
 | |
|             positionInPath = reverse ? 0 : (totalPathLength - width);
 | |
|             break;
 | |
|           //todo - add support for justify
 | |
|         }
 | |
|         positionInPath += this.pathStartOffset * (reverse ? -1 : 1);
 | |
|         for (i = reverse ? line.length - 1 : 0;
 | |
|           reverse ? i >= 0 : i < line.length;
 | |
|           reverse ? i-- : i++) {
 | |
|           graphemeInfo = lineBounds[i];
 | |
|           if (positionInPath > totalPathLength) {
 | |
|             positionInPath %= totalPathLength;
 | |
|           }
 | |
|           else if (positionInPath < 0) {
 | |
|             positionInPath += totalPathLength;
 | |
|           }
 | |
|           // it would probably much faster to send all the grapheme position for a line
 | |
|           // and calculate path position/angle at once.
 | |
|           this._setGraphemeOnPath(positionInPath, graphemeInfo, startingPoint);
 | |
|           positionInPath += graphemeInfo.kernedWidth;
 | |
|         }
 | |
|       }
 | |
|       return { width: width, numOfSpaces: numOfSpaces };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate the angle  and the left,top position of the char that follow a path.
 | |
|      * It appends it to graphemeInfo to be reused later at rendering
 | |
|      * @private
 | |
|      * @param {Number} positionInPath to be measured
 | |
|      * @param {Object} graphemeInfo current grapheme box information
 | |
|      * @param {Object} startingPoint position of the point
 | |
|      */
 | |
|     _setGraphemeOnPath: function(positionInPath, graphemeInfo, startingPoint) {
 | |
|       var centerPosition = positionInPath + graphemeInfo.kernedWidth / 2,
 | |
|           path = this.path;
 | |
| 
 | |
|       // we are at currentPositionOnPath. we want to know what point on the path is.
 | |
|       var info = fabric.util.getPointOnPath(path.path, centerPosition, path.segmentsInfo);
 | |
|       graphemeInfo.renderLeft = info.x - startingPoint.x;
 | |
|       graphemeInfo.renderTop = info.y - startingPoint.y;
 | |
|       graphemeInfo.angle = info.angle + (this.pathSide ===  'right' ? Math.PI : 0);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Measure and return the info of a single grapheme.
 | |
|      * needs the the info of previous graphemes already filled
 | |
|      * @private
 | |
|      * @param {String} grapheme to be measured
 | |
|      * @param {Number} lineIndex index of the line where the char is
 | |
|      * @param {Number} charIndex position in the line
 | |
|      * @param {String} [prevGrapheme] character preceding the one to be measured
 | |
|      */
 | |
|     _getGraphemeBox: function(grapheme, lineIndex, charIndex, prevGrapheme, skipLeft) {
 | |
|       var style = this.getCompleteStyleDeclaration(lineIndex, charIndex),
 | |
|           prevStyle = prevGrapheme ? this.getCompleteStyleDeclaration(lineIndex, charIndex - 1) : { },
 | |
|           info = this._measureChar(grapheme, style, prevGrapheme, prevStyle),
 | |
|           kernedWidth = info.kernedWidth,
 | |
|           width = info.width, charSpacing;
 | |
| 
 | |
|       if (this.charSpacing !== 0) {
 | |
|         charSpacing = this._getWidthOfCharSpacing();
 | |
|         width += charSpacing;
 | |
|         kernedWidth += charSpacing;
 | |
|       }
 | |
| 
 | |
|       var box = {
 | |
|         width: width,
 | |
|         left: 0,
 | |
|         height: style.fontSize,
 | |
|         kernedWidth: kernedWidth,
 | |
|         deltaY: style.deltaY,
 | |
|       };
 | |
|       if (charIndex > 0 && !skipLeft) {
 | |
|         var previousBox = this.__charBounds[lineIndex][charIndex - 1];
 | |
|         box.left = previousBox.left + previousBox.width + info.kernedWidth - info.width;
 | |
|       }
 | |
|       return box;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate height of line at 'lineIndex'
 | |
|      * @param {Number} lineIndex index of line to calculate
 | |
|      * @return {Number}
 | |
|      */
 | |
|     getHeightOfLine: function(lineIndex) {
 | |
|       if (this.__lineHeights[lineIndex]) {
 | |
|         return this.__lineHeights[lineIndex];
 | |
|       }
 | |
| 
 | |
|       var line = this._textLines[lineIndex],
 | |
|           // char 0 is measured before the line cycle because it nneds to char
 | |
|           // emptylines
 | |
|           maxHeight = this.getHeightOfChar(lineIndex, 0);
 | |
|       for (var i = 1, len = line.length; i < len; i++) {
 | |
|         maxHeight = Math.max(this.getHeightOfChar(lineIndex, i), maxHeight);
 | |
|       }
 | |
| 
 | |
|       return this.__lineHeights[lineIndex] = maxHeight * this.lineHeight * this._fontSizeMult;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Calculate text box height
 | |
|      */
 | |
|     calcTextHeight: function() {
 | |
|       var lineHeight, height = 0;
 | |
|       for (var i = 0, len = this._textLines.length; i < len; i++) {
 | |
|         lineHeight = this.getHeightOfLine(i);
 | |
|         height += (i === len - 1 ? lineHeight / this.lineHeight : lineHeight);
 | |
|       }
 | |
|       return height;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @return {Number} Left offset
 | |
|      */
 | |
|     _getLeftOffset: function() {
 | |
|       return this.direction === 'ltr' ? -this.width / 2 : this.width / 2;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @return {Number} Top offset
 | |
|      */
 | |
|     _getTopOffset: function() {
 | |
|       return -this.height / 2;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {String} method Method name ("fillText" or "strokeText")
 | |
|      */
 | |
|     _renderTextCommon: function(ctx, method) {
 | |
|       ctx.save();
 | |
|       var lineHeights = 0, left = this._getLeftOffset(), top = this._getTopOffset();
 | |
|       for (var i = 0, len = this._textLines.length; i < len; i++) {
 | |
|         var heightOfLine = this.getHeightOfLine(i),
 | |
|             maxHeight = heightOfLine / this.lineHeight,
 | |
|             leftOffset = this._getLineLeftOffset(i);
 | |
|         this._renderTextLine(
 | |
|           method,
 | |
|           ctx,
 | |
|           this._textLines[i],
 | |
|           left + leftOffset,
 | |
|           top + lineHeights + maxHeight,
 | |
|           i
 | |
|         );
 | |
|         lineHeights += heightOfLine;
 | |
|       }
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderTextFill: function(ctx) {
 | |
|       if (!this.fill && !this.styleHas('fill')) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       this._renderTextCommon(ctx, 'fillText');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderTextStroke: function(ctx) {
 | |
|       if ((!this.stroke || this.strokeWidth === 0) && this.isEmptyStyles()) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (this.shadow && !this.shadow.affectStroke) {
 | |
|         this._removeShadow(ctx);
 | |
|       }
 | |
| 
 | |
|       ctx.save();
 | |
|       this._setLineDash(ctx, this.strokeDashArray);
 | |
|       ctx.beginPath();
 | |
|       this._renderTextCommon(ctx, 'strokeText');
 | |
|       ctx.closePath();
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} method fillText or strokeText.
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {Array} line Content of the line, splitted in an array by grapheme
 | |
|      * @param {Number} left
 | |
|      * @param {Number} top
 | |
|      * @param {Number} lineIndex
 | |
|      */
 | |
|     _renderChars: function(method, ctx, line, left, top, lineIndex) {
 | |
|       // set proper line offset
 | |
|       var lineHeight = this.getHeightOfLine(lineIndex),
 | |
|           isJustify = this.textAlign.indexOf('justify') !== -1,
 | |
|           actualStyle,
 | |
|           nextStyle,
 | |
|           charsToRender = '',
 | |
|           charBox,
 | |
|           boxWidth = 0,
 | |
|           timeToRender,
 | |
|           path = this.path,
 | |
|           shortCut = !isJustify && this.charSpacing === 0 && this.isEmptyStyles(lineIndex) && !path,
 | |
|           isLtr = this.direction === 'ltr', sign = this.direction === 'ltr' ? 1 : -1,
 | |
|           drawingLeft, currentDirection = ctx.canvas.getAttribute('dir');
 | |
|       ctx.save();
 | |
|       if (currentDirection !== this.direction) {
 | |
|         ctx.canvas.setAttribute('dir', isLtr ? 'ltr' : 'rtl');
 | |
|         ctx.direction = isLtr ? 'ltr' : 'rtl';
 | |
|         ctx.textAlign = isLtr ? 'left' : 'right';
 | |
|       }
 | |
|       top -= lineHeight * this._fontSizeFraction / this.lineHeight;
 | |
|       if (shortCut) {
 | |
|         // render all the line in one pass without checking
 | |
|         // drawingLeft = isLtr ? left : left - this.getLineWidth(lineIndex);
 | |
|         this._renderChar(method, ctx, lineIndex, 0, line.join(''), left, top, lineHeight);
 | |
|         ctx.restore();
 | |
|         return;
 | |
|       }
 | |
|       for (var i = 0, len = line.length - 1; i <= len; i++) {
 | |
|         timeToRender = i === len || this.charSpacing || path;
 | |
|         charsToRender += line[i];
 | |
|         charBox = this.__charBounds[lineIndex][i];
 | |
|         if (boxWidth === 0) {
 | |
|           left += sign * (charBox.kernedWidth - charBox.width);
 | |
|           boxWidth += charBox.width;
 | |
|         }
 | |
|         else {
 | |
|           boxWidth += charBox.kernedWidth;
 | |
|         }
 | |
|         if (isJustify && !timeToRender) {
 | |
|           if (this._reSpaceAndTab.test(line[i])) {
 | |
|             timeToRender = true;
 | |
|           }
 | |
|         }
 | |
|         if (!timeToRender) {
 | |
|           // if we have charSpacing, we render char by char
 | |
|           actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i);
 | |
|           nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1);
 | |
|           timeToRender = fabric.util.hasStyleChanged(actualStyle, nextStyle, false);
 | |
|         }
 | |
|         if (timeToRender) {
 | |
|           if (path) {
 | |
|             ctx.save();
 | |
|             ctx.translate(charBox.renderLeft, charBox.renderTop);
 | |
|             ctx.rotate(charBox.angle);
 | |
|             this._renderChar(method, ctx, lineIndex, i, charsToRender, -boxWidth / 2, 0, lineHeight);
 | |
|             ctx.restore();
 | |
|           }
 | |
|           else {
 | |
|             drawingLeft = left;
 | |
|             this._renderChar(method, ctx, lineIndex, i, charsToRender, drawingLeft, top, lineHeight);
 | |
|           }
 | |
|           charsToRender = '';
 | |
|           actualStyle = nextStyle;
 | |
|           left += sign * boxWidth;
 | |
|           boxWidth = 0;
 | |
|         }
 | |
|       }
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * This function try to patch the missing gradientTransform on canvas gradients.
 | |
|      * transforming a context to transform the gradient, is going to transform the stroke too.
 | |
|      * we want to transform the gradient but not the stroke operation, so we create
 | |
|      * a transformed gradient on a pattern and then we use the pattern instead of the gradient.
 | |
|      * this method has drawbacks: is slow, is in low resolution, needs a patch for when the size
 | |
|      * is limited.
 | |
|      * @private
 | |
|      * @param {fabric.Gradient} filler a fabric gradient instance
 | |
|      * @return {CanvasPattern} a pattern to use as fill/stroke style
 | |
|      */
 | |
|     _applyPatternGradientTransformText: function(filler) {
 | |
|       var pCanvas = fabric.util.createCanvasElement(), pCtx,
 | |
|           // TODO: verify compatibility with strokeUniform
 | |
|           width = this.width + this.strokeWidth, height = this.height + this.strokeWidth;
 | |
|       pCanvas.width = width;
 | |
|       pCanvas.height = height;
 | |
|       pCtx = pCanvas.getContext('2d');
 | |
|       pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height);
 | |
|       pCtx.lineTo(0, height); pCtx.closePath();
 | |
|       pCtx.translate(width / 2, height / 2);
 | |
|       pCtx.fillStyle = filler.toLive(pCtx);
 | |
|       this._applyPatternGradientTransform(pCtx, filler);
 | |
|       pCtx.fill();
 | |
|       return pCtx.createPattern(pCanvas, 'no-repeat');
 | |
|     },
 | |
| 
 | |
|     handleFiller: function(ctx, property, filler) {
 | |
|       var offsetX, offsetY;
 | |
|       if (filler.toLive) {
 | |
|         if (filler.gradientUnits === 'percentage' || filler.gradientTransform || filler.patternTransform) {
 | |
|           // need to transform gradient in a pattern.
 | |
|           // this is a slow process. If you are hitting this codepath, and the object
 | |
|           // is not using caching, you should consider switching it on.
 | |
|           // we need a canvas as big as the current object caching canvas.
 | |
|           offsetX = -this.width / 2;
 | |
|           offsetY = -this.height / 2;
 | |
|           ctx.translate(offsetX, offsetY);
 | |
|           ctx[property] = this._applyPatternGradientTransformText(filler);
 | |
|           return { offsetX: offsetX, offsetY: offsetY };
 | |
|         }
 | |
|         else {
 | |
|           // is a simple gradient or pattern
 | |
|           ctx[property] = filler.toLive(ctx, this);
 | |
|           return this._applyPatternGradientTransform(ctx, filler);
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         // is a color
 | |
|         ctx[property] = filler;
 | |
|       }
 | |
|       return { offsetX: 0, offsetY: 0 };
 | |
|     },
 | |
| 
 | |
|     _setStrokeStyles: function(ctx, decl) {
 | |
|       ctx.lineWidth = decl.strokeWidth;
 | |
|       ctx.lineCap = this.strokeLineCap;
 | |
|       ctx.lineDashOffset = this.strokeDashOffset;
 | |
|       ctx.lineJoin = this.strokeLineJoin;
 | |
|       ctx.miterLimit = this.strokeMiterLimit;
 | |
|       return this.handleFiller(ctx, 'strokeStyle', decl.stroke);
 | |
|     },
 | |
| 
 | |
|     _setFillStyles: function(ctx, decl) {
 | |
|       return this.handleFiller(ctx, 'fillStyle', decl.fill);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} method
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Number} charIndex
 | |
|      * @param {String} _char
 | |
|      * @param {Number} left Left coordinate
 | |
|      * @param {Number} top Top coordinate
 | |
|      * @param {Number} lineHeight Height of the line
 | |
|      */
 | |
|     _renderChar: function(method, ctx, lineIndex, charIndex, _char, left, top) {
 | |
|       var decl = this._getStyleDeclaration(lineIndex, charIndex),
 | |
|           fullDecl = this.getCompleteStyleDeclaration(lineIndex, charIndex),
 | |
|           shouldFill = method === 'fillText' && fullDecl.fill,
 | |
|           shouldStroke = method === 'strokeText' && fullDecl.stroke && fullDecl.strokeWidth,
 | |
|           fillOffsets, strokeOffsets;
 | |
| 
 | |
|       if (!shouldStroke && !shouldFill) {
 | |
|         return;
 | |
|       }
 | |
|       ctx.save();
 | |
| 
 | |
|       shouldFill && (fillOffsets = this._setFillStyles(ctx, fullDecl));
 | |
|       shouldStroke && (strokeOffsets = this._setStrokeStyles(ctx, fullDecl));
 | |
| 
 | |
|       ctx.font = this._getFontDeclaration(fullDecl);
 | |
| 
 | |
| 
 | |
|       if (decl && decl.textBackgroundColor) {
 | |
|         this._removeShadow(ctx);
 | |
|       }
 | |
|       if (decl && decl.deltaY) {
 | |
|         top += decl.deltaY;
 | |
|       }
 | |
|       shouldFill && ctx.fillText(_char, left - fillOffsets.offsetX, top - fillOffsets.offsetY);
 | |
|       shouldStroke && ctx.strokeText(_char, left - strokeOffsets.offsetX, top - strokeOffsets.offsetY);
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Turns the character into a 'superior figure' (i.e. 'superscript')
 | |
|      * @param {Number} start selection start
 | |
|      * @param {Number} end selection end
 | |
|      * @returns {fabric.Text} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setSuperscript: function(start, end) {
 | |
|       return this._setScript(start, end, this.superscript);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Turns the character into an 'inferior figure' (i.e. 'subscript')
 | |
|      * @param {Number} start selection start
 | |
|      * @param {Number} end selection end
 | |
|      * @returns {fabric.Text} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setSubscript: function(start, end) {
 | |
|       return this._setScript(start, end, this.subscript);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Applies 'schema' at given position
 | |
|      * @private
 | |
|      * @param {Number} start selection start
 | |
|      * @param {Number} end selection end
 | |
|      * @param {Number} schema
 | |
|      * @returns {fabric.Text} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     _setScript: function(start, end, schema) {
 | |
|       var loc = this.get2DCursorLocation(start, true),
 | |
|           fontSize = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'fontSize'),
 | |
|           dy = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'deltaY'),
 | |
|           style = { fontSize: fontSize * schema.size, deltaY: dy + fontSize * schema.baseline };
 | |
|       this.setSelectionStyles(style, start, end);
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Number} lineIndex index text line
 | |
|      * @return {Number} Line left offset
 | |
|      */
 | |
|     _getLineLeftOffset: function(lineIndex) {
 | |
|       var lineWidth = this.getLineWidth(lineIndex),
 | |
|           lineDiff = this.width - lineWidth, textAlign = this.textAlign, direction = this.direction,
 | |
|           isEndOfWrapping, leftOffset = 0, isEndOfWrapping = this.isEndOfWrapping(lineIndex);
 | |
|       if (textAlign === 'justify'
 | |
|         || (textAlign === 'justify-center' && !isEndOfWrapping)
 | |
|         || (textAlign === 'justify-right' && !isEndOfWrapping)
 | |
|         || (textAlign === 'justify-left' && !isEndOfWrapping)
 | |
|       ) {
 | |
|         return 0;
 | |
|       }
 | |
|       if (textAlign === 'center') {
 | |
|         leftOffset = lineDiff / 2;
 | |
|       }
 | |
|       if (textAlign === 'right') {
 | |
|         leftOffset = lineDiff;
 | |
|       }
 | |
|       if (textAlign === 'justify-center') {
 | |
|         leftOffset = lineDiff / 2;
 | |
|       }
 | |
|       if (textAlign === 'justify-right') {
 | |
|         leftOffset = lineDiff;
 | |
|       }
 | |
|       if (direction === 'rtl') {
 | |
|         leftOffset -= lineDiff;
 | |
|       }
 | |
|       return leftOffset;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _clearCache: function() {
 | |
|       this.__lineWidths = [];
 | |
|       this.__lineHeights = [];
 | |
|       this.__charBounds = [];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _shouldClearDimensionCache: function() {
 | |
|       var shouldClear = this._forceClearCache;
 | |
|       shouldClear || (shouldClear = this.hasStateChanged('_dimensionAffectingProps'));
 | |
|       if (shouldClear) {
 | |
|         this.dirty = true;
 | |
|         this._forceClearCache = false;
 | |
|       }
 | |
|       return shouldClear;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Measure a single line given its index. Used to calculate the initial
 | |
|      * text bounding box. The values are calculated and stored in __lineWidths cache.
 | |
|      * @private
 | |
|      * @param {Number} lineIndex line number
 | |
|      * @return {Number} Line width
 | |
|      */
 | |
|     getLineWidth: function(lineIndex) {
 | |
|       if (this.__lineWidths[lineIndex] !== undefined) {
 | |
|         return this.__lineWidths[lineIndex];
 | |
|       }
 | |
| 
 | |
|       var lineInfo = this.measureLine(lineIndex);
 | |
|       var width = lineInfo.width;
 | |
|       this.__lineWidths[lineIndex] = width;
 | |
|       return width;
 | |
|     },
 | |
| 
 | |
|     _getWidthOfCharSpacing: function() {
 | |
|       if (this.charSpacing !== 0) {
 | |
|         return this.fontSize * this.charSpacing / 1000;
 | |
|       }
 | |
|       return 0;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Retrieves the value of property at given character position
 | |
|      * @param {Number} lineIndex the line number
 | |
|      * @param {Number} charIndex the character number
 | |
|      * @param {String} property the property name
 | |
|      * @returns the value of 'property'
 | |
|      */
 | |
|     getValueOfPropertyAt: function(lineIndex, charIndex, property) {
 | |
|       var charStyle = this._getStyleDeclaration(lineIndex, charIndex);
 | |
|       if (charStyle && typeof charStyle[property] !== 'undefined') {
 | |
|         return charStyle[property];
 | |
|       }
 | |
|       return this[property];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _renderTextDecoration: function(ctx, type) {
 | |
|       if (!this[type] && !this.styleHas(type)) {
 | |
|         return;
 | |
|       }
 | |
|       var heightOfLine, size, _size,
 | |
|           lineLeftOffset, dy, _dy,
 | |
|           line, lastDecoration,
 | |
|           leftOffset = this._getLeftOffset(),
 | |
|           topOffset = this._getTopOffset(), top,
 | |
|           boxStart, boxWidth, charBox, currentDecoration,
 | |
|           maxHeight, currentFill, lastFill, path = this.path,
 | |
|           charSpacing = this._getWidthOfCharSpacing(),
 | |
|           offsetY = this.offsets[type];
 | |
| 
 | |
|       for (var i = 0, len = this._textLines.length; i < len; i++) {
 | |
|         heightOfLine = this.getHeightOfLine(i);
 | |
|         if (!this[type] && !this.styleHas(type, i)) {
 | |
|           topOffset += heightOfLine;
 | |
|           continue;
 | |
|         }
 | |
|         line = this._textLines[i];
 | |
|         maxHeight = heightOfLine / this.lineHeight;
 | |
|         lineLeftOffset = this._getLineLeftOffset(i);
 | |
|         boxStart = 0;
 | |
|         boxWidth = 0;
 | |
|         lastDecoration = this.getValueOfPropertyAt(i, 0, type);
 | |
|         lastFill = this.getValueOfPropertyAt(i, 0, 'fill');
 | |
|         top = topOffset + maxHeight * (1 - this._fontSizeFraction);
 | |
|         size = this.getHeightOfChar(i, 0);
 | |
|         dy = this.getValueOfPropertyAt(i, 0, 'deltaY');
 | |
|         for (var j = 0, jlen = line.length; j < jlen; j++) {
 | |
|           charBox = this.__charBounds[i][j];
 | |
|           currentDecoration = this.getValueOfPropertyAt(i, j, type);
 | |
|           currentFill = this.getValueOfPropertyAt(i, j, 'fill');
 | |
|           _size = this.getHeightOfChar(i, j);
 | |
|           _dy = this.getValueOfPropertyAt(i, j, 'deltaY');
 | |
|           if (path && currentDecoration && currentFill) {
 | |
|             ctx.save();
 | |
|             ctx.fillStyle = lastFill;
 | |
|             ctx.translate(charBox.renderLeft, charBox.renderTop);
 | |
|             ctx.rotate(charBox.angle);
 | |
|             ctx.fillRect(
 | |
|               -charBox.kernedWidth / 2,
 | |
|               offsetY * _size + _dy,
 | |
|               charBox.kernedWidth,
 | |
|               this.fontSize / 15
 | |
|             );
 | |
|             ctx.restore();
 | |
|           }
 | |
|           else if (
 | |
|             (currentDecoration !== lastDecoration || currentFill !== lastFill || _size !== size || _dy !== dy)
 | |
|             && boxWidth > 0
 | |
|           ) {
 | |
|             var drawStart = leftOffset + lineLeftOffset + boxStart;
 | |
|             if (this.direction === 'rtl') {
 | |
|               drawStart = this.width - drawStart - boxWidth;
 | |
|             }
 | |
|             if (lastDecoration && lastFill) {
 | |
|               ctx.fillStyle = lastFill;
 | |
|               ctx.fillRect(
 | |
|                 drawStart,
 | |
|                 top + offsetY * size + dy,
 | |
|                 boxWidth,
 | |
|                 this.fontSize / 15
 | |
|               );
 | |
|             }
 | |
|             boxStart = charBox.left;
 | |
|             boxWidth = charBox.width;
 | |
|             lastDecoration = currentDecoration;
 | |
|             lastFill = currentFill;
 | |
|             size = _size;
 | |
|             dy = _dy;
 | |
|           }
 | |
|           else {
 | |
|             boxWidth += charBox.kernedWidth;
 | |
|           }
 | |
|         }
 | |
|         var drawStart = leftOffset + lineLeftOffset + boxStart;
 | |
|         if (this.direction === 'rtl') {
 | |
|           drawStart = this.width - drawStart - boxWidth;
 | |
|         }
 | |
|         ctx.fillStyle = currentFill;
 | |
|         currentDecoration && currentFill && ctx.fillRect(
 | |
|           drawStart,
 | |
|           top + offsetY * size + dy,
 | |
|           boxWidth - charSpacing,
 | |
|           this.fontSize / 15
 | |
|         );
 | |
|         topOffset += heightOfLine;
 | |
|       }
 | |
|       // if there is text background color no
 | |
|       // other shadows should be casted
 | |
|       this._removeShadow(ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * return font declaration string for canvas context
 | |
|      * @param {Object} [styleObject] object
 | |
|      * @returns {String} font declaration formatted for canvas context.
 | |
|      */
 | |
|     _getFontDeclaration: function(styleObject, forMeasuring) {
 | |
|       var style = styleObject || this, family = this.fontFamily,
 | |
|           fontIsGeneric = fabric.Text.genericFonts.indexOf(family.toLowerCase()) > -1;
 | |
|       var fontFamily = family === undefined ||
 | |
|       family.indexOf('\'') > -1 || family.indexOf(',') > -1 ||
 | |
|       family.indexOf('"') > -1 || fontIsGeneric
 | |
|         ? style.fontFamily : '"' + style.fontFamily + '"';
 | |
|       return [
 | |
|         // node-canvas needs "weight style", while browsers need "style weight"
 | |
|         // verify if this can be fixed in JSDOM
 | |
|         (fabric.isLikelyNode ? style.fontWeight : style.fontStyle),
 | |
|         (fabric.isLikelyNode ? style.fontStyle : style.fontWeight),
 | |
|         forMeasuring ? this.CACHE_FONT_SIZE + 'px' : style.fontSize + 'px',
 | |
|         fontFamily
 | |
|       ].join(' ');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders text instance on a specified context
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     render: function(ctx) {
 | |
|       // do not render if object is not visible
 | |
|       if (!this.visible) {
 | |
|         return;
 | |
|       }
 | |
|       if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) {
 | |
|         return;
 | |
|       }
 | |
|       if (this._shouldClearDimensionCache()) {
 | |
|         this.initDimensions();
 | |
|       }
 | |
|       this.callSuper('render', ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the text as an array of lines.
 | |
|      * @param {String} text text to split
 | |
|      * @returns {Array} Lines in the text
 | |
|      */
 | |
|     _splitTextIntoLines: function(text) {
 | |
|       var lines = text.split(this._reNewline),
 | |
|           newLines = new Array(lines.length),
 | |
|           newLine = ['\n'],
 | |
|           newText = [];
 | |
|       for (var i = 0; i < lines.length; i++) {
 | |
|         newLines[i] = fabric.util.string.graphemeSplit(lines[i]);
 | |
|         newText = newText.concat(newLines[i], newLine);
 | |
|       }
 | |
|       newText.pop();
 | |
|       return { _unwrappedLines: newLines, lines: lines, graphemeText: newText, graphemeLines: newLines };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} Object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       var allProperties = additionalProps.concat(propertiesToInclude);
 | |
|       var obj = this.callSuper('toObject', allProperties);
 | |
|       obj.styles = fabric.util.stylesToArray(this.styles, this.text);
 | |
|       if (obj.path) {
 | |
|         obj.path = this.path.toObject();
 | |
|       }
 | |
|       return obj;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
 | |
|      * @param {String|Object} key Property name or object (if object, iterate over the object properties)
 | |
|      * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
 | |
|      * @return {fabric.Object} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     set: function(key, value) {
 | |
|       this.callSuper('set', key, value);
 | |
|       var needsDims = false;
 | |
|       var isAddingPath = false;
 | |
|       if (typeof key === 'object') {
 | |
|         for (var _key in key) {
 | |
|           if (_key === 'path') {
 | |
|             this.setPathInfo();
 | |
|           }
 | |
|           needsDims = needsDims || this._dimensionAffectingProps.indexOf(_key) !== -1;
 | |
|           isAddingPath = isAddingPath || _key === 'path';
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         needsDims = this._dimensionAffectingProps.indexOf(key) !== -1;
 | |
|         isAddingPath = key === 'path';
 | |
|       }
 | |
|       if (isAddingPath) {
 | |
|         this.setPathInfo();
 | |
|       }
 | |
|       if (needsDims) {
 | |
|         this.initDimensions();
 | |
|         this.setCoords();
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns complexity of an instance
 | |
|      * @return {Number} complexity
 | |
|      */
 | |
|     complexity: function() {
 | |
|       return 1;
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /* _FROM_SVG_START_ */
 | |
|   /**
 | |
|    * List of attribute names to account for when parsing SVG element (used by {@link fabric.Text.fromElement})
 | |
|    * @static
 | |
|    * @memberOf fabric.Text
 | |
|    * @see: http://www.w3.org/TR/SVG/text.html#TextElement
 | |
|    */
 | |
|   fabric.Text.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(
 | |
|     'x y dx dy font-family font-style font-weight font-size letter-spacing text-decoration text-anchor'.split(' '));
 | |
| 
 | |
|   /**
 | |
|    * Default SVG font size
 | |
|    * @static
 | |
|    * @memberOf fabric.Text
 | |
|    */
 | |
|   fabric.Text.DEFAULT_SVG_FONT_SIZE = 16;
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.Text instance from an SVG element (<b>not yet implemented</b>)
 | |
|    * @static
 | |
|    * @memberOf fabric.Text
 | |
|    * @param {SVGElement} element Element to parse
 | |
|    * @param {Function} callback callback function invoked after parsing
 | |
|    * @param {Object} [options] Options object
 | |
|    */
 | |
|   fabric.Text.fromElement = function(element, callback, options) {
 | |
|     if (!element) {
 | |
|       return callback(null);
 | |
|     }
 | |
| 
 | |
|     var parsedAttributes = fabric.parseAttributes(element, fabric.Text.ATTRIBUTE_NAMES),
 | |
|         parsedAnchor = parsedAttributes.textAnchor || 'left';
 | |
|     options = fabric.util.object.extend((options ? clone(options) : { }), parsedAttributes);
 | |
| 
 | |
|     options.top = options.top || 0;
 | |
|     options.left = options.left || 0;
 | |
|     if (parsedAttributes.textDecoration) {
 | |
|       var textDecoration = parsedAttributes.textDecoration;
 | |
|       if (textDecoration.indexOf('underline') !== -1) {
 | |
|         options.underline = true;
 | |
|       }
 | |
|       if (textDecoration.indexOf('overline') !== -1) {
 | |
|         options.overline = true;
 | |
|       }
 | |
|       if (textDecoration.indexOf('line-through') !== -1) {
 | |
|         options.linethrough = true;
 | |
|       }
 | |
|       delete options.textDecoration;
 | |
|     }
 | |
|     if ('dx' in parsedAttributes) {
 | |
|       options.left += parsedAttributes.dx;
 | |
|     }
 | |
|     if ('dy' in parsedAttributes) {
 | |
|       options.top += parsedAttributes.dy;
 | |
|     }
 | |
|     if (!('fontSize' in options)) {
 | |
|       options.fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE;
 | |
|     }
 | |
| 
 | |
|     var textContent = '';
 | |
| 
 | |
|     // The XML is not properly parsed in IE9 so a workaround to get
 | |
|     // textContent is through firstChild.data. Another workaround would be
 | |
|     // to convert XML loaded from a file to be converted using DOMParser (same way loadSVGFromString() does)
 | |
|     if (!('textContent' in element)) {
 | |
|       if ('firstChild' in element && element.firstChild !== null) {
 | |
|         if ('data' in element.firstChild && element.firstChild.data !== null) {
 | |
|           textContent = element.firstChild.data;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       textContent = element.textContent;
 | |
|     }
 | |
| 
 | |
|     textContent = textContent.replace(/^\s+|\s+$|\n+/g, '').replace(/\s+/g, ' ');
 | |
|     var originalStrokeWidth = options.strokeWidth;
 | |
|     options.strokeWidth = 0;
 | |
| 
 | |
|     var text = new fabric.Text(textContent, options),
 | |
|         textHeightScaleFactor = text.getScaledHeight() / text.height,
 | |
|         lineHeightDiff = (text.height + text.strokeWidth) * text.lineHeight - text.height,
 | |
|         scaledDiff = lineHeightDiff * textHeightScaleFactor,
 | |
|         textHeight = text.getScaledHeight() + scaledDiff,
 | |
|         offX = 0;
 | |
|     /*
 | |
|       Adjust positioning:
 | |
|         x/y attributes in SVG correspond to the bottom-left corner of text bounding box
 | |
|         fabric output by default at top, left.
 | |
|     */
 | |
|     if (parsedAnchor === 'center') {
 | |
|       offX = text.getScaledWidth() / 2;
 | |
|     }
 | |
|     if (parsedAnchor === 'right') {
 | |
|       offX = text.getScaledWidth();
 | |
|     }
 | |
|     text.set({
 | |
|       left: text.left - offX,
 | |
|       top: text.top - (textHeight - text.fontSize * (0.07 + text._fontSizeFraction)) / text.lineHeight,
 | |
|       strokeWidth: typeof originalStrokeWidth !== 'undefined' ? originalStrokeWidth : 1,
 | |
|     });
 | |
|     callback(text);
 | |
|   };
 | |
|   /* _FROM_SVG_END_ */
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.Text instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Text
 | |
|    * @param {Object} object plain js Object to create an instance from
 | |
|    * @param {Function} [callback] Callback to invoke when an fabric.Text instance is created
 | |
|    */
 | |
|   fabric.Text.fromObject = function(object, callback) {
 | |
|     var objectCopy = clone(object), path = object.path;
 | |
|     delete objectCopy.path;
 | |
|     return fabric.Object._fromObject('Text', objectCopy, function(textInstance) {
 | |
|       textInstance.styles = fabric.util.stylesFromArray(object.styles, object.text);
 | |
|       if (path) {
 | |
|         fabric.Object._fromObject('Path', path, function(pathInstance) {
 | |
|           textInstance.set('path', pathInstance);
 | |
|           callback(textInstance);
 | |
|         }, 'path');
 | |
|       }
 | |
|       else {
 | |
|         callback(textInstance);
 | |
|       }
 | |
|     }, 'text');
 | |
|   };
 | |
| 
 | |
|   fabric.Text.genericFonts = ['sans-serif', 'serif', 'cursive', 'fantasy', 'monospace'];
 | |
| 
 | |
|   fabric.util.createAccessors && fabric.util.createAccessors(fabric.Text);
 | |
| 
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function() {
 | |
|   fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ {
 | |
|     /**
 | |
|      * Returns true if object has no styling or no styling in a line
 | |
|      * @param {Number} lineIndex , lineIndex is on wrapped lines.
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isEmptyStyles: function(lineIndex) {
 | |
|       if (!this.styles) {
 | |
|         return true;
 | |
|       }
 | |
|       if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) {
 | |
|         return true;
 | |
|       }
 | |
|       var obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] };
 | |
|       for (var p1 in obj) {
 | |
|         for (var p2 in obj[p1]) {
 | |
|           // eslint-disable-next-line no-unused-vars
 | |
|           for (var p3 in obj[p1][p2]) {
 | |
|             return false;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       return true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if object has a style property or has it ina specified line
 | |
|      * This function is used to detect if a text will use a particular property or not.
 | |
|      * @param {String} property to check for
 | |
|      * @param {Number} lineIndex to check the style on
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     styleHas: function(property, lineIndex) {
 | |
|       if (!this.styles || !property || property === '') {
 | |
|         return false;
 | |
|       }
 | |
|       if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) {
 | |
|         return false;
 | |
|       }
 | |
|       var obj = typeof lineIndex === 'undefined' ? this.styles : { 0: this.styles[lineIndex] };
 | |
|       // eslint-disable-next-line
 | |
|       for (var p1 in obj) {
 | |
|         // eslint-disable-next-line
 | |
|         for (var p2 in obj[p1]) {
 | |
|           if (typeof obj[p1][p2][property] !== 'undefined') {
 | |
|             return true;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Check if characters in a text have a value for a property
 | |
|      * whose value matches the textbox's value for that property.  If so,
 | |
|      * the character-level property is deleted.  If the character
 | |
|      * has no other properties, then it is also deleted.  Finally,
 | |
|      * if the line containing that character has no other characters
 | |
|      * then it also is deleted.
 | |
|      *
 | |
|      * @param {string} property The property to compare between characters and text.
 | |
|      */
 | |
|     cleanStyle: function(property) {
 | |
|       if (!this.styles || !property || property === '') {
 | |
|         return false;
 | |
|       }
 | |
|       var obj = this.styles, stylesCount = 0, letterCount, stylePropertyValue,
 | |
|           allStyleObjectPropertiesMatch = true, graphemeCount = 0, styleObject;
 | |
|       // eslint-disable-next-line
 | |
|       for (var p1 in obj) {
 | |
|         letterCount = 0;
 | |
|         // eslint-disable-next-line
 | |
|         for (var p2 in obj[p1]) {
 | |
|           var styleObject = obj[p1][p2],
 | |
|               stylePropertyHasBeenSet = styleObject.hasOwnProperty(property);
 | |
| 
 | |
|           stylesCount++;
 | |
| 
 | |
|           if (stylePropertyHasBeenSet) {
 | |
|             if (!stylePropertyValue) {
 | |
|               stylePropertyValue = styleObject[property];
 | |
|             }
 | |
|             else if (styleObject[property] !== stylePropertyValue) {
 | |
|               allStyleObjectPropertiesMatch = false;
 | |
|             }
 | |
| 
 | |
|             if (styleObject[property] === this[property]) {
 | |
|               delete styleObject[property];
 | |
|             }
 | |
|           }
 | |
|           else {
 | |
|             allStyleObjectPropertiesMatch = false;
 | |
|           }
 | |
| 
 | |
|           if (Object.keys(styleObject).length !== 0) {
 | |
|             letterCount++;
 | |
|           }
 | |
|           else {
 | |
|             delete obj[p1][p2];
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         if (letterCount === 0) {
 | |
|           delete obj[p1];
 | |
|         }
 | |
|       }
 | |
|       // if every grapheme has the same style set then
 | |
|       // delete those styles and set it on the parent
 | |
|       for (var i = 0; i < this._textLines.length; i++) {
 | |
|         graphemeCount += this._textLines[i].length;
 | |
|       }
 | |
|       if (allStyleObjectPropertiesMatch && stylesCount === graphemeCount) {
 | |
|         this[property] = stylePropertyValue;
 | |
|         this.removeStyle(property);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Remove a style property or properties from all individual character styles
 | |
|      * in a text object.  Deletes the character style object if it contains no other style
 | |
|      * props.  Deletes a line style object if it contains no other character styles.
 | |
|      *
 | |
|      * @param {String} props The property to remove from character styles.
 | |
|      */
 | |
|     removeStyle: function(property) {
 | |
|       if (!this.styles || !property || property === '') {
 | |
|         return;
 | |
|       }
 | |
|       var obj = this.styles, line, lineNum, charNum;
 | |
|       for (lineNum in obj) {
 | |
|         line = obj[lineNum];
 | |
|         for (charNum in line) {
 | |
|           delete line[charNum][property];
 | |
|           if (Object.keys(line[charNum]).length === 0) {
 | |
|             delete line[charNum];
 | |
|           }
 | |
|         }
 | |
|         if (Object.keys(line).length === 0) {
 | |
|           delete obj[lineNum];
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _extendStyles: function(index, styles) {
 | |
|       var loc = this.get2DCursorLocation(index);
 | |
| 
 | |
|       if (!this._getLineStyle(loc.lineIndex)) {
 | |
|         this._setLineStyle(loc.lineIndex);
 | |
|       }
 | |
| 
 | |
|       if (!this._getStyleDeclaration(loc.lineIndex, loc.charIndex)) {
 | |
|         this._setStyleDeclaration(loc.lineIndex, loc.charIndex, {});
 | |
|       }
 | |
| 
 | |
|       fabric.util.object.extend(this._getStyleDeclaration(loc.lineIndex, loc.charIndex), styles);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns 2d representation (lineIndex and charIndex) of cursor (or selection start)
 | |
|      * @param {Number} [selectionStart] Optional index. When not given, current selectionStart is used.
 | |
|      * @param {Boolean} [skipWrapping] consider the location for unwrapped lines. useful to manage styles.
 | |
|      */
 | |
|     get2DCursorLocation: function(selectionStart, skipWrapping) {
 | |
|       if (typeof selectionStart === 'undefined') {
 | |
|         selectionStart = this.selectionStart;
 | |
|       }
 | |
|       var lines = skipWrapping ? this._unwrappedTextLines : this._textLines,
 | |
|           len = lines.length;
 | |
|       for (var i = 0; i < len; i++) {
 | |
|         if (selectionStart <= lines[i].length) {
 | |
|           return {
 | |
|             lineIndex: i,
 | |
|             charIndex: selectionStart
 | |
|           };
 | |
|         }
 | |
|         selectionStart -= lines[i].length + this.missingNewlineOffset(i);
 | |
|       }
 | |
|       return {
 | |
|         lineIndex: i - 1,
 | |
|         charIndex: lines[i - 1].length < selectionStart ? lines[i - 1].length : selectionStart
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Gets style of a current selection/cursor (at the start position)
 | |
|      * if startIndex or endIndex are not provided, selectionStart or selectionEnd will be used.
 | |
|      * @param {Number} [startIndex] Start index to get styles at
 | |
|      * @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1
 | |
|      * @param {Boolean} [complete] get full style or not
 | |
|      * @return {Array} styles an array with one, zero or more Style objects
 | |
|      */
 | |
|     getSelectionStyles: function(startIndex, endIndex, complete) {
 | |
|       if (typeof startIndex === 'undefined') {
 | |
|         startIndex = this.selectionStart || 0;
 | |
|       }
 | |
|       if (typeof endIndex === 'undefined') {
 | |
|         endIndex = this.selectionEnd || startIndex;
 | |
|       }
 | |
|       var styles = [];
 | |
|       for (var i = startIndex; i < endIndex; i++) {
 | |
|         styles.push(this.getStyleAtPosition(i, complete));
 | |
|       }
 | |
|       return styles;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Gets style of a current selection/cursor position
 | |
|      * @param {Number} position  to get styles at
 | |
|      * @param {Boolean} [complete] full style if true
 | |
|      * @return {Object} style Style object at a specified index
 | |
|      * @private
 | |
|      */
 | |
|     getStyleAtPosition: function(position, complete) {
 | |
|       var loc = this.get2DCursorLocation(position),
 | |
|           style = complete ? this.getCompleteStyleDeclaration(loc.lineIndex, loc.charIndex) :
 | |
|             this._getStyleDeclaration(loc.lineIndex, loc.charIndex);
 | |
|       return style || {};
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets style of a current selection, if no selection exist, do not set anything.
 | |
|      * @param {Object} [styles] Styles object
 | |
|      * @param {Number} [startIndex] Start index to get styles at
 | |
|      * @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1
 | |
|      * @return {fabric.IText} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     setSelectionStyles: function(styles, startIndex, endIndex) {
 | |
|       if (typeof startIndex === 'undefined') {
 | |
|         startIndex = this.selectionStart || 0;
 | |
|       }
 | |
|       if (typeof endIndex === 'undefined') {
 | |
|         endIndex = this.selectionEnd || startIndex;
 | |
|       }
 | |
|       for (var i = startIndex; i < endIndex; i++) {
 | |
|         this._extendStyles(i, styles);
 | |
|       }
 | |
|       /* not included in _extendStyles to avoid clearing cache more than once */
 | |
|       this._forceClearCache = true;
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * get the reference, not a clone, of the style object for a given character
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Number} charIndex
 | |
|      * @return {Object} style object
 | |
|      */
 | |
|     _getStyleDeclaration: function(lineIndex, charIndex) {
 | |
|       var lineStyle = this.styles && this.styles[lineIndex];
 | |
|       if (!lineStyle) {
 | |
|         return null;
 | |
|       }
 | |
|       return lineStyle[charIndex];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * return a new object that contains all the style property for a character
 | |
|      * the object returned is newly created
 | |
|      * @param {Number} lineIndex of the line where the character is
 | |
|      * @param {Number} charIndex position of the character on the line
 | |
|      * @return {Object} style object
 | |
|      */
 | |
|     getCompleteStyleDeclaration: function(lineIndex, charIndex) {
 | |
|       var style = this._getStyleDeclaration(lineIndex, charIndex) || { },
 | |
|           styleObject = { }, prop;
 | |
|       for (var i = 0; i < this._styleProperties.length; i++) {
 | |
|         prop = this._styleProperties[i];
 | |
|         styleObject[prop] = typeof style[prop] === 'undefined' ? this[prop] : style[prop];
 | |
|       }
 | |
|       return styleObject;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Number} charIndex
 | |
|      * @param {Object} style
 | |
|      * @private
 | |
|      */
 | |
|     _setStyleDeclaration: function(lineIndex, charIndex, style) {
 | |
|       this.styles[lineIndex][charIndex] = style;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      *
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Number} charIndex
 | |
|      * @private
 | |
|      */
 | |
|     _deleteStyleDeclaration: function(lineIndex, charIndex) {
 | |
|       delete this.styles[lineIndex][charIndex];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @param {Number} lineIndex
 | |
|      * @return {Boolean} if the line exists or not
 | |
|      * @private
 | |
|      */
 | |
|     _getLineStyle: function(lineIndex) {
 | |
|       return !!this.styles[lineIndex];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Set the line style to an empty object so that is initialized
 | |
|      * @param {Number} lineIndex
 | |
|      * @private
 | |
|      */
 | |
|     _setLineStyle: function(lineIndex) {
 | |
|       this.styles[lineIndex] = {};
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @param {Number} lineIndex
 | |
|      * @private
 | |
|      */
 | |
|     _deleteLineStyle: function(lineIndex) {
 | |
|       delete this.styles[lineIndex];
 | |
|     }
 | |
|   });
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   function parseDecoration(object) {
 | |
|     if (object.textDecoration) {
 | |
|       object.textDecoration.indexOf('underline') > -1 && (object.underline = true);
 | |
|       object.textDecoration.indexOf('line-through') > -1 && (object.linethrough = true);
 | |
|       object.textDecoration.indexOf('overline') > -1 && (object.overline = true);
 | |
|       delete object.textDecoration;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * IText class (introduced in <b>v1.4</b>) Events are also fired with "text:"
 | |
|    * prefix when observing canvas.
 | |
|    * @class fabric.IText
 | |
|    * @extends fabric.Text
 | |
|    * @mixes fabric.Observable
 | |
|    *
 | |
|    * @fires changed
 | |
|    * @fires selection:changed
 | |
|    * @fires editing:entered
 | |
|    * @fires editing:exited
 | |
|    *
 | |
|    * @return {fabric.IText} thisArg
 | |
|    * @see {@link fabric.IText#initialize} for constructor definition
 | |
|    *
 | |
|    * <p>Supported key combinations:</p>
 | |
|    * <pre>
 | |
|    *   Move cursor:                    left, right, up, down
 | |
|    *   Select character:               shift + left, shift + right
 | |
|    *   Select text vertically:         shift + up, shift + down
 | |
|    *   Move cursor by word:            alt + left, alt + right
 | |
|    *   Select words:                   shift + alt + left, shift + alt + right
 | |
|    *   Move cursor to line start/end:  cmd + left, cmd + right or home, end
 | |
|    *   Select till start/end of line:  cmd + shift + left, cmd + shift + right or shift + home, shift + end
 | |
|    *   Jump to start/end of text:      cmd + up, cmd + down
 | |
|    *   Select till start/end of text:  cmd + shift + up, cmd + shift + down or shift + pgUp, shift + pgDown
 | |
|    *   Delete character:               backspace
 | |
|    *   Delete word:                    alt + backspace
 | |
|    *   Delete line:                    cmd + backspace
 | |
|    *   Forward delete:                 delete
 | |
|    *   Copy text:                      ctrl/cmd + c
 | |
|    *   Paste text:                     ctrl/cmd + v
 | |
|    *   Cut text:                       ctrl/cmd + x
 | |
|    *   Select entire text:             ctrl/cmd + a
 | |
|    *   Quit editing                    tab or esc
 | |
|    * </pre>
 | |
|    *
 | |
|    * <p>Supported mouse/touch combination</p>
 | |
|    * <pre>
 | |
|    *   Position cursor:                click/touch
 | |
|    *   Create selection:               click/touch & drag
 | |
|    *   Create selection:               click & shift + click
 | |
|    *   Select word:                    double click
 | |
|    *   Select line:                    triple click
 | |
|    * </pre>
 | |
|    */
 | |
|   fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'i-text',
 | |
| 
 | |
|     /**
 | |
|      * Index where text selection starts (or where cursor is when there is no selection)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     selectionStart: 0,
 | |
| 
 | |
|     /**
 | |
|      * Index where text selection ends
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     selectionEnd: 0,
 | |
| 
 | |
|     /**
 | |
|      * Color of text selection
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     selectionColor: 'rgba(17,119,255,0.3)',
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether text is in editing mode
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     isEditing: false,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether a text can be edited
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     editable: true,
 | |
| 
 | |
|     /**
 | |
|      * Border color of text object while it's in editing mode
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     editingBorderColor: 'rgba(102,153,255,0.25)',
 | |
| 
 | |
|     /**
 | |
|      * Width of cursor (in px)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     cursorWidth: 2,
 | |
| 
 | |
|     /**
 | |
|      * Color of text cursor color in editing mode.
 | |
|      * if not set (default) will take color from the text.
 | |
|      * if set to a color value that fabric can understand, it will
 | |
|      * be used instead of the color of the text at the current position.
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     cursorColor: '',
 | |
| 
 | |
|     /**
 | |
|      * Delay between cursor blink (in ms)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     cursorDelay: 1000,
 | |
| 
 | |
|     /**
 | |
|      * Duration of cursor fadein (in ms)
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     cursorDuration: 600,
 | |
| 
 | |
|     /**
 | |
|      * Indicates whether internal text char widths can be cached
 | |
|      * @type Boolean
 | |
|      * @default
 | |
|      */
 | |
|     caching: true,
 | |
| 
 | |
|     /**
 | |
|      * DOM container to append the hiddenTextarea.
 | |
|      * An alternative to attaching to the document.body.
 | |
|      * Useful to reduce laggish redraw of the full document.body tree and
 | |
|      * also with modals event capturing that won't let the textarea take focus.
 | |
|      * @type HTMLElement
 | |
|      * @default
 | |
|      */
 | |
|     hiddenTextareaContainer: null,
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _reSpace: /\s|\n/,
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _currentCursorOpacity: 0,
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _selectionDirection: null,
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _abortCursorAnimation: false,
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     __widthOfSpace: [],
 | |
| 
 | |
|     /**
 | |
|      * Helps determining when the text is in composition, so that the cursor
 | |
|      * rendering is altered.
 | |
|      */
 | |
|     inCompositionMode: false,
 | |
| 
 | |
|     /**
 | |
|      * Constructor
 | |
|      * @param {String} text Text string
 | |
|      * @param {Object} [options] Options object
 | |
|      * @return {fabric.IText} thisArg
 | |
|      */
 | |
|     initialize: function(text, options) {
 | |
|       this.callSuper('initialize', text, options);
 | |
|       this.initBehavior();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets selection start (left boundary of a selection)
 | |
|      * @param {Number} index Index to set selection start to
 | |
|      */
 | |
|     setSelectionStart: function(index) {
 | |
|       index = Math.max(index, 0);
 | |
|       this._updateAndFire('selectionStart', index);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Sets selection end (right boundary of a selection)
 | |
|      * @param {Number} index Index to set selection end to
 | |
|      */
 | |
|     setSelectionEnd: function(index) {
 | |
|       index = Math.min(index, this.text.length);
 | |
|       this._updateAndFire('selectionEnd', index);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {String} property 'selectionStart' or 'selectionEnd'
 | |
|      * @param {Number} index new position of property
 | |
|      */
 | |
|     _updateAndFire: function(property, index) {
 | |
|       if (this[property] !== index) {
 | |
|         this._fireSelectionChanged();
 | |
|         this[property] = index;
 | |
|       }
 | |
|       this._updateTextarea();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Fires the even of selection changed
 | |
|      * @private
 | |
|      */
 | |
|     _fireSelectionChanged: function() {
 | |
|       this.fire('selection:changed');
 | |
|       this.canvas && this.canvas.fire('text:selection:changed', { target: this });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Initialize text dimensions. Render all text on given context
 | |
|      * or on a offscreen canvas to get the text width with measureText.
 | |
|      * Updates this.width and this.height with the proper values.
 | |
|      * Does not return dimensions.
 | |
|      * @private
 | |
|      */
 | |
|     initDimensions: function() {
 | |
|       this.isEditing && this.initDelayedCursor();
 | |
|       this.clearContextTop();
 | |
|       this.callSuper('initDimensions');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     render: function(ctx) {
 | |
|       this.clearContextTop();
 | |
|       this.callSuper('render', ctx);
 | |
|       // clear the cursorOffsetCache, so we ensure to calculate once per renderCursor
 | |
|       // the correct position but not at every cursor animation.
 | |
|       this.cursorOffsetCache = { };
 | |
|       this.renderCursorOrSelection();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {CanvasRenderingContext2D} ctx Context to render on
 | |
|      */
 | |
|     _render: function(ctx) {
 | |
|       this.callSuper('_render', ctx);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Prepare and clean the contextTop
 | |
|      */
 | |
|     clearContextTop: function(skipRestore) {
 | |
|       if (!this.isEditing || !this.canvas || !this.canvas.contextTop) {
 | |
|         return;
 | |
|       }
 | |
|       var ctx = this.canvas.contextTop, v = this.canvas.viewportTransform;
 | |
|       ctx.save();
 | |
|       ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
 | |
|       this.transform(ctx);
 | |
|       this._clearTextArea(ctx);
 | |
|       skipRestore || ctx.restore();
 | |
|     },
 | |
|     /**
 | |
|      * Renders cursor or selection (depending on what exists)
 | |
|      * it does on the contextTop. If contextTop is not available, do nothing.
 | |
|      */
 | |
|     renderCursorOrSelection: function() {
 | |
|       if (!this.isEditing || !this.canvas || !this.canvas.contextTop) {
 | |
|         return;
 | |
|       }
 | |
|       var boundaries = this._getCursorBoundaries(),
 | |
|           ctx = this.canvas.contextTop;
 | |
|       this.clearContextTop(true);
 | |
|       if (this.selectionStart === this.selectionEnd) {
 | |
|         this.renderCursor(boundaries, ctx);
 | |
|       }
 | |
|       else {
 | |
|         this.renderSelection(boundaries, ctx);
 | |
|       }
 | |
|       ctx.restore();
 | |
|     },
 | |
| 
 | |
|     _clearTextArea: function(ctx) {
 | |
|       // we add 4 pixel, to be sure to do not leave any pixel out
 | |
|       var width = this.width + 4, height = this.height + 4;
 | |
|       ctx.clearRect(-width / 2, -height / 2, width, height);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns cursor boundaries (left, top, leftOffset, topOffset)
 | |
|      * @private
 | |
|      * @param {Array} chars Array of characters
 | |
|      * @param {String} typeOfBoundaries
 | |
|      */
 | |
|     _getCursorBoundaries: function(position) {
 | |
| 
 | |
|       // left/top are left/top of entire text box
 | |
|       // leftOffset/topOffset are offset from that left/top point of a text box
 | |
| 
 | |
|       if (typeof position === 'undefined') {
 | |
|         position = this.selectionStart;
 | |
|       }
 | |
| 
 | |
|       var left = this._getLeftOffset(),
 | |
|           top = this._getTopOffset(),
 | |
|           offsets = this._getCursorBoundariesOffsets(position);
 | |
|       return {
 | |
|         left: left,
 | |
|         top: top,
 | |
|         leftOffset: offsets.left,
 | |
|         topOffset: offsets.top
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _getCursorBoundariesOffsets: function(position) {
 | |
|       if (this.cursorOffsetCache && 'top' in this.cursorOffsetCache) {
 | |
|         return this.cursorOffsetCache;
 | |
|       }
 | |
|       var lineLeftOffset,
 | |
|           lineIndex,
 | |
|           charIndex,
 | |
|           topOffset = 0,
 | |
|           leftOffset = 0,
 | |
|           boundaries,
 | |
|           cursorPosition = this.get2DCursorLocation(position);
 | |
|       charIndex = cursorPosition.charIndex;
 | |
|       lineIndex = cursorPosition.lineIndex;
 | |
|       for (var i = 0; i < lineIndex; i++) {
 | |
|         topOffset += this.getHeightOfLine(i);
 | |
|       }
 | |
|       lineLeftOffset = this._getLineLeftOffset(lineIndex);
 | |
|       var bound = this.__charBounds[lineIndex][charIndex];
 | |
|       bound && (leftOffset = bound.left);
 | |
|       if (this.charSpacing !== 0 && charIndex === this._textLines[lineIndex].length) {
 | |
|         leftOffset -= this._getWidthOfCharSpacing();
 | |
|       }
 | |
|       boundaries = {
 | |
|         top: topOffset,
 | |
|         left: lineLeftOffset + (leftOffset > 0 ? leftOffset : 0),
 | |
|       };
 | |
|       if (this.direction === 'rtl') {
 | |
|         boundaries.left *= -1;
 | |
|       }
 | |
|       this.cursorOffsetCache = boundaries;
 | |
|       return this.cursorOffsetCache;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders cursor
 | |
|      * @param {Object} boundaries
 | |
|      * @param {CanvasRenderingContext2D} ctx transformed context to draw on
 | |
|      */
 | |
|     renderCursor: function(boundaries, ctx) {
 | |
|       var cursorLocation = this.get2DCursorLocation(),
 | |
|           lineIndex = cursorLocation.lineIndex,
 | |
|           charIndex = cursorLocation.charIndex > 0 ? cursorLocation.charIndex - 1 : 0,
 | |
|           charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize'),
 | |
|           multiplier = this.scaleX * this.canvas.getZoom(),
 | |
|           cursorWidth = this.cursorWidth / multiplier,
 | |
|           topOffset = boundaries.topOffset,
 | |
|           dy = this.getValueOfPropertyAt(lineIndex, charIndex, 'deltaY');
 | |
|       topOffset += (1 - this._fontSizeFraction) * this.getHeightOfLine(lineIndex) / this.lineHeight
 | |
|         - charHeight * (1 - this._fontSizeFraction);
 | |
| 
 | |
|       if (this.inCompositionMode) {
 | |
|         this.renderSelection(boundaries, ctx);
 | |
|       }
 | |
|       ctx.fillStyle = this.cursorColor || this.getValueOfPropertyAt(lineIndex, charIndex, 'fill');
 | |
|       ctx.globalAlpha = this.__isMousedown ? 1 : this._currentCursorOpacity;
 | |
|       ctx.fillRect(
 | |
|         boundaries.left + boundaries.leftOffset - cursorWidth / 2,
 | |
|         topOffset + boundaries.top + dy,
 | |
|         cursorWidth,
 | |
|         charHeight);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Renders text selection
 | |
|      * @param {Object} boundaries Object with left/top/leftOffset/topOffset
 | |
|      * @param {CanvasRenderingContext2D} ctx transformed context to draw on
 | |
|      */
 | |
|     renderSelection: function(boundaries, ctx) {
 | |
| 
 | |
|       var selectionStart = this.inCompositionMode ? this.hiddenTextarea.selectionStart : this.selectionStart,
 | |
|           selectionEnd = this.inCompositionMode ? this.hiddenTextarea.selectionEnd : this.selectionEnd,
 | |
|           isJustify = this.textAlign.indexOf('justify') !== -1,
 | |
|           start = this.get2DCursorLocation(selectionStart),
 | |
|           end = this.get2DCursorLocation(selectionEnd),
 | |
|           startLine = start.lineIndex,
 | |
|           endLine = end.lineIndex,
 | |
|           startChar = start.charIndex < 0 ? 0 : start.charIndex,
 | |
|           endChar = end.charIndex < 0 ? 0 : end.charIndex;
 | |
| 
 | |
|       for (var i = startLine; i <= endLine; i++) {
 | |
|         var lineOffset = this._getLineLeftOffset(i) || 0,
 | |
|             lineHeight = this.getHeightOfLine(i),
 | |
|             realLineHeight = 0, boxStart = 0, boxEnd = 0;
 | |
| 
 | |
|         if (i === startLine) {
 | |
|           boxStart = this.__charBounds[startLine][startChar].left;
 | |
|         }
 | |
|         if (i >= startLine && i < endLine) {
 | |
|           boxEnd = isJustify && !this.isEndOfWrapping(i) ? this.width : this.getLineWidth(i) || 5; // WTF is this 5?
 | |
|         }
 | |
|         else if (i === endLine) {
 | |
|           if (endChar === 0) {
 | |
|             boxEnd = this.__charBounds[endLine][endChar].left;
 | |
|           }
 | |
|           else {
 | |
|             var charSpacing = this._getWidthOfCharSpacing();
 | |
|             boxEnd = this.__charBounds[endLine][endChar - 1].left
 | |
|               + this.__charBounds[endLine][endChar - 1].width - charSpacing;
 | |
|           }
 | |
|         }
 | |
|         realLineHeight = lineHeight;
 | |
|         if (this.lineHeight < 1 || (i === endLine && this.lineHeight > 1)) {
 | |
|           lineHeight /= this.lineHeight;
 | |
|         }
 | |
|         var drawStart = boundaries.left + lineOffset + boxStart,
 | |
|             drawWidth = boxEnd - boxStart,
 | |
|             drawHeight = lineHeight, extraTop = 0;
 | |
|         if (this.inCompositionMode) {
 | |
|           ctx.fillStyle = this.compositionColor || 'black';
 | |
|           drawHeight = 1;
 | |
|           extraTop = lineHeight;
 | |
|         }
 | |
|         else {
 | |
|           ctx.fillStyle = this.selectionColor;
 | |
|         }
 | |
|         if (this.direction === 'rtl') {
 | |
|           drawStart = this.width - drawStart - drawWidth;
 | |
|         }
 | |
|         ctx.fillRect(
 | |
|           drawStart,
 | |
|           boundaries.top + boundaries.topOffset + extraTop,
 | |
|           drawWidth,
 | |
|           drawHeight);
 | |
|         boundaries.topOffset += realLineHeight;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * High level function to know the height of the cursor.
 | |
|      * the currentChar is the one that precedes the cursor
 | |
|      * Returns fontSize of char at the current cursor
 | |
|      * Unused from the library, is for the end user
 | |
|      * @return {Number} Character font size
 | |
|      */
 | |
|     getCurrentCharFontSize: function() {
 | |
|       var cp = this._getCurrentCharIndex();
 | |
|       return this.getValueOfPropertyAt(cp.l, cp.c, 'fontSize');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * High level function to know the color of the cursor.
 | |
|      * the currentChar is the one that precedes the cursor
 | |
|      * Returns color (fill) of char at the current cursor
 | |
|      * if the text object has a pattern or gradient for filler, it will return that.
 | |
|      * Unused by the library, is for the end user
 | |
|      * @return {String | fabric.Gradient | fabric.Pattern} Character color (fill)
 | |
|      */
 | |
|     getCurrentCharColor: function() {
 | |
|       var cp = this._getCurrentCharIndex();
 | |
|       return this.getValueOfPropertyAt(cp.l, cp.c, 'fill');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns the cursor position for the getCurrent.. functions
 | |
|      * @private
 | |
|      */
 | |
|     _getCurrentCharIndex: function() {
 | |
|       var cursorPosition = this.get2DCursorLocation(this.selectionStart, true),
 | |
|           charIndex = cursorPosition.charIndex > 0 ? cursorPosition.charIndex - 1 : 0;
 | |
|       return { l: cursorPosition.lineIndex, c: charIndex };
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.IText instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.IText
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {function} [callback] invoked with new instance as argument
 | |
|    */
 | |
|   fabric.IText.fromObject = function(object, callback) {
 | |
|     var styles = fabric.util.stylesFromArray(object.styles, object.text);
 | |
|     //copy object to prevent mutation
 | |
|     var objCopy = Object.assign({}, object, { styles: styles });
 | |
|     parseDecoration(objCopy);
 | |
|     if (objCopy.styles) {
 | |
|       for (var i in objCopy.styles) {
 | |
|         for (var j in objCopy.styles[i]) {
 | |
|           parseDecoration(objCopy.styles[i][j]);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     fabric.Object._fromObject('IText', objCopy, callback, 'text');
 | |
|   };
 | |
| })();
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var clone = fabric.util.object.clone;
 | |
| 
 | |
|   fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Initializes all the interactive behavior of IText
 | |
|      */
 | |
|     initBehavior: function() {
 | |
|       this.initAddedHandler();
 | |
|       this.initRemovedHandler();
 | |
|       this.initCursorSelectionHandlers();
 | |
|       this.initDoubleClickSimulation();
 | |
|       this.mouseMoveHandler = this.mouseMoveHandler.bind(this);
 | |
|     },
 | |
| 
 | |
|     onDeselect: function() {
 | |
|       this.isEditing && this.exitEditing();
 | |
|       this.selected = false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Initializes "added" event handler
 | |
|      */
 | |
|     initAddedHandler: function() {
 | |
|       var _this = this;
 | |
|       this.on('added', function() {
 | |
|         var canvas = _this.canvas;
 | |
|         if (canvas) {
 | |
|           if (!canvas._hasITextHandlers) {
 | |
|             canvas._hasITextHandlers = true;
 | |
|             _this._initCanvasHandlers(canvas);
 | |
|           }
 | |
|           canvas._iTextInstances = canvas._iTextInstances || [];
 | |
|           canvas._iTextInstances.push(_this);
 | |
|         }
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     initRemovedHandler: function() {
 | |
|       var _this = this;
 | |
|       this.on('removed', function() {
 | |
|         var canvas = _this.canvas;
 | |
|         if (canvas) {
 | |
|           canvas._iTextInstances = canvas._iTextInstances || [];
 | |
|           fabric.util.removeFromArray(canvas._iTextInstances, _this);
 | |
|           if (canvas._iTextInstances.length === 0) {
 | |
|             canvas._hasITextHandlers = false;
 | |
|             _this._removeCanvasHandlers(canvas);
 | |
|           }
 | |
|         }
 | |
|       });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * register canvas event to manage exiting on other instances
 | |
|      * @private
 | |
|      */
 | |
|     _initCanvasHandlers: function(canvas) {
 | |
|       canvas._mouseUpITextHandler = function() {
 | |
|         if (canvas._iTextInstances) {
 | |
|           canvas._iTextInstances.forEach(function(obj) {
 | |
|             obj.__isMousedown = false;
 | |
|           });
 | |
|         }
 | |
|       };
 | |
|       canvas.on('mouse:up', canvas._mouseUpITextHandler);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * remove canvas event to manage exiting on other instances
 | |
|      * @private
 | |
|      */
 | |
|     _removeCanvasHandlers: function(canvas) {
 | |
|       canvas.off('mouse:up', canvas._mouseUpITextHandler);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _tick: function() {
 | |
|       this._currentTickState = this._animateCursor(this, 1, this.cursorDuration, '_onTickComplete');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _animateCursor: function(obj, targetOpacity, duration, completeMethod) {
 | |
| 
 | |
|       var tickState;
 | |
| 
 | |
|       tickState = {
 | |
|         isAborted: false,
 | |
|         abort: function() {
 | |
|           this.isAborted = true;
 | |
|         },
 | |
|       };
 | |
| 
 | |
|       obj.animate('_currentCursorOpacity', targetOpacity, {
 | |
|         duration: duration,
 | |
|         onComplete: function() {
 | |
|           if (!tickState.isAborted) {
 | |
|             obj[completeMethod]();
 | |
|           }
 | |
|         },
 | |
|         onChange: function() {
 | |
|           // we do not want to animate a selection, only cursor
 | |
|           if (obj.canvas && obj.selectionStart === obj.selectionEnd) {
 | |
|             obj.renderCursorOrSelection();
 | |
|           }
 | |
|         },
 | |
|         abort: function() {
 | |
|           return tickState.isAborted;
 | |
|         }
 | |
|       });
 | |
|       return tickState;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _onTickComplete: function() {
 | |
| 
 | |
|       var _this = this;
 | |
| 
 | |
|       if (this._cursorTimeout1) {
 | |
|         clearTimeout(this._cursorTimeout1);
 | |
|       }
 | |
|       this._cursorTimeout1 = setTimeout(function() {
 | |
|         _this._currentTickCompleteState = _this._animateCursor(_this, 0, this.cursorDuration / 2, '_tick');
 | |
|       }, 100);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Initializes delayed cursor
 | |
|      */
 | |
|     initDelayedCursor: function(restart) {
 | |
|       var _this = this,
 | |
|           delay = restart ? 0 : this.cursorDelay;
 | |
| 
 | |
|       this.abortCursorAnimation();
 | |
|       this._currentCursorOpacity = 1;
 | |
|       this._cursorTimeout2 = setTimeout(function() {
 | |
|         _this._tick();
 | |
|       }, delay);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Aborts cursor animation and clears all timeouts
 | |
|      */
 | |
|     abortCursorAnimation: function() {
 | |
|       var shouldClear = this._currentTickState || this._currentTickCompleteState,
 | |
|           canvas = this.canvas;
 | |
|       this._currentTickState && this._currentTickState.abort();
 | |
|       this._currentTickCompleteState && this._currentTickCompleteState.abort();
 | |
| 
 | |
|       clearTimeout(this._cursorTimeout1);
 | |
|       clearTimeout(this._cursorTimeout2);
 | |
| 
 | |
|       this._currentCursorOpacity = 0;
 | |
|       // to clear just itext area we need to transform the context
 | |
|       // it may not be worth it
 | |
|       if (shouldClear && canvas) {
 | |
|         canvas.clearContext(canvas.contextTop || canvas.contextContainer);
 | |
|       }
 | |
| 
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Selects entire text
 | |
|      * @return {fabric.IText} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     selectAll: function() {
 | |
|       this.selectionStart = 0;
 | |
|       this.selectionEnd = this._text.length;
 | |
|       this._fireSelectionChanged();
 | |
|       this._updateTextarea();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns selected text
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSelectedText: function() {
 | |
|       return this._text.slice(this.selectionStart, this.selectionEnd).join('');
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Find new selection index representing start of current word according to current selection index
 | |
|      * @param {Number} startFrom Current selection index
 | |
|      * @return {Number} New selection index
 | |
|      */
 | |
|     findWordBoundaryLeft: function(startFrom) {
 | |
|       var offset = 0, index = startFrom - 1;
 | |
| 
 | |
|       // remove space before cursor first
 | |
|       if (this._reSpace.test(this._text[index])) {
 | |
|         while (this._reSpace.test(this._text[index])) {
 | |
|           offset++;
 | |
|           index--;
 | |
|         }
 | |
|       }
 | |
|       while (/\S/.test(this._text[index]) && index > -1) {
 | |
|         offset++;
 | |
|         index--;
 | |
|       }
 | |
| 
 | |
|       return startFrom - offset;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Find new selection index representing end of current word according to current selection index
 | |
|      * @param {Number} startFrom Current selection index
 | |
|      * @return {Number} New selection index
 | |
|      */
 | |
|     findWordBoundaryRight: function(startFrom) {
 | |
|       var offset = 0, index = startFrom;
 | |
| 
 | |
|       // remove space after cursor first
 | |
|       if (this._reSpace.test(this._text[index])) {
 | |
|         while (this._reSpace.test(this._text[index])) {
 | |
|           offset++;
 | |
|           index++;
 | |
|         }
 | |
|       }
 | |
|       while (/\S/.test(this._text[index]) && index < this._text.length) {
 | |
|         offset++;
 | |
|         index++;
 | |
|       }
 | |
| 
 | |
|       return startFrom + offset;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Find new selection index representing start of current line according to current selection index
 | |
|      * @param {Number} startFrom Current selection index
 | |
|      * @return {Number} New selection index
 | |
|      */
 | |
|     findLineBoundaryLeft: function(startFrom) {
 | |
|       var offset = 0, index = startFrom - 1;
 | |
| 
 | |
|       while (!/\n/.test(this._text[index]) && index > -1) {
 | |
|         offset++;
 | |
|         index--;
 | |
|       }
 | |
| 
 | |
|       return startFrom - offset;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Find new selection index representing end of current line according to current selection index
 | |
|      * @param {Number} startFrom Current selection index
 | |
|      * @return {Number} New selection index
 | |
|      */
 | |
|     findLineBoundaryRight: function(startFrom) {
 | |
|       var offset = 0, index = startFrom;
 | |
| 
 | |
|       while (!/\n/.test(this._text[index]) && index < this._text.length) {
 | |
|         offset++;
 | |
|         index++;
 | |
|       }
 | |
| 
 | |
|       return startFrom + offset;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Finds index corresponding to beginning or end of a word
 | |
|      * @param {Number} selectionStart Index of a character
 | |
|      * @param {Number} direction 1 or -1
 | |
|      * @return {Number} Index of the beginning or end of a word
 | |
|      */
 | |
|     searchWordBoundary: function(selectionStart, direction) {
 | |
|       var text = this._text,
 | |
|           index     = this._reSpace.test(text[selectionStart]) ? selectionStart - 1 : selectionStart,
 | |
|           _char     = text[index],
 | |
|           // wrong
 | |
|           reNonWord = fabric.reNonWord;
 | |
| 
 | |
|       while (!reNonWord.test(_char) && index > 0 && index < text.length) {
 | |
|         index += direction;
 | |
|         _char = text[index];
 | |
|       }
 | |
|       if (reNonWord.test(_char)) {
 | |
|         index += direction === 1 ? 0 : 1;
 | |
|       }
 | |
|       return index;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Selects a word based on the index
 | |
|      * @param {Number} selectionStart Index of a character
 | |
|      */
 | |
|     selectWord: function(selectionStart) {
 | |
|       selectionStart = selectionStart || this.selectionStart;
 | |
|       var newSelectionStart = this.searchWordBoundary(selectionStart, -1), /* search backwards */
 | |
|           newSelectionEnd = this.searchWordBoundary(selectionStart, 1); /* search forward */
 | |
| 
 | |
|       this.selectionStart = newSelectionStart;
 | |
|       this.selectionEnd = newSelectionEnd;
 | |
|       this._fireSelectionChanged();
 | |
|       this._updateTextarea();
 | |
|       this.renderCursorOrSelection();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Selects a line based on the index
 | |
|      * @param {Number} selectionStart Index of a character
 | |
|      * @return {fabric.IText} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     selectLine: function(selectionStart) {
 | |
|       selectionStart = selectionStart || this.selectionStart;
 | |
|       var newSelectionStart = this.findLineBoundaryLeft(selectionStart),
 | |
|           newSelectionEnd = this.findLineBoundaryRight(selectionStart);
 | |
| 
 | |
|       this.selectionStart = newSelectionStart;
 | |
|       this.selectionEnd = newSelectionEnd;
 | |
|       this._fireSelectionChanged();
 | |
|       this._updateTextarea();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Enters editing state
 | |
|      * @return {fabric.IText} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     enterEditing: function(e) {
 | |
|       if (this.isEditing || !this.editable) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       if (this.canvas) {
 | |
|         this.canvas.calcOffset();
 | |
|         this.exitEditingOnOthers(this.canvas);
 | |
|       }
 | |
| 
 | |
|       this.isEditing = true;
 | |
| 
 | |
|       this.initHiddenTextarea(e);
 | |
|       this.hiddenTextarea.focus();
 | |
|       this.hiddenTextarea.value = this.text;
 | |
|       this._updateTextarea();
 | |
|       this._saveEditingProps();
 | |
|       this._setEditingProps();
 | |
|       this._textBeforeEdit = this.text;
 | |
| 
 | |
|       this._tick();
 | |
|       this.fire('editing:entered');
 | |
|       this._fireSelectionChanged();
 | |
|       if (!this.canvas) {
 | |
|         return this;
 | |
|       }
 | |
|       this.canvas.fire('text:editing:entered', { target: this });
 | |
|       this.initMouseMoveHandler();
 | |
|       this.canvas.requestRenderAll();
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     exitEditingOnOthers: function(canvas) {
 | |
|       if (canvas._iTextInstances) {
 | |
|         canvas._iTextInstances.forEach(function(obj) {
 | |
|           obj.selected = false;
 | |
|           if (obj.isEditing) {
 | |
|             obj.exitEditing();
 | |
|           }
 | |
|         });
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Initializes "mousemove" event handler
 | |
|      */
 | |
|     initMouseMoveHandler: function() {
 | |
|       this.canvas.on('mouse:move', this.mouseMoveHandler);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     mouseMoveHandler: function(options) {
 | |
|       if (!this.__isMousedown || !this.isEditing) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       // regain focus
 | |
|       document.activeElement !== this.hiddenTextarea && this.hiddenTextarea.focus();
 | |
| 
 | |
|       var newSelectionStart = this.getSelectionStartFromPointer(options.e),
 | |
|           currentStart = this.selectionStart,
 | |
|           currentEnd = this.selectionEnd;
 | |
|       if (
 | |
|         (newSelectionStart !== this.__selectionStartOnMouseDown || currentStart === currentEnd)
 | |
|         &&
 | |
|         (currentStart === newSelectionStart || currentEnd === newSelectionStart)
 | |
|       ) {
 | |
|         return;
 | |
|       }
 | |
|       if (newSelectionStart > this.__selectionStartOnMouseDown) {
 | |
|         this.selectionStart = this.__selectionStartOnMouseDown;
 | |
|         this.selectionEnd = newSelectionStart;
 | |
|       }
 | |
|       else {
 | |
|         this.selectionStart = newSelectionStart;
 | |
|         this.selectionEnd = this.__selectionStartOnMouseDown;
 | |
|       }
 | |
|       if (this.selectionStart !== currentStart || this.selectionEnd !== currentEnd) {
 | |
|         this.restartCursorIfNeeded();
 | |
|         this._fireSelectionChanged();
 | |
|         this._updateTextarea();
 | |
|         this.renderCursorOrSelection();
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _setEditingProps: function() {
 | |
|       this.hoverCursor = 'text';
 | |
| 
 | |
|       if (this.canvas) {
 | |
|         this.canvas.defaultCursor = this.canvas.moveCursor = 'text';
 | |
|       }
 | |
| 
 | |
|       this.borderColor = this.editingBorderColor;
 | |
|       this.hasControls = this.selectable = false;
 | |
|       this.lockMovementX = this.lockMovementY = true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * convert from textarea to grapheme indexes
 | |
|      */
 | |
|     fromStringToGraphemeSelection: function(start, end, text) {
 | |
|       var smallerTextStart = text.slice(0, start),
 | |
|           graphemeStart = fabric.util.string.graphemeSplit(smallerTextStart).length;
 | |
|       if (start === end) {
 | |
|         return { selectionStart: graphemeStart, selectionEnd: graphemeStart };
 | |
|       }
 | |
|       var smallerTextEnd = text.slice(start, end),
 | |
|           graphemeEnd = fabric.util.string.graphemeSplit(smallerTextEnd).length;
 | |
|       return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * convert from fabric to textarea values
 | |
|      */
 | |
|     fromGraphemeToStringSelection: function(start, end, _text) {
 | |
|       var smallerTextStart = _text.slice(0, start),
 | |
|           graphemeStart = smallerTextStart.join('').length;
 | |
|       if (start === end) {
 | |
|         return { selectionStart: graphemeStart, selectionEnd: graphemeStart };
 | |
|       }
 | |
|       var smallerTextEnd = _text.slice(start, end),
 | |
|           graphemeEnd = smallerTextEnd.join('').length;
 | |
|       return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _updateTextarea: function() {
 | |
|       this.cursorOffsetCache = { };
 | |
|       if (!this.hiddenTextarea) {
 | |
|         return;
 | |
|       }
 | |
|       if (!this.inCompositionMode) {
 | |
|         var newSelection = this.fromGraphemeToStringSelection(this.selectionStart, this.selectionEnd, this._text);
 | |
|         this.hiddenTextarea.selectionStart = newSelection.selectionStart;
 | |
|         this.hiddenTextarea.selectionEnd = newSelection.selectionEnd;
 | |
|       }
 | |
|       this.updateTextareaPosition();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     updateFromTextArea: function() {
 | |
|       if (!this.hiddenTextarea) {
 | |
|         return;
 | |
|       }
 | |
|       this.cursorOffsetCache = { };
 | |
|       this.text = this.hiddenTextarea.value;
 | |
|       if (this._shouldClearDimensionCache()) {
 | |
|         this.initDimensions();
 | |
|         this.setCoords();
 | |
|       }
 | |
|       var newSelection = this.fromStringToGraphemeSelection(
 | |
|         this.hiddenTextarea.selectionStart, this.hiddenTextarea.selectionEnd, this.hiddenTextarea.value);
 | |
|       this.selectionEnd = this.selectionStart = newSelection.selectionEnd;
 | |
|       if (!this.inCompositionMode) {
 | |
|         this.selectionStart = newSelection.selectionStart;
 | |
|       }
 | |
|       this.updateTextareaPosition();
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     updateTextareaPosition: function() {
 | |
|       if (this.selectionStart === this.selectionEnd) {
 | |
|         var style = this._calcTextareaPosition();
 | |
|         this.hiddenTextarea.style.left = style.left;
 | |
|         this.hiddenTextarea.style.top = style.top;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @return {Object} style contains style for hiddenTextarea
 | |
|      */
 | |
|     _calcTextareaPosition: function() {
 | |
|       if (!this.canvas) {
 | |
|         return { x: 1, y: 1 };
 | |
|       }
 | |
|       var desiredPosition = this.inCompositionMode ? this.compositionStart : this.selectionStart,
 | |
|           boundaries = this._getCursorBoundaries(desiredPosition),
 | |
|           cursorLocation = this.get2DCursorLocation(desiredPosition),
 | |
|           lineIndex = cursorLocation.lineIndex,
 | |
|           charIndex = cursorLocation.charIndex,
 | |
|           charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize') * this.lineHeight,
 | |
|           leftOffset = boundaries.leftOffset,
 | |
|           m = this.calcTransformMatrix(),
 | |
|           p = {
 | |
|             x: boundaries.left + leftOffset,
 | |
|             y: boundaries.top + boundaries.topOffset + charHeight
 | |
|           },
 | |
|           retinaScaling = this.canvas.getRetinaScaling(),
 | |
|           upperCanvas = this.canvas.upperCanvasEl,
 | |
|           upperCanvasWidth = upperCanvas.width / retinaScaling,
 | |
|           upperCanvasHeight = upperCanvas.height / retinaScaling,
 | |
|           maxWidth = upperCanvasWidth - charHeight,
 | |
|           maxHeight = upperCanvasHeight - charHeight,
 | |
|           scaleX = upperCanvas.clientWidth / upperCanvasWidth,
 | |
|           scaleY = upperCanvas.clientHeight / upperCanvasHeight;
 | |
| 
 | |
|       p = fabric.util.transformPoint(p, m);
 | |
|       p = fabric.util.transformPoint(p, this.canvas.viewportTransform);
 | |
|       p.x *= scaleX;
 | |
|       p.y *= scaleY;
 | |
|       if (p.x < 0) {
 | |
|         p.x = 0;
 | |
|       }
 | |
|       if (p.x > maxWidth) {
 | |
|         p.x = maxWidth;
 | |
|       }
 | |
|       if (p.y < 0) {
 | |
|         p.y = 0;
 | |
|       }
 | |
|       if (p.y > maxHeight) {
 | |
|         p.y = maxHeight;
 | |
|       }
 | |
| 
 | |
|       // add canvas offset on document
 | |
|       p.x += this.canvas._offset.left;
 | |
|       p.y += this.canvas._offset.top;
 | |
| 
 | |
|       return { left: p.x + 'px', top: p.y + 'px', fontSize: charHeight + 'px', charHeight: charHeight };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _saveEditingProps: function() {
 | |
|       this._savedProps = {
 | |
|         hasControls: this.hasControls,
 | |
|         borderColor: this.borderColor,
 | |
|         lockMovementX: this.lockMovementX,
 | |
|         lockMovementY: this.lockMovementY,
 | |
|         hoverCursor: this.hoverCursor,
 | |
|         selectable: this.selectable,
 | |
|         defaultCursor: this.canvas && this.canvas.defaultCursor,
 | |
|         moveCursor: this.canvas && this.canvas.moveCursor
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _restoreEditingProps: function() {
 | |
|       if (!this._savedProps) {
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       this.hoverCursor = this._savedProps.hoverCursor;
 | |
|       this.hasControls = this._savedProps.hasControls;
 | |
|       this.borderColor = this._savedProps.borderColor;
 | |
|       this.selectable = this._savedProps.selectable;
 | |
|       this.lockMovementX = this._savedProps.lockMovementX;
 | |
|       this.lockMovementY = this._savedProps.lockMovementY;
 | |
| 
 | |
|       if (this.canvas) {
 | |
|         this.canvas.defaultCursor = this._savedProps.defaultCursor;
 | |
|         this.canvas.moveCursor = this._savedProps.moveCursor;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Exits from editing state
 | |
|      * @return {fabric.IText} thisArg
 | |
|      * @chainable
 | |
|      */
 | |
|     exitEditing: function() {
 | |
|       var isTextChanged = (this._textBeforeEdit !== this.text);
 | |
|       var hiddenTextarea = this.hiddenTextarea;
 | |
|       this.selected = false;
 | |
|       this.isEditing = false;
 | |
| 
 | |
|       this.selectionEnd = this.selectionStart;
 | |
| 
 | |
|       if (hiddenTextarea) {
 | |
|         hiddenTextarea.blur && hiddenTextarea.blur();
 | |
|         hiddenTextarea.parentNode && hiddenTextarea.parentNode.removeChild(hiddenTextarea);
 | |
|       }
 | |
|       this.hiddenTextarea = null;
 | |
|       this.abortCursorAnimation();
 | |
|       this._restoreEditingProps();
 | |
|       this._currentCursorOpacity = 0;
 | |
|       if (this._shouldClearDimensionCache()) {
 | |
|         this.initDimensions();
 | |
|         this.setCoords();
 | |
|       }
 | |
|       this.fire('editing:exited');
 | |
|       isTextChanged && this.fire('modified');
 | |
|       if (this.canvas) {
 | |
|         this.canvas.off('mouse:move', this.mouseMoveHandler);
 | |
|         this.canvas.fire('text:editing:exited', { target: this });
 | |
|         isTextChanged && this.canvas.fire('object:modified', { target: this });
 | |
|       }
 | |
|       return this;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _removeExtraneousStyles: function() {
 | |
|       for (var prop in this.styles) {
 | |
|         if (!this._textLines[prop]) {
 | |
|           delete this.styles[prop];
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * remove and reflow a style block from start to end.
 | |
|      * @param {Number} start linear start position for removal (included in removal)
 | |
|      * @param {Number} end linear end position for removal ( excluded from removal )
 | |
|      */
 | |
|     removeStyleFromTo: function(start, end) {
 | |
|       var cursorStart = this.get2DCursorLocation(start, true),
 | |
|           cursorEnd = this.get2DCursorLocation(end, true),
 | |
|           lineStart = cursorStart.lineIndex,
 | |
|           charStart = cursorStart.charIndex,
 | |
|           lineEnd = cursorEnd.lineIndex,
 | |
|           charEnd = cursorEnd.charIndex,
 | |
|           i, styleObj;
 | |
|       if (lineStart !== lineEnd) {
 | |
|         // step1 remove the trailing of lineStart
 | |
|         if (this.styles[lineStart]) {
 | |
|           for (i = charStart; i < this._unwrappedTextLines[lineStart].length; i++) {
 | |
|             delete this.styles[lineStart][i];
 | |
|           }
 | |
|         }
 | |
|         // step2 move the trailing of lineEnd to lineStart if needed
 | |
|         if (this.styles[lineEnd]) {
 | |
|           for (i = charEnd; i < this._unwrappedTextLines[lineEnd].length; i++) {
 | |
|             styleObj = this.styles[lineEnd][i];
 | |
|             if (styleObj) {
 | |
|               this.styles[lineStart] || (this.styles[lineStart] = { });
 | |
|               this.styles[lineStart][charStart + i - charEnd] = styleObj;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|         // step3 detects lines will be completely removed.
 | |
|         for (i = lineStart + 1; i <= lineEnd; i++) {
 | |
|           delete this.styles[i];
 | |
|         }
 | |
|         // step4 shift remaining lines.
 | |
|         this.shiftLineStyles(lineEnd, lineStart - lineEnd);
 | |
|       }
 | |
|       else {
 | |
|         // remove and shift left on the same line
 | |
|         if (this.styles[lineStart]) {
 | |
|           styleObj = this.styles[lineStart];
 | |
|           var diff = charEnd - charStart, numericChar, _char;
 | |
|           for (i = charStart; i < charEnd; i++) {
 | |
|             delete styleObj[i];
 | |
|           }
 | |
|           for (_char in this.styles[lineStart]) {
 | |
|             numericChar = parseInt(_char, 10);
 | |
|             if (numericChar >= charEnd) {
 | |
|               styleObj[numericChar - diff] = styleObj[_char];
 | |
|               delete styleObj[_char];
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Shifts line styles up or down
 | |
|      * @param {Number} lineIndex Index of a line
 | |
|      * @param {Number} offset Can any number?
 | |
|      */
 | |
|     shiftLineStyles: function(lineIndex, offset) {
 | |
|       // shift all line styles by offset upward or downward
 | |
|       // do not clone deep. we need new array, not new style objects
 | |
|       var clonedStyles = clone(this.styles);
 | |
|       for (var line in this.styles) {
 | |
|         var numericLine = parseInt(line, 10);
 | |
|         if (numericLine > lineIndex) {
 | |
|           this.styles[numericLine + offset] = clonedStyles[numericLine];
 | |
|           if (!clonedStyles[numericLine - offset]) {
 | |
|             delete this.styles[numericLine];
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     restartCursorIfNeeded: function() {
 | |
|       if (!this._currentTickState || this._currentTickState.isAborted
 | |
|         || !this._currentTickCompleteState || this._currentTickCompleteState.isAborted
 | |
|       ) {
 | |
|         this.initDelayedCursor();
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Handle insertion of more consecutive style lines for when one or more
 | |
|      * newlines gets added to the text. Since current style needs to be shifted
 | |
|      * first we shift the current style of the number lines needed, then we add
 | |
|      * new lines from the last to the first.
 | |
|      * @param {Number} lineIndex Index of a line
 | |
|      * @param {Number} charIndex Index of a char
 | |
|      * @param {Number} qty number of lines to add
 | |
|      * @param {Array} copiedStyle Array of objects styles
 | |
|      */
 | |
|     insertNewlineStyleObject: function(lineIndex, charIndex, qty, copiedStyle) {
 | |
|       var currentCharStyle,
 | |
|           newLineStyles = {},
 | |
|           somethingAdded = false,
 | |
|           isEndOfLine = this._unwrappedTextLines[lineIndex].length === charIndex;
 | |
| 
 | |
|       qty || (qty = 1);
 | |
|       this.shiftLineStyles(lineIndex, qty);
 | |
|       if (this.styles[lineIndex]) {
 | |
|         currentCharStyle = this.styles[lineIndex][charIndex === 0 ? charIndex : charIndex - 1];
 | |
|       }
 | |
|       // we clone styles of all chars
 | |
|       // after cursor onto the current line
 | |
|       for (var index in this.styles[lineIndex]) {
 | |
|         var numIndex = parseInt(index, 10);
 | |
|         if (numIndex >= charIndex) {
 | |
|           somethingAdded = true;
 | |
|           newLineStyles[numIndex - charIndex] = this.styles[lineIndex][index];
 | |
|           // remove lines from the previous line since they're on a new line now
 | |
|           if (!(isEndOfLine && charIndex === 0)) {
 | |
|             delete this.styles[lineIndex][index];
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       var styleCarriedOver = false;
 | |
|       if (somethingAdded && !isEndOfLine) {
 | |
|         // if is end of line, the extra style we copied
 | |
|         // is probably not something we want
 | |
|         this.styles[lineIndex + qty] = newLineStyles;
 | |
|         styleCarriedOver = true;
 | |
|       }
 | |
|       if (styleCarriedOver) {
 | |
|         // skip the last line of since we already prepared it.
 | |
|         qty--;
 | |
|       }
 | |
|       // for the all the lines or all the other lines
 | |
|       // we clone current char style onto the next (otherwise empty) line
 | |
|       while (qty > 0) {
 | |
|         if (copiedStyle && copiedStyle[qty - 1]) {
 | |
|           this.styles[lineIndex + qty] = { 0: clone(copiedStyle[qty - 1]) };
 | |
|         }
 | |
|         else if (currentCharStyle) {
 | |
|           this.styles[lineIndex + qty] = { 0: clone(currentCharStyle) };
 | |
|         }
 | |
|         else {
 | |
|           delete this.styles[lineIndex + qty];
 | |
|         }
 | |
|         qty--;
 | |
|       }
 | |
|       this._forceClearCache = true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Inserts style object for a given line/char index
 | |
|      * @param {Number} lineIndex Index of a line
 | |
|      * @param {Number} charIndex Index of a char
 | |
|      * @param {Number} quantity number Style object to insert, if given
 | |
|      * @param {Array} copiedStyle array of style objects
 | |
|      */
 | |
|     insertCharStyleObject: function(lineIndex, charIndex, quantity, copiedStyle) {
 | |
|       if (!this.styles) {
 | |
|         this.styles = {};
 | |
|       }
 | |
|       var currentLineStyles       = this.styles[lineIndex],
 | |
|           currentLineStylesCloned = currentLineStyles ? clone(currentLineStyles) : {};
 | |
| 
 | |
|       quantity || (quantity = 1);
 | |
|       // shift all char styles by quantity forward
 | |
|       // 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4
 | |
|       for (var index in currentLineStylesCloned) {
 | |
|         var numericIndex = parseInt(index, 10);
 | |
|         if (numericIndex >= charIndex) {
 | |
|           currentLineStyles[numericIndex + quantity] = currentLineStylesCloned[numericIndex];
 | |
|           // only delete the style if there was nothing moved there
 | |
|           if (!currentLineStylesCloned[numericIndex - quantity]) {
 | |
|             delete currentLineStyles[numericIndex];
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       this._forceClearCache = true;
 | |
|       if (copiedStyle) {
 | |
|         while (quantity--) {
 | |
|           if (!Object.keys(copiedStyle[quantity]).length) {
 | |
|             continue;
 | |
|           }
 | |
|           if (!this.styles[lineIndex]) {
 | |
|             this.styles[lineIndex] = {};
 | |
|           }
 | |
|           this.styles[lineIndex][charIndex + quantity] = clone(copiedStyle[quantity]);
 | |
|         }
 | |
|         return;
 | |
|       }
 | |
|       if (!currentLineStyles) {
 | |
|         return;
 | |
|       }
 | |
|       var newStyle = currentLineStyles[charIndex ? charIndex - 1 : 1];
 | |
|       while (newStyle && quantity--) {
 | |
|         this.styles[lineIndex][charIndex + quantity] = clone(newStyle);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Inserts style object(s)
 | |
|      * @param {Array} insertedText Characters at the location where style is inserted
 | |
|      * @param {Number} start cursor index for inserting style
 | |
|      * @param {Array} [copiedStyle] array of style objects to insert.
 | |
|      */
 | |
|     insertNewStyleBlock: function(insertedText, start, copiedStyle) {
 | |
|       var cursorLoc = this.get2DCursorLocation(start, true),
 | |
|           addedLines = [0], linesLength = 0;
 | |
|       // get an array of how many char per lines are being added.
 | |
|       for (var i = 0; i < insertedText.length; i++) {
 | |
|         if (insertedText[i] === '\n') {
 | |
|           linesLength++;
 | |
|           addedLines[linesLength] = 0;
 | |
|         }
 | |
|         else {
 | |
|           addedLines[linesLength]++;
 | |
|         }
 | |
|       }
 | |
|       // for the first line copy the style from the current char position.
 | |
|       if (addedLines[0] > 0) {
 | |
|         this.insertCharStyleObject(cursorLoc.lineIndex, cursorLoc.charIndex, addedLines[0], copiedStyle);
 | |
|         copiedStyle = copiedStyle && copiedStyle.slice(addedLines[0] + 1);
 | |
|       }
 | |
|       linesLength && this.insertNewlineStyleObject(
 | |
|         cursorLoc.lineIndex, cursorLoc.charIndex + addedLines[0], linesLength);
 | |
|       for (var i = 1; i < linesLength; i++) {
 | |
|         if (addedLines[i] > 0) {
 | |
|           this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle);
 | |
|         }
 | |
|         else if (copiedStyle) {
 | |
|           // this test is required in order to close #6841
 | |
|           // when a pasted buffer begins with a newline then
 | |
|           // this.styles[cursorLoc.lineIndex + i] and copiedStyle[0]
 | |
|           // may be undefined for some reason
 | |
|           if (this.styles[cursorLoc.lineIndex + i] && copiedStyle[0]) {
 | |
|             this.styles[cursorLoc.lineIndex + i][0] = copiedStyle[0];
 | |
|           }
 | |
|         }
 | |
|         copiedStyle = copiedStyle && copiedStyle.slice(addedLines[i] + 1);
 | |
|       }
 | |
|       // we use i outside the loop to get it like linesLength
 | |
|       if (addedLines[i] > 0) {
 | |
|         this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle);
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Set the selectionStart and selectionEnd according to the new position of cursor
 | |
|      * mimic the key - mouse navigation when shift is pressed.
 | |
|      */
 | |
|     setSelectionStartEndWithShift: function(start, end, newSelection) {
 | |
|       if (newSelection <= start) {
 | |
|         if (end === start) {
 | |
|           this._selectionDirection = 'left';
 | |
|         }
 | |
|         else if (this._selectionDirection === 'right') {
 | |
|           this._selectionDirection = 'left';
 | |
|           this.selectionEnd = start;
 | |
|         }
 | |
|         this.selectionStart = newSelection;
 | |
|       }
 | |
|       else if (newSelection > start && newSelection < end) {
 | |
|         if (this._selectionDirection === 'right') {
 | |
|           this.selectionEnd = newSelection;
 | |
|         }
 | |
|         else {
 | |
|           this.selectionStart = newSelection;
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         // newSelection is > selection start and end
 | |
|         if (end === start) {
 | |
|           this._selectionDirection = 'right';
 | |
|         }
 | |
|         else if (this._selectionDirection === 'left') {
 | |
|           this._selectionDirection = 'right';
 | |
|           this.selectionStart = end;
 | |
|         }
 | |
|         this.selectionEnd = newSelection;
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     setSelectionInBoundaries: function() {
 | |
|       var length = this.text.length;
 | |
|       if (this.selectionStart > length) {
 | |
|         this.selectionStart = length;
 | |
|       }
 | |
|       else if (this.selectionStart < 0) {
 | |
|         this.selectionStart = 0;
 | |
|       }
 | |
|       if (this.selectionEnd > length) {
 | |
|         this.selectionEnd = length;
 | |
|       }
 | |
|       else if (this.selectionEnd < 0) {
 | |
|         this.selectionEnd = 0;
 | |
|       }
 | |
|     }
 | |
|   });
 | |
| })();
 | |
| 
 | |
| 
 | |
| fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
 | |
|   /**
 | |
|    * Initializes "dbclick" event handler
 | |
|    */
 | |
|   initDoubleClickSimulation: function() {
 | |
| 
 | |
|     // for double click
 | |
|     this.__lastClickTime = +new Date();
 | |
| 
 | |
|     // for triple click
 | |
|     this.__lastLastClickTime = +new Date();
 | |
| 
 | |
|     this.__lastPointer = { };
 | |
| 
 | |
|     this.on('mousedown', this.onMouseDown);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Default event handler to simulate triple click
 | |
|    * @private
 | |
|    */
 | |
|   onMouseDown: function(options) {
 | |
|     if (!this.canvas) {
 | |
|       return;
 | |
|     }
 | |
|     this.__newClickTime = +new Date();
 | |
|     var newPointer = options.pointer;
 | |
|     if (this.isTripleClick(newPointer)) {
 | |
|       this.fire('tripleclick', options);
 | |
|       this._stopEvent(options.e);
 | |
|     }
 | |
|     this.__lastLastClickTime = this.__lastClickTime;
 | |
|     this.__lastClickTime = this.__newClickTime;
 | |
|     this.__lastPointer = newPointer;
 | |
|     this.__lastIsEditing = this.isEditing;
 | |
|     this.__lastSelected = this.selected;
 | |
|   },
 | |
| 
 | |
|   isTripleClick: function(newPointer) {
 | |
|     return this.__newClickTime - this.__lastClickTime < 500 &&
 | |
|         this.__lastClickTime - this.__lastLastClickTime < 500 &&
 | |
|         this.__lastPointer.x === newPointer.x &&
 | |
|         this.__lastPointer.y === newPointer.y;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   _stopEvent: function(e) {
 | |
|     e.preventDefault && e.preventDefault();
 | |
|     e.stopPropagation && e.stopPropagation();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Initializes event handlers related to cursor or selection
 | |
|    */
 | |
|   initCursorSelectionHandlers: function() {
 | |
|     this.initMousedownHandler();
 | |
|     this.initMouseupHandler();
 | |
|     this.initClicks();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Default handler for double click, select a word
 | |
|    */
 | |
|   doubleClickHandler: function(options) {
 | |
|     if (!this.isEditing) {
 | |
|       return;
 | |
|     }
 | |
|     this.selectWord(this.getSelectionStartFromPointer(options.e));
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Default handler for triple click, select a line
 | |
|    */
 | |
|   tripleClickHandler: function(options) {
 | |
|     if (!this.isEditing) {
 | |
|       return;
 | |
|     }
 | |
|     this.selectLine(this.getSelectionStartFromPointer(options.e));
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Initializes double and triple click event handlers
 | |
|    */
 | |
|   initClicks: function() {
 | |
|     this.on('mousedblclick', this.doubleClickHandler);
 | |
|     this.on('tripleclick', this.tripleClickHandler);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Default event handler for the basic functionalities needed on _mouseDown
 | |
|    * can be overridden to do something different.
 | |
|    * Scope of this implementation is: find the click position, set selectionStart
 | |
|    * find selectionEnd, initialize the drawing of either cursor or selection area
 | |
|    * initializing a mousedDown on a text area will cancel fabricjs knowledge of
 | |
|    * current compositionMode. It will be set to false.
 | |
|    */
 | |
|   _mouseDownHandler: function(options) {
 | |
|     if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     this.__isMousedown = true;
 | |
| 
 | |
|     if (this.selected) {
 | |
|       this.inCompositionMode = false;
 | |
|       this.setCursorByClick(options.e);
 | |
|     }
 | |
| 
 | |
|     if (this.isEditing) {
 | |
|       this.__selectionStartOnMouseDown = this.selectionStart;
 | |
|       if (this.selectionStart === this.selectionEnd) {
 | |
|         this.abortCursorAnimation();
 | |
|       }
 | |
|       this.renderCursorOrSelection();
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Default event handler for the basic functionalities needed on mousedown:before
 | |
|    * can be overridden to do something different.
 | |
|    * Scope of this implementation is: verify the object is already selected when mousing down
 | |
|    */
 | |
|   _mouseDownHandlerBefore: function(options) {
 | |
|     if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) {
 | |
|       return;
 | |
|     }
 | |
|     // we want to avoid that an object that was selected and then becomes unselectable,
 | |
|     // may trigger editing mode in some way.
 | |
|     this.selected = this === this.canvas._activeObject;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Initializes "mousedown" event handler
 | |
|    */
 | |
|   initMousedownHandler: function() {
 | |
|     this.on('mousedown', this._mouseDownHandler);
 | |
|     this.on('mousedown:before', this._mouseDownHandlerBefore);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Initializes "mouseup" event handler
 | |
|    */
 | |
|   initMouseupHandler: function() {
 | |
|     this.on('mouseup', this.mouseUpHandler);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * standard handler for mouse up, overridable
 | |
|    * @private
 | |
|    */
 | |
|   mouseUpHandler: function(options) {
 | |
|     this.__isMousedown = false;
 | |
|     if (!this.editable || this.group ||
 | |
|       (options.transform && options.transform.actionPerformed) ||
 | |
|       (options.e.button && options.e.button !== 1)) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     if (this.canvas) {
 | |
|       var currentActive = this.canvas._activeObject;
 | |
|       if (currentActive && currentActive !== this) {
 | |
|         // avoid running this logic when there is an active object
 | |
|         // this because is possible with shift click and fast clicks,
 | |
|         // to rapidly deselect and reselect this object and trigger an enterEdit
 | |
|         return;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (this.__lastSelected && !this.__corner) {
 | |
|       this.selected = false;
 | |
|       this.__lastSelected = false;
 | |
|       this.enterEditing(options.e);
 | |
|       if (this.selectionStart === this.selectionEnd) {
 | |
|         this.initDelayedCursor(true);
 | |
|       }
 | |
|       else {
 | |
|         this.renderCursorOrSelection();
 | |
|       }
 | |
|     }
 | |
|     else {
 | |
|       this.selected = true;
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Changes cursor location in a text depending on passed pointer (x/y) object
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   setCursorByClick: function(e) {
 | |
|     var newSelection = this.getSelectionStartFromPointer(e),
 | |
|         start = this.selectionStart, end = this.selectionEnd;
 | |
|     if (e.shiftKey) {
 | |
|       this.setSelectionStartEndWithShift(start, end, newSelection);
 | |
|     }
 | |
|     else {
 | |
|       this.selectionStart = newSelection;
 | |
|       this.selectionEnd = newSelection;
 | |
|     }
 | |
|     if (this.isEditing) {
 | |
|       this._fireSelectionChanged();
 | |
|       this._updateTextarea();
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns index of a character corresponding to where an object was clicked
 | |
|    * @param {Event} e Event object
 | |
|    * @return {Number} Index of a character
 | |
|    */
 | |
|   getSelectionStartFromPointer: function(e) {
 | |
|     var mouseOffset = this.getLocalPointer(e),
 | |
|         prevWidth = 0,
 | |
|         width = 0,
 | |
|         height = 0,
 | |
|         charIndex = 0,
 | |
|         lineIndex = 0,
 | |
|         lineLeftOffset,
 | |
|         line;
 | |
|     for (var i = 0, len = this._textLines.length; i < len; i++) {
 | |
|       if (height <= mouseOffset.y) {
 | |
|         height += this.getHeightOfLine(i) * this.scaleY;
 | |
|         lineIndex = i;
 | |
|         if (i > 0) {
 | |
|           charIndex += this._textLines[i - 1].length + this.missingNewlineOffset(i - 1);
 | |
|         }
 | |
|       }
 | |
|       else {
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
|     lineLeftOffset = this._getLineLeftOffset(lineIndex);
 | |
|     width = lineLeftOffset * this.scaleX;
 | |
|     line = this._textLines[lineIndex];
 | |
|     // handling of RTL: in order to get things work correctly,
 | |
|     // we assume RTL writing is mirrored compared to LTR writing.
 | |
|     // so in position detection we mirror the X offset, and when is time
 | |
|     // of rendering it, we mirror it again.
 | |
|     if (this.direction === 'rtl') {
 | |
|       mouseOffset.x = this.width * this.scaleX - mouseOffset.x + width;
 | |
|     }
 | |
|     for (var j = 0, jlen = line.length; j < jlen; j++) {
 | |
|       prevWidth = width;
 | |
|       // i removed something about flipX here, check.
 | |
|       width += this.__charBounds[lineIndex][j].kernedWidth * this.scaleX;
 | |
|       if (width <= mouseOffset.x) {
 | |
|         charIndex++;
 | |
|       }
 | |
|       else {
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
|     return this._getNewSelectionStartFromOffset(mouseOffset, prevWidth, width, charIndex, jlen);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   _getNewSelectionStartFromOffset: function(mouseOffset, prevWidth, width, index, jlen) {
 | |
|     // we need Math.abs because when width is after the last char, the offset is given as 1, while is 0
 | |
|     var distanceBtwLastCharAndCursor = mouseOffset.x - prevWidth,
 | |
|         distanceBtwNextCharAndCursor = width - mouseOffset.x,
 | |
|         offset = distanceBtwNextCharAndCursor > distanceBtwLastCharAndCursor ||
 | |
|           distanceBtwNextCharAndCursor < 0 ? 0 : 1,
 | |
|         newSelectionStart = index + offset;
 | |
|     // if object is horizontally flipped, mirror cursor location from the end
 | |
|     if (this.flipX) {
 | |
|       newSelectionStart = jlen - newSelectionStart;
 | |
|     }
 | |
| 
 | |
|     if (newSelectionStart > this._text.length) {
 | |
|       newSelectionStart = this._text.length;
 | |
|     }
 | |
| 
 | |
|     return newSelectionStart;
 | |
|   }
 | |
| });
 | |
| 
 | |
| 
 | |
| fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
 | |
| 
 | |
|   /**
 | |
|    * Initializes hidden textarea (needed to bring up keyboard in iOS)
 | |
|    */
 | |
|   initHiddenTextarea: function() {
 | |
|     this.hiddenTextarea = fabric.document.createElement('textarea');
 | |
|     this.hiddenTextarea.setAttribute('autocapitalize', 'off');
 | |
|     this.hiddenTextarea.setAttribute('autocorrect', 'off');
 | |
|     this.hiddenTextarea.setAttribute('autocomplete', 'off');
 | |
|     this.hiddenTextarea.setAttribute('spellcheck', 'false');
 | |
|     this.hiddenTextarea.setAttribute('data-fabric-hiddentextarea', '');
 | |
|     this.hiddenTextarea.setAttribute('wrap', 'off');
 | |
|     var style = this._calcTextareaPosition();
 | |
|     // line-height: 1px; was removed from the style to fix this:
 | |
|     // https://bugs.chromium.org/p/chromium/issues/detail?id=870966
 | |
|     this.hiddenTextarea.style.cssText = 'position: absolute; top: ' + style.top +
 | |
|     '; left: ' + style.left + '; z-index: -999; opacity: 0; width: 1px; height: 1px; font-size: 1px;' +
 | |
|     ' paddingーtop: ' + style.fontSize + ';';
 | |
| 
 | |
|     if (this.hiddenTextareaContainer) {
 | |
|       this.hiddenTextareaContainer.appendChild(this.hiddenTextarea);
 | |
|     }
 | |
|     else {
 | |
|       fabric.document.body.appendChild(this.hiddenTextarea);
 | |
|     }
 | |
| 
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'keydown', this.onKeyDown.bind(this));
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'keyup', this.onKeyUp.bind(this));
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'input', this.onInput.bind(this));
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'copy', this.copy.bind(this));
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'cut', this.copy.bind(this));
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'paste', this.paste.bind(this));
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'compositionstart', this.onCompositionStart.bind(this));
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'compositionupdate', this.onCompositionUpdate.bind(this));
 | |
|     fabric.util.addListener(this.hiddenTextarea, 'compositionend', this.onCompositionEnd.bind(this));
 | |
| 
 | |
|     if (!this._clickHandlerInitialized && this.canvas) {
 | |
|       fabric.util.addListener(this.canvas.upperCanvasEl, 'click', this.onClick.bind(this));
 | |
|       this._clickHandlerInitialized = true;
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * For functionalities on keyDown
 | |
|    * Map a special key to a function of the instance/prototype
 | |
|    * If you need different behaviour for ESC or TAB or arrows, you have to change
 | |
|    * this map setting the name of a function that you build on the fabric.Itext or
 | |
|    * your prototype.
 | |
|    * the map change will affect all Instances unless you need for only some text Instances
 | |
|    * in that case you have to clone this object and assign your Instance.
 | |
|    * this.keysMap = fabric.util.object.clone(this.keysMap);
 | |
|    * The function must be in fabric.Itext.prototype.myFunction And will receive event as args[0]
 | |
|    */
 | |
|   keysMap: {
 | |
|     9:  'exitEditing',
 | |
|     27: 'exitEditing',
 | |
|     33: 'moveCursorUp',
 | |
|     34: 'moveCursorDown',
 | |
|     35: 'moveCursorRight',
 | |
|     36: 'moveCursorLeft',
 | |
|     37: 'moveCursorLeft',
 | |
|     38: 'moveCursorUp',
 | |
|     39: 'moveCursorRight',
 | |
|     40: 'moveCursorDown',
 | |
|   },
 | |
| 
 | |
|   keysMapRtl: {
 | |
|     9:  'exitEditing',
 | |
|     27: 'exitEditing',
 | |
|     33: 'moveCursorUp',
 | |
|     34: 'moveCursorDown',
 | |
|     35: 'moveCursorLeft',
 | |
|     36: 'moveCursorRight',
 | |
|     37: 'moveCursorRight',
 | |
|     38: 'moveCursorUp',
 | |
|     39: 'moveCursorLeft',
 | |
|     40: 'moveCursorDown',
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * For functionalities on keyUp + ctrl || cmd
 | |
|    */
 | |
|   ctrlKeysMapUp: {
 | |
|     67: 'copy',
 | |
|     88: 'cut'
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * For functionalities on keyDown + ctrl || cmd
 | |
|    */
 | |
|   ctrlKeysMapDown: {
 | |
|     65: 'selectAll'
 | |
|   },
 | |
| 
 | |
|   onClick: function() {
 | |
|     // No need to trigger click event here, focus is enough to have the keyboard appear on Android
 | |
|     this.hiddenTextarea && this.hiddenTextarea.focus();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Handles keydown event
 | |
|    * only used for arrows and combination of modifier keys.
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   onKeyDown: function(e) {
 | |
|     if (!this.isEditing) {
 | |
|       return;
 | |
|     }
 | |
|     var keyMap = this.direction === 'rtl' ? this.keysMapRtl : this.keysMap;
 | |
|     if (e.keyCode in keyMap) {
 | |
|       this[keyMap[e.keyCode]](e);
 | |
|     }
 | |
|     else if ((e.keyCode in this.ctrlKeysMapDown) && (e.ctrlKey || e.metaKey)) {
 | |
|       this[this.ctrlKeysMapDown[e.keyCode]](e);
 | |
|     }
 | |
|     else {
 | |
|       return;
 | |
|     }
 | |
|     e.stopImmediatePropagation();
 | |
|     e.preventDefault();
 | |
|     if (e.keyCode >= 33 && e.keyCode <= 40) {
 | |
|       // if i press an arrow key just update selection
 | |
|       this.inCompositionMode = false;
 | |
|       this.clearContextTop();
 | |
|       this.renderCursorOrSelection();
 | |
|     }
 | |
|     else {
 | |
|       this.canvas && this.canvas.requestRenderAll();
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Handles keyup event
 | |
|    * We handle KeyUp because ie11 and edge have difficulties copy/pasting
 | |
|    * if a copy/cut event fired, keyup is dismissed
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   onKeyUp: function(e) {
 | |
|     if (!this.isEditing || this._copyDone || this.inCompositionMode) {
 | |
|       this._copyDone = false;
 | |
|       return;
 | |
|     }
 | |
|     if ((e.keyCode in this.ctrlKeysMapUp) && (e.ctrlKey || e.metaKey)) {
 | |
|       this[this.ctrlKeysMapUp[e.keyCode]](e);
 | |
|     }
 | |
|     else {
 | |
|       return;
 | |
|     }
 | |
|     e.stopImmediatePropagation();
 | |
|     e.preventDefault();
 | |
|     this.canvas && this.canvas.requestRenderAll();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Handles onInput event
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   onInput: function(e) {
 | |
|     var fromPaste = this.fromPaste;
 | |
|     this.fromPaste = false;
 | |
|     e && e.stopPropagation();
 | |
|     if (!this.isEditing) {
 | |
|       return;
 | |
|     }
 | |
|     // decisions about style changes.
 | |
|     var nextText = this._splitTextIntoLines(this.hiddenTextarea.value).graphemeText,
 | |
|         charCount = this._text.length,
 | |
|         nextCharCount = nextText.length,
 | |
|         removedText, insertedText,
 | |
|         charDiff = nextCharCount - charCount,
 | |
|         selectionStart = this.selectionStart, selectionEnd = this.selectionEnd,
 | |
|         selection = selectionStart !== selectionEnd,
 | |
|         copiedStyle, removeFrom, removeTo;
 | |
|     if (this.hiddenTextarea.value === '') {
 | |
|       this.styles = { };
 | |
|       this.updateFromTextArea();
 | |
|       this.fire('changed');
 | |
|       if (this.canvas) {
 | |
|         this.canvas.fire('text:changed', { target: this });
 | |
|         this.canvas.requestRenderAll();
 | |
|       }
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     var textareaSelection = this.fromStringToGraphemeSelection(
 | |
|       this.hiddenTextarea.selectionStart,
 | |
|       this.hiddenTextarea.selectionEnd,
 | |
|       this.hiddenTextarea.value
 | |
|     );
 | |
|     var backDelete = selectionStart > textareaSelection.selectionStart;
 | |
| 
 | |
|     if (selection) {
 | |
|       removedText = this._text.slice(selectionStart, selectionEnd);
 | |
|       charDiff += selectionEnd - selectionStart;
 | |
|     }
 | |
|     else if (nextCharCount < charCount) {
 | |
|       if (backDelete) {
 | |
|         removedText = this._text.slice(selectionEnd + charDiff, selectionEnd);
 | |
|       }
 | |
|       else {
 | |
|         removedText = this._text.slice(selectionStart, selectionStart - charDiff);
 | |
|       }
 | |
|     }
 | |
|     insertedText = nextText.slice(textareaSelection.selectionEnd - charDiff, textareaSelection.selectionEnd);
 | |
|     if (removedText && removedText.length) {
 | |
|       if (insertedText.length) {
 | |
|         // let's copy some style before deleting.
 | |
|         // we want to copy the style before the cursor OR the style at the cursor if selection
 | |
|         // is bigger than 0.
 | |
|         copiedStyle = this.getSelectionStyles(selectionStart, selectionStart + 1, false);
 | |
|         // now duplicate the style one for each inserted text.
 | |
|         copiedStyle = insertedText.map(function() {
 | |
|           // this return an array of references, but that is fine since we are
 | |
|           // copying the style later.
 | |
|           return copiedStyle[0];
 | |
|         });
 | |
|       }
 | |
|       if (selection) {
 | |
|         removeFrom = selectionStart;
 | |
|         removeTo = selectionEnd;
 | |
|       }
 | |
|       else if (backDelete) {
 | |
|         // detect differences between forwardDelete and backDelete
 | |
|         removeFrom = selectionEnd - removedText.length;
 | |
|         removeTo = selectionEnd;
 | |
|       }
 | |
|       else {
 | |
|         removeFrom = selectionEnd;
 | |
|         removeTo = selectionEnd + removedText.length;
 | |
|       }
 | |
|       this.removeStyleFromTo(removeFrom, removeTo);
 | |
|     }
 | |
|     if (insertedText.length) {
 | |
|       if (fromPaste && insertedText.join('') === fabric.copiedText && !fabric.disableStyleCopyPaste) {
 | |
|         copiedStyle = fabric.copiedTextStyle;
 | |
|       }
 | |
|       this.insertNewStyleBlock(insertedText, selectionStart, copiedStyle);
 | |
|     }
 | |
|     this.updateFromTextArea();
 | |
|     this.fire('changed');
 | |
|     if (this.canvas) {
 | |
|       this.canvas.fire('text:changed', { target: this });
 | |
|       this.canvas.requestRenderAll();
 | |
|     }
 | |
|   },
 | |
|   /**
 | |
|    * Composition start
 | |
|    */
 | |
|   onCompositionStart: function() {
 | |
|     this.inCompositionMode = true;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Composition end
 | |
|    */
 | |
|   onCompositionEnd: function() {
 | |
|     this.inCompositionMode = false;
 | |
|   },
 | |
| 
 | |
|   // /**
 | |
|   //  * Composition update
 | |
|   //  */
 | |
|   onCompositionUpdate: function(e) {
 | |
|     this.compositionStart = e.target.selectionStart;
 | |
|     this.compositionEnd = e.target.selectionEnd;
 | |
|     this.updateTextareaPosition();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Copies selected text
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   copy: function() {
 | |
|     if (this.selectionStart === this.selectionEnd) {
 | |
|       //do not cut-copy if no selection
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     fabric.copiedText = this.getSelectedText();
 | |
|     if (!fabric.disableStyleCopyPaste) {
 | |
|       fabric.copiedTextStyle = this.getSelectionStyles(this.selectionStart, this.selectionEnd, true);
 | |
|     }
 | |
|     else {
 | |
|       fabric.copiedTextStyle = null;
 | |
|     }
 | |
|     this._copyDone = true;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Pastes text
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   paste: function() {
 | |
|     this.fromPaste = true;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @param {Event} e Event object
 | |
|    * @return {Object} Clipboard data object
 | |
|    */
 | |
|   _getClipboardData: function(e) {
 | |
|     return (e && e.clipboardData) || fabric.window.clipboardData;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Finds the width in pixels before the cursor on the same line
 | |
|    * @private
 | |
|    * @param {Number} lineIndex
 | |
|    * @param {Number} charIndex
 | |
|    * @return {Number} widthBeforeCursor width before cursor
 | |
|    */
 | |
|   _getWidthBeforeCursor: function(lineIndex, charIndex) {
 | |
|     var widthBeforeCursor = this._getLineLeftOffset(lineIndex), bound;
 | |
| 
 | |
|     if (charIndex > 0) {
 | |
|       bound = this.__charBounds[lineIndex][charIndex - 1];
 | |
|       widthBeforeCursor += bound.left + bound.width;
 | |
|     }
 | |
|     return widthBeforeCursor;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Gets start offset of a selection
 | |
|    * @param {Event} e Event object
 | |
|    * @param {Boolean} isRight
 | |
|    * @return {Number}
 | |
|    */
 | |
|   getDownCursorOffset: function(e, isRight) {
 | |
|     var selectionProp = this._getSelectionForOffset(e, isRight),
 | |
|         cursorLocation = this.get2DCursorLocation(selectionProp),
 | |
|         lineIndex = cursorLocation.lineIndex;
 | |
|     // if on last line, down cursor goes to end of line
 | |
|     if (lineIndex === this._textLines.length - 1 || e.metaKey || e.keyCode === 34) {
 | |
|       // move to the end of a text
 | |
|       return this._text.length - selectionProp;
 | |
|     }
 | |
|     var charIndex = cursorLocation.charIndex,
 | |
|         widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex),
 | |
|         indexOnOtherLine = this._getIndexOnLine(lineIndex + 1, widthBeforeCursor),
 | |
|         textAfterCursor = this._textLines[lineIndex].slice(charIndex);
 | |
|     return textAfterCursor.length + indexOnOtherLine + 1 + this.missingNewlineOffset(lineIndex);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * private
 | |
|    * Helps finding if the offset should be counted from Start or End
 | |
|    * @param {Event} e Event object
 | |
|    * @param {Boolean} isRight
 | |
|    * @return {Number}
 | |
|    */
 | |
|   _getSelectionForOffset: function(e, isRight) {
 | |
|     if (e.shiftKey && this.selectionStart !== this.selectionEnd && isRight) {
 | |
|       return this.selectionEnd;
 | |
|     }
 | |
|     else {
 | |
|       return this.selectionStart;
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @param {Event} e Event object
 | |
|    * @param {Boolean} isRight
 | |
|    * @return {Number}
 | |
|    */
 | |
|   getUpCursorOffset: function(e, isRight) {
 | |
|     var selectionProp = this._getSelectionForOffset(e, isRight),
 | |
|         cursorLocation = this.get2DCursorLocation(selectionProp),
 | |
|         lineIndex = cursorLocation.lineIndex;
 | |
|     if (lineIndex === 0 || e.metaKey || e.keyCode === 33) {
 | |
|       // if on first line, up cursor goes to start of line
 | |
|       return -selectionProp;
 | |
|     }
 | |
|     var charIndex = cursorLocation.charIndex,
 | |
|         widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex),
 | |
|         indexOnOtherLine = this._getIndexOnLine(lineIndex - 1, widthBeforeCursor),
 | |
|         textBeforeCursor = this._textLines[lineIndex].slice(0, charIndex),
 | |
|         missingNewlineOffset = this.missingNewlineOffset(lineIndex - 1);
 | |
|     // return a negative offset
 | |
|     return -this._textLines[lineIndex - 1].length
 | |
|      + indexOnOtherLine - textBeforeCursor.length + (1 - missingNewlineOffset);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * for a given width it founds the matching character.
 | |
|    * @private
 | |
|    */
 | |
|   _getIndexOnLine: function(lineIndex, width) {
 | |
| 
 | |
|     var line = this._textLines[lineIndex],
 | |
|         lineLeftOffset = this._getLineLeftOffset(lineIndex),
 | |
|         widthOfCharsOnLine = lineLeftOffset,
 | |
|         indexOnLine = 0, charWidth, foundMatch;
 | |
| 
 | |
|     for (var j = 0, jlen = line.length; j < jlen; j++) {
 | |
|       charWidth = this.__charBounds[lineIndex][j].width;
 | |
|       widthOfCharsOnLine += charWidth;
 | |
|       if (widthOfCharsOnLine > width) {
 | |
|         foundMatch = true;
 | |
|         var leftEdge = widthOfCharsOnLine - charWidth,
 | |
|             rightEdge = widthOfCharsOnLine,
 | |
|             offsetFromLeftEdge = Math.abs(leftEdge - width),
 | |
|             offsetFromRightEdge = Math.abs(rightEdge - width);
 | |
| 
 | |
|         indexOnLine = offsetFromRightEdge < offsetFromLeftEdge ? j : (j - 1);
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // reached end
 | |
|     if (!foundMatch) {
 | |
|       indexOnLine = line.length - 1;
 | |
|     }
 | |
| 
 | |
|     return indexOnLine;
 | |
|   },
 | |
| 
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor down
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   moveCursorDown: function(e) {
 | |
|     if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) {
 | |
|       return;
 | |
|     }
 | |
|     this._moveCursorUpOrDown('Down', e);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor up
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   moveCursorUp: function(e) {
 | |
|     if (this.selectionStart === 0 && this.selectionEnd === 0) {
 | |
|       return;
 | |
|     }
 | |
|     this._moveCursorUpOrDown('Up', e);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor up or down, fires the events
 | |
|    * @param {String} direction 'Up' or 'Down'
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   _moveCursorUpOrDown: function(direction, e) {
 | |
|     // getUpCursorOffset
 | |
|     // getDownCursorOffset
 | |
|     var action = 'get' + direction + 'CursorOffset',
 | |
|         offset = this[action](e, this._selectionDirection === 'right');
 | |
|     if (e.shiftKey) {
 | |
|       this.moveCursorWithShift(offset);
 | |
|     }
 | |
|     else {
 | |
|       this.moveCursorWithoutShift(offset);
 | |
|     }
 | |
|     if (offset !== 0) {
 | |
|       this.setSelectionInBoundaries();
 | |
|       this.abortCursorAnimation();
 | |
|       this._currentCursorOpacity = 1;
 | |
|       this.initDelayedCursor();
 | |
|       this._fireSelectionChanged();
 | |
|       this._updateTextarea();
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor with shift
 | |
|    * @param {Number} offset
 | |
|    */
 | |
|   moveCursorWithShift: function(offset) {
 | |
|     var newSelection = this._selectionDirection === 'left'
 | |
|       ? this.selectionStart + offset
 | |
|       : this.selectionEnd + offset;
 | |
|     this.setSelectionStartEndWithShift(this.selectionStart, this.selectionEnd, newSelection);
 | |
|     return offset !== 0;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor up without shift
 | |
|    * @param {Number} offset
 | |
|    */
 | |
|   moveCursorWithoutShift: function(offset) {
 | |
|     if (offset < 0) {
 | |
|       this.selectionStart += offset;
 | |
|       this.selectionEnd = this.selectionStart;
 | |
|     }
 | |
|     else {
 | |
|       this.selectionEnd += offset;
 | |
|       this.selectionStart = this.selectionEnd;
 | |
|     }
 | |
|     return offset !== 0;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor left
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   moveCursorLeft: function(e) {
 | |
|     if (this.selectionStart === 0 && this.selectionEnd === 0) {
 | |
|       return;
 | |
|     }
 | |
|     this._moveCursorLeftOrRight('Left', e);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    * @return {Boolean} true if a change happened
 | |
|    */
 | |
|   _move: function(e, prop, direction) {
 | |
|     var newValue;
 | |
|     if (e.altKey) {
 | |
|       newValue = this['findWordBoundary' + direction](this[prop]);
 | |
|     }
 | |
|     else if (e.metaKey || e.keyCode === 35 ||  e.keyCode === 36 ) {
 | |
|       newValue = this['findLineBoundary' + direction](this[prop]);
 | |
|     }
 | |
|     else {
 | |
|       this[prop] += direction === 'Left' ? -1 : 1;
 | |
|       return true;
 | |
|     }
 | |
|     if (typeof newValue !== 'undefined' && this[prop] !== newValue) {
 | |
|       this[prop] = newValue;
 | |
|       return true;
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   _moveLeft: function(e, prop) {
 | |
|     return this._move(e, prop, 'Left');
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   _moveRight: function(e, prop) {
 | |
|     return this._move(e, prop, 'Right');
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor left without keeping selection
 | |
|    * @param {Event} e
 | |
|    */
 | |
|   moveCursorLeftWithoutShift: function(e) {
 | |
|     var change = true;
 | |
|     this._selectionDirection = 'left';
 | |
| 
 | |
|     // only move cursor when there is no selection,
 | |
|     // otherwise we discard it, and leave cursor on same place
 | |
|     if (this.selectionEnd === this.selectionStart && this.selectionStart !== 0) {
 | |
|       change = this._moveLeft(e, 'selectionStart');
 | |
| 
 | |
|     }
 | |
|     this.selectionEnd = this.selectionStart;
 | |
|     return change;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor left while keeping selection
 | |
|    * @param {Event} e
 | |
|    */
 | |
|   moveCursorLeftWithShift: function(e) {
 | |
|     if (this._selectionDirection === 'right' && this.selectionStart !== this.selectionEnd) {
 | |
|       return this._moveLeft(e, 'selectionEnd');
 | |
|     }
 | |
|     else if (this.selectionStart !== 0){
 | |
|       this._selectionDirection = 'left';
 | |
|       return this._moveLeft(e, 'selectionStart');
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor right
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   moveCursorRight: function(e) {
 | |
|     if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) {
 | |
|       return;
 | |
|     }
 | |
|     this._moveCursorLeftOrRight('Right', e);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor right or Left, fires event
 | |
|    * @param {String} direction 'Left', 'Right'
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   _moveCursorLeftOrRight: function(direction, e) {
 | |
|     var actionName = 'moveCursor' + direction + 'With';
 | |
|     this._currentCursorOpacity = 1;
 | |
| 
 | |
|     if (e.shiftKey) {
 | |
|       actionName += 'Shift';
 | |
|     }
 | |
|     else {
 | |
|       actionName += 'outShift';
 | |
|     }
 | |
|     if (this[actionName](e)) {
 | |
|       this.abortCursorAnimation();
 | |
|       this.initDelayedCursor();
 | |
|       this._fireSelectionChanged();
 | |
|       this._updateTextarea();
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor right while keeping selection
 | |
|    * @param {Event} e
 | |
|    */
 | |
|   moveCursorRightWithShift: function(e) {
 | |
|     if (this._selectionDirection === 'left' && this.selectionStart !== this.selectionEnd) {
 | |
|       return this._moveRight(e, 'selectionStart');
 | |
|     }
 | |
|     else if (this.selectionEnd !== this._text.length) {
 | |
|       this._selectionDirection = 'right';
 | |
|       return this._moveRight(e, 'selectionEnd');
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Moves cursor right without keeping selection
 | |
|    * @param {Event} e Event object
 | |
|    */
 | |
|   moveCursorRightWithoutShift: function(e) {
 | |
|     var changed = true;
 | |
|     this._selectionDirection = 'right';
 | |
| 
 | |
|     if (this.selectionStart === this.selectionEnd) {
 | |
|       changed = this._moveRight(e, 'selectionStart');
 | |
|       this.selectionEnd = this.selectionStart;
 | |
|     }
 | |
|     else {
 | |
|       this.selectionStart = this.selectionEnd;
 | |
|     }
 | |
|     return changed;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Removes characters from start/end
 | |
|    * start/end ar per grapheme position in _text array.
 | |
|    *
 | |
|    * @param {Number} start
 | |
|    * @param {Number} end default to start + 1
 | |
|    */
 | |
|   removeChars: function(start, end) {
 | |
|     if (typeof end === 'undefined') {
 | |
|       end = start + 1;
 | |
|     }
 | |
|     this.removeStyleFromTo(start, end);
 | |
|     this._text.splice(start, end - start);
 | |
|     this.text = this._text.join('');
 | |
|     this.set('dirty', true);
 | |
|     if (this._shouldClearDimensionCache()) {
 | |
|       this.initDimensions();
 | |
|       this.setCoords();
 | |
|     }
 | |
|     this._removeExtraneousStyles();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * insert characters at start position, before start position.
 | |
|    * start  equal 1 it means the text get inserted between actual grapheme 0 and 1
 | |
|    * if style array is provided, it must be as the same length of text in graphemes
 | |
|    * if end is provided and is bigger than start, old text is replaced.
 | |
|    * start/end ar per grapheme position in _text array.
 | |
|    *
 | |
|    * @param {String} text text to insert
 | |
|    * @param {Array} style array of style objects
 | |
|    * @param {Number} start
 | |
|    * @param {Number} end default to start + 1
 | |
|    */
 | |
|   insertChars: function(text, style, start, end) {
 | |
|     if (typeof end === 'undefined') {
 | |
|       end = start;
 | |
|     }
 | |
|     if (end > start) {
 | |
|       this.removeStyleFromTo(start, end);
 | |
|     }
 | |
|     var graphemes = fabric.util.string.graphemeSplit(text);
 | |
|     this.insertNewStyleBlock(graphemes, start, style);
 | |
|     this._text = [].concat(this._text.slice(0, start), graphemes, this._text.slice(end));
 | |
|     this.text = this._text.join('');
 | |
|     this.set('dirty', true);
 | |
|     if (this._shouldClearDimensionCache()) {
 | |
|       this.initDimensions();
 | |
|       this.setCoords();
 | |
|     }
 | |
|     this._removeExtraneousStyles();
 | |
|   },
 | |
| 
 | |
| });
 | |
| 
 | |
| 
 | |
| /* _TO_SVG_START_ */
 | |
| (function() {
 | |
|   var toFixed = fabric.util.toFixed,
 | |
|       multipleSpacesRegex = /  +/g;
 | |
| 
 | |
|   fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ {
 | |
| 
 | |
|     /**
 | |
|      * Returns SVG representation of an instance
 | |
|      * @param {Function} [reviver] Method for further parsing of svg representation.
 | |
|      * @return {String} svg representation of an instance
 | |
|      */
 | |
|     _toSVG: function() {
 | |
|       var offsets = this._getSVGLeftTopOffsets(),
 | |
|           textAndBg = this._getSVGTextAndBg(offsets.textTop, offsets.textLeft);
 | |
|       return this._wrapSVGTextAndBg(textAndBg);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns svg representation of an instance
 | |
|      * @param {Function} [reviver] Method for further parsing of svg representation.
 | |
|      * @return {String} svg representation of an instance
 | |
|      */
 | |
|     toSVG: function(reviver) {
 | |
|       return this._createBaseSVGMarkup(
 | |
|         this._toSVG(),
 | |
|         { reviver: reviver, noStyle: true, withShadow: true }
 | |
|       );
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _getSVGLeftTopOffsets: function() {
 | |
|       return {
 | |
|         textLeft: -this.width / 2,
 | |
|         textTop: -this.height / 2,
 | |
|         lineTop: this.getHeightOfLine(0)
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _wrapSVGTextAndBg: function(textAndBg) {
 | |
|       var noShadow = true,
 | |
|           textDecoration = this.getSvgTextDecoration(this);
 | |
|       return [
 | |
|         textAndBg.textBgRects.join(''),
 | |
|         '\t\t<text xml:space="preserve" ',
 | |
|         (this.fontFamily ? 'font-family="' + this.fontFamily.replace(/"/g, '\'') + '" ' : ''),
 | |
|         (this.fontSize ? 'font-size="' + this.fontSize + '" ' : ''),
 | |
|         (this.fontStyle ? 'font-style="' + this.fontStyle + '" ' : ''),
 | |
|         (this.fontWeight ? 'font-weight="' + this.fontWeight + '" ' : ''),
 | |
|         (textDecoration ? 'text-decoration="' + textDecoration + '" ' : ''),
 | |
|         'style="', this.getSvgStyles(noShadow), '"', this.addPaintOrder(), ' >',
 | |
|         textAndBg.textSpans.join(''),
 | |
|         '</text>\n'
 | |
|       ];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      * @param {Number} textTopOffset Text top offset
 | |
|      * @param {Number} textLeftOffset Text left offset
 | |
|      * @return {Object}
 | |
|      */
 | |
|     _getSVGTextAndBg: function(textTopOffset, textLeftOffset) {
 | |
|       var textSpans = [],
 | |
|           textBgRects = [],
 | |
|           height = textTopOffset, lineOffset;
 | |
|       // bounding-box background
 | |
|       this._setSVGBg(textBgRects);
 | |
| 
 | |
|       // text and text-background
 | |
|       for (var i = 0, len = this._textLines.length; i < len; i++) {
 | |
|         lineOffset = this._getLineLeftOffset(i);
 | |
|         if (this.textBackgroundColor || this.styleHas('textBackgroundColor', i)) {
 | |
|           this._setSVGTextLineBg(textBgRects, i, textLeftOffset + lineOffset, height);
 | |
|         }
 | |
|         this._setSVGTextLineText(textSpans, i, textLeftOffset + lineOffset, height);
 | |
|         height += this.getHeightOfLine(i);
 | |
|       }
 | |
| 
 | |
|       return {
 | |
|         textSpans: textSpans,
 | |
|         textBgRects: textBgRects
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _createTextCharSpan: function(_char, styleDecl, left, top) {
 | |
|       var shouldUseWhitespace = _char !== _char.trim() || _char.match(multipleSpacesRegex),
 | |
|           styleProps = this.getSvgSpanStyles(styleDecl, shouldUseWhitespace),
 | |
|           fillStyles = styleProps ? 'style="' + styleProps + '"' : '',
 | |
|           dy = styleDecl.deltaY, dySpan = '',
 | |
|           NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
 | |
|       if (dy) {
 | |
|         dySpan = ' dy="' + toFixed(dy, NUM_FRACTION_DIGITS) + '" ';
 | |
|       }
 | |
|       return [
 | |
|         '<tspan x="', toFixed(left, NUM_FRACTION_DIGITS), '" y="',
 | |
|         toFixed(top, NUM_FRACTION_DIGITS), '" ', dySpan,
 | |
|         fillStyles, '>',
 | |
|         fabric.util.string.escapeXml(_char),
 | |
|         '</tspan>'
 | |
|       ].join('');
 | |
|     },
 | |
| 
 | |
|     _setSVGTextLineText: function(textSpans, lineIndex, textLeftOffset, textTopOffset) {
 | |
|       // set proper line offset
 | |
|       var lineHeight = this.getHeightOfLine(lineIndex),
 | |
|           isJustify = this.textAlign.indexOf('justify') !== -1,
 | |
|           actualStyle,
 | |
|           nextStyle,
 | |
|           charsToRender = '',
 | |
|           charBox, style,
 | |
|           boxWidth = 0,
 | |
|           line = this._textLines[lineIndex],
 | |
|           timeToRender;
 | |
| 
 | |
|       textTopOffset += lineHeight * (1 - this._fontSizeFraction) / this.lineHeight;
 | |
|       for (var i = 0, len = line.length - 1; i <= len; i++) {
 | |
|         timeToRender = i === len || this.charSpacing;
 | |
|         charsToRender += line[i];
 | |
|         charBox = this.__charBounds[lineIndex][i];
 | |
|         if (boxWidth === 0) {
 | |
|           textLeftOffset += charBox.kernedWidth - charBox.width;
 | |
|           boxWidth += charBox.width;
 | |
|         }
 | |
|         else {
 | |
|           boxWidth += charBox.kernedWidth;
 | |
|         }
 | |
|         if (isJustify && !timeToRender) {
 | |
|           if (this._reSpaceAndTab.test(line[i])) {
 | |
|             timeToRender = true;
 | |
|           }
 | |
|         }
 | |
|         if (!timeToRender) {
 | |
|           // if we have charSpacing, we render char by char
 | |
|           actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i);
 | |
|           nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1);
 | |
|           timeToRender = fabric.util.hasStyleChanged(actualStyle, nextStyle, true);
 | |
|         }
 | |
|         if (timeToRender) {
 | |
|           style = this._getStyleDeclaration(lineIndex, i) || { };
 | |
|           textSpans.push(this._createTextCharSpan(charsToRender, style, textLeftOffset, textTopOffset));
 | |
|           charsToRender = '';
 | |
|           actualStyle = nextStyle;
 | |
|           textLeftOffset += boxWidth;
 | |
|           boxWidth = 0;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     _pushTextBgRect: function(textBgRects, color, left, top, width, height) {
 | |
|       var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
 | |
|       textBgRects.push(
 | |
|         '\t\t<rect ',
 | |
|         this._getFillAttributes(color),
 | |
|         ' x="',
 | |
|         toFixed(left, NUM_FRACTION_DIGITS),
 | |
|         '" y="',
 | |
|         toFixed(top, NUM_FRACTION_DIGITS),
 | |
|         '" width="',
 | |
|         toFixed(width, NUM_FRACTION_DIGITS),
 | |
|         '" height="',
 | |
|         toFixed(height, NUM_FRACTION_DIGITS),
 | |
|         '"></rect>\n');
 | |
|     },
 | |
| 
 | |
|     _setSVGTextLineBg: function(textBgRects, i, leftOffset, textTopOffset) {
 | |
|       var line = this._textLines[i],
 | |
|           heightOfLine = this.getHeightOfLine(i) / this.lineHeight,
 | |
|           boxWidth = 0,
 | |
|           boxStart = 0,
 | |
|           charBox, currentColor,
 | |
|           lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor');
 | |
|       for (var j = 0, jlen = line.length; j < jlen; j++) {
 | |
|         charBox = this.__charBounds[i][j];
 | |
|         currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor');
 | |
|         if (currentColor !== lastColor) {
 | |
|           lastColor && this._pushTextBgRect(textBgRects, lastColor, leftOffset + boxStart,
 | |
|             textTopOffset, boxWidth, heightOfLine);
 | |
|           boxStart = charBox.left;
 | |
|           boxWidth = charBox.width;
 | |
|           lastColor = currentColor;
 | |
|         }
 | |
|         else {
 | |
|           boxWidth += charBox.kernedWidth;
 | |
|         }
 | |
|       }
 | |
|       currentColor && this._pushTextBgRect(textBgRects, currentColor, leftOffset + boxStart,
 | |
|         textTopOffset, boxWidth, heightOfLine);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Adobe Illustrator (at least CS5) is unable to render rgba()-based fill values
 | |
|      * we work around it by "moving" alpha channel into opacity attribute and setting fill's alpha to 1
 | |
|      *
 | |
|      * @private
 | |
|      * @param {*} value
 | |
|      * @return {String}
 | |
|      */
 | |
|     _getFillAttributes: function(value) {
 | |
|       var fillColor = (value && typeof value === 'string') ? new fabric.Color(value) : '';
 | |
|       if (!fillColor || !fillColor.getSource() || fillColor.getAlpha() === 1) {
 | |
|         return 'fill="' + value + '"';
 | |
|       }
 | |
|       return 'opacity="' + fillColor.getAlpha() + '" fill="' + fillColor.setAlpha(1).toRgb() + '"';
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @private
 | |
|      */
 | |
|     _getSVGLineTopOffset: function(lineIndex) {
 | |
|       var lineTopOffset = 0, lastHeight = 0;
 | |
|       for (var j = 0; j < lineIndex; j++) {
 | |
|         lineTopOffset += this.getHeightOfLine(j);
 | |
|       }
 | |
|       lastHeight = this.getHeightOfLine(j);
 | |
|       return {
 | |
|         lineTop: lineTopOffset,
 | |
|         offset: (this._fontSizeMult - this._fontSizeFraction) * lastHeight / (this.lineHeight * this._fontSizeMult)
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns styles-string for svg-export
 | |
|      * @param {Boolean} skipShadow a boolean to skip shadow filter output
 | |
|      * @return {String}
 | |
|      */
 | |
|     getSvgStyles: function(skipShadow) {
 | |
|       var svgStyle = fabric.Object.prototype.getSvgStyles.call(this, skipShadow);
 | |
|       return svgStyle + ' white-space: pre;';
 | |
|     },
 | |
|   });
 | |
| })();
 | |
| /* _TO_SVG_END_ */
 | |
| 
 | |
| 
 | |
| (function(global) {
 | |
| 
 | |
|   'use strict';
 | |
| 
 | |
|   var fabric = global.fabric || (global.fabric = {});
 | |
| 
 | |
|   /**
 | |
|    * Textbox class, based on IText, allows the user to resize the text rectangle
 | |
|    * and wraps lines automatically. Textboxes have their Y scaling locked, the
 | |
|    * user can only change width. Height is adjusted automatically based on the
 | |
|    * wrapping of lines.
 | |
|    * @class fabric.Textbox
 | |
|    * @extends fabric.IText
 | |
|    * @mixes fabric.Observable
 | |
|    * @return {fabric.Textbox} thisArg
 | |
|    * @see {@link fabric.Textbox#initialize} for constructor definition
 | |
|    */
 | |
|   fabric.Textbox = fabric.util.createClass(fabric.IText, fabric.Observable, {
 | |
| 
 | |
|     /**
 | |
|      * Type of an object
 | |
|      * @type String
 | |
|      * @default
 | |
|      */
 | |
|     type: 'textbox',
 | |
| 
 | |
|     /**
 | |
|      * Minimum width of textbox, in pixels.
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     minWidth: 20,
 | |
| 
 | |
|     /**
 | |
|      * Minimum calculated width of a textbox, in pixels.
 | |
|      * fixed to 2 so that an empty textbox cannot go to 0
 | |
|      * and is still selectable without text.
 | |
|      * @type Number
 | |
|      * @default
 | |
|      */
 | |
|     dynamicMinWidth: 2,
 | |
| 
 | |
|     /**
 | |
|      * Cached array of text wrapping.
 | |
|      * @type Array
 | |
|      */
 | |
|     __cachedLines: null,
 | |
| 
 | |
|     /**
 | |
|      * Override standard Object class values
 | |
|      */
 | |
|     lockScalingFlip: true,
 | |
| 
 | |
|     /**
 | |
|      * Override standard Object class values
 | |
|      * Textbox needs this on false
 | |
|      */
 | |
|     noScaleCache: false,
 | |
| 
 | |
|     /**
 | |
|      * Properties which when set cause object to change dimensions
 | |
|      * @type Object
 | |
|      * @private
 | |
|      */
 | |
|     _dimensionAffectingProps: fabric.Text.prototype._dimensionAffectingProps.concat('width'),
 | |
| 
 | |
|     /**
 | |
|      * Use this regular expression to split strings in breakable lines
 | |
|      * @private
 | |
|      */
 | |
|     _wordJoiners: /[ \t\r]/,
 | |
| 
 | |
|     /**
 | |
|      * Use this boolean property in order to split strings that have no white space concept.
 | |
|      * this is a cheap way to help with chinese/japanese
 | |
|      * @type Boolean
 | |
|      * @since 2.6.0
 | |
|      */
 | |
|     splitByGrapheme: false,
 | |
| 
 | |
|     /**
 | |
|      * Unlike superclass's version of this function, Textbox does not update
 | |
|      * its width.
 | |
|      * @private
 | |
|      * @override
 | |
|      */
 | |
|     initDimensions: function() {
 | |
|       if (this.__skipDimension) {
 | |
|         return;
 | |
|       }
 | |
|       this.isEditing && this.initDelayedCursor();
 | |
|       this.clearContextTop();
 | |
|       this._clearCache();
 | |
|       // clear dynamicMinWidth as it will be different after we re-wrap line
 | |
|       this.dynamicMinWidth = 0;
 | |
|       // wrap lines
 | |
|       this._styleMap = this._generateStyleMap(this._splitText());
 | |
|       // if after wrapping, the width is smaller than dynamicMinWidth, change the width and re-wrap
 | |
|       if (this.dynamicMinWidth > this.width) {
 | |
|         this._set('width', this.dynamicMinWidth);
 | |
|       }
 | |
|       if (this.textAlign.indexOf('justify') !== -1) {
 | |
|         // once text is measured we need to make space fatter to make justified text.
 | |
|         this.enlargeSpaces();
 | |
|       }
 | |
|       // clear cache and re-calculate height
 | |
|       this.height = this.calcTextHeight();
 | |
|       this.saveState({ propertySet: '_dimensionAffectingProps' });
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Generate an object that translates the style object so that it is
 | |
|      * broken up by visual lines (new lines and automatic wrapping).
 | |
|      * The original text styles object is broken up by actual lines (new lines only),
 | |
|      * which is only sufficient for Text / IText
 | |
|      * @private
 | |
|      */
 | |
|     _generateStyleMap: function(textInfo) {
 | |
|       var realLineCount     = 0,
 | |
|           realLineCharCount = 0,
 | |
|           charCount         = 0,
 | |
|           map               = {};
 | |
| 
 | |
|       for (var i = 0; i < textInfo.graphemeLines.length; i++) {
 | |
|         if (textInfo.graphemeText[charCount] === '\n' && i > 0) {
 | |
|           realLineCharCount = 0;
 | |
|           charCount++;
 | |
|           realLineCount++;
 | |
|         }
 | |
|         else if (!this.splitByGrapheme && this._reSpaceAndTab.test(textInfo.graphemeText[charCount]) && i > 0) {
 | |
|           // this case deals with space's that are removed from end of lines when wrapping
 | |
|           realLineCharCount++;
 | |
|           charCount++;
 | |
|         }
 | |
| 
 | |
|         map[i] = { line: realLineCount, offset: realLineCharCount };
 | |
| 
 | |
|         charCount += textInfo.graphemeLines[i].length;
 | |
|         realLineCharCount += textInfo.graphemeLines[i].length;
 | |
|       }
 | |
| 
 | |
|       return map;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if object has a style property or has it on a specified line
 | |
|      * @param {Number} lineIndex
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     styleHas: function(property, lineIndex) {
 | |
|       if (this._styleMap && !this.isWrapping) {
 | |
|         var map = this._styleMap[lineIndex];
 | |
|         if (map) {
 | |
|           lineIndex = map.line;
 | |
|         }
 | |
|       }
 | |
|       return fabric.Text.prototype.styleHas.call(this, property, lineIndex);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns true if object has no styling or no styling in a line
 | |
|      * @param {Number} lineIndex , lineIndex is on wrapped lines.
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isEmptyStyles: function(lineIndex) {
 | |
|       if (!this.styles) {
 | |
|         return true;
 | |
|       }
 | |
|       var offset = 0, nextLineIndex = lineIndex + 1, nextOffset, obj, shouldLimit = false,
 | |
|           map = this._styleMap[lineIndex], mapNextLine = this._styleMap[lineIndex + 1];
 | |
|       if (map) {
 | |
|         lineIndex = map.line;
 | |
|         offset = map.offset;
 | |
|       }
 | |
|       if (mapNextLine) {
 | |
|         nextLineIndex = mapNextLine.line;
 | |
|         shouldLimit = nextLineIndex === lineIndex;
 | |
|         nextOffset = mapNextLine.offset;
 | |
|       }
 | |
|       obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] };
 | |
|       for (var p1 in obj) {
 | |
|         for (var p2 in obj[p1]) {
 | |
|           if (p2 >= offset && (!shouldLimit || p2 < nextOffset)) {
 | |
|             // eslint-disable-next-line no-unused-vars
 | |
|             for (var p3 in obj[p1][p2]) {
 | |
|               return false;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       return true;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Number} charIndex
 | |
|      * @private
 | |
|      */
 | |
|     _getStyleDeclaration: function(lineIndex, charIndex) {
 | |
|       if (this._styleMap && !this.isWrapping) {
 | |
|         var map = this._styleMap[lineIndex];
 | |
|         if (!map) {
 | |
|           return null;
 | |
|         }
 | |
|         lineIndex = map.line;
 | |
|         charIndex = map.offset + charIndex;
 | |
|       }
 | |
|       return this.callSuper('_getStyleDeclaration', lineIndex, charIndex);
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Number} charIndex
 | |
|      * @param {Object} style
 | |
|      * @private
 | |
|      */
 | |
|     _setStyleDeclaration: function(lineIndex, charIndex, style) {
 | |
|       var map = this._styleMap[lineIndex];
 | |
|       lineIndex = map.line;
 | |
|       charIndex = map.offset + charIndex;
 | |
| 
 | |
|       this.styles[lineIndex][charIndex] = style;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Number} charIndex
 | |
|      * @private
 | |
|      */
 | |
|     _deleteStyleDeclaration: function(lineIndex, charIndex) {
 | |
|       var map = this._styleMap[lineIndex];
 | |
|       lineIndex = map.line;
 | |
|       charIndex = map.offset + charIndex;
 | |
|       delete this.styles[lineIndex][charIndex];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * probably broken need a fix
 | |
|      * Returns the real style line that correspond to the wrapped lineIndex line
 | |
|      * Used just to verify if the line does exist or not.
 | |
|      * @param {Number} lineIndex
 | |
|      * @returns {Boolean} if the line exists or not
 | |
|      * @private
 | |
|      */
 | |
|     _getLineStyle: function(lineIndex) {
 | |
|       var map = this._styleMap[lineIndex];
 | |
|       return !!this.styles[map.line];
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Set the line style to an empty object so that is initialized
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Object} style
 | |
|      * @private
 | |
|      */
 | |
|     _setLineStyle: function(lineIndex) {
 | |
|       var map = this._styleMap[lineIndex];
 | |
|       this.styles[map.line] = {};
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Wraps text using the 'width' property of Textbox. First this function
 | |
|      * splits text on newlines, so we preserve newlines entered by the user.
 | |
|      * Then it wraps each line using the width of the Textbox by calling
 | |
|      * _wrapLine().
 | |
|      * @param {Array} lines The string array of text that is split into lines
 | |
|      * @param {Number} desiredWidth width you want to wrap to
 | |
|      * @returns {Array} Array of lines
 | |
|      */
 | |
|     _wrapText: function(lines, desiredWidth) {
 | |
|       var wrapped = [], i;
 | |
|       this.isWrapping = true;
 | |
|       for (i = 0; i < lines.length; i++) {
 | |
|         wrapped = wrapped.concat(this._wrapLine(lines[i], i, desiredWidth));
 | |
|       }
 | |
|       this.isWrapping = false;
 | |
|       return wrapped;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Helper function to measure a string of text, given its lineIndex and charIndex offset
 | |
|      * it gets called when charBounds are not available yet.
 | |
|      * @param {CanvasRenderingContext2D} ctx
 | |
|      * @param {String} text
 | |
|      * @param {number} lineIndex
 | |
|      * @param {number} charOffset
 | |
|      * @returns {number}
 | |
|      * @private
 | |
|      */
 | |
|     _measureWord: function(word, lineIndex, charOffset) {
 | |
|       var width = 0, prevGrapheme, skipLeft = true;
 | |
|       charOffset = charOffset || 0;
 | |
|       for (var i = 0, len = word.length; i < len; i++) {
 | |
|         var box = this._getGraphemeBox(word[i], lineIndex, i + charOffset, prevGrapheme, skipLeft);
 | |
|         width += box.kernedWidth;
 | |
|         prevGrapheme = word[i];
 | |
|       }
 | |
|       return width;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Wraps a line of text using the width of the Textbox and a context.
 | |
|      * @param {Array} line The grapheme array that represent the line
 | |
|      * @param {Number} lineIndex
 | |
|      * @param {Number} desiredWidth width you want to wrap the line to
 | |
|      * @param {Number} reservedSpace space to remove from wrapping for custom functionalities
 | |
|      * @returns {Array} Array of line(s) into which the given text is wrapped
 | |
|      * to.
 | |
|      */
 | |
|     _wrapLine: function(_line, lineIndex, desiredWidth, reservedSpace) {
 | |
|       var lineWidth = 0,
 | |
|           splitByGrapheme = this.splitByGrapheme,
 | |
|           graphemeLines = [],
 | |
|           line = [],
 | |
|           // spaces in different languages?
 | |
|           words = splitByGrapheme ? fabric.util.string.graphemeSplit(_line) : _line.split(this._wordJoiners),
 | |
|           word = '',
 | |
|           offset = 0,
 | |
|           infix = splitByGrapheme ? '' : ' ',
 | |
|           wordWidth = 0,
 | |
|           infixWidth = 0,
 | |
|           largestWordWidth = 0,
 | |
|           lineJustStarted = true,
 | |
|           additionalSpace = this._getWidthOfCharSpacing(),
 | |
|           reservedSpace = reservedSpace || 0;
 | |
|       // fix a difference between split and graphemeSplit
 | |
|       if (words.length === 0) {
 | |
|         words.push([]);
 | |
|       }
 | |
|       desiredWidth -= reservedSpace;
 | |
|       for (var i = 0; i < words.length; i++) {
 | |
|         // if using splitByGrapheme words are already in graphemes.
 | |
|         word = splitByGrapheme ? words[i] : fabric.util.string.graphemeSplit(words[i]);
 | |
|         wordWidth = this._measureWord(word, lineIndex, offset);
 | |
|         offset += word.length;
 | |
| 
 | |
|         lineWidth += infixWidth + wordWidth - additionalSpace;
 | |
|         if (lineWidth > desiredWidth && !lineJustStarted) {
 | |
|           graphemeLines.push(line);
 | |
|           line = [];
 | |
|           lineWidth = wordWidth;
 | |
|           lineJustStarted = true;
 | |
|         }
 | |
|         else {
 | |
|           lineWidth += additionalSpace;
 | |
|         }
 | |
| 
 | |
|         if (!lineJustStarted && !splitByGrapheme) {
 | |
|           line.push(infix);
 | |
|         }
 | |
|         line = line.concat(word);
 | |
| 
 | |
|         infixWidth = splitByGrapheme ? 0 : this._measureWord([infix], lineIndex, offset);
 | |
|         offset++;
 | |
|         lineJustStarted = false;
 | |
|         // keep track of largest word
 | |
|         if (wordWidth > largestWordWidth) {
 | |
|           largestWordWidth = wordWidth;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       i && graphemeLines.push(line);
 | |
| 
 | |
|       if (largestWordWidth + reservedSpace > this.dynamicMinWidth) {
 | |
|         this.dynamicMinWidth = largestWordWidth - additionalSpace + reservedSpace;
 | |
|       }
 | |
|       return graphemeLines;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Detect if the text line is ended with an hard break
 | |
|      * text and itext do not have wrapping, return false
 | |
|      * @param {Number} lineIndex text to split
 | |
|      * @return {Boolean}
 | |
|      */
 | |
|     isEndOfWrapping: function(lineIndex) {
 | |
|       if (!this._styleMap[lineIndex + 1]) {
 | |
|         // is last line, return true;
 | |
|         return true;
 | |
|       }
 | |
|       if (this._styleMap[lineIndex + 1].line !== this._styleMap[lineIndex].line) {
 | |
|         // this is last line before a line break, return true;
 | |
|         return true;
 | |
|       }
 | |
|       return false;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Detect if a line has a linebreak and so we need to account for it when moving
 | |
|      * and counting style.
 | |
|      * @return Number
 | |
|      */
 | |
|     missingNewlineOffset: function(lineIndex) {
 | |
|       if (this.splitByGrapheme) {
 | |
|         return this.isEndOfWrapping(lineIndex) ? 1 : 0;
 | |
|       }
 | |
|       return 1;
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|     * Gets lines of text to render in the Textbox. This function calculates
 | |
|     * text wrapping on the fly every time it is called.
 | |
|     * @param {String} text text to split
 | |
|     * @returns {Array} Array of lines in the Textbox.
 | |
|     * @override
 | |
|     */
 | |
|     _splitTextIntoLines: function(text) {
 | |
|       var newText = fabric.Text.prototype._splitTextIntoLines.call(this, text),
 | |
|           graphemeLines = this._wrapText(newText.lines, this.width),
 | |
|           lines = new Array(graphemeLines.length);
 | |
|       for (var i = 0; i < graphemeLines.length; i++) {
 | |
|         lines[i] = graphemeLines[i].join('');
 | |
|       }
 | |
|       newText.lines = lines;
 | |
|       newText.graphemeLines = graphemeLines;
 | |
|       return newText;
 | |
|     },
 | |
| 
 | |
|     getMinWidth: function() {
 | |
|       return Math.max(this.minWidth, this.dynamicMinWidth);
 | |
|     },
 | |
| 
 | |
|     _removeExtraneousStyles: function() {
 | |
|       var linesToKeep = {};
 | |
|       for (var prop in this._styleMap) {
 | |
|         if (this._textLines[prop]) {
 | |
|           linesToKeep[this._styleMap[prop].line] = 1;
 | |
|         }
 | |
|       }
 | |
|       for (var prop in this.styles) {
 | |
|         if (!linesToKeep[prop]) {
 | |
|           delete this.styles[prop];
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     /**
 | |
|      * Returns object representation of an instance
 | |
|      * @method toObject
 | |
|      * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
 | |
|      * @return {Object} object representation of an instance
 | |
|      */
 | |
|     toObject: function(propertiesToInclude) {
 | |
|       return this.callSuper('toObject', ['minWidth', 'splitByGrapheme'].concat(propertiesToInclude));
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * Returns fabric.Textbox instance from an object representation
 | |
|    * @static
 | |
|    * @memberOf fabric.Textbox
 | |
|    * @param {Object} object Object to create an instance from
 | |
|    * @param {Function} [callback] Callback to invoke when an fabric.Textbox instance is created
 | |
|    */
 | |
|   fabric.Textbox.fromObject = function(object, callback) {
 | |
|     var styles = fabric.util.stylesFromArray(object.styles, object.text);
 | |
|     //copy object to prevent mutation
 | |
|     var objCopy = Object.assign({}, object, { styles: styles });
 | |
|     return fabric.Object._fromObject('Textbox', objCopy, callback, 'text');
 | |
|   };
 | |
| })(typeof exports !== 'undefined' ? exports : this);
 | |
| 
 | |
| 
 | |
| (function() {
 | |
| 
 | |
|   var controlsUtils = fabric.controlsUtils,
 | |
|       scaleSkewStyleHandler = controlsUtils.scaleSkewCursorStyleHandler,
 | |
|       scaleStyleHandler = controlsUtils.scaleCursorStyleHandler,
 | |
|       scalingEqually = controlsUtils.scalingEqually,
 | |
|       scalingYOrSkewingX = controlsUtils.scalingYOrSkewingX,
 | |
|       scalingXOrSkewingY = controlsUtils.scalingXOrSkewingY,
 | |
|       scaleOrSkewActionName = controlsUtils.scaleOrSkewActionName,
 | |
|       objectControls = fabric.Object.prototype.controls;
 | |
| 
 | |
|   objectControls.ml = new fabric.Control({
 | |
|     x: -0.5,
 | |
|     y: 0,
 | |
|     cursorStyleHandler: scaleSkewStyleHandler,
 | |
|     actionHandler: scalingXOrSkewingY,
 | |
|     getActionName: scaleOrSkewActionName,
 | |
|   });
 | |
| 
 | |
|   objectControls.mr = new fabric.Control({
 | |
|     x: 0.5,
 | |
|     y: 0,
 | |
|     cursorStyleHandler: scaleSkewStyleHandler,
 | |
|     actionHandler: scalingXOrSkewingY,
 | |
|     getActionName: scaleOrSkewActionName,
 | |
|   });
 | |
| 
 | |
|   objectControls.mb = new fabric.Control({
 | |
|     x: 0,
 | |
|     y: 0.5,
 | |
|     cursorStyleHandler: scaleSkewStyleHandler,
 | |
|     actionHandler: scalingYOrSkewingX,
 | |
|     getActionName: scaleOrSkewActionName,
 | |
|   });
 | |
| 
 | |
|   objectControls.mt = new fabric.Control({
 | |
|     x: 0,
 | |
|     y: -0.5,
 | |
|     cursorStyleHandler: scaleSkewStyleHandler,
 | |
|     actionHandler: scalingYOrSkewingX,
 | |
|     getActionName: scaleOrSkewActionName,
 | |
|   });
 | |
| 
 | |
|   objectControls.tl = new fabric.Control({
 | |
|     x: -0.5,
 | |
|     y: -0.5,
 | |
|     cursorStyleHandler: scaleStyleHandler,
 | |
|     actionHandler: scalingEqually
 | |
|   });
 | |
| 
 | |
|   objectControls.tr = new fabric.Control({
 | |
|     x: 0.5,
 | |
|     y: -0.5,
 | |
|     cursorStyleHandler: scaleStyleHandler,
 | |
|     actionHandler: scalingEqually
 | |
|   });
 | |
| 
 | |
|   objectControls.bl = new fabric.Control({
 | |
|     x: -0.5,
 | |
|     y: 0.5,
 | |
|     cursorStyleHandler: scaleStyleHandler,
 | |
|     actionHandler: scalingEqually
 | |
|   });
 | |
| 
 | |
|   objectControls.br = new fabric.Control({
 | |
|     x: 0.5,
 | |
|     y: 0.5,
 | |
|     cursorStyleHandler: scaleStyleHandler,
 | |
|     actionHandler: scalingEqually
 | |
|   });
 | |
| 
 | |
|   objectControls.mtr = new fabric.Control({
 | |
|     x: 0,
 | |
|     y: -0.5,
 | |
|     actionHandler: controlsUtils.rotationWithSnapping,
 | |
|     cursorStyleHandler: controlsUtils.rotationStyleHandler,
 | |
|     offsetY: -40,
 | |
|     withConnection: true,
 | |
|     actionName: 'rotate',
 | |
|   });
 | |
| 
 | |
|   if (fabric.Textbox) {
 | |
|     // this is breaking the prototype inheritance, no time / ideas to fix it.
 | |
|     // is important to document that if you want to have all objects to have a
 | |
|     // specific custom control, you have to add it to Object prototype and to Textbox
 | |
|     // prototype. The controls are shared as references. So changes to control `tr`
 | |
|     // can still apply to all objects if needed.
 | |
|     var textBoxControls = fabric.Textbox.prototype.controls = { };
 | |
| 
 | |
|     textBoxControls.mtr = objectControls.mtr;
 | |
|     textBoxControls.tr = objectControls.tr;
 | |
|     textBoxControls.br = objectControls.br;
 | |
|     textBoxControls.tl = objectControls.tl;
 | |
|     textBoxControls.bl = objectControls.bl;
 | |
|     textBoxControls.mt = objectControls.mt;
 | |
|     textBoxControls.mb = objectControls.mb;
 | |
| 
 | |
|     textBoxControls.mr = new fabric.Control({
 | |
|       x: 0.5,
 | |
|       y: 0,
 | |
|       actionHandler: controlsUtils.changeWidth,
 | |
|       cursorStyleHandler: scaleSkewStyleHandler,
 | |
|       actionName: 'resizing',
 | |
|     });
 | |
| 
 | |
|     textBoxControls.ml = new fabric.Control({
 | |
|       x: -0.5,
 | |
|       y: 0,
 | |
|       actionHandler: controlsUtils.changeWidth,
 | |
|       cursorStyleHandler: scaleSkewStyleHandler,
 | |
|       actionName: 'resizing',
 | |
|     });
 | |
|   }
 | |
| })();
 |